/*********************************************************
***************** Dumped by aerosoul94 *******************
*********************************************************/

{
	menuDef
	{
		name "settings_quick_sd"
		rect 0 0 640 480 0 0
		style 1
		forecolor 1 1 1 1
		focuscolor 1 1 1 1
		fullscreen 1
		fadeCycle 1
		fadeClamp 1
		fadeAmount 0.1
		soundLoop "music_mainmenu_mp"
		onOpen
		{
			focusfirst;
		}
		onEsc
		{
			close "settings_quick_sd";
		}
		itemDef
		{
			rect 0 0 640 480 4 4
			decoration
			visible 1
			style 3
			forecolor 1 1 1 1
			background "mw2_main_background"
			textscale 0.55
		}
		itemDef
		{
			rect 0 0 1708 480 0 0
			decoration
			visible 1
			style 3
			forecolor 1 1 1 0.5
			background "mw2_main_cloud_overlay"
			textscale 0.55
			exp rect x ( ( 0 - 107 ) - ( ( float( milliseconds( ) % 60000 ) / 60000 ) * ( 854 ) ) )
		}
		itemDef
		{
			rect 0 0 -1708 -480 0 0
			decoration
			visible 1
			style 3
			forecolor 1 1 1 0.5
			background "mw2_main_cloud_overlay"
			textscale 0.55
			exp rect x ( ( - 107 + 854 ) + ( ( float( milliseconds( ) % 50000 ) / 50000 ) * ( 854 ) ) )
		}
		itemDef
		{
			rect 0 0 640 480 4 4
			decoration
			visible 1
			style 3
			forecolor 1 1 1 0
			background "mockup_bg_glow"
			textscale 0.55
			exp forecolor a ( ( ( sin( milliseconds( ) / 1500 ) + 1 ) * 0.25 ) + 0.25 )
		}
		itemDef
		{
			rect 0 0 640 480 4 4
			decoration
			visible 1
			style 3
			forecolor 1 1 1 0
			background "mockup_bg_glow"
			textscale 0.55
			exp forecolor a ( ( ( sin( milliseconds( ) / 480 ) + 1 ) * 0.25 ) + 0.25 )
		}
		itemDef
		{
			rect 0 0 0 28 2 1
			decoration
			visible 1
			forecolor 1 1 1 1
			textfont 9
			textalign 5
			textalignx 5
			textscale 0.5
			exp text ( "@MENU_SEARCH_AND_DESTROY" )
		}
		itemDef
		{
			rect 0 28 640 162 4 1
			decoration
			visible 1
			style 3
			forecolor 1 1 1 0.15
			background "white"
			textscale 0.55
		}
		itemDef
		{
			rect -32 -4 32 32 4 1
			decoration
			visible 1
			style 3
			forecolor 0 0 0 1
			background "drop_shadow_tl"
			textscale 0.55
			visible when ( 1 )
		}
		itemDef
		{
			rect 0 -4 640 32 4 1
			decoration
			visible 1
			style 3
			forecolor 0 0 0 1
			background "drop_shadow_t"
			textscale 0.55
			visible when ( 1 )
		}
		itemDef
		{
			rect 640 -4 32 32 4 1
			decoration
			visible 1
			style 3
			forecolor 0 0 0 1
			background "drop_shadow_tr"
			textscale 0.55
			visible when ( 1 )
		}
		itemDef
		{
			rect 640 28 32 162 4 1
			decoration
			visible 1
			style 3
			forecolor 0 0 0 1
			background "drop_shadow_r"
			textscale 0.55
			visible when ( 1 )
		}
		itemDef
		{
			rect 640 190 32 32 4 1
			decoration
			visible 1
			style 3
			forecolor 0 0 0 1
			background "drop_shadow_br"
			textscale 0.55
			visible when ( 1 )
		}
		itemDef
		{
			rect 0 190 640 32 4 1
			decoration
			visible 1
			style 3
			forecolor 0 0 0 1
			background "drop_shadow_b"
			textscale 0.55
			visible when ( 1 )
		}
		itemDef
		{
			rect -32 190 32 32 4 1
			decoration
			visible 1
			style 3
			forecolor 0 0 0 1
			background "drop_shadow_bl"
			textscale 0.55
			visible when ( 1 )
		}
		itemDef
		{
			rect -32 28 32 162 4 1
			decoration
			visible 1
			style 3
			forecolor 0 0 0 1
			background "drop_shadow_l"
			textscale 0.55
			visible when ( 1 )
		}
		itemDef
		{
			rect 0 226 640 144 4 1
			decoration
			visible 1
			style 3
			forecolor 1 1 1 0.15
			background "white"
			textscale 0.55
		}
		itemDef
		{
			rect -32 194 32 32 4 1
			decoration
			visible 1
			style 3
			forecolor 0 0 0 1
			background "drop_shadow_tl"
			textscale 0.55
			visible when ( 1 )
		}
		itemDef
		{
			rect 0 194 640 32 4 1
