68 lines
2.4 KiB
Plaintext
68 lines
2.4 KiB
Plaintext
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// Note that this script is called from the level script command animscripted, only for AI. If animscripted
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// is done on a script model, this script is not called - startscriptedanim is called directly.
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#using_animtree( "generic_human" );
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main()
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{
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//thread [[anim.println]]("Entering animscripts\\scripted. anim: ",self.codeScripted["anim"],", notify: ",self.codeScripted["notifyName"],", dialogue: ",self.scripted_dialogue,", facial: ",self.facial_animation, "root: ", self.codeScripted["root"]);#/
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self endon( "death" );
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// wait (0);
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self notify( "killanimscript" );
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self notify( "clearSuppressionAttack" );
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self.a.suppressingEnemy = false;
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self.codeScripted[ "root" ] = %body; // TEMP!
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self endon( "end_sequence" );
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// Causes potential variable overflow in Stalingrad
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// self thread DebugPrintEndSequence();
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self startscriptedanim( self.codeScripted[ "notifyName" ], self.codeScripted[ "origin" ], self.codeScripted[ "angles" ], self.codeScripted[ "anim" ], self.codeScripted[ "animMode" ], self.codeScripted[ "root" ] );
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self.codeScripted = undefined;
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// if (isdefined (self.facial_animation))
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// {
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// self SetFlaggedAnimRestart("scripted_anim_facedone", self.facial_animation, 1, .1, 1);
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// self.facial_animation = undefined;
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// }
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if ( isdefined( self.scripted_dialogue ) || isdefined( self.facial_animation ) )
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{
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self animscripts\face::SaySpecificDialogue( self.facial_animation, self.scripted_dialogue, 0.9, "scripted_anim_facedone" );
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self.facial_animation = undefined;
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self.scripted_dialogue = undefined;
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}
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if ( isdefined( self.deathstring_passed ) )
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self.deathstring = self.deathstring_passed;
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self waittill( "killanimscript" );
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}
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#using_animtree( "generic_human" );
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init( notifyName, origin, angles, theAnim, animMode, root )
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{
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self.codeScripted[ "notifyName" ] = notifyName;
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self.codeScripted[ "origin" ] = origin;
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self.codeScripted[ "angles" ] = angles;
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self.codeScripted[ "anim" ] = theAnim;
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if ( isDefined( animMode ) )
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self.codeScripted[ "animMode" ] = animMode;
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else
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self.codeScripted[ "animMode" ] = "normal";
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if ( isDefined( root ) )
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self.codeScripted[ "root" ] = root;
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else
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self.codeScripted[ "root" ] = %body;
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}
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// Causes potential variable overflow in Stalingrad
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/*
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DebugPrintEndSequence()
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{
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self endon ("death");
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self waittill ("end_sequence");
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/#thread [[anim.println]]("scripted.gsc: \"end_sequence\" was notified. Time: ",GetTime(),".");#/
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}
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*/
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