initial commit of call of duty game mods

This commit is contained in:
Andrew Gerst committed 2013-12-15 17:09:34 -05:00
1 parent 56b3a77358
commit a3f490852f
110 files changed
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// generated by Call of Duty, do not modify
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+gostand"
bind 1 "weapnext"
bind 2 "weapnext"
bind 4 "+smoke"
bind 5 "+actionslot 3"
bind 6 "+actionslot 4"
bind 7 "+actionslot 2"
bind ` "toggleconsole"
bind A "+moveleft"
bind C "gocrouch"
bind D "+moveright"
bind E "+melee"
bind F "+activate"
bind G "+frag"
bind N "+actionslot 1"
bind Q "+leanleft"
bind R "+reload"
bind S "+back"
bind V "+leanright"
bind W "+forward"
bind ~ "toggleconsole"
bind PAUSE "pause"
bind CTRL "goprone"
bind SHIFT "+breath_sprint"
bind F12 "screenshotJPEG"
bind MOUSE1 "+attack"
bind MOUSE2 "+speed_throw"
bind MOUSE3 "+frag"
seta ai_badPathSpam "0"
seta ai_corpseCount "10"
seta ai_debugAccuracy "0"
seta ai_debugCoverSelection "0"
seta ai_debugMeleeAttackSpots "0"
seta ai_debugThreatSelection "0"
seta ai_ShowCanshootChecks "0"
seta ai_showClaimedNode "0"
seta ai_showRegion "0"
seta airlift_min_spec "0"
seta animated_trees_enabled "1"
seta bog_b_min_spec "0"
seta cg_blood "1"
seta cg_bloodLimit "0"
seta cg_bloodLimitMsec "330"
seta cg_brass "1"
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaMin "0.5"
seta cg_crosshairDynamic "0"
seta cg_crosshairEnemyColor "1"
seta cg_cursorHints "3"
seta cg_debugInfoCornerOffset "0 0"
seta cg_drawBreathHint "1"
seta cg_drawCrosshair "1"
seta cg_drawFPS "Off"
seta cg_drawFPSLabels "1"
seta cg_drawFriendlyFireCrosshair "0"
seta cg_drawMantleHint "1"
seta cg_drawTurretCrosshair "1"
seta cg_gameBoldMessageWidth "390"
seta cg_gameMessageWidth "500"
seta cg_hintFadeTime "100"
seta cg_hudDamageIconHeight "64"
seta cg_hudDamageIconInScope "0"
seta cg_hudDamageIconOffset "128"
seta cg_hudDamageIconTime "2000"
seta cg_hudDamageIconWidth "128"
seta cg_hudGrenadeIconEnabledFlash "0"
seta cg_hudGrenadeIconHeight "25"
seta cg_hudGrenadeIconInScope "1"
seta cg_hudGrenadeIconMaxHeight "104"
seta cg_hudGrenadeIconMaxRangeFlash "500"
seta cg_hudGrenadeIconMaxRangeFrag "256"
seta cg_hudGrenadeIconOffset "50"
seta cg_hudGrenadeIconWidth "25"
seta cg_hudGrenadePointerHeight "12"
seta cg_hudGrenadePointerPivot "12 27"
seta cg_hudGrenadePointerWidth "25"
seta cg_hudMapBorderWidth "2"
seta cg_hudMapFriendlyHeight "15"
seta cg_hudMapFriendlyWidth "15"
seta cg_hudMapPlayerHeight "20"
seta cg_hudMapPlayerWidth "20"
seta cg_hudMapRadarLineThickness "0.15"
seta cg_hudStanceHintPrints "0"
seta cg_invalidCmdHintBlinkInterval "600"
seta cg_invalidCmdHintDuration "1800"
seta cg_laserLight "0"
seta cg_mapLocationSelectionCursorSpeed "0.6"
seta cg_marks_ents_player_only "0"
seta cg_nopredict "0"
seta cg_small_dev_string_fontscale "1"
seta cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
seta cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
seta cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
seta cg_subtitleMinTime "3"
seta cg_subtitles "1"
seta cg_subtitleWidthStandard "360"
seta cg_subtitleWidthWidescreen "520"
seta cg_viewZSmoothingMax "16"
seta cg_viewZSmoothingMin "1"
seta cg_viewZSmoothingTime "0.1"
seta cg_weaponCycleDelay "0"
seta cheat_items_set1 "0"
seta cheat_items_set2 "0"
seta cheat_points "0"
seta cl_freelook "1"
seta cl_mouseAccel "0"
seta cl_pitchspeed "140"
seta cl_yawspeed "140"
seta com_introPlayed "0"
seta com_maxfps "0"
seta com_recommendedSet "1"
seta compassClampIcons "1"
seta compassCoords "740 3590 400"
seta compassECoordCutoff "37"
seta compassFriendlyHeight "18.75"
seta compassFriendlyWidth "18.75"
seta compassMaxRange "3500"
seta compassMinRadius "0.0001"
seta compassMinRange "0.0001"
seta compassObjectiveArrowHeight "20"
seta compassObjectiveArrowOffset "2"
seta compassObjectiveArrowRotateDist "5"
seta compassObjectiveArrowWidth "20"
seta compassObjectiveDrawLines "1"
seta compassObjectiveHeight "20"
seta compassObjectiveIconHeight "16"
seta compassObjectiveIconWidth "16"
seta compassObjectiveMaxRange "2048"
seta compassObjectiveMinAlpha "1"
seta compassObjectiveNumRings "10"
seta compassObjectiveRingSize "80"
seta compassObjectiveRingTime "10000"
seta compassObjectiveTextHeight "18"
seta compassObjectiveTextScale "0.3"
seta compassObjectiveWidth "20"
seta compassPlayerHeight "25"
seta compassPlayerWidth "25"
seta compassRadarLineThickness "0.4"
seta compassRadarPingFadeTime "4"
seta compassRadarUpdateTime "4"
seta compassRotation "1"
seta compassSize "1"
seta compassSoundPingFadeTime "2"
seta compassTickertapeStretch "0.5"
seta con_errormessagetime "8"
seta con_gameMsgWindow0FadeInTime "0.25"
seta con_gameMsgWindow0FadeOutTime "0.5"
seta con_gameMsgWindow0Filter "gamenotify obituary"
seta con_gameMsgWindow0LineCount "6"
seta con_gameMsgWindow0MsgTime "5"
seta con_gameMsgWindow0ScrollTime "0.25"
seta con_gameMsgWindow0SplitscreenScale "1.5"
seta con_gameMsgWindow1FadeInTime "0.25"
seta con_gameMsgWindow1FadeOutTime "0.01"
seta con_gameMsgWindow1Filter "boldgame"
seta con_gameMsgWindow1LineCount "6"
seta con_gameMsgWindow1MsgTime "8"
seta con_gameMsgWindow1ScrollTime "0.25"
seta con_gameMsgWindow1SplitscreenScale "1.5"
seta con_gameMsgWindow2FadeInTime "0.75"
seta con_gameMsgWindow2FadeOutTime "0.5"
seta con_gameMsgWindow2Filter "subtitle"
seta con_gameMsgWindow2LineCount "7"
seta con_gameMsgWindow2MsgTime "5"
seta con_gameMsgWindow2ScrollTime "0.25"
seta con_gameMsgWindow2SplitscreenScale "1.5"
seta con_gameMsgWindow3FadeInTime "0.25"
seta con_gameMsgWindow3FadeOutTime "0.5"
seta con_gameMsgWindow3Filter ""
seta con_gameMsgWindow3LineCount "6"
seta con_gameMsgWindow3MsgTime "5"
seta con_gameMsgWindow3ScrollTime "0.25"
seta con_gameMsgWindow3SplitscreenScale "1.5"
seta con_inputBoxColor "0.25 0.25 0.2 1"
seta con_inputHintBoxColor "0.4 0.4 0.35 1"
seta con_matchPrefixOnly "1"
seta con_minicon "0"
seta con_miniconlines "5"
seta con_minicontime "4"
seta con_outputBarColor "1 1 0.95 0.6"
seta con_outputSliderColor "0.15 0.15 0.1 0.6"
seta con_outputWindowColor "0.35 0.35 0.3 0.75"
seta con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
seta con_typewriterColorGlowCompleted "0 0.3 0.8 1"
seta con_typewriterColorGlowFailed "0.8 0 0 1"
seta con_typewriterColorGlowUpdated "0 0.6 0.18 1"
seta con_typewriterDecayDuration "700"
seta con_typewriterDecayStartTime "6000"
seta con_typewriterPrintSpeed "50"
seta disable_tank_shock_minspec "1"
seta drew_notes "2"
seta dynEnt_active "1"
seta fx_marks "1"
seta fx_marks_ents "1"
seta fx_marks_smodels "1"
seta g_deathDelay "3000"
seta g_useGear "1"
seta hud_deathQuoteFadeTime "1000"
seta hud_fade_ammodisplay "8"
seta hud_fade_compass "8"
seta hud_fade_healthbar "2"
seta hud_fade_offhand "8"
seta hud_fade_sprint "1.7"
seta hud_fade_stance "1.7"
seta hud_fadeout_speed "0.1"
seta hud_flash_period_offhand "0.5"
seta hud_flash_time_offhand "2"
seta hud_health_pulserate_critical "0.5"
seta hud_health_pulserate_injured "1"
seta hud_health_startpulse_critical "0.33"
seta hud_health_startpulse_injured "1"
seta hud_letterBoxFadeTime "1000"
seta in_gpuSync "1"
seta in_mouse "1"
seta loc_forceEnglish "0"
seta loc_language "0"
seta m_filter "0"
seta m_forward "0.25"
seta m_pitch "0.022"
seta m_side "0.25"
seta m_yaw "0.022"
seta min_spec_ai "0"
seta mis_01 "1"
seta mis_difficulty "40000000000000000000000000000000000000000000000000"
seta monkeytoy "1"
seta r_aaAlpha "dither (fast)"
seta r_aaSamples "2"
seta r_altModelLightingUpdate "0"
seta r_aspectRatio "auto"
seta r_autopriority "0"
seta r_customMode ""
seta r_debugLineWidth "1"
seta r_depthPrepass "0"
seta r_displayRefresh "60 Hz"
seta r_distortion "0"
seta r_dlightLimit "0"
seta r_dof_enable "0"
seta r_drawDecals "1"
seta r_drawSun "1"
seta r_drawWater "1"
seta r_fastSkin "0"
seta r_fullscreen "1"
seta r_gamma "0.8"
seta r_glow_allowed "0"
seta r_ignorehwgamma "0"
seta r_inGameVideo "1"
seta r_lodBiasRigid "0"
seta r_lodBiasSkinned "0"
seta r_lodScaleRigid "1"
seta r_lodScaleSkinned "1"
seta r_mode "640x480"
seta r_monitor "0"
seta r_multiGpu "0"
seta r_picmip "0"
seta r_picmip_bump "1"
seta r_picmip_manual "0"
seta r_picmip_spec "1"
seta r_picmip_water "0"
seta r_polygonOffsetBias "-1"
seta r_polygonOffsetScale "-1"
seta r_portalBevels "0.7"
seta r_preloadShaders "0"
seta r_rendererPreference "Default"
seta r_specular "0"
seta r_texFilterAnisoMax "4"
seta r_texFilterAnisoMin "1"
seta r_texFilterMipMode "Unchanged"
seta r_vsync "0"
seta r_zFeather "0"
seta ragdoll_enable "1"
seta ragdoll_max_simulating "16"
seta s0 "0"
seta s1 "0"
seta s10 "0"
seta s11 "0"
seta s12 "0"
seta s13 "0"
seta s14 "0"
seta s15 "0"
seta s16 "0"
seta s17 "0"
seta s18 "0"
seta s2 "0"
seta s3 "0"
seta s4 "0"
seta s5 "0"
seta s6 "0"
seta s7 "0"
seta s8 "0"
seta s9 "0"
seta sensitivity "30"
seta sm_enable "0"
seta sm_maxLights "4"
seta snd_cinematicVolumeScale "0.85"
seta snd_enableEq "1"
seta snd_errorOnMissing "0"
seta snd_khz "44"
seta snd_levelFadeTime "250"
seta snd_outputConfiguration "Windows default"
seta snd_slaveFadeTime "500"
seta snd_touchStreamFilesOnLoad "0"
seta snd_volume "0.8"
seta sv_lastSaveGame "profiles/AndrewGerst/save\autosave/cargoship-4.svg"
seta sys_configSum "89156434"
seta sys_configureGHz "8.79723"
seta sys_gpu "ATI Radeon HD 2400"
seta sys_sysMB "1024"
seta takeCoverWarnings "9"
seta ui_bigFont "0.4"
seta ui_extraBigFont "0.55"
seta ui_mousePitch "0"
seta ui_smallFont "0.25"
seta vid_xpos "3"
seta vid_ypos "22"
con_hidechannel *; con_showchannel dontfilter error gamenotify boldgame subtitle obituary logfile_only console_only gfx sound files devgui profile ui client server system playerweap ai anim physics fx leaderboards parserscript script
@@ -0,0 +1,398 @@
// generated by Call of Duty, do not modify
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+gostand"
bind , "say_team Thank You!"
bind . "say_team You're Welcome!"
bind / "say ^2WOW^3WOW^2WOW^3!!"
bind 1 "weapnext"
bind 2 "weapnext"
bind 3 "+actionslot 3"
bind 4 "+smoke"
bind 5 "+actionslot 4"
bind 7 "+actionslot 2"
bind = "say_team Nice Try!!"
bind ` "toggleconsole"
bind A "+moveleft"
bind B "mp_QuickMessage"
bind C "gocrouch"
bind D "+moveright"
bind E "+melee"
bind F "+activate"
bind G "+frag"
bind I "chatmodepublic"
bind N "+actionslot 1"
bind O "chatmodeteam"
bind Q "+leanleft"
bind R "+reload"
bind S "+back"
bind V "+leanright"
bind W "+forward"
bind Y "set com_maxfps 60"
bind ~ "toggleconsole"
bind PAUSE "screenshotjpeg"
bind CTRL "goprone"
bind SHIFT "+breath_sprint"
bind PGDN "say gg"
bind PGUP "say_team GJ"
bind HOME "say_team Excellent!!"
bind END "say_team Nice Shot!!"
bind F1 "say ^2Excuse Me,^3 While i stick a sharp object in your back!"
bind F2 "say ^1Sit"
bind F3 "say_team lol"
bind F4 "say lol"
bind KP_ENTER "say ^2Good ^3Job"
bind KP_SLASH "say ^1L^3O^1L^3!!"
bind KP_MINUS "say ^1Bad Game"
bind KP_PLUS "say ^2Good ^3Game"
bind KP_STAR "say ^2Good ^3Luck"
bind MOUSE1 "+attack"
bind MOUSE2 "+speed_throw"
bind MOUSE3 "+talk"
bind MWHEELDOWN "+attack"
seta ai_corpseCount "10"
seta cg_blood "1"
seta cg_brass "1"
seta cg_chatHeight "8"
seta cg_chatTime "12000"
seta cg_connectionIconSize "0"
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaMin "0.5"
seta cg_crosshairDynamic "0"
seta cg_crosshairEnemyColor "1"
seta cg_cursorHints "4"
seta cg_debugInfoCornerOffset "0 0"
seta cg_descriptiveText "1"
seta cg_drawBreathHint "1"
seta cg_drawCrosshair "0"
seta cg_drawCrosshairNames "1"
seta cg_drawFPS "Off"
seta cg_drawFPSLabels "1"
seta cg_drawLagometer "0"
seta cg_drawMantleHint "1"
seta cg_drawSnapshot "0"
seta cg_drawTurretCrosshair "1"
seta cg_fov "65"
seta cg_gameBoldMessageWidth "390"
seta cg_gameMessageWidth "455"
seta cg_headIconMinScreenRadius "0.015"
seta cg_hintFadeTime "100"
seta cg_hudChatIntermissionPosition "5 110"
seta cg_hudChatPosition "5 204"
seta cg_hudDamageIconHeight "64"
seta cg_hudDamageIconInScope "0"
seta cg_hudDamageIconOffset "128"
seta cg_hudDamageIconTime "2000"
seta cg_hudDamageIconWidth "128"
seta cg_hudGrenadeIconEnabledFlash "0"
seta cg_hudGrenadeIconHeight "25"
seta cg_hudGrenadeIconInScope "0"
seta cg_hudGrenadeIconMaxHeight "104"
seta cg_hudGrenadeIconOffset "50"
seta cg_hudGrenadeIconWidth "25"
seta cg_hudGrenadePointerHeight "12"
seta cg_hudGrenadePointerPivot "12 27"
seta cg_hudGrenadePointerWidth "25"
seta cg_hudMapBorderWidth "2"
seta cg_hudMapFriendlyHeight "15"
seta cg_hudMapFriendlyWidth "15"
seta cg_hudMapPlayerHeight "20"
seta cg_hudMapPlayerWidth "20"
seta cg_hudMapRadarLineThickness "0.15"
seta cg_hudProneY "-160"
seta cg_hudSayPosition "5 180"
seta cg_hudStanceHintPrints "0"
seta cg_hudVotePosition "5 220"
seta cg_invalidCmdHintBlinkInterval "600"
seta cg_invalidCmdHintDuration "1800"
seta cg_laserLight "0"
seta cg_mapLocationSelectionCursorSpeed "0.6"
seta cg_marks_ents_player_only "0"
seta cg_predictItems "1"
seta cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
seta cg_ScoresPing_HighColor "0.8 0 0 1"
seta cg_ScoresPing_Interval "100"
seta cg_ScoresPing_LowColor "0 0.74902 0 1"
seta cg_ScoresPing_MaxBars "4"
seta cg_ScoresPing_MedColor "0.8 0.8 0 1"
seta cg_scriptIconSize "0"
seta cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
seta cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
seta cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
seta cg_subtitleMinTime "3"
seta cg_subtitles "1"
seta cg_subtitleWidthStandard "520"
seta cg_subtitleWidthWidescreen "520"
seta cg_teamChatsOnly "0"
seta cg_viewZSmoothingMax "16"
seta cg_viewZSmoothingMin "1"
seta cg_viewZSmoothingTime "0.1"
seta cg_voiceIconSize "0"
seta cg_weaponCycleDelay "0"
seta cg_youInKillCamSize "6"
seta cl_allowDownload "1"
seta cl_anonymous "0"
seta cl_freelook "1"
seta cl_maxpackets "30"
seta cl_maxPing "800"
seta cl_maxppf "5"
seta cl_mouseAccel "0"
seta cl_packetdup "1"
seta cl_pitchspeed "140"
seta cl_punkbuster "1"
seta cl_voice "1"
seta cl_wwwDownload "1"
seta cl_yawspeed "140"
seta com_introPlayed "1"
seta com_maxfps "60"
seta com_recommendedSet "1"
seta compassClampIcons "1"
seta compassCoords "740 3590 400"
seta compassECoordCutoff "37"
seta compassFriendlyHeight "18.75"
seta compassFriendlyWidth "18.75"
seta compassMaxRange "2500"
seta compassMinRadius "0.0001"
seta compassMinRange "0.0001"
seta compassObjectiveArrowHeight "20"
seta compassObjectiveArrowOffset "2"
seta compassObjectiveArrowRotateDist "5"
seta compassObjectiveArrowWidth "20"
seta compassObjectiveDrawLines "1"
seta compassObjectiveHeight "20"
seta compassObjectiveIconHeight "16"
seta compassObjectiveIconWidth "16"
seta compassObjectiveMaxRange "2048"
seta compassObjectiveMinAlpha "1"
seta compassObjectiveNumRings "10"
seta compassObjectiveRingSize "80"
seta compassObjectiveRingTime "10000"
seta compassObjectiveTextHeight "18"
seta compassObjectiveTextScale "0.3"
seta compassObjectiveWidth "20"
seta compassPlayerHeight "18.75"
seta compassPlayerWidth "18.75"
seta compassRadarLineThickness "0.4"
seta compassRadarPingFadeTime "4"
seta compassRadarUpdateTime "4"
seta compassRotation "1"
seta compassSize "1"
seta compassSoundPingFadeTime "2"
seta compassTickertapeStretch "0.5"
seta con_errormessagetime "8"
seta con_gameMsgWindow0FadeInTime "0.25"
seta con_gameMsgWindow0FadeOutTime "0.5"
seta con_gameMsgWindow0Filter "gamenotify obituary"
seta con_gameMsgWindow0LineCount "4"
seta con_gameMsgWindow0MsgTime "5"
seta con_gameMsgWindow0ScrollTime "0.25"
seta con_gameMsgWindow0SplitscreenScale "1.5"
seta con_gameMsgWindow1FadeInTime "0.25"
seta con_gameMsgWindow1FadeOutTime "0.01"
seta con_gameMsgWindow1Filter "boldgame"
seta con_gameMsgWindow1LineCount "5"
seta con_gameMsgWindow1MsgTime "8"
seta con_gameMsgWindow1ScrollTime "0.25"
seta con_gameMsgWindow1SplitscreenScale "1.5"
seta con_gameMsgWindow2FadeInTime "0.75"
seta con_gameMsgWindow2FadeOutTime "0.5"
seta con_gameMsgWindow2Filter "subtitle"
seta con_gameMsgWindow2LineCount "7"
seta con_gameMsgWindow2MsgTime "5"
seta con_gameMsgWindow2ScrollTime "0.25"
seta con_gameMsgWindow2SplitscreenScale "1.5"
seta con_gameMsgWindow3FadeInTime "0.25"
seta con_gameMsgWindow3FadeOutTime "0.5"
seta con_gameMsgWindow3Filter ""
seta con_gameMsgWindow3LineCount "5"
seta con_gameMsgWindow3MsgTime "5"
seta con_gameMsgWindow3ScrollTime "0.25"
seta con_gameMsgWindow3SplitscreenScale "1.5"
seta con_inputBoxColor "0.25 0.25 0.2 1"
seta con_inputHintBoxColor "0.4 0.4 0.35 1"
seta con_matchPrefixOnly "1"
seta con_minicon "0"
seta con_miniconlines "5"
seta con_minicontime "4"
seta con_outputBarColor "1 1 0.95 0.6"
seta con_outputSliderColor "0.15 0.15 0.1 0.6"
seta con_outputWindowColor "0.35 0.35 0.3 0.75"
seta con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
seta con_typewriterColorGlowCompleted "0 0.3 0.8 1"
seta con_typewriterColorGlowFailed "0.8 0 0 1"
seta con_typewriterColorGlowUpdated "0 0.6 0.18 1"
seta con_typewriterDecayDuration "700"
seta con_typewriterDecayStartTime "6000"
seta con_typewriterPrintSpeed "50"
seta customclass1 "M60 / RPD"
seta customclass2 "Dragon"
seta customclass3 "P90"
seta customclass4 "M4"
seta customclass5 "P90"
seta drew_notes "2"
seta dynEnt_active "1"
seta fx_marks "1"
seta fx_marks_ents "1"
seta fx_marks_smodels "1"
seta g_allowvote "1"
seta g_useGear "1"
seta hud_deathQuoteFadeTime "1000"
seta hud_enable "1"
seta hud_fade_ammodisplay "0"
seta hud_fade_compass "0"
seta hud_fade_healthbar "2"
seta hud_fade_offhand "0"
seta hud_fade_sprint "1.7"
seta hud_fade_stance "1.7"
seta hud_fadeout_speed "0.1"
seta hud_flash_period_offhand "0.5"
seta hud_flash_time_offhand "2"
seta hud_health_pulserate_critical "0.5"
seta hud_health_pulserate_injured "1"
seta hud_health_startpulse_critical "0.33"
seta hud_health_startpulse_injured "1"
seta in_mouse "1"
seta loc_forceEnglish "0"
seta loc_language "0"
seta m_filter "1"
seta m_forward "0.25"
seta m_pitch "0.022"
seta m_side "0.25"
seta m_yaw "0.022"
seta monkeytoy "0"
seta name ". is HERE"
seta net_noipx "0"
seta net_noudp "0"
seta net_socksEnabled "0"
seta net_socksPassword ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksUsername ""
seta r_aaAlpha "dither (fast)"
seta r_aaSamples "1"
seta r_altModelLightingUpdate "0"
seta r_aspectRatio "auto"
seta r_autopriority "0"
seta r_customMode ""
seta r_debugLineWidth "1"
seta r_depthPrepass "0"
seta r_displayRefresh "60 Hz"
seta r_distortion "0"
seta r_dlightLimit "0"
seta r_dof_enable "0"
seta r_drawDecals "1"
seta r_drawSun "1"
seta r_drawWater "0"
seta r_fastSkin "0"
seta r_fullscreen "1"
seta r_gamma "1.67857"
seta r_glow_allowed "0"
seta r_ignorehwgamma "0"
seta r_inGameVideo "1"
seta r_lodBiasRigid "-100"
seta r_lodBiasSkinned "-200"
seta r_lodScaleRigid "2"
seta r_lodScaleSkinned "4"
seta r_mode "640x480"
seta r_monitor "0"
seta r_multiGpu "0"
seta r_picmip "3"
seta r_picmip_bump "3"
seta r_picmip_manual "1"
seta r_picmip_spec "3"
seta r_picmip_water "0"
seta r_polygonOffsetBias "-1"
seta r_polygonOffsetScale "-1"
seta r_portalBevels "0.7"
seta r_preloadShaders "0"
seta r_rendererPreference "Default"
seta r_specular "0"
seta r_texFilterAnisoMax "4"
seta r_texFilterAnisoMin "1"
seta r_texFilterMipMode "Unchanged"
seta r_vsync "0"
seta r_zFeather "0"
seta ragdoll_enable "0"
seta ragdoll_max_simulating "16"
seta rate "25000"
seta sensitivity "45"
seta server1 ""
seta server10 ""
seta server11 ""
seta server12 ""
seta server13 ""
seta server14 ""
seta server15 ""
seta server16 ""
seta server2 ""
seta server3 ""
seta server4 ""
seta server5 ""
seta server6 ""
seta server7 ""
seta server8 ""
seta server9 ""
seta sm_enable "0"
seta sm_maxLights "4"
seta snaps "20"
seta snd_cinematicVolumeScale "0.85"
seta snd_enableEq "1"
seta snd_errorOnMissing "0"
seta snd_khz "44"
seta snd_levelFadeTime "250"
seta snd_outputConfiguration "Windows default"
seta snd_slaveFadeTime "500"
seta snd_touchStreamFilesOnLoad "0"
seta snd_volume "0.8"
seta sv_allowDownload "1"
seta sv_floodprotect "4"
seta sv_hostname "CoD4Host"
seta sv_maxclients "24"
seta sv_maxPing "0"
seta sv_maxRate "5000"
seta sv_minPing "0"
seta sv_punkbuster "1"
seta sv_reconnectlimit "3"
seta sv_voice "0"
seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "0"
seta sv_wwwDownload "0"
seta sys_configSum "4379996"
seta sys_configureGHz "8.7685"
seta sys_gpu "ATI Radeon HD 2400"
seta sys_sysMB "1024"
seta ui_bigFont "0.4"
seta ui_browserFriendlyfire "-1"
seta ui_browserHardcore "-1"
seta ui_browserKillcam "-1"
seta ui_browserMod "0"
seta ui_browserOldSchool "-1"
seta ui_browserShowDedicated "0"
seta ui_browserShowEmpty "0"
seta ui_browserShowFull "0"
seta ui_browserShowPassword "-1"
seta ui_browserShowPunkBuster "-1"
seta ui_browserShowPure "1"
seta ui_currentMap "0"
seta ui_currentNetMap "0"
seta ui_dedicated "0"
seta ui_drawCrosshair "1"
seta ui_extraBigFont "0.55"
seta ui_gametype "0"
seta ui_joinGametype "0"
seta ui_maxclients "32"
seta ui_netGametype "0"
seta ui_netGametypeName "dm"
seta ui_netSource "1"
seta ui_serverStatusTimeOut "7000"
seta ui_smallFont "0.25"
seta vehDriverViewHeightMax "50"
seta vehDriverViewHeightMin "-15"
seta vid_xpos "3"
seta vid_ypos "22"
seta winvoice_mic_mute "1"
seta winvoice_mic_reclevel "65535"
seta winvoice_mic_scaler "1"
seta winvoice_save_voice "0"
con_hidechannel *; con_showchannel dontfilter error gamenotify boldgame subtitle obituary logfile_only console_only gfx sound files devgui profile ui client server system playerweap ai anim physics fx leaderboards parserscript script
+1
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@@ -0,0 +1 @@
C:\Users\Mary\AppData\Local\VirtualStore\Program Files\Activision\Call of Duty 4 - Modern Warfare\players\profiles\AndrewGerst
+443
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@@ -0,0 +1,443 @@
// generated by Call of Duty, do not modify
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+gostand"
bind , "say_team Thank You!"
