main()
{

	level._effect["firelp_med_pm"]					= loadfx ("fire/firelp_med_pm_nodistort");	
	level._effect["firelp_small_pm"]				= loadfx ("fire/firelp_small_pm");
	level._effect["firelp_small_pm_a"]				= loadfx ("fire/firelp_small_pm_a");
	level._effect["dust_wind_fast"]					= loadfx ("dust/dust_wind_fast_paper");
	level._effect["dust_wind_slow"]					= loadfx ("dust/dust_wind_slow_paper");
	level._effect["dust_wind_spiral"]				= loadfx ("misc/trash_spiral_runner");
	level._effect["battlefield_smokebank_S"]		= loadfx ("smoke/battlefield_smokebank_S");
	level._effect["hallway_smoke_light"]			= loadfx ("smoke/hallway_smoke_light");
	level._effect["paper_falling"]					= loadfx( "misc/paper_falling_dlc" );


/#		
	if ( getdvar( "clientSideEffects" ) != "1" )
		maps\createfx\mp_strike_fx::main();
#/		

}

