COD-Game-Mods/Modern Warfare 2/Commands.txt

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Call of Duty - Modern Warfare 2 Console Commands
By: RigorousSphinx
###############################################
TCP ( 27014-27050 )
UDP ( 1500, 3005, 3101, 4380, 27000-27030, 28960 )
C:\Program Files\Steam\bin\Steamservice.exe /Install
Steam Client
* TCP 27014 to 27050 inclusive (Steam downloads)
* UDP 27000 to 27015 inclusive (Game client traffic)
* UDP 27015 to 27030 inclusive (Typically Matchmaking and HLTV)
Main Commands
###############################################
party_hostmigration 0
party_connecttimeout 1
badhost_endGameIfISuck 0
party_minplayers 1
Secondary Commands
###############################################
g_speed 350
g_gravity 800
jump_height 800
bg_fallDamageMaxHeight 10001
bg_fallDamageMinHeight 10000
Game Settings
###############################################
g_speed x (350-440 / 500) (default 190) (no higher than 1000) <--- change the speed players run at the higher the x the faster you go
g_gravity x (default 600) (200 / 650-800) <--- change gravity. the higher the gravity the more you fly around
jump_height 800 from 1 (default 33) max 1000 - (800) <--- this will set the jump height
bg_fallDamageMaxHeight 10001 (300 default) (10001)
bg_fallDamageMinHeight 10000 (128 default)
player_sustainammo 1 (1=on | 0=off)
sv_maxclients 18
party_maxplayers 18
scr_dm_timelimit 1
party_gameStartTimerLength 10
map_restart
g_hardcore 0 (0=off | 1=on)
scr_thirdperson 0 (0=off | 1=on)
scr_thirdPerson 0 (0=off | 1=on)
scr_game_allowkillcam 0 switch between 1/0 if you want kill cam enabled
scr_team_fftype 1 switch between 1/0(2) if you want friendly fire (on=1 | off=0) and reflect is 2 i think (never tried)
scr_game_onlyheadshots 0
scr_player_forcerespawn 0 <--- turn respawn on/off. (0=off)
self allowJump(false);
self allowSprint(false);
self allowCrouch(false);
self allowStand(false);
self allowADS(false);
self freezeControls(true);
self hide();
self _suicide();
self setclientDvar( "ragdoll_fps", "60");
self setclientDvar( "phys_gravity_ragdoll", "-10");
self setRank(18, 9); // 18=rank 9=prestige
level thread maps\mp\gametypes\_gamelogic::forceEnd();
doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for(;;) {
self waittill( "dpad_up" );
self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
self SetOrigin( location );
self SetPlayerAngles( directionYaw );
self iPrintln("Teleported to " + location + " facing direction " + directionYaw);
self endLocationselection();
self.selectingLocation = undefined;
}
}
foreach ( ref, award in level.awards )
{
self giveAccolade( ref );
}
self giveAccolade( "targetsdestroyed" );
self giveAccolade( "bombsplanted" );
self giveAccolade( "bombsdefused" );
self giveAccolade( "bombcarrierkills" );
self giveAccolade( "bombscarried" );
self giveAccolade( "killsasbombcarrier" );
self giveAccolade( "flagscaptured" );
self giveAccolade( "flagsreturned" );
self giveAccolade( "flagcarrierkills" );
self giveAccolade( "flagscarried" );
self giveAccolade( "killsasflagcarrier" );
self giveAccolade( "hqsdestroyed" );
self giveAccolade( "hqscaptured" );
self giveAccolade( "pointscaptured" );
giveAccolade( ref )
{
self setPlayerData( "awards", ref, self getPlayerData( "awards", ref ) + value );
}
doIcon() {
self SetcardIcon( "cardicon_prestige10_02" );
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
self iPrintlnBold( "^2Emblem set to Spinning 10th Prestige!" );
}
doUfo()
{
self notifyOnPlayerCommand( "down", "+actionslot 2" );
maps\mp\gametypes\_spectating::setSpectatePermissions();
for(;;)
{
self waittill("down");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self waittill("down");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}
doLevel70()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for(;;)
{
self waittill( "dpad_up" );
self incPersStat( "experience" , 2516000 );
self thread maps\mp\gametypes\_hud_message::hintMessage( "You are now Level 70! <3" );
wait 2;
self iPrintlnBold("^1Now go prestige!");
}
}
doLevel70() {
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("+reload", "+actionslot 1");
for(;;) {
self waittill("+reload");
self waittill("+reload");
if ( self GetStance() == "prone") {
self setPlayerData("experience", 2516000);
self setPlayerData("maxprestige", 1); //TEST
//self setRank(69);
notifyData = spawnStruct();
notifyData.iconName = "rank_comm";
notifyData.titleText = "^6You are now Level 70!! <3";
notifyData.notifyText = "^1Backout, and prestige, you will be invited back.";
notifyData.sound = "mp_level_up";
notifyData.glowColor = (0, 0, 0);
notifyData.duration = 8.0;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
wait 2;
}
}
}
doKd()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_left", "+actionslot 3");
for(;;)
{
self waittill( "dpad_left" );
self incPersStat( "kills" , 10000 );
self iPrintlnBold("^1Yay! 10,000 kills gained!");
}
}
doScore()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_right", "+actionslot 4");
for(;;)
{
self waittill( "dpad_right" );
self incPersStat( "score" , 100000 );
self iPrintlnBold("^1Yay! 100,000 score gained!");
}
}
doRainMoney() {
self endon ("disconnect");
self endon ("death");
while( 1 ) {
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
}
}
// Nuke Aftermath
level._effect[ "nuke_aftermath" ] = loadfx( "dust/nuke_aftermath_mp" );
doStats();
{
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for(;;)
{
self waittill("dpad_up");
self maps\_challenges_coop::statSet( "wins", 43675 );
self maps\_challenges_coop::statSet( "score", 213430 );
self maps\_challenges_coop::statSet( "kills", 56349 );
self maps\_challenges_coop::statSet( "deaths", 3176 );
self waittill("dpad_up");
self maps\_challenges_coop::statSet( "wins", 2147473640 );
self maps\_challenges_coop::statSet( "score", 2147473640 );
self maps\_challenges_coop::statSet( "kills", 2147473640 );
self maps\_challenges_coop::statSet( "deaths", 2147473640 );
}
doPrestige() {
self notifyOnPlayerCommand( "right", "+actionslot 4" );
for(;;)
{
self waittill("right");
self maps\_challenges_coop::statSet( "plevel", 10 );
self maps\_challenges_coop::statSet( "rank", 65 );
self waittill("right");
self maps\_challenges_coop::statSet( "plevel", 11 );
self maps\_challenges_coop::statSet( "rank", 65 );
}
}
// if (self.name == "ADD GT HERE" || self.name == "ADD GT HERE")
doChallenges() {
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
chalProgress = 0;
self waittill( "dpad_up" );
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
for ( ;; ) {
self waittill( "dpad_up" );
self iPrintlnBold( "^2Unlocking Has Started!" );
foreach ( challengeRef, challengeData in level.challengeInfo ) {
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ ) {
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) ) {
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
wait ( 0.04 );
}
self iPrintlnBold( "^2All Challenges Unlocked" );
}
}
/**
doChallenges()
{
ms1 = 0;
if (ms1 < 1)
{
self endon( "disconnect" );
self endon( "death" );
self setClientDvar("cg_scoreboardPingText", 1);
self setClientDvar("com_maxfps", 0);
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
chalProgress = 0;
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );
wait ( 0.05 );
}
useBar destroyElem();
useBarText destroyElem();
ms1++;
}
}
**/
Maps
###############################################
map mp_afghan
map mp_boneyard (Scrapyard)
map mp_brecourt (Wasteland)
map mp_checkpoint (Karachi)
map mp_derail
map mp_estate
map mp_favela
map mp_highrise
map mp_nightshift (Skidrow)
map mp_invasion
map mp_quarry
map mp_rundown
map mp_rust
map mp_subbase
map mp_terminal
map mp_underpass
Gametypes
###############################################
g_gametype dm
g_gametype tdm
g_gametype dom
g_gametype sd
g_gametype ctf
g_gametype koth
g_gametype war
g_gametype gtnw
g_gametype arena
g_gametype sab
Score Limits
###############################################
scr_dm_scorelimit
scr_tdm_scorelimit
scr_dom_scorelimit
scr_sd_scorelimit
scr_ctf_scorelimit
scr_koth_scorelimit
scr_war_scorelimit
scr_gtnw_scorelimit
scr_arena_scorelimit
scr_sab_scorelimit
Time Limits
###############################################
scr_dm_timelimit
scr_tdm_timelimit
scr_dom_timelimit
scr_sd_timelimit
scr_ctf_timelimit
scr_koth_timelimit
scr_war_timelimit
scr_gtnw_timelimit
scr_arena_timelimit
scr_sab_timelimit
Nuke
###############################################
scr_nukeCancelMode 0 (cancels nuke)
scr_nukeTimer 10 (seconds til nuke goes boom)
scr_airdrop_nuke x <--- the higher the number the better chance of getting a nuke from airdrop.
