{
	map			"mp_invasion"
	longname	"MPUI_INVASION"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
    description "MPUI_DESC_MAP_INVASION"
    mapimage    "preview_mp_invasion"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "us_army"
    axischar    "opforce_composite"
    environment	"urban"
}

{
	map			"mp_highrise"
	longname	"MPUI_HIGHRISE"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
    description "MPUI_DESC_MAP_HIGHRISE"
    mapimage    "preview_mp_highrise"
	mapoverlay  "compass_overlay_map_blank"
	allieschar  "us_army"
    axischar    "opforce_airborne"
    environment	"urban"
}

{
	map			"mp_checkpoint"
	longname	"MPUI_CHECKPOINT"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
    description "MPUI_DESC_MAP_checkpoint"
    mapimage    "preview_mp_checkpoint"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "seals_udt"
    axischar    "opforce_composite"
    environment	"urban"
}

{
	map			"mp_nightshift"
	longname	"MPUI_RAID"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
    description "MPUI_DESC_MAP_nightshift"
    mapimage    "preview_mp_nightshift"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "us_army"
    axischar    "opforce_airborne"
    environment	"urban"
}

{
	map			"mp_favela"
	longname	"MPUI_FAVELA"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
    description "MPUI_DESC_MAP_favela"
    mapimage    "preview_mp_favela"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "socom_141_desert"
    axischar    "militia"
    environment	"urban"
}

{
	map			"mp_quarry"
	longname	"MPUI_QUARRY"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
    description "MPUI_DESC_MAP_quarry"
    mapimage    "preview_mp_quarry"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "socom_141_desert"
    axischar    "militia"
    environment	"desert"
}

{
	map			"mp_brecourt"
	longname	"MPUI_WASTELAND"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
    description "MPUI_DESC_MAP_BRECOURT"
    mapimage    "preview_mp_brecourt"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "socom_141_forest"
    axischar    "opforce_airborne"
    environment	"forest"
}

{
	map			"mp_derail"
	longname	"MPUI_DERAIL"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
    description "MPUI_DESC_MAP_DERAIL"
    mapimage    "preview_mp_derail"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "socom_141_arctic"
    axischar    "opforce_arctic"
    environment	"arctic"
}

{
	map			"mp_subbase"
	longname	"MPUI_SUBBASE"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
    description "MPUI_DESC_MAP_SUBBASE"
    mapimage    "preview_mp_subbase"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "seals_udt"
    axischar    "opforce_arctic"
    environment	"urban"
}

{
	map			"mp_underpass"
	longname	"MPUI_UNDERPASS"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
    description "MPUI_DESC_MAP_UNDERPASS"
    mapimage    "preview_mp_underpass"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "socom_141_forest"
    axischar    "militia"
    environment	"forest"
}

{
	map			"mp_estate"
	longname	"MPUI_ESTATE"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
    description "MPUI_DESC_MAP_ESTATE"
    mapimage    "preview_mp_estate"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "socom_141_forest"
    axischar    "opforce_airborne"
    environment	"forest"
}

{
	map			"mp_rundown"
	longname	"MPUI_RUNDOWN"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
    description "MPUI_DESC_MAP_RUNDOWN"
    mapimage    "preview_mp_rundown"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "socom_141_desert"
    axischar    "militia"
    environment	"desert"
}

{
	map			"mp_boneyard"
	longname	"MPUI_BONEYARD"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
    description "MPUI_DESC_MAP_BONEYARD"
    mapimage    "preview_mp_boneyard"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "socom_141_desert"
    axischar    "opforce_composite"
    environment	"desert"
}

{
	map			"mp_afghan"
	longname	"MPUI_AFGHAN"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
    description "MPUI_DESC_MAP_AFGHAN"
    mapimage    "preview_mp_afghan"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "socom_141_desert"
    axischar    "opforce_composite"
    environment	"desert"
}

{
	map			"mp_terminal"
	longname	"MPUI_TERMINAL"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
    description "MPUI_DESC_MAP_TERMINAL"
    mapimage    "preview_mp_terminal"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "us_army"
    axischar    "opforce_airborne"
    environment	"urban"
}

{
	map			"mp_rust"
	longname	"MPUI_RUST"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
    description "MPUI_DESC_MAP_RUST"
    mapimage    "preview_mp_rust"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "socom_141_desert"
    axischar    "opforce_composite"
    environment	"desert"
}

{
	map			"mp_storm"
	longname	"PATCH_STORM"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
    description "PATCH_DESC_MAP_STORM"
    mapimage    "preview_mp_storm"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "socom_141_desert"
    axischar    "opforce_airborne"
    environment	"urban"
}

{
	map			"mp_compact"
	longname	"PATCH_COMPACT"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
    description "PATCH_DESC_MAP_COMPACT"
    mapimage    "preview_mp_compact"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "socom_141_arctic"
    axischar    "opforce_arctic"
    environment	"urban"
}

