607 lines
16 KiB
Plaintext
607 lines
16 KiB
Plaintext
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#include maps\_utility;
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/*
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path_editmode = ""; //toggles value, edit or view default to view.
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path_select_next = ""; // selects next psourceposition;
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path_select_prev = ""; // selects prev psourceposition
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path_setview = ""; // sets the view of the currently selected position.
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path_help ""; //prints to console some help text
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path_dump ""; //dumps view list to the console to be cut and pasted into script somewhere
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*/
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init()
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{
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flag_init( "path_Notviewing" );
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flag_init( "path_refresh" );
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}
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main()
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{
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/#
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if ( !isdefined( level.flag ) || !isdefined( level.flag[ "path_refresh" ] ) )
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{
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flag_init( "path_refresh" );
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flag_init( "path_Notviewing" );
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}
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level.path_selectrad = 128;
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precacheshader( "psourcecreate" );
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precacheshader( "psourcemodify" );
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setdvar( "path_delete", "" );
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setdvar( "path_editmode", "" );
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setdvar( "path_select_next", "" );
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setdvar( "path_select_prev", "" );
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setdvar( "path_setview", "" );
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setdvar( "path_help", "" );
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setdvar( "path_dump", "" );
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setdvar( "path_select_new", "" );
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setdvar( "path_enable", "0" );
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setdvar( "path_setid", "0" );
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level.pathmodsize = 35;
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level.pathmod = newhudelem();
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level.pathmod.alignX = "center";
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level.pathmod.alignY = "top";
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level.pathmod.horzAlign = "center";
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level.pathmod.vertAlign = "top";
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level.pathmod.x = 0;
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level.pathmod.y = 0;
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level.pathmod.alpha = .5;
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level.pathmod setshader( "psourcemodify", level.pathmodsize * 2, level.pathmodsize );
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level.path_editmode = false;
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if ( !isdefined( level.path_views ) )
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level.path_views = [];
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if ( !isdefined( level.path_views[ level.path_selectid ] ) )
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level.path_views[ level.path_selectid ] = [];
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if ( !isdefined( level.path_selectid ) )
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level.path_selectid = path_createid( "default" );
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if ( !isdefined( level.path_selectindex ) )
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level.path_selectindex = level.path_views.size;
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level.path_viewindex = undefined;
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thread path_viewmode();
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// this handles all of the dvar settings
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while ( 1 )
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{
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path_enable(); // pauses if not enabled.
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path_editmode_update();
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path_select_next();
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path_select_prev();
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path_select_new();
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path_setid();
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path_setview();
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path_delete();
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path_dump();
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path_help();
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wait .05;
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}
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#/
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}
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path_enable()
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{
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if ( getdvar( "path_enable" ) != "1" )
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{
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flag_set( "path_refresh" ); // makes everything stop drawing.
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level.pathmod.alpha = 0;
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}
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path_waittill_enable();
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level.pathmod.alpha = 1;
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}
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path_waittill_enable()
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{
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while ( getdvar( "path_enable" ) != "1" )
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wait .1;
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}
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path_viewmode()
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{
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wait .1;
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while ( 1 )
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{
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path_waittill_enable();
