4682 lines
104 KiB
Plaintext
4682 lines
104 KiB
Plaintext
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body
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{
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//---------------------------------
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// Scripted sequences
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//---------------------------------
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scripted
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{
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// Cliffhanger
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CQB_stand_react_A
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CQB_stand_react_B
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CQB_stand_react_C
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CQB_stand_react_D
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CQB_stand_react_E
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CQB_stand_shout_A
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CQB_stand_shout_B
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CQB_runin_R1
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CQB_runin_R2
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CQB_runin_L1
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CQB_runin_L2
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cliff_hero1_pose_A
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cliff_hero1_pose_B
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cliff_hero1_pose_C
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cliff_hero1_pose_D
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cliff_hero2_pose_A
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cliff_hero2_pose_B
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cliff_hero2_pose_C
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cliff_hero2_pose_D
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cliff_hero1_pose_jump1
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cliff_hero1_pose_jump2
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cliff_hero1_pose_jump3
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cliff_hero1_pose_jump4
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cliff_hero1_pose_jump5
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cliff_hero1_pose_jump6
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price_strip_club_pose
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bog_radio_dialogue
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wounded_pickup_carriedguy
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wounded_pickup_carrierguy
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wounded_putdown_carriedguy
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wounded_putdown_carrierguy
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wounded_carry_putdown_closet_carrier
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wounded_carry_putdown_closet_wounded
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wounded_carry_closet_idle_wounded
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wounded_carry_pickup_closet_carrier
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wounded_carry_pickup_closet_wounded
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wounded_carry_pickup_closet_carrier_straight
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wounded_carry_pickup_closet_wounded_straight
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wounded_carry_jog_carried
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wounded_carry_sprint_wounded
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wounded_carry_fastwalk_wounded
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wounded_carry_fastwalk_wounded_relative
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cliffhanger_truck_Price_jump
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guard_sit_sleeper_idle
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guard_sit_sleeper_sleep_idle
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guard_sit_sleeper_wakeup
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guard_sit_drinker_idle
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oilrig_balcony_death
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oilrig_balcony_smoke_idle
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prisoner_pickup2walk_soldier
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prisoner_pickup2walk_prisoner
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prisoner_pickup2run_soldier
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prisoner_pickup2run_prisoner
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oilrig_rappel_2_crouch
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oilrig_rappel_over_rail_R
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airport_civ_in_line_6_A
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airport_civ_in_line_6_A_reaction
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airport_civ_in_line_6_B
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airport_civ_in_line_6_B_reaction
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airport_civ_in_line_6_C
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airport_civ_in_line_6_C_reaction
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airport_civ_in_line_9_A
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airport_civ_in_line_9_A_reaction
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airport_civ_in_line_9_B
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airport_civ_in_line_9_B_reaction
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airport_civ_in_line_9_C
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airport_civ_in_line_9_C_reaction
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airport_civ_in_line_10_A
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airport_civ_in_line_10_A_reaction
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airport_civ_in_line_10_B
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airport_civ_in_line_10_B_reaction
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airport_civ_in_line_10_C
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airport_civ_in_line_10_C_reaction
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airport_civ_in_line_12_A
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airport_civ_in_line_12_A_reaction
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airport_civ_in_line_12_B
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airport_civ_in_line_12_B_reaction
