427 lines
25 KiB
Plaintext
427 lines
25 KiB
Plaintext
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#include maps\_utility;
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#include maps\_blizzard;
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main()
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{
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level thread precacheFX();
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level thread treadfx_override();
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maps\createfx\cliffhanger_fx::main();
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maps\_blizzard::blizzard_main();
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// level thread playerEffect();
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//thread test_transition();
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//Set default Far Cull so we can change it during the blizzard
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//SetCullDist( 120000 );
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//blizzard
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//SetCullDist( 3000 );
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}
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playerEffect()
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{
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player = getentarray( "player", "classname" )[ 0 ];
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for ( ;; )
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{
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playfx( level._effect[ "snow_spray_detail_runner400x400" ], player.origin + ( 0, 0, 0 ), player.origin + ( 0, 100, 100 ) );
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wait( .3 );
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}
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}
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precacheFX()
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{
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//Regular footstep fx
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animscripts\utility::setFootstepEffect( "snow", loadfx ( "impacts/footstep_snow" ) );
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animscripts\utility::setFootstepEffect( "ice", loadfx ( "impacts/footstep_ice" ) );
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animscripts\utility::setFootstepEffect( "slush", loadfx ( "impacts/footstep_snow_slush" ) );
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animscripts\utility::setFootstepEffect( "mud", loadfx ( "impacts/footstep_snow_slush" ) );
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//Small footstep fx
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animscripts\utility::setFootstepEffectSmall( "snow", loadfx ( "impacts/footstep_snow_small" ) );
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animscripts\utility::setFootstepEffectSmall( "ice", loadfx ( "impacts/footstep_ice" ) );
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animscripts\utility::setFootstepEffectSmall( "slush", loadfx ( "impacts/footstep_snow_slush_small" ) );
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animscripts\utility::setFootstepEffectSmall( "mud", loadfx ( "impacts/footstep_snow_slush_small" ) );
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//Other notetrack fx
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/*
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setNotetrackEffect( <notetrack>, <tag>, <surface>, <loadfx>, <sound_prefix>, <sound_suffix> )
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<notetrack>: name of the notetrack to do the fx/sound on
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<tag>: name of the tag on the AI to use when playing fx
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<surface>: the fx will only play when the AI is on this surface. Specify "all" to make it work for all surfaces.
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<loadfx>: load the fx to play here
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<sound_prefix>: when this notetrack hits a sound can be played. This is the prefix of the sound alias to play ( gets followed by surface type )
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<sound_suffix>: suffix of sound alias to play, follows the surface type. Example: prefix of "bodyfall_" and suffix of "_large" will play sound alias "bodyfall_dirt_large" when the notetrack happens on dirt.
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*/
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animscripts\utility::setNotetrackEffect( "bodyfall small", "J_SpineLower", "snow", loadfx ( "impacts/bodyfall_snow_small_runner" ), "bodyfall_", "_small" );
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animscripts\utility::setNotetrackEffect( "bodyfall small", "J_SpineLower", "ice", loadfx ( "impacts/bodyfall_snow_small_runner" ), "bodyfall_", "_small" );
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animscripts\utility::setNotetrackEffect( "bodyfall small", "J_SpineLower", "slush", loadfx ( "impacts/bodyfall_snow_small_runner" ), "bodyfall_", "_small" );
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animscripts\utility::setNotetrackEffect( "bodyfall small", "J_SpineLower", "mud", loadfx ( "impacts/bodyfall_snow_small_runner" ), "bodyfall_", "_small" );
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animscripts\utility::setNotetrackEffect( "bodyfall large", "J_SpineLower", "snow", loadfx ( "impacts/bodyfall_snow_large_runner" ), "bodyfall_", "_large" );
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animscripts\utility::setNotetrackEffect( "bodyfall large", "J_SpineLower", "ice", loadfx ( "impacts/bodyfall_snow_large_runner" ), "bodyfall_", "_large" );
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animscripts\utility::setNotetrackEffect( "bodyfall large", "J_SpineLower", "slush", loadfx ( "impacts/bodyfall_snow_large_runner" ), "bodyfall_", "_large" );
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animscripts\utility::setNotetrackEffect( "bodyfall large", "J_SpineLower", "mud", loadfx ( "impacts/bodyfall_snow_large_runner" ), "bodyfall_", "_large" );
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animscripts\utility::setNotetrackEffect( "knee fx left", "J_Knee_LE", "snow", loadfx ( "impacts/footstep_snow" ) );
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animscripts\utility::setNotetrackEffect( "knee fx left", "J_Knee_LE", "ice", loadfx ( "impacts/footstep_snow" ) );