bind - "say_team Last but NOT least OPEN YOUR EYES!"
bind . "say_team You're Welcome!!"
bind / "say ^3^2WOW^3WOW^2WOW^3!!"
bind 0 "say_team Take frequent looks at your radar. You can track enemy routes / positions! Also communicate where enemy isn't / if there are any AFK!"
bind 1 "weapnext"
bind 2 "weapnext"
bind 4 "+smoke"
bind 5 "+actionslot 3"
bind 6 "+actionslot 4"
bind 7 "say_team When you play on my team play with some security! For Example:"
bind 8 "say_team Communication! Say where the enemy stands! Where the bomb lays! Where snipers are located! Etc..."
bind 9 "say_team Also keep an eye on your teammates positions! When they die you will learn the relative location of the enemy!"
bind = "say_team Nice Try!!"
bind [ "say_team Minimize noise by crouching up stairs!! You should also watch out for grenades / airstrikes at the beginning!!"
bind \ "say <?php echo 'Looks Down + Shakes His Head' ?>"
bind ] "say_team Check bombs / frequently used routes for claymores! Start defusing bomb by 8 seconds!"
bind ` "toggleconsole"
bind A "+moveleft"
bind B "mp_QuickMessage"
bind C "gocrouch"
bind D "+moveright"
bind E "+melee"
bind F "+activate"
bind G "+frag"
bind H "say_team Enemy is NOT:"
bind I "chatmodepublic"
bind J "say_team Enemy is:"
bind K "say_team Bomb is:"
bind L "say_team Bathroom!"
bind M "say_team Room between Lobby & A"
bind N "+actionslot 1"
bind O "chatmodeteam"
bind P "+talk"
bind Q "+leanleft"
bind R "+reload"
bind S "+back"
bind U "say_team Computer Room!!"
bind V "+leanright"
bind W "+forward"
bind X "say_team B Clear!"
bind Z "say_team A Clear!"
bind ~ "toggleconsole"
bind PAUSE "screenshotjpeg"
bind UPARROW "say_team Room between Lobby & A"
bind DOWNARROW "say_team OUTSIDE!!"
bind LEFTARROW "say_team Ran Into Bathroom"
bind RIGHTARROW "say_team Ran Across Lobby"
bind CTRL "goprone"
bind SHIFT "+breath_sprint"
bind PGDN "vote no"
bind PGUP "vote yes"
bind HOME "say_team Excellent!!!"
bind END "say_team Nice Shot!!!"
bind F1 "say Hey Guys! This is (Mr. Dot) . AKA $('*').addclass"
bind F2 "say ^1HA^2HA^3HA^4HA^5HA^6HA^7HA^8HA^9HA^0HA^7!!!!"
bind F3 "say_team GJ"
bind F4 "say lol"
bind F5 "say_team Stairs to B roof from A"
bind F6 "say_team Stairs to B roof from Outside"
bind F7 "say_team B roof"
bind F8 "say_team Lobby Balcony!!"
bind F9 "say_team Planting A"
bind F10 "say_team Planting B"
bind F11 "say_team No AFK!"
bind F12 "say_team Eagles Nest!!"
bind KP_ENTER "say ^3^2Good ^3Job!!"
bind KP_SLASH "say ^1L^3O^1L^3!!"
bind KP_MINUS "say ^5^4^1Bad Game!!"
bind KP_PLUS "say ^6^4^3^2Good ^7^5^3Game!!"
bind KP_STAR "say ^2Good ^4^3Luck!!"
bind MOUSE1 "+attack"
bind MOUSE2 "+speed_throw"
bind MWHEELDOWN "+attack"
seta ai_corpseCount "10"
seta cg_blood "1"
seta cg_brass "1"
seta cg_chatHeight "8"
seta cg_chatTime "12000"
seta cg_connectionIconSize "0"
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaMin "0.5"
seta cg_crosshairDynamic "0"
seta cg_crosshairEnemyColor "1"
seta cg_cursorHints "1"
seta cg_debugInfoCornerOffset "0 0"
seta cg_descriptiveText "1"
seta cg_drawBreathHint "1"
seta cg_drawCrosshair "1"
seta cg_drawCrosshairNames "1"
seta cg_drawFPS "Off"
seta cg_drawFPSLabels "1"
seta cg_drawLagometer "0"
seta cg_drawMantleHint "1"
seta cg_drawSnapshot "0"
seta cg_drawTurretCrosshair "1"
seta cg_fov "65"
seta cg_gameBoldMessageWidth "390"
seta cg_gameMessageWidth "455"
seta cg_headIconMinScreenRadius "0.015"
seta cg_hintFadeTime "100"
seta cg_hudChatIntermissionPosition "5 110"
seta cg_hudChatPosition "5 200"
seta cg_hudDamageIconHeight "64"
seta cg_hudDamageIconInScope "0"
seta cg_hudDamageIconOffset "128"
seta cg_hudDamageIconTime "2000"
seta cg_hudDamageIconWidth "128"
seta cg_hudGrenadeIconEnabledFlash "0"
seta cg_hudGrenadeIconHeight "25"
seta cg_hudGrenadeIconInScope "0"
seta cg_hudGrenadeIconMaxHeight "104"
seta cg_hudGrenadeIconOffset "50"
seta cg_hudGrenadeIconWidth "25"
seta cg_hudGrenadePointerHeight "12"
seta cg_hudGrenadePointerPivot "12 27"
seta cg_hudGrenadePointerWidth "25"
seta cg_hudMapBorderWidth "2"
seta cg_hudMapFriendlyHeight "15"
seta cg_hudMapFriendlyWidth "15"
seta cg_hudMapPlayerHeight "20"
seta cg_hudMapPlayerWidth "20"
seta cg_hudMapRadarLineThickness "0.15"
seta cg_hudProneY "-160"
seta cg_hudSayPosition "5 180"
seta cg_hudStanceHintPrints "0"
seta cg_hudVotePosition "5 220"
seta cg_invalidCmdHintBlinkInterval "600"
seta cg_invalidCmdHintDuration "1800"
seta cg_laserLight "0"
seta cg_mapLocationSelectionCursorSpeed "0.6"
seta cg_marks_ents_player_only "0"
seta cg_predictItems "1"
seta cg_ScoresPing_BgColor "0 0 0 0"
seta cg_ScoresPing_HighColor "0.8 0 0 1"
seta cg_ScoresPing_Interval "100"
seta cg_ScoresPing_LowColor "0 0.8 0 1"
seta cg_ScoresPing_MaxBars "4"
seta cg_ScoresPing_MedColor "0.8 0.8 0 1"
seta cg_scriptIconSize "0"
seta cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
seta cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
seta cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
seta cg_subtitleMinTime "3"
seta cg_subtitles "1"
seta cg_subtitleWidthStandard "520"
seta cg_subtitleWidthWidescreen "520"
seta cg_teamChatsOnly "0"
seta cg_viewZSmoothingMax "16"
seta cg_viewZSmoothingMin "1"
seta cg_viewZSmoothingTime "0.1"
seta cg_voiceIconSize "1"
seta cg_weaponCycleDelay "0"
seta cg_youInKillCamSize "6"
seta cl_allowDownload "1"
seta cl_anonymous "0"
seta cl_freelook "1"
seta cl_maxpackets "100"
seta cl_maxPing "800"
seta cl_maxppf "5"
seta cl_mouseAccel "0"
seta cl_packetdup "1"
seta cl_pitchspeed "140"
seta cl_punkbuster "1"
seta cl_voice "1"
seta cl_wwwDownload "1"
seta cl_yawspeed "140"
seta com_introPlayed "1"
seta com_maxfps "150"
seta com_recommendedSet "1"
seta compassClampIcons "1"
seta compassCoords "740 3590 400"
seta compassECoordCutoff "37"
seta compassFriendlyHeight "18.75"
seta compassFriendlyWidth "18.75"
seta compassMaxRange "2500"
seta compassMinRadius "0.0001"
seta compassMinRange "0.0001"
seta compassObjectiveArrowHeight "20"
seta compassObjectiveArrowOffset "2"
seta compassObjectiveArrowRotateDist "5"
seta compassObjectiveArrowWidth "20"
seta compassObjectiveDrawLines "1"
seta compassObjectiveHeight "20"
seta compassObjectiveIconHeight "16"
seta compassObjectiveIconWidth "16"
seta compassObjectiveMaxRange "2048"
seta compassObjectiveMinAlpha "1"
seta compassObjectiveNumRings "10"
seta compassObjectiveRingSize "80"
seta compassObjectiveRingTime "10000"
seta compassObjectiveTextHeight "18"
seta compassObjectiveTextScale "0.3"
seta compassObjectiveWidth "20"
seta compassPlayerHeight "18.75"
seta compassPlayerWidth "18.75"
seta compassRadarLineThickness "0.4"
seta compassRadarPingFadeTime "4"
seta compassRadarUpdateTime "4"
seta compassRotation "1"
seta compassSize "1"
seta compassSoundPingFadeTime "2"
seta compassTickertapeStretch "0.5"
seta con_errormessagetime "8"
seta con_gameMsgWindow0FadeInTime "0.25"
seta con_gameMsgWindow0FadeOutTime "0.5"
seta con_gameMsgWindow0Filter "gamenotify obituary"
seta con_gameMsgWindow0LineCount "4"
seta con_gameMsgWindow0MsgTime "5"
seta con_gameMsgWindow0ScrollTime "0.25"
seta con_gameMsgWindow0SplitscreenScale "1.5"
seta con_gameMsgWindow1FadeInTime "0.25"
seta con_gameMsgWindow1FadeOutTime "0.01"
seta con_gameMsgWindow1Filter "boldgame"
seta con_gameMsgWindow1LineCount "5"
seta con_gameMsgWindow1MsgTime "8"
seta con_gameMsgWindow1ScrollTime "0.25"
seta con_gameMsgWindow1SplitscreenScale "1.5"
seta con_gameMsgWindow2FadeInTime "0.75"
seta con_gameMsgWindow2FadeOutTime "0.5"
seta con_gameMsgWindow2Filter "subtitle"
seta con_gameMsgWindow2LineCount "7"
seta con_gameMsgWindow2MsgTime "5"
seta con_gameMsgWindow2ScrollTime "0.25"
seta con_gameMsgWindow2SplitscreenScale "1.5"
seta con_gameMsgWindow3FadeInTime "0.25"
seta con_gameMsgWindow3FadeOutTime "0.5"
seta con_gameMsgWindow3Filter ""
seta con_gameMsgWindow3LineCount "5"
seta con_gameMsgWindow3MsgTime "5"
seta con_gameMsgWindow3ScrollTime "0.25"
seta con_gameMsgWindow3SplitscreenScale "1.5"
seta con_inputBoxColor "0.25 0.25 0.2 1"
seta con_inputHintBoxColor "0.4 0.4 0.35 1"
seta con_matchPrefixOnly "1"
seta con_minicon "0"
seta con_miniconlines "5"
seta con_minicontime "4"
seta con_outputBarColor "1 0 0 1"
seta con_outputSliderColor "0 1 0 1"
seta con_outputWindowColor "0 0 0.5 0.75"
seta con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
seta con_typewriterColorGlowCompleted "0 0.3 0.8 1"
seta con_typewriterColorGlowFailed "0.8 0 0 1"
seta con_typewriterColorGlowUpdated "0 0.6 0.18 1"
seta con_typewriterDecayDuration "700"
seta con_typewriterDecayStartTime "6000"
seta con_typewriterPrintSpeed "50"
seta customclass1 "M1014"
seta customclass2 "AK-74u"
seta customclass3 "Mini-Uzi"
seta customclass4 "M60E4"
seta customclass5 "Dragunov"
seta drew_notes "2"
seta dynEnt_active "0"
seta fx_marks "1"
seta fx_marks_ents "1"
seta fx_marks_smodels "1"
seta g_allowvote "1"
seta g_banIPs ""
seta g_clonePlayerMaxVelocity "80"
seta g_deadChat "1"
seta g_dropForwardSpeed "10"
seta g_dropHorzSpeedRand "100"
seta g_dropUpSpeedBase "10"
seta g_dropUpSpeedRand "5"
seta g_log "games_mp.log"
seta g_logSync "0"
seta g_oldVoting "1"
seta g_playerCollisionEjectSpeed "25"
seta g_redCrosshairs "1"
seta g_useGear "1"
seta g_useholdspawndelay "500"
seta g_voiceChatTalkingDuration "500"
seta g_voteAbstainWeight "0.5"
seta hud_deathQuoteFadeTime "1000"
seta hud_enable "1"
seta hud_fade_ammodisplay "0"
seta hud_fade_compass "0"
seta hud_fade_healthbar "0"
seta hud_fade_offhand "0"
seta hud_fade_sprint "1.7"
seta hud_fade_stance "0"
seta hud_fadeout_speed "0.1"
seta hud_flash_period_offhand "0.5"
seta hud_flash_time_offhand "2"
seta hud_health_pulserate_critical "0.5"
seta hud_health_pulserate_injured "1"
seta hud_health_startpulse_critical "0.33"
seta hud_health_startpulse_injured "1"
seta in_mouse "1"
seta loc_forceEnglish "0"
seta loc_language "0"
seta m_filter "1"
seta m_forward "0.25"
seta m_pitch "0.022"
seta m_side "0.25"
seta m_yaw "0.022"
seta monkeytoy "0"
seta name "$('*').addclass"
seta net_noipx "0"
seta net_noudp "0"
seta net_socksEnabled "0"
seta net_socksPassword ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksUsername ""
seta r_aaAlpha "dither (fast)"
seta r_aaSamples "1"
seta r_altModelLightingUpdate "0"
seta r_aspectRatio "auto"
seta r_autopriority "0"
seta r_customMode ""
seta r_debugLineWidth "1"
seta r_depthPrepass "0"
seta r_detail "0"
seta r_displayRefresh "60 Hz"
seta r_distortion "0"
seta r_dlightLimit "0"
seta r_dof_enable "0"
seta r_drawDecals "0"
seta r_drawSun "0"
seta r_drawWater "0"
seta r_fastSkin "0"
seta r_fullscreen "1"
seta r_gamma "0.821429"
seta r_glow_allowed "0"
seta r_ignorehwgamma "0"
seta r_inGameVideo "1"
seta r_lodBiasRigid "0"
seta r_lodBiasSkinned "0"
seta r_lodScaleRigid "4"
seta r_lodScaleSkinned "4"
seta r_mode "640x480"
seta r_monitor "0"
seta r_multiGpu "1"
seta r_picmip "0"
seta r_picmip_bump "1"
seta r_picmip_manual "0"
seta r_picmip_spec "1"
seta r_picmip_water "0"
seta r_polygonOffsetBias "-1"
seta r_polygonOffsetScale "-1"
seta r_portalBevels "0.7"
seta r_preloadShaders "0"
seta r_rendererPreference "Default"
seta r_specular "0"
seta r_texFilterAnisoMax "4"
seta r_texFilterAnisoMin "1"
seta r_texFilterMipMode "Unchanged"
seta r_vsync "0"
seta r_zFeather "0"
seta ragdoll_enable "1"
seta ragdoll_max_simulating "16"
seta rate "25000"
seta sensitivity "12.6"
seta server1 ""
seta server10 ""
seta server11 ""
seta server12 ""
seta server13 ""
seta server14 ""
seta server15 ""
seta server16 ""
seta server2 ""
seta server3 ""
seta server4 ""
seta server5 ""
seta server6 ""
seta server7 ""
seta server8 ""
seta server9 ""
seta sm_enable "0"
seta sm_maxLights "4"
seta snaps "30"
seta snd_cinematicVolumeScale "0.85"
seta snd_enableEq "1"
seta snd_errorOnMissing "0"
seta snd_khz "22"
seta snd_levelFadeTime "250"
seta snd_outputConfiguration "Windows default"
seta snd_slaveFadeTime "500"
seta snd_touchStreamFilesOnLoad "0"
seta snd_volume "0.785714"
seta sv_allowDownload "1"
seta sv_floodprotect "4"
seta sv_hostname "RigorousSphinx"
seta sv_maxclients "24"
seta sv_maxPing "0"
seta sv_maxRate "5000"
seta sv_minPing "0"
seta sv_punkbuster "0"
seta sv_reconnectlimit "3"
seta sv_voice "1"
seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "0"
seta sv_wwwDownload "0"
seta sys_configSum "4379996"
seta sys_configureGHz "8.77235"
seta sys_gpu "ATI Radeon HD 2400"
seta sys_sysMB "1024"
seta ui_bigFont "0.4"
seta ui_browserFriendlyfire "-1"
seta ui_browserHardcore "-1"
seta ui_browserKillcam "-1"
seta ui_browserMod "-1"
seta ui_browserOldSchool "-1"
seta ui_browserShowDedicated "0"
seta ui_browserShowEmpty "1"
seta ui_browserShowFull "0"
seta ui_browserShowPassword "0"
seta ui_browserShowPunkBuster "-1"
seta ui_browserShowPure "1"
seta ui_currentMap "5"
seta ui_currentNetMap "5"
seta ui_dedicated "0"
seta ui_drawCrosshair "0"
seta ui_extraBigFont "0.55"
seta ui_gametype "0"
seta ui_joinGametype "0"
seta ui_maxclients "32"
seta ui_netGametype "2"
seta ui_netGametypeName "sd"
seta ui_netSource "2"
seta ui_serverStatusTimeOut "7000"
seta ui_smallFont "0.25"
seta vehDriverViewHeightMax "50"
seta vehDriverViewHeightMin "-15"
seta vid_xpos "3"
seta vid_ypos "22"
seta voice_deadChat "0"
seta voice_global "0"
seta voice_localEcho "0"
seta winvoice_mic_mute "1"
seta winvoice_mic_reclevel "65535"
seta winvoice_mic_scaler "1"
seta winvoice_save_voice "0"
con_hidechannel *; con_showchannel dontfilter error gamenotify boldgame subtitle obituary logfile_only console_only gfx sound files devgui profile ui client server system playerweap ai anim physics fx leaderboards parserscript script
+446
View File
@@ -0,0 +1,446 @@
// generated by Call of Duty, do not modify
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+gostand"
bind , "say_team Thank You!"
bind - "say_team Last but NOT least OPEN YOUR EYES!"
bind . "say_team You're Welcome!!"
bind / "say ^3^2WOW^3WOW^2WOW^3!!"
bind 0 "say_team Take frequent looks at your radar. You can track enemy routes / positions! Also communicate where enemy isn't / if there are any AFK!"
bind 1 "weapnext"
bind 2 "weapnext"
bind 4 "+smoke"
bind 5 "+actionslot 3"
bind 6 "+actionslot 4"
bind 7 "say_team When you play on my team play with some security! For Example:"
bind 8 "say_team Communication! Say where the enemy stands! Where the bomb lays! Where snipers are located! Etc..."
bind 9 "say_team Also keep an eye on your teammates positions! When they die you will learn the relative location of the enemy!"
bind = "say_team Nice Try!!"
bind [ "say_team Minimize noise by crouching up stairs!! You should also watch out for grenades / airstrikes at the beginning!!"
bind \ "say <?php echo 'Looks Down + Shakes His Head' ?>"
bind ] "say_team Check bombs / frequently used routes for claymores! Start defusing bomb by 8 seconds!"
bind ` "toggleconsole"
bind A "+moveleft"
bind B "mp_QuickMessage"
bind C "gocrouch"
bind D "+moveright"
bind E "+melee"
bind F "+activate"
bind G "+frag"
bind H "say_team Enemy is NOT:"
bind I "chatmodepublic"
bind J "say_team Enemy is:"
bind K "say_team Bomb is:"
bind L "say_team Bathroom!"
bind M "say_team Room between Lobby & A"
bind N "+actionslot 1"
bind O "chatmodeteam"
bind P "+talk"
bind Q "+leanleft"
bind R "+reload"
bind S "+back"
bind T "openscriptmenu owcommands zoomout"
bind U "say_team Computer Room!!"
bind V "+leanright"
bind W "+forward"
bind X "say_team B Clear!"
bind Y "com_maxfps 60"
bind Z "say_team A Clear!"
bind ~ "toggleconsole"
bind PAUSE "screenshotjpeg"
bind UPARROW "say_team Room between Lobby & A"
bind DOWNARROW "say_team OUTSIDE!!"
bind LEFTARROW "say_team Ran Into Bathroom"
bind RIGHTARROW "say_team Ran Across Lobby"
bind CTRL "goprone"
bind SHIFT "+breath_sprint"
bind PGDN "vote no"
bind PGUP "vote yes"
bind HOME "say_team Excellent!!!"
bind END "say_team Nice Shot!!!"
bind F1 "say ^2Excuse Me,^3 While i place a sharp object in ur back!"
bind F2 "say ^1HA^2HA^3HA^4HA^5HA^6HA^7HA^8HA^9HA^0HA^7!!!!"
bind F3 "say_team GJ"
bind F4 "say lol"
bind F5 "say_team Stairs to B roof from A"
bind F6 "say_team Stairs to B roof from Outside"
bind F7 "say_team B roof"
bind F8 "say_team Lobby Balcony!!"
bind F9 "say_team Planting A"
bind F10 "say_team Planting B"
bind F11 "say_team No AFK!"
bind F12 "say_team Eagles Nest!!"
bind KP_ENTER "say ^3^2Good ^3Job!!"
bind KP_SLASH "say ^1L^3O^1L^3!!"
bind KP_MINUS "say ^5^4^1Bad Game!!"
bind KP_PLUS "say ^6^4^3^2Good ^7^5^3Game!!"
bind KP_STAR "say ^2Good ^4^3Luck!!"