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airport_civ_in_line_12_C
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airport_civ_in_line_12_C_reaction
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airport_civ_in_line_15_A
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airport_civ_in_line_15_A_reaction
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airport_civ_in_line_15_B
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airport_civ_in_line_15_B_reaction
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airport_civ_in_line_15_C
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airport_civ_in_line_15_C_reaction
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airport_civ_in_line_13_A
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airport_civ_in_line_13_A_reaction
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airport_civ_in_line_13_C
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airport_civ_in_line_13_C_reaction
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airport_elevator_sequence_guy1
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airport_elevator_sequence_guy2
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airport_elevator_sequence_guy3
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airport_elevator_sequence_guy4
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DC_Burning_bunker_react
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DC_Burning_bunker_sit_idle
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DC_Burning_bunker_stumble
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airport_civ_cower_piller_idle
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airport_civ_fear_drop_1
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airport_civ_fear_drop_2
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airport_security_guard_1
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airport_security_guard_1_reaction
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airport_security_guard_2
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airport_security_guard_2_reaction
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airport_security_guard_3
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airport_security_guard_3_reaction
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airport_security_guard_4
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airport_security_guard_4_reaction
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airport_civ_fear_drop_5
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airport_civ_fear_drop_6
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oilrig_civ_escape_1_seal_A
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oilrig_civ_escape_2_seal_A
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oilrig_civ_escape_3_A
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oilrig_civ_escape_4_A
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oilrig_civ_escape_5_A
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oilrig_civ_escape_6_A
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oilrig_civ_escape_1_seal_B
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oilrig_civ_escape_2_seal_B
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oilrig_civ_escape_3_B
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oilrig_civ_escape_4_B
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oilrig_civ_escape_5_B
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oilrig_civ_escape_6_B
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prisoner_run_prisoner
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prisoner_run_soldier
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prisoner_walk_prisoner
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prisoner_walk_soldier
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takedown_room2B_hostageA
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takedown_room2B_hostageB
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takedown_room2B_soldier
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takedown_room1Alt_hostage
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takedown_room1Alt_soldier
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takedown_room2B_hostageA_idle
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takedown_room2B_hostageB_idle
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takedown_room2B_soldier_idle
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takedown_room1Alt_hostage_idle
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takedown_room1Alt_soldier_idle
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// Airport
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corner_standL_explosion
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corner_standL_explosion_B
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corner_standR_explosion_divedown
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corner_standR_explosion_idle
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corner_standR_explosion_standup
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airport_civ_pillar_exit
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airport_civ_pillar_exit_death
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airport_civ_cellphone_hide
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airport_civ_cellphone_death
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airport_civ_dying_groupA_kneel
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airport_civ_dying_groupA_kneel_death
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airport_civ_dying_groupA_lean
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airport_civ_dying_groupB_pull
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airport_civ_dying_groupB_pull_death
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airport_civ_dying_groupB_wounded
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airport_civ_dying_groupB_wounded_death
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takedown_room2A_soldier
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takedown_room2A_hostageA
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takedown_room2A_hostageB
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takedown_room2A_hostageA_flee
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takedown_room2A_hostageA_hide_idle
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takedown_room2A_hostageB_start_idle
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takedown_room2A_hostageA_end_idle
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takedown_room2A_hostageB_end_idle