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animscripts\utility::setNotetrackEffect( "knee fx left", "J_Knee_LE", "slush", loadfx ( "impacts/footstep_snow" ) );
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animscripts\utility::setNotetrackEffect( "knee fx left", "J_Knee_LE", "mud", loadfx ( "impacts/footstep_snow" ) );
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animscripts\utility::setNotetrackEffect( "knee fx right", "J_Knee_RI", "snow", loadfx ( "impacts/footstep_snow" ) );
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animscripts\utility::setNotetrackEffect( "knee fx right", "J_Knee_RI", "ice", loadfx ( "impacts/footstep_snow" ) );
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animscripts\utility::setNotetrackEffect( "knee fx right", "J_Knee_RI", "slush", loadfx ( "impacts/footstep_snow" ) );
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animscripts\utility::setNotetrackEffect( "knee fx right", "J_Knee_RI", "mud", loadfx ( "impacts/footstep_snow" ) );
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//Player Footstep fx
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level._effect[ "footstep_snow_small" ] = loadfx( "impacts/footstep_snow_small" );
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level._effect[ "footstep_snow" ] = loadfx( "impacts/footstep_snow" );
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//Price Climbing FX (more in _climb.gsc)
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level._effect[ "snow_price_grab" ] = loadfx( "snow/snow_price_grab" );
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level._effect[ "snow_jump" ] = loadfx( "snow/snow_jump" );
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level._effect[ "snow_dropping_debris" ] = loadfx( "snow/snow_dropping_debris" );
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//Price SLiding fx
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level._effect[ "price_landing" ] = loadfx( "snow/snow_price_landing" );
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level._effect[ "price_sliding" ] = loadfx( "snow/snow_price_sliding" );
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//Snowmobile FX
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level._effect[ "tread_snow_snowmobile_skidout" ] = loadfx( "treadfx/tread_snow_snowmobile_skidout" );
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//Mig Landing FX
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level._effect[ "mig_landing_snow" ] = loadfx( "treadfx/mig_landing_snow_runner" );
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level._effect[ "mig_landing_trail_snow" ] = loadfx( "smoke/mig29_landing_trail_snow" );
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//Ambient fx
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level._effect[ "snow_blowoff_ledge" ] = loadfx( "snow/snow_blowoff_ledge" );
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level._effect[ "snow_blowoff_ledge_runner" ] = loadfx( "snow/snow_blowoff_ledge_runner" );
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level._effect[ "snow_updraft" ] = loadfx( "snow/snow_updraft" );
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level._effect[ "snow_updraft_runner" ] = loadfx( "snow/snow_updraft_runner" );
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level._effect[ "snow_clifftop_runner" ] = loadfx( "snow/snow_clifftop_runner" );
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level._effect[ "snow_clifftop_jet_blow" ] = loadfx( "snow/snow_clifftop_jet_blow" );
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level._effect[ "snow_spray_detail_runner400x400" ] = loadfx( "snow/snow_spray_detail_runner400x400" );
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level._effect[ "snow_spray_detail_runner0x400" ] = loadfx( "snow/snow_spray_detail_runner0x400" );
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level._effect[ "snow_spray_detail_runner0x400_far" ] = loadfx( "snow/snow_spray_detail_runner0x400_far" );
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level._effect[ "snow_spray_detail_runner0x200_far" ] = loadfx( "snow/snow_spray_detail_runner0x200_far" );
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level._effect[ "snow_spray_detail_runner50x50" ] = loadfx( "snow/snow_spray_detail_runner50x50" );
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//Lights
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level._effect[ "lighthaze_snow" ] = loadfx( "misc/lighthaze_snow" );
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level._effect[ "lighthaze_snow_headlights" ] = loadfx( "misc/lighthaze_snow_headlights" );
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level._effect[ "car_taillight_uaz_l" ] = loadfx( "misc/car_taillight_uaz_l" );
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level._effect[ "lighthaze_snow_spotlight" ] = loadfx( "misc/lighthaze_snow_spotlight" );
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level._effect[ "aircraft_light_red_blink" ] = loadfx( "misc/aircraft_light_red_blink" );
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level._effect[ "power_tower_light_red_blink" ] = loadfx( "misc/power_tower_light_red_blink" );
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level._effect[ "light_glow_red_snow_pulse" ] = loadfx( "misc/light_glow_red_snow_pulse" );
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level._effect[ "heater" ] = loadfx( "distortion/heater" );
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level._effect[ "snow_vortex" ] = loadfx( "snow/snow_vortex" );
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level._effect[ "snow_vortex_runner" ] = loadfx( "snow/snow_vortex_runner" );
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//Hangar Destraction
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level._effect[ "fuel_tank_explosion" ] = loadfx( "explosions/vehicle_explosion_mig29" );
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level._effect[ "fuel_truck_explosion" ] = loadfx( "explosions/vehicle_explosion_mig29" );
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level._effect[ "thin_black_smoke_M" ] = loadfx( "smoke/thin_black_smoke_M" );
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level._effect[ "thin_black_smoke_L" ] = loadfx( "smoke/thin_black_smoke_L" );
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level._effect[ "tire_fire_med" ] = loadfx( "fire/tire_fire_med" );
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//Hangar Welder