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flag_set( "path_Notviewing" );
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flag_clear( "path_refresh" );
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thread path_connectlines();
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for ( i = 0;i < level.path_views[ level.path_selectid ].size;i++ )
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level.path_views[ level.path_selectid ][ i ] thread path_viewwait( i );
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thread path_activatebutton();
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thread path_handleselectindex();
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flag_wait( "path_refresh" );
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flag_wait( "path_Notviewing" );
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}
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}
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path_connectlines()
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{
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level endon( "path_refresh" );
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dots = [];
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for ( i = 0;i < level.path_views[ level.path_selectid ].size;i++ )
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{
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dots[ i ] = level.path_views[ level.path_selectid ][ i ].origin;
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}
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while ( 1 )
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{
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plot_points( dots, 1, 0, 0, .05 );
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wait .05;
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}
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}
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path_activatebutton()
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{
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level endon( "path_refresh" );
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while ( 1 )
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{
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while ( !level.player usebuttonpressed() )
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wait .05;
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pick = path_getvisible();
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if ( isdefined( pick.index ) )
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{
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level.path_selectindex = pick.index;
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level.path_selectid = path_createid( pick.ident );
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}
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while ( level.player usebuttonpressed() )
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wait .05;
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}
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}
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path_handleselectindex()
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{
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level endon( "path_refresh" );
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lastselect = level.path_selectindex;
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while ( 1 )
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{
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if ( !isdefined( level.path_views[ level.path_selectid ][ lastselect ] ) )
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level.pathmod setshader( "psourcecreate", level.pathmodsize * 2, level.pathmodsize );
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if ( lastselect == level.path_selectindex )
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{
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wait .05;
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continue;
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}
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lastselect = level.path_selectindex;
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if ( isdefined( level.path_views[ level.path_selectid ][ lastselect ] ) )
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level.path_views[ level.path_selectid ][ lastselect ] thread path_hudshow();
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}
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}
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path_hudshow()
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{
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flag_clear( "path_Notviewing" );
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level.pathmod setshader( "psourcemodify", level.pathmodsize * 2, level.pathmodsize );
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level.player freezecontrols( true );
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level.player setorigin( self.origin + ( level.player.origin - level.player geteye() ) - vector_multiply( anglestoforward( self.angles ), 3 ) );
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level.player setplayerangles( self.angles );
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flag_set( "path_refresh" );
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while ( level.player islookingorg( self ) && level.player usebuttonpressed() )
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wait .05;
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level.player freezecontrols( false );
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flag_set( "path_Notviewing" );
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}
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path_getvisible()
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{
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outident = undefined;
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index = undefined;
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dist = 1000000;
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for ( j = 0;j < level.paths_selectid_list.size;j++ )
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{
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ident = level.paths_selectid_list[ j ];
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for ( i = 0;i < level.path_views[ ident ].size;i++ )
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{
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if ( level.player islookingorg( level.path_views[ ident ][ i ] ) )
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{
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newdist = distance( level.player geteye(), level.path_views[ ident ][ i ].origin );
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if ( newdist < dist )
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{
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dist = newdist;
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index = i;
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outident = ident;
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}
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}
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}
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}