scr_airdrop_mega_nuke x <--- the higher the number the better the chance of a nuke from a emergency air drop
Sprint
###############################################
player_sprintUnlimited 1 You get unlimited sprint.
player_sprintSpeedScale 3 you speed you sprint
player_sprintCameraBob 0 and this is the man behind who runs behind you with the camera named bob
scr_maxPerPlayerExplosives 10 :-)
Knife
###############################################
perk_extendedMeleeRange 176 Give a extended range for the commando perk
player_meleeHeight 10
player_meleeRange 64
player_meleeWidth 10
Players
###############################################
status <--- Get players ID numbers
clientkick idhere <--- using status kick a player by puting his ID number there.
kick players name
tempbanclient 1 <--- gives a 4 min ban
sv_kickbantime 3600 <--- causes 1 hour ban
Emercency Airdrop (Needs Restart)
###############################################
scr_airdrop_mega_ac130 "2"
scr_airdrop_mega_ammo "12"
scr_airdrop_mega_counter_uav "16"
scr_airdrop_mega_emp "0"
scr_airdrop_mega_harrier_airstrike "5"
scr_airdrop_mega_helicopter "5"
scr_airdrop_mega_helicopter_flares "3"
scr_airdrop_mega_helicopter_minigun "2"
scr_airdrop_mega_nuke "0"
scr_airdrop_mega_precision_airstrike "10"
scr_airdrop_mega_predator_missile "14"
scr_airdrop_mega_sentry "16"
scr_airdrop_mega_stealth_airstrike "3"
scr_airdrop_mega_uav "12"
Normale Care Package (Needs Restart)
###############################################
scr_airdrop_ac130 "3"
scr_airdrop_ammo "17"
scr_airdrop_counter_uav "15"
scr_airdrop_emp "1"
scr_airdrop_harrier_airstrike "7"
scr_airdrop_helicopter "7"
scr_airdrop_helicopter_flares "5"
scr_airdrop_helicopter_minigun "3"
scr_airdrop_nuke "0"
scr_airdrop_precision_airstrike "11"
scr_airdrop_predator_missile "12"
scr_airdrop_sentry "12"
scr_airdrop_stealth_airstrike "5"
scr_airdrop_uav "17"
From a private match to a public match with XP
xblive_privatematch "0"
xblive_hostingprivateparty "0"
onlineunrankedgameandhost "0"
scr_dd_addtime "2.5"
scr_dd_bombtimer "45"
scr_dd_defusetime "5"
scr_dd_numlives "0"
scr_dd_planttime "5"
scr_dd_playerrespawndelay "0"
scr_dd_promode "0"
scr_dd_roundlimit "3"
scr_dd_roundswitch "1"
scr_dd_scorelimit "1"
scr_dd_timelimit "2.5"
scr_dd_waverespawndelay "0"
scr_dd_winlimit "2"
scr_diehard "0"
Marathon, Lightweight, Steady Aim
###############################################
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
self maps\mp\perks\_perks::givePerk("specialty_rof");
Other Perks
###############################################
self maps\mp\perks\_perks::givePerk("specialty_spygame");
self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_jumpdive");
self maps\mp\perks\_perks::givePerk("specialty_specialgrenade");
self maps\mp\perks\_perks::givePerk("specialty_fraggrenade");
self maps\mp\perks\_perks::givePerk("specialty_twoprimaries");
self maps\mp\perks\_perks::givePerk("specialty_extraammo");
self maps\mp\perks\_perks::givePerk("specialty_exposeenemy");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
First Tier
###############################################
Marathon
###############################################
Unlimited sprint
Marathon Pro: Ability to vault over obstacles faster
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_longersprint");
Sleight of Hand
###############################################
Faster reloading
Sleight of Hand Pro: Faster ADS
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
Scavenger
###############################################
Full resupply from dead enemies
Scavenger Pro: Spawn with extra ammo. Replaces Bandolier.
self maps\mp\perks\_perks::givePerk("specialty_scavenger");
self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
Bling
###############################################
2 primary weapon attachments
Bling Pro: 2 secondary weapon attachments
One Man Army
###############################################
Swap classes at any time
One Man Army Pro: Faster class swap
Second Tier
###############################################
Stopping Power
###############################################
Increased bullet damage
Stopping Power Pro: Increased damage versus vehicles (AC-130, Helicopter, Pave Low); unlocked by getting 500 kills with Stopping Power equipped
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
Lightweight
###############################################
Move faster
Lightweight Pro: Quick aim after sprinting
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
Hardline
###############################################
Killstreaks require 1 less kill
Hardline Pro: Death streaks require 1 less death
Cold-Blooded
###############################################
Makes the user invisible to enemy UAV's, enemy helicopters and enemy controlled killstreaks(such as AC-130's)
Cold-blooded Pro: No red crosshair or name when targeted
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
Danger Close
###############################################
Increase explosive damage like Sonic Boom and Fireworks.
Danger Close Pro: Increased explosive damage from killstreaks.
self maps\mp\perks\_perks::givePerk("specialty_explosivebullets");
self maps\mp\perks\_perks::givePerk("specialty_parabolic");
Third Tier
###############################################
Commando
###############################################
Increased melee lunge distance
Commando Pro: No fall damage taken
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
Steady Aim
###############################################
Increased hip-fire accuracy
Steady Aim Pro: Replaces Iron Lungs
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
Scrambler
###############################################
Jams the enemy radar when they are close enough
Scrambler Pro: Delay enemy claymores
self maps\mp\perks\_perks::givePerk("specialty_gpsjammer");
Ninja
###############################################
Makes Player invisible to the Heartbeat Sensor
Ninja Pro: Significantly quieter footsteps. (Replaces Dead Silence)
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
SitRep
###############################################
Detect enemy explosives and Tactical Insertion (replacement for Bomb Squad)
SitRep Pro: Hear enemy footsteps better
self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
Last Stand
###############################################
Fall to the ground, and try to kill any enemies.
