IW4-Dump-Files/maps/_snowmobile.gsc

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2017-07-08 11:47:21 -07:00
#include maps\_vehicle;
#include maps\_vehicle_aianim;
#include maps\_utility;
#include common_scripts\utility;
#using_animtree( "vehicles" );
main( model, type )
{
build_template( "snowmobile", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_snowmobile", "vehicle_snowmobile_static" );
build_deathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" );
build_treadfx();
build_life( 999, 500, 1500 );
build_aianims( ::setanims, ::set_vehicle_anims );
build_compassicon( "automobile", false );
build_team( "allies" );
build_unload_groups( ::Unload_Groups );
if ( !isDefined( anim._effect ) )
anim._effect = [];
anim._effect[ "snowmobile_leftground" ] = loadfx( "treadfx/bigair_snow_snowmobile_emitter" );
anim._effect[ "snowmobile_bumpbig" ] = loadfx( "treadfx/bigjump_land_snow_snowmobile" );
anim._effect[ "snowmobile_bump" ] = loadfx( "treadfx/smalljump_land_snow_snowmobile" );
// anim._effect[ "snowmobile_sway_left" ] = loadfx( "treadfx/leftturn_snow_snowmobile" );
// anim._effect[ "snowmobile_sway_right" ] = loadfx( "treadfx/rightturn_snow_snowmobile" );
// anim._effect[ "snowmobile_collision" ] = loadfx( "explosions/grenadeExp_snow" );
}
init_local()
{
self.driver_shooting = false;
self.passenger_shooting = true;
self.steering_enable = true;
self.steering_maxroll = 15;
self.steering_maxdelta = 0.15;
self.steering = 0;
self.update_time = -1;
if ( !is_specialop() )
self thread do_steering();
self.bigjump_timedelta = 500;
self.event_time = -1;
self.event = [];
self.event[ "jump" ] = [];
self.event[ "jump" ][ "driver" ] = false;
self.event[ "jump" ][ "passenger" ] = false;
self.event[ "bump" ] = [];
self.event[ "bump" ][ "driver" ] = false;
self.event[ "bump" ][ "passenger" ] = false;
self.event[ "bump_big" ] = [];
self.event[ "bump_big" ][ "driver" ] = false;
self.event[ "bump_big" ][ "passenger" ] = false;
self.event[ "sway_left" ] = [];
self.event[ "sway_left" ][ "driver" ] = false;
self.event[ "sway_left" ][ "passenger" ] = false;
self.event[ "sway_right" ] = [];
self.event[ "sway_right" ][ "driver" ] = false;
self.event[ "sway_right" ][ "passenger" ] = false;
self thread watchVelocity();
self thread listen_leftground();
self thread listen_landed();
self thread listen_jolt();
self thread listen_collision();
self thread setRiderShooting();
if ( issubstr( self.vehicletype, "player" ) )
{
glock = spawn( "script_model", (0,0,0) );
glock setmodel( "viewmodel_glock" );
glock linkto( self, "tag_origin", (0,0,0), (0,0,0) );
glock hideallparts();
}
}
watchVelocity()
{
self endon( "death" );
vel = self Vehicle_GetVelocity();
for ( ;; )
{
self.prevFrameVelocity = vel;
vel = self Vehicle_GetVelocity();
wait .05;
}
}
setRiderShooting()
{
self endon( "death" );
waittillframeend;
if ( self.riders.size == 1 )
{
// no passenger, make the driver shoot
self.driver_shooting = true;
self.passenger_shooting = false;
}
}
snowmobile_fx( fxName )
{
if ( isDefined( anim._effect[ fxName ] ) )
playFxOnTag( anim._effect[ fxName ], self, "tag_deathfx" );
//println( fxName );
}
listen_leftground()
{
self endon( "death" );
for ( ;; )
{
self waittill( "veh_leftground" );
self.event_time = gettime();
self.event[ "jump" ][ "driver" ] = true;
self.event[ "jump" ][ "passenger" ] = true;
snowmobile_fx( "snowmobile_leftground" );
}
}
listen_landed()
{
self endon( "death" );
for ( ;; )
{
self waittill( "veh_landed" );
if ( self.event_time + self.bigjump_timedelta < gettime() )
{
self.event[ "bump_big" ][ "driver" ] = true;
self.event[ "bump_big" ][ "passenger" ] = true;
snowmobile_fx( "snowmobile_bumpbig" );
}
else
{
self.event[ "bump" ][ "driver" ] = true;
self.event[ "bump" ][ "passenger" ] = true;
snowmobile_fx( "snowmobile_bump" );
}
}
}
listen_jolt()
{
self endon( "death" );
for ( ;; )
{
self waittill( "veh_jolt", jolt );
if ( jolt[ 1 ] >= 0 )
{
self.event[ "sway_left" ][ "driver" ] = true;