bind MOUSE1 "+attack"
bind MOUSE2 "+speed_throw"
bind MOUSE3 "+talk"
bind MWHEELDOWN "+attack"
seta ai_corpseCount "10"
seta cg_blood "1"
seta cg_brass "0"
seta cg_chatHeight "8"
seta cg_chatTime "12000"
seta cg_connectionIconSize "0"
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaMin "0.5"
seta cg_crosshairDynamic "0"
seta cg_crosshairEnemyColor "1"
seta cg_cursorHints "1"
seta cg_debugInfoCornerOffset "0 0"
seta cg_descriptiveText "1"
seta cg_drawBreathHint "1"
seta cg_drawCrosshair "0"
seta cg_drawCrosshairNames "0"
seta cg_drawFPS "Simple"
seta cg_drawFPSLabels "1"
seta cg_drawLagometer "1"
seta cg_drawMantleHint "1"
seta cg_drawSnapshot "0"
seta cg_drawTurretCrosshair "1"
seta cg_fov "65"
seta cg_gameBoldMessageWidth "390"
seta cg_gameMessageWidth "455"
seta cg_headIconMinScreenRadius "0.015"
seta cg_hintFadeTime "100"
seta cg_hudChatIntermissionPosition "5 110"
seta cg_hudChatPosition "5 200"
seta cg_hudDamageIconHeight "64"
seta cg_hudDamageIconInScope "0"
seta cg_hudDamageIconOffset "128"
seta cg_hudDamageIconTime "2000"
seta cg_hudDamageIconWidth "128"
seta cg_hudGrenadeIconEnabledFlash "0"
seta cg_hudGrenadeIconHeight "25"
seta cg_hudGrenadeIconInScope "0"
seta cg_hudGrenadeIconMaxHeight "104"
seta cg_hudGrenadeIconOffset "50"
seta cg_hudGrenadeIconWidth "25"
seta cg_hudGrenadePointerHeight "12"
seta cg_hudGrenadePointerPivot "12 27"
seta cg_hudGrenadePointerWidth "25"
seta cg_hudMapBorderWidth "2"
seta cg_hudMapFriendlyHeight "15"
seta cg_hudMapFriendlyWidth "15"
seta cg_hudMapPlayerHeight "20"
seta cg_hudMapPlayerWidth "20"
seta cg_hudMapRadarLineThickness "0.15"
seta cg_hudProneY "-160"
seta cg_hudSayPosition "5 180"
seta cg_hudStanceHintPrints "0"
seta cg_hudVotePosition "5 220"
seta cg_invalidCmdHintBlinkInterval "600"
seta cg_invalidCmdHintDuration "1800"
seta cg_laserLight "1"
seta cg_mapLocationSelectionCursorSpeed "0.6"
seta cg_marks_ents_player_only "0"
seta cg_predictItems "1"
seta cg_ScoresPing_BgColor "0 0 0 0"
seta cg_ScoresPing_HighColor "0.8 0 0 1"
seta cg_ScoresPing_Interval "20"
seta cg_ScoresPing_LowColor "0 0.8 0 1"
seta cg_ScoresPing_MaxBars "10"
seta cg_ScoresPing_MedColor "0.8 0.8 0 1"
seta cg_scriptIconSize "0"
seta cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
seta cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
seta cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
seta cg_subtitleMinTime "3"
seta cg_subtitles "1"
seta cg_subtitleWidthStandard "520"
seta cg_subtitleWidthWidescreen "520"
seta cg_teamChatsOnly "0"
seta cg_viewZSmoothingMax "16"
seta cg_viewZSmoothingMin "1"
seta cg_viewZSmoothingTime "0.1"
seta cg_voiceIconSize "1"
seta cg_weaponCycleDelay "0"
seta cg_youInKillCamSize "6"
seta cl_allowDownload "1"
seta cl_anonymous "0"
seta cl_freelook "1"
seta cl_maxpackets "30"
seta cl_maxPing "600"
seta cl_maxppf "5"
seta cl_mouseAccel "0"
seta cl_packetdup "1"
seta cl_pitchspeed "140"
seta cl_punkbuster "1"
seta cl_voice "1"
seta cl_wwwDownload "1"
seta cl_yawspeed "140"
seta com_introPlayed "1"
seta com_maxfps "60"
seta com_recommendedSet "1"
seta compassClampIcons "1"
seta compassCoords "740 3590 400"
seta compassECoordCutoff "37"
seta compassFriendlyHeight "18.75"
seta compassFriendlyWidth "18.75"
seta compassMaxRange "2500"
seta compassMinRadius "0.0001"
seta compassMinRange "0.0001"
seta compassObjectiveArrowHeight "20"
seta compassObjectiveArrowOffset "2"
seta compassObjectiveArrowRotateDist "5"
seta compassObjectiveArrowWidth "20"
seta compassObjectiveDrawLines "1"
seta compassObjectiveHeight "20"
seta compassObjectiveIconHeight "16"
seta compassObjectiveIconWidth "16"
seta compassObjectiveMaxRange "2048"
seta compassObjectiveMinAlpha "1"
seta compassObjectiveNumRings "10"
seta compassObjectiveRingSize "80"
seta compassObjectiveRingTime "10000"
seta compassObjectiveTextHeight "18"
seta compassObjectiveTextScale "0.3"
seta compassObjectiveWidth "20"
seta compassPlayerHeight "18.75"
seta compassPlayerWidth "18.75"
seta compassRadarLineThickness "0.4"
seta compassRadarPingFadeTime "4"
seta compassRadarUpdateTime "4"
seta compassRotation "1"
seta compassSize "1"
seta compassSoundPingFadeTime "2"
seta compassTickertapeStretch "0.5"
seta con_errormessagetime "8"
seta con_gameMsgWindow0FadeInTime "0.25"
seta con_gameMsgWindow0FadeOutTime "0.5"
seta con_gameMsgWindow0Filter "gamenotify obituary"
seta con_gameMsgWindow0LineCount "4"
seta con_gameMsgWindow0MsgTime "5"
seta con_gameMsgWindow0ScrollTime "0.25"
seta con_gameMsgWindow0SplitscreenScale "1.5"
seta con_gameMsgWindow1FadeInTime "0.25"
seta con_gameMsgWindow1FadeOutTime "0.01"
seta con_gameMsgWindow1Filter "boldgame"
seta con_gameMsgWindow1LineCount "5"
seta con_gameMsgWindow1MsgTime "8"
seta con_gameMsgWindow1ScrollTime "0.25"
seta con_gameMsgWindow1SplitscreenScale "1.5"
seta con_gameMsgWindow2FadeInTime "0.75"
seta con_gameMsgWindow2FadeOutTime "0.5"
seta con_gameMsgWindow2Filter "subtitle"
seta con_gameMsgWindow2LineCount "7"
seta con_gameMsgWindow2MsgTime "5"
seta con_gameMsgWindow2ScrollTime "0.25"
seta con_gameMsgWindow2SplitscreenScale "1.5"
seta con_gameMsgWindow3FadeInTime "0.25"
seta con_gameMsgWindow3FadeOutTime "0.5"
seta con_gameMsgWindow3Filter ""
seta con_gameMsgWindow3LineCount "5"
seta con_gameMsgWindow3MsgTime "5"
seta con_gameMsgWindow3ScrollTime "0.25"
seta con_gameMsgWindow3SplitscreenScale "1.5"
seta con_inputBoxColor "0.25 0.25 0.2 1"
seta con_inputHintBoxColor "0.4 0.4 0.35 1"
seta con_matchPrefixOnly "1"
seta con_minicon "0"
seta con_miniconlines "5"
seta con_minicontime "4"
seta con_outputBarColor "1 0 0 1"
seta con_outputSliderColor "0 1 0 1"
seta con_outputWindowColor "0 0 0.5 0.75"
seta con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
seta con_typewriterColorGlowCompleted "0 0.3 0.8 1"
seta con_typewriterColorGlowFailed "0.8 0 0 1"
seta con_typewriterColorGlowUpdated "0 0.6 0.18 1"
seta con_typewriterDecayDuration "700"
seta con_typewriterDecayStartTime "6000"
seta con_typewriterPrintSpeed "50"
seta customclass1 "Custom Slot 1"
seta customclass2 "Custom Slot 2"
seta customclass3 "Custom Slot 3"
seta customclass4 "Custom Slot 4"
seta customclass5 "Custom Slot 5"
seta drew_notes "2"
seta dynEnt_active "0"
seta fx_marks "0"
seta fx_marks_ents "1"
seta fx_marks_smodels "1"
seta g_allowvote "1"
seta g_banIPs ""
seta g_clonePlayerMaxVelocity "80"
seta g_deadChat "1"
seta g_dropForwardSpeed "10"
seta g_dropHorzSpeedRand "100"
seta g_dropUpSpeedBase "10"
seta g_dropUpSpeedRand "5"
seta g_log "games_mp.log"
seta g_logSync "0"
seta g_oldVoting "1"
seta g_playerCollisionEjectSpeed "25"
seta g_redCrosshairs "1"
seta g_useGear "1"
seta g_useholdspawndelay "500"
seta g_voiceChatTalkingDuration "500"
seta g_voteAbstainWeight "0.5"
seta hud_deathQuoteFadeTime "1000"
seta hud_enable "1"
seta hud_fade_ammodisplay "1.7"
seta hud_fade_compass "0"
seta hud_fade_healthbar "0"
seta hud_fade_offhand "1.7"
seta hud_fade_sprint "1.7"
seta hud_fade_stance "0"
seta hud_fadeout_speed "0.1"
seta hud_flash_period_offhand "0.5"
seta hud_flash_time_offhand "2"
seta hud_health_pulserate_critical "0.5"
seta hud_health_pulserate_injured "1"
seta hud_health_startpulse_critical "0.33"
seta hud_health_startpulse_injured "1"
seta in_mouse "1"
seta loc_forceEnglish "0"
seta loc_language "0"
seta m_filter "1"
seta m_forward "0.25"
seta m_pitch "0.022"
seta m_side "0.25"
seta m_yaw "0.022"
seta monkeytoy "0"
seta name ". is HERE"
seta net_noipx "0"
seta net_noudp "0"
seta net_socksEnabled "0"
seta net_socksPassword ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksUsername ""
seta r_aaAlpha "dither (fast)"
seta r_aaSamples "1"
seta r_altModelLightingUpdate "0"
seta r_aspectRatio "auto"
seta r_autopriority "0"
seta r_customMode ""
seta r_debugLineWidth "1"
seta r_depthPrepass "0"
seta r_detail "0"
seta r_displayRefresh "60 Hz"
seta r_distortion "0"
seta r_dlightLimit "0"
seta r_dof_enable "0"
seta r_drawDecals "1"
seta r_drawSun "0"
seta r_drawWater "0"
seta r_fastSkin "0"
seta r_fullscreen "1"
seta r_gamma "1.79762"
seta r_glow_allowed "0"
seta r_ignorehwgamma "0"
seta r_inGameVideo "1"
seta r_lodBiasRigid "0"
seta r_lodBiasSkinned "0"
seta r_lodScaleRigid "1"
seta r_lodScaleSkinned "1"
seta r_mode "640x480"
seta r_monitor "0"
seta r_multiGpu "0"
seta r_picmip "3"
seta r_picmip_bump "3"
seta r_picmip_manual "1"
seta r_picmip_spec "3"
seta r_picmip_water "0"
seta r_polygonOffsetBias "-1"
seta r_polygonOffsetScale "-1"
seta r_portalBevels "0.7"
seta r_preloadShaders "0"
seta r_rendererPreference "Default"
seta r_specular "0"
seta r_texFilterAnisoMax "4"
seta r_texFilterAnisoMin "1"
seta r_texFilterMipMode "Unchanged"
seta r_vsync "0"
seta r_zFeather "0"
seta ragdoll_enable "0"
seta ragdoll_max_simulating "16"
seta rate "25000"
seta sensitivity "45"
seta server1 ""
seta server10 ""
seta server11 ""
seta server12 ""
seta server13 ""
seta server14 ""
seta server15 ""
seta server16 ""
seta server2 ""
seta server3 ""
seta server4 ""
seta server5 ""
seta server6 ""
seta server7 ""
seta server8 ""
seta server9 ""
seta sm_enable "0"
seta sm_maxLights "4"
seta snaps "30"
seta snd_cinematicVolumeScale "0.85"
seta snd_enableEq "1"
seta snd_errorOnMissing "0"
seta snd_khz "22"
seta snd_levelFadeTime "250"
seta snd_outputConfiguration "Windows default"
seta snd_slaveFadeTime "500"
seta snd_touchStreamFilesOnLoad "0"
seta snd_volume "0.785714"
seta sv_allowDownload "1"
seta sv_floodprotect "1"
seta sv_hostname "^5$('*') ^2Brdcast ^3HC ^1SnD"
seta sv_maxclients "20"
seta sv_maxPing "600"
seta sv_maxRate "5000"
seta sv_minPing "0"
seta sv_punkbuster "0"
seta sv_reconnectlimit "3"
seta sv_voice "1"
seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "0"
seta sv_wwwDownload "0"
seta sys_configSum "4379996"
seta sys_configureGHz "8.77235"
seta sys_gpu "ATI Radeon HD 2400"
seta sys_sysMB "1024"
seta ui_bigFont "0.4"
seta ui_browserFriendlyfire "-1"
seta ui_browserHardcore "-1"
seta ui_browserKillcam "-1"
seta ui_browserMod "-1"
seta ui_browserOldSchool "-1"
seta ui_browserShowDedicated "0"
seta ui_browserShowEmpty "1"
seta ui_browserShowFull "0"
seta ui_browserShowPassword "0"
seta ui_browserShowPunkBuster "-1"
seta ui_browserShowPure "1"
seta ui_currentMap "20"
seta ui_currentNetMap "20"
seta ui_dedicated "0"
seta ui_drawCrosshair "0"
seta ui_extraBigFont "0.55"
seta ui_gametype "0"
seta ui_joinGametype "0"
seta ui_maxclients "32"
seta ui_netGametype "2"
seta ui_netGametypeName "koth"
seta ui_netSource "2"
seta ui_serverStatusTimeOut "7000"
seta ui_smallFont "0.25"
seta vehDriverViewHeightMax "50"
seta vehDriverViewHeightMin "-15"
seta vid_xpos "3"
seta vid_ypos "22"
seta voice_deadChat "0"
seta voice_global "0"
seta voice_localEcho "0"
seta winvoice_mic_mute "1"
seta winvoice_mic_reclevel "65535"
seta winvoice_mic_scaler "1"
seta winvoice_save_voice "0"
con_hidechannel *; con_showchannel dontfilter error gamenotify boldgame subtitle obituary logfile_only console_only gfx sound files devgui profile ui client server system playerweap ai anim physics fx leaderboards parserscript script
+398
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// generated by Call of Duty, do not modify
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+gostand"
bind , "say_team Thank You!"
bind . "say_team You're Welcome!"
bind / "say ^2WOW^3WOW^2WOW^3!!"
bind 1 "weapnext"
bind 2 "weapnext"
bind 3 "+actionslot 3"
bind 4 "+smoke"
bind 5 "+actionslot 4"
bind 7 "+actionslot 2"
bind = "say_team Nice Try!!"
bind ` "toggleconsole"
bind A "+moveleft"
bind B "mp_QuickMessage"
bind C "gocrouch"
bind D "+moveright"
bind E "+melee"
bind F "+activate"
bind G "+frag"
bind I "chatmodepublic"
bind N "+actionslot 1"
bind O "chatmodeteam"
bind Q "+leanleft"
bind R "+reload"
bind S "+back"
bind V "+leanright"
bind W "+forward"
bind Y "set com_maxfps 60"
bind ~ "toggleconsole"
bind PAUSE "screenshotjpeg"
bind CTRL "goprone"
bind SHIFT "+breath_sprint"
bind PGDN "say gg"
bind PGUP "say_team GJ"
bind HOME "say_team Excellent!!"
bind END "say_team Nice Shot!!"
bind F1 "say ^2Excuse Me,^3 While i stick a sharp object in your back!"
bind F2 "say ^1Sit"
bind F3 "say_team lol"
bind F4 "say lol"
bind KP_ENTER "say ^2Good ^3Job"
bind KP_SLASH "say ^1L^3O^1L^3!!"
bind KP_MINUS "say ^1Bad Game"
bind KP_PLUS "say ^2Good ^3Game"
bind KP_STAR "say ^2Good ^3Luck"
bind MOUSE1 "+attack"
bind MOUSE2 "+speed_throw"
bind MOUSE3 "+talk"
bind MWHEELDOWN "+attack"
seta ai_corpseCount "10"
seta cg_blood "1"
seta cg_brass "1"
seta cg_chatHeight "8"
seta cg_chatTime "12000"
seta cg_connectionIconSize "0"
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaMin "0.5"
seta cg_crosshairDynamic "0"
seta cg_crosshairEnemyColor "1"
seta cg_cursorHints "4"
seta cg_debugInfoCornerOffset "0 0"
seta cg_descriptiveText "1"
seta cg_drawBreathHint "1"
seta cg_drawCrosshair "0"
seta cg_drawCrosshairNames "1"
seta cg_drawFPS "Off"
seta cg_drawFPSLabels "1"
seta cg_drawLagometer "0"
seta cg_drawMantleHint "1"
seta cg_drawSnapshot "0"
seta cg_drawTurretCrosshair "1"
seta cg_fov "65"
seta cg_gameBoldMessageWidth "390"
seta cg_gameMessageWidth "455"
seta cg_headIconMinScreenRadius "0.015"
seta cg_hintFadeTime "100"
seta cg_hudChatIntermissionPosition "5 110"
seta cg_hudChatPosition "5 204"
seta cg_hudDamageIconHeight "64"
seta cg_hudDamageIconInScope "0"
seta cg_hudDamageIconOffset "128"
seta cg_hudDamageIconTime "2000"
seta cg_hudDamageIconWidth "128"
seta cg_hudGrenadeIconEnabledFlash "0"
seta cg_hudGrenadeIconHeight "25"
seta cg_hudGrenadeIconInScope "0"
seta cg_hudGrenadeIconMaxHeight "104"
seta cg_hudGrenadeIconOffset "50"
seta cg_hudGrenadeIconWidth "25"
seta cg_hudGrenadePointerHeight "12"
seta cg_hudGrenadePointerPivot "12 27"
seta cg_hudGrenadePointerWidth "25"
seta cg_hudMapBorderWidth "2"
seta cg_hudMapFriendlyHeight "15"
seta cg_hudMapFriendlyWidth "15"
seta cg_hudMapPlayerHeight "20"
seta cg_hudMapPlayerWidth "20"
seta cg_hudMapRadarLineThickness "0.15"
seta cg_hudProneY "-160"
seta cg_hudSayPosition "5 180"
seta cg_hudStanceHintPrints "0"
seta cg_hudVotePosition "5 220"
seta cg_invalidCmdHintBlinkInterval "600"
seta cg_invalidCmdHintDuration "1800"
seta cg_laserLight "0"
seta cg_mapLocationSelectionCursorSpeed "0.6"
seta cg_marks_ents_player_only "0"
seta cg_predictItems "1"
seta cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
seta cg_ScoresPing_HighColor "0.8 0 0 1"
seta cg_ScoresPing_Interval "100"
seta cg_ScoresPing_LowColor "0 0.74902 0 1"
seta cg_ScoresPing_MaxBars "4"
seta cg_ScoresPing_MedColor "0.8 0.8 0 1"
seta cg_scriptIconSize "0"
seta cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
seta cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
seta cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
seta cg_subtitleMinTime "3"
seta cg_subtitles "1"
seta cg_subtitleWidthStandard "520"
seta cg_subtitleWidthWidescreen "520"
seta cg_teamChatsOnly "0"
seta cg_viewZSmoothingMax "16"
seta cg_viewZSmoothingMin "1"
seta cg_viewZSmoothingTime "0.1"
seta cg_voiceIconSize "0"
seta cg_weaponCycleDelay "0"
seta cg_youInKillCamSize "6"
seta cl_allowDownload "1"
seta cl_anonymous "0"
seta cl_freelook "1"
seta cl_maxpackets "30"
seta cl_maxPing "800"
seta cl_maxppf "5"
seta cl_mouseAccel "0"
seta cl_packetdup "1"
seta cl_pitchspeed "140"
seta cl_punkbuster "1"
seta cl_voice "1"
seta cl_wwwDownload "1"
seta cl_yawspeed "140"
seta com_introPlayed "1"
seta com_maxfps "60"
seta com_recommendedSet "1"
seta compassClampIcons "1"
seta compassCoords "740 3590 400"
seta compassECoordCutoff "37"
seta compassFriendlyHeight "18.75"
seta compassFriendlyWidth "18.75"
seta compassMaxRange "2500"
seta compassMinRadius "0.0001"
seta compassMinRange "0.0001"
seta compassObjectiveArrowHeight "20"
seta compassObjectiveArrowOffset "2"
seta compassObjectiveArrowRotateDist "5"
seta compassObjectiveArrowWidth "20"
seta compassObjectiveDrawLines "1"
seta compassObjectiveHeight "20"
seta compassObjectiveIconHeight "16"
seta compassObjectiveIconWidth "16"
seta compassObjectiveMaxRange "2048"
seta compassObjectiveMinAlpha "1"
seta compassObjectiveNumRings "10"
seta compassObjectiveRingSize "80"
seta compassObjectiveRingTime "10000"
seta compassObjectiveTextHeight "18"
seta compassObjectiveTextScale "0.3"
seta compassObjectiveWidth "20"
seta compassPlayerHeight "18.75"
seta compassPlayerWidth "18.75"
seta compassRadarLineThickness "0.4"
seta compassRadarPingFadeTime "4"
seta compassRadarUpdateTime "4"
seta compassRotation "1"
seta compassSize "1"
seta compassSoundPingFadeTime "2"
seta compassTickertapeStretch "0.5"
seta con_errormessagetime "8"
seta con_gameMsgWindow0FadeInTime "0.25"
seta con_gameMsgWindow0FadeOutTime "0.5"
seta con_gameMsgWindow0Filter "gamenotify obituary"
seta con_gameMsgWindow0LineCount "4"
seta con_gameMsgWindow0MsgTime "5"
seta con_gameMsgWindow0ScrollTime "0.25"
seta con_gameMsgWindow0SplitscreenScale "1.5"
seta con_gameMsgWindow1FadeInTime "0.25"
seta con_gameMsgWindow1FadeOutTime "0.01"
seta con_gameMsgWindow1Filter "boldgame"
seta con_gameMsgWindow1LineCount "5"
seta con_gameMsgWindow1MsgTime "8"
seta con_gameMsgWindow1ScrollTime "0.25"
seta con_gameMsgWindow1SplitscreenScale "1.5"
seta con_gameMsgWindow2FadeInTime "0.75"
seta con_gameMsgWindow2FadeOutTime "0.5"
seta con_gameMsgWindow2Filter "subtitle"
seta con_gameMsgWindow2LineCount "7"
seta con_gameMsgWindow2MsgTime "5"
seta con_gameMsgWindow2ScrollTime "0.25"
seta con_gameMsgWindow2SplitscreenScale "1.5"
seta con_gameMsgWindow3FadeInTime "0.25"
seta con_gameMsgWindow3FadeOutTime "0.5"
seta con_gameMsgWindow3Filter ""
seta con_gameMsgWindow3LineCount "5"
seta con_gameMsgWindow3MsgTime "5"
seta con_gameMsgWindow3ScrollTime "0.25"
seta con_gameMsgWindow3SplitscreenScale "1.5"
seta con_inputBoxColor "0.25 0.25 0.2 1"
seta con_inputHintBoxColor "0.4 0.4 0.35 1"
seta con_matchPrefixOnly "1"
seta con_minicon "0"
seta con_miniconlines "5"
seta con_minicontime "4"
seta con_outputBarColor "1 1 0.95 0.6"
seta con_outputSliderColor "0.15 0.15 0.1 0.6"
seta con_outputWindowColor "0.35 0.35 0.3 0.75"
seta con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
seta con_typewriterColorGlowCompleted "0 0.3 0.8 1"
seta con_typewriterColorGlowFailed "0.8 0 0 1"
seta con_typewriterColorGlowUpdated "0 0.6 0.18 1"
seta con_typewriterDecayDuration "700"
seta con_typewriterDecayStartTime "6000"
seta con_typewriterPrintSpeed "50"
seta customclass1 "M60 / RPD"
seta customclass2 "Dragon"
seta customclass3 "P90"
seta customclass4 "M4"
seta customclass5 "P90"
seta drew_notes "2"
seta dynEnt_active "1"
seta fx_marks "1"
seta fx_marks_ents "1"
seta fx_marks_smodels "1"
seta g_allowvote "1"
seta g_useGear "1"
seta hud_deathQuoteFadeTime "1000"
seta hud_enable "1"
seta hud_fade_ammodisplay "0"
seta hud_fade_compass "0"
seta hud_fade_healthbar "2"
seta hud_fade_offhand "0"
seta hud_fade_sprint "1.7"
seta hud_fade_stance "1.7"
seta hud_fadeout_speed "0.1"
seta hud_flash_period_offhand "0.5"
seta hud_flash_time_offhand "2"
seta hud_health_pulserate_critical "0.5"
seta hud_health_pulserate_injured "1"
seta hud_health_startpulse_critical "0.33"
seta hud_health_startpulse_injured "1"
seta in_mouse "1"
seta loc_forceEnglish "0"
seta loc_language "0"
seta m_filter "1"
seta m_forward "0.25"
seta m_pitch "0.022"
seta m_side "0.25"
seta m_yaw "0.022"
seta monkeytoy "0"
seta name ". is HERE"
seta net_noipx "0"
seta net_noudp "0"
seta net_socksEnabled "0"
seta net_socksPassword ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksUsername ""
seta r_aaAlpha "dither (fast)"
seta r_aaSamples "1"
seta r_altModelLightingUpdate "0"
seta r_aspectRatio "auto"
seta r_autopriority "0"
seta r_customMode ""
seta r_debugLineWidth "1"
seta r_depthPrepass "0"
seta r_displayRefresh "60 Hz"
seta r_distortion "0"
seta r_dlightLimit "0"
seta r_dof_enable "0"
seta r_drawDecals "1"
seta r_drawSun "1"
seta r_drawWater "0"
seta r_fastSkin "0"
seta r_fullscreen "1"
seta r_gamma "1.67857"
seta r_glow_allowed "0"
seta r_ignorehwgamma "0"
seta r_inGameVideo "1"
seta r_lodBiasRigid "-100"
seta r_lodBiasSkinned "-200"
seta r_lodScaleRigid "2"
seta r_lodScaleSkinned "4"
seta r_mode "640x480"
seta r_monitor "0"
seta r_multiGpu "0"
seta r_picmip "3"
seta r_picmip_bump "3"
seta r_picmip_manual "1"
seta r_picmip_spec "3"
seta r_picmip_water "0"
seta r_polygonOffsetBias "-1"
seta r_polygonOffsetScale "-1"
seta r_portalBevels "0.7"
seta r_preloadShaders "0"
seta r_rendererPreference "Default"
seta r_specular "0"
seta r_texFilterAnisoMax "4"
seta r_texFilterAnisoMin "1"
seta r_texFilterMipMode "Unchanged"
seta r_vsync "0"
seta r_zFeather "0"
seta ragdoll_enable "0"
seta ragdoll_max_simulating "16"
seta rate "25000"
seta sensitivity "45"
seta server1 ""
seta server10 ""
seta server11 ""
seta server12 ""
seta server13 ""
seta server14 ""
seta server15 ""
seta server16 ""
seta server2 ""
seta server3 ""
seta server4 ""
seta server5 ""
seta server6 ""
seta server7 ""
seta server8 ""
seta server9 ""
seta sm_enable "0"
seta sm_maxLights "4"
seta snaps "20"
seta snd_cinematicVolumeScale "0.85"
seta snd_enableEq "1"
seta snd_errorOnMissing "0"
seta snd_khz "44"
seta snd_levelFadeTime "250"
seta snd_outputConfiguration "Windows default"
seta snd_slaveFadeTime "500"
seta snd_touchStreamFilesOnLoad "0"
seta snd_volume "0.8"
seta sv_allowDownload "1"
seta sv_floodprotect "4"
seta sv_hostname "CoD4Host"
seta sv_maxclients "24"
seta sv_maxPing "0"
seta sv_maxRate "5000"
seta sv_minPing "0"
seta sv_punkbuster "1"
seta sv_reconnectlimit "3"
seta sv_voice "0"
seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "0"
seta sv_wwwDownload "0"
seta sys_configSum "4379996"
seta sys_configureGHz "8.7685"
seta sys_gpu "ATI Radeon HD 2400"
seta sys_sysMB "1024"
seta ui_bigFont "0.4"
seta ui_browserFriendlyfire "-1"
seta ui_browserHardcore "-1"
seta ui_browserKillcam "-1"
seta ui_browserMod "0"
seta ui_browserOldSchool "-1"
seta ui_browserShowDedicated "0"
seta ui_browserShowEmpty "0"
seta ui_browserShowFull "0"
seta ui_browserShowPassword "-1"
seta ui_browserShowPunkBuster "-1"
seta ui_browserShowPure "1"
seta ui_currentMap "0"
seta ui_currentNetMap "0"
seta ui_dedicated "0"
seta ui_drawCrosshair "1"
seta ui_extraBigFont "0.55"
seta ui_gametype "0"
seta ui_joinGametype "0"
seta ui_maxclients "32"
seta ui_netGametype "0"
seta ui_netGametypeName "dm"
seta ui_netSource "1"
seta ui_serverStatusTimeOut "7000"
seta ui_smallFont "0.25"
seta vehDriverViewHeightMax "50"
seta vehDriverViewHeightMin "-15"
seta vid_xpos "3"
seta vid_ypos "22"
seta winvoice_mic_mute "1"
seta winvoice_mic_reclevel "65535"
seta winvoice_mic_scaler "1"
seta winvoice_save_voice "0"
con_hidechannel *; con_showchannel dontfilter error gamenotify boldgame subtitle obituary logfile_only console_only gfx sound files devgui profile ui client server system playerweap ai anim physics fx leaderboards parserscript script
+398
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// generated by Call of Duty, do not modify
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+gostand"
bind , "say_team Thank You!"
bind . "say_team You're Welcome!"
bind / "say ^2WOW^3WOW^2WOW^3!!"
bind 1 "weapnext"
bind 2 "weapnext"
bind 3 "+actionslot 3"
bind 4 "+smoke"
bind 5 "+actionslot 4"
bind 7 "+actionslot 2"
bind = "say_team Nice Try!!"
bind ` "toggleconsole"
bind A "+moveleft"
bind B "mp_QuickMessage"
bind C "gocrouch"
bind D "+moveright"
bind E "+melee"
bind F "+activate"
bind G "+frag"
bind I "chatmodepublic"
bind N "+actionslot 1"
bind O "chatmodeteam"
bind Q "+leanleft"
bind R "+reload"
bind S "+back"
bind V "+leanright"
bind W "+forward"
bind Y "set com_maxfps 60"
bind ~ "toggleconsole"
bind PAUSE "screenshotjpeg"
bind CTRL "goprone"
bind SHIFT "+breath_sprint"
bind PGDN "say gg"
bind PGUP "say_team GJ"
bind HOME "say_team Excellent!!"
bind END "say_team Nice Shot!!"
bind F1 "say ^2Excuse Me,^3 While i stick a sharp object in your back!"