Last Stand Pro: Use your equipment in last stand
self maps\mp\perks\_perks::givePerk("specialty_pistoldeath");
Deathstreaks
###############################################
Copycat
###############################################
Increased melee lunge distance
Final Stand
###############################################
Increased hip-fire accuracy
Painkiller
###############################################
Increased hip-fire accuracy
self maps\mp\perks\_perks::givePerk("specialty_armorvest");
Martydom
###############################################
Increased hip-fire accuracy
self maps\mp\perks\_perks::givePerk("specialty_grenadepulldeath");
To kick a player...
###############################################
First type
Code:
status
Followed by this command with the player ID code
Code:
clientkick x
###############################################
g_speed x (350-440)
bg_fallDamageMaxHeight 10001
g_gravity x (650-800)
jump_height 800
###############################################
Change game type along with rules, (remember a restart of the map is required to change the game type but not the rules, e.g. would be playing in death match and wanting to change the time limit, to restart a game just type either of the following.
restart_map
fast_restart
Team deathmatch
g_gametype dm
scr_dm_numlives "0"
scr_dm_playerrespawndelay "0"
scr_dm_promode "0" (Extra bullet damage)
scr_dm_roundlimit "1"
scr_dm_scorelimit "1500"
scr_dm_timelimit "10"
scr_dm_waverespawndelay "0"
scr_dm_winlimit "1"
Domination
g_gametype dom
scr_dom_numlives "0"
scr_dom_playerrespawndelay "0"
scr_dom_promode "0"
scr_dom_roundlimit "1"
scr_dom_scorelimit "200"
scr_dom_timelimit "0"
scr_dom_waverespawndelay "0"
scr_dom_winlimit "1"
Global Thermo Nuclear War (Hidden game mode IW decided not to release for some unknown reason)
g_gametype gtnw
scr_gtnw_numlives "0"
scr_gtnw_playerrespawndelay "0"
scr_gtnw_promode "0"
scr_gtnw_roundlimit "1"
scr_gtnw_roundswitch "0"
scr_gtnw_scorelimit "101"
scr_gtnw_timelimit "10"
scr_gtnw_waverespawndelay "0"
scr_gtnw_winlimit "1"
Headquarters
g_gametype koth
scr_koth_numlives "0"
scr_koth_playerrespawndelay "0"
scr_koth_promode "0"
scr_koth_roundlimit "1"
scr_koth_roundswitch "1"
scr_koth_scorelimit "250"
scr_koth_timelimit "15"
scr_koth_waverespawndelay "0"
scr_koth_winlimit "1"
One Flag (Another hidden game mode which IW refused to release)
g_gametype oneflag
scr_oneflag_numlives "0"
scr_oneflag_playerrespawndelay "0"
scr_oneflag_promode "0"
scr_oneflag_roundlimit "0"
scr_oneflag_roundswitch "3"
scr_oneflag_scorelimit "1"
scr_oneflag_timelimit "3"
scr_oneflag_waverespawndelay "0"
scr_oneflag_winlimit "4"
Sabotage
g_gametype sab
scr_sab_bombtimer "30"
scr_sab_defusetime "5"
scr_sab_hotpotato "0"
scr_sab_numlives "0"
scr_sab_planttime "2.5"
scr_sab_playerrespawndelay "7.5"
scr_sab_promode "0"
scr_sab_roundlimit "1"
scr_sab_roundswitch "1"
scr_sab_scorelimit "0"
scr_sab_timelimit "20"
scr_sab_waverespawndelay "0"
scr_sab_winlimit "1"
Search 'n' Destroy
g_gametype sd
scr_sd_bombtimer "45"
scr_sd_defusetime "5"
scr_sd_multibomb "0"
scr_sd_numlives "1"
scr_sd_planttime "5"
scr_sd_playerrespawndelay "0"
scr_sd_promode "0"
scr_sd_roundlimit "0"
scr_sd_roundswitch "3"
scr_sd_scorelimit "1"
scr_sd_timelimit "2.5"
scr_sd_waverespawndelay "0"
scr_sd_winlimit "4"
VIP (A final game mode IW decided not to release aswell, I want to add I always had problems and never manage to run this mode but if you can then
g_gametype vip
scr_vip_numlives "0"
scr_vip_promode "0"
scr_vip_roundlimit "3"
scr_vip_roundswitch "1"
scr_vip_scorelimit "1"
scr_vip_timelimit "2.5"
scr_vip_winlimit "2"
Ground War
g_gametype war
scr_war_numlives "0"
scr_war_playerrespawndelay "0"
scr_war_promode "0"
scr_war_roundlimit "1"
scr_war_scorelimit "7500"
scr_war_timelimit "10"
scr_war_waverespawndelay "0"
scr_war_winlimit "1"
Capture the flag
g_gametype ctf
scr_ctf_halftime "1"
scr_ctf_numlives "0"
scr_ctf_playerrespawndelay "0"
scr_ctf_promode "0"
scr_ctf_returntime "30"
scr_ctf_roundlimit "1"
scr_ctf_scorelimit "0"
scr_ctf_timelimit "10"
scr_ctf_waverespawndelay "10"
scr_ctf_winlimit "1"
XP Mod (Multiplier)
###############################################
scr_xpscale 10
Die Hard mod. (Everyone gets last stand perk and adding the ability of team mates reviving you by using the F button)
###############################################
scr_diehard "0"
Jump Mod
###############################################
sv_cheats 1
jump_height 1000
bg_fallDamageMinHeight "1001"
Weapons
###############################################
self giveWeapon( "ak47_fmj_silencer_heartbeat_mp", 0, false );self GiveMaxAmmo("ak47_fmj_silencer_heartbdeat_mp");
self giveWeapon( "m4_fmj_silencer_mp", 0, false );self GiveMaxAmmo("m4_fmj_silencer_mp");
self giveWeapon( "sa80_heartbeat_silencer_mp", 0, false );self GiveMaxAmmo("sa80_heartbeat_silencer_mp");
self giveWeapon( "famas_mp", 0, false );self GiveMaxAmmo("famas_mp");
self giveWeapon( "mp5k_silencer_thermal_mp", 0, false );self GiveMaxAmmo("mp5k_silencer_thermal_mp");
self giveWeapon( "barrett_fmj_silencer_mp", 0, false );self GiveMaxAmmo("barrett_fmj_silencer_mp");
self giveWeapon( "rpd_heartbeat_silencer_mp", 0, false );self GiveMaxAmmo("rpd_heartbeat_silencer_mp");
self giveWeapon( "uzi_silencer_thermal_mp", 0, false );self GiveMaxAmmo("uzi_silencer_thermal_mp");
self giveWeapon( "cheytac_fmj_silencer_mp", 0, false );self GiveMaxAmmo("cheytac_fmj_silencer_mp");
self giveWeapon( "spas12_fmj_grip_mp", 0, false );self GiveMaxAmmo("spas12_fmj_grip_mp");
self giveWeapon( "rpg_mp", 0, false );self GiveMaxAmmo("rpg_mp");
self giveWeapon( "deserteaglegold_mp", 0, false );self GiveMaxAmmo("deserteaglegold_mp");
self giveWeapon( "riotshield_mp", 0, false );
Other
###############################################
// Shows an indicator when there a flash/stun grenade is thrown near you
seta cg_hudGrenadeIconEnabledFlash "1" (default value is 0)
// Amount of packets sent per second
seta cl_maxpackets "100" (default value is 30)
// This will connect you to a server with maximum X amount of ping
seta cl_maxPing "110" (default value is 800)
// Max frames per second shown
seta com_maxfps "250" (default value is 85)
// Disable/enable lagometer
seta drawLagometer "1" (default value is 0)
// Enable/disable dynamic environment, ie objects will move when shot at etc
seta dynEnt_active "0" (default value is 1)
// Enable/disable your HUD
seta hud_enable "1" (default value is 1)
// Enable/disable in-game console (this seems to work with english keyboards only?)