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takedown_room2A_soldier_end_idle
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airport_security_guard_pillar_react_L
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airport_security_guard_pillar_death_L
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airport_security_guard_pillar_react_R
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airport_security_guard_pillar_death_R
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airport_security_civ_rush_guard
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airport_security_civ_rush_civA
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airport_security_civ_rush_civB
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airport_security_civ_rush_civC
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run_react_stumble_non_loop
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run_react_duck_non_loop
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run_react_flinch_non_loop
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takedown_room1B_hostage
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takedown_room1B_soldier
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takedown_room1B_soldier_idle
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takedown_room1B_hostage_idle
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takedown_room1A_soldier
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takedown_room1A_hostageA
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takedown_room1A_hostageB
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takedown_room1A_soldier_idle
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takedown_room1A_hostageA_idle
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takedown_room1A_hostageB_idle
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F15_pilot_idle
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civilian_leaning_death
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civilian_leaning_death_shot
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oilrig_player_swimming_arms_f
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civilian_hackey_guy2
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civilian_hackey_guy1
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favela_civ_warning
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favela_run_and_wave
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favela_torture_sequence_prisoner
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favela_torture_sequence_soldier1
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favela_torture_sequence_soldier2
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favela_ending_runner
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favela_ending_soldier
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security_guard_pillar_aim_4_add
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security_guard_pillar_aim_6_add
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security_guard_pillar_aim_5
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security_guard_pillar_death_v1
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security_guard_pillar_death_v2
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security_guard_pillar_fire_add
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security_guard_pillar_react_L
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security_guard_pillar_react_R
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favela_bicycle_rider
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airport_ending_mid_makarov
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airport_ending_mid_soldierB
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airport_ending_end_makarov
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airport_ending_climbin_soldierA
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airport_ending_climbin_soldierB
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airport_ending_climbin_makarov
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airport_ending_start_soldierB
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airport_ending_wave_makarov
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airport_ending_idle_soldierA
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airport_ending_idle_soldierB
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airport_ending_makarov
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{
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airport_ending_shoot_makarov
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airport_ending_aim_left : additive
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{
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airport_ending_aim4_makarov
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}
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airport_ending_aim_right : additive
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{
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airport_ending_aim6_makarov
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}
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}
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airport_civilian_run_turnR_90
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civilian_run_2_crawldeath
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favela_chaotic_cornerR_exit_2
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dcburning_BHrescue_soldier_1_animatic
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dcburning_BHrescue_soldier_2_animatic
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casual_killer_walk_wave
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casual_killer_walk_point
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casual_killer_flinch
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casual_killer_walk_F_weapon_swap
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freerunnerB_mid
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freerunnerA_left
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freerunnerA_right
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freerunnerB_sideslope
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freerunnerA_sideslope
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freerunnerA_upslope
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freerunnerB_upslope
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freerunnerB_laundry
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freerunnerA_laundry
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freerunnerB_jumpacross