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level._effect[ "welding_runner" ] = loadfx( "misc/welding_runner" );
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//Snowmobile Section
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level._effect[ "large_snow_explode" ] = loadfx( "explosions/large_snow_explode" );
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level._effect[ "tree_trunk_explosion" ] = loadfx( "explosions/tree_trunk_explosion" );
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//Avalanche
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level._effect[ "avalanche_explosion" ] = loadfx( "explosions/avalanche_explosion" );
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level._effect[ "avalanche_start" ] = loadfx( "snow/avalanche_start" );
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level._effect[ "avalanche_start2" ] = loadfx( "snow/avalanche_start2" );
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level._effect[ "avalanche_loop_large" ] = loadfx( "snow/avalanche_loop_large" );
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/*
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//Ambient Cloud Test
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level._effect[ "cloudy" ] = loadfx( "weather/cloud_mountains" );
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level._effect[ "cloudy_far" ] = loadfx( "weather/cloud_mountains_far" );
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level._effect[ "cloudy_extreme" ] = loadfx( "weather/cloud_mountains_extreme" );
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*/
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}
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test_transition()
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{
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//wait <seconds>;
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//iprintlnbold ( "transition starting" );
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//time = <transition time>;
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// blizzard_level_transition_none( time );
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// blizzard_level_transition_light( time );
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// blizzard_level_transition_med( time );
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// blizzard_level_transition_hard( time );
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while ( 1 )
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{
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wait 10;
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blizzard_level_transition_none( 1 );
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iprintlnbold( "none" );
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wait 10;
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blizzard_level_transition_hard( 1 );
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iprintlnbold( "hard" );
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}
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}
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treadfx_override()
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{
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//it's frik'n snow'n, so everything is snow fx
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tread_effects = "treadfx/tread_snow_slush";
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flying_tread_fx = "treadfx/heli_snow_default";
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maps\_treadfx::setvehiclefx( "hind", "brick", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "bark", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "carpet", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "cloth", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "concrete", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "dirt", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "flesh", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "foliage", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "glass", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "grass", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "gravel", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "ice", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "metal", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "mud", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "paper", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "plaster", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "rock", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "sand", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "snow", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "water", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "wood", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "asphalt", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "ceramic", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "plastic", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "rubber", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "cushion", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "fruit", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "painted metal", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "default", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "hind", "none", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "brick", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "bark", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "carpet", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "cloth", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "concrete", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "dirt", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "flesh", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "foliage", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "glass", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "grass", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "gravel", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "ice", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "metal", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "mud", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "paper", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "plaster", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "rock", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "sand", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "snow", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "water", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "wood", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "asphalt", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "ceramic", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "plastic", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "rubber", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "cushion", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "fruit", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "painted metal", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "default", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "cobra", "none", flying_tread_fx );