			decoration
			visible 1
			style 3
			forecolor 0 0 0 1
			background "drop_shadow_t"
			textscale 0.55
			visible when ( 1 )
		}
		itemDef
		{
			rect 640 194 32 32 4 1
			decoration
			visible 1
			style 3
			forecolor 0 0 0 1
			background "drop_shadow_tr"
			textscale 0.55
			visible when ( 1 )
		}
		itemDef
		{
			rect 640 226 32 144 4 1
			decoration
			visible 1
			style 3
			forecolor 0 0 0 1
			background "drop_shadow_r"
			textscale 0.55
			visible when ( 1 )
		}
		itemDef
		{
			rect 640 370 32 32 4 1
			decoration
			visible 1
			style 3
			forecolor 0 0 0 1
			background "drop_shadow_br"
			textscale 0.55
			visible when ( 1 )
		}
		itemDef
		{
			rect 0 370 640 32 4 1
			decoration
			visible 1
			style 3
			forecolor 0 0 0 1
			background "drop_shadow_b"
			textscale 0.55
			visible when ( 1 )
		}
		itemDef
		{
			rect -32 370 32 32 4 1
			decoration
			visible 1
			style 3
			forecolor 0 0 0 1
			background "drop_shadow_bl"
			textscale 0.55
			visible when ( 1 )
		}
		itemDef
		{
			rect -32 226 32 144 4 1
			decoration
			visible 1
			style 3
			forecolor 0 0 0 1
			background "drop_shadow_l"
			textscale 0.55
			visible when ( 1 )
		}
		itemDef
		{
			rect -272 28 160 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 1
			textfont 9
			textalign 6
			textalignx -32
			textscale 0.3333
			exp text ( "@MPUI_GAME_RULES" )
		}
		itemDef
		{
			name "sidenav_button_1"
			rect -272 46 260 18 2 1
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_rules_selection_bar"
			type 1
			textfont 3
			textalign 4
			textaligny -2
			textscale 0.375
			text "@MPUI_RULES_ROUND_LENGTH"
			dvar "scr_sd_timelimit"
			execKeyInt 31
			{
				setfocus "sidenav_button_20";
			}
			execKeyInt 23
			{
				setfocus "sidenav_button_20";
			}
			action
			{
				play "mouse_click";
				open "settings_quick_sd_@MPUI_RULES_ROUND_LENGTH";
				play "mouse_click";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
				setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect -272 46 272 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 0.65
			backcolor 1 1 1 0
			background "white"
			type 12
			textfont 3
			textalign 4
			textalignx 160
			textaligny -2
			textscale 0.375
			dvar "scr_sd_timelimit"
			dvarStrList { "@MPUI_RULES_UNLIMITED" "0" "@MPUI_RULES_2_5MINUTES" "2.5" "@MPUI_RULES_3MINUTES" "3" "@MPUI_RULES_5MINUTES" "5" "@MPUI_RULES_8MINUTES" "8" "@MPUI_RULES_10MINUTES" "10" }
		}
		itemDef
		{
			name "sidenav_button_2"
			rect -272 64 260 18 2 1
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_rules_selection_bar"
			type 1
			textfont 3
			textalign 4
			textaligny -2
			textscale 0.375
			text "@MPUI_RULES_BOMB_TIMER"
			dvar "scr_sd_bombtimer"
			execKeyInt 31
			{
				setfocus "sidenav_button_21";
			}
			execKeyInt 23
			{
				setfocus "sidenav_button_21";
			}
			action
			{
				play "mouse_click";
				open "settings_quick_sd_@MPUI_RULES_BOMB_TIMER";
				play "mouse_click";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
				setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect -272 64 272 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 0.65
			backcolor 1 1 1 0
			background "white"
			type 12
			textfont 3
			textalign 4
			textalignx 160
			textaligny -2
			textscale 0.375
			dvar "scr_sd_bombtimer"
			dvarStrList { "@MPUI_RULES_5SECONDS" "5" "@MPUI_RULES_15SECONDS" "15" "@MPUI_RULES_30SECONDS" "30" "@MPUI_RULES_45SECONDS" "45" "@MPUI_RULES_1MINUTE" "60" "" "0" }
		}
		itemDef
		{
			name "sidenav_button_3"
			rect -272 82 260 18 2 1
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_rules_selection_bar"
			type 1
			textfont 3