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freerunnerA_jumpacross
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freerunnerB_breakleft
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freerunnerA_breakleft
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favela_chaotic_above_back
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favela_chaotic_above_through
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favela_chaotic_above_through_uzi
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javelin_idle_A
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javelin_fire_A
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javelin_fire_short_A
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javelin_react_A
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javelin_idle_B
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javelin_fire_B
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javelin_react_B
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javelin_death_1
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javelin_death_2
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javelin_death_3
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javelin_death_4
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javelin_death_5
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favela_civ_warning_landing
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favela_civ_warning_jump
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favela_escape_rooftop_traverse_L
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favela_escape_rooftop_traverse_M
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favela_escape_rooftop_traverse_M_idle
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favela_escape_rooftop_traverse_M_idle_2_run
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favela_escape_rooftop_traverse_R
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favela_escape_crucified_idle
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favela_escape_crucified_death
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favela_escape_bigjump_faust
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favela_escape_bigjump_faust_loop
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favela_escape_bigjump_soap
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favela_escape_bigjump_soap_loop
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favela_escape_bigjump_soap_reach
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favela_escape_bigjump_ghost
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favela_escape_bigjump_ghost_loop
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favela_escape_rooftop_mob1
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favela_escape_rooftop_mob2
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favela_escape_rooftop_mob3
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favela_escape_rooftop_mob4
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favela_escape_ending_mctavish_in
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favela_escape_ending_mctavish_flying_loop
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favela_escape_ending_mctavish_flying_away
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mob_arc_A
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mob_arc_B
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mob_arc_C
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mob_arc_D
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mob_left_A
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mob_left_B
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mob_left_C
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mob_left_D
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doorburst_search
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doorburst_wave
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doorburst_fall
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stinger_react_stand
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stinger_fire_alt
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stinger_fire
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stinger_idle
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stinger_react_crouch
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shotgun_stand_pullout
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launchfacility_a_c4_plant_short
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afgan_caves_price_rappel_animatic
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afgan_caves_guard_1_animatic
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afgan_caves_guard_2_animatic
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afgan_caves_Price_rappel_setup
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afgan_caves_Price_rappel_idle
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afgan_caves_Price_rappel_jump
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afgan_caves_guard_1_death
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afgan_caves_sleeping_guard_idle
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afgan_caves_sleeping_guard_scramble
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afgan_caves_Price_hanging_idle
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afgan_caves_player_shadow_stop
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afgan_caves_player_shadow_jump
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afchase_ending_price_gun_drop
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afchase_ending_price_gun_kick
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afchase_ending_price_knife_moment
|
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afchase_ending_shepherd_gun_drop
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afchase_ending_shepherd_gun_kick
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afchase_ending_shepherd_gun_monologue
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afchase_ending_shepherd_gun_monologue_long
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afchase_ending_shepherd_knife_moment
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afchase_ending_shepherd_turnbuckle
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afchase_ending_shepherd_turnbuckle_alt
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afchase_ending_shepherd_turnbuckle_idle
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afchase_ending_shepherd_turnbuckle_idleB
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afchase_ending_player_body
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afchase_Shepherd_dies