bind F2 "say ^1Sit"
bind F3 "say_team lol"
bind F4 "say lol"
bind KP_ENTER "say ^2Good ^3Job"
bind KP_SLASH "say ^1L^3O^1L^3!!"
bind KP_MINUS "say ^1Bad Game"
bind KP_PLUS "say ^2Good ^3Game"
bind KP_STAR "say ^2Good ^3Luck"
bind MOUSE1 "+attack"
bind MOUSE2 "+speed_throw"
bind MOUSE3 "+talk"
bind MWHEELDOWN "+attack"
seta ai_corpseCount "10"
seta cg_blood "1"
seta cg_brass "1"
seta cg_chatHeight "8"
seta cg_chatTime "12000"
seta cg_connectionIconSize "0"
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaMin "0.5"
seta cg_crosshairDynamic "0"
seta cg_crosshairEnemyColor "1"
seta cg_cursorHints "4"
seta cg_debugInfoCornerOffset "0 0"
seta cg_descriptiveText "1"
seta cg_drawBreathHint "1"
seta cg_drawCrosshair "0"
seta cg_drawCrosshairNames "0"
seta cg_drawFPS "Simple"
seta cg_drawFPSLabels "1"
seta cg_drawLagometer "1"
seta cg_drawMantleHint "1"
seta cg_drawSnapshot "0"
seta cg_drawTurretCrosshair "1"
seta cg_fov "65"
seta cg_gameBoldMessageWidth "390"
seta cg_gameMessageWidth "455"
seta cg_headIconMinScreenRadius "0.015"
seta cg_hintFadeTime "100"
seta cg_hudChatIntermissionPosition "5 110"
seta cg_hudChatPosition "5 200"
seta cg_hudDamageIconHeight "64"
seta cg_hudDamageIconInScope "0"
seta cg_hudDamageIconOffset "128"
seta cg_hudDamageIconTime "2000"
seta cg_hudDamageIconWidth "128"
seta cg_hudGrenadeIconEnabledFlash "0"
seta cg_hudGrenadeIconHeight "25"
seta cg_hudGrenadeIconInScope "0"
seta cg_hudGrenadeIconMaxHeight "104"
seta cg_hudGrenadeIconOffset "50"
seta cg_hudGrenadeIconWidth "25"
seta cg_hudGrenadePointerHeight "12"
seta cg_hudGrenadePointerPivot "12 27"
seta cg_hudGrenadePointerWidth "25"
seta cg_hudMapBorderWidth "2"
seta cg_hudMapFriendlyHeight "15"
seta cg_hudMapFriendlyWidth "15"
seta cg_hudMapPlayerHeight "20"
seta cg_hudMapPlayerWidth "20"
seta cg_hudMapRadarLineThickness "0.15"
seta cg_hudProneY "-160"
seta cg_hudSayPosition "5 180"
seta cg_hudStanceHintPrints "0"
seta cg_hudVotePosition "5 220"
seta cg_invalidCmdHintBlinkInterval "600"
seta cg_invalidCmdHintDuration "1800"
seta cg_laserLight "0"
seta cg_mapLocationSelectionCursorSpeed "0.6"
seta cg_marks_ents_player_only "0"
seta cg_predictItems "1"
seta cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
seta cg_ScoresPing_HighColor "0.8 0 0 1"
seta cg_ScoresPing_Interval "100"
seta cg_ScoresPing_LowColor "0 0.74902 0 1"
seta cg_ScoresPing_MaxBars "4"
seta cg_ScoresPing_MedColor "0.8 0.8 0 1"
seta cg_scriptIconSize "0"
seta cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
seta cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
seta cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
seta cg_subtitleMinTime "3"
seta cg_subtitles "1"
seta cg_subtitleWidthStandard "520"
seta cg_subtitleWidthWidescreen "520"
seta cg_teamChatsOnly "0"
seta cg_viewZSmoothingMax "16"
seta cg_viewZSmoothingMin "1"
seta cg_viewZSmoothingTime "0.1"
seta cg_voiceIconSize "0"
seta cg_weaponCycleDelay "0"
seta cg_youInKillCamSize "6"
seta cl_allowDownload "1"
seta cl_anonymous "0"
seta cl_freelook "1"
seta cl_maxpackets "30"
seta cl_maxPing "800"
seta cl_maxppf "5"
seta cl_mouseAccel "0"
seta cl_packetdup "1"
seta cl_pitchspeed "140"
seta cl_punkbuster "1"
seta cl_voice "1"
seta cl_wwwDownload "1"
seta cl_yawspeed "140"
seta com_introPlayed "1"
seta com_maxfps "125"
seta com_recommendedSet "1"
seta compassClampIcons "1"
seta compassCoords "740 3590 400"
seta compassECoordCutoff "37"
seta compassFriendlyHeight "18.75"
seta compassFriendlyWidth "18.75"
seta compassMaxRange "2500"
seta compassMinRadius "0.0001"
seta compassMinRange "0.0001"
seta compassObjectiveArrowHeight "20"
seta compassObjectiveArrowOffset "2"
seta compassObjectiveArrowRotateDist "5"
seta compassObjectiveArrowWidth "20"
seta compassObjectiveDrawLines "1"
seta compassObjectiveHeight "20"
seta compassObjectiveIconHeight "16"
seta compassObjectiveIconWidth "16"
seta compassObjectiveMaxRange "2048"
seta compassObjectiveMinAlpha "1"
seta compassObjectiveNumRings "10"
seta compassObjectiveRingSize "80"
seta compassObjectiveRingTime "10000"
seta compassObjectiveTextHeight "18"
seta compassObjectiveTextScale "0.3"
seta compassObjectiveWidth "20"
seta compassPlayerHeight "18.75"
seta compassPlayerWidth "18.75"
seta compassRadarLineThickness "0.4"
seta compassRadarPingFadeTime "4"
seta compassRadarUpdateTime "4"
seta compassRotation "1"
seta compassSize "1"
seta compassSoundPingFadeTime "2"
seta compassTickertapeStretch "0.5"
seta con_errormessagetime "8"
seta con_gameMsgWindow0FadeInTime "0.25"
seta con_gameMsgWindow0FadeOutTime "0.5"
seta con_gameMsgWindow0Filter "gamenotify obituary"
seta con_gameMsgWindow0LineCount "4"
seta con_gameMsgWindow0MsgTime "5"
seta con_gameMsgWindow0ScrollTime "0.25"
seta con_gameMsgWindow0SplitscreenScale "1.5"
seta con_gameMsgWindow1FadeInTime "0.25"
seta con_gameMsgWindow1FadeOutTime "0.01"
seta con_gameMsgWindow1Filter "boldgame"
seta con_gameMsgWindow1LineCount "5"
seta con_gameMsgWindow1MsgTime "8"
seta con_gameMsgWindow1ScrollTime "0.25"
seta con_gameMsgWindow1SplitscreenScale "1.5"
seta con_gameMsgWindow2FadeInTime "0.75"
seta con_gameMsgWindow2FadeOutTime "0.5"
seta con_gameMsgWindow2Filter "subtitle"
seta con_gameMsgWindow2LineCount "7"
seta con_gameMsgWindow2MsgTime "5"
seta con_gameMsgWindow2ScrollTime "0.25"
seta con_gameMsgWindow2SplitscreenScale "1.5"
seta con_gameMsgWindow3FadeInTime "0.25"
seta con_gameMsgWindow3FadeOutTime "0.5"
seta con_gameMsgWindow3Filter ""
seta con_gameMsgWindow3LineCount "5"
seta con_gameMsgWindow3MsgTime "5"
seta con_gameMsgWindow3ScrollTime "0.25"
seta con_gameMsgWindow3SplitscreenScale "1.5"
seta con_inputBoxColor "0.25 0.25 0.2 1"
seta con_inputHintBoxColor "0.4 0.4 0.35 1"
seta con_matchPrefixOnly "1"
seta con_minicon "0"
seta con_miniconlines "5"
seta con_minicontime "4"
seta con_outputBarColor "1 1 0.95 0.6"
seta con_outputSliderColor "0.15 0.15 0.1 0.6"
seta con_outputWindowColor "0.35 0.35 0.3 0.75"
seta con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
seta con_typewriterColorGlowCompleted "0 0.3 0.8 1"
seta con_typewriterColorGlowFailed "0.8 0 0 1"
seta con_typewriterColorGlowUpdated "0 0.6 0.18 1"
seta con_typewriterDecayDuration "700"
seta con_typewriterDecayStartTime "6000"
seta con_typewriterPrintSpeed "50"
seta customclass1 "M60 / RPD"
seta customclass2 "Dragon"
seta customclass3 "P90"
seta customclass4 "M4"
seta customclass5 "P90"
seta drew_notes "2"
seta dynEnt_active "1"
seta fx_marks "1"
seta fx_marks_ents "1"
seta fx_marks_smodels "1"
seta g_allowvote "1"
seta g_useGear "1"
seta hud_deathQuoteFadeTime "1000"
seta hud_enable "1"
seta hud_fade_ammodisplay "1.7"
seta hud_fade_compass "0"
seta hud_fade_healthbar "0"
seta hud_fade_offhand "1.7"
seta hud_fade_sprint "1.7"
seta hud_fade_stance "1.7"
seta hud_fadeout_speed "0.1"
seta hud_flash_period_offhand "0.5"
seta hud_flash_time_offhand "2"
seta hud_health_pulserate_critical "0.5"
seta hud_health_pulserate_injured "1"
seta hud_health_startpulse_critical "0.33"
seta hud_health_startpulse_injured "1"
seta in_mouse "1"
seta loc_forceEnglish "0"
seta loc_language "0"
seta m_filter "1"
seta m_forward "0.25"
seta m_pitch "0.022"
seta m_side "0.25"
seta m_yaw "0.022"
seta monkeytoy "0"
seta name ". is HERE"
seta net_noipx "0"
seta net_noudp "0"
seta net_socksEnabled "0"
seta net_socksPassword ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksUsername ""
seta r_aaAlpha "dither (fast)"
seta r_aaSamples "1"
seta r_altModelLightingUpdate "0"
seta r_aspectRatio "auto"
seta r_autopriority "0"
seta r_customMode ""
seta r_debugLineWidth "1"
seta r_depthPrepass "0"
seta r_displayRefresh "60 Hz"
seta r_distortion "0"
seta r_dlightLimit "0"
seta r_dof_enable "0"
seta r_drawDecals "1"
seta r_drawSun "1"
seta r_drawWater "0"
seta r_fastSkin "0"
seta r_fullscreen "1"
seta r_gamma "1.67857"
seta r_glow_allowed "0"
seta r_ignorehwgamma "0"
seta r_inGameVideo "1"
seta r_lodBiasRigid "-100"
seta r_lodBiasSkinned "-200"
seta r_lodScaleRigid "1"
seta r_lodScaleSkinned "1"
seta r_mode "640x480"
seta r_monitor "0"
seta r_multiGpu "0"
seta r_picmip "3"
seta r_picmip_bump "3"
seta r_picmip_manual "1"
seta r_picmip_spec "3"
seta r_picmip_water "0"
seta r_polygonOffsetBias "-1"
seta r_polygonOffsetScale "-1"
seta r_portalBevels "0.7"
seta r_preloadShaders "0"
seta r_rendererPreference "Default"
seta r_specular "0"
seta r_texFilterAnisoMax "4"
seta r_texFilterAnisoMin "1"
seta r_texFilterMipMode "Unchanged"
seta r_vsync "0"
seta r_zFeather "0"
seta ragdoll_enable "0"
seta ragdoll_max_simulating "16"
seta rate "25000"
seta sensitivity "45"
seta server1 ""
seta server10 ""
seta server11 ""
seta server12 ""
seta server13 ""
seta server14 ""
seta server15 ""
seta server16 ""
seta server2 ""
seta server3 ""
seta server4 ""
seta server5 ""
seta server6 ""
seta server7 ""
seta server8 ""
seta server9 ""
seta sm_enable "0"
seta sm_maxLights "4"
seta snaps "20"
seta snd_cinematicVolumeScale "0.85"
seta snd_enableEq "1"
seta snd_errorOnMissing "0"
seta snd_khz "44"
seta snd_levelFadeTime "250"
seta snd_outputConfiguration "Windows default"
seta snd_slaveFadeTime "500"
seta snd_touchStreamFilesOnLoad "0"
seta snd_volume "0.8"
seta sv_allowDownload "1"
seta sv_floodprotect "4"
seta sv_hostname "CoD4Host"
seta sv_maxclients "24"
seta sv_maxPing "0"
seta sv_maxRate "5000"
seta sv_minPing "0"
seta sv_punkbuster "1"
seta sv_reconnectlimit "3"
seta sv_voice "1"
seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "0"
seta sv_wwwDownload "0"
seta sys_configSum "4379996"
seta sys_configureGHz "8.7685"
seta sys_gpu "ATI Radeon HD 2400"
seta sys_sysMB "1024"
seta ui_bigFont "0.4"
seta ui_browserFriendlyfire "-1"
seta ui_browserHardcore "-1"
seta ui_browserKillcam "-1"
seta ui_browserMod "0"
seta ui_browserOldSchool "-1"
seta ui_browserShowDedicated "0"
seta ui_browserShowEmpty "0"
seta ui_browserShowFull "0"
seta ui_browserShowPassword "-1"
seta ui_browserShowPunkBuster "-1"
seta ui_browserShowPure "1"
seta ui_currentMap "0"
seta ui_currentNetMap "0"
seta ui_dedicated "0"
seta ui_drawCrosshair "1"
seta ui_extraBigFont "0.55"
seta ui_gametype "0"
seta ui_joinGametype "0"
seta ui_maxclients "32"
seta ui_netGametype "0"
seta ui_netGametypeName "dm"
seta ui_netSource "2"
seta ui_serverStatusTimeOut "7000"
seta ui_smallFont "0.25"
seta vehDriverViewHeightMax "50"
seta vehDriverViewHeightMin "-15"
seta vid_xpos "3"
seta vid_ypos "22"
seta winvoice_mic_mute "1"
seta winvoice_mic_reclevel "65535"
seta winvoice_mic_scaler "1"
seta winvoice_save_voice "0"
con_hidechannel *; con_showchannel dontfilter error gamenotify boldgame subtitle obituary logfile_only console_only gfx sound files devgui profile ui client server system playerweap ai anim physics fx leaderboards parserscript script
+380
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// generated by Call of Duty, do not modify
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+gostand"
bind 1 "weapnext"
bind 2 "weapnext"
bind 3 "+actionslot 3"
bind 4 "+smoke"
bind 5 "+actionslot 4"
bind 7 "+actionslot 2"
bind ` "toggleconsole"
bind A "+moveleft"
bind B "mp_QuickMessage"
bind C "gocrouch"
bind D "+moveright"
bind E "+melee"
bind F "+activate"
bind G "+frag"
bind I "chatmodepublic"
bind N "+actionslot 1"
bind O "chatmodeteam"
bind Q "+leanleft"
bind R "+reload"
bind S "+back"
bind V "+leanright"
bind W "+forward"
bind ~ "toggleconsole"
bind PAUSE "screenshotjpeg"
bind CTRL "goprone"
bind SHIFT "+breath_sprint"
bind MOUSE1 "+attack"
bind MOUSE2 "+speed_throw"
bind MOUSE3 "+talk"
bind MWHEELDOWN "+attack"
seta ai_corpseCount "10"
seta cg_blood "1"
seta cg_brass "1"
seta cg_chatHeight "8"
seta cg_chatTime "12000"
seta cg_connectionIconSize "0"
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaMin "0.5"
seta cg_crosshairDynamic "0"
seta cg_crosshairEnemyColor "1"
seta cg_cursorHints "4"
seta cg_debugInfoCornerOffset "0 0"
seta cg_descriptiveText "1"
seta cg_drawBreathHint "1"
seta cg_drawCrosshair "0"
seta cg_drawCrosshairNames "1"
seta cg_drawFPS "Off"
seta cg_drawFPSLabels "1"
seta cg_drawLagometer "0"
seta cg_drawMantleHint "1"
seta cg_drawSnapshot "0"
seta cg_drawTurretCrosshair "1"
seta cg_fov "65"
seta cg_gameBoldMessageWidth "390"
seta cg_gameMessageWidth "455"
seta cg_headIconMinScreenRadius "0.015"
seta cg_hintFadeTime "100"
seta cg_hudChatIntermissionPosition "5 110"
seta cg_hudChatPosition "5 204"
seta cg_hudDamageIconHeight "64"
seta cg_hudDamageIconInScope "0"
seta cg_hudDamageIconOffset "128"
seta cg_hudDamageIconTime "2000"
seta cg_hudDamageIconWidth "128"
seta cg_hudGrenadeIconEnabledFlash "0"
seta cg_hudGrenadeIconHeight "25"
seta cg_hudGrenadeIconInScope "0"
seta cg_hudGrenadeIconMaxHeight "104"
seta cg_hudGrenadeIconOffset "50"
seta cg_hudGrenadeIconWidth "25"
seta cg_hudGrenadePointerHeight "12"
seta cg_hudGrenadePointerPivot "12 27"
seta cg_hudGrenadePointerWidth "25"
seta cg_hudMapBorderWidth "2"
seta cg_hudMapFriendlyHeight "15"
seta cg_hudMapFriendlyWidth "15"
seta cg_hudMapPlayerHeight "20"
seta cg_hudMapPlayerWidth "20"
seta cg_hudMapRadarLineThickness "0.15"
seta cg_hudProneY "-160"
seta cg_hudSayPosition "5 180"
seta cg_hudStanceHintPrints "0"
seta cg_hudVotePosition "5 220"
seta cg_invalidCmdHintBlinkInterval "600"
seta cg_invalidCmdHintDuration "1800"
seta cg_laserLight "0"
seta cg_mapLocationSelectionCursorSpeed "0.6"
seta cg_marks_ents_player_only "0"
seta cg_predictItems "1"
seta cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
seta cg_ScoresPing_HighColor "0.8 0 0 1"
seta cg_ScoresPing_Interval "100"
seta cg_ScoresPing_LowColor "0 0.74902 0 1"
seta cg_ScoresPing_MaxBars "4"
seta cg_ScoresPing_MedColor "0.8 0.8 0 1"
seta cg_scriptIconSize "0"
seta cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
seta cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
seta cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
seta cg_subtitleMinTime "3"
seta cg_subtitles "1"
seta cg_subtitleWidthStandard "520"
seta cg_subtitleWidthWidescreen "520"
seta cg_teamChatsOnly "0"
seta cg_viewZSmoothingMax "16"
seta cg_viewZSmoothingMin "1"
seta cg_viewZSmoothingTime "0.1"
seta cg_voiceIconSize "0"
seta cg_weaponCycleDelay "0"
seta cg_youInKillCamSize "6"
seta cl_allowDownload "1"
seta cl_anonymous "0"
seta cl_freelook "1"
seta cl_maxpackets "30"
seta cl_maxPing "800"
seta cl_maxppf "5"
seta cl_mouseAccel "0"
seta cl_packetdup "1"
seta cl_pitchspeed "140"
seta cl_punkbuster "1"
seta cl_voice "1"
seta cl_wwwDownload "1"
seta cl_yawspeed "140"
seta com_introPlayed "1"
seta com_maxfps "60"
seta com_recommendedSet "1"
seta compassClampIcons "1"
seta compassCoords "740 3590 400"
seta compassECoordCutoff "37"
seta compassFriendlyHeight "18.75"
seta compassFriendlyWidth "18.75"
seta compassMaxRange "2500"
seta compassMinRadius "0.0001"
seta compassMinRange "0.0001"
seta compassObjectiveArrowHeight "20"
seta compassObjectiveArrowOffset "2"
seta compassObjectiveArrowRotateDist "5"
seta compassObjectiveArrowWidth "20"
seta compassObjectiveDrawLines "1"
seta compassObjectiveHeight "20"
seta compassObjectiveIconHeight "16"
seta compassObjectiveIconWidth "16"
seta compassObjectiveMaxRange "2048"
seta compassObjectiveMinAlpha "1"
seta compassObjectiveNumRings "10"
seta compassObjectiveRingSize "80"
seta compassObjectiveRingTime "10000"
seta compassObjectiveTextHeight "18"
seta compassObjectiveTextScale "0.3"
seta compassObjectiveWidth "20"
seta compassPlayerHeight "18.75"
seta compassPlayerWidth "18.75"
seta compassRadarLineThickness "0.4"
seta compassRadarPingFadeTime "4"
seta compassRadarUpdateTime "4"
seta compassRotation "1"
seta compassSize "1"
seta compassSoundPingFadeTime "2"
seta compassTickertapeStretch "0.5"
seta con_errormessagetime "8"
seta con_gameMsgWindow0FadeInTime "0.25"
seta con_gameMsgWindow0FadeOutTime "0.5"
seta con_gameMsgWindow0Filter "gamenotify obituary"
seta con_gameMsgWindow0LineCount "4"
seta con_gameMsgWindow0MsgTime "5"
seta con_gameMsgWindow0ScrollTime "0.25"
seta con_gameMsgWindow0SplitscreenScale "1.5"
seta con_gameMsgWindow1FadeInTime "0.25"
seta con_gameMsgWindow1FadeOutTime "0.01"
seta con_gameMsgWindow1Filter "boldgame"
seta con_gameMsgWindow1LineCount "5"
seta con_gameMsgWindow1MsgTime "8"
seta con_gameMsgWindow1ScrollTime "0.25"
seta con_gameMsgWindow1SplitscreenScale "1.5"
seta con_gameMsgWindow2FadeInTime "0.75"
seta con_gameMsgWindow2FadeOutTime "0.5"
seta con_gameMsgWindow2Filter "subtitle"
seta con_gameMsgWindow2LineCount "7"
seta con_gameMsgWindow2MsgTime "5"
seta con_gameMsgWindow2ScrollTime "0.25"
seta con_gameMsgWindow2SplitscreenScale "1.5"
seta con_gameMsgWindow3FadeInTime "0.25"
seta con_gameMsgWindow3FadeOutTime "0.5"
seta con_gameMsgWindow3Filter ""
seta con_gameMsgWindow3LineCount "5"
seta con_gameMsgWindow3MsgTime "5"
seta con_gameMsgWindow3ScrollTime "0.25"
seta con_gameMsgWindow3SplitscreenScale "1.5"
seta con_inputBoxColor "0.25 0.25 0.2 1"
seta con_inputHintBoxColor "0.4 0.4 0.35 1"
seta con_matchPrefixOnly "1"
seta con_minicon "0"
seta con_miniconlines "5"
seta con_minicontime "4"
seta con_outputBarColor "1 1 0.95 0.6"
seta con_outputSliderColor "0.15 0.15 0.1 0.6"
seta con_outputWindowColor "0.35 0.35 0.3 0.75"
seta con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
seta con_typewriterColorGlowCompleted "0 0.3 0.8 1"
seta con_typewriterColorGlowFailed "0.8 0 0 1"
seta con_typewriterColorGlowUpdated "0 0.6 0.18 1"
seta con_typewriterDecayDuration "700"
seta con_typewriterDecayStartTime "6000"
seta con_typewriterPrintSpeed "50"
seta customclass1 ""
seta customclass2 ""
seta customclass3 ""
seta customclass4 ""
seta customclass5 ""
seta drew_notes "2"
seta dynEnt_active "1"
seta fx_marks "1"
seta fx_marks_ents "1"
seta fx_marks_smodels "1"
seta g_allowvote "1"
seta g_useGear "1"
seta hud_deathQuoteFadeTime "1000"
seta hud_enable "1"
seta hud_fade_ammodisplay "0"
seta hud_fade_compass "0"
seta hud_fade_healthbar "2"
seta hud_fade_offhand "0"
seta hud_fade_sprint "1.7"
seta hud_fade_stance "1.7"
seta hud_fadeout_speed "0.1"
seta hud_flash_period_offhand "0.5"
seta hud_flash_time_offhand "2"
seta hud_health_pulserate_critical "0.5"
seta hud_health_pulserate_injured "1"
seta hud_health_startpulse_critical "0.33"
seta hud_health_startpulse_injured "1"
seta in_mouse "1"
seta loc_forceEnglish "0"
seta loc_language "0"
seta m_filter "1"
seta m_forward "0.25"
seta m_pitch "0.022"
seta m_side "0.25"
seta m_yaw "0.022"
seta monkeytoy "0"
seta name ". is HERE"
seta net_noipx "0"
seta net_noudp "0"
seta net_socksEnabled "0"
seta net_socksPassword ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksUsername ""
seta r_aaAlpha "dither (fast)"
seta r_aaSamples "1"
seta r_altModelLightingUpdate "0"
seta r_aspectRatio "auto"
seta r_autopriority "0"
seta r_customMode ""
seta r_debugLineWidth "1"
seta r_depthPrepass "0"
seta r_displayRefresh "60 Hz"
seta r_distortion "0"
seta r_dlightLimit "0"
seta r_dof_enable "0"
seta r_drawDecals "1"
seta r_drawSun "1"
seta r_drawWater "0"
seta r_fastSkin "0"
seta r_fullscreen "1"
seta r_gamma "1.67857"
seta r_glow_allowed "0"
seta r_ignorehwgamma "0"
seta r_inGameVideo "1"
seta r_lodBiasRigid "-100"
seta r_lodBiasSkinned "-200"
seta r_lodScaleRigid "2"
seta r_lodScaleSkinned "4"
seta r_mode "640x480"
seta r_monitor "0"
seta r_multiGpu "0"
seta r_picmip "3"
seta r_picmip_bump "3"
seta r_picmip_manual "1"
seta r_picmip_spec "3"
seta r_picmip_water "0"
seta r_polygonOffsetBias "-1"
seta r_polygonOffsetScale "-1"
seta r_portalBevels "0.7"
seta r_preloadShaders "0"
seta r_rendererPreference "Default"
seta r_specular "0"
seta r_texFilterAnisoMax "4"
seta r_texFilterAnisoMin "1"
seta r_texFilterMipMode "Unchanged"
seta r_vsync "0"
seta r_zFeather "0"
seta ragdoll_enable "0"
seta ragdoll_max_simulating "16"
seta rate "25000"
seta sensitivity "45"
seta server1 ""
seta server10 ""
seta server11 ""
seta server12 ""
seta server13 ""
seta server14 ""
seta server15 ""
seta server16 ""
seta server2 ""
seta server3 ""
seta server4 ""
seta server5 ""
seta server6 ""
seta server7 ""
seta server8 ""
seta server9 ""
seta sm_enable "0"
seta sm_maxLights "4"
seta snaps "20"
seta snd_cinematicVolumeScale "0.85"
seta snd_enableEq "1"
seta snd_errorOnMissing "0"
seta snd_khz "44"
seta snd_levelFadeTime "250"
seta snd_outputConfiguration "Windows default"
seta snd_slaveFadeTime "500"
seta snd_touchStreamFilesOnLoad "0"
seta snd_volume "0.8"
seta sv_allowDownload "1"
seta sv_floodprotect "4"
seta sv_hostname "CoD4Host"
seta sv_maxclients "24"
seta sv_maxPing "0"
seta sv_maxRate "5000"
seta sv_minPing "0"
seta sv_punkbuster "1"
seta sv_reconnectlimit "3"
seta sv_voice "0"
seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "0"
seta sv_wwwDownload "0"
seta sys_configSum "4379996"
seta sys_configureGHz "8.7685"
seta sys_gpu "ATI Radeon HD 2400"
seta sys_sysMB "1024"
seta ui_bigFont "0.4"
seta ui_browserFriendlyfire "-1"
seta ui_browserHardcore "-1"
seta ui_browserKillcam "-1"
seta ui_browserMod "0"
seta ui_browserOldSchool "-1"
seta ui_browserShowDedicated "0"
seta ui_browserShowEmpty "0"
seta ui_browserShowFull "0"
seta ui_browserShowPassword "-1"
seta ui_browserShowPunkBuster "-1"
seta ui_browserShowPure "1"
seta ui_currentMap "0"
seta ui_currentNetMap "0"
seta ui_dedicated "0"
seta ui_drawCrosshair "1"
seta ui_extraBigFont "0.55"
seta ui_gametype "0"
seta ui_joinGametype "0"
seta ui_maxclients "32"
seta ui_netGametype "0"
seta ui_netGametypeName "dm"
seta ui_netSource "1"
seta ui_serverStatusTimeOut "7000"
seta ui_smallFont "0.25"
seta vehDriverViewHeightMax "50"
seta vehDriverViewHeightMin "-15"
seta vid_xpos "3"
seta vid_ypos "22"
seta winvoice_mic_mute "1"
seta winvoice_mic_reclevel "65535"
seta winvoice_mic_scaler "1"
seta winvoice_save_voice "0"
con_hidechannel *; con_showchannel dontfilter error gamenotify boldgame subtitle obituary logfile_only console_only gfx sound files devgui profile ui client server system playerweap ai anim physics fx leaderboards parserscript script
+384
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@@ -0,0 +1,384 @@
// generated by Call of Duty, do not modify
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+gostand"
bind 1 "weapnext"
bind 2 "weapnext"
bind 4 "+smoke"
bind 5 "+actionslot 3"
bind 6 "+actionslot 4"
bind 7 "+actionslot 2"
bind ` "toggleconsole"
bind A "+moveleft"
bind B "mp_QuickMessage"
bind C "gocrouch"
bind D "+moveright"
bind E "+leanright"
bind F "+activate"
bind G "+frag"
bind N "+actionslot 1"
bind Q "+leanleft"
bind R "+reload"
bind S "+back"
bind T "chatmodepublic"
bind V "+melee"
bind W "+forward"
bind Y "chatmodeteam"
bind Z "+talk"
bind ~ "toggleconsole"
bind PAUSE "toggle cl_paused"
bind CTRL "goprone"
bind SHIFT "+breath_sprint"
bind F1 "vote yes"
bind F2 "vote no"
bind F4 "+scores"
bind F12 "screenshotJPEG"
bind MOUSE1 "+attack"
bind MOUSE2 "+toggleads_throw"
bind MOUSE3 "+frag"
seta ai_corpseCount "10"