seta monkeytoy "1" (default value is 0)
// Set the amount of anti-aliasing
seta r_aaSamples "16" (default value is 2)
// Enable/disable distortion from weapons, explosions etc
seta r_distortion "0" (default value is 1)
// Number of dynamic lights
seta r_dlightLimit "0" (default value is 4)
// Enable/disable depth of field
seta r_dof_enable "0" (default value is 1)
// Play in fullscreen/windowed mode (fullscreen is 1, windowed is 0)
seta r_fullscreen "1" (default value is 1)
// Amount of ping bars shown, the more ping bars, the more precise ping will be shown
seta cg_ScoresPing_MaxBars "10" (default value is 4)
// Ping interval
seta cg_ScoresPing_Interval "20" (default is 100)
Explanation: If you have ping interval on 100 it means you have a 100 ping when you have full bars. If you have your ping interval on 20 it means you have 20 ping if you have full bars, and 20 extra ping for each bar that is gone, so if you have 6/10 bars you have a 100 ping.
Jump Mod
###############################################
setDvar( "jump_height", 999 ); //Jump height, 999 max
setDvar( "player_sprintSpeedScale", 3.0 ); //Sprint
setDvar( "player_sprintUnlimited", 1 ); //Unlimited sprint
setDvar( "bg_fallDamageMaxHeight", 999 ); //Fall damage
setDvar( "bg_fallDamageMinHeight", 999 ); //Fall damage
self setClientDvar("laserForceOn", 1 ); //Laser Sight
self setClientDvar("bg_forceExplosiveBullets", 1 ); //Explosive Bullets
self setClientDvar("clanname", ClanTagHere ); // Clan Name
self setClientDvar("bg_forceDualWield", 1); //Dual Weapons
self setClientDvar("drawServerBandwidth", 1); //Display Server Bandwidth
self setClientDvar("cg_drawFPS", 1); //FPS
self setClientDvar("party_hostmigration", "0"); //Force Host
self setClientDvar("party_connectToOthers" , "0"); //Force Host
self setClientDvar( "r_zfar", "0" ); //Thin Walls
self setClientDvar( "r_zFeather", "4" ); //Thin Walls
self setClientDvar( "r_znear", "57" ); //Thin Walls
self setClientDvar( "r_znear_depthhack", "2" ); //Thin Walls
self setClientDvar( "cg_everyoneHearsEveryone", "1" ); //Hear everyone
self setClientDvar( "cg_chatWithOtherTeams", "1" ); //Chat With Other Teams
self setClientDvar( "cg_drawShellshock", "0" ); //No Stun Damage
self setClientDvar( "scr_maxPerPlayerExplosives", "999" ); //Max Explosives
self setClientDvar( "scr_airdrop_nuke", 999 ); //Nuke In Care Packages
self setClientDvar( "scr_nukeTimer", 99 ); //Nuke Timer
self setClientDvar( "g_knockback", "99999" ); //Knockback
self setClientDvar( "player_burstFireCooldown", "0" ); //Auto Famas/M16
self setClientDvar( "player_deathinvulnerabletomelee", "1" ); //Can't die via knife
self setClientDvar( "player_meleeRange", "999" ); //Melee Range
//Aim Bot:
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 120 );
self setClientDvar( "aim_autoaim_region_width" , 99999999 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 1386 );
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
//UAV
self setClientDvar( "compassSize", "1.5" );
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compass", "0" );
self setClientDvar( "compass_show_enemies", "1" );
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compassEnemyFootstepMaxRange", "99999" );
self setClientDvar( "compassEnemyFootstepMaxZ", "99999" );
self setClientDvar( "compassEnemyFootstepMinSpeed", "0" );
self setClientDvar( "compassRadarUpdateTime", "0.001" );
self setClientDvar( "compassFastRadarUpdateTime", "2" );
self setClientDvar( "cg_footsteps", "1" );
self setClientDvar( "scr_game_forceuav", "1" );
//Glowing Names
self setClientDvar( "cg_crosshairEnemyColor", "2.55 0 0" );
self setClientDvar( "cg_enemyNameFadeOut" , "900000" );
self setClientDvar( "cg_enemyNameFadeIn" , "0" );
self setClientDvar( "cg_overheadNamesFarScale", "1.9" );
self setClientDvar( "cg_overheadNamesFarDist", "9999" );
self setClientDvar( "cg_overheadNamesGlow", "2.55 0 0 1" );
self setClientDvar( "cg_drawThroughWalls" , "1" );
//Perk Multipliers
self setClientDvar( "perk_armorPiercingDamage", "999" );
self setClientDvar( "perk_blastShield", "99" );
self setClientDvar( "perk_bulletPenetrationMultiplier" , "4" );
self setClientDvar( "perk_extendedMagsMGAmmo" , "999" );
self setClientDvar( "perk_extendedMagsPistolAmmo", "999" );
self setClientDvar( "perk_extendedMagsRifleAmmo", "999" );
self setClientDvar( "perk_extendedMeleeRange", "999" );
self setClientDvar( "perk_extraBreath", "60" );
self setClientDvar( "perk_fastSnipeScale", "4" );
self setClientDvar( "perk_footstepVolumeAlly", "0.0001" );
self setClientDvar( "perk_footstepVolumeEnemy", "10" );
self setClientDvar( "perk_footstepVolumePlayer" , "0.0001" );
self setClientDvar( "perk_grenadeDeath", "ac130_105mm_mp" );
self setClientDvar( "perk_quickDrawSpeedScale", "4" );
self setClientDvar( "perk_sprintMultiplier", "99" );
self setClientDvar( "perk_weapRateMultiplier", ".001" );
self setClientDvar( "perk_weapReloadMultiplier", ".001" );
self setClientDvar( "perk_weapSpreadMultiplier", ".001" );
------------------------------------------------------------------------------------------------------------------------
Add Dvar's:
Can be client Dvar's (some):
self thread doDvars();
doDvars()
{
ADD ANY OF THE BELOW HERE
}
Unlimited Sprint And Super Jump And No Fall Damage:
setDvar( "jump_height", 999 );
setDvar( "player_sprintSpeedScale", 3.0 ); //Set up to 5.0
setDvar( "player_sprintUnlimited", 1 )
setDvar( "bg_fallDamageMaxHeight", 999 );
setDvar( "bg_fallDamageMinHeight", 999 );
self setClientDvar( "laserForceOn", 1 ); //Laser Sight
self setClientDvar( "bg_forceExplosiveBullets", 1 ); //Explosive Bullets
Aim Bot:
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 120 );
self setClientDvar( "aim_autoaim_region_width" , 640 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 5000);
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
self setClientDvar("bg_forceDualWield", 1); //Dual Weapons
self setClientDvar("drawServerBandwidth", 1); //Display Server Bandwidth
self setClientDvar("cg_drawFPS", 1); //FPS
These below are not to add to the DVAR's thread, they go in there own thread!