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afchase_price_Shepherd_dies
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afchase_price_walkoff
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afchase_nikolai_walkoff
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afchase_impaled_guy_idle
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afchase_impaled_guy_react
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afchase_impaled_guy_react_end
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afchase_impaled_guy_react_idle
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afchase_impaled_guy_reactB
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afchase_impaled_guy_knife_death
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afchase_shepherd_flee
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afchase_pri_drivingtheboat_L
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afchase_pri_drivingtheboat_R
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afchase_pri_gunsspinup_L
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afchase_pri_gunsspinup_R
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||
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window_smash_stop_inside
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||
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window_smash_run
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||
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window_smash_stop_outside
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||
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//oilrig_stair_CQBrun_turn
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||
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//oilrig_stair_CQBwalk_turn
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||
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||
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afgan_caves_price_slide
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||
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||
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zodiac_rapids_sniper
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||
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zodiac_rapids_sniper_aimidle
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||
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zodiac_rapids_sniper_fire
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||
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zodiac_rapids_sniper_rapididle
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||
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zodiac_rapids_sniper_waterfall
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||
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zodiac_rapids_sniper_aim_4
|
||
|
zodiac_rapids_sniper_aim_6
|
||
|
|
||
|
dcburning_BHrescue_soldier_wakeup
|
||
|
dcburning_BHrescue_soldier1_fighting
|
||
|
dcburning_BHrescue_soldier2_fighting
|
||
|
dcburning_BHrescue_soldier1_giveammo
|
||
|
dcburning_BHrescue_soldier2_giveammo
|
||
|
dcburning_BHrescue_soldier1_wounded
|
||
|
dcburning_BHrescue_soldier2_wounded
|
||
|
dcburning_BHrescue_soldier1_loop
|
||
|
dcburning_BHrescue_soldier2_loop
|
||
|
|
||
|
flee_alley_civilain_idle
|
||
|
flee_alley_civilain
|
||
|
civilain_crouch_hide_idle
|
||
|
mob2_arc_A
|
||
|
mob2_arc_B
|
||
|
mob3_arc_C
|
||
|
mob2_arc_D
|
||
|
mob2_arc_E
|
||
|
mob2_arc_F
|
||
|
mob2_arc_G
|
||
|
mob2_arc_H
|
||
|
contengency_rocket_moment
|
||
|
contengency_price_slide
|
||
|
contengency_price_intro
|
||
|
afgan_caves_intro_stop
|
||
|
|
||
|
boneyard_driver_death
|
||
|
boneyard_crouch_exposed_death_twist
|
||
|
|
||
|
|
||
|
|
||
|
contingency_teargas_1
|
||
|
contingency_teargas_2
|
||
|
contingency_teargas_3
|
||
|
|
||
|
dcburning_elevator_corpse_trans_A_2_B
|
||
|
dcburning_elevator_corpse_idle_A
|
||
|
dcburning_elevator_corpse_idle_B
|
||
|
dcburning_elevator_corpse_bump_A
|
||
|
dcburning_elevator_corpse_bump_B
|
||
|
|
||
|
blackout_bh_evac_2_idle
|
||
|
cliff_guardA_flick
|
||
|
cliff_guardA_idle
|
||
|
cliff_guardA_react
|
||
|
cliff_guardB_idle
|
||
|
cliff_guardB_react
|
||
|
|
||
|
estate_chopper_sequence_soldier
|
||
|
estate_chopper_sequence_body
|
||
|
estate_chopper_sequence_leader
|
||
|
estate_chopper_sequence_enemy1
|
||
|
estate_chopper_sequence_enemy2
|
||
|
estate_body_toss_guy1
|
||
|
estate_2ND_body_toss_guy1
|
||
|
estate_body_toss_body
|
||
|
estate_2ND_body_toss_body
|
||
|
estate_body_toss_guy2
|
||
|
estate_2ND_body_toss_guy2
|
||
|
estate_ending_gasoline_guy
|
||
|
estate_ending_gasoline_leader
|
||
|
estate_ghost_radio
|
||
|
|
||
|
zodiac_rightside_rapids_trans_in
|
||
|
zodiac_rightside_rapids_loopB
|
||
|
zodiac_rightside_react
|
||
|
zodiac_rightside_wave
|
||
|
zodiac_rightside_wave_short
|
||
|
zodiac_leftside_wave
|
||
|
zodiac_jumpin
|
||
|
|
||
|
arcadia_fridge_idle
|
||
|
arcadia_fridge_react
|
||
|
arcadia_briefcase_guard1
|
||
|
arcadia_briefcase_guard2
|
||
|
arcadia_briefcase_friendly1
|
||
|
|
||
|
afgan_caves_Price_rappel_kill
|
||
|
afgan_caves_guard_2_death
|
||
|
|
||
|
dcemp_BHrescue_soldier
|
||
|
dcemp_guard_wave
|
||
|
flare_moment_stand
|
||
|
flare_moment_crouch
|
||
|
flare_moment_kneel_rock
|
||
|
afgan_chase_ending_charge_back
|
||
|
afgan_chase_ending_search_spin
|
||
|
afgan_chase_ending_search
|
||
|
afgan_chase_ending_charge_front
|
||
|
|
||
|
|
||
|
laptop_sit_runin
|
||
|
laptop_sit_idle_active
|
||
|
laptop_sit_idle_calm
|
||
|
laptop_sit_idle_flinch
|
||
|
laptop_officer_idle
|
||
|
laptop_officer_talk
|
||
|
laptop_stand_idle
|
||
|
laptop_stand_idle_flinch
|
||
|
laptop_stand_lookaway
|
||
|
laptop_stand_idle_focused
|
||
|
|
||
|
|
||
|
bridge_rappel_L
|
||
|
bridge_rappel_R
|
||
|
DCemp_react_guyB_react
|
||
|
DCemp_react_guyA_react
|
||
|
dcemp_wh_radio_1
|
||
|
dcemp_wh_radio_2
|
||
|
dcemp_wh_radio_1_idle
|
||
|
dcemp_wh_radio_1_exit
|
||
|
// moved to under combarrun --> specific mission
|
||
|
// dcemp_flare_run
|
||
|
// dcemp_flare_wave_run
|
||
|
dcemp_flare_ai_start
|
||
|
dcemp_flare_ai_wait
|
||
|
dcemp_flare_ai_end
|
||
|
arcadia_ending_sceneA_dead_civilian
|
||
|
arcadia_ending_sceneA_enemy1
|
||
|
arcadia_ending_sceneA_enemy1_deathA
|
||
|
arcadia_ending_sceneA_enemy1_deathB
|
||
|
arcadia_ending_sceneA_enemy2
|
||
|
arcadia_ending_sceneA_enemy2_deathA
|
||
|
arcadia_ending_sceneA_enemy2_deathB
|
||
|
arcadia_ending_sceneA_enemy2_deathC
|
||
|
arcadia_ending_sceneA_enemy2_death_pose
|
||
|
arcadia_ending_sceneB_guy1
|
||
|
arcadia_ending_sceneB_guy2
|
||
|
training_humvee_soldier
|
||
|
hostage_pickup_runout_guy2
|
||
|
hostage_pickup_runout_guy1
|
||
|
training_humvee_wounded
|