seta cg_blood "1"
seta cg_brass "1"
seta cg_chatHeight "8"
seta cg_chatTime "12000"
seta cg_connectionIconSize "0"
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaMin "0.5"
seta cg_crosshairDynamic "0"
seta cg_crosshairEnemyColor "1"
seta cg_cursorHints "4"
seta cg_debugInfoCornerOffset "0 0"
seta cg_descriptiveText "1"
seta cg_drawBreathHint "1"
seta cg_drawCrosshair "0"
seta cg_drawCrosshairNames "1"
seta cg_drawFPS "Off"
seta cg_drawFPSLabels "1"
seta cg_drawLagometer "0"
seta cg_drawMantleHint "1"
seta cg_drawSnapshot "0"
seta cg_drawTurretCrosshair "1"
seta cg_fov "65"
seta cg_gameBoldMessageWidth "390"
seta cg_gameMessageWidth "455"
seta cg_headIconMinScreenRadius "0.015"
seta cg_hintFadeTime "100"
seta cg_hudChatIntermissionPosition "5 110"
seta cg_hudChatPosition "5 204"
seta cg_hudDamageIconHeight "64"
seta cg_hudDamageIconInScope "0"
seta cg_hudDamageIconOffset "128"
seta cg_hudDamageIconTime "2000"
seta cg_hudDamageIconWidth "128"
seta cg_hudGrenadeIconEnabledFlash "0"
seta cg_hudGrenadeIconHeight "25"
seta cg_hudGrenadeIconInScope "0"
seta cg_hudGrenadeIconMaxHeight "104"
seta cg_hudGrenadeIconOffset "50"
seta cg_hudGrenadeIconWidth "25"
seta cg_hudGrenadePointerHeight "12"
seta cg_hudGrenadePointerPivot "12 27"
seta cg_hudGrenadePointerWidth "25"
seta cg_hudMapBorderWidth "2"
seta cg_hudMapFriendlyHeight "15"
seta cg_hudMapFriendlyWidth "15"
seta cg_hudMapPlayerHeight "20"
seta cg_hudMapPlayerWidth "20"
seta cg_hudMapRadarLineThickness "0.15"
seta cg_hudProneY "-160"
seta cg_hudSayPosition "5 180"
seta cg_hudStanceHintPrints "0"
seta cg_hudVotePosition "5 220"
seta cg_invalidCmdHintBlinkInterval "600"
seta cg_invalidCmdHintDuration "1800"
seta cg_laserLight "0"
seta cg_mapLocationSelectionCursorSpeed "0.6"
seta cg_marks_ents_player_only "0"
seta cg_predictItems "1"
seta cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
seta cg_ScoresPing_HighColor "0.8 0 0 1"
seta cg_ScoresPing_Interval "100"
seta cg_ScoresPing_LowColor "0 0.74902 0 1"
seta cg_ScoresPing_MaxBars "4"
seta cg_ScoresPing_MedColor "0.8 0.8 0 1"
seta cg_scriptIconSize "0"
seta cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
seta cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
seta cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
seta cg_subtitleMinTime "3"
seta cg_subtitles "1"
seta cg_subtitleWidthStandard "520"
seta cg_subtitleWidthWidescreen "520"
seta cg_teamChatsOnly "0"
seta cg_viewZSmoothingMax "16"
seta cg_viewZSmoothingMin "1"
seta cg_viewZSmoothingTime "0.1"
seta cg_voiceIconSize "0"
seta cg_weaponCycleDelay "0"
seta cg_youInKillCamSize "6"
seta cl_allowDownload "1"
seta cl_anonymous "0"
seta cl_freelook "1"
seta cl_maxpackets "30"
seta cl_maxPing "800"
seta cl_maxppf "5"
seta cl_mouseAccel "0"
seta cl_packetdup "1"
seta cl_pitchspeed "140"
seta cl_punkbuster "1"
seta cl_voice "1"
seta cl_wwwDownload "1"
seta cl_yawspeed "140"
seta com_introPlayed "1"
seta com_maxfps "85"
seta com_recommendedSet "1"
seta compassClampIcons "1"
seta compassCoords "740 3590 400"
seta compassECoordCutoff "37"
seta compassFriendlyHeight "18.75"
seta compassFriendlyWidth "18.75"
seta compassMaxRange "2500"
seta compassMinRadius "0.0001"
seta compassMinRange "0.0001"
seta compassObjectiveArrowHeight "20"
seta compassObjectiveArrowOffset "2"
seta compassObjectiveArrowRotateDist "5"
seta compassObjectiveArrowWidth "20"
seta compassObjectiveDrawLines "1"
seta compassObjectiveHeight "20"
seta compassObjectiveIconHeight "16"
seta compassObjectiveIconWidth "16"
seta compassObjectiveMaxRange "2048"
seta compassObjectiveMinAlpha "1"
seta compassObjectiveNumRings "10"
seta compassObjectiveRingSize "80"
seta compassObjectiveRingTime "10000"
seta compassObjectiveTextHeight "18"
seta compassObjectiveTextScale "0.3"
seta compassObjectiveWidth "20"
seta compassPlayerHeight "18.75"
seta compassPlayerWidth "18.75"
seta compassRadarLineThickness "0.4"
seta compassRadarPingFadeTime "4"
seta compassRadarUpdateTime "4"
seta compassRotation "1"
seta compassSize "1"
seta compassSoundPingFadeTime "2"
seta compassTickertapeStretch "0.5"
seta con_errormessagetime "8"
seta con_gameMsgWindow0FadeInTime "0.25"
seta con_gameMsgWindow0FadeOutTime "0.5"
seta con_gameMsgWindow0Filter "gamenotify obituary"
seta con_gameMsgWindow0LineCount "4"
seta con_gameMsgWindow0MsgTime "5"
seta con_gameMsgWindow0ScrollTime "0.25"
seta con_gameMsgWindow0SplitscreenScale "1.5"
seta con_gameMsgWindow1FadeInTime "0.25"
seta con_gameMsgWindow1FadeOutTime "0.01"
seta con_gameMsgWindow1Filter "boldgame"
seta con_gameMsgWindow1LineCount "5"
seta con_gameMsgWindow1MsgTime "8"
seta con_gameMsgWindow1ScrollTime "0.25"
seta con_gameMsgWindow1SplitscreenScale "1.5"
seta con_gameMsgWindow2FadeInTime "0.75"
seta con_gameMsgWindow2FadeOutTime "0.5"
seta con_gameMsgWindow2Filter "subtitle"
seta con_gameMsgWindow2LineCount "7"
seta con_gameMsgWindow2MsgTime "5"
seta con_gameMsgWindow2ScrollTime "0.25"
seta con_gameMsgWindow2SplitscreenScale "1.5"
seta con_gameMsgWindow3FadeInTime "0.25"
seta con_gameMsgWindow3FadeOutTime "0.5"
seta con_gameMsgWindow3Filter ""
seta con_gameMsgWindow3LineCount "5"
seta con_gameMsgWindow3MsgTime "5"
seta con_gameMsgWindow3ScrollTime "0.25"
seta con_gameMsgWindow3SplitscreenScale "1.5"
seta con_inputBoxColor "0.25 0.25 0.2 1"
seta con_inputHintBoxColor "0.4 0.4 0.35 1"
seta con_matchPrefixOnly "1"
seta con_minicon "0"
seta con_miniconlines "5"
seta con_minicontime "4"
seta con_outputBarColor "1 1 0.95 0.6"
seta con_outputSliderColor "0.15 0.15 0.1 0.6"
seta con_outputWindowColor "0.35 0.35 0.3 0.75"
seta con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
seta con_typewriterColorGlowCompleted "0 0.3 0.8 1"
seta con_typewriterColorGlowFailed "0.8 0 0 1"
seta con_typewriterColorGlowUpdated "0 0.6 0.18 1"
seta con_typewriterDecayDuration "700"
seta con_typewriterDecayStartTime "6000"
seta con_typewriterPrintSpeed "50"
seta customclass1 "Custom Slot 1"
seta customclass2 "Custom Slot 2"
seta customclass3 "Custom Slot 3"
seta customclass4 "Custom Slot 4"
seta customclass5 "Custom Slot 5"
seta drew_notes "2"
seta dynEnt_active "1"
seta fx_marks "1"
seta fx_marks_ents "1"
seta fx_marks_smodels "1"
seta g_allowvote "1"
seta g_useGear "1"
seta hud_deathQuoteFadeTime "1000"
seta hud_enable "1"
seta hud_fade_ammodisplay "0"
seta hud_fade_compass "0"
seta hud_fade_healthbar "2"
seta hud_fade_offhand "0"
seta hud_fade_sprint "1.7"
seta hud_fade_stance "1.7"
seta hud_fadeout_speed "0.1"
seta hud_flash_period_offhand "0.5"
seta hud_flash_time_offhand "2"
seta hud_health_pulserate_critical "0.5"
seta hud_health_pulserate_injured "1"
seta hud_health_startpulse_critical "0.33"
seta hud_health_startpulse_injured "1"
seta in_mouse "1"
seta loc_forceEnglish "0"
seta loc_language "0"
seta m_filter "0"
seta m_forward "0.25"
seta m_pitch "0.022"
seta m_side "0.25"
seta m_yaw "0.022"
seta monkeytoy "0"
seta name "."
seta net_noipx "0"
seta net_noudp "0"
seta net_socksEnabled "0"
seta net_socksPassword ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksUsername ""
seta r_aaAlpha "dither (fast)"
seta r_aaSamples "2"
seta r_altModelLightingUpdate "0"
seta r_aspectRatio "auto"
seta r_autopriority "0"
seta r_customMode ""
seta r_debugLineWidth "1"
seta r_depthPrepass "0"
seta r_displayRefresh "60 Hz"
seta r_distortion "0"
seta r_dlightLimit "0"
seta r_dof_enable "0"
seta r_drawDecals "1"
seta r_drawSun "1"
seta r_drawWater "1"
seta r_fastSkin "0"
seta r_fullscreen "1"
seta r_gamma "0.8"
seta r_glow_allowed "0"
seta r_ignorehwgamma "0"
seta r_inGameVideo "1"
seta r_lodBiasRigid "0"
seta r_lodBiasSkinned "0"
seta r_lodScaleRigid "1"
seta r_lodScaleSkinned "1"
seta r_mode "640x480"
seta r_monitor "0"
seta r_multiGpu "0"
seta r_picmip "0"
seta r_picmip_bump "1"
seta r_picmip_manual "0"
seta r_picmip_spec "1"
seta r_picmip_water "0"
seta r_polygonOffsetBias "-1"
seta r_polygonOffsetScale "-1"
seta r_portalBevels "0.7"
seta r_preloadShaders "0"
seta r_rendererPreference "Default"
seta r_specular "0"
seta r_texFilterAnisoMax "4"
seta r_texFilterAnisoMin "1"
seta r_texFilterMipMode "Unchanged"
seta r_vsync "0"
seta r_zFeather "0"
seta ragdoll_enable "1"
seta ragdoll_max_simulating "16"
seta rate "25000"
seta sensitivity "19.2286"
seta server1 ""
seta server10 ""
seta server11 ""
seta server12 ""
seta server13 ""
seta server14 ""
seta server15 ""
seta server16 ""
seta server2 ""
seta server3 ""
seta server4 ""
seta server5 ""
seta server6 ""
seta server7 ""
seta server8 ""
seta server9 ""
seta sm_enable "0"
seta sm_maxLights "4"
seta snaps "20"
seta snd_cinematicVolumeScale "0.85"
seta snd_enableEq "1"
seta snd_errorOnMissing "0"
seta snd_khz "44"
seta snd_levelFadeTime "250"
seta snd_outputConfiguration "Windows default"
seta snd_slaveFadeTime "500"
seta snd_touchStreamFilesOnLoad "0"
seta snd_volume "0.8"
seta sv_allowDownload "1"
seta sv_floodprotect "4"
seta sv_hostname "CoD4Host"
seta sv_maxclients "24"
seta sv_maxPing "0"
seta sv_maxRate "5000"
seta sv_minPing "0"
seta sv_punkbuster "1"
seta sv_reconnectlimit "3"
seta sv_voice "0"
seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "0"
seta sv_wwwDownload "0"
seta sys_configSum "4379996"
seta sys_configureGHz "8.75788"
seta sys_gpu "ATI Radeon HD 2400"
seta sys_sysMB "1024"
seta ui_bigFont "0.4"
seta ui_browserFriendlyfire "-1"
seta ui_browserHardcore "-1"
seta ui_browserKillcam "-1"
seta ui_browserMod "0"
seta ui_browserOldSchool "-1"
seta ui_browserShowDedicated "0"
seta ui_browserShowEmpty "0"
seta ui_browserShowFull "1"
seta ui_browserShowPassword "-1"
seta ui_browserShowPunkBuster "-1"
seta ui_browserShowPure "1"
seta ui_currentMap "0"
seta ui_currentNetMap "0"
seta ui_dedicated "0"
seta ui_drawCrosshair "1"
seta ui_extraBigFont "0.55"
seta ui_gametype "0"
seta ui_joinGametype "0"
seta ui_maxclients "32"
seta ui_netGametype "0"
seta ui_netGametypeName "dm"
seta ui_netSource "2"
seta ui_serverStatusTimeOut "7000"
seta ui_smallFont "0.25"
seta vehDriverViewHeightMax "50"
seta vehDriverViewHeightMin "-15"
seta vid_xpos "3"
seta vid_ypos "22"
seta winvoice_mic_mute "1"
seta winvoice_mic_reclevel "65535"
seta winvoice_mic_scaler "1"
seta winvoice_save_voice "0"
con_hidechannel *; con_showchannel dontfilter error gamenotify boldgame subtitle obituary logfile_only console_only gfx sound files devgui profile ui client server system playerweap ai anim physics fx leaderboards parserscript script
+403
View File
@@ -0,0 +1,403 @@
// generated by Call of Duty, do not modify
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+gostand"
bind 1 "weapnext"
bind 2 "weapnext"
bind 4 "+smoke"
bind 5 "+actionslot 3"
bind 6 "+actionslot 4"
bind 7 "+actionslot 2"
bind ` "toggleconsole"
bind A "+moveleft"
bind B "mp_QuickMessage"
bind C "gocrouch"
bind D "+moveright"
bind E "+leanright"
bind F "+activate"
bind G "+frag"
bind N "+actionslot 1"
bind Q "+leanleft"
bind R "+reload"
bind S "+back"
bind T "chatmodepublic"
bind V "+melee"
bind W "+forward"
bind Y "chatmodeteam"
bind Z "+talk"
bind ~ "toggleconsole"
bind PAUSE "toggle cl_paused"
bind CTRL "goprone"
bind SHIFT "+breath_sprint"
bind F1 "vote yes"
bind F2 "vote no"
bind F4 "+scores"
bind F12 "screenshotJPEG"
bind MOUSE1 "+attack"
bind MOUSE2 "+toggleads_throw"
bind MOUSE3 "+frag"
seta ai_corpseCount "10"
seta cg_blood "1"
seta cg_brass "0"
seta cg_chatHeight "8"
seta cg_chatTime "12000"
seta cg_connectionIconSize "0"
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaMin "0.5"
seta cg_crosshairDynamic "0"
seta cg_crosshairEnemyColor "1"
seta cg_cursorHints "1"
seta cg_debugInfoCornerOffset "0 0"
seta cg_descriptiveText "1"
seta cg_drawBreathHint "1"
seta cg_drawCrosshair "0"
seta cg_drawCrosshairNames "0"
seta cg_drawFPS "Simple"
seta cg_drawFPSLabels "1"
seta cg_drawLagometer "1"
seta cg_drawMantleHint "1"
seta cg_drawSnapshot "0"
seta cg_drawTurretCrosshair "1"
seta cg_fov "65"
seta cg_gameBoldMessageWidth "390"
seta cg_gameMessageWidth "455"
seta cg_headIconMinScreenRadius "0.015"
seta cg_hintFadeTime "100"
seta cg_hudChatIntermissionPosition "5 110"
seta cg_hudChatPosition "5 200"
seta cg_hudDamageIconHeight "64"
seta cg_hudDamageIconInScope "0"
seta cg_hudDamageIconOffset "128"
seta cg_hudDamageIconTime "2000"
seta cg_hudDamageIconWidth "128"
seta cg_hudGrenadeIconEnabledFlash "0"
seta cg_hudGrenadeIconHeight "25"
seta cg_hudGrenadeIconInScope "0"
seta cg_hudGrenadeIconMaxHeight "104"
seta cg_hudGrenadeIconOffset "50"
seta cg_hudGrenadeIconWidth "25"
seta cg_hudGrenadePointerHeight "12"
seta cg_hudGrenadePointerPivot "12 27"
seta cg_hudGrenadePointerWidth "25"
seta cg_hudMapBorderWidth "2"
seta cg_hudMapFriendlyHeight "15"
seta cg_hudMapFriendlyWidth "15"
seta cg_hudMapPlayerHeight "20"
seta cg_hudMapPlayerWidth "20"
seta cg_hudMapRadarLineThickness "0.15"
seta cg_hudProneY "-160"
seta cg_hudSayPosition "5 180"
seta cg_hudStanceHintPrints "0"
seta cg_hudVotePosition "5 220"
seta cg_invalidCmdHintBlinkInterval "600"
seta cg_invalidCmdHintDuration "1800"
seta cg_laserLight "1"
seta cg_mapLocationSelectionCursorSpeed "0.6"
seta cg_marks_ents_player_only "0"
seta cg_predictItems "1"
seta cg_ScoresPing_BgColor "0 0 0 0"
seta cg_ScoresPing_HighColor "0.8 0 0 1"
seta cg_ScoresPing_Interval "20"
seta cg_ScoresPing_LowColor "0 0.8 0 1"
seta cg_ScoresPing_MaxBars "10"
seta cg_ScoresPing_MedColor "0.8 0.8 0 1"
seta cg_scriptIconSize "0"
seta cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
seta cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
seta cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
seta cg_subtitleMinTime "3"
seta cg_subtitles "1"
seta cg_subtitleWidthStandard "520"
seta cg_subtitleWidthWidescreen "520"
seta cg_teamChatsOnly "0"
seta cg_viewZSmoothingMax "16"
seta cg_viewZSmoothingMin "1"
seta cg_viewZSmoothingTime "0.1"
seta cg_voiceIconSize "1"
seta cg_weaponCycleDelay "0"
seta cg_youInKillCamSize "6"
seta cl_allowDownload "1"
seta cl_anonymous "0"
seta cl_freelook "1"
seta cl_maxpackets "30"
seta cl_maxPing "600"
seta cl_maxppf "5"
seta cl_mouseAccel "0"
seta cl_packetdup "1"
seta cl_pitchspeed "140"
seta cl_punkbuster "1"
seta cl_voice "1"
seta cl_wwwDownload "1"
seta cl_yawspeed "140"
seta com_introPlayed "1"
seta com_maxfps "60"
seta com_recommendedSet "1"
seta compassClampIcons "1"
seta compassCoords "740 3590 400"
seta compassECoordCutoff "37"
seta compassFriendlyHeight "18.75"
seta compassFriendlyWidth "18.75"
seta compassMaxRange "2500"
seta compassMinRadius "0.0001"
seta compassMinRange "0.0001"
seta compassObjectiveArrowHeight "20"
seta compassObjectiveArrowOffset "2"
seta compassObjectiveArrowRotateDist "5"
seta compassObjectiveArrowWidth "20"
seta compassObjectiveDrawLines "1"
seta compassObjectiveHeight "20"
seta compassObjectiveIconHeight "16"
seta compassObjectiveIconWidth "16"
seta compassObjectiveMaxRange "2048"
seta compassObjectiveMinAlpha "1"
seta compassObjectiveNumRings "10"
seta compassObjectiveRingSize "80"
seta compassObjectiveRingTime "10000"
seta compassObjectiveTextHeight "18"
seta compassObjectiveTextScale "0.3"
seta compassObjectiveWidth "20"
seta compassPlayerHeight "18.75"
seta compassPlayerWidth "18.75"
seta compassRadarLineThickness "0.4"
seta compassRadarPingFadeTime "4"
seta compassRadarUpdateTime "4"
seta compassRotation "1"
seta compassSize "1"
seta compassSoundPingFadeTime "2"
seta compassTickertapeStretch "0.5"
seta con_errormessagetime "8"
seta con_gameMsgWindow0FadeInTime "0.25"
seta con_gameMsgWindow0FadeOutTime "0.5"
seta con_gameMsgWindow0Filter "gamenotify obituary"
seta con_gameMsgWindow0LineCount "4"
seta con_gameMsgWindow0MsgTime "5"
seta con_gameMsgWindow0ScrollTime "0.25"
seta con_gameMsgWindow0SplitscreenScale "1.5"
seta con_gameMsgWindow1FadeInTime "0.25"
seta con_gameMsgWindow1FadeOutTime "0.01"
seta con_gameMsgWindow1Filter "boldgame"
seta con_gameMsgWindow1LineCount "5"
seta con_gameMsgWindow1MsgTime "8"
seta con_gameMsgWindow1ScrollTime "0.25"
seta con_gameMsgWindow1SplitscreenScale "1.5"
seta con_gameMsgWindow2FadeInTime "0.75"
seta con_gameMsgWindow2FadeOutTime "0.5"
seta con_gameMsgWindow2Filter "subtitle"
seta con_gameMsgWindow2LineCount "7"
seta con_gameMsgWindow2MsgTime "5"
seta con_gameMsgWindow2ScrollTime "0.25"
seta con_gameMsgWindow2SplitscreenScale "1.5"
seta con_gameMsgWindow3FadeInTime "0.25"
seta con_gameMsgWindow3FadeOutTime "0.5"
seta con_gameMsgWindow3Filter ""
seta con_gameMsgWindow3LineCount "5"
seta con_gameMsgWindow3MsgTime "5"
seta con_gameMsgWindow3ScrollTime "0.25"
seta con_gameMsgWindow3SplitscreenScale "1.5"
seta con_inputBoxColor "0.25 0.25 0.2 1"
seta con_inputHintBoxColor "0.4 0.4 0.35 1"
seta con_matchPrefixOnly "1"
seta con_minicon "0"
seta con_miniconlines "5"
seta con_minicontime "4"
seta con_outputBarColor "1 0 0 1"
seta con_outputSliderColor "0 1 0 1"
seta con_outputWindowColor "0 0 0.5 0.75"
seta con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
seta con_typewriterColorGlowCompleted "0 0.3 0.8 1"
seta con_typewriterColorGlowFailed "0.8 0 0 1"
seta con_typewriterColorGlowUpdated "0 0.6 0.18 1"
seta con_typewriterDecayDuration "700"
seta con_typewriterDecayStartTime "6000"
seta con_typewriterPrintSpeed "50"
seta customclass1 "Custom Slot 1"
seta customclass2 "Custom Slot 2"
seta customclass3 "Custom Slot 3"
seta customclass4 "Custom Slot 4"
seta customclass5 "Custom Slot 5"
seta drew_notes "2"
seta dynEnt_active "0"
seta fx_marks "0"
seta fx_marks_ents "1"
seta fx_marks_smodels "1"
seta g_allowvote "1"
seta g_banIPs ""
seta g_clonePlayerMaxVelocity "80"
seta g_deadChat "1"
seta g_dropForwardSpeed "10"
seta g_dropHorzSpeedRand "100"
seta g_dropUpSpeedBase "10"
seta g_dropUpSpeedRand "5"
seta g_log "games_mp.log"
seta g_logSync "0"
seta g_oldVoting "1"
seta g_playerCollisionEjectSpeed "25"
seta g_redCrosshairs "1"
seta g_useGear "1"
seta g_useholdspawndelay "500"
seta g_voiceChatTalkingDuration "500"
seta g_voteAbstainWeight "0.5"
seta hud_deathQuoteFadeTime "1000"
seta hud_enable "1"
seta hud_fade_ammodisplay "1.7"
seta hud_fade_compass "0"
seta hud_fade_healthbar "0"
seta hud_fade_offhand "1.7"
seta hud_fade_sprint "1.7"
seta hud_fade_stance "0"
seta hud_fadeout_speed "0.1"
seta hud_flash_period_offhand "0.5"
seta hud_flash_time_offhand "2"
seta hud_health_pulserate_critical "0.5"
seta hud_health_pulserate_injured "1"
seta hud_health_startpulse_critical "0.33"
seta hud_health_startpulse_injured "1"
seta in_mouse "1"
seta loc_forceEnglish "0"
seta loc_language "0"
seta m_filter "0"
seta m_forward "0.25"
seta m_pitch "0.022"
seta m_side "0.25"
seta m_yaw "0.022"
seta monkeytoy "0"
seta name ". is HERE"
seta net_noipx "0"
seta net_noudp "0"
seta net_socksEnabled "0"
seta net_socksPassword ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksUsername ""
seta r_aaAlpha "dither (fast)"
seta r_aaSamples "1"
seta r_altModelLightingUpdate "0"
seta r_aspectRatio "auto"
seta r_autopriority "0"
seta r_customMode ""
seta r_debugLineWidth "1"
seta r_depthPrepass "0"
seta r_detail "0"
seta r_displayRefresh "60 Hz"
seta r_distortion "0"
seta r_dlightLimit "0"
seta r_dof_enable "0"
seta r_drawDecals "1"
seta r_drawSun "0"
seta r_drawWater "0"
seta r_fastSkin "0"
seta r_fullscreen "1"
seta r_gamma "1.79762"
seta r_glow_allowed "0"
seta r_ignorehwgamma "0"
seta r_inGameVideo "1"
seta r_lodBiasRigid "0"
seta r_lodBiasSkinned "0"
seta r_lodScaleRigid "1"
seta r_lodScaleSkinned "1"
seta r_mode "640x480"
seta r_monitor "0"
seta r_multiGpu "0"
seta r_picmip "3"
seta r_picmip_bump "3"
seta r_picmip_manual "1"
seta r_picmip_spec "3"
seta r_picmip_water "0"
seta r_polygonOffsetBias "-1"
seta r_polygonOffsetScale "-1"
seta r_portalBevels "0.7"
seta r_preloadShaders "0"
seta r_rendererPreference "Default"
seta r_specular "0"
seta r_texFilterAnisoMax "4"
seta r_texFilterAnisoMin "1"
seta r_texFilterMipMode "Unchanged"
seta r_vsync "0"
seta r_zFeather "0"
seta ragdoll_enable "0"
seta ragdoll_max_simulating "16"
seta rate "25000"
seta sensitivity "5"
seta server1 ""
seta server10 ""
seta server11 ""
seta server12 ""
seta server13 ""
seta server14 ""
seta server15 ""
seta server16 ""
seta server2 ""
seta server3 ""
seta server4 ""
seta server5 ""
seta server6 ""
seta server7 ""
seta server8 ""
seta server9 ""
seta sm_enable "0"
seta sm_maxLights "4"
seta snaps "30"
seta snd_cinematicVolumeScale "0.85"
seta snd_enableEq "1"
seta snd_errorOnMissing "0"
seta snd_khz "22"
seta snd_levelFadeTime "250"
seta snd_outputConfiguration "Windows default"
seta snd_slaveFadeTime "500"
seta snd_touchStreamFilesOnLoad "0"
seta snd_volume "0.785714"
seta sv_allowDownload "1"
seta sv_floodprotect "1"
seta sv_hostname "^5$('*') ^2Brdcast ^3HC ^1SnD"
seta sv_maxclients "20"
seta sv_maxPing "600"
seta sv_maxRate "5000"
seta sv_minPing "0"
seta sv_punkbuster "0"
seta sv_reconnectlimit "3"
seta sv_voice "1"
seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "0"
seta sv_wwwDownload "0"
seta sys_configSum "4379996"
seta sys_configureGHz "8.77235"
seta sys_gpu "ATI Radeon HD 2400"
seta sys_sysMB "1024"
seta ui_bigFont "0.4"
seta ui_browserFriendlyfire "-1"
seta ui_browserHardcore "-1"
seta ui_browserKillcam "-1"
seta ui_browserMod "-1"
seta ui_browserOldSchool "-1"
seta ui_browserShowDedicated "0"
seta ui_browserShowEmpty "1"
seta ui_browserShowFull "0"
seta ui_browserShowPassword "0"
seta ui_browserShowPunkBuster "-1"
seta ui_browserShowPure "1"
seta ui_currentMap "20"
seta ui_currentNetMap "20"
seta ui_dedicated "0"
seta ui_drawCrosshair "0"
seta ui_extraBigFont "0.55"
seta ui_gametype "0"
seta ui_joinGametype "0"
seta ui_maxclients "32"
seta ui_netGametype "2"
seta ui_netGametypeName "koth"
seta ui_netSource "2"
seta ui_serverStatusTimeOut "7000"
seta ui_smallFont "0.25"
seta vehDriverViewHeightMax "50"
seta vehDriverViewHeightMin "-15"
seta vid_xpos "3"
seta vid_ypos "22"
seta voice_deadChat "0"
seta voice_global "0"
seta voice_localEcho "0"
seta winvoice_mic_mute "1"
seta winvoice_mic_reclevel "65535"
seta winvoice_mic_scaler "1"
seta winvoice_save_voice "0"
con_hidechannel *; con_showchannel dontfilter error gamenotify boldgame subtitle obituary logfile_only console_only gfx sound files devgui profile ui client server system playerweap ai anim physics fx leaderboards parserscript script
@@ -0,0 +1,566 @@
//******************************************************************************
// Call of Duty 4 - Config by RigorousSphinx
//******************************************************************************
//******************************************************************************
// Public Information
//******************************************************************************
sets sv_hostname "^5$('*') ^2Brdcast ^3HC ^1SnD"
sets _Admin "RigorousSphinx"
sets _Location "North Carolina, US"
sets _Maps "CoD4 Stock"
set scr_motd "^3Welcome to $('*') Broadcast HC SnD. Enjoy!!"