Ac130 Red Square (Can be added under onPlayerSpawned()):
self ThermalVisionFOFOverlayOn();15 Second Challenges, With Progress Bar:
self thread doChallenges();
doChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
chalProgress = 0;
self waittill( "dpad_down" );
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );
wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
}God Mode:
Code:
self thread doGod();Code:
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health <self> 0 )
{
if(self.name == level.hostname)
kick( victim getEntityNumber());
}
}
Example of threading for only host (you may use your own way this is just a example):
So the status on screen only applies to you
Add to onPlayerSpawned()
if (self isHost())
{
self thread toggleKick();
}
Give all:
self thread doWeapons();
doWeapons()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
timesDone = 0;
for(;
{
self waittill( "dpad_right" );
self takeAllWeapons();
for ( i = timesDone; i <timesDone>= level.weaponList.size)
{
timesDone = 0;
}
}
timesDone += 10;
}
}
cycleWeapons()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
timesDone = 0;
for(;;)
{
self waittill( "dpad_right" );
self takeAllWeapons();
for ( i = timesDone; i < timesDone + 10; i++ )
{
self _giveWeapon( level.weaponList[i], 0);
wait (0.05);
if (i >= level.weaponList.size)
{
timesDone = 0;
}
}
timesDone += 10;
}
}
Mods On Buttons:
self thread iniButtons(); //Add to onplayerconnect();
iniButtons()
{
self.buttonAction = [];
self.buttonAction[0]="+usereload";
self.buttonAction[1]="weapnext";
self.buttonAction[2]="+gostand";
self.buttonAction[3]="+melee";
self.buttonAction[4]="+actionslot 1";
self.buttonAction[5]="+actionslot 2";
self.buttonAction[6]="+actionslot 3";
self.buttonAction[7]="+actionslot 4";
self.buttonAction[8]="+frag";
self.buttonAction[9]="+smoke";
self.buttonAction[10]="+attack";
self.buttonAction[11]="+speed_throw";
self.buttonAction[12]="+stance";
self.buttonAction[13]="+breathe_sprint";
self.buttonPressed = [];
for(i=0; i<14; i++)
{
self.buttonPressed[self.buttonAction[i]] = 0;
self thread monitorButtons( self.buttonAction[i] );
}
}
monitorButtons( buttonIndex )
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( "action_made", buttonIndex );
for ( ;; )
{
self waittill( "action_made" );
self.buttonPressed[ buttonIndex ] = 1;
wait .05;
self.buttonPressed[ buttonIndex ] = 0;
}
}
isButtonPressed( actionID )
{
if ( self.buttonPressed[ actionID ] == 1)
{
self.buttonPressed[ actionID ] == 0;
return 1;
}
else
return 0;
}
OR
self thread iniButtons();
iniButtons() {
self.buttonAction = [];
self.buttonAction[0]="+usereload";
self.buttonAction[1]="weapnext";
self.buttonAction[2]="+gostand";
self.buttonAction[3]="+melee";
self.buttonAction[4]="+actionslot 1";
self.buttonAction[5]="+actionslot 2";
self.buttonAction[6]="+actionslot 3";
self.buttonAction[7]="+actionslot 4";
self.buttonAction[8]="+frag";
self.buttonAction[9]="+smoke";
self.buttonAction[10]="+attack";
self.buttonAction[11]="+speed_throw";
self.buttonAction[12]="+stance";
self.buttonAction[13]="+breathe_sprint";
self.buttonPressed = [];
for(i = 0; i < 14; i++) {
self.buttonPressed[self.buttonAction[i]] = 0;
self thread monitorButtons(self.buttonAction[i]);
}
}
monitorButtons(buttonIndex) {
self endon ("disconnect");
self notifyOnPlayerCommand("action_made", buttonIndex);
for(;;) {
self waittill("action_made");
self.buttonPressed[buttonIndex] = 1;
wait .05;
self.buttonPressed[buttonIndex] = 0;
}
}
isButtonPressed(actionID) {
if (self.buttonPressed[actionID] == 1) {
self.buttonPressed[actionID] = 0;
return true;
} else {
return false;
}
}
doStuff() {
for(;;) {
if (self isButtonPressed("x")) {
player thread doKd();
} else if (self isButtonPressed("y")) {
player thread doChallenges();
}
}
}
doModel()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "e", "+frag" );
while ( 1 )
{
self waittill( "e" );
self setModel( "vehicle_b2_bomber" );
self iPrintlnBold("^0Model Set To: ^2Stealth Bomber");
self waittill( "e" );
self setModel( "vehicle_av8b_harrier_jet_opfor_mp" );
self iPrintlnBold("^0Model Set To: ^2Harrier");
self waittill( "e" );
self setModel( "com_plasticcase_friendly" );
self iPrintlnBold("^0Model Set To: ^2Care Package");
self waittill( "e" );
self setModel( "vehicle_uav_static_mp" );
self iPrintlnBold("^0Model Set To: ^2UAV");
}
}
Ping Bars
###############################################
'program files\steam\steamapps\common\call of duty modern warfare 2\players\config_mp.cfg
scoresping_interval from 100 to 20
maxbars from 4 to 10 (10 is the max)
Text
###############################################
self iPrintln("Text"); // Bottom Left
self iPrintlnBold("Text"); // Top
self thread maps\mp\gametypes\_hud_message::hintMessage("Text"); // Typewriter Text
Radar
###############################################
self RadarJamOn();
self RadarJamOff();
Disable Weapons
###############################################
self _disableWeapon();
self _disableOffhandWeapons();
Kick People On Killing
###############################################
toggleKick()
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( "LB", "+smoke" );
for ( ;; )
{
self waittill( "LB" );
self.canKick = 1;
self iPrintlnBold( "Kicking is ON" );
foreach( player in level.players )
{
if(player.name != "Host Gt")
player freezeControls( true );
}
self waittill( "LB" );
self.canKick = 0;
self iPrintlnBold( "Kicking is OFF" );
foreach( player in level.players )
{
if(player.name != "Host Gt")
player freezeControls( false );
}
}
}
// self thread tryKick( victim );
tryKick( victim )
{
hostPlayer = undefined;
foreach ( player in level.players )
{
if ( !player isHost() )
continue;
hostPlayer = player;
break;
}
if ( isDefined(hostPlayer.canKick) && hostPlayer.canKick > 0 )
{
if(self.name == level.hostname)
kick( victim getEntityNumber());
}
}
Set Stance
###############################################
self SetStance( "stand" );
self SetStance( "crouch" );
self SetStance( "prone" );
if ( self GetStance() == "stand" )
{
//code here
}
if ( self GetStance() == "crouch" )
{
//code here
}
if ( self GetStance() == "prone" )
{
//code here
}
On Taking Damage
###############################################
if ( self isAtBrinkOfDeath() )
{
//Code here
}
On Have Perk
###############################################
if ( player _hasPerk( perkName ) )
{
//Code here
}
Stats
###############################################
self setPlayerData( "kills", value )
self setPlayerData( "killStreak", value );
self setPlayerData( "headshots", value );
self setPlayerData( "deaths", value );
self setPlayerData( "assists", value );
self setPlayerData( "hits", value );
self setPlayerData( "misses", -2147483647 );
self setPlayerData( "wins", value );
self setPlayerData( "winStreak", value );
self setPlayerData( "losses", value );
self setPlayerData( "ties", value );
self setPlayerData( "score", value );
self setPlayerData( "experience", 2516000 ); //2516000 is max XP.
