90 lines
2.9 KiB
INI
90 lines
2.9 KiB
INI
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// ** Graphics **
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bind i toggle r_showtris 2 0
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bind ] toggle r_showtris 1 0
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bind j toggle r_showtricounts 1 0
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bind o toggle r_fullbright 1 0
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bind . toggle r_fullbright 1 0
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bind u toggle cg_drawmaterial 1 0
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bind v toggle cg_draw2d 0 1
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bind , toggle r_normalmaps flat unchanged
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bind [ toggle fx_enable 0 1
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bind f11 "toggle fx_profile 0 1; toggle cg_drawHUD 0 1"
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// ** Game **
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bind b cg_ufo
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bind c god
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bind pause toggle cl_paused 0 1
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bind p toggle cl_paused 0 1
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bind t toggle timescale 1 5
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bind y toggle timescale 1 0.1
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bind q toggle timescale 1 0.3
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bind n ufo
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bind \ map_restart
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//NEW, brings up a Start menu UI so we unbind these keys to make it easier to use
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bind f10 "set debug_start 1; unbind DOWNARROW; unbind UPARROW"
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// ** Macros **
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// hides stuff that makes screenshots look worse
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bind z "toggle cg_draw2d 0 1; toggle cg_drawbreathhint 0 1; toggle cg_drawcrosshair 0 1; toggle cg_drawfps 0 1; toggle cg_drawgun 0 1; toggle cg_drawhud 0 1; toggle cg_drawmantlehint 0 1; toggle cg_drawpaused 0 1; toggle cg_drawperformancewarnings 0 1; toggle cg_drawplayerposinfreemove 0 1; toggle cg_drawshellshock 0 1; toggle cg_drawturretcrosshair 0 1; toggle cg_drawversion 0 1"
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// zoomes in and hides the world
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//bind 5 "toggle r_drawWorld 1 0; r_clearColor .25 .25 .25 1; r_clearColor2 .25 .25 .25 1; toggle cg_draw2d 1 0; toggle cg_drawHUD 1 0;toggle cg_fov 10 65;toggle r_drawBModels;toggle r_drawSModels;toggle r_forceLod 0 4"
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// ** Sound **
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bind pgdn toggle snd_drawinfo 0 1 2 3
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bind pgup toggle snd_draw3d 2 0
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bind 1 profile_setVolume 0
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bind 2 profile_setVolume 0.25
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bind 3 profile_setVolume 0.6
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bind 4 profile_setVolume 0.8
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bind 5 toggle profile_setVolume 0 0.8
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// ** AI **
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bind g toggle g_entinfo 5 4 0
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bind h toggle g_entinfo 1 2 0
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bind m toggle g_entinfo_AIText 2 3 4 0 1
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bind ' toggle g_entinfo_type 2 1 0
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bind k toggle ai_shownearbynodes 0 64
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bind l toggle ai_shownodes 0 1
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bind semicolon toggle ai_showpaths 0 1
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bind del toggle ai_showVolume -1 1
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bind / toggle debug_colornodes on off
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// kills the AI. Turns off ragdoll for a moment because otherwise the framerate takes a big hit.
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bind x "ragdoll_enable 0; set debug_nuke on; wait 3; ragdoll_enable 1"
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// ** Geo **
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bind home toggle r_lockpvs 1 0
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bind end toggle r_showportals 0 1 2
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// ** Configs and Tools **
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bind f4 devgui
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bind f2 exec developer
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bind f3 exec robotg
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bind f5 give ammo
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bind f6 fast_restart
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bind f7 "set tweak 1; map_restart; exec devgui_fog"
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bind f8 toggle animsound on off
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bind f9 exec createFX
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// ** Replays **
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bind - replay_back 10
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bind leftarrow replay_back 10
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bind 0 replay_back 3
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bind uparrow replay_back 3
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bind 6 replay_mark
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bind kp_minus replay_mark
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bind 8 replay_live
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bind downarrow replay_live
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bind rightarrow replay_forward 10
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bind backspace replay_restart
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bind kp_plus replay_goto
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bind 7 replay_goto
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// transparent hud is for flashy release feature, not useful dev tool
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set con_outputwindowcolor 0.32 0.35 0.36 1
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// display the current level progression time
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set replay_time 1
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