			textalign 4
			textaligny -2
			textscale 0.375
			text "@MPUI_RULES_PLANT_TIME"
			dvar "scr_sd_planttime"
			execKeyInt 31
			{
				setfocus "sidenav_button_22";
			}
			execKeyInt 23
			{
				setfocus "sidenav_button_22";
			}
			action
			{
				play "mouse_click";
				open "settings_quick_sd_@MPUI_RULES_PLANT_TIME";
				play "mouse_click";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
				setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect -272 82 272 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 0.65
			backcolor 1 1 1 0
			background "white"
			type 12
			textfont 3
			textalign 4
			textalignx 160
			textaligny -2
			textscale 0.375
			dvar "scr_sd_planttime"
			dvarStrList { "@MPUI_RULES_1SECOND" "1" "@MPUI_RULES_2_5SECONDS" "2.5" "@MPUI_RULES_5SECONDS" "5" "@MPUI_RULES_7_5SECONDS" "7.5" "@MPUI_RULES_10SECONDS" "10" "" "0" }
		}
		itemDef
		{
			name "sidenav_button_4"
			rect -272 100 260 18 2 1
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_rules_selection_bar"
			type 1
			textfont 3
			textalign 4
			textaligny -2
			textscale 0.375
			text "@MPUI_RULES_DEFUSE_TIME"
			dvar "scr_sd_defusetime"
			execKeyInt 31
			{
				setfocus "sidenav_button_23";
			}
			execKeyInt 23
			{
				setfocus "sidenav_button_23";
			}
			action
			{
				play "mouse_click";
				open "settings_quick_sd_@MPUI_RULES_DEFUSE_TIME";
				play "mouse_click";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
				setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect -272 100 272 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 0.65
			backcolor 1 1 1 0
			background "white"
			type 12
			textfont 3
			textalign 4
			textalignx 160
			textaligny -2
			textscale 0.375
			dvar "scr_sd_defusetime"
			dvarStrList { "@MPUI_RULES_1SECOND" "1" "@MPUI_RULES_2_5SECONDS" "2.5" "@MPUI_RULES_5SECONDS" "5" "@MPUI_RULES_7_5SECONDS" "7.5" "@MPUI_RULES_10SECONDS" "10" "" "0" }
		}
		itemDef
		{
			name "sidenav_button_5"
			rect -272 118 260 18 2 1
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_rules_selection_bar"
			type 1
			textfont 3
			textalign 4
			textaligny -2
			textscale 0.375
			text "@MPUI_RULES_MULTI_BOMB"
			dvar "scr_sd_multibomb"
			execKeyInt 31
			{
				setfocus "sidenav_button_24";
			}
			execKeyInt 23
			{
				setfocus "sidenav_button_24";
			}
			action
			{
				play "mouse_click";
				exec "toggle scr_sd_multibomb 0 1";
				play "mouse_click";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
				setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect -272 118 272 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 0.65
			backcolor 1 1 1 0
			background "white"
			type 12
			textfont 3
			textalign 4
			textalignx 160
			textaligny -2
			textscale 0.375
			dvar "scr_sd_multibomb"
			dvarStrList { "@MENU_DISABLED" "0" "@MENU_ENABLED" "1" }
		}
		itemDef
		{
			name "sidenav_button_6"
			rect -272 136 260 18 2 1
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_rules_selection_bar"
			type 1
			textfont 3
			textalign 4
			textaligny -2
			textscale 0.375
			text "@MPUI_RULES_SCORE_LIMIT"
			dvar "scr_sd_winlimit"
			execKeyInt 31
			{
				setfocus "sidenav_button_25";
			}
			execKeyInt 23
			{
				setfocus "sidenav_button_25";
			}
			action
			{
				play "mouse_click";
				open "settings_quick_sd_@MPUI_RULES_SCORE_LIMIT";
				play "mouse_click";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
				setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect -272 136 272 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 0.65
			backcolor 1 1 1 0
			background "white"
			type 12
			textfont 3
			textalign 4
			textalignx 160