||
|
training_humvee_soldier_idle
|
||
|
training_humvee_wounded_idle
|
||
|
estate_house_photoshoot
|
||
|
training_pushups_guy1
|
||
|
training_pushups_guy2
|
||
|
training_sleeping_in_chair
|
||
|
training_jog_guy1
|
||
|
training_jog_guy2
|
||
|
training_intro_translator_gesturing1
|
||
|
training_intro_translator_gesturing2
|
||
|
DCemp_BTR_moment_guy1
|
||
|
DCemp_BTR_moment_guy2
|
||
|
DCemp_BTR_moment_guy3
|
||
|
DCemp_BTR_moment_climb_guy1
|
||
|
DCemp_BTR_moment_climb_guy2
|
||
|
DCemp_BTR_moment_climb_guy3
|
||
|
DCemp_BTR_moment_idle_guy1
|
||
|
DCemp_BTR_moment_idle_guy2
|
||
|
DCemp_BTR_moment_idle_guy3
|
||
|
DCemp_run_sequence_guy1
|
||
|
DCemp_run_sequence_runner
|
||
|
DCemp_door_sequence_dunn
|
||
|
DCemp_door_sequence_foley_approch
|
||
|
DCemp_door_sequence_foley_idle
|
||
|
DCemp_door_sequence_foley_wave
|
||
|
DCemp_whitehouse_briefing_marshall
|
||
|
DCemp_whitehouse_briefing_marshall_idle
|
||
|
DCemp_whitehouse_briefing_foley
|
||
|
dcemp_flare_reshoot_start_idle
|
||
|
dcemp_flare_reshoot_start
|
||
|
dcemp_flare_reshoot_start_short
|
||
|
dcemp_flare_reshoot_end
|
||
|
whitehouse_ending_runstart
|
||
|
whitehouse_ending_runuphill
|
||
|
|
||
|
training_intro_foley_begining
|
||
|
training_intro_translator_begining
|
||
|
training_intro_trainee_1_begining
|
||
|
training_intro_foley_idle_1
|
||
|
training_intro_foley_turnaround_1
|
||
|
training_intro_foley_turnaround_2
|
||
|
training_intro_foley_turnaround_3
|
||
|
training_intro_foley_idle_talk_1
|
||
|
training_intro_foley_idle_talk_2
|
||
|
training_intro_translator_idle
|
||
|
training_intro_trainee_1_idle
|
||
|
training_intro_foley_end
|
||
|
training_intro_translator_end
|
||
|
training_intro_trainee_1_end
|
||
|
training_intro_trainee_1_end_idle
|
||
|
training_intro_foley_end_idle
|
||
|
training_intro_translator_end_idle
|
||
|
training_intro_trainee_1_transition_idle
|
||
|
|
||
|
|
||
|
training_pit_stand_idle
|
||
|
training_pit_open_case
|
||
|
training_pit_sitting_welcome
|
||
|
training_pit_sitting_idle
|
||
|
training_humvee_repair
|
||
|
training_basketball_guy1
|
||
|
training_basketball_guy2
|
||
|
estate_drag_friendly
|
||
|
training_locals_groupA_guy1
|
||
|
training_locals_groupA_guy2
|
||
|
training_locals_groupB_guy1
|
||
|
training_locals_groupB_guy2
|
||
|
training_locals_sit
|
||
|
training_locals_kneel
|
||
|
training_basketball_rest
|
||
|
DC_Burning_wounded_carry_idle_carrier
|
||
|
DC_Burning_wounded_carry_idle_wounded
|
||
|
DC_Burning_wounded_carry_putdown_carrier
|
||
|
DC_Burning_wounded_carry_putdown_wounded
|
||
|
|
||
|
training_woundedwalk_soldier_1
|
||
|
training_woundedwalk_soldier_2
|
||
|
gulag_pipe_traverse
|
||
|
DCemp_wounded_check_end
|
||
|
|
||
|
breach_react_knife_charge_sync
|
||
|
|
||
|
russian_swat_van_driver_getout
|
||
|
russian_swat_van_guyL_runoff
|
||
|
russian_swat_van_guyL1_getout
|
||
|
russian_swat_van_guyL2_getout
|
||
|
russian_swat_van_guyL3_getout
|
||
|
russian_swat_van_guyL4_getout
|
||
|
russian_swat_van_guyR_runoff
|
||
|
russian_swat_van_guyR1_getout
|
||
|
russian_swat_van_guyR2_getout
|
||
|
russian_swat_van_guyR3_getout
|
||
|
russian_swat_van_guyR4_getout
|
||
|
russian_swat_van_driver_idle
|
||
|
russian_swat_van_guyL1_idle
|
||
|
russian_swat_van_guyL2_idle
|
||
|
russian_swat_van_guyL3_idle
|
||
|
russian_swat_van_guyL4_idle
|
||
|
russian_swat_van_guyR1_idle
|
||
|
russian_swat_van_guyR2_idle
|
||
|
russian_swat_van_guyR3_idle
|
||
|
russian_swat_van_guyR4_idle
|
||
|
|
||
|
bleedout_crawlB
|
||
|
|
||
|
parabolic_leaning_guy_idle_training
|
||
|
|
||
|
afchase_fightC_Shepherd
|
||
|
afchase_fightC_Price
|
||
|
afchase_fightB_Shepherd
|
||
|
afchase_fightB_Price
|
||
|
|
||
|
afchase_fightC_Shepherd_short
|
||
|
afchase_fightC_Price_short
|
||
|
afchase_fightB_Shepherd_short
|
||
|
afchase_fightB_Price_short
|
||
|
|
||
|
afchase_fightD2_Shepherd
|
||
|
afchase_fightD2_Price
|
||
|
afchase_fightD3_Shepherd
|
||
|
afchase_fightD3_Price
|
||
|
afchase_Price_wakeup
|
||
|
afchase_Shepherd_wakeup
|
||
|
afchase_fightE_Price
|
||
|
afchase_fightE_Price_punchloop
|
||
|
afchase_fightE_Shepherd
|
||
|
afchase_fightE_Shepherd_punchloop
|
||
|
|
||
|
exposed_fast_grenade_B1
|
||
|
exposed_fast_grenade_B2
|
||
|
exposed_fast_grenade_F1
|
||
|
exposed_fast_grenade_F2
|
||
|
exposed_crouch_fast_grenade_1
|
||
|
exposed_crouch_fast_grenade_2
|
||
|
CQB_stand_fast_grenade_B1
|
||
|
CQB_stand_fast_grenade_F1
|
||
|
CQB_stand_fast_grenade_F2
|
||
|
|
||
|
CQB_stand_glowstick_L
|
||
|
CQB_stand_glowstick_R
|
||
|
|
||
|
RPG_conceal_pain_arm
|
||
|
RPG_conceal_pain_leg
|
||
|
RPG_conceal_stop
|
||
|
RPG_conceal_pain_groin
|
||
|
exposed_crouch_idle_twitch
|
||
|
exposed_crouch_idle_twitch_V4
|
||
|
exposed_idle_alert_v4
|
||
|
exposed_idle_alert_v5
|
||
|
pistol_stand_pullout_B
|
||
|
pistol_stand_pullout_L
|
||
|
pistol_stand_pullout_R
|
||
|
react_stand_2_run_R
|
||
|
react_stand_2_run_R45
|
||
|
react_stand_2_run_180
|
||
|
|
||
|
run_reaction_L_quick
|
||
|
run_reaction_R_quick
|
||
|
run_reaction_180
|
||
|
|
||
|
flee_run_shoot_behind
|
||
|
flee_stand_2_run_med
|
||
|
flee_stand_2_run_short
|
||
|
|
||
|
CQB_stand_signal_twitch_check
|
||
|
CQB_stand_signal_twitch_look
|
||
|
CQB_stand_signal_twitch_quicklook
|
||
|
CQB_stand_signal_twitch_shift
|
||
|
|
||
|
shotgun_run_01
|
||
|
shotgun_run_reload
|
||
|
|
||
|
casual_crouch_V2_idle
|
||
|
casual_crouch_V2_idle_in
|
||
|
casual_crouch_V2_idle_out
|
||
|
casual_crouch_V2_talk
|
||
|
casual_crouch_V2_twitch
|
||
|
|
||
|
CornerCrL_twitchB
|
||
|
CornerCrL_twitchC
|
||
|
CornerCrL_ammo
|
||
|
|
||
|
CornerCrR_grenade_1
|
||
|
CornerCrR_grenade_2
|
||
|
CornerCrR_reload
|
||
|
|
||
|
pistol_walk
|
||
|
pistol_walk_back
|
||
|
pistol_walk_right
|
||
|
pistol_walk_left
|
||
|
pistol_sprint
|
||
|
|
||
|
riotshield_run_pain2crouch
|
||
|
riotshield_run_pain2crouchB
|
||
|
riotshield_crouch2run
|
||
|
riotshield_crouch2stand
|
||
|
|
||
|
humvee_mount_backL
|
||
|
humvee_mount_backR
|
||
|
humvee_mount_frontL
|
||
|
humvee_mount_frontR
|
||
|
humvee_idle_backL
|
||
|
humvee_idle_backR
|
||
|
humvee_idle_frontL
|
||
|
humvee_idle_frontR
|
||
|
humvee_mount_backL_nodoor
|
||
|
humvee_mount_backR_nodoor
|
||
|
humvee_mount_frontL_nodoor
|
||
|
humvee_mount_frontR_nodoor
|
||
|
|
||
|
humvee_dismount_backL
|
||
|
humvee_dismount_backR
|
||
|
humvee_dismount_frontL
|
||
|
humvee_dismount_frontR
|
||
|
|
||
|
suburban_dismount_backL
|
||
|
suburban_dismount_backR
|
||
|
suburban_dismount_frontL
|
||
|
suburban_dismount_frontR
|
||
|
suburban_idle_backL
|
||
|
suburban_idle_backR
|
||
|
suburban_idle_frontL
|
||
|
suburban_idle_frontR
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
