//****************************************************************************** // Call of Duty 4 - Config by RigorousSphinx //****************************************************************************** //****************************************************************************** // Public Information //****************************************************************************** sets sv_hostname "^5$('*') ^2Hacked ^3/ ^1Modded ^5Rotation ^3Server" // ^5$('*') ^2Hacked ^3/ ^1Modded ^5Rotation ^3Server sets _Admin "RigorousSphinx" // sets _Email "admin AT yoursite DOT com" // sets _Website "http://www.cod4boards.com" sets _Location "North Carolina, US" // sets _Vent "" // sets _Irc "" sets _Maps "CoD4 Stock" set scr_motd "^3Welcome to $('*') Modded Server. Enjoy!!" //****************************************************************************** // Load Mods //****************************************************************************** //****************************************************************************** // PeZBOT Mod //****************************************************************************** // set fs_game "mods/PeZBOT" // sets _Mod "PeZBOT" // sets _ModVer "006p" // sets _ModUpdate "^3Right Now" // set svr_pezbots "5" // set svr_pezbots_team "autoassign" //****************************************************************************** //****************************************************************************** // Init & Exec CFG Files //****************************************************************************** // wait // exec test1.cfg // wait // exec test2.cfg //****************************************************************************** // Common Server Settings //****************************************************************************** // Log Settings set g_logsync "2" // 0 = No Log, 1 = Buffered, 2 = Continuous, 3 = Append set logfile "1" // 0 = No Log, 1 = Log File Enabled set g_log "games_mp.log" // Name of log file, D: games_mp.log set sv_log_damage "1" // Network Options // set net_ip "1.2.3.4" // Set your servers IP address // set net_port "28960" // Set your port number set com_hunkMegs "512" set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications // Server Network Mode set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet // Master Servers set sv_master1 "cod4master.activision.com" set sv_master2 "cod4authorize.activision.com" set sv_master3 "cod4master.infinityward.com" set sv_master3 "cod4update.activision.com" set sv_master4 "master.gamespy.com:28960" set sv_master5 "master0.gamespy.com" set sv_master6 "master1.gamespy.com" set sv_master7 "clanservers.net" set sv_gamespy "1" // Password Settings set rcon_password "aag" // RCON must supply pw to use set sv_privatePassword "" // Private slots, non-public slots set g_password "" // Player Slots set sv_maxclients "24" // MAX server player slots, this is TOTAL player slots, D: 32 set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots // Ping set sv_minPing "0" // MIN player ping on CONNECT, D: 0 set sv_maxping "800" // MAX player ping on CONNECT, D: 350 // Client Download Settings, (0=off/1=on) Used for MODs and custom maps // set sv_allowdownload "1" // seta sv_wwwDownload "1" // seta sv_wwwBaseURL "http://www.xxx.xxx.xx" // seta sv_wwwDlDisconnected "1" // Rate set sv_maxRate "5000" // FPS // set sv_fps "20" // Drop Inactive Players set sv_timeout "300" set sv_zombietime "1" set g_inactivity "0" set g_inactivityspectator "0" // Anti Flooding Settings set sv_floodProtect "1" set sv_reconnectlimit "3" // Anti Cheat Settings set sv_disableClientConsole "0" set cl_autocmd "0" set sv_cheats "0" set sv_pure "1" set g_banIPs "" set g_no_script_spam "1" set sv_punkbuster "0" // Anti Lag set g_antilag "1" set g_smoothClients "1" // Temporary Ban Duration set sv_kickBanTime "120" // D: 3600 // In-Game Voice Communication System set sv_voice "0" set sv_voiceQuality "1" set voice_deadChat "0" set voice_global "0" set voice_localEcho "0" set winvoice_mic_mute "1" //****************************************************************************** // Modded Settings //****************************************************************************** // set scr_xpscale "1" // set scr_fog_disable "1" // set jump_height "800" // set g_gravity "100" // set g_speed "350" // set bg_fallDamageMaxHeight "9999" // set bg_fallDamageMinHeight "9999" // set r_fullbright "1" // set player_sustainAmmo "1" // set cg_laserForceOn "1" //****************************************************************************** // Misc Settings //****************************************************************************** set sv_allowAnonymous "0" set g_compassShowEnemies "0" set g_deadChat "0" // set g_maxDroppedWeapons "16" // set g_redCrosshairs "0" // set scr_drawfriend "1" set g_allowVote "1" // set g_voteAbstainWeight "0.5" // ui_maxclients 32 // ui_allowvote "" // ui_allow_classchange "" // ui_allow_controlschange "" // ui_allow_teamchange "" // ui_stat_headshots "" // set scr_friendlyfire "1" // set scr_freelook "0" // set scr_killcam "0" // set scr_spectateenemy "0" // set scr_allow_vote "1" set scr_enable_nightvision 1 set scr_enable_music 1 set scr_enable_hiticon 1 // Gameplay set scr_game_allowkillcam 1 set scr_game_onlyheadshots 0 set scr_game_deathpointloss 0 set scr_game_suicidepointloss 0 set scr_team_teamkillpointloss 1 set scr_game_spectatetype 1 set scr_game_forceuav 0 // Hardpoints set scr_game_hardpoints 1 set scr_hardpoint_allowuav 1 set scr_hardpoint_allowartillery 1 set scr_hardpoint_allowhelicopter 1 set scr_hardpoint_allowsupply 1 // Helicopter Settings // set scr_heli_armor 500 // set scr_heli_armor_bulletdamage 0.3 // set scr_heli_attract_range 4096 // set scr_heli_attract_strength 1000 // set scr_heli_hardpoint_interval 180 // set scr_heli_health_degrade 0 // set scr_heli_loopmax 1 // set scr_heli_maxhealth 1100 // set scr_heli_missile_engage_dist 2000 // set scr_heli_missile_friendlycare 256 // set scr_heli_missile_max 3 // set scr_heli_missile_regen_time 10 // set scr_heli_missile_rof 5 // set scr_heli_missile_target_cone 0.3 // set scr_heli_rage_missile 5 // set scr_heli_target_recognition 0.5 // set scr_heli_target_spawnprotection 5 // set scr_heli_targeting_delay 0.5 // set scr_heli_turret_engage_dist 1000 // set scr_heli_turret_spinup_delay 0.75 // set scr_heli_turretClipSize 40 // set scr_heli_turretReloadTime 1.5 // set scr_heli_visual_range 3500 // Teams set scr_team_fftype 0 set scr_team_teamkillspawndelay 20 set scr_team_kickteamkillers 0 // Player set scr_player_maxhealth 100 set scr_player_suicidespawndelay 0 set scr_player_healthregentime 5 set scr_player_forcerespawn 1 set scr_player_sprinttime 4 // UI set scr_hardcore 1 set scr_oldschool_mw 0 set ui_hud_obituaries 1 set ui_hud_showobjicons 1 //****************************************************************************** // Perks //****************************************************************************** set scr_game_perks 1 set perk_allow_specialty_parabolic 1 set perk_allow_specialty_gpsjammer 1 set perk_allow_specialty_holdbreath 1 set perk_allow_specialty_quieter 1 set perk_allow_specialty_longersprint 1 set perk_allow_specialty_detectexplosive 1 set perk_allow_specialty_explosivedamage 1 set perk_allow_specialty_pistoldeath 1 set perk_allow_specialty_grenadepulldeath 1 set perk_allow_specialty_bulletdamage 1 set perk_allow_specialty_bulletpenetration 1 set perk_allow_specialty_bulletaccuracy 1 set perk_allow_specialty_rof 1 set perk_allow_specialty_fastreload 1 set perk_allow_specialty_extraammo 1 set perk_allow_specialty_armorvest 1 set perk_allow_specialty_fraggrenade 1 set perk_allow_specialty_specialgrenade 1 set perk_allow_c4_mp 1 set perk_allow_claymore_mp 1 set perk_allow_rpg_mp 1 // set perk_armorVest 75 // set perk_bulletDamage 40 // set perk_explosiveDamage 25 //****************************************************************************** // Class Limits //****************************************************************************** set class_assault_limit 99 set class_specops_limit 99 set class_heavygunner_limit 99 set class_demolitions_limit 99 set class_sniper_limit 99 //****************************************************************************** // Class Team Options //****************************************************************************** // set allies_allow_assault 1 // set axis_allow_assault 1 // set allies_allow_specops 1 // set axis_allow_specops 1 // set allies_allow_heavygunner 1 // set axis_allow_heavygunner 1 // set allies_allow_demolitions 1 // set axis_allow_demolitions 1 // set allies_allow_sniper 1 // set axis_allow_sniper 1 //****************************************************************************** // Assault Class Default Loadout //****************************************************************************** set class_assault_primary m16 set class_assault_primary_attachment gl set class_assault_secondary beretta set class_assault_secondary_attachment none set class_assault_perk1 specialty_null set class_assault_perk2 specialty_bulletdamage set class_assault_perk3 specialty_longersprint set class_assault_grenade concussion_grenade set class_assault_camo camo_none set class_assault_frags 1 set class_assault_special 1 //****************************************************************************** // Specops Class Default Loadout //****************************************************************************** set class_specops_primary mp5 set class_specops_primary_attachment none set class_specops_secondary usp set class_specops_secondary_attachment silencer set class_specops_perk1 c4_mp set class_specops_perk2 specialty_explosivedamage set class_specops_perk3 specialty_bulletaccuracy set class_specops_grenade flash_grenade set class_specops_camo camo_none set class_specops_frags 1 set class_specops_special 1 //****************************************************************************** // Heavygunner Class Default Loadout //****************************************************************************** set class_heavygunner_primary saw set class_heavygunner_primary_attachment none set class_heavygunner_secondary usp set class_heavygunner_secondary_attachment none set class_heavygunner_perk1 specialty_specialgrenade set class_heavygunner_perk2 specialty_armorvest set class_heavygunner_perk3 specialty_bulletpenetration set class_heavygunner_grenade concussion_grenade set class_heavygunner_camo camo_none set class_heavygunner_frags 1 set class_heavygunner_special 1 //****************************************************************************** // Demolitions Class Default Loadout //****************************************************************************** set class_demolitions_primary winchester1200 set class_demolitions_primary_attachment none set class_demolitions_secondary beretta set class_demolitions_secondary_attachment none set class_demolitions_perk1 rpg_mp set class_demolitions_perk2 specialty_explosivedamage set class_demolitions_perk3 specialty_longersprint set class_demolitions_grenade smoke_grenade set class_demolitions_camo camo_none set class_demolitions_frags 1 set class_demolitions_special 1 //****************************************************************************** // Sniper Class Default Loadout //****************************************************************************** set class_sniper_primary m40a3 set class_sniper_primary_attachment none set class_sniper_secondary beretta set class_sniper_secondary_attachment silencer set class_sniper_perk1 specialty_specialgrenade set class_sniper_perk2 specialty_bulletdamage set class_sniper_perk3 specialty_bulletpenetration set class_sniper_grenade flash_grenade set class_sniper_camo camo_none set class_sniper_frags 1 set class_sniper_special 1 //****************************************************************************** // Move Speed //****************************************************************************** set class_assault_movespeed 0.95 set class_specops_movespeed 1.00 set class_heavygunner_movespeed 0.875 set class_demolitions_movespeed 1.00 set class_sniper_movespeed 1.00 //****************************************************************************** // Enables Dropping of Specified Weapon Class //****************************************************************************** set class_assault_allowdrop 1 set class_specops_allowdrop 1 set class_heavygunner_allowdrop 1 set class_demolitions_allowdrop 1 set class_sniper_allowdrop 1 //****************************************************************************** // Assault Rifles //****************************************************************************** set weap_allow_m16 1 set weap_allow_ak47 1 set weap_allow_m4 1 set weap_allow_g3 1 set weap_allow_g36c 1 set weap_allow_m14 1 set weap_allow_mp44 1 //****************************************************************************** // Assault Attachments //****************************************************************************** set attach_allow_assault_none 1 set attach_allow_assault_gl 1 set attach_allow_assault_reflex 1 set attach_allow_assault_silencer 1 set attach_allow_assault_acog 1 //****************************************************************************** // SMG //****************************************************************************** set weap_allow_mp5 1 set weap_allow_skorpion 1 set weap_allow_uzi 1 set weap_allow_ak74u 1 set weap_allow_p90 1 //****************************************************************************** // SMG Attachments //****************************************************************************** set attach_allow_smg_none 1 set attach_allow_smg_reflex 1 set attach_allow_smg_silencer 1 set attach_allow_smg_acog 1 //****************************************************************************** // Shotguns //****************************************************************************** set weap_allow_m1014 1 set weap_allow_winchester1200 1 //****************************************************************************** // Shotgun Attachments //****************************************************************************** set attach_allow_shotgun_none 1 set attach_allow_shotgun_reflex 1 set attach_allow_shotgun_grip 1 //****************************************************************************** // LMG //****************************************************************************** set weap_allow_saw 1 set weap_allow_rpd 1 set weap_allow_m60e4 1 //****************************************************************************** // LMG Attachments //****************************************************************************** set attach_allow_lmg_none 1 set attach_allow_lmg_reflex 1 set attach_allow_lmg_grip 1 set attach_allow_lmg_acog 1 //****************************************************************************** // Sniper Rifles //****************************************************************************** set