			textaligny -2
			textscale 0.375
			dvar "scr_sd_winlimit"
			dvarStrList { "@MPUI_RULES_UNLIMITED" "0" "@MPUI_RULES_1POINT" "1" "@MPUI_RULES_4POINTS" "4" "@MPUI_RULES_8POINTS" "8" "@MPUI_RULES_12POINTS" "12" "@MPUI_RULES_24POINTS" "24" }
		}
		itemDef
		{
			name "sidenav_button_7"
			rect -272 154 260 18 2 1
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_rules_selection_bar"
			type 1
			textfont 3
			textalign 4
			textaligny -2
			textscale 0.375
			text "@MPUI_RULES_ROUND_SWITCH"
			dvar "scr_sd_roundswitch"
			execKeyInt 31
			{
				setfocus "sidenav_button_26";
			}
			execKeyInt 23
			{
				setfocus "sidenav_button_26";
			}
			action
			{
				play "mouse_click";
				open "settings_quick_sd_@MPUI_RULES_ROUND_SWITCH";
				play "mouse_click";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
				setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect -272 154 272 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 0.65
			backcolor 1 1 1 0
			background "white"
			type 12
			textfont 3
			textalign 4
			textalignx 160
			textaligny -2
			textscale 0.375
			dvar "scr_sd_roundswitch"
			dvarStrList { "@MPUI_RULES_NEVER" "0" "@MPUI_RULES_EVERY_ROUND" "1" "@MPUI_RULES_EVERY_2ROUNDS" "2" "@MPUI_RULES_EVERY_3ROUNDS" "3" "@MPUI_RULES_EVERY_4ROUNDS" "4" "" "0" }
		}
		itemDef
		{
			rect -272 226 160 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 1
			textfont 9
			textalign 6
			textalignx -32
			textscale 0.3333
			exp text ( "@MPUI_RULES_TEAM_OPTIONS" )
		}
		itemDef
		{
			name "sidenav_button_12"
			rect -272 244 260 18 2 1
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_rules_selection_bar"
			type 1
			textfont 3
			textalign 4
			textaligny -2
			textscale 0.375
			text "@MPUI_RULES_SPECTATING"
			dvar "scr_game_spectatetype"
			execKeyInt 31
			{
				setfocus "sidenav_button_31";
			}
			execKeyInt 23
			{
				setfocus "sidenav_button_31";
			}
			action
			{
				play "mouse_click";
				open "settings_quick_sd_@MPUI_RULES_SPECTATING";
				play "mouse_click";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
				setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect -272 244 272 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 0.65
			backcolor 1 1 1 0
			background "white"
			type 12
			textfont 3
			textalign 4
			textalignx 160
			textaligny -2
			textscale 0.375
			dvar "scr_game_spectatetype"
			dvarStrList { "@MENU_DISABLED" "0" "@MPUI_RULES_TEAM_ONLY" "1" "@MPUI_RULES_FREE" "2" "" "0" "" "0" "" "0" }
		}
		itemDef
		{
			name "sidenav_button_13"
			rect -272 262 260 18 2 1
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_rules_selection_bar"
			type 1
			textfont 3
			textalign 4
			textaligny -2
			textscale 0.375
			text "@MPUI_RULES_WAVE_DELAY"
			dvar "scr_sd_waverespawndelay"
			execKeyInt 31
			{
				setfocus "sidenav_button_32";
			}
			execKeyInt 23
			{
				setfocus "sidenav_button_32";
			}
			action
			{
				play "mouse_click";
				open "settings_quick_sd_@MPUI_RULES_WAVE_DELAY";
				play "mouse_click";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
				setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect -272 262 272 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 0.65
			backcolor 1 1 1 0
			background "white"
			type 12
			textfont 3
			textalign 4
			textalignx 160
			textaligny -2
			textscale 0.375
			dvar "scr_sd_waverespawndelay"
			dvarStrList { "@MPUI_RULES_NONE" "0" "@MPUI_RULES_5SECONDS" "5" "@MPUI_RULES_10SECONDS" "10" "@MPUI_RULES_15SECONDS" "15" "@MPUI_RULES_30SECONDS" "30" "" "0" }
		}
		itemDef
		{
			name "sidenav_button_14"
			rect -272 280 260 18 2 1