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outvar = spawnstruct();
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outvar.index = index;
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outvar.ident = outident;
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return outvar;
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}
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path_viewwait( index )
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{
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level endon( "path_refresh" );
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arrowlength = 55;
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viewradexpandmax = 8;
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viewradexpandcount = 0;
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viewraddir = 1;
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frametime = .05;
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while ( 1 )
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{
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if ( distance( flat_origin( self.origin ), flat_origin( level.player.origin ) ) < 32 )
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{
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wait .05;
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continue;
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}
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thread draw_arrow_time( self.origin, self.origin + vector_multiply( anglestoforward( self.angles ), arrowlength ), ( 0, 1, 1 ), frametime );
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if ( level.path_selectindex == index )
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thread plot_circle_star_fortime( level.path_selectrad, frametime, ( 1, 1, 0 ) );
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else
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thread plot_circle_fortime( level.path_selectrad, frametime, ( 0, 1, 0 ) );
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if ( isdefined( level.path_viewindex ) && level.path_viewindex == index )
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{
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if ( viewradexpandcount > viewradexpandmax )
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viewraddir = -1;
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else if ( viewradexpandcount < 0 )
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viewraddir = 1;
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viewradexpandcount += viewraddir;
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viewrad = level.path_selectrad + 3 + viewradexpandcount;
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viewcolor = ( 0, 1, 1 );
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}
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else
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{
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viewrad = level.path_selectrad + 3;
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viewcolor = ( 0, 1, 0 );
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}
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thread plot_circle_fortime( viewrad, frametime, viewcolor );
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wait .05;
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}
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}
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plot_circle_star_fortime( radius, time, color )
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{
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if ( !isdefined( color ) )
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color = ( 0, 1, 0 );
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hangtime = .05;
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circleres = 16;
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hemires = circleres / 2;
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circleinc = 360 / circleres;
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circleres++ ;
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plotpoints = [];
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rad = 0;
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plotpoints = [];
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rad = 0.000;
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timer = gettime() + ( time * 1000 );
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while ( gettime() < timer )
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{
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angletoplayer = vectortoangles( self.origin - level.player geteye() );
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for ( i = 0;i < circleres;i++ )
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{
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plotpoints[ plotpoints.size ] = self.origin + vector_multiply( anglestoforward( ( angletoplayer + ( rad, 90, 0 ) ) ), radius );
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rad += circleinc;
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}
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for ( i = 0;i < plotpoints.size;i++ )
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line( plotpoints[ i ], self.origin, color, 1 );
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plotpoints = [];
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wait hangtime;
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}
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}
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plot_circle_fortime( radius, time, color )
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{
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if ( !isdefined( color ) )
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color = ( 0, 1, 0 );
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hangtime = .05;
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circleres = 16;
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hemires = circleres / 2;
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circleinc = 360 / circleres;
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circleres++ ;
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plotpoints = [];
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rad = 0;
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plotpoints = [];
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rad = 0.000;
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timer = gettime() + ( time * 1000 );
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while ( gettime() < timer )
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{
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angletoplayer = vectortoangles( self.origin - level.player geteye() );
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for ( i = 0;i < circleres;i++ )
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{
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plotpoints[ plotpoints.size ] = self.origin + vector_multiply( anglestoforward( ( angletoplayer + ( rad, 90, 0 ) ) ), radius );
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rad += circleinc;
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}
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plot_points( plotpoints, color[ 0 ], color[ 1 ], color[ 2 ], hangtime );
