/*********************************************************
***************** Dumped by aerosoul94 *******************
*********************************************************/

{
	menuDef
	{
		name "popmenu_specialops_splitscreen_skip_difficulty"
		rect 0 0 0 0 0 0
		forecolor 1 1 1 1
		fadeCycle 1
		fadeClamp 1
		fadeAmount 0.1
		onOpen
		{
			if ( dvarint( "g_gameskill_player_1" ) >= dvarint( "g_gameskill_player_2" ) )
			{
				if ( dvarint( "g_gameskill_player_1" ) == 1 )
				{
					setdvar "g_gameskill" 1;
				}
				if ( dvarint( "g_gameskill_player_1" ) == 2 )
				{
					setdvar "g_gameskill" 2;
				}
				if ( dvarint( "g_gameskill_player_1" ) == 3 )
				{
					setdvar "g_gameskill" 3;
				}
			}
			else
			{
				if ( dvarint( "g_gameskill_player_2" ) == 1 )
				{
					setdvar "g_gameskill" 1;
				}
				if ( dvarint( "g_gameskill_player_2" ) == 2 )
				{
					setdvar "g_gameskill" 2;
				}
				if ( dvarint( "g_gameskill_player_2" ) == 3 )
				{
					setdvar "g_gameskill" 3;
				}
			}
			close self;
			execOnDvarStringValue "ui_load_so_level" "so_demo_so_bridge" "devmap so_demo_so_bridge";
			execOnDvarStringValue "ui_load_so_level" "so_crossing_so_bridge" "devmap so_crossing_so_bridge";
			execOnDvarStringValue "ui_load_so_level" "so_timed_so_quicky" "devmap so_timed_so_quicky";
			execOnDvarStringValue "ui_load_so_level" "so_killspree_invasion" "devmap so_killspree_invasion";
			execOnDvarStringValue "ui_load_so_level" "so_assault_oilrig" "devmap so_assault_oilrig";
			execOnDvarStringValue "ui_load_so_level" "so_ac130_co_hunted" "devmap so_ac130_co_hunted";
			execOnDvarStringValue "ui_load_so_level" "so_killspree_favela" "devmap so_killspree_favela";
			execOnDvarStringValue "ui_load_so_level" "so_showers_gulag" "devmap so_showers_gulag";
			execOnDvarStringValue "ui_load_so_level" "so_defense_invasion" "devmap so_defense_invasion";
			execOnDvarStringValue "ui_load_so_level" "so_escape_airport" "devmap so_escape_airport";
			execOnDvarStringValue "ui_load_so_level" "so_forest_contingency" "devmap so_forest_contingency";
			execOnDvarStringValue "ui_load_so_level" "so_hidden_so_ghillies" "devmap so_hidden_so_ghillies";
			execOnDvarStringValue "ui_load_so_level" "so_killspree_trainer" "devmap so_killspree_trainer";
			execOnDvarStringValue "ui_load_so_level" "so_sabotage_cliffhanger" "devmap so_sabotage_cliffhanger";
			execOnDvarStringValue "ui_load_so_level" "so_snowrace1_cliffhanger" "devmap so_snowrace1_cliffhanger";
			execOnDvarStringValue "ui_load_so_level" "so_snowrace2_cliffhanger" "devmap so_snowrace2_cliffhanger";
			execOnDvarStringValue "ui_load_so_level" "so_defuse_favela_escape" "devmap so_defuse_favela_escape";
			execOnDvarStringValue "ui_load_so_level" "so_takeover_estate" "devmap so_takeover_estate";
			execOnDvarStringValue "ui_load_so_level" "so_takeover_oilrig" "devmap so_takeover_oilrig";
			execOnDvarStringValue "ui_load_so_level" "so_intel_boneyard" "devmap so_intel_boneyard";
			execOnDvarStringValue "ui_load_so_level" "so_juggernauts_favela" "devmap so_juggernauts_favela";
			execOnDvarStringValue "ui_load_so_level" "so_download_arcadia" "devmap so_download_arcadia";
			execOnDvarStringValue "ui_load_so_level" "so_rooftop_contingency" "devmap so_rooftop_contingency";
			execOnDvarStringValue "ui_load_so_level" "so_chopper_invasion" "devmap so_chopper_invasion";
		}
	}
}