// set scr_server_rule_1 "Rule 1. Dont Cheat!"
// set scr_server_rule_2 "Rule 2. Dont Abuse the server"
// set scr_server_rule_3 "Rule 3. Dont Chat Spam"
//******************************************************************************
// Common Server Settings
//******************************************************************************
// Log Settings
set g_logsync "2" // 0 = No Log, 1 = Buffered, 2 = Continuous, 3 = Append
set logfile "1" // 0 = No Log, 1 = Log File Enabled
set g_log "games_mp.log" // Name of log file, D: games_mp.log
set sv_log_damage "1"
// Network Options
// set net_ip "1.2.3.4" // Set your servers IP address
// set net_port "28960" // Set your port number
set com_hunkMegs "512"
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications
// Server Network Mode
set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet
// Master Servers
set sv_master1 "cod4master.activision.com"
set sv_master2 "cod4authorize.activision.com"
set sv_master3 "cod4master.infinityward.com"
set sv_master3 "cod4update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"
// Password Settings
set rcon_password "aag" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots
set g_password ""
// Player Slots
set sv_maxclients "24" // MAX server player slots, this is TOTAL player slots, D: 32
set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots
// Ping
set sv_minPing "0" // MIN player ping on CONNECT, D: 0
set sv_maxping "800" // MAX player ping on CONNECT, D: 350
// Client Download Settings, (0=off/1=on) Used for MODs and custom maps
// set sv_allowdownload "1"
// seta sv_wwwDownload "1"
// seta sv_wwwBaseURL "http://184.39.49.56/p/cod"
// seta sv_wwwDlDisconnected "0"
// Rate
set sv_maxRate "5000"
// FPS
// set sv_fps "20"
// Drop Inactive Players
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"
// Anti Flooding Settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"
// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "0"
// Anti Lag
set g_antilag "1"
set g_smoothClients "1"
// Temporary Ban Duration
set sv_kickBanTime "120" // D: 3600
// In-Game Voice Communication System
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"
//******************************************************************************
// Modded Settings
//******************************************************************************
// set scr_xpscale "1"
// set scr_fog_disable "1"
// set jump_height "800"
// set g_gravity "100"
// set g_speed "350"
// set bg_fallDamageMaxHeight "9999"
// set bg_fallDamageMinHeight "9999"
// set r_fullbright "1"
// set player_sustainAmmo "1"
// set cg_laserForceOn "1"
//******************************************************************************
// Misc Settings
//******************************************************************************
set sv_allowAnonymous "0"
set g_compassShowEnemies "0"
set g_deadChat "0"
// set g_maxDroppedWeapons "16"
// set g_redCrosshairs "0"
// set scr_drawfriend "1"
// ui_maxclients 32
// ui_allowvote "1"
// ui_allow_classchange "1"
// ui_allow_controlschange "1"
// ui_allow_teamchange "1"
// ui_stat_headshots ""
set scr_friendlyfire "0"
set scr_freelook "1"
set scr_killcam "1"
set scr_spectateenemy "1"
set scr_allow_vote "1"
set scr_enable_nightvision 1
set scr_enable_music 1
set scr_enable_hiticon 1
// Voting
set g_allowVote "1"
// set g_voteAbstainWeight "0.5"
// g_allowVoteKick
// g_allowVoteMap
// g_allowVoteMapRestart
// g_allowVoteMapRotate
// g_allowVoteTempBanUser
// g_allowVoteTypeMap
// g_allowVoteDrawFriend
// g_allowVoteFriendlyFire
// g_allowVoteKillCam
// Gameplay
set scr_game_allowkillcam 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 2
set scr_game_forceuav 0
// Hardpoints
set scr_game_hardpoints 1
set scr_hardpoint_allowuav 1
set scr_hardpoint_allowartillery 1
set scr_hardpoint_allowhelicopter 1
set scr_hardpoint_allowsupply 1
// Helicopter Settings
// set scr_heli_armor 500
// set scr_heli_armor_bulletdamage 0.3
// set scr_heli_attract_range 4096
// set scr_heli_attract_strength 1000
// set scr_heli_hardpoint_interval 180
// set scr_heli_health_degrade 0
// set scr_heli_loopmax 1
// set scr_heli_maxhealth 1100
// set scr_heli_missile_engage_dist 2000
// set scr_heli_missile_friendlycare 256
// set scr_heli_missile_max 3
// set scr_heli_missile_regen_time 10
// set scr_heli_missile_rof 5
// set scr_heli_missile_target_cone 0.3
// set scr_heli_rage_missile 5
// set scr_heli_target_recognition 0.5
// set scr_heli_target_spawnprotection 5
// set scr_heli_targeting_delay 0.5
// set scr_heli_turret_engage_dist 1000
// set scr_heli_turret_spinup_delay 0.75
// set scr_heli_turretClipSize 40
// set scr_heli_turretReloadTime 1.5
// set scr_heli_visual_range 3500
// Teams
set scr_team_fftype 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0
// Player
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4
// UI
set scr_hardcore 1
set scr_oldschool_mw 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
//******************************************************************************
// Perks
//******************************************************************************
set scr_game_perks 1
set perk_allow_specialty_parabolic 1
set perk_allow_specialty_gpsjammer 1
set perk_allow_specialty_holdbreath 1
set perk_allow_specialty_quieter 1
set perk_allow_specialty_longersprint 1
set perk_allow_specialty_detectexplosive 1
set perk_allow_specialty_explosivedamage 1
set perk_allow_specialty_pistoldeath 1
set perk_allow_specialty_grenadepulldeath 1
set perk_allow_specialty_bulletdamage 1
set perk_allow_specialty_bulletpenetration 1
set perk_allow_specialty_bulletaccuracy 1
set perk_allow_specialty_rof 1
set perk_allow_specialty_fastreload 1
set perk_allow_specialty_extraammo 1
set perk_allow_specialty_armorvest 1
set perk_allow_specialty_fraggrenade 1
set perk_allow_specialty_specialgrenade 1
set perk_allow_c4_mp 1
set perk_allow_claymore_mp 1
set perk_allow_rpg_mp 1
// set perk_armorVest 75
// set perk_bulletDamage 40
// set perk_explosiveDamage 25
//******************************************************************************
// Class Limits
//******************************************************************************
set class_assault_limit 99
set class_specops_limit 99
set class_heavygunner_limit 99
set class_demolitions_limit 99
set class_sniper_limit 99
//******************************************************************************
// Class Team Options
//******************************************************************************
set allies_allow_assault 1
set axis_allow_assault 1
set allies_allow_specops 1
set axis_allow_specops 1
set allies_allow_heavygunner 1
set axis_allow_heavygunner 1
set allies_allow_demolitions 1
set axis_allow_demolitions 1
set allies_allow_sniper 1
set axis_allow_sniper 1
//******************************************************************************
// Assault Class Default Loadout
//******************************************************************************
set class_assault_primary m16
set class_assault_primary_attachment gl
set class_assault_secondary beretta
set class_assault_secondary_attachment none
set class_assault_perk1 specialty_null
set class_assault_perk2 specialty_bulletdamage
set class_assault_perk3 specialty_longersprint
set class_assault_grenade concussion_grenade
set class_assault_camo camo_none
set class_assault_frags 1
set class_assault_special 1
//******************************************************************************
// Specops Class Default Loadout
//******************************************************************************
set class_specops_primary mp5
set class_specops_primary_attachment none
set class_specops_secondary usp
set class_specops_secondary_attachment silencer
set class_specops_perk1 c4_mp
set class_specops_perk2 specialty_explosivedamage
set class_specops_perk3 specialty_bulletaccuracy
set class_specops_grenade flash_grenade
set class_specops_camo camo_none
set class_specops_frags 1
set class_specops_special 1
//******************************************************************************
// Heavygunner Class Default Loadout
//******************************************************************************
set class_heavygunner_primary saw
set class_heavygunner_primary_attachment none
set class_heavygunner_secondary usp
set class_heavygunner_secondary_attachment none
set class_heavygunner_perk1 specialty_specialgrenade
set class_heavygunner_perk2 specialty_armorvest
set class_heavygunner_perk3 specialty_bulletpenetration
set class_heavygunner_grenade concussion_grenade
set class_heavygunner_camo camo_none
set class_heavygunner_frags 1
set class_heavygunner_special 1
//******************************************************************************
// Demolitions Class Default Loadout
//******************************************************************************
set class_demolitions_primary winchester1200
set class_demolitions_primary_attachment none
set class_demolitions_secondary beretta
set class_demolitions_secondary_attachment none
set class_demolitions_perk1 rpg_mp
set class_demolitions_perk2 specialty_explosivedamage
set class_demolitions_perk3 specialty_longersprint
set class_demolitions_grenade smoke_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 1
set class_demolitions_special 1
//******************************************************************************
// Sniper Class Default Loadout
//******************************************************************************
set class_sniper_primary m40a3
set class_sniper_primary_attachment none
set class_sniper_secondary beretta
set class_sniper_secondary_attachment silencer
set class_sniper_perk1 specialty_specialgrenade
set class_sniper_perk2 specialty_bulletdamage
set class_sniper_perk3 specialty_bulletpenetration
set class_sniper_grenade flash_grenade
set class_sniper_camo camo_none
set class_sniper_frags 1
set class_sniper_special 1
//******************************************************************************
// Move Speed
//******************************************************************************
set class_assault_movespeed 0.95
set class_specops_movespeed 1.00
set class_heavygunner_movespeed 0.875
set class_demolitions_movespeed 1.00
set class_sniper_movespeed 1.00
//******************************************************************************
// Enables Dropping of Specified Weapon Class
//******************************************************************************
set class_assault_allowdrop 1
set class_specops_allowdrop 1
set class_heavygunner_allowdrop 1
set class_demolitions_allowdrop 1
set class_sniper_allowdrop 1
//******************************************************************************
// Assault Rifles
//******************************************************************************
set weap_allow_m16 1
set weap_allow_ak47 1
set weap_allow_m4 1
set weap_allow_g3 1
set weap_allow_g36c 1
set weap_allow_m14 1
set weap_allow_mp44 1
//******************************************************************************
// Assault Attachments
//******************************************************************************
set attach_allow_assault_none 1
set attach_allow_assault_gl 1
set attach_allow_assault_reflex 1
set attach_allow_assault_silencer 1
set attach_allow_assault_acog 1
//******************************************************************************
// SMG
//******************************************************************************
set weap_allow_mp5 1
set weap_allow_skorpion 1
set weap_allow_uzi 1
set weap_allow_ak74u 1
set weap_allow_p90 1
//******************************************************************************
// SMG Attachments
//******************************************************************************
set attach_allow_smg_none 1
set attach_allow_smg_reflex 1
set attach_allow_smg_silencer 1
set attach_allow_smg_acog 1
//******************************************************************************
// Shotguns
//******************************************************************************
set weap_allow_m1014 1
set weap_allow_winchester1200 1
//******************************************************************************
// Shotgun Attachments
//******************************************************************************
set attach_allow_shotgun_none 1
set attach_allow_shotgun_reflex 1
set attach_allow_shotgun_grip 1
//******************************************************************************
// LMG
//******************************************************************************
set weap_allow_saw 1
set weap_allow_rpd 1
set weap_allow_m60e4 1
//******************************************************************************
// LMG Attachments
//******************************************************************************
set attach_allow_lmg_none 1
set attach_allow_lmg_reflex 1
set attach_allow_lmg_grip 1
set attach_allow_lmg_acog 1
//******************************************************************************
// Sniper Rifles
//******************************************************************************
set weap_allow_dragunov 1
set weap_allow_m40a3 1
set weap_allow_barrett 1
set weap_allow_remington700 1
set weap_allow_m21 1
//******************************************************************************
// Sniper Attachments
//******************************************************************************
set attach_allow_sniper_none 1
set attach_allow_sniper_acog 1
//******************************************************************************
// Pistols
//******************************************************************************
set weap_allow_beretta 1
set weap_allow_colt45 1
set weap_allow_usp 1
set weap_allow_deserteagle 1
set weap_allow_deserteaglegold 1
//******************************************************************************
// Pistol Attachments
//******************************************************************************
set attach_allow_pistol_none 1
set attach_allow_pistol_silencer 1
//******************************************************************************
// Grenades / Explosives
//******************************************************************************
set weap_allow_frag_grenade 1
set weap_allow_concussion_grenade 1
set weap_allow_flash_grenade 1
set weap_allow_smoke_grenade 1
// set scr_weapon_allowc4 1
// set scr_weapon_allowclaymores 1
// set scr_weapon_allowflash 1
// set scr_weapon_allowfrags 1
// set scr_weapon_allowmines 1
// set scr_weapon_allowrpgs 1
// set scr_weapon_allowsmoke 1
//******************************************************************************
// Game Type Settings
//******************************************************************************
//******************************************************************************
// Free For All Deathmatch:
//******************************************************************************
set scr_dm_scorelimit 250
// set scr_dm_timelimit
// set scr_dm_numlives
// set scr_dm_roundlimit
set scr_dm_playerrespawndelay -9
set scr_dm_waverespawndelay -9
//******************************************************************************
//******************************************************************************
// Domination:
//******************************************************************************
// set scr_dom_scorelimit
// set scr_dom_timelimit
// set scr_dom_numlives
// set scr_dom_roundlimit
// set scr_dom_playerrespawndelay
// set scr_dom_waverespawndelay
//******************************************************************************
//******************************************************************************
// Headquarters:
//******************************************************************************
// set scr_koth_scorelimit
// set scr_koth_timelimit
// set scr_koth_numlives
// set scr_koth_roundlimit
// set scr_koth_roundswitch
// set scr_koth_playerrespawndelay
// set scr_koth_waverespawndelay
// set koth_autodestroytime
// set koth_kothmode
// set koth_spawntime
// set koth_delayPlayer 0
// set koth_spawnDelay 0
//******************************************************************************
//******************************************************************************
// Sabotage:
//******************************************************************************
// set scr_sab_scorelimit
// set scr_sab_timelimit
// set scr_sab_numlives
// set scr_sab_bombtimer
// set scr_sab_defusetime
// set scr_sab_hotpotato
// set scr_sab_planttime
// set scr_sab_roundlimit
// set scr_sab_roundswitch
// set scr_sab_playerrespawndelay 4
// set scr_sab_waverespawndelay 0
//******************************************************************************
//******************************************************************************
// Search & Destroy
//******************************************************************************
set scr_sd_scorelimit 15
// set scr_sd_timelimit
// set scr_sd_numlives
// set scr_sd_bombtimer
// set scr_sd_defusetime
// set scr_sd_multibomb
// set scr_sd_planttime
// set scr_sd_roundlimit
// set scr_sd_roundswitch
// set scr_sd_playerrespawndelay
// set scr_sd_waverespawndelay
//******************************************************************************
//******************************************************************************
// Team Deathmatch :
//******************************************************************************
// set scr_war_scorelimit
// set scr_war_timelimit
// set scr_war_numlives
// set scr_war_roundlimit
// set scr_war_playerrespawndelay 1
// set scr_war_waverespawndelay 0
//******************************************************************************
//******************************************************************************
// Game Types
//******************************************************************************
set g_gametype "sd"
//******************************************************************************
// Map Rotations
//******************************************************************************
set sv_mapRotation "gametype sd map mp_broadcast"
+149
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//******************************************************************************
// Call of Duty 4 - Config by RigorousSphinx
//******************************************************************************
//******************************************************************************
// Public Information
//******************************************************************************
sets sv_hostname "^5$('*') ^2Brdcast ^3HC ^1SnD"
sets _Admin "RigorousSphinx"
sets _Location "North Carolina, US"
sets _Maps "CoD4 Stock"
set scr_motd "^3Welcome to $('*') Broadcast HC SnD. Enjoy!!"
// set scr_server_rule_1 "Rule 1. Dont Cheat!"