weap_allow_dragunov 1 set weap_allow_m40a3 1 set weap_allow_barrett 1 set weap_allow_remington700 1 set weap_allow_m21 1 //****************************************************************************** // Sniper Attachments //****************************************************************************** set attach_allow_sniper_none 1 set attach_allow_sniper_acog 1 //****************************************************************************** // Pistols //****************************************************************************** set weap_allow_beretta 1 set weap_allow_colt45 1 set weap_allow_usp 1 set weap_allow_deserteagle 1 set weap_allow_deserteaglegold 1 //****************************************************************************** // Pistol Attachments //****************************************************************************** set attach_allow_pistol_none 1 set attach_allow_pistol_silencer 1 //****************************************************************************** // Grenades / Explosives //****************************************************************************** set weap_allow_frag_grenade 1 set weap_allow_concussion_grenade 1 set weap_allow_flash_grenade 1 set weap_allow_smoke_grenade 1 // set scr_weapon_allowc4 1 // set scr_weapon_allowclaymores 1 // set scr_weapon_allowflash 1 // set scr_weapon_allowfrags 1 // set scr_weapon_allowmines 1 // set scr_weapon_allowrpgs 1 // set scr_weapon_allowsmoke 1 //****************************************************************************** // Game Type Settings //****************************************************************************** //****************************************************************************** // Free For All Deathmatch: //****************************************************************************** // set scr_dm_scorelimit // set scr_dm_timelimit // set scr_dm_numlives // set scr_dm_playerrespawndelay // set scr_dm_roundlimit // set scr_dm_waverespawndelay //****************************************************************************** //****************************************************************************** // Domination: //****************************************************************************** // set scr_dom_scorelimit // set scr_dom_timelimit // set scr_dom_numlives // set scr_dom_playerrespawndelay // set scr_dom_roundlimit // set scr_dom_waverespawndelay //****************************************************************************** //****************************************************************************** // Headquarters: //****************************************************************************** // set scr_koth_scorelimit // set scr_koth_timelimit // set scr_koth_numlives // set scr_koth_playerrespawndelay // set scr_koth_roundlimit // set scr_koth_roundswitch // set scr_koth_waverespawndelay // koth_autodestroytime // koth_kothmode // koth_spawntime //****************************************************************************** //****************************************************************************** // Sabotage: //****************************************************************************** // set scr_sab_scorelimit // set scr_sab_timelimit // set scr_sab_numlives // set scr_sab_bombtimer // set scr_sab_defusetime // set scr_sab_hotpotato // set scr_sab_planttime // set scr_sab_playerrespawndelay // set scr_sab_roundlimit // set scr_sab_roundswitch // set scr_sab_waverespawndelay //****************************************************************************** //****************************************************************************** // Search & Destroy //****************************************************************************** // set scr_sd_scrorelimit // set scr_sd_timelimit // set scr_sd_numlives // set scr_sd_bombtimer // set scr_sd_defusetime // set scr_sd_multibomb // set scr_sd_planttime // set scr_sd_playerrespawndelay // set scr_sd_roundlimit // set scr_sd_roundswitch // set scr_sd_waverespawndelay //****************************************************************************** //****************************************************************************** // Team Deathmatch : //****************************************************************************** // set scr_war_scorelimit // set scr_war_timelimit // set scr_war_numlives // set scr_war_playerrespawndelay // set scr_war_roundlimit // set scr_war_waverespawndelay //****************************************************************************** //****************************************************************************** // Map Names //****************************************************************************** // ambush = mp_convoy // backlot = mp_backlot // bloc = mp_bloc // bog = mp_bog // countdown = mp_countdown // crash = mp_crash // crossfire = mp_crossfire // district = mp_citystreets // downpour = mp_farm // overgrown = mp_overgrown // pipeline = mp_pipeline // shipment = mp_shipment // showdown = mp_showdown // strike = mp_strike // vacant = mp_vacant // wet work = mp_cargoship // winter crash = mp_crash_snow // broadcast = mp_broadcast // creek = mp_creek // chinatown = mp_carentan // killhouse = mp_killhouse //****************************************************************************** // mp_backlot mp_bloc mp_bog mp_broadcast mp_carentan mp_cargoship mp_citystreets mp_convoy mp_countdown mp_crash mp_crash_snow mp_creek mp_crossfire mp_farm mp_killhouse mp_overgrown mp_pipeline mp_shipment mp_showdown mp_strike mp_vacant // mp_broadcast mp_carentan mp_crash_snow mp_creek mp_killhouse //****************************************************************************** //****************************************************************************** // Game Types //****************************************************************************** // "dm" - Free For All Deathmatch // "dom" - Domination // "koth" - Headquarters // "sab" - Sabotage // "sd" - Search & Destroy // "war" - Team Deathmatch //****************************************************************************** set g_gametype "sd" //****************************************************************************** // Map Rotations //****************************************************************************** //****************************************************************************** // DM -- FREE FOR ALL DEATHMATCH //****************************************************************************** // set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant" //****************************************************************************** // DM -- FREE FOR ALL DEATHMATCH DEVMAP //****************************************************************************** // set sv_mapRotation "gametype dm devmap mp_backlot gametype dm devmap mp_bloc gametype dm devmap mp_bog gametype dm devmap mp_cargoship gametype dm devmap mp_citystreets gametype dm devmap mp_convoy gametype dm devmap mp_countdown gametype dm devmap mp_crash gametype dm devmap mp_crossfire gametype dm devmap mp_farm gametype dm devmap mp_overgrown gametype dm devmap mp_pipeline gametype dm devmap mp_shipment gametype dm devmap mp_showdown gametype dm devmap mp_strike gametype dm devmap mp_vacant" //****************************************************************************** // DOM -- DOMINATION //****************************************************************************** // set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant" //****************************************************************************** // KOTH -- HEADQUARTERS //****************************************************************************** // set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant" //****************************************************************************** // SAB -- SABOTAGE //****************************************************************************** // set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant" //****************************************************************************** // SD -- SEARCH & DESTROY //****************************************************************************** // set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant" //****************************************************************************** // SD -- SEARCH & DESTROY DEVMAP //****************************************************************************** set sv_mapRotation "gametype sd devmap mp_backlot gametype sd devmap mp_bloc gametype sd devmap mp_bog gametype sd devmap mp_cargoship gametype sd devmap mp_citystreets gametype sd devmap mp_convoy gametype sd devmap mp_countdown gametype sd devmap mp_crash gametype sd devmap mp_crossfire gametype sd devmap mp_farm gametype sd devmap mp_overgrown gametype sd devmap mp_pipeline gametype sd devmap mp_shipment gametype sd devmap mp_showdown gametype sd devmap mp_strike gametype sd devmap mp_vacant" //****************************************************************************** // WAR -- TEAM DEATHMATCH //****************************************************************************** // set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant" //****************************************************************************** // BROADCAST -- ROTATION //****************************************************************************** // set sv_mapRotation "gametype dm map mp_broadcast gametype dom map mp_broadcast gametype koth map mp_broadcast gametype sab map mp_broadcast gametype sd map mp_broadcast gametype war map mp_broadcast" //****************************************************************************** // BROADCAST -- DEVMAP ROTATION //****************************************************************************** // set sv_mapRotation "gametype dm devmap mp_broadcast gametype dom devmap mp_broadcast gametype koth devmap mp_broadcast gametype sab devmap mp_broadcast gametype sd devmap mp_broadcast gametype war devmap mp_broadcast"