attack_player
{
	german_shepherd_attack_player
}
attack_player_late
{
	german_shepherd_attack_player_late
}
german_shepherd_death_front
german_shepherd_idle
german_shepherd_attackidle_knob
{
	german_shepherd_attackidle
	german_shepherd_attackidle_bark
	german_shepherd_attackidle_growl
}

german_shepherd_look_2 : additive
{
	german_shepherd_look_down
	german_shepherd_attack_look_down
}
german_shepherd_look_4 : additive
{
	german_shepherd_look_right
	german_shepherd_attack_look_right
}
german_shepherd_look_6 : additive
{
	german_shepherd_look_left
	german_shepherd_attack_look_left
}
german_shepherd_look_8 : additive
{
	german_shepherd_look_up
	german_shepherd_attack_look_up
}	
	
german_shepherd_run_start_knob : nonloopsync
{
	german_shepherd_run_start
	german_shepherd_run_start_L
	german_shepherd_run_start_R
	german_shepherd_run_start_180_R
	german_shepherd_run_start_180_L
}

german_shepherd_run_knob : loopsync
{
	german_shepherd_run
	german_shepherd_run_lean_L
	german_shepherd_run_lean_R
}

german_shepherd_attack_player_miss
german_shepherd_run_attack
german_shepherd_run_jump_40
german_shepherd_run_jump_window_40
german_shepherd_run_pain
german_shepherd_run_stop
german_shepherd_run_flashbang
german_shepherd_attack_AI_01_start_a
german_shepherd_attack_AI_02_idle_a
german_shepherd_attack_AI_03_pushed_a
german_shepherd_attack_AI_03_shot_a
german_shepherd_attack_AI_04_middle_a
german_shepherd_attack_AI_05_kill_a
german_shepherd_attack_player_miss_turnR
german_shepherd_attack_player_miss_turnL
german_shepherd_traverse_down_40
german_shepherd_traverse_up_40
german_shepherd_traverse_up_80
german_shepherd_walk
german_shepherd_walk_slow
german_shepherd_player_neck_snap
german_shepherd_player_neck_miss
german_shepherd_player_getoff
german_shepherd_eating
german_shepherd_eating_in
german_shepherd_eating_loop
german_shepherd_eating_out
german_shepherd_sleeping
german_shepherd_wakeup_slow
german_shepherd_wakeup_fast


// SNIPER ESCAPE
sniper_escape_dog_fence