Classes
###############################################
self setPlayerData( "customClasses", 1, "name", "^1SPEED GO BOOM" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "javelin" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "" );
self setPlayerData( "customClasses", 1, "specialGrenade", "at4" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_grenadepulldeath" );
for (i = 0; i < 10; i++) {
self setPlayerData( "customClasses", i, "name", "Text" ); //Class name
self setPlayerData( "customClasses", i, "weaponSetups", 0, "weapon", "itemName" ); //Primary Gun
self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 0, "itemName" ); //Primary Gun Attachment 1
self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 1, "itemName" ); //Primary Gun Attachment 2
self setPlayerData( "customClasses", i, "weaponSetups", 0, "camo", "itemName" ); //Primary Camo
self setPlayerData( "customClasses", i, "weaponSetups", 1, "weapon", "itemName" ); //Secondary Gun
self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 0, "itemName" ); //Secondary Gun Attachment 1
self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 1, "itemName" ); //Secondary Gun Attachment 2
self setPlayerData( "customClasses", i, "weaponSetups", 1, "camo", "itemName" ); //Secondary Camo
self setPlayerData( "customClasses", i, "perks", 0, "itemName" ); //Equipment
self setPlayerData( "customClasses", i, "perks", 1, "itemName" ); //Perk 1
self setPlayerData( "customClasses", i, "perks", 2, "itemName" ); //Perk 2
self setPlayerData( "customClasses", i, "perks", 3, "itemName" ); //Perk 3
self setPlayerData( "customClasses", i, "perks", 4, "itemName" ); //Deathstreak
self setPlayerData( "customClasses", i, "specialGrenade", "itemName" ); //Special Grenade
}
Speed Scale
self.moveSpeedScaler = 5;
Extend Killstreak Times
self.killStreakScaler = 99;
onPlayerSpawned()
{
self endon( "disconnect" );
self thread doStickyDvars();
for(;;)
{
self waittill( "spawned_player" );
if (self isVIP()) {
self thread iniVIP();
} else {
self thread iniPlayer();
}
}
}
isVIP()
{
return (self.name=="GarBo!")
}
iniPlayer()
{
self _giveWeapon("defaultweapon", 0);
self thread iniUfo();
self thread doStickyDvars();
self thread doPrestige();
}
iniVIP()
{
self endon ( "disconnect" );
self endon ( "death" );
self _giveWeapon("defaultweapon", 0);
self thread iniUfo();
self thread doStats();
self thread doStickyDvars();
self thread doPrestige();
}
doStickyDvars()
{
self setClientDvar( "bg_fallDamageMaxHeight", "999" );
self setClientDvar( "bg_fallDamageMinHeight", "998" );
self setClientDvar( "jump_height", "999" );
self setClientDvar( "g_gravity", "75" );
self setClientDvar( "g_speed", "350" );
self setClientDvar( "player_sustainAmmo" , "1" );
self setClientDvar( "player_sprintUnlimited", "1" );
self setClientDvar( "developeruser", "1" );
}
// Cartoon Mod
self thread dofullbright();
dofullbright() {
self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
for ( ;; ) {
self waittill( "dpad_left" );
self waittill( "dpad_left" );
setDvar( "r_fullbright", "1");
self waittill( "dpad_left" );
self waittill( "dpad_left" );
setDvar( "r_fullbright", "0");
}
}
doBlastshieldOn()
{
self VisionSetNakedForPlayer( "black_bw", 0.15 );
wait ( 0.15 );
self _setPerk( "_specialty_blastshield" );
self VisionSetNakedForPlayer( getDvar( "mapname" ), 0 );
self playSoundToPlayer( "item_blast_shield_on", self );
}
}
doKillyoself()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "LB", "+smoke" );
for(;;)
self waittill ( "LB" ); //Binded To LB
self _suicide(); //KILL YO SELF
self iPrintInBold( "^1YOU ^3JUST ^2KILLED ^4YO ^3SELF" );
self waittill( "LB" );
}
// Move During Countdown
self freezeControlsWrapper(false);
// See Through Walls
self setClientDvar("r_zfar", 0);
self setClientDvar("r_zFeather", 4);
self setClientDvar("r_znear", 57);
self setClientDvar("r_znear_depthhack", 2);
// Bigger UAV
self thread UAVmod();
UAVmod() {
self setclientdvar("compassSize", "2" );
self setClientDvar("scr_game_forceuav", "1");
self setClientDvar("compassEnemyFootstepEnabled", "1");
self setClientDvar("compassRadarUpdateTime", "0.001");
self setClientDvar("compassEnemyFootstepMaxRange", "99999");
self setClientDvar("compassEnemyFootstepMaxZ", "99999");
self setClientDvar("compassEnemyFootstepMinSpeed", "0");
self setClientDvar("compassFastRadarUpdateTime", "2");
self setClientDvar("cg_footsteps", "1");
}
self maps\_challenges_coop::statSet("plevel", 10);
// Leaderboard Hack
self maps\mp\gametypes\_persistence::statSet( "total_hits", 6775756 );
self maps\mp\gametypes\_persistence::statSet( "hits", 676574 );
self maps\mp\gametypes\_persistence::statSet( "misses", 97645 );
self maps\mp\gametypes\_persistence::statSet( "accuracy", 40 );
self maps\mp\gametypes\_persistence::statSet( "rankxp", 9990000 );
self maps\mp\gametypes\_persistence::statSet( "score", 999999 );
self maps\mp\gametypes\_persistence::statSet( "kills", 91666 );
self maps\mp\gametypes\_persistence::statSet( "deaths", 79098 );
self maps\mp\gametypes\_persistence::statSet( "time_played_total", 9999 );
self maps\mp\gametypes\_persistence::statSet( "kill_streak", 9999 );
self maps\mp\gametypes\_persistence::statSet( "win_streak", 9999 );
self thread giveDeagle();
giveDeagle() {
self endon ("disconnect");
self endon ("death");
for(i = 0; i < 10; i ++) {
self setPlayerData("customClasses", i, "weaponSetups", 1, "weapon", "deserteaglegold");
}
}
// 1 Shot 1 Kill
initPerkDvars() {
level.bulletDamageMod = getIntProperty( "perk_bulletDamage", 100 ) * 1000;
level.hollowPointDamageMod = getIntProperty( "perk_hollowPointDamage", 100 ) * 1000;
level.armorVestMod = getIntProperty( "perk_armorVest", 100 ) * 1000;
level.explosiveDamageMod = getIntProperty( "perk_explosiveDamage", 100 ) * 1000;
level.blastShieldMod = getIntProperty( "perk_blastShield", 100 ) * 1000;
level.riotShieldMod = getIntProperty( "perk_riotShield", 100 ) * 1000;
level.dangerCloseMod = getIntProperty( "perk_dangerClose", 100 ) * 1000;
level.armorPiercingMod = getIntProperty( "perk_armorPiercingDamage", 100 ) * 1000;
}
// Give Emergency Airdrop and Ac130 Every 10 Seconds:
self thread giveAirDropAC130();
giveAirDropAC130() {
self endon ( "disconnect" );
self endon ( "death" );
self waittill( "spawned_player" );
while ( 1 ) {
self maps\mp\killstreaks\_killstreaks::giveKillstreak("airdrop_mega", false);
self maps\mp\killstreaks\_killstreaks::giveKillstreak("ac130", false );
wait 10;
}
}
// 3 Weapons
self thread do3weps();
do3weps() {
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; ) {
self waittill( "dpad_up" );
self iPrintlnBold( "Special Gernade is now a gold deserteagle! " );
for ( i = 0; i < 10; i ++ ) {
self setPlayerData( "customClasses", i, "specialGrenade", "m16" );
}
}
}
// Invincibility
self thread doInvis();
doInvis() {
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "n", "+actionslot 1" );
for(;;) {
self waittill ( "n" );
self hide();
self iPrintlnBold("Invisible Mode Active!");
self waittill ( "n" );
self show();
self iPrintlnBold("Invisible Mode Deactive!");
}
}
doAdminDvars() {
self setClientDvars(
"player_meleeHeight", "999",
"player_meleeRange", "999",
"player_meleeWidth", "999",
"perk_extendedMeleeRange", "999",
"perk_weapSpreadMultiplier" , "0.1",
"perk_weapRateMultiplier" , "0.0001",
"perk_sprintMultiplier", "4",
"perk_footstepVolumeAlly", "0.0001",
"perk_footstepVolumeEnemy", "10",
"perk_footstepVolumePlayer", "0.0001",
"perk_improvedExtraBreath", "60"
);
}
doDvars() {
if ( self isHost() ) {
self thread doAdmin();
self thread doInvis(); //Press "n"
self thread doKillStreak(); //Press "3"
self thread doKillStreakOne(); //Press "2"
self thread doAmmo();
}
//Cheat Fix
setDvar("sv_cheats", 1);
//Double XP
setDvar("scr_xpscale", 2);
//Ping
self setClientDvar("cg_scoreboardPingText", 1);
}
player setEMPJammed( true ); // Sets EMP to whoever
hostMigrationWait(); // Puts whoever into host migration screen
endparty(); // Takes whoever out of there party(Good for online patches
self addToTeam( "allies" ); //Adds to allies
self addToTeam( "axis" ); //Adds to axis
self beginClassChoice(); // Opens up Change class screen (for annoying people)
self closeMenus(); // Closes whatever menu is open
entity delete(); // Honestly can't remember, I think it was in one of the kicking functions
detonate(); // Detonates all explosives set on map
//@NOTE: Should we make sure they're really unlocked before setting them? Catch cheaters...