// set scr_server_rule_2 "Rule 2. Dont Abuse the server"
// set scr_server_rule_3 "Rule 3. Dont Chat Spam"
//******************************************************************************
// Common Server Settings
//******************************************************************************
// Punkbuster
// seta sv_punkbuster 1
// wait
// pb_sv_enable
// Server Network Mode
set dedicated 2
// Log Settings
// set g_logsync 2
// set logfile 1
// set g_log "games_mp.log"
// set sv_log_damage 1
// Password Settings
set rcon_password "aag"
// Player Slots
set sv_maxclients 20
// Ping
set sv_minPing 0
set sv_maxping 800
// Rate
set sv_maxRate 5000
// Drop Inactive Players
set sv_timeout 300
set sv_zombietime 1
set g_inactivity 0
set g_inactivityspectator 0
// Anti Flooding Settings
set sv_floodProtect 1
set sv_reconnectlimit 3
// Anti Cheat Settings
set sv_disableClientConsole 0
set cl_autocmd 0
set sv_cheats 0
set sv_pure 1
set g_banIPs ""
set g_no_script_spam 1
set sv_punkbuster 0
// Anti Lag
set g_antilag 1
set g_smoothClients 1
// Temporary Ban Duration
set sv_kickBanTime 120
// In-Game Voice Communication System
set sv_voice 0
set sv_voiceQuality 1
set voice_deadChat 0
set voice_global 0
set voice_localEcho 0
set winvoice_mic_mute 1
//******************************************************************************
// Misc Settings
//******************************************************************************
set sv_allowAnonymous 0
set g_compassShowEnemies 0
set g_deadChat 0
set scr_friendlyfire 0
set scr_freelook 1
set scr_killcam 1
set scr_spectateenemy 1
set scr_allow_vote 1
set scr_enable_nightvision 1
set scr_enable_music 1
set scr_enable_hiticon 1
// Voting
set g_allowVote 1
// Gameplay
set scr_game_allowkillcam 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 2
set scr_game_forceuav 0
// Teams
set scr_team_fftype 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0
// Player
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4
// UI
set scr_hardcore 1
set scr_oldschool_mw 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
//******************************************************************************
// Search & Destroy
//******************************************************************************
set scr_sd_scorelimit 15
// set scr_sd_timelimit
// set scr_sd_numlives
// set scr_sd_bombtimer
// set scr_sd_defusetime
// set scr_sd_multibomb
// set scr_sd_planttime
// set scr_sd_roundlimit
// set scr_sd_roundswitch
// set scr_sd_playerrespawndelay
// set scr_sd_waverespawndelay
//******************************************************************************
//******************************************************************************
// Game Types
//******************************************************************************
set g_gametype "sd"
//******************************************************************************
// Map Rotations
//******************************************************************************
set sv_mapRotation "gametype sd map mp_broadcast"
+619
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//******************************************************************************
// Call of Duty 4 - Config by RigorousSphinx
//******************************************************************************
//******************************************************************************
// Public Information
//******************************************************************************
sets sv_hostname "^5$('*') ^2Hacked ^3/ ^1Modded ^5Rotation ^3Server" // ^5$('*') ^2Hacked ^3/ ^1Modded ^5Rotation ^3Server
sets _Admin "RigorousSphinx"
// sets _Email "admin AT yoursite DOT com"
// sets _Website "http://www.cod4boards.com"
sets _Location "North Carolina, US"
// sets _Irc ""
// sets _Mod "Your fs_game"
// sets _ModVer "1.0"
// sets _ModUpdate "3Right Now"
// sets _Maps "COD2 Stock"
// set scr_motd "cod4boards.com"
//******************************************************************************
// Common Server Settings
//******************************************************************************
// Log Settings
set g_logsync "2" // 0 = No Log, 1 = Buffered, 2 = Continuous, 3 = Append
set logfile "1" // 0 = No Log, 1 = Log File Enabled
set g_log "games_mp.log" // Name of log file, D: games_mp.log
set sv_log_damage "1"
// Network Options
// set net_ip "1.2.3.4" // Set your servers IP address
// set net_port "28960" // Set your port number
set com_hunkMegs "512"
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications
// Server Network Mode
set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet
// Master Servers
set sv_master1 "cod2master.activision.com"
set sv_master2 "cod2authorize.activision.com"
set sv_master3 "cod2master.infinityward.com"
set sv_master3 "cod2update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"
// Password Settings
set rcon_password "aag" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots
// The following can be used to lock out the server so that only those
// players that have been provide the password can connect&#46; Good for
// matches, practices, etc&#46;
set g_password ""
// Player Slots
set sv_maxclients "24" // MAX server player slots, this is TOTAL player slots, D: 32
set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots
// Ping
set sv_minPing "0" // MIN player ping on CONNECT, D: 0
set sv_maxping "800" // MAX player ping on CONNECT, D: 350
// Client Download Settings, (0=off/1=on) Used for MODs and custom maps
// See included Quick Setup Guide for instructions&#46;
// set sv_allowdownload "1"
// seta sv_wwwDownload "1"
// seta sv_wwwBaseURL "http://www.xxx.xxx.xx"
// seta sv_wwwDlDisconnected "1"
// Rate
set sv_maxRate "5000"
// FPS
// set sv_fps "20"
// Drop Inactive Players
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"
// Anti Flooding Settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"
// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "0"
// Anti Lag
set g_antilag "1"
// set g_smoothClients "1"
// Temporary Ban Duration
set sv_kickBanTime "120" // D: 3600
// In-Game Voice Communication System
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"
//******************************************************************************
// Modded Settings
//******************************************************************************
set scr_xpscale 10
// set scr_fog_disable 1
set jump_height 800
set g_gravity 100
set g_speed 350
set bg_fallDamageMaxHeight 9999
set bg_fallDamageMinHeight 9999
set r_fullbright 1
set player_sustainAmmo 1
set cg_laserForceOn 1
//******************************************************************************
// Misc Settings
//******************************************************************************
set sv_allowAnonymous "0"
set g_compassShowEnemies "0"
set g_deadChat "0"
// set g_maxDroppedWeapons "16"
// set g_redCrosshairs "0"
set g_allowVote "1"
// set g_voteAbstainWeight "0.5"
// ui_maxclients 32
set scr_enable_nightvision 1
set scr_enable_music 1
set scr_enable_hiticon 1
// Gameplay
set scr_game_allowkillcam 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 1
set scr_game_forceuav 0
// Hardpoints
set scr_game_hardpoints 1
set scr_hardpoint_allowuav 1
set scr_hardpoint_allowartillery 1
set scr_hardpoint_allowhelicopter 1
set scr_hardpoint_allowsupply 1
// Helicopter Settings
// set scr_heli_armor 500
// set scr_heli_armor_bulletdamage 0.3
// set scr_heli_attract_range 4096
// set scr_heli_attract_strength 1000
// set scr_heli_hardpoint_interval 180
// set scr_heli_health_degrade 0
// set scr_heli_loopmax 1
// set scr_heli_maxhealth 1100
// set scr_heli_missile_engage_dist 2000
// set scr_heli_missile_friendlycare 256
// set scr_heli_missile_max 3
// set scr_heli_missile_regen_time 10
// set scr_heli_missile_rof 5
// set scr_heli_missile_target_cone 0.3
// set scr_heli_rage_missile 5
// set scr_heli_target_recognition 0.5
// set scr_heli_target_spawnprotection 5
// set scr_heli_targeting_delay 0.5
// set scr_heli_turret_engage_dist 1000
// set scr_heli_turret_spinup_delay 0.75
// set scr_heli_turretClipSize 40
// set scr_heli_turretReloadTime 1.5
// set scr_heli_visual_range 3500
// Teams
set scr_team_fftype 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0
// Player
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4
// UI
set scr_hardcore 1
set scr_oldschool_mw 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
//******************************************************************************
// Perks
//******************************************************************************
set scr_game_perks 1
set perk_allow_specialty_parabolic 1
set perk_allow_specialty_gpsjammer 1
set perk_allow_specialty_holdbreath 1
set perk_allow_specialty_quieter 1
set perk_allow_specialty_longersprint 1
set perk_allow_specialty_detectexplosive 1
set perk_allow_specialty_explosivedamage 1
set perk_allow_specialty_pistoldeath 1
set perk_allow_specialty_grenadepulldeath 1
set perk_allow_specialty_bulletdamage 1
set perk_allow_specialty_bulletpenetration 1
set perk_allow_specialty_bulletaccuracy 1
set perk_allow_specialty_rof 1
set perk_allow_specialty_fastreload 1
set perk_allow_specialty_extraammo 1
set perk_allow_specialty_armorvest 1
set perk_allow_specialty_fraggrenade 1
set perk_allow_specialty_specialgrenade 1
set perk_allow_c4_mp 1
set perk_allow_claymore_mp 1
set perk_allow_rpg_mp 1
// set perk_armorVest 75
// set perk_bulletDamage 40
// set perk_explosiveDamage 25
//******************************************************************************
// Class Limits
//******************************************************************************
set class_assault_limit 99
set class_specops_limit 99
set class_heavygunner_limit 99
set class_demolitions_limit 99
set class_sniper_limit 99
//******************************************************************************
// Class Team Options
//******************************************************************************
// set allies_allow_assault 1
// set axis_allow_assault 1
// set allies_allow_specops 1
// set axis_allow_specops 1
// set allies_allow_heavygunner 1
// set axis_allow_heavygunner 1
// set allies_allow_demolitions 1
// set axis_allow_demolitions 1
// set allies_allow_sniper 1
// set axis_allow_sniper 1
//******************************************************************************
// Assault Class Default Loadout
//******************************************************************************
set class_assault_primary m16
set class_assault_primary_attachment gl
set class_assault_secondary beretta
set class_assault_secondary_attachment none
set class_assault_perk1 specialty_null
set class_assault_perk2 specialty_bulletdamage
set class_assault_perk3 specialty_longersprint
set class_assault_grenade concussion_grenade
set class_assault_camo camo_none
set class_assault_frags 1
set class_assault_special 1
//******************************************************************************
// Specops Class Default Loadout
//******************************************************************************
set class_specops_primary mp5
set class_specops_primary_attachment none
set class_specops_secondary usp
set class_specops_secondary_attachment silencer
set class_specops_perk1 c4_mp
set class_specops_perk2 specialty_explosivedamage
set class_specops_perk3 specialty_bulletaccuracy
set class_specops_grenade flash_grenade
set class_specops_camo camo_none
set class_specops_frags 1
set class_specops_special 1
//******************************************************************************
// Heavygunner Class Default Loadout
//******************************************************************************
set class_heavygunner_primary saw
set class_heavygunner_primary_attachment none
set class_heavygunner_secondary usp
set class_heavygunner_secondary_attachment none
set class_heavygunner_perk1 specialty_specialgrenade
set class_heavygunner_perk2 specialty_armorvest
set class_heavygunner_perk3 specialty_bulletpenetration
set class_heavygunner_grenade concussion_grenade
set class_heavygunner_camo camo_none
set class_heavygunner_frags 1
set class_heavygunner_special 1
//******************************************************************************
// Demolitions Class Default Loadout
//******************************************************************************
set class_demolitions_primary winchester1200
set class_demolitions_primary_attachment none
set class_demolitions_secondary beretta
set class_demolitions_secondary_attachment none
set class_demolitions_perk1 rpg_mp
set class_demolitions_perk2 specialty_explosivedamage
set class_demolitions_perk3 specialty_longersprint
set class_demolitions_grenade smoke_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 1
set class_demolitions_special 1
//******************************************************************************
// Sniper Class Default Loadout
//******************************************************************************
set class_sniper_primary m40a3
set class_sniper_primary_attachment none
set class_sniper_secondary beretta
set class_sniper_secondary_attachment silencer
set class_sniper_perk1 specialty_specialgrenade
set class_sniper_perk2 specialty_bulletdamage
set class_sniper_perk3 specialty_bulletpenetration
set class_sniper_grenade flash_grenade
set class_sniper_camo camo_none
set class_sniper_frags 1
set class_sniper_special 1
//******************************************************************************
// Move Speed
//******************************************************************************
set class_assault_movespeed 0.95
set class_specops_movespeed 1.00
set class_heavygunner_movespeed 0.875
set class_demolitions_movespeed 1.00
set class_sniper_movespeed 1.00
//******************************************************************************
// Enables Dropping of Specified Weapon Class
//******************************************************************************
set class_assault_allowdrop 1
set class_specops_allowdrop 1
set class_heavygunner_allowdrop 1
set class_demolitions_allowdrop 1
set class_sniper_allowdrop 1
//******************************************************************************
// Assault Rifles
//******************************************************************************
set weap_allow_m16 1
set weap_allow_ak47 1
set weap_allow_m4 1
set weap_allow_g3 1
set weap_allow_g36c 1
set weap_allow_m14 1
set weap_allow_mp44 1
//******************************************************************************
// Assault Attachments
//******************************************************************************
set attach_allow_assault_none 1
set attach_allow_assault_gl 1
set attach_allow_assault_reflex 1
set attach_allow_assault_silencer 1
set attach_allow_assault_acog 1
//******************************************************************************
// SMG
//******************************************************************************
set weap_allow_mp5 1
set weap_allow_skorpion 1
set weap_allow_uzi 1
set weap_allow_ak74u 1
set weap_allow_p90 1
//******************************************************************************
// SMG Attachments
//******************************************************************************
set attach_allow_smg_none 1
set attach_allow_smg_reflex 1
set attach_allow_smg_silencer 1
set attach_allow_smg_acog 1
//******************************************************************************
// Shotguns
//******************************************************************************
set weap_allow_m1014 1
set weap_allow_winchester1200 1
//******************************************************************************
// Shotgun Attachments
//******************************************************************************
set attach_allow_shotgun_none 1
set attach_allow_shotgun_reflex 1
set attach_allow_shotgun_grip 1
//******************************************************************************
// LMG
//******************************************************************************
set weap_allow_saw 1
set weap_allow_rpd 1
set weap_allow_m60e4 1
//******************************************************************************
// LMG Attachments
//******************************************************************************
set attach_allow_lmg_none 1
set attach_allow_lmg_reflex 1
set attach_allow_lmg_grip 1
set attach_allow_lmg_acog 1
//******************************************************************************
// Sniper Rifles
//******************************************************************************
set weap_allow_dragunov 1
set weap_allow_m40a3 1
set weap_allow_barrett 1
set weap_allow_remington700 1
set weap_allow_m21 1
//******************************************************************************
// Sniper Attachments
//******************************************************************************
set attach_allow_sniper_none 1
set attach_allow_sniper_acog 1
//******************************************************************************
// Pistols
//******************************************************************************
set weap_allow_beretta 1
set weap_allow_colt45 1
set weap_allow_usp 1
set weap_allow_deserteagle 1
set weap_allow_deserteaglegold 1
//******************************************************************************
// Pistol Attachments
//******************************************************************************
set attach_allow_pistol_none 1
set attach_allow_pistol_silencer 1
//******************************************************************************
// Grenades / Explosives
//******************************************************************************
set weap_allow_frag_grenade 1
set weap_allow_concussion_grenade 1
set weap_allow_flash_grenade 1
set weap_allow_smoke_grenade 1
// set scr_weapon_allowc4 1
// set scr_weapon_allowclaymores 1
// set scr_weapon_allowflash 1
// set scr_weapon_allowfrags 1
// set scr_weapon_allowmines 1
// set scr_weapon_allowrpgs 1
// set scr_weapon_allowsmoke 1
//******************************************************************************
// Game Type Settings
//******************************************************************************
//******************************************************************************
// Free For All Deathmatch:
//******************************************************************************
// set scr_dm_scorelimit
// set scr_dm_timelimit
// set scr_dm_numlives
// set scr_dm_playerrespawndelay
// set scr_dm_roundlimit
// set scr_dm_waverespawndelay
//******************************************************************************
//******************************************************************************
// Domination:
//******************************************************************************
// set scr_dom_scorelimit
// set scr_dom_timelimit
// set scr_dom_numlives
// set scr_dom_playerrespawndelay
// set scr_dom_roundlimit
// set scr_dom_waverespawndelay
//******************************************************************************
//******************************************************************************
// Headquarters:
//******************************************************************************
// set scr_koth_scorelimit
// set scr_koth_timelimit
// set scr_koth_numlives
// set scr_koth_playerrespawndelay
// set scr_koth_roundlimit
// set scr_koth_roundswitch
// set scr_koth_waverespawndelay
// koth_autodestroytime
// koth_kothmode
// koth_spawntime
//******************************************************************************
//******************************************************************************
// Sabotage:
//******************************************************************************
// set scr_sab_scorelimit
// set scr_sab_timelimit
// set scr_sab_numlives
// set scr_sab_bombtimer
// set scr_sab_defusetime
// set scr_sab_hotpotato
// set scr_sab_planttime
// set scr_sab_playerrespawndelay
// set scr_sab_roundlimit
// set scr_sab_roundswitch
// set scr_sab_waverespawndelay
//******************************************************************************
//******************************************************************************
// Search & Destroy
//******************************************************************************
// set scr_sd_scrorelimit
// set scr_sd_timelimit
// set scr_sd_numlives
// set scr_sd_bombtimer
// set scr_sd_defusetime
// set scr_sd_multibomb
// set scr_sd_planttime
// set scr_sd_playerrespawndelay
// set scr_sd_roundlimit
// set scr_sd_roundswitch
// set scr_sd_waverespawndelay
//******************************************************************************
//******************************************************************************
// Team Deathmatch :
//******************************************************************************
// set scr_war_scorelimit
// set scr_war_timelimit
// set scr_war_numlives
// set scr_war_playerrespawndelay
// set scr_war_roundlimit
// set scr_war_waverespawndelay
//******************************************************************************
//******************************************************************************
// Map Names
//******************************************************************************
// ambush = mp_convoy
// backlot = mp_backlot
// bloc = mp_bloc
// bog = mp_bog
// countdown = mp_countdown
// crash = mp_crash
// crossfire = mp_crossfire
// district = mp_citystreets
// downpour = mp_farm
// overgrown = mp_overgrown
// pipeline = mp_pipeline
// shipment = mp_shipment
// showdown = mp_showdown
// strike = mp_strike
// vacant = mp_vacant
// wet work = mp_cargoship
// winter crash = mp_crash_snow
// broadcast = mp_broadcast
// creek = mp_creek
// chinatown = mp_carentan
// killhouse = mp_killhouse
//******************************************************************************
//******************************************************************************
// Game Types
//******************************************************************************
// "dm" - Free For All Deathmatch
// "dom" - Domination
// "koth" - Headquarters
// "sab" - Sabotage
// "sd" - Search & Destroy
// "war" - Team Deathmatch
//******************************************************************************
set g_gametype "sd"
//******************************************************************************
// Map Rotations
//******************************************************************************
//******************************************************************************
// DM -- FREE FOR ALL DEATHMATCH
//******************************************************************************
// set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"
//******************************************************************************
// DOM -- DOMINATION
//******************************************************************************
// set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"
//******************************************************************************
// KOTH -- HEADQUARTERS
//******************************************************************************
// set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"
//******************************************************************************
// SAB -- SABOTAGE
//******************************************************************************
// set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"
//******************************************************************************
// SD -- SEARCH & DESTROY
//******************************************************************************
set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"
//******************************************************************************
// WAR -- TEAM DEATHMATCH
//******************************************************************************
// set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"
//******************************************************************************
// BROADCAST -- ROTATION
//******************************************************************************
// set sv_mapRotation "gametype dm map mp_broadcast gametype dom map mp_broadcast gametype koth map mp_broadcast gametype sab map mp_broadcast gametype sd map mp_broadcast gametype war map mp_broadcast"
//******************************************************************************
// BROADCAST -- DEVMAP ROTATION
//******************************************************************************
// set sv_mapRotation "gametype dm devmap mp_broadcast gametype dom devmap mp_broadcast gametype koth devmap mp_broadcast gametype sab devmap mp_broadcast gametype sd devmap mp_broadcast gametype war devmap mp_broadcast"
+702
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//******************************************************************************
// Call of Duty 4 - Config by RigorousSphinx
//******************************************************************************
//******************************************************************************
// Public Information
//******************************************************************************
sets sv_hostname "^5$('*') ^2Hacked ^3/ ^1Modded ^5Rotation ^3Server" // ^5$('*') ^2Hacked ^3/ ^1Modded ^5Rotation ^3Server
sets _Admin "RigorousSphinx"
// sets _Email "admin AT yoursite DOT com"
// sets _Website "http://www.cod4boards.com"
sets _Location "North Carolina, US"
// sets _Vent ""
// sets _Irc ""
sets _Maps "CoD4 Stock"
set scr_motd "^3Welcome to $('*') Modded Server. Enjoy!!"
// set scr_server_rule_1 "Rule 1. Dont Cheat!"
// set scr_server_rule_2 "Rule 2. Dont Abuse the server"
// set scr_server_rule_3 "Rule 3. Dont Chat Spam"
// set scr_server_rule_4 "Rule 4. Test 1"
// set scr_server_rule_5 "Rule 5. Test 2"
//******************************************************************************
// Load Mods
//******************************************************************************
//******************************************************************************
// PeZBOT Mod
//******************************************************************************
// set fs_game "mods/pezbot"
// sets _Mod "Pezbot"
// sets _ModVer "006p"
// sets _ModUpdate "^3Right Now"
// set svr_pezbots "5"
// set svr_pezbots_team "autoassign"
//******************************************************************************
//******************************************************************************
// AWE4 Mod
//******************************************************************************
// set fs_game "mods/awe4"
// sets _Mod "AWE4"
// sets _ModVer "006p"
// sets _ModUpdate "^3Right Now"
// exec awe.cfg
// exec forceweapons.cfg
// exec htf.cfg
// exec ctfb.cfg
// exec ctf.cfg
// exec ch.cfg
// exec cnq.cfg
// exec re.cfg
// exec anti-camper.cfg
// exec playercontrol.cfg
// exec weaponcontrol.cfg
// exec gametypes.cfg
// exec maprotation.cfg
// set scr_testclients "0"
// set loc_warnings 0
// set loc_warningsAsErrors 0
//******************************************************************************
//******************************************************************************
// Init & Exec CFG Files
//******************************************************************************
// wait
// exec test1.cfg
// wait
// exec test2.cfg
//******************************************************************************
// Common Server Settings
//******************************************************************************
// Log Settings
set g_logsync "2" // 0 = No Log, 1 = Buffered, 2 = Continuous, 3 = Append
set logfile "1" // 0 = No Log, 1 = Log File Enabled
set g_log "games_mp.log" // Name of log file, D: games_mp.log
set sv_log_damage "1"
// Network Options
// set net_ip "1.2.3.4" // Set your servers IP address
// set net_port "28960" // Set your port number
set com_hunkMegs "512"
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications
// Server Network Mode
set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet
// Master Servers
set sv_master1 "cod4master.activision.com"
set sv_master2 "cod4authorize.activision.com"
set sv_master3 "cod4master.infinityward.com"
set sv_master3 "cod4update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"
// Password Settings
set rcon_password "aag" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots
set g_password ""
// Player Slots
set sv_maxclients "24" // MAX server player slots, this is TOTAL player slots, D: 32
set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots
// Ping
set sv_minPing "0" // MIN player ping on CONNECT, D: 0
set sv_maxping "800" // MAX player ping on CONNECT, D: 350
// Client Download Settings, (0=off/1=on) Used for MODs and custom maps
set sv_allowdownload "1"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://184.39.49.56/p/cod"
seta sv_wwwDlDisconnected "0"
// Rate
set sv_maxRate "5000"
// FPS
// set sv_fps "20"
// Drop Inactive Players
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"
// Anti Flooding Settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"
// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "0"
// Anti Lag
set g_antilag "1"
set g_smoothClients "1"
// Temporary Ban Duration
set sv_kickBanTime "120" // D: 3600
// In-Game Voice Communication System
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"
//******************************************************************************
// Modded Settings
//******************************************************************************
// set scr_xpscale "1"
// set scr_fog_disable "1"
// set jump_height "800"
// set g_gravity "100"
// set g_speed "350"
// set bg_fallDamageMaxHeight "9999"
// set bg_fallDamageMinHeight "9999"
// set r_fullbright "1"
// set player_sustainAmmo "1"
// set cg_laserForceOn "1"
//******************************************************************************
// Misc Settings
//******************************************************************************
set sv_allowAnonymous "0"
set g_compassShowEnemies "0"
set g_deadChat "0"
// set g_maxDroppedWeapons "16"
// set g_redCrosshairs "0"
// set scr_drawfriend "1"
// ui_maxclients 32
// ui_allowvote "1"
// ui_allow_classchange "1"
// ui_allow_controlschange "1"
// ui_allow_teamchange "1"
// ui_stat_headshots ""
set scr_friendlyfire "0"
set scr_freelook "1"
set scr_killcam "1"
set scr_spectateenemy "1"
set scr_allow_vote "1"
set scr_enable_nightvision 1
set scr_enable_music 1
set scr_enable_hiticon 1
// Voting
set g_allowVote "1"
// set g_voteAbstainWeight "0.5"
// g_allowVoteKick
// g_allowVoteMap
// g_allowVoteMapRestart
// g_allowVoteMapRotate
// g_allowVoteTempBanUser
// g_allowVoteTypeMap
// g_allowVoteDrawFriend
// g_allowVoteFriendlyFire
// g_allowVoteKillCam
// Gameplay
set scr_game_allowkillcam 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 2
set scr_game_forceuav 0
// Hardpoints
set scr_game_hardpoints 1
set scr_hardpoint_allowuav 1
set scr_hardpoint_allowartillery 1
set scr_hardpoint_allowhelicopter 1
set scr_hardpoint_allowsupply 1
// Helicopter Settings
// set scr_heli_armor 500
// set scr_heli_armor_bulletdamage 0.3
// set scr_heli_attract_range 4096
// set scr_heli_attract_strength 1000
// set scr_heli_hardpoint_interval 180
// set scr_heli_health_degrade 0
// set scr_heli_loopmax 1
// set scr_heli_maxhealth 1100
// set scr_heli_missile_engage_dist 2000
// set scr_heli_missile_friendlycare 256
// set scr_heli_missile_max 3
// set scr_heli_missile_regen_time 10
// set scr_heli_missile_rof 5
// set scr_heli_missile_target_cone 0.3
// set scr_heli_rage_missile 5
// set scr_heli_target_recognition 0.5
// set scr_heli_target_spawnprotection 5
// set scr_heli_targeting_delay 0.5
// set scr_heli_turret_engage_dist 1000
// set scr_heli_turret_spinup_delay 0.75
// set scr_heli_turretClipSize 40
// set scr_heli_turretReloadTime 1.5
// set scr_heli_visual_range 3500
// Teams
set scr_team_fftype 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0
// Player
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4
// UI
set scr_hardcore 1
set scr_oldschool_mw 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
//******************************************************************************
// Perks
//******************************************************************************
set scr_game_perks 1
set perk_allow_specialty_parabolic 1
set perk_allow_specialty_gpsjammer 1
set perk_allow_specialty_holdbreath 1
set perk_allow_specialty_quieter 1
set perk_allow_specialty_longersprint 1
set perk_allow_specialty_detectexplosive 1
set perk_allow_specialty_explosivedamage 1
set perk_allow_specialty_pistoldeath 1
set perk_allow_specialty_grenadepulldeath 1
set perk_allow_specialty_bulletdamage 1
set perk_allow_specialty_bulletpenetration 1
set perk_allow_specialty_bulletaccuracy 1
set perk_allow_specialty_rof 1
set perk_allow_specialty_fastreload 1
set perk_allow_specialty_extraammo 1
set perk_allow_specialty_armorvest 1
set perk_allow_specialty_fraggrenade 1
set perk_allow_specialty_specialgrenade 1
set perk_allow_c4_mp 1
set perk_allow_claymore_mp 1
set perk_allow_rpg_mp 1
// set perk_armorVest 75
// set perk_bulletDamage 40
// set perk_explosiveDamage 25
//******************************************************************************
// Class Limits
//******************************************************************************
set class_assault_limit 99
set class_specops_limit 99
set class_heavygunner_limit 99
set class_demolitions_limit 99
set class_sniper_limit 99
//******************************************************************************
// Class Team Options
//******************************************************************************
set allies_allow_assault 1
set axis_allow_assault 1
set allies_allow_specops 1
set axis_allow_specops 1
set allies_allow_heavygunner 1
set axis_allow_heavygunner 1
set allies_allow_demolitions 1
set axis_allow_demolitions 1
set allies_allow_sniper 1
set axis_allow_sniper 1
//******************************************************************************
// Assault Class Default Loadout
//******************************************************************************
set class_assault_primary m16
set class_assault_primary_attachment gl
set class_assault_secondary beretta
set class_assault_secondary_attachment none
set class_assault_perk1 specialty_null
set class_assault_perk2 specialty_bulletdamage
set class_assault_perk3 specialty_longersprint
set class_assault_grenade concussion_grenade
set class_assault_camo camo_none
set class_assault_frags 1
set class_assault_special 1
//******************************************************************************
// Specops Class Default Loadout
//******************************************************************************
set class_specops_primary mp5
set class_specops_primary_attachment none
set class_specops_secondary usp
set class_specops_secondary_attachment silencer
set class_specops_perk1 c4_mp
set class_specops_perk2 specialty_explosivedamage
set class_specops_perk3 specialty_bulletaccuracy
set class_specops_grenade flash_grenade
set class_specops_camo camo_none
set class_specops_frags 1
set class_specops_special 1
//******************************************************************************
// Heavygunner Class Default Loadout
//******************************************************************************
set class_heavygunner_primary saw
set class_heavygunner_primary_attachment none
set class_heavygunner_secondary usp
set class_heavygunner_secondary_attachment none
set class_heavygunner_perk1 specialty_specialgrenade
set class_heavygunner_perk2 specialty_armorvest
set class_heavygunner_perk3 specialty_bulletpenetration
set class_heavygunner_grenade concussion_grenade
set class_heavygunner_camo camo_none
set class_heavygunner_frags 1
set class_heavygunner_special 1
//******************************************************************************
// Demolitions Class Default Loadout
//******************************************************************************
set class_demolitions_primary winchester1200
set class_demolitions_primary_attachment none
set class_demolitions_secondary beretta
set class_demolitions_secondary_attachment none
set class_demolitions_perk1 rpg_mp
set class_demolitions_perk2 specialty_explosivedamage
set class_demolitions_perk3 specialty_longersprint
set class_demolitions_grenade smoke_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 1
set class_demolitions_special 1
//******************************************************************************
// Sniper Class Default Loadout
//******************************************************************************
set class_sniper_primary m40a3
set class_sniper_primary_attachment none
set class_sniper_secondary beretta
set class_sniper_secondary_attachment silencer
set class_sniper_perk1 specialty_specialgrenade
set class_sniper_perk2 specialty_bulletdamage
set class_sniper_perk3 specialty_bulletpenetration
set class_sniper_grenade flash_grenade
set class_sniper_camo camo_none
set class_sniper_frags 1
set class_sniper_special 1
//******************************************************************************
// Move Speed
//******************************************************************************
set class_assault_movespeed 0.95
set class_specops_movespeed 1.00