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_rules_selection_bar"
			type 1
			textfont 3
			textalign 4
			textaligny -2
			textscale 0.375
			text "@MPUI_RULES_FORCE_RESPAWN"
			dvar "scr_player_forcerespawn"
			execKeyInt 31
			{
				setfocus "sidenav_button_33";
			}
			execKeyInt 23
			{
				setfocus "sidenav_button_33";
			}
			action
			{
				play "mouse_click";
				exec "toggle scr_player_forcerespawn 0 1";
				play "mouse_click";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
				setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect -272 280 272 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 0.65
			backcolor 1 1 1 0
			background "white"
			type 12
			textfont 3
			textalign 4
			textalignx 160
			textaligny -2
			textscale 0.375
			dvar "scr_player_forcerespawn"
			dvarStrList { "@MENU_DISABLED" "0" "@MENU_ENABLED" "1" }
		}
		itemDef
		{
			name "sidenav_button_15"
			rect -272 298 260 18 2 1
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_rules_selection_bar"
			type 1
			textfont 3
			textalign 4
			textaligny -2
			textscale 0.375
			text "@MPUI_RULES_RADAR_ALWAYS_ON"
			dvar "scr_game_forceuav"
			execKeyInt 31
			{
				setfocus "sidenav_button_34";
			}
			execKeyInt 23
			{
				setfocus "sidenav_button_34";
			}
			action
			{
				play "mouse_click";
				exec "toggle scr_game_forceuav 0 1";
				play "mouse_click";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
				setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect -272 298 272 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 0.65
			backcolor 1 1 1 0
			background "white"
			type 12
			textfont 3
			textalign 4
			textalignx 160
			textaligny -2
			textscale 0.375
			dvar "scr_game_forceuav"
			dvarStrList { "@MENU_NO" "0" "@MENU_YES" "1" }
		}
		itemDef
		{
			name "sidenav_button_16"
			rect -272 316 260 18 2 1
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_rules_selection_bar"
			type 1
			textfont 3
			textalign 4
			textaligny -2
			textscale 0.375
			text "@MPUI_RULES_FRIENDLY_FIRE"
			dvar "scr_team_fftype"
			execKeyInt 31
			{
				setfocus "sidenav_button_35";
			}
			execKeyInt 23
			{
				setfocus "sidenav_button_35";
			}
			action
			{
				play "mouse_click";
				open "settings_quick_sd_@MPUI_RULES_FRIENDLY_FIRE";
				play "mouse_click";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
				setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect -272 316 272 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 0.65
			backcolor 1 1 1 0
			background "white"
			type 12
			textfont 3
			textalign 4
			textalignx 160
			textaligny -2
			textscale 0.375
			dvar "scr_team_fftype"
			dvarStrList { "@MENU_DISABLED" "0" "@MENU_ENABLED" "1" "@MPUI_RULES_REFLECT" "2" "@MPUI_RULES_SHARED" "3" "" "0" "" "0" }
		}
		itemDef
		{
			rect 0 28 160 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 1
			textfont 9
			textalign 6
			textalignx -32
			textscale 0.3333
			exp text ( "@MPUI_RULES_PLAYER_OPTIONS" )
		}
		itemDef
		{
			name "sidenav_button_20"
			rect 0 46 260 18 2 1
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_rules_selection_bar"
			type 1
			textfont 3
			textalign 4
			textaligny -2
			textscale 0.375
			text "@MPUI_RULES_NUMBER_OF_LIVES"
			dvar "scr_sd_numlives"
			execKeyInt 30
			{
				setfocus "sidenav_button_1";
			}
			execKeyInt 22
			{
				setfocus "sidenav_button_1";
			}
			action
			{
				play "mouse_click";
				open "settings_quick_sd_@MPUI_RULES_NUMBER_OF_LIVES";
				play "mouse_click";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
				setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect 0 46 272 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 0.65