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plotpoints = [];
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wait hangtime;
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}
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}
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path_select_next()
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{
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if ( getdvar( "path_select_next" ) == "" )
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return;
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if ( !( level.path_selectindex == level.path_views[ level.path_selectid ].size ) )
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level.path_selectindex++ ;
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setdvar( "path_select_next", "" );
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}
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path_select_prev()
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{
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if ( getdvar( "path_select_prev" ) == "" )
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return;
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if ( !( level.path_selectindex == 0 ) )
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level.path_selectindex -- ;
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setdvar( "path_select_prev", "" );
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}
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path_select_new()
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{
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if ( getdvar( "path_select_new" ) == "" )
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return;
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level.path_selectindex = level.path_views[ level.path_selectid ].size;
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setdvar( "path_select_new", "" );
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}
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path_setid()
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{
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if ( getdvar( "path_setid" ) == "" )
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return;
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level.path_selectid = path_createid( getdvar( "path_setid" ) );
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level.path_selectindex = 0;// set current selection to first whenever it's changed
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}
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path_setview()
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{
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if ( getdvar( "path_setview" ) == "" )
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return;
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view = path_getcurrentview();
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//add trigger stuff here
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//check for trigger
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path_setvieworgang( view );
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setdvar( "path_setview", "" );
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flag_set( "path_refresh" );
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}
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path_setvieworgang( view )
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{
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view.origin = level.player geteye();
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view.angles = level.player getplayerangles();
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}
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path_trigger_setvieworgang( view )
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{
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view.origin = level.player geteye();
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view.radius = 200;
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}
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path_dump()
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{
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if ( getdvar( "path_dump" ) == "" )
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return;
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println( " " );
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println( " " );
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println( " " );
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println( "--------******--------" );
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// println (" photo source dump (paste these to your level script before maps\_load::main() ) ");
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println( " path dump " );
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println( "--------******--------" );
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println( " " );
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println( " " );
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for ( j = 0;j < level.paths_selectid_list.size;j++ )
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{
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ident = level.paths_selectid_list[ j ];
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println( "path ident: " + ident );
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for ( i = 0;i < level.path_views[ ident ].size;i++ )
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println( level.path_views[ ident ][ i ].origin + "," + level.path_views[ ident ][ i ].angles );
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}
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// todo: [level.path_selectid] list
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// println ("thread maps\\\_photosource::photosource_init();");
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for ( j = 0;j < level.paths_selectid_list.size;j++ )
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{
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ident = level.paths_selectid_list[ j ];
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for ( i = 0;i < level.path_views[ ident ].size;i++ )
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{
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println( "maps\\\_createpath::path_create(\"" + level.path_views[ ident ][ i ].origin + "," + level.path_views[ ident ][ i ].angles + ");" );
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}
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}
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// println ("thread maps\\\_photosource::photosource_main();");
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println( " " );
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println( " " );
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println( " " );
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setdvar( "path_dump", "" );
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}
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path_help()
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{
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if ( getdvar( "path_help" ) == "" )
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return;
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println( " " );