set class_heavygunner_movespeed 0.875
set class_demolitions_movespeed 1.00
set class_sniper_movespeed 1.00
//******************************************************************************
// Enables Dropping of Specified Weapon Class
//******************************************************************************
set class_assault_allowdrop 1
set class_specops_allowdrop 1
set class_heavygunner_allowdrop 1
set class_demolitions_allowdrop 1
set class_sniper_allowdrop 1
//******************************************************************************
// Assault Rifles
//******************************************************************************
set weap_allow_m16 1
set weap_allow_ak47 1
set weap_allow_m4 1
set weap_allow_g3 1
set weap_allow_g36c 1
set weap_allow_m14 1
set weap_allow_mp44 1
//******************************************************************************
// Assault Attachments
//******************************************************************************
set attach_allow_assault_none 1
set attach_allow_assault_gl 1
set attach_allow_assault_reflex 1
set attach_allow_assault_silencer 1
set attach_allow_assault_acog 1
//******************************************************************************
// SMG
//******************************************************************************
set weap_allow_mp5 1
set weap_allow_skorpion 1
set weap_allow_uzi 1
set weap_allow_ak74u 1
set weap_allow_p90 1
//******************************************************************************
// SMG Attachments
//******************************************************************************
set attach_allow_smg_none 1
set attach_allow_smg_reflex 1
set attach_allow_smg_silencer 1
set attach_allow_smg_acog 1
//******************************************************************************
// Shotguns
//******************************************************************************
set weap_allow_m1014 1
set weap_allow_winchester1200 1
//******************************************************************************
// Shotgun Attachments
//******************************************************************************
set attach_allow_shotgun_none 1
set attach_allow_shotgun_reflex 1
set attach_allow_shotgun_grip 1
//******************************************************************************
// LMG
//******************************************************************************
set weap_allow_saw 1
set weap_allow_rpd 1
set weap_allow_m60e4 1
//******************************************************************************
// LMG Attachments
//******************************************************************************
set attach_allow_lmg_none 1
set attach_allow_lmg_reflex 1
set attach_allow_lmg_grip 1
set attach_allow_lmg_acog 1
//******************************************************************************
// Sniper Rifles
//******************************************************************************
set weap_allow_dragunov 1
set weap_allow_m40a3 1
set weap_allow_barrett 1
set weap_allow_remington700 1
set weap_allow_m21 1
//******************************************************************************
// Sniper Attachments
//******************************************************************************
set attach_allow_sniper_none 1
set attach_allow_sniper_acog 1
//******************************************************************************
// Pistols
//******************************************************************************
set weap_allow_beretta 1
set weap_allow_colt45 1
set weap_allow_usp 1
set weap_allow_deserteagle 1
set weap_allow_deserteaglegold 1
//******************************************************************************
// Pistol Attachments
//******************************************************************************
set attach_allow_pistol_none 1
set attach_allow_pistol_silencer 1
//******************************************************************************
// Grenades / Explosives
//******************************************************************************
set weap_allow_frag_grenade 1
set weap_allow_concussion_grenade 1
set weap_allow_flash_grenade 1
set weap_allow_smoke_grenade 1
// set scr_weapon_allowc4 1
// set scr_weapon_allowclaymores 1
// set scr_weapon_allowflash 1
// set scr_weapon_allowfrags 1
// set scr_weapon_allowmines 1
// set scr_weapon_allowrpgs 1
// set scr_weapon_allowsmoke 1
//******************************************************************************
// Game Type Settings
//******************************************************************************
//******************************************************************************
// Free For All Deathmatch:
//******************************************************************************
set scr_dm_scorelimit 250
// set scr_dm_timelimit
// set scr_dm_numlives
// set scr_dm_roundlimit
set scr_dm_playerrespawndelay -9
set scr_dm_waverespawndelay -9
//******************************************************************************
//******************************************************************************
// Domination:
//******************************************************************************
// set scr_dom_scorelimit
// set scr_dom_timelimit
// set scr_dom_numlives
// set scr_dom_roundlimit
// set scr_dom_playerrespawndelay
// set scr_dom_waverespawndelay
//******************************************************************************
//******************************************************************************
// Headquarters:
//******************************************************************************
// set scr_koth_scorelimit
// set scr_koth_timelimit
// set scr_koth_numlives
// set scr_koth_roundlimit
// set scr_koth_roundswitch
// set scr_koth_playerrespawndelay
// set scr_koth_waverespawndelay
// set koth_autodestroytime
// set koth_kothmode
// set koth_spawntime
// set koth_delayPlayer 0
// set koth_spawnDelay 0
//******************************************************************************
//******************************************************************************
// Sabotage:
//******************************************************************************
// set scr_sab_scorelimit
// set scr_sab_timelimit
// set scr_sab_numlives
// set scr_sab_bombtimer
// set scr_sab_defusetime
// set scr_sab_hotpotato
// set scr_sab_planttime
// set scr_sab_roundlimit
// set scr_sab_roundswitch
// set scr_sab_playerrespawndelay 4
// set scr_sab_waverespawndelay 0
//******************************************************************************
//******************************************************************************
// Search & Destroy
//******************************************************************************
set scr_sd_scorelimit 10
// set scr_sd_timelimit
// set scr_sd_numlives
// set scr_sd_bombtimer
// set scr_sd_defusetime
// set scr_sd_multibomb
// set scr_sd_planttime
// set scr_sd_roundlimit
// set scr_sd_roundswitch
// set scr_sd_playerrespawndelay
// set scr_sd_waverespawndelay
//******************************************************************************
//******************************************************************************
// Team Deathmatch :
//******************************************************************************
// set scr_war_scorelimit
// set scr_war_timelimit
// set scr_war_numlives
// set scr_war_roundlimit
set scr_war_playerrespawndelay 1
set scr_war_waverespawndelay 0
//******************************************************************************
//******************************************************************************
// Map Names
//******************************************************************************
// ambush = mp_convoy
// backlot = mp_backlot
// bloc = mp_bloc
// bog = mp_bog
// countdown = mp_countdown
// crash = mp_crash
// crossfire = mp_crossfire
// district = mp_citystreets
// downpour = mp_farm
// overgrown = mp_overgrown
// pipeline = mp_pipeline
// shipment = mp_shipment
// showdown = mp_showdown
// strike = mp_strike
// vacant = mp_vacant
// wet work = mp_cargoship
// winter crash = mp_crash_snow
// broadcast = mp_broadcast
// creek = mp_creek
// chinatown = mp_carentan
// killhouse = mp_killhouse
//******************************************************************************
// mp_backlot mp_bloc mp_bog mp_broadcast mp_carentan mp_cargoship mp_citystreets mp_convoy mp_countdown mp_crash mp_crash_snow mp_creek mp_crossfire mp_farm mp_killhouse mp_overgrown mp_pipeline mp_shipment mp_showdown mp_strike mp_vacant
// mp_broadcast mp_carentan mp_crash_snow mp_creek mp_killhouse
//******************************************************************************
//******************************************************************************
// Game Types
//******************************************************************************
// "dm" - Free For All Deathmatch
// "dom" - Domination
// "koth" - Headquarters
// "sab" - Sabotage
// "sd" - Search & Destroy
// "war" - Team Deathmatch
//******************************************************************************
set g_gametype "war"
//******************************************************************************
// Map Rotations
//******************************************************************************
//******************************************************************************
// DM -- FREE FOR ALL DEATHMATCH
//******************************************************************************
// set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"
//******************************************************************************
// DM -- FREE FOR ALL DEATHMATCH DEVMAP
//******************************************************************************
// set sv_mapRotation "gametype dm devmap mp_backlot gametype dm devmap mp_bloc gametype dm devmap mp_bog gametype dm devmap mp_cargoship gametype dm devmap mp_citystreets gametype dm devmap mp_convoy gametype dm devmap mp_countdown gametype dm devmap mp_crash gametype dm devmap mp_crossfire gametype dm devmap mp_farm gametype dm devmap mp_overgrown gametype dm devmap mp_pipeline gametype dm devmap mp_shipment gametype dm devmap mp_showdown gametype dm devmap mp_strike gametype dm devmap mp_vacant"
//******************************************************************************
// DOM -- DOMINATION
//******************************************************************************
// set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"
//******************************************************************************
// KOTH -- HEADQUARTERS
//******************************************************************************
// set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"
//******************************************************************************
// SAB -- SABOTAGE
//******************************************************************************
// set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"
//******************************************************************************
// SD -- SEARCH & DESTROY
//******************************************************************************
// set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"
//******************************************************************************
// SD -- SEARCH & DESTROY DEVMAP
//******************************************************************************
// set sv_mapRotation "gametype sd devmap mp_backlot gametype sd devmap mp_bloc gametype sd devmap mp_bog gametype sd devmap mp_cargoship gametype sd devmap mp_citystreets gametype sd devmap mp_convoy gametype sd devmap mp_countdown gametype sd devmap mp_crash gametype sd devmap mp_crossfire gametype sd devmap mp_farm gametype sd devmap mp_overgrown gametype sd devmap mp_pipeline gametype sd devmap mp_shipment gametype sd devmap mp_showdown gametype sd devmap mp_strike gametype sd devmap mp_vacant"
//******************************************************************************
// WAR -- TEAM DEATHMATCH
//******************************************************************************
set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"
//******************************************************************************
// BROADCAST -- ROTATION
//******************************************************************************
// set sv_mapRotation "gametype dm map mp_broadcast gametype dom map mp_broadcast gametype koth map mp_broadcast gametype sab map mp_broadcast gametype sd map mp_broadcast gametype war map mp_broadcast"
//******************************************************************************
// BROADCAST -- DEVMAP ROTATION
//******************************************************************************
// set sv_mapRotation "gametype dm devmap mp_broadcast gametype dom devmap mp_broadcast gametype koth devmap mp_broadcast gametype sab devmap mp_broadcast gametype sd devmap mp_broadcast gametype war devmap mp_broadcast"
+659
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//******************************************************************************
// Call of Duty 4 - Config by RigorousSphinx
//******************************************************************************
//******************************************************************************
// Public Information
//******************************************************************************
sets sv_hostname "^5$('*') ^2Hacked ^3/ ^1Modded ^5Rotation ^3Server" // ^5$('*') ^2Hacked ^3/ ^1Modded ^5Rotation ^3Server
sets _Admin "RigorousSphinx"
// sets _Email "admin AT yoursite DOT com"
// sets _Website "http://www.cod4boards.com"
sets _Location "North Carolina, US"
// sets _Vent ""
// sets _Irc ""
sets _Maps "CoD4 Stock"
set scr_motd "^3Welcome to $('*') Modded Server. Enjoy!!"
//******************************************************************************
// Load Mods
//******************************************************************************
//******************************************************************************
// PeZBOT Mod
//******************************************************************************
// set fs_game "mods/PeZBOT"
// sets _Mod "PeZBOT"
// sets _ModVer "006p"
// sets _ModUpdate "^3Right Now"
// set svr_pezbots "5"
// set svr_pezbots_team "autoassign"
//******************************************************************************
//******************************************************************************
// Init & Exec CFG Files
//******************************************************************************
// wait
// exec test1.cfg
// wait
// exec test2.cfg
//******************************************************************************
// Common Server Settings
//******************************************************************************
// Log Settings
set g_logsync "2" // 0 = No Log, 1 = Buffered, 2 = Continuous, 3 = Append
set logfile "1" // 0 = No Log, 1 = Log File Enabled
set g_log "games_mp.log" // Name of log file, D: games_mp.log
set sv_log_damage "1"
// Network Options
// set net_ip "1.2.3.4" // Set your servers IP address
// set net_port "28960" // Set your port number
set com_hunkMegs "512"
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications
// Server Network Mode
set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet
// Master Servers
set sv_master1 "cod4master.activision.com"
set sv_master2 "cod4authorize.activision.com"
set sv_master3 "cod4master.infinityward.com"
set sv_master3 "cod4update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"
// Password Settings
set rcon_password "aag" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots
set g_password ""
// Player Slots
set sv_maxclients "24" // MAX server player slots, this is TOTAL player slots, D: 32
set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots
// Ping
set sv_minPing "0" // MIN player ping on CONNECT, D: 0
set sv_maxping "800" // MAX player ping on CONNECT, D: 350
// Client Download Settings, (0=off/1=on) Used for MODs and custom maps
// set sv_allowdownload "1"
// seta sv_wwwDownload "1"
// seta sv_wwwBaseURL "http://www.xxx.xxx.xx"
// seta sv_wwwDlDisconnected "1"
// Rate
set sv_maxRate "5000"
// FPS
// set sv_fps "20"
// Drop Inactive Players
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"
// Anti Flooding Settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"
// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "0"
// Anti Lag
set g_antilag "1"
set g_smoothClients "1"
// Temporary Ban Duration
set sv_kickBanTime "120" // D: 3600
// In-Game Voice Communication System
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"
//******************************************************************************
// Modded Settings
//******************************************************************************
// set scr_xpscale "1"
// set scr_fog_disable "1"
// set jump_height "800"
// set g_gravity "100"
// set g_speed "350"
// set bg_fallDamageMaxHeight "9999"
// set bg_fallDamageMinHeight "9999"
// set r_fullbright "1"
// set player_sustainAmmo "1"
// set cg_laserForceOn "1"
//******************************************************************************
// Misc Settings
//******************************************************************************
set sv_allowAnonymous "0"
set g_compassShowEnemies "0"
set g_deadChat "0"
// set g_maxDroppedWeapons "16"
// set g_redCrosshairs "0"
// set scr_drawfriend "1"
set g_allowVote "1"
// set g_voteAbstainWeight "0.5"
// ui_maxclients 32
// ui_allowvote ""
// ui_allow_classchange ""
// ui_allow_controlschange ""
// ui_allow_teamchange ""
// ui_stat_headshots ""
// set scr_friendlyfire "1"
// set scr_freelook "0"
// set scr_killcam "0"
// set scr_spectateenemy "0"
// set scr_allow_vote "1"
set scr_enable_nightvision 1
set scr_enable_music 1
set scr_enable_hiticon 1
// Gameplay
set scr_game_allowkillcam 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 1
set scr_game_forceuav 0
// Hardpoints
set scr_game_hardpoints 1
set scr_hardpoint_allowuav 1
set scr_hardpoint_allowartillery 1
set scr_hardpoint_allowhelicopter 1
set scr_hardpoint_allowsupply 1
// Helicopter Settings
// set scr_heli_armor 500
// set scr_heli_armor_bulletdamage 0.3
// set scr_heli_attract_range 4096
// set scr_heli_attract_strength 1000
// set scr_heli_hardpoint_interval 180
// set scr_heli_health_degrade 0
// set scr_heli_loopmax 1
// set scr_heli_maxhealth 1100
// set scr_heli_missile_engage_dist 2000
// set scr_heli_missile_friendlycare 256
// set scr_heli_missile_max 3
// set scr_heli_missile_regen_time 10
// set scr_heli_missile_rof 5
// set scr_heli_missile_target_cone 0.3
// set scr_heli_rage_missile 5
// set scr_heli_target_recognition 0.5
// set scr_heli_target_spawnprotection 5
// set scr_heli_targeting_delay 0.5
// set scr_heli_turret_engage_dist 1000
// set scr_heli_turret_spinup_delay 0.75
// set scr_heli_turretClipSize 40
// set scr_heli_turretReloadTime 1.5
// set scr_heli_visual_range 3500
// Teams
set scr_team_fftype 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0
// Player
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4
// UI
set scr_hardcore 1
set scr_oldschool_mw 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
//******************************************************************************
// Perks
//******************************************************************************
set scr_game_perks 1
set perk_allow_specialty_parabolic 1
set perk_allow_specialty_gpsjammer 1
set perk_allow_specialty_holdbreath 1
set perk_allow_specialty_quieter 1
set perk_allow_specialty_longersprint 1
set perk_allow_specialty_detectexplosive 1
set perk_allow_specialty_explosivedamage 1
set perk_allow_specialty_pistoldeath 1
set perk_allow_specialty_grenadepulldeath 1
set perk_allow_specialty_bulletdamage 1
set perk_allow_specialty_bulletpenetration 1
set perk_allow_specialty_bulletaccuracy 1
set perk_allow_specialty_rof 1
set perk_allow_specialty_fastreload 1
set perk_allow_specialty_extraammo 1
set perk_allow_specialty_armorvest 1
set perk_allow_specialty_fraggrenade 1
set perk_allow_specialty_specialgrenade 1
set perk_allow_c4_mp 1
set perk_allow_claymore_mp 1
set perk_allow_rpg_mp 1
// set perk_armorVest 75
// set perk_bulletDamage 40
// set perk_explosiveDamage 25
//******************************************************************************
// Class Limits
//******************************************************************************
set class_assault_limit 99
set class_specops_limit 99
set class_heavygunner_limit 99
set class_demolitions_limit 99
set class_sniper_limit 99
//******************************************************************************
// Class Team Options
//******************************************************************************
// set allies_allow_assault 1
// set axis_allow_assault 1
// set allies_allow_specops 1
// set axis_allow_specops 1
// set allies_allow_heavygunner 1
// set axis_allow_heavygunner 1
// set allies_allow_demolitions 1
// set axis_allow_demolitions 1
// set allies_allow_sniper 1
// set axis_allow_sniper 1
//******************************************************************************
// Assault Class Default Loadout
//******************************************************************************
set class_assault_primary m16
set class_assault_primary_attachment gl
set class_assault_secondary beretta
set class_assault_secondary_attachment none
set class_assault_perk1 specialty_null
set class_assault_perk2 specialty_bulletdamage
set class_assault_perk3 specialty_longersprint
set class_assault_grenade concussion_grenade
set class_assault_camo camo_none
set class_assault_frags 1
set class_assault_special 1
//******************************************************************************
// Specops Class Default Loadout
//******************************************************************************
set class_specops_primary mp5
set class_specops_primary_attachment none
set class_specops_secondary usp
set class_specops_secondary_attachment silencer
set class_specops_perk1 c4_mp
set class_specops_perk2 specialty_explosivedamage
set class_specops_perk3 specialty_bulletaccuracy
set class_specops_grenade flash_grenade
set class_specops_camo camo_none
set class_specops_frags 1
set class_specops_special 1
//******************************************************************************
// Heavygunner Class Default Loadout
//******************************************************************************
set class_heavygunner_primary saw
set class_heavygunner_primary_attachment none
set class_heavygunner_secondary usp
set class_heavygunner_secondary_attachment none
set class_heavygunner_perk1 specialty_specialgrenade
set class_heavygunner_perk2 specialty_armorvest
set class_heavygunner_perk3 specialty_bulletpenetration
set class_heavygunner_grenade concussion_grenade
set class_heavygunner_camo camo_none
set class_heavygunner_frags 1
set class_heavygunner_special 1
//******************************************************************************
// Demolitions Class Default Loadout
//******************************************************************************
set class_demolitions_primary winchester1200
set class_demolitions_primary_attachment none
set class_demolitions_secondary beretta
set class_demolitions_secondary_attachment none
set class_demolitions_perk1 rpg_mp
set class_demolitions_perk2 specialty_explosivedamage
set class_demolitions_perk3 specialty_longersprint
set class_demolitions_grenade smoke_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 1
set class_demolitions_special 1
//******************************************************************************
// Sniper Class Default Loadout
//******************************************************************************
set class_sniper_primary m40a3
set class_sniper_primary_attachment none
set class_sniper_secondary beretta
set class_sniper_secondary_attachment silencer
set class_sniper_perk1 specialty_specialgrenade
set class_sniper_perk2 specialty_bulletdamage
set class_sniper_perk3 specialty_bulletpenetration
set class_sniper_grenade flash_grenade
set class_sniper_camo camo_none
set class_sniper_frags 1
set class_sniper_special 1
//******************************************************************************
// Move Speed
//******************************************************************************
set class_assault_movespeed 0.95
set class_specops_movespeed 1.00
set class_heavygunner_movespeed 0.875
set class_demolitions_movespeed 1.00
set class_sniper_movespeed 1.00
//******************************************************************************
// Enables Dropping of Specified Weapon Class
//******************************************************************************
set class_assault_allowdrop 1
set class_specops_allowdrop 1
set class_heavygunner_allowdrop 1
set class_demolitions_allowdrop 1
set class_sniper_allowdrop 1
//******************************************************************************
// Assault Rifles
//******************************************************************************
set weap_allow_m16 1
set weap_allow_ak47 1
set weap_allow_m4 1
set weap_allow_g3 1
set weap_allow_g36c 1
set weap_allow_m14 1
set weap_allow_mp44 1
//******************************************************************************
// Assault Attachments
//******************************************************************************
set attach_allow_assault_none 1
set attach_allow_assault_gl 1
set attach_allow_assault_reflex 1
set attach_allow_assault_silencer 1
set attach_allow_assault_acog 1
//******************************************************************************
// SMG
//******************************************************************************
set weap_allow_mp5 1
set weap_allow_skorpion 1
set weap_allow_uzi 1
set weap_allow_ak74u 1
set weap_allow_p90 1
//******************************************************************************
// SMG Attachments
//******************************************************************************
set attach_allow_smg_none 1
set attach_allow_smg_reflex 1
set attach_allow_smg_silencer 1
set attach_allow_smg_acog 1
//******************************************************************************
// Shotguns
//******************************************************************************
set weap_allow_m1014 1
set weap_allow_winchester1200 1
//******************************************************************************
// Shotgun Attachments
//******************************************************************************
set attach_allow_shotgun_none 1
set attach_allow_shotgun_reflex 1
set attach_allow_shotgun_grip 1
//******************************************************************************
// LMG
//******************************************************************************
set weap_allow_saw 1
set weap_allow_rpd 1
set weap_allow_m60e4 1
//******************************************************************************
// LMG Attachments
//******************************************************************************
set attach_allow_lmg_none 1
set attach_allow_lmg_reflex 1
set attach_allow_lmg_grip 1
set attach_allow_lmg_acog 1
//******************************************************************************
// Sniper Rifles
//******************************************************************************
set weap_allow_dragunov 1
set weap_allow_m40a3 1
set weap_allow_barrett 1
set weap_allow_remington700 1
set weap_allow_m21 1
//******************************************************************************
// Sniper Attachments
//******************************************************************************
set attach_allow_sniper_none 1
set attach_allow_sniper_acog 1
//******************************************************************************
// Pistols
//******************************************************************************
set weap_allow_beretta 1
set weap_allow_colt45 1
set weap_allow_usp 1
set weap_allow_deserteagle 1
set weap_allow_deserteaglegold 1
//******************************************************************************
// Pistol Attachments
//******************************************************************************
set attach_allow_pistol_none 1
set attach_allow_pistol_silencer 1
//******************************************************************************
// Grenades / Explosives
//******************************************************************************
set weap_allow_frag_grenade 1
set weap_allow_concussion_grenade 1
set weap_allow_flash_grenade 1
set weap_allow_smoke_grenade 1
// set scr_weapon_allowc4 1
// set scr_weapon_allowclaymores 1
// set scr_weapon_allowflash 1
// set scr_weapon_allowfrags 1
// set scr_weapon_allowmines 1
// set scr_weapon_allowrpgs 1
// set scr_weapon_allowsmoke 1
//******************************************************************************
// Game Type Settings
//******************************************************************************
//******************************************************************************
// Free For All Deathmatch:
//******************************************************************************
// set scr_dm_scorelimit
// set scr_dm_timelimit
// set scr_dm_numlives
// set scr_dm_playerrespawndelay
// set scr_dm_roundlimit
// set scr_dm_waverespawndelay
//******************************************************************************
//******************************************************************************
// Domination:
//******************************************************************************
// set scr_dom_scorelimit
// set scr_dom_timelimit
// set scr_dom_numlives
// set scr_dom_playerrespawndelay
// set scr_dom_roundlimit
// set scr_dom_waverespawndelay
//******************************************************************************
//******************************************************************************
// Headquarters:
//******************************************************************************
// set scr_koth_scorelimit
// set scr_koth_timelimit
// set scr_koth_numlives
// set scr_koth_playerrespawndelay
// set scr_koth_roundlimit
// set scr_koth_roundswitch
// set scr_koth_waverespawndelay
// koth_autodestroytime
// koth_kothmode
// koth_spawntime
//******************************************************************************
//******************************************************************************
// Sabotage:
//******************************************************************************
// set scr_sab_scorelimit
// set scr_sab_timelimit
// set scr_sab_numlives
// set scr_sab_bombtimer
// set scr_sab_defusetime
// set scr_sab_hotpotato
// set scr_sab_planttime
// set scr_sab_playerrespawndelay
// set scr_sab_roundlimit
// set scr_sab_roundswitch
// set scr_sab_waverespawndelay
//******************************************************************************
//******************************************************************************
// Search & Destroy
//******************************************************************************
// set scr_sd_scrorelimit
// set scr_sd_timelimit
// set scr_sd_numlives
// set scr_sd_bombtimer
// set scr_sd_defusetime
// set scr_sd_multibomb
// set scr_sd_planttime
// set scr_sd_playerrespawndelay
// set scr_sd_roundlimit
// set scr_sd_roundswitch
// set scr_sd_waverespawndelay
//******************************************************************************
//******************************************************************************
// Team Deathmatch :
//******************************************************************************
// set scr_war_scorelimit
// set scr_war_timelimit
// set scr_war_numlives
// set scr_war_playerrespawndelay
// set scr_war_roundlimit
// set scr_war_waverespawndelay
//******************************************************************************
//******************************************************************************
// Map Names
//******************************************************************************
// ambush = mp_convoy
// backlot = mp_backlot
// bloc = mp_bloc
// bog = mp_bog
// countdown = mp_countdown
// crash = mp_crash
// crossfire = mp_crossfire
// district = mp_citystreets
// downpour = mp_farm
// overgrown = mp_overgrown
// pipeline = mp_pipeline
// shipment = mp_shipment
// showdown = mp_showdown
// strike = mp_strike
// vacant = mp_vacant
// wet work = mp_cargoship
// winter crash = mp_crash_snow
// broadcast = mp_broadcast
// creek = mp_creek
// chinatown = mp_carentan
// killhouse = mp_killhouse
//******************************************************************************
// mp_backlot mp_bloc mp_bog mp_broadcast mp_carentan mp_cargoship mp_citystreets mp_convoy mp_countdown mp_crash mp_crash_snow mp_creek mp_crossfire mp_farm mp_killhouse mp_overgrown mp_pipeline mp_shipment mp_showdown mp_strike mp_vacant
// mp_broadcast mp_carentan mp_crash_snow mp_creek mp_killhouse
//******************************************************************************
//******************************************************************************
// Game Types
//******************************************************************************
// "dm" - Free For All Deathmatch
// "dom" - Domination
// "koth" - Headquarters
// "sab" - Sabotage
// "sd" - Search & Destroy
// "war" - Team Deathmatch
//******************************************************************************
set g_gametype "sd"
//******************************************************************************
// Map Rotations
//******************************************************************************
//******************************************************************************
// DM -- FREE FOR ALL DEATHMATCH
//******************************************************************************
// set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"
//******************************************************************************
// DM -- FREE FOR ALL DEATHMATCH DEVMAP
//******************************************************************************
// set sv_mapRotation "gametype dm devmap mp_backlot gametype dm devmap mp_bloc gametype dm devmap mp_bog gametype dm devmap mp_cargoship gametype dm devmap mp_citystreets gametype dm devmap mp_convoy gametype dm devmap mp_countdown gametype dm devmap mp_crash gametype dm devmap mp_crossfire gametype dm devmap mp_farm gametype dm devmap mp_overgrown gametype dm devmap mp_pipeline gametype dm devmap mp_shipment gametype dm devmap mp_showdown gametype dm devmap mp_strike gametype dm devmap mp_vacant"
//******************************************************************************
// DOM -- DOMINATION
//******************************************************************************
// set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"
//******************************************************************************
// KOTH -- HEADQUARTERS
//******************************************************************************
// set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"
//******************************************************************************
// SAB -- SABOTAGE
//******************************************************************************
// set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"
//******************************************************************************
// SD -- SEARCH & DESTROY
//******************************************************************************
// set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"
//******************************************************************************
// SD -- SEARCH & DESTROY DEVMAP
//******************************************************************************
set sv_mapRotation "gametype sd devmap mp_backlot gametype sd devmap mp_bloc gametype sd devmap mp_bog gametype sd devmap mp_cargoship gametype sd devmap mp_citystreets gametype sd devmap mp_convoy gametype sd devmap mp_countdown gametype sd devmap mp_crash gametype sd devmap mp_crossfire gametype sd devmap mp_farm gametype sd devmap mp_overgrown gametype sd devmap mp_pipeline gametype sd devmap mp_shipment gametype sd devmap mp_showdown gametype sd devmap mp_strike gametype sd devmap mp_vacant"
//******************************************************************************
// WAR -- TEAM DEATHMATCH
//******************************************************************************
// set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"
//******************************************************************************
// BROADCAST -- ROTATION
//******************************************************************************
// set sv_mapRotation "gametype dm map mp_broadcast gametype dom map mp_broadcast gametype koth map mp_broadcast gametype sab map mp_broadcast gametype sd map mp_broadcast gametype war map mp_broadcast"
//******************************************************************************
// BROADCAST -- DEVMAP ROTATION
//******************************************************************************
// set sv_mapRotation "gametype dm devmap mp_broadcast gametype dom devmap mp_broadcast gametype koth devmap mp_broadcast gametype sab devmap mp_broadcast gametype sd devmap mp_broadcast gametype war devmap mp_broadcast"