IW4-Dump-Files/animscripts/traverse/step_up.gsc

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2017-07-08 11:47:21 -07:00
#include animscripts\traverse\shared;
// step_up.gsc
// Makes the character step up onto a ledge. Currently the ledge is assumed to be 36 units.
#using_animtree( "generic_human" );
main()
{
if ( self.type == "dog" )
dog_jump_up( 40, 3 );
else
step_up_human();
}
step_up_human()
{
// do not do code prone in this script
self.desired_anim_pose = "crouch";
animscripts\utility::UpdateAnimPose();
self endon( "killanimscript" );
self.a.movement = "walk";
self traverseMode( "nogravity" );
// orient to the Negotiation start node
startnode = self getnegotiationstartnode();
assert( isdefined( startnode ) );
self OrientMode( "face angle", startnode.angles[ 1 ] );
self setFlaggedAnimKnoballRestart( "stepanim", %step_up_low_wall, %body, 1, .1, 1 );
self waittillmatch( "stepanim", "gravity on" );
self traverseMode( "gravity" );
self animscripts\shared::DoNoteTracks( "stepanim" );
self setAnimKnobAllRestart( animscripts\run::GetCrouchRunAnim(), %body, 1, 0.1, 1 );
}