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maps\_treadfx::setvehiclefx( "seaknight", "brick", "treadfx/heli_snow_seaknight" );
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maps\_treadfx::setvehiclefx( "seaknight", "bark", "treadfx/heli_snow_seaknight" );
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maps\_treadfx::setvehiclefx( "seaknight", "carpet", "treadfx/heli_snow_seaknight" );
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maps\_treadfx::setvehiclefx( "seaknight", "cloth", "treadfx/heli_snow_seaknight" );
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maps\_treadfx::setvehiclefx( "seaknight", "concrete", "treadfx/heli_snow_seaknight" );
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maps\_treadfx::setvehiclefx( "seaknight", "dirt", "treadfx/heli_snow_seaknight" );
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maps\_treadfx::setvehiclefx( "seaknight", "flesh", "treadfx/heli_snow_seaknight" );
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maps\_treadfx::setvehiclefx( "seaknight", "foliage", "treadfx/heli_snow_seaknight" );
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maps\_treadfx::setvehiclefx( "seaknight", "glass", "treadfx/heli_snow_seaknight" );
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maps\_treadfx::setvehiclefx( "seaknight", "grass", "treadfx/heli_snow_seaknight" );
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maps\_treadfx::setvehiclefx( "seaknight", "gravel", "treadfx/heli_snow_seaknight" );
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maps\_treadfx::setvehiclefx( "seaknight", "ice", "treadfx/heli_snow_seaknight" );
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maps\_treadfx::setvehiclefx( "seaknight", "metal", "treadfx/heli_snow_seaknight" );
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maps\_treadfx::setvehiclefx( "seaknight", "mud", "treadfx/heli_snow_seaknight" );
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maps\_treadfx::setvehiclefx( "seaknight", "paper", "treadfx/heli_snow_seaknight" );
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maps\_treadfx::setvehiclefx( "seaknight", "plaster", "treadfx/heli_snow_seaknight" );
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maps\_treadfx::setvehiclefx( "seaknight", "rock", "treadfx/heli_snow_seaknight" );
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maps\_treadfx::setvehiclefx( "seaknight", "sand", "treadfx/heli_snow_seaknight" );
|
||
|
maps\_treadfx::setvehiclefx( "seaknight", "snow", "treadfx/heli_snow_seaknight" );
|
||
|
maps\_treadfx::setvehiclefx( "seaknight", "water", "treadfx/heli_snow_seaknight" );
|
||
|
maps\_treadfx::setvehiclefx( "seaknight", "wood", "treadfx/heli_snow_seaknight" );
|
||
|
maps\_treadfx::setvehiclefx( "seaknight", "asphalt", "treadfx/heli_snow_seaknight" );
|
||
|
maps\_treadfx::setvehiclefx( "seaknight", "ceramic", "treadfx/heli_snow_seaknight" );
|
||
|
maps\_treadfx::setvehiclefx( "seaknight", "plastic", "treadfx/heli_snow_seaknight" );
|
||
|
maps\_treadfx::setvehiclefx( "seaknight", "rubber", "treadfx/heli_snow_seaknight" );
|
||
|
maps\_treadfx::setvehiclefx( "seaknight", "cushion", "treadfx/heli_snow_seaknight" );
|
||
|
maps\_treadfx::setvehiclefx( "seaknight", "fruit", "treadfx/heli_snow_seaknight" );
|
||
|
maps\_treadfx::setvehiclefx( "seaknight", "painted metal", "treadfx/heli_snow_seaknight" );
|
||
|
maps\_treadfx::setvehiclefx( "seaknight", "default", "treadfx/heli_snow_seaknight" );
|
||
|
maps\_treadfx::setvehiclefx( "seaknight", "none", "treadfx/heli_snow_seaknight" );
|
||
|
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "brick", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "bark", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "carpet", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "cloth", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "concrete", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "dirt", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "flesh", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "foliage", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "glass", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "grass", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "gravel", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "ice", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "metal", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "mud", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "paper", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "plaster", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "rock", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "sand", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "snow", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "water", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "wood", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "asphalt", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "ceramic", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "plastic", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "rubber", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "cushion", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "fruit", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "painted metal", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "default", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mi28", "none", flying_tread_fx );
|
||
|