			backcolor 1 1 1 0
			background "white"
			type 12
			textfont 3
			textalign 4
			textalignx 160
			textaligny -2
			textscale 0.375
			dvar "scr_sd_numlives"
			dvarStrList { "@MPUI_RULES_UNLIMITED" "0" "@MPUI_RULES_ITEM_LIFE" "1" "@MPUI_RULES_ITEM_2LIVES" "2" "@MPUI_RULES_ITEM_3LIVES" "3" "@MPUI_RULES_ITEM_5LIVES" "5" "@MPUI_RULES_ITEM_9LIVES" "9" }
		}
		itemDef
		{
			name "sidenav_button_21"
			rect 0 64 260 18 2 1
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_rules_selection_bar"
			type 1
			textfont 3
			textalign 4
			textaligny -2
			textscale 0.375
			text "@MPUI_RULES_RESPAWN_DELAY"
			dvar "scr_sd_playerrespawndelay"
			execKeyInt 30
			{
				setfocus "sidenav_button_2";
			}
			execKeyInt 22
			{
				setfocus "sidenav_button_2";
			}
			action
			{
				play "mouse_click";
				open "settings_quick_sd_@MPUI_RULES_RESPAWN_DELAY";
				play "mouse_click";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
				setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect 0 64 272 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 0.65
			backcolor 1 1 1 0
			background "white"
			type 12
			textfont 3
			textalign 4
			textalignx 160
			textaligny -2
			textscale 0.375
			dvar "scr_sd_playerrespawndelay"
			dvarStrList { "@MPUI_RULES_NONE" "0" "@MPUI_RULES_5SECONDS" "5" "@MPUI_RULES_7_5SECONDS" "7.5" "@MPUI_RULES_10SECONDS" "10" "@MPUI_RULES_15SECONDS" "15" "@MPUI_RULES_30SECONDS" "30" }
		}
		itemDef
		{
			name "sidenav_button_22"
			rect 0 82 260 18 2 1
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_rules_selection_bar"
			type 1
			textfont 3
			textalign 4
			textaligny -2
			textscale 0.375
			text "@MPUI_RULES_MAX_HEALTH"
			dvar "scr_player_maxhealth"
			execKeyInt 30
			{
				setfocus "sidenav_button_3";
			}
			execKeyInt 22
			{
				setfocus "sidenav_button_3";
			}
			action
			{
				play "mouse_click";
				open "settings_quick_sd_@MPUI_RULES_MAX_HEALTH";
				play "mouse_click";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
				setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect 0 82 272 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 0.65
			backcolor 1 1 1 0
			background "white"
			type 12
			textfont 3
			textalign 4
			textalignx 160
			textaligny -2
			textscale 0.375
			dvar "scr_player_maxhealth"
			dvarStrList { "@MPUI_RULES_MINISCULE" "30" "@MPUI_RULES_HALF" "50" "@MPUI_RULES_NORMAL" "100" "@MPUI_RULES_DOUBLE" "200" "" "0" "" "0" }
		}
		itemDef
		{
			name "sidenav_button_23"
			rect 0 100 260 18 2 1
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_rules_selection_bar"
			type 1
			textfont 3
			textalign 4
			textaligny -2
			textscale 0.375
			text "@MPUI_RULES_HEALTH_REGEN"
			dvar "scr_player_healthregentime"
			execKeyInt 30
			{
				setfocus "sidenav_button_4";
			}
			execKeyInt 22
			{
				setfocus "sidenav_button_4";
			}
			action
			{
				play "mouse_click";
				open "settings_quick_sd_@MPUI_RULES_HEALTH_REGEN";
				play "mouse_click";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
				setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect 0 100 272 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 0.65
			backcolor 1 1 1 0
			background "white"
			type 12
			textfont 3
			textalign 4
			textalignx 160
			textaligny -2
			textscale 0.375
			dvar "scr_player_healthregentime"
			dvarStrList { "@MPUI_RULES_NONE" "0" "@MPUI_RULES_FAST" "2" "@MPUI_RULES_NORMAL" "5" "@MPUI_RULES_SLOW" "10" "" "0" "" "0" }
		}
		itemDef
		{
			name "sidenav_button_24"
			rect 0 118 260 18 2 1
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_rules_selection_bar"
			type 1