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println( " " );
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println( "Photo refrenence - Help " );
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println( " " );
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println( " photo reference is a tool to help communicate art direction within the level " );
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println( " An artist or a level designer can run this tool to place images of photo " );
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println( " source like a gallery throughout the level." );
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println( " " );
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println( " before starting do /exec psource.cfg" );
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println( " " );
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println( "path_enable ( 7 Key ) - toggles psource on and off" );
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println( "path_setview ( 8 Key ) - sets the view of the currently selected position." );
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println( "path_select_prev ( [ Key ) - selects prev psourceposition" );
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println( "path_select_next ( ] Key ) - selects next psourceposition" );
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println( "path_select_new ( \\ Key ) - selects NEW psourceposition, used to create a new position on setview" );
|
||
|
println( "path_help ( h Key ) - prints to console this help text" );
|
||
|
println( "path_dump ( u Key ) - dumps view list to the console to be cut and pasted into script somewhere" );
|
||
|
println( "path_delete ( del Key ) - deletes the currently selected view (yellow star in circle)" );
|
||
|
println( " " );
|
||
|
println( "Pressing the usebutton on a sphere will teleport you so that you can see " );
|
||
|
println( "the desired angle of the piece of reference, this also selects the view" );
|
||
|
println( "and highlights it yellow" );
|
||
|
println( " " );
|
||
|
println( "To change the image of the currently selected view go to the console and enter this dvar" );
|
||
|
println( "path_image <materialname>" );
|
||
|
println( " " );
|
||
|
println( "Once you have all your views press the dump button, open your console.log and paste the script to your level script" );
|
||
|
setdvar( "path_help", "" );
|
||
|
}
|
||
|
|
||
|
|
||
|
path_delete()
|
||
|
{
|
||
|
if ( getdvar( "path_delete" ) == "" )
|
||
|
return;
|
||
|
newarray = [];
|
||
|
for ( i = 0;i < level.path_views[ level.path_selectid ].size;i++ )
|
||
|
if ( i != level.path_selectindex )
|
||
|
newarray[ newarray.size ] = level.path_views[ level.path_selectid ][ i ];
|
||
|
level.path_views = newarray;
|
||
|
flag_set( "path_refresh" );
|
||
|
setdvar( "path_delete", "" );
|
||
|
}
|
||
|
|
||
|
path_select_template()
|
||
|
{
|
||
|
if ( getdvar( "path_select_template" ) == "" )
|
||
|
return;
|
||
|
setdvar( "path_select_template", "" );
|
||
|
}
|
||
|
|
||
|
path_editmode_update()
|
||
|
{
|
||
|
if ( getdvar( "path_editmode" ) == "" )
|
||
|
return;
|
||
|
if ( !level.path_editmode )
|
||
|
level.path_editmode = true;
|
||
|
else
|
||
|
level.path_editmode = false;
|
||
|
setdvar( "path_editmode", "" );
|
||
|
}
|
||
|
|
||
|
path_image_update()
|
||
|
{
|
||
|
if ( getdvar( "path_image" ) == "" )
|
||
|
return;
|
||
|
view = path_getcurrentview();
|
||
|
setdvar( "path_image", "" );
|
||
|
}
|
||
|
|
||
|
path_getcurrentview()
|
||
|
{
|
||
|
//add trigger stuff here
|
||
|
view = undefined;
|
||
|
if ( isdefined( level.path_views[ level.path_selectid ] ) && isdefined( level.path_views[ level.path_selectid ][ level.path_selectindex ] ) )
|
||
|
view = level.path_views[ level.path_selectindex ][ level.path_selectid ];
|
||
|
else
|
||
|
view = path_newview( false );
|
||
|
return view;
|
||
|
}
|
||
|
|
||
|
path_trigger_newview( bScriptAdded )
|
||
|
{
|
||
|
view = spawnstruct();
|
||
|
if ( !bScriptAdded )
|
||
|
path_trigger_setvieworgang( view );
|
||
|
if ( isdefined( level.path_triggers[ level.path_selectid ][ level.path_selectindex ] ) )
|
||
|
level.path_triggers[ level.path_selectid ][ level.path_selectindex ] delete();
|
||
|
level.path_triggers[ level.path_selectid ][ level.path_selectindex ] = view;
|
||
|
if ( !bScriptAdded )
|
||
|
flag_set( "path_refresh" );
|
||
|
return view;
|
||
|
}
|
||
|
|
||
|
|
||
|
path_newview( bScriptAdded )
|
||
|
{
|
||
|
view = spawnstruct();
|
||
|
if ( !bScriptAdded )
|
||
|
{
|
||
|
path_setvieworgang( view );
|
||
|
}
|
||
|
if ( isdefined( level.path_views[ level.path_selectid ][ level.path_selectindex ] ) )
|
||
|
level.path_views[ level.path_selectid ][ level.path_selectindex ] delete();
|
||
|
level.path_views[ level.path_selectid ][ level.path_selectindex ] = view;
|
||
|
if ( !bScriptAdded )
|
||
|
flag_set( "path_refresh" );
|
||
|
return view;
|
||
|
}
|
||
|
|
||
|
path_createid( ident )
|
||
|
{
|
||
|
if ( !isdefined( level.paths_selectid_list ) )
|
||
|
level.paths_selectid_list = [];
|
||
|
for ( i = 0;i < level.paths_selectid_list.size;i++ )
|
||
|
{
|
||
|
if ( ident == level.paths_selectid_list[ i ] )
|
||
|
return ident;
|
||
|
}
|
||
|
level.paths_selectid_list[ level.paths_selectid_list.size ] = ident;
|
||
|
return ident;
|
||
|
}
|
||
|
|
||
|
//use this in level file to initialize all the stuff.
|
||
|
path_create( position, angle, ident )
|
||
|
{
|
||
|
/#
|
||
|
if ( !isdefined( ident ) )
|
||
|
ident = "default";
|
||
|
level.path_selectid = path_createid( ident );
|
||
|
if ( !isdefined( level.flag ) )
|
||
|
level.flag = [];
|
||
|
if ( !isdefined( level.flag[ "path_Notviewing" ] ) )
|
||
|
init();
|
||
|
if ( !isdefined( level.path_selectindex ) )
|
||
|
level.path_selectindex = 0;
|
||
|
if ( !isdefined( level.path_views ) )
|
||
|
level.path_views = [];
|
||
|
if ( !isdefined( level.path_views[ level.path_selectid ] ) )
|
||
|
level.path_views[ level.path_selectid ] = [];
|
||
|
view = path_newview( true );
|
||
|
view.origin = position;
|
||
|
view.angles = angle;
|
||
|
level.path_selectindex++ ;
|
||
|
#/
|
||
|
}
|
||
|
|
||
|
path_trigger_create( position, radius, ident )
|
||
|
{
|
||
|
/#
|
||
|
if ( !isdefined( ident ) )
|
||
|
ident = "default";
|
||
|
level.path_selectid = path_createid( ident );
|
||
|
if ( !isdefined( level.flag ) )
|
||
|
level.flag = [];
|
||
|
if ( !isdefined( level.flag[ "path_Notviewing" ] ) )
|
||
|
init();
|
||
|
if ( !isdefined( level.path_selectindex ) )
|
||
|
level.path_selectindex = 0;
|
||
|
if ( !isdefined( level.path_triggers ) )
|
||
|
level.path_triggers = [];
|
||
|
if ( !isdefined( level.path_triggers[ level.path_selectid ] ) )
|
||
|
level.path_triggers[ level.path_selectid ] = [];
|
||
|
view = path_trigger_newview( true );
|
||
|
view.origin = position;
|
||
|
view.angles = angle;
|
||
|
level.path_selectindex++ ;
|
||
|
#/
|
||
|
}
|
||
|
|
||
|
islookingorg( view )
|
||
|
{
|
||
|
normalvec = vectorNormalize( view.origin - self geteye() );
|
||
|
veccomp = vectorNormalize( ( view.origin - ( 0, 0, level.path_selectrad * 2 ) ) - self geteye() );
|
||
|
insidedot = vectordot( normalvec, veccomp );
|
||
|
|
||
|
anglevec = anglestoforward( self getplayerangles() );
|
||
|
vectordot = vectordot( anglevec, normalvec );
|
||
|
if ( vectordot > insidedot )
|
||
|
return true;
|
||
|
else
|
||
|
return false;
|
||
|
}
|