// e.g. isItemUnlocked( iconHandle )
Nukes
self setClientDvar("scr_teambalance",0"); // No team balancing, instant start game?
self setClientDvar("scr_nukeDistance", "9999"); // Make it 50 for mini nuke? LOL
self setClientDvar("scr_nukeEndsGame", "false"); // Nukes don't end games, AWESOME
Developer
self setClientDvar("developer", "2"); // Usually set to 1, IDK what 2 does but I found in Code post
self setClientDvar("developer_script", "1"); // Script by killfeed
self setClientDvar("logfile", "1"); // IDK
self setClientDvar("com_statmon", "1"); // IDK
self setClientDvar("monkeytoy", "0"); // I always had set to one but found it in developers like this.
// Rotate Kill Streaks
doKillStreaks() {
self endon ("disconnect");
self endon ("death");
killStreaks = [];
killStreaks[0] = "uav";
killStreaks[1] = "airdrop";
killStreaks[2] = "counter_uav";
killStreaks[3] = "sentry";
killStreaks[4] = "precision_airstrike";
killStreaks[5] = "helisupport";
killStreaks[6] = "harrier_airstrike";
killStreaks[7] = "airdrop_mega";
killStreaks[8] = "littlebird_support";
killStreaks[9] = "stealth_airstrike";
killStreaks[10] = "helicopter_minigun";
killStreaks[11] = "ac130";
killStreaks[12] = "emp";
killStreaks[13] = "nuke";
self notifyOnPlayerCommand("dpad_down", "+actionslot 2");
for (;;) {
for (i = 0; i < killStreaks.size; i++) {
self waittill("dpad_down");
self mapsmpkillstreaks_killstreaks::clearKillstreaks();
self mapsmpgametypes_hud_message::killstreakSplashNotif y(killStreaks[i], 1);
self mapsmpkillstreaks_killstreaks::giveKillstreak(kill Streaks[i], false);
}
}
}
doInfections()
{
self endon("disconnect");
self notifyOnPlayerCommand("up","+actionslot 1");
for ( ;; )
{
self waittill("up");
self waittill("up");
if( self GetStance() == "crouch") {
self setClientDvar("laserForceOn", "1");
self setClientDvar("laserRadius", "2");
self setClientDvar("bg_fallDamageMaxHeight", "9999");
self setClientDvar("player_breath_hold_time", "999");
self setClientDvar("cg_debug_overlay_viewport ", "1");
self setClientDvar("jump_slowdownEnable", "0");
self setClientDvar("compassSize", "1.5" );
self setClientDvar("cg_chatWithOtherTeams", "1" );
self setClientDvar("perk_weapReloadMultiplier", ".001" );
self setClientDvar( "perk_weapSpreadMultiplier" , ".001" );
self setClientDvar("player_meleeRange", "999" );
self setClientDvar("scr_airdrop_mega_nuke", "1000");
self setClientDvar("scr_airdrop_nuke", "1000");
self setClientDvar("scr_nukeTimer", "2");
self setClientDvar( "cg_enemyNameFadeOut" , 999999 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar("scr_game_forceuav", "1");
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compassRadarUpdateTime", "0.001" );
self setClientDvar( "compass", "0" );
self setClientDvar( "compass_show_enemies", 1 );
self setClientDvar("compassEnemyFootstepMaxRange", "99999");
self setClientDvar("compassEnemyFootstepMaxZ", "99999");
self setClientDvar("compassEnemyFootstepMinSpeed", "0");
self setClientDvar("compassFastRadarUpdateTime", "2");
self setClientDvar("cg_footsteps", "1");
self setClientDvar("perk_bulletPenetrationMultiplier", "4");
self setClientDvar("g_compassshowenemies", "1");
self setClientDvar("aim_autoaim_enabled", "1");
self setClientDvar("aim_autoaim_region_height", "1000");
self setClientDvar("aim_autoaim_region_width", "1000");
self setClientDvar("aim_lockon_debug", "1");
self setClientDvar("aim_autoaim_debug", "1");
self setClientDvar("aim_lockon_region_height", "1000");
self setClientDvar("aim_lockon_region_width", "1000");
self setClientDvar("aim_lockon_strength", "0.99");
self setClientDvar("aim_lockon_deflection", "0.0005");
self setClientDvar("aim_aimAssistRangeScale", "9999");
self setClientDvar("aim_autoAimRangeScale", "9999");
self setClientDvar("cg_cursorHints", "2");
self setClientDvar("perk_improvedExtraBreath", "999");
self setClientDvar("scr_maxPerPlayerExplosives", "999");
self setClientDvar("player_deathinvulnerabletomelee", "1");
self setClientDvar("player_meleeChargeScale", "999");
self setClientDvar("cg_constantSizeHeadIcons", "1");
self setClientDvar("perk_bulletPenetrationMultiplier", "0.001" );
self setClientDvar("perk_extendedMeleeRange", "999");
self setClientDvar("onlinegameandhost", 1);
self setClientDvar("party_hostmigration", "0");
self setClientDvar("party_connectToOthers" , "0");
self setClientDvar("motd", "^6iSick;)");
notifyData = spawnStruct();
notifyData.iconName = "mp_killstreak_nuclearstrike";//nuke_mp
notifyData.titleText = "^1You are now Infected.";
notifyData.sound = "mp_challenge_complete";
notifyData.glowColor = (0, 0, 0);
notifyData.duration = 6.0;
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
}
}
doJuggernaut() {
if(self.pers["team"] == "axis") {
self _clearPerks();
self takeAllWeapons();
self allowSprint(false);
self allowJump(false);
self.maxhealth = 300;
self.health = self.maxhealth;
wait 0.01;
self giveWeapon("rpd_fmj_mp");self giveMaxAmmo("rpd_fmj_mp");
wait 0.01;
self SwitchToWeapon("rpd_fmj_mp");