			textfont 3
			textalign 4
			textaligny -2
			textscale 0.375
			text "@MPUI_RULES_KILLCAM"
			dvar "scr_game_allowkillcam"
			execKeyInt 30
			{
				setfocus "sidenav_button_5";
			}
			execKeyInt 22
			{
				setfocus "sidenav_button_5";
			}
			action
			{
				play "mouse_click";
				exec "toggle scr_game_allowkillcam 0 1";
				play "mouse_click";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
				setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect 0 118 272 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 0.65
			backcolor 1 1 1 0
			background "white"
			type 12
			textfont 3
			textalign 4
			textalignx 160
			textaligny -2
			textscale 0.375
			dvar "scr_game_allowkillcam"
			dvarStrList { "@MENU_DISABLED" "0" "@MENU_ENABLED" "1" }
		}
		itemDef
		{
			rect 0 226 160 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 1
			textfont 9
			textalign 6
			textalignx -32
			textscale 0.3333
			exp text ( "@MPUI_RULES_GAMEPLAY_OPTIONS" )
		}
		itemDef
		{
			name "sidenav_button_31"
			rect 0 244 260 18 2 1
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_rules_selection_bar"
			type 1
			textfont 3
			textalign 4
			textaligny -2
			textscale 0.375
			text "@MPUI_RULES_HEADSHOTS_ONLY"
			dvar "scr_game_onlyheadshots"
			execKeyInt 30
			{
				setfocus "sidenav_button_12";
			}
			execKeyInt 22
			{
				setfocus "sidenav_button_12";
			}
			action
			{
				play "mouse_click";
				exec "toggle scr_game_onlyheadshots 0 1";
				play "mouse_click";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
				setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect 0 244 272 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 0.65
			backcolor 1 1 1 0
			background "white"
			type 12
			textfont 3
			textalign 4
			textalignx 160
			textaligny -2
			textscale 0.375
			dvar "scr_game_onlyheadshots"
			dvarStrList { "@MENU_DISABLED" "0" "@MENU_ENABLED" "1" }
		}
		itemDef
		{
			name "sidenav_button_32"
			rect 0 262 260 18 2 1
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_rules_selection_bar"
			type 1
			textfont 3
			textalign 4
			textaligny -2
			textscale 0.375
			text "@MPUI_RULES_PERKS"
			dvar "scr_game_perks"
			execKeyInt 30
			{
				setfocus "sidenav_button_13";
			}
			execKeyInt 22
			{
				setfocus "sidenav_button_13";
			}
			action
			{
				play "mouse_click";
				exec "toggle scr_game_perks 0 1";
				play "mouse_click";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
				setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect 0 262 272 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 0.65
			backcolor 1 1 1 0
			background "white"
			type 12
			textfont 3
			textalign 4
			textalignx 160
			textaligny -2
			textscale 0.375
			dvar "scr_game_perks"
			dvarStrList { "@MENU_DISABLED" "0" "@MENU_ENABLED" "1" }
		}
		itemDef
		{
			name "sidenav_button_33"
			rect 0 280 260 18 2 1
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_rules_selection_bar"
			type 1
			textfont 3
			textalign 4
			textaligny -2
			textscale 0.375
			text "@MPUI_RULES_KILLSTREAK_REWARDS"
			dvar "scr_game_hardpoints"
			execKeyInt 30
			{
				setfocus "sidenav_button_14";
			}
			execKeyInt 22
			{
				setfocus "sidenav_button_14";
			}
			action
			{
				play "mouse_click";
				exec "toggle scr_game_hardpoints 0 1";
				play "mouse_click";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
				setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect 0 280 272 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 0.65
			backcolor 1 1 1 0
			background "white"
			type 12
			textfont 3
			textalign 4
			textalignx 160
			textaligny -2