self.event[ "sway_left" ][ "passenger" ] = true;
snowmobile_fx( "snowmobile_sway_left" );
}
else
{
self.event[ "sway_right" ][ "driver" ] = true;
self.event[ "sway_right" ][ "passenger" ] = true;
snowmobile_fx( "snowmobile_sway_right" );
}
}
}
listen_collision()
{
self endon( "death" );
for ( ;; )
{
self waittill( "veh_collision", collision, start_vel );
foreach ( rider in self.riders )
{
if ( isalive( rider ) && !isdefined( rider.magic_bullet_shield ) )
{
rider.specialDeathFunc = animscripts\snowmobile::snowmobile_collide_death;
rider kill();
}
}
snowmobile_fx( "snowmobile_collision" );
}
}
do_steering()
{
self endon( "death" );
wait( 0.05 );
self setanimknoball( %snowmobile, %root, 1, 0 );
self setanimlimited( %sm_turn, 1, 0 );
for ( ;; )
{
update_steering( self );
if ( self.steering_enable )
{
if ( self.steering >= 0 )
{
self setanimknoblimited( %snowmobile_vehicle_lean_R_delta, 1, 0, 0 );
self setanimtime( %snowmobile_vehicle_lean_R_delta, self.steering );
}
else
{
self setanimknoblimited( %snowmobile_vehicle_lean_L_delta, 1, 0, 0 );
self setanimtime( %snowmobile_vehicle_lean_L_delta, abs( self.steering ) );
}
}
else
{
self clearanim( %snowmobile_vehicle_lean_R_delta, 0 );
self clearanim( %snowmobile_vehicle_lean_L_delta, 0 );
}
wait( 0.05 );
}
}
init_snowmobile_mount_anims()
{
level.snowmobile_mount_anims = [];
level.snowmobile_mount_anims[ "snowmobile_passenger" ] = [];
level.snowmobile_mount_anims[ "snowmobile_driver" ] = [];
// go through all the generic anims and find ones with the specific prefix
foreach ( scene_name, animation in level.scr_anim["generic"] )
{
if ( issubstr( scene_name, "snowmobile_passenger_mount" ) )
{
level.snowmobile_mount_anims[ "snowmobile_passenger" ][ scene_name ] = true;
continue;
}
if ( issubstr( scene_name, "snowmobile_driver_mount" ) )
{
level.snowmobile_mount_anims[ "snowmobile_driver" ][ scene_name ] = true;
}
}
}
set_vehicle_anims( positions )
{
return positions;
}
#using_animtree( "generic_human" );
setanims()
{
level.scr_anim[ "generic" ][ "snowmobile_passenger_mount_dir1" ] = %snowmobile_passenger_mount_dir3;
level.scr_anim[ "generic" ][ "snowmobile_passenger_mount_dir3" ] = %snowmobile_passenger_mount_dir1;
level.scr_anim[ "generic" ][ "snowmobile_driver_mount_dir3" ] = %snowmobile_driver_mount_dir3;
level.scr_anim[ "generic" ][ "snowmobile_driver_mount_dir1" ] = %snowmobile_driver_mount_dir1;
level.scr_anim[ "generic" ][ "snowmobile_passenger_mount_dir1_short" ] = %snowmobile_passenger_mount_dir3_short;
level.scr_anim[ "generic" ][ "snowmobile_passenger_mount_dir3_short" ] = %snowmobile_passenger_mount_dir1_short;
level.scr_anim[ "generic" ][ "snowmobile_driver_mount_dir3_short" ] = %snowmobile_driver_mount_dir3_short;
level.scr_anim[ "generic" ][ "snowmobile_driver_mount_dir1_short" ] = %snowmobile_driver_mount_dir1_short;
level.scr_anim[ "snowmobile" ][ "driver" ][ "idle" ] = %snowmobile_driver_aiming_idle;
level.scr_anim[ "snowmobile" ][ "driver" ][ "drive" ] = %snowmobile_driver_driving_idle;
level.scr_anim[ "snowmobile" ][ "driver" ][ "left2right" ] = %snowmobile_driver_lean_L2R;
level.scr_anim[ "snowmobile" ][ "driver" ][ "right2left" ] = %snowmobile_driver_lean_R2L;
level.scr_anim[ "snowmobile" ][ "driver" ][ "fire" ] = %snowmobile_driver_autofire;
level.scr_anim[ "snowmobile" ][ "driver" ][ "single" ] = %snowmobile_driver_fire;
level.scr_anim[ "snowmobile" ][ "driver" ][ "drive_jump" ] = %snowmobile_driver_driving_jump_01;
level.scr_anim[ "snowmobile" ][ "driver" ][ "drive_bump" ] = %snowmobile_driver_driving_bump_01;
level.scr_anim[ "snowmobile" ][ "driver" ][ "drive_bump_big" ] = %snowmobile_driver_driving_bump_02;
level.scr_anim[ "snowmobile" ][ "driver" ][ "drive_sway_left" ] = %snowmobile_driver_driving_swayL_01;
level.scr_anim[ "snowmobile" ][ "driver" ][ "drive_sway_right" ] = %snowmobile_driver_driving_swayR_01;
level.scr_anim[ "snowmobile" ][ "driver" ][ "shoot_jump" ] = %snowmobile_driver_aiming_jump_01;