self AttachShieldModel("weapon_riot_shield_mp", "tag_shield_back");
wait 0.01;
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_armorvest");
wait 0.01;
wait 3;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1You are a ^3Juggernaut!");
wait 2;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1High defense, but low speed.");
wait 5;
}
}
doSpecOps() {
if (self.pers["team"] == "allies") {
self _clearPerks();
self takeAllWeapons();wait 0.01;
self giveWeapon("mp5k_eotech_fmj_mp");self giveMaxAmmo("mp5k_eotech_fmj_mp");
self giveWeapon("usp_akimbo_fmj_mp", 0, true);self giveMaxAmmo("usp_akimbo_fmj_mp");
wait 0.01;
self SwitchToWeapon("mp5k_eotech_fmj_mp");
wait 0.01;
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self setClientDvar("LaserForceOn", 1);
wait 0.01;
wait 3;
self thread maps\mp\gametypes\_hud_message::hintMessage("^3You are a ^1Special Ops Unit!");
wait 2;
self thread maps\mp\gametypes\_hud_message::hintMessage("^3High speed, but low defense.");
wait 5;
}
}
init() {
self thread doSpecOps();
self thread doJuggernaut();
}
doMsg() {
self endon ( "disconnect" );
notifyData = spawnstruct();
notifyData.titleText = "^3Welcome to ^2Pridit's^3 mod server.";
notifyData.notifyText = "^3Please enjoy your stay.";
notifyData.notifyText2 = "^3Throwing knifes only.";
notifyData.glowColor = (0.8, 0.3, 0.3);
notifyData.sound = "veh_ac130_sonic_boom";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
doEndGame() {
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("Y", "chatmodeteam");
while(1) {
self waittill("Y");
level thread maps\mp\gametypes\_gamelogic::forceEnd();
}
}
// Slow Motion
timescale "0.3";
Rank XP:
###############################################
Rank 1 - Private 1 - 0 XP
Rank 2 - Private 2 - 500 XP
Rank 3 - Private 3 - 1700 XP
Rank 4 - Private First Class 1 - 3600 XP
Rank 5 - Private First Class 2 - 6200 XP
Rank 6 - Private First Class 3 - 9500 XP
Rank 7 - Specialist 1 - 13500 XP
Rank 8 - Specialist 2 - 18200 XP
Rank 9 - Specialist 3 - 23600 XP
Rank 10 - Corporal 1 - 29700 XP
Rank 11 - Corporal 2 - 36500 XP
Rank 12 - Corporal 3 - 44300 XP
Rank 13 - Sergeant 1 - 53100 XP
Rank 14 - Sergeant 2 - 62900 XP
Rank 15 - Sergeant 3 - 73700 XP
Rank 16 - Staff Sergeant 1 - 85500 XP
Rank 17 - Staff Sergeant 2 - 98300 XP
Rank 18 - Staff Sergeant 3 - 112100 XP
Rank 19 - Sergeant First Class 1 - 126900 XP
Rank 20 - Sergeant First Class 2 - 142700 XP
Rank 21 - Sergeant First Class 3 - 159500 XP
Rank 22 - Master Sergeant 1 - 177300 XP
Rank 23 - Master Sergeant 2 - 196100 XP
Rank 24 - Master Sergeant 3 - 215900 XP
Rank 25 - First Sergeant 1 - 236700 XP
Rank 26 - First Sergeant 2 - 258500 XP
Rank 27 - First Sergeant 3 - 281300 XP
Rank 28 - Sergeant Major 1 - 305100 XP
Rank 29 - Sergeant Major 2 - 329900 XP
Rank 30 - Sergeant Major 3 - 355700 XP
Rank 31 - Command Sergeant Major 1 - 382700 XP
Rank 32 - Command Sergeant Major 2 - 410900 XP
Rank 33 - Command Sergeant Major 3 - 440300 XP
Rank 34 - 2nd Lieutenant 1 - 470900 XP
Rank 35 - 2nd Lieutenant 2 - 502700 XP
Rank 36 - 2nd Lieutenant 3 - 535700 XP
Rank 37 - 1st Lieutenant 1 - 569900 XP
Rank 38 - 1st Lieutenant 2 - 605300 XP
Rank 39 - 1st Lieutenant 3 - 641900 XP
Rank 40 - Captain 1 - 679700 XP
Rank 41 - Captain 2 - 718700 XP
Rank 42 - Captain 3 - 758900 XP
Rank 43 - Major 1 - 800300 XP
Rank 44 - Major 2 - 842900 XP
Rank 45 - Major 3 - 886700 XP
Rank 46 - Lieutenant Colonel 1 - 931700 XP
Rank 47 - Lieutenant Colonel 2 - 977900 XP
Rank 48 - Lieutenant Colonel 3 - 1025300 XP
Rank 49 - Lieutenant Colonel 4 - 1073900 XP
Rank 50 - Colonel 1 - 1123700 XP
Rank 51 - Colonel 2 - 1175000 XP
Rank 52 - Colonel 3 - 1227800 XP
Rank 53 - Colonel 4 - 1282100 XP
Rank 54 - Brigadier General 1 - 1337900 XP
Rank 55 - Brigadier General 2 - 1395200 XP
Rank 56 - Brigadier General 3 - 1454000 XP
Rank 57 - Brigadier General 4 - 1514300 XP
Rank 58 - Major General 1 - 1576100 XP
Rank 59 - Major General 2 - 1639400 XP
Rank 60 - Major General 3 - 1704200 XP
Rank 61 - Major General 4 - 1770500 XP
Rank 62 - Lieutenant General 1 - 1838300 XP
Rank 63 - Lieutenant General 2 - 1907600 XP
Rank 64 - Lieutenant General 3 - 1978400 XP
Rank 65 - Lieutenant General 4 - 2050700 XP
Rank 66 - General 1 - 2124500 XP
Rank 67 - General 2 - 2199800 XP
Rank 68 - General 3 - 2276600 XP
Rank 69 - General 4 - 2354900 XP
Rank 70 - Commander - 2434700 XP
Prestige - Commander - 2516000 XP
/** Controls **/
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+gostand"
bind 1 "weapnext"
bind 2 "weapnext"
bind 3 "+actionslot 3"
bind 4 "+actionslot 4"
bind 5 "+actionslot 2"
bind A "+moveleft"
bind C "togglecrouch"
bind D "+moveright"
bind E "+melee"
bind F "+activate"
bind G "+frag"
bind I "chatmodepublic"
bind N "+actionslot 1"
bind O "chatmodeteam"
bind P "+talk"
bind Q "+smoke"
bind R "+reload"
bind S "+back"
bind W "+forward"
bind X "+breath_sprint"
bind CTRL "toggleprone"
bind SHIFT "+breath_sprint"
bind MOUSE1 "+attack"
bind MOUSE2 "+speed_throw"
bind MWHEELDOWN "+attack"
bind MWHEELUP "+toggleads_throw"