// room_clearing
|
||
|
door_kicking
|
||
|
{
|
||
|
door_kick_in
|
||
|
|
||
|
doorkick_2_cqbrun
|
||
|
doorkick_2_cqbwalk
|
||
|
doorkick_2_stand
|
||
|
}
|
||
|
|
||
|
doorpeek
|
||
|
{
|
||
|
doorpeek_close
|
||
|
doorpeek_deathA
|
||
|
doorpeek_deathB
|
||
|
doorpeek_fireA
|
||
|
doorpeek_fireB
|
||
|
doorpeek_fireC
|
||
|
doorpeek_grenade
|
||
|
|
||
|
doorpeek_idle
|
||
|
doorpeek_jump
|
||
|
doorpeek_kick
|
||
|
doorpeek_open
|
||
|
}
|
||
|
|
||
|
special_turns
|
||
|
{
|
||
|
run_CQB_F_turn_L //the character makes a 90 left turn
|
||
|
run_CQB_F_turn_R //the character makes a 90 right turn
|
||
|
walk_CQB_F_turn_L //the character makes a 90 left turn
|
||
|
walk_CQB_F_turn_R //the character makes a 90 right turn
|
||
|
}
|
||
|
|
||
|
hand_signals
|
||
|
{
|
||
|
CQB_stand_wave_on_me //(hand signal - form on me and move out)
|
||
|
CQB_stand_signal_move_out
|
||
|
CQB_stand_signal_move_up
|
||
|
CQB_stand_signal_stop
|
||
|
|
||
|
CornerStndR_alert_signal_enemy_spotted
|
||
|
CornerStndR_alert_signal_move_out
|
||
|
CornerStndR_alert_signal_on_me
|
||
|
CornerStndR_alert_signal_stopStay_down
|
||
|
|
||
|
stand_exposed_wave_down
|
||
|
stand_exposed_wave_go
|
||
|
stand_exposed_wave_halt
|
||
|
stand_exposed_wave_halt_v2
|
||
|
stand_exposed_wave_move_out
|
||
|
stand_exposed_wave_move_up
|
||
|
stand_exposed_wave_on_me
|
||
|
stand_exposed_wave_on_me_v2
|
||
|
stand_exposed_wave_target_spotted
|
||
|
}
|
||
|
|
||
|
shotgun_breach_mocap
|
||
|
{
|
||
|
shotgunbreach_v1_shotgun
|
||
|
shotgunbreach_v1_shotgun_idle
|
||
|
shotgunbreach_v1_shotgun_ready_idle
|
||
|
shotgunbreach_v1_shotgun_runin
|
||
|
shotgunbreach_v1_stackA
|
||
|
shotgunbreach_v1_stackA_idle
|
||
|
shotgunbreach_v1_stackA_ready_idle
|
||
|
shotgunbreach_v1_stackA_runin
|
||
|
shotgunbreach_v1_shoot_hinge
|
||
|
shotgunbreach_v1_shoot_hinge_idle
|
||
|
shotgunbreach_v1_shoot_hinge_ready_idle
|
||
|
shotgunbreach_v1_shoot_hinge_runin
|
||
|
shotgunbreach_v1_stackB
|
||
|
shotgunbreach_v1_stackB_idle
|
||
|
shotgunbreach_v1_stackB_ready_idle
|
||
|
shotgunbreach_v1_stackB_runin
|
||
|
}
|
||
|
|
||
|
shotgun_breach_hinges_mocap
|
||
|
{
|
||
|
breach_sh_breacherL1_idle
|
||
|
breach_sh_breacherL1_enter
|
||
|
breach_sh_stackR1_idle
|
||
|
breach_sh_stackR1_enter
|
||
|
breach_sh_stackR1_enter_A
|
||
|
breach_sh_breacherL1_enter_A
|
||
|
|
||
|
}
|
||
|
|
||
|
ram_breach_mocap
|
||
|
{
|
||
|
rambreach_v1_ram
|
||
|
rambreach_v1_ram_checkhandle
|
||
|
rambreach_v1_ram_idle
|
||
|
rambreach_v1_stackA
|
||
|
rambreach_v1_StackA_idle
|
||
|
}
|
||
|
|
||
|
explosive_breach_mocap
|
||
|
{
|
||
|
breach_explosive_approach
|
||
|
breach_stackL_approach
|
||
|
explosivebreach_v1_detcord
|
||
|
explosivebreach_v1_detcord_idle
|
||
|
explosivebreach_v1_stackL
|
||
|
explosivebreach_v1_stackL_idle
|
||
|
}
|
||
|
|
||
|
test_breach_right
|
||
|
{
|
||
|
test_breach_R_enter
|
||
|
test_breach_R_flashbang
|
||
|
test_breach_R_idle
|
||
|
//test_breach_R2_enter
|
||
|
//test_breach_R2_idle
|
||
|
}
|
||
|
|
||
|
flash_breach_mocap
|
||
|
{
|
||
|
breach_flash_R1_idle
|
||
|
breach_flash_R1_throw
|
||
|
breach_flash_R1_enter
|
||
|
breach_flash_R2_idle
|
||
|
breach_flash_R2_throw
|
||
|
breach_flash_R2_enter
|
||
|
}
|
||
|
|
||
|
breach_reactions
|
||
|
{
|
||
|
breach_react_blowback_v1
|
||
|
breach_react_blowback_v2
|
||
|
breach_react_blowback_v3
|
||
|
breach_chair_hide_reaction_v1
|
||
|
breach_chair_hide_reaction_v2
|
||
|
breach_chair_hide_reaction_death_v1
|
||
|
breach_chair_hide_reaction_death_v2
|
||
|
breach_react_desk_v1
|
||
|
breach_react_desk_v2
|
||
|
breach_react_desk_v3
|
||
|
breach_react_desk_v4
|
||
|
breach_react_desk_v5
|
||
|
breach_react_desk_v6
|
||
|
breach_react_desk_v7
|
||
|
breach_react_guntoss_v1_guy1
|
||
|
breach_react_guntoss_v1_guy2
|
||
|
breach_react_guntoss_v2_guy1
|
||
|
breach_react_guntoss_v2_guy2
|
||
|
breach_react_knife_idle
|
||
|
breach_react_knife_charge
|
||
|
breach_react_push_guy1
|
||
|
breach_react_push_guy2
|
||
|
breach_chair_reaction_v1
|
||
|
breach_chair_idle_v2
|
||
|
breach_chair_reaction_v2
|
||
|
execution_fightback_guy1_01
|
||
|
execution_fightback_guy2_01
|
||
|
execution_fightback_guy1_02
|
||
|
execution_fightback_guy2_02
|
||
|
execution_fightback_guy1_03
|
||
|
execution_fightback_guy2_03
|
||
|
execution_fightback_guy2_03_death
|
||
|
execution_fightback_guy2_03_survives
|
||
|
execution_onknees_hostage
|
||
|
execution_onknees_hostage_survives
|
||
|
execution_onknees_hostage_death
|
||
|
execution_onknees_soldier
|
||
|
execution_onknees2_soldier
|
||
|
execution_onknees2_hostage
|
||
|
execution_onknees2_hostage_death
|
||
|
execution_onknees2_hostage_survives
|
||
|
execution_slamwall_soldier
|
||
|
execution_slamwall_hostage
|
||
|
execution_slamwall_hostage_death
|
||
|
execution_shield_soldier
|
||
|
execution_shield_hostage
|
||
|
execution_shield_hostage_survives
|
||
|
execution_shield_hostage_death
|
||
|
execution_knife_soldier
|
||
|
execution_knife_hostage
|
||
|
execution_knife_hostage_death
|
||
|
execution_knife2_soldier
|
||
|
execution_knife2_hostage
|
||
|
execution_knife2_hostage_death
|
||
|
}
|
||
|
|
||
|
/*stretcher
|
||
|
{
|
||
|
stretcher_F_drop
|
||
|
stretcher_F_pickup
|
||
|
stretcher_F_wait_idle
|
||
|
stretcher_R_drop
|
||
|
stretcher_R_pickup
|
||
|
stretcher_R_wait_idle
|
||
|
}*/
|
||
|
|
||
|
village
|
||
|
{
|
||
|
village_interrogationA_Price
|
||
|
village_interrogationA_Zak
|
||
|
village_interrogationB_Price
|
||
|
village_interrogationB_Zak
|
||
|
village_interrogationB_Gaz
|
||
|
village_intro_price
|
||
|
village_intro_contact
|
||
|
village_player_getin
|
||
|
}
|
||
|
|
||
|
coup
|
||
|
{
|
||
|
coup_opening_guyL
|
||
|
coup_opening_guyR
|
||
|
coup_ending_alasad
|
||
|
coup_ending_zakhaev
|
||
|
coup_ending_guyl
|
||
|
coup_ending_guyr
|
||
|
coup_ending_zakhaev_intro
|
||
|
luxurysedan_driver_idle
|
||
|
luxurysedan_passenger_idle
|
||
|
luxurysedan_rear_passenger_idle
|
||
|
ziptie_soldier
|
||
|
ziptie_suspect
|
||
|
ziptie_suspect_idle
|
||
|
coup_ending_drag_guyL
|
||
|
coup_ending_drag_guyR
|
||
|
coup_spraypainting_sequence
|
||
|
coup_talking_patrol_guy1
|
||
|
coup_talking_patrol_guy2
|
||
|
|
||
|
coup_driver_idle
|
||
|
coup_driver_bigleft2center
|
||
|
coup_driver_bigleft_idle
|
||
|
coup_driver_bigleft_loop
|
||
|
coup_driver_center2smallleft
|
||
|
coup_driver_center2smallright
|
||
|
coup_driver_lookright
|
||
|
coup_driver_smallleft2bigleft
|
||
|
coup_driver_smallleft2center
|
||
|
coup_driver_smallleft_idle
|
||
|
coup_driver_smallright2center
|
||
|
coup_driver_smallright_idle
|
||
|
coup_driver_wave1
|
||
|
coup_driver_wave2
|
||
|
|
||
|
coup_passenger_idle
|
||
|
coup_passenger_phone