{
	map			"mp_complex"
	longname	"PATCH_COMPLEX"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
    description "PATCH_DESC_MAP_COMPLEX"
    mapimage    "preview_mp_complex"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "us_army"
    axischar    "opforce_airborne"
    environment	"urban"
}

{
	map			"mp_crash"
	longname	"MPUI_CRASH"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
    description "MPUI_DESC_MAP_CRASH"
    mapimage    "preview_mp_crash"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "socom_141_desert"
    axischar    "opforce_composite"
    environment	"urban"
}

{
	map			"mp_overgrown"
	longname	"MPUI_OVERGROWN"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
    description "MPUI_DESC_MAP_OVERGROWN"
    mapimage    "preview_mp_overgrown"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "socom_141_forest"
    axischar    "opforce_airborne"
    environment	"forest"
}


{
	map			"mp_abandon"
	longname	"PATCH_ABANDON"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
    description "PATCH_DESC_MAP_ABANDON"
    mapimage    "preview_mp_abandon"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "socom_141_desert"
    axischar    "militia"
    environment	"urban"
}

{
	map			"mp_fuel2"
	longname	"PATCH_FUEL2"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
    description "PATCH_DESC_MAP_FUEL2"
    mapimage    "preview_mp_fuel2"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "us_army"
    axischar    "opforce_composite"
    environment	"desert"
}

{
	map			"mp_trailerpark"
	longname	"PATCH_TRAILERPARK"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
    description "PATCH_DESC_MAP_TRAILERPARK"
    mapimage    "preview_mp_trailerpark"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "us_army"
    axischar    "opforce_composite"
    environment	"urban"
}

{
	map			"mp_vacant"
	longname	"PATCH_VACANT"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
    description "PATCH_DESC_MAP_VACANT"
    mapimage    "preview_mp_vacant"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "us_army"
    axischar    "opforce_airborne"
    environment	"urban"
}

{
	map			"mp_strike"
	longname	"PATCH_STRIKE"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
    description "PATCH_DESC_MAP_STRIKE"
    mapimage    "preview_mp_strike"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "us_army"
    axischar    "opforce_composite"
    environment	"desert"
}

{
	map			"oilrig"
	longname	"MPUI_OILRIG"
	gametype	"dm war dom ctf sd dd"
    description "MPUI_OILRIG"
    mapimage    "preview_mp_oilrig"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "seals_udt"
    axischar    "opforce_arctic"
    environment	"urban"
}
{
	map			"gulag"
	longname	"MPUI_GULAG"
	gametype	"dm war dom ctf"
    description "MPUI_DESC_MAP_GULAG"
    mapimage    "preview_mp_gulag"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "seals_udt"
    axischar    "opforce_arctic"
    environment	"urban"
}
{
	map			"ending"
	longname	"MUS3UM"
	gametype	"dm"
    description "xetal is awesome"
    mapimage    "preview_mp_gulag"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "socom_141_desert"
    axischar    "opforce_composite"
    environment	"urban"
}
{
	map			"trainer"
	longname	"TH3 PIT"
	gametype	"dm"
    description "xetal is awesome"
    mapimage    "preview_mp_gulag"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "seals_udt"
    axischar    "opforce_arctic"
    environment	"urban"
}
{
	map			"so_ghillies"
	longname	"Pripyat"
	gametype	"dm war dom ctf sd"
    description "Medium sized open ghillies map"
    mapimage    "preview_mp_gulag"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "socom_141_forest"
    axischar    "opforce_airborne"
    environment	"forest"
}
{
	map			"co_hunted"
	longname	"Village"
	gametype	"dm war dom ctf"
    description "Russian village in the evening"
    mapimage    "preview_mp_gulag"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "seals_udt"
    axischar    "opforce_arctic"
    environment	"forest"
}
{
	map			"invasion"
	longname	"BurgerTown"
	gametype	"dm war dom ctf"
    description "Parkinglots and restourants"
    mapimage    "preview_mp_gulag"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "us_army"
    axischar    "opforce_composite"
    environment	"urban"
}
{
	map			"contingency"
	longname	"SUBMARIN3"
	gametype	"dm"
    description "xetal is awesome"
    mapimage    "preview_mp_gulag"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "socom_141_forest"
    axischar    "opforce_airborne"
    environment	"urban"
}

{
	map			"mp_oil"
	longname	"MPUI_OILRIG"
	gametype	"dm war dom ctf sd dd"
    description "MPUI_OILRIG"
    mapimage    "preview_mp_oilrig"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "seals_udt"
    axischar    "opforce_arctic"
    environment	"urban"
}
{
	map			"iw4_credits"
	longname	"Surprise!"
	gametype	"dm war dom ctf sd"
    description "IW testmap"
    mapimage    "nope"
	mapoverlay  "compass_overlay_map_blank"
    allieschar  "socom_141_desert"
    axischar    "opforce_composite"
    environment	"desert"
}