			textscale 0.375
			dvar "scr_game_hardpoints"
			dvarStrList { "@MENU_DISABLED" "0" "@MENU_ENABLED" "1" }
		}
		itemDef
		{
			name "sidenav_button_34"
			rect 0 298 260 18 2 1
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_rules_selection_bar"
			type 1
			textfont 3
			textalign 4
			textaligny -2
			textscale 0.375
			text "@MPUI_RULES_HARDCORE"
			dvar "g_hardcore"
			execKeyInt 30
			{
				setfocus "sidenav_button_15";
			}
			execKeyInt 22
			{
				setfocus "sidenav_button_15";
			}
			action
			{
				play "mouse_click";
				execnow "toggle g_hardcore 0 1";
				play "mouse_click";
				execNowOnDvarIntValue "g_hardcore" 0 "exec hardcore_disable.cfg";
				execNowOnDvarIntValue "g_hardcore" 1 "exec hardcore_settings.cfg";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
				setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect 0 298 272 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 0.65
			backcolor 1 1 1 0
			background "white"
			type 12
			textfont 3
			textalign 4
			textalignx 160
			textaligny -2
			textscale 0.375
			dvar "g_hardcore"
			dvarStrList { "@MENU_DISABLED" "0" "@MENU_ENABLED" "1" }
		}
		itemDef
		{
			name "sidenav_button_35"
			rect 0 316 260 18 2 1
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_rules_selection_bar"
			type 1
			textfont 3
			textalign 4
			textaligny -2
			textscale 0.375
			text "@MPUI_RULES_CAMERA"
			dvar "scr_thirdperson"
			execKeyInt 30
			{
				setfocus "sidenav_button_16";
			}
			execKeyInt 22
			{
				setfocus "sidenav_button_16";
			}
			action
			{
				play "mouse_click";
				exec "toggle scr_thirdperson 0 1";
				play "mouse_click";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
				setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect 0 316 272 18 2 1
			decoration
			visible 1
			style 1
			forecolor 1 1 1 0.65
			backcolor 1 1 1 0
			background "white"
			type 12
			textfont 3
			textalign 4
			textalignx 160
			textaligny -2
			textscale 0.375
			dvar "scr_thirdperson"
			dvarStrList { "@MENU_DISABLED" "0" "@MENU_ENABLED" "1" }
		}
		itemDef
		{
			rect 0 0 144 18 2 1
			decoration
			visible 1
			forecolor 1 1 1 1
			textfont 1
			textalign 10
			textaligny -1
			textscale 0.28
			exp rect x ( getfocuseditemx( ) )
			exp rect y ( getfocuseditemy( ) )
			visible when ( !localvarbool( "ui_hideSelectButton" ) )
		}
		itemDef
		{
			rect -64 -20 336 20 1 3
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_button_selection_bar"
			type 1
			textfont 3
			textalign 6
			textalignx -60
			textscale 0.375
			text "@PLATFORM_BACK_CAPS"
			visible when ( "@PLATFORM_BACK_CAPS" == "@PLATFORM_BACK_CAPS" )
			action
			{
				play "mouse_click";
				play "mouse_click";
				"escape" self;
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
		itemDef
		{
			rect -64 -20 336 20 1 3
			visible 1
			group "mw2_button"
			style 1
			forecolor 1 1 1 1
			disablecolor 0.6 0.55 0.55 1
			background "menu_button_selection_bar"
			type 1
			textfont 3
			textalign 6
			textalignx -60
			textscale 0.375
			text "@PLATFORM_BACK_CAPS"
			visible when ( "@PLATFORM_BACK_CAPS" == "@PLATFORM_GAME_SUMMARY_CAPS" )
			action
			{
				play "mouse_click";
				play "mouse_click";
				open "popup_summary";
			}
			onFocus
			{
				play "mouse_over";
				if ( dvarstring( "gameMode" ) != "mp" )
				{
					setItemColor "mw2_button" backcolor 0 0 0 0;
				}
				setItemColor self backcolor 0 0 0 1;
				setLocalVarBool "ui_menuAButton" ( 1 );
			}
			leaveFocus
			{
				setItemColor self backcolor 0 0 0 "0.0";
				setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
				setLocalVarBool "ui_menuAButton" ( 0 );
			}
		}
	}
}