gulag_rappel_player

boneyard
{
	boneyard_player_steer_straight
	boneyard_player_steer_right
	boneyard_player_steer_left
	boneyard_player_evac
	boneyard_player_enter_UAZ
	boneyard_player_grab_wheel
	boneyard_player_UAZ_stand
	boneyard_player_UAZ_sit
}



knockdown
{
	player_view_dog_knockdown
}
knockdown_late
{
	player_view_dog_knockdown_late
}

player_view_dog_knockdown_saved
player_view_dog_knockdown_neck_snap
player_view_dog_knockdown_neck_miss
player_view_dog_knockdown_laststand

ISS_player_rotate
ISS_player_float_away
ISS_player_idle

coup_opening_playerview
coup_opening_playerview_idle
coup_opening_playerview_idle_bumpy
coup_opening_playerview_idle_static
coup_opening_playerview_idle_normal
coup_opening_playerview_idle_smooth
coup_ending_drag_playerview
coup_ending_player
coup_ending_zakhaev_intro_playerview
hunted_opening_player
hunted_opening_player_idle
sniper_escape_player_getup
sniper_escape_player_putdown
sniper_escape_player_rappel
launchfacility_a_player_rappel
airlift_player_getout
airlift_player_putdown
cargoship_ch46_rescue_load_player
cargoship_explosion_player
jeepride_drag_player
jeepride_player_pickup_player
blackout_bh_evac_player
sniper_escape_crash_pickup_player
player_lockerroom_fight_attack
player_lockerroom_fight_miss
player_lockerroom_fight_start
oilrig_sub_A_idle_player
oilrig_sub_A_disembark_player
oilrig_underwater_kill_player
cliffhanger_crash_rescue_player
cliffhanger_capture_player

player_afchase_ending_gun_drop
player_afchase_ending_gun_kick
player_afchase_walkoff
player_afchase_ending_knife_moment
player_afchase_ending_monologue
player_afchase_ending_monologue_long
player_afchase_ending_turnbuckle
player_afchase_ending_turnbuckle_alt
player_afchase_ending_wakeup
player_afchase_ending_wakeup_end

player_afchase_ending_gun_crawl_00
player_afchase_ending_gun_crawl_01
player_afchase_ending_gun_crawl_02
player_afchase_ending_gun_crawl_03
player_afchase_ending_gun_crawl_04
player_afchase_ending_gun_crawl_05
player_afchase_ending_gun_crawl_06
player_afchase_ending_gun_crawl_idle_00
player_afchase_ending_gun_crawl_idle_01
player_afchase_ending_gun_crawl_idle_02
player_afchase_ending_gun_crawl_idle_03
player_afchase_ending_gun_crawl_idle_04
player_afchase_ending_gun_crawl_idle_05
player_afchase_ending_gun_crawl_idle_06

player_afchase_ending_knife_grab_01
player_afchase_ending_knife_grab_02
player_afchase_ending_knife_grab_03
player_afchase_ending_knife_passout
player_afchase_ending_knife_pull_01
player_afchase_ending_knife_pull_02
player_afchase_ending_knife_pull_03

player_afchase_ending_knife_pullout_2_flip
player_afchase_ending_knife_pullout_2_flip_idle
player_afchase_ending_knife_throw
player_afchase_ending_knife_throw_kill
player_afchase_ending_knife_throw_soon

player_pull_additive : additive
{
	player_afchase_ending_knife_pull_02_add
	player_afchase_ending_knife_pull_03_add
}

afgan_caves_player_rappel_animatic
afgan_caves_player_rappel_hookup
afgan_caves_player_rappel_end_kill

cave_rappel
{
	cave_rappel_close
	{
		afgan_caves_player_rappel_close
	}
	cave_rappel_far
	{
		afgan_caves_player_rappel_far
	}
}

zodiac_player_idle



gulag_end_animatic_player
gulag_end_animatic_player_2
gulag_end_evac_player
gulag_end_evac_player_hookup
gulag_end_evac_player_idle
gulag_end_buried_player
gulag_rescueA_player
gulag_rescueB_player
gulag_rescueB_player_idle
gulag_rescueB_player_intro
gulag_rescueB_player_reshoot
gulag_rescueB_player_reshootB


roadkill_hummer_player_getin


dcburning_BHrescue_player_animatic
dcburning_BHrescue_player_grabclip_animatic
dcburning_BHrescue_player_wakeup
dcburning_BHrescue_player_takeammo

airport_ending_mid_player
airport_ending_alt_player

invasion_opening_hummer2_player

favela_opening_playerview_down
favela_opening_playerview_downidle
favela_opening_playerview_up
favela_opening_playerview_death

player_favela_escape_bigjump
player_favela_escape_bigjump_getup
favela_escape_ending_player_catch_rope

cliffhanger_bigjump
{
	slide_both_in
	{
		player_icepicker_bigjump_slide_both_in
	}
	slide_both_out
	{
		player_icepicker_bigjump_slide_both_out
	}
	slide_left
	{
		player_icepicker_bigjump_slide_left_in
	}
	slide_right
	{
		player_icepicker_bigjump_slide_right_in		
	}
}


player_icepicker_climbup_from_left
player_icepicker_climbup_from_right

player_climb
{
	
	climb_root
	{

			
		player_icepicker_bigjump
		player_icepicker_bigjump_end_getup
	
		player_icepicker_drop_down_start
		player_icepicker_drop_down_end
		player_icepicker_start_climb_up_left
		player_icepicker_start_climb_up_left_early
		player_icepicker_start_climb_up_right
		player_icepicker_start_climb_up_right_early

		player_icepicker_left_high_stab_a
		player_icepicker_left_fall
		player_icepicker_left_fall_small

		player_icepicker_left_high_settle_a

		player_icepicker_left_high_stab_fail_a
		
		player_icepicker_right_high_stab_fail_a

		player_icepicker_right_high_stab_a
		player_icepicker_right_fall
		player_icepicker_right_fall_small

		player_icepicker_right_high_settle_a

		

		
		climb_idle : loopsync
		{
			player_icepicker_right_idle
			player_icepicker_left_idle
		}
	}

	climb_sleeve : loopsync
	{
		player_sleeve_flapping
	}
	
	
	climb_wrist : additive
	{
		player_icepicker_left_high_wrist_in
		player_icepicker_left_high_wrist_out
		player_icepicker_right_high_wrist_in
		player_icepicker_right_high_wrist_out
	}
	
	climb_left_additive : additive	
	{
		player_icepicker_left_high_stab_out 
		player_icepicker_left_high_stab_in
	}
	climb_right_additive : additive	
	{
		player_icepicker_right_high_stab_in
		player_icepicker_right_high_stab_out
	}
	
	climb_right_vertical_corrector : additive
	{
	}
	climb_left_vertical_corrector : additive
	{
	}
}

pres_crash_player_crash


motorcycle_player
{
	motorcycle_player_pose_f
	motorcycle_player_pose_f_fast
	motorcycle_player_pose_lean_l
	motorcycle_player_pose_lean_r
	motorcycle_player_pose_turn_r
	motorcycle_player_pose_turn_l
}

estate_drag_player
estate_chopper_sequence_player	
estate_body_toss_player
DCemp_player_flare_wave
roadkill_intro_pickup_player