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "brick", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "bark", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "carpet", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "cloth", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "concrete", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "dirt", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "flesh", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "foliage", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "glass", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "grass", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "gravel", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "ice", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "metal", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "mud", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "paper", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "plaster", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "rock", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "sand", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "snow", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "water", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "wood", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "asphalt", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "ceramic", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "plastic", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "rubber", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "cushion", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "fruit", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "painted metal", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "default", flying_tread_fx );
|
||
|
maps\_treadfx::setvehiclefx( "mig29", "none", flying_tread_fx );
|
||
|
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "brick", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "bark", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "carpet", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "cloth", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "concrete", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "dirt", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "flesh", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "foliage", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "glass", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "grass", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "gravel", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "ice", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "metal", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "mud", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "paper", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "plaster", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "rock", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "sand", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "snow", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "water", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "wood", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "asphalt", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "ceramic", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "plastic", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "rubber", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "cushion", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "fruit", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "painted metal", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "default", tread_effects );
|
||
|
maps\_treadfx::setvehiclefx( "bmp", "none", tread_effects );
|
||
|
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "brick", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "bark", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "carpet", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "cloth", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "concrete", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "dirt", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "flesh", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "foliage", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "glass", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "grass", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "gravel", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "ice", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "metal", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "mud", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "paper", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "plaster", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "rock", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "sand", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "snow", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "slush", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "water", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "wood", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "asphalt", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "ceramic", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "plastic", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "rubber", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "cushion", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "fruit", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "painted metal", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "default", "treadfx/tread_snow_slush_uaz" );
|
||
|
maps\_treadfx::setvehiclefx( "uaz", "none", "treadfx/tread_snow_slush_uaz" );
|
||
|
|
||
|
maps\_treadfx::setvehiclefx( "snowmobile", "snow", "treadfx/tread_snow_default_with_decals" );
|
||
|
maps\_treadfx::setvehiclefx( "snowmobile", "ice", "treadfx/tread_ice_default_with_decals" );
|
||
|
maps\_treadfx::setvehiclefx( "snowmobile", "slush", "treadfx/tread_snow_default_with_decals" );
|
||
|
|
||
|
maps\_treadfx::setvehiclefx( "snowmobile_friendly", "snow", "treadfx/tread_snow_default_with_decals" );
|
||
|
maps\_treadfx::setvehiclefx( "snowmobile_friendly", "ice", "treadfx/tread_ice_default_with_decals" );
|
||
|
maps\_treadfx::setvehiclefx( "snowmobile_friendly", "slush", "treadfx/tread_snow_default_with_decals" );
|
||
|
|
||
|
maps\_treadfx::setvehiclefx( "snowmobile_player", "snow", "treadfx/tread_snow_default_with_decals" );
|
||
|
maps\_treadfx::setvehiclefx( "snowmobile_player", "ice", "treadfx/tread_ice_default_with_decals" );
|
||
|
maps\_treadfx::setvehiclefx( "snowmobile_player", "slush", "treadfx/tread_snow_default_with_decals" );
|
||
|
|
||
|
maps\_treadfx::setvehiclefx( "snowmobile_player_coop", "snow", "treadfx/tread_snow_default_with_decals" );
|
||
|
maps\_treadfx::setvehiclefx( "snowmobile_player_coop", "ice", "treadfx/tread_ice_default_with_decals" );
|
||
|
maps\_treadfx::setvehiclefx( "snowmobile_player_coop", "slush", "treadfx/tread_snow_default_with_decals" );
|
||
|
|
||
|
}
|