level.scr_anim[ "snowmobile" ][ "driver" ][ "shoot_bump" ] = %snowmobile_driver_aiming_bump_01;
level.scr_anim[ "snowmobile" ][ "driver" ][ "shoot_bump_big" ] = %snowmobile_driver_aiming_bump_02;
level.scr_anim[ "snowmobile" ][ "driver" ][ "shoot_sway_left" ] = %snowmobile_driver_aiming_swayL_01;
level.scr_anim[ "snowmobile" ][ "driver" ][ "shoot_sway_right" ] = %snowmobile_driver_aiming_swayR_01;
level.scr_anim[ "snowmobile" ][ "driver" ][ "add_aim_left" ][ "left" ] = %snowmobile_driver_aim4L_add;
level.scr_anim[ "snowmobile" ][ "driver" ][ "add_aim_left" ][ "center" ] = %snowmobile_driver_aim4C_add;
level.scr_anim[ "snowmobile" ][ "driver" ][ "add_aim_left" ][ "right" ] = %snowmobile_driver_aim4R_add;
level.scr_anim[ "snowmobile" ][ "driver" ][ "straight_level" ][ "left" ] = %snowmobile_driver_aim5L;
level.scr_anim[ "snowmobile" ][ "driver" ][ "straight_level" ][ "center" ] = %snowmobile_driver_aim5C;
level.scr_anim[ "snowmobile" ][ "driver" ][ "straight_level" ][ "right" ] = %snowmobile_driver_aim5R;
level.scr_anim[ "snowmobile" ][ "driver" ][ "add_aim_right" ][ "left" ] = %snowmobile_driver_aim6L_add;
level.scr_anim[ "snowmobile" ][ "driver" ][ "add_aim_right" ][ "center" ] = %snowmobile_driver_aim6C_add;
level.scr_anim[ "snowmobile" ][ "driver" ][ "add_aim_right" ][ "right" ] = %snowmobile_driver_aim6R_add;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "hide" ] = %snowmobile_passenger_hide;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "drive" ] = %snowmobile_passenger_driving_idle;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "add_lean" ][ "left" ] = %snowmobile_passenger_lean_L;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "add_lean" ][ "right" ] = %snowmobile_passenger_lean_R;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "idle" ] = %snowmobile_passenger_aiming_idle;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "fire" ] = %snowmobile_passenger_autofire;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "single" ] = %snowmobile_passenger_fire;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "reload" ] = %snowmobile_passenger_reload;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "gun_down" ] = %snowmobile_passenger_aim2hide;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "gun_up" ] = %snowmobile_passenger_hide2aim;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "hide_jump" ] = %snowmobile_passenger_driving_jump_01;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "hide_bump" ] = %snowmobile_passenger_driving_bump_01;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "hide_bump_big" ] = %snowmobile_passenger_driving_bump_02;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "hide_sway_left" ] = %snowmobile_passenger_driving_swayL_01;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "hide_sway_right" ] = %snowmobile_passenger_driving_swayR_01;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "drive_jump" ] = %snowmobile_passenger_aiming_jump_01;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "drive_bump" ] = %snowmobile_passenger_aiming_bump_01;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "drive_bump_big" ] = %snowmobile_passenger_aiming_bump_02;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "drive_sway_left" ] = %snowmobile_passenger_aiming_swayL_01;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "drive_sway_right" ] = %snowmobile_passenger_aiming_swayR_01;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "aim_left" ][ "left" ] = %snowmobile_passenger_aim4L;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "aim_left" ][ "center" ] = %snowmobile_passenger_aim4C;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "aim_left" ][ "right" ] = %snowmobile_passenger_aim4R;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "aim_right" ][ "left" ] = %snowmobile_passenger_aim6L;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "aim_right" ][ "center" ] = %snowmobile_passenger_aim6C;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "aim_right" ][ "right" ] = %snowmobile_passenger_aim6R;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "add_aim_backleft" ][ "left" ] = %snowmobile_passenger_aim1L_add;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "add_aim_backleft" ][ "center" ] = %snowmobile_passenger_aim1C_add;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "add_aim_backleft" ][ "right" ] = %snowmobile_passenger_aim1R_add;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "add_aim_backright" ][ "left" ] = %snowmobile_passenger_aim3L_add;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "add_aim_backright" ][ "center" ] = %snowmobile_passenger_aim3C_add;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "add_aim_backright" ][ "right" ] = %snowmobile_passenger_aim3R_add;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "straight_level" ][ "left" ] = %snowmobile_passenger_aim5L;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "straight_level" ][ "center" ] = %snowmobile_passenger_aim5C;
level.scr_anim[ "snowmobile" ][ "passenger" ][ "straight_level" ][ "right" ] = %snowmobile_passenger_aim5R;
level.scr_anim[ "snowmobile" ][ "big" ][ "death" ][ "back" ] = %snowmobile_driver_death_B_01;
level.scr_anim[ "snowmobile" ][ "big" ][ "death" ][ "left" ] = %snowmobile_driver_death_L_01;
level.scr_anim[ "snowmobile" ][ "big" ][ "death" ][ "front" ] = %snowmobile_driver_death_F_01;
level.scr_anim[ "snowmobile" ][ "big" ][ "death" ][ "right" ] = %snowmobile_driver_death_R_01;
level.scr_anim[ "snowmobile" ][ "small" ][ "death" ][ "back" ] = %snowmobile_driver_death_B_03;
level.scr_anim[ "snowmobile" ][ "small" ][ "death" ][ "left" ] = %snowmobile_driver_death_L_03;
level.scr_anim[ "snowmobile" ][ "small" ][ "death" ][ "right" ] = %snowmobile_driver_death_R_03;
init_snowmobile_mount_anims();
positions = [];
for ( i = 0; i < 2; i++ )
positions[ i ] = spawnstruct();
positions[ 0 ].sittag = "tag_driver";
positions[ 1 ].sittag = "tag_passenger";
positions[ 0 ].getout = %snowmobile_driver_dismount;
positions[ 1 ].getout = %snowmobile_passenger_dismount;
return positions;
}
unload_groups()
{
unload_groups = [];
unload_groups[ "all" ] = [];
group = "all";
unload_groups[ group ][ unload_groups[ group ].size ] = 0;
unload_groups[ group ][ unload_groups[ group ].size ] = 1;
unload_groups[ "default" ] = unload_groups[ "all" ];
return unload_groups;
}
/*QUAKED script_vehicle_snowmobile (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_snowmobile::main( "vehicle_snowmobile" );
and these lines in your CSV:
include,vehicle_snowmobile_snowmobile
sound,vehicle_snowmobile,vehicle_standard,all_sp
defaultmdl="vehicle_snowmobile"
default:"vehicletype" "snowmobile"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_snowmobile_alt (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_snowmobile::main( "vehicle_snowmobile_alt" );
and these lines in your CSV:
include,vehicle_snowmobile_snowmobile
sound,vehicle_snowmobile,vehicle_standard,all_sp
defaultmdl="vehicle_snowmobile_alt"
default:"vehicletype" "snowmobile"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_snowmobile_coop (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_snowmobile::main( "vehicle_snowmobile", "snowmobile_player_coop" );
and these lines in your CSV:
include,vehicle_snowmobile_snowmobile
sound,vehicle_snowmobile,vehicle_standard,all_sp
defaultmdl="vehicle_snowmobile"
default:"vehicletype" "snowmobile_player_coop"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_snowmobile_coop_alt (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_snowmobile::main( "vehicle_snowmobile_alt", "snowmobile_player_coop" );
and these lines in your CSV:
include,vehicle_snowmobile_snowmobile
sound,vehicle_snowmobile,vehicle_standard,all_sp
defaultmdl="vehicle_snowmobile_alt"
default:"vehicletype" "snowmobile_player_coop"
default:"script_team" "allies"
*/