|
||
|
coup_passenger_point
|
||
|
coup_passenger_pointturn
|
||
|
coup_passenger_lookback
|
||
|
coup_passenger_lookright
|
||
|
coup_passenger_shiftweight
|
||
|
|
||
|
coup_guard1_idle
|
||
|
coup_guard1_jeer
|
||
|
coup_guard2_idle
|
||
|
coup_guard2_jeerA
|
||
|
coup_guard2_jeerB
|
||
|
coup_guard2_jeerC
|
||
|
|
||
|
coup_dumpster_man
|
||
|
|
||
|
coup_civilians_interrogated_civilian_v1
|
||
|
coup_civilians_interrogated_civilian_v2
|
||
|
coup_civilians_interrogated_civilian_v3
|
||
|
coup_civilians_interrogated_civilian_v4
|
||
|
coup_civilians_interrogated_guard_v1
|
||
|
coup_civilians_interrogated_guard_v2
|
||
|
coup_civilians_interrogated_guard_wave
|
||
|
}
|
||
|
|
||
|
jeepride
|
||
|
{
|
||
|
jeepride_player_pickup_guy1
|
||
|
jeepride_player_pickup_guy2
|
||
|
jeepride_drag_grigsby
|
||
|
jeepride_ending_price
|
||
|
jeepride_dying_approach
|
||
|
jeepride_Lguy_approach
|
||
|
jeepride_Rguy_approach
|
||
|
jeepride_zak_approach
|
||
|
jeepride_Lguy_end
|
||
|
jeepride_Rguy_end
|
||
|
jeepride_zak_end
|
||
|
jeepride_CPR_medic
|
||
|
jeepride_CPR_price
|
||
|
jeepride_dying_back_idle
|
||
|
}
|
||
|
|
||
|
bog
|
||
|
{
|
||
|
bog_melee_R_backdeath1
|
||
|
bog_melee_R_backdeath2
|
||
|
bog_melee_R_standdeath
|
||
|
bog_a_saw_fire
|
||
|
bog_a_saw_setup
|
||
|
bog_a_start_briefing
|
||
|
combatwalk_F_spin
|
||
|
bog_price_wait_idle_approach
|
||
|
bog_price_wait_idle
|
||
|
bog_price_wait_wave_A
|
||
|
bog_price_wait_wave_B
|
||
|
|
||
|
bog_a_javelin_jog_2_idle
|
||
|
bog_a_javelin_idle
|
||
|
bog_a_javelin_death
|
||
|
bog_javelin_dialogue_briefing
|
||
|
bog_javelin_dialogue_briefingidle
|
||
|
bog_a_tank_dialogue
|
||
|
bog_a_tank_dialogue_idle
|
||
|
bog_a_tank_dialogue_guyL
|
||
|
bog_a_tank_dialogue_guyR
|
||
|
bog_a_tank_dialogue_guyL_idle
|
||
|
bog_a_tank_dialogue_guyR_idle
|
||
|
}
|
||
|
|
||
|
bog_b
|
||
|
{
|
||
|
breach_kick_stackL1_idle
|
||
|
breach_kick_stackL1_enter
|
||
|
breach_kick_kickerR1_enter
|
||
|
bog_b_guard_stop
|
||
|
bog_b_spotter_spot_idle
|
||
|
bog_b_spotter_spot_twitch
|
||
|
bog_b_spotter_casual_2_spot
|
||
|
bog_b_spotter_spot_2_casual
|
||
|
bog_b_spotter_react
|
||
|
bog_b_guard_react
|
||
|
bog_b_casualcrouch_react
|
||
|
bog_b_rpg_fall_death
|
||
|
bog_b_dumpster_guy1_idle
|
||
|
bog_b_dumpster_guy1_peek
|
||
|
bog_b_dumpster_guy1_push_idle
|
||
|
bog_b_dumpster_guy1_push
|
||
|
bog_b_dumpster_guy2_push
|
||
|
}
|
||
|
|
||
|
cliffhanger
|
||
|
{
|
||
|
cliffhanger_truckgrab_idle
|
||
|
cliffhanger_c4_setup
|
||
|
cliffhanger_side_climb
|
||
|
cliffhanger_price_fence_cut
|
||
|
cliffhanger_icepick_fight_Price
|
||
|
cliffhanger_icepick_fight_driver
|
||
|
cliffhanger_icepick_fight_passenger
|
||
|
cliffhanger_lockerroom_fight_Price
|
||
|
cliffhanger_lockerroom_fight_guard
|
||
|
cliff_jeep_crash_price
|
||
|
cliffhanger_truck_Price_jumpB
|
||
|
cliffhanger_truck_Price_idle
|
||
|
cliffhanger_truck_Price_jumpA
|
||
|
cliffhanger_truck_Price_dismount
|
||
|
cliffhanger_price_hill_slide
|
||
|
cliffhanger_capture_Price
|
||
|
cliffhanger_capture_guard
|
||
|
cliffhanger_capture_guard2
|
||
|
cliffhanger_capture_guard3
|
||
|
cliffhanger_capture_guard4
|
||
|
cliffhanger_capture_guard5
|
||
|
cliffhanger_capture_guard6
|
||
|
cliffhanger_hanger_enter
|
||
|
cliffhanger_hanger_waveA
|
||
|
cliffhanger_hanger_waveB
|
||
|
cliffhanger_hanger_cycle
|
||
|
cliffhanger_climb_up_mid
|
||
|
cliffhanger_climb_up_start
|
||
|
cliffhanger_jump_Price
|
||
|
cliffhanger_jump_Price_idle
|
||
|
cliffhanger_jump_Price_reach
|
||
|
cliffhanger_Price_intro
|
||
|
cliffhanger_Price_intro_idle
|
||
|
cliffhanger_gaz_bigjump
|
||
|
cliffhanger_crash_rescue_Price
|
||
|
cliffhanger_welder_wing
|
||
|
cliffhanger_welder_engine
|
||
|
cliffhanger_welder_engine_twitch_1
|
||
|
cliffhanger_welder_engine_twitch_2
|
||
|
cliffhanger_capture_Price_idle
|
||
|
cliffhanger_capture_Price_pullout
|
||
|
cliffhanger_ledge_mantle_Price
|
||
|
sitting_guard_loadAK_idle
|
||
|
sitting_guard_loadAK_react1
|
||
|
sitting_guard_loadAK_react2
|
||
|
guardB_standing_cold_react
|
||
|
guardB_standing_cold_idle
|
||
|
guardA_standing_cold_react
|
||
|
guardA_standing_cold_idle
|
||
|
guardA_sit_sleeper_sleep_idle
|
||
|
guardA_sit_sleeper_idle
|
||
|
guardA_sit_sleeper_wakeup
|
||
|
guardB_sit_drinker_idle
|
||
|
cliffhanger_icepick_fight_driver_deathB
|
||
|
cliffhanger_icepick_fight_driver_deathA
|
||
|
|
||
|
patrolwalk_cold_gunup_transition
|
||
|
patrolwalk_cold_huddle_stand_idle
|
||
|
patrolwalk_cold_huddle_walk2stand
|
||
|
patrolwalk_cold_huddle_stand2walk
|
||
|
patrolwalk_cold_crossed_stand_idle
|
||
|
patrolwalk_cold_crossed_walk2stand
|
||
|
patrolwalk_cold_crossed_stand2walk
|
||
|
}
|
||
|
|
||
|
hunted
|
||
|
{
|
||
|
hunted_opening_price
|
||
|
hunted_woundedhostage_check_soldier
|
||
|
hunted_woundedhostage_check_hostage
|
||
|
hunted_woundedhostage_idle_start
|
||
|
hunted_woundedhostage_idle_end
|
||
|
hunted_woundedhostage_check_soldier_end
|
||
|
|
||
|
hunted_spotter_idle
|
||
|
hunted_spotter_twitch
|
||
|
hunted_spotter_wave_chat
|
||
|
hunted_wave_chat
|
||
|
|
||
|
hunted_tunnel_guy1_idle
|
||
|
hunted_tunnel_guy1_runin
|
||
|
hunted_tunnel_guy1_runout
|
||
|
hunted_tunnel_guy1_lookup
|
||
|
hunted_tunnel_guy2_idle
|
||
|
hunted_tunnel_guy2_runin
|
||
|
hunted_tunnel_guy2_runout
|
||
|
|
||
|
hunted_open_barndoor
|
||
|
hunted_open_barndoor_idle
|
||
|
hunted_open_barndoor_stop
|
||
|
hunted_open_barndoor_flathand
|
||
|
|
||
|
hunted_farmsequence_leader
|
||
|
hunted_farmsequence_farmer
|
||
|
hunted_farmsequence_farmer_altending
|
||
|
hunted_farmsequence_farmer_deathpose
|
||
|
hunted_farmsequence_brute1
|
||
|
hunted_farmsequence_brute2
|
||
|
|
||
|
hunted_dive_2_pronehide_v1
|
||
|
hunted_pronehide_idle_relative
|
||
|
hunted_pronehide_idle_v1
|
||
|
hunted_pronehide_2_stand_v1
|
||
|
hunted_dive_2_pronehide_v2
|
||
|
hunted_pronehide_idle_v2
|
||
|
hunted_pronehide_2_stand_v2
|
||
|
hunted_dive_2_pronehide_v3
|
||
|
hunted_pronehide_idle_v3
|
||
|
hunted_pronehide_2_stand_v3
|
||
|
hunted_pronehide_2_stand_v4
|
||
|
|
||
|
hunted_open_basement_door_kick
|
||
|
|
||
|
hunted_basement_door_block
|
||
|
|
||
|
hunted_roadblock_guy1_sequence
|
||
|
hunted_roadblock_guy1_startidle
|
||
|
hunted_roadblock_guy2_sequence
|
||
|
hunted_roadblock_guy2_startidle
|
||
|
|
||
|
active_patrolwalk_pause
|
||
|
active_patrolwalk_turn_180
|
||
|
|
||
|
hunted_celebrate
|
||
|
hunted_celebrate_v2
|
||
|
hunted_celebrate_v3
|
||
|
|
||
|
hunted_bh6_crash
|
||
|
hunted_bh8_crash
|
||
|
hunted_bh2_crash
|
||
|
|
||
|
hunted_dying_deadguy
|
||
|
hunted_dying_deadguy_endidle
|
||
|
hunted_dying_soldier
|
||
|
}
|
||
|
|
||
|
roadkill
|
||
|
{
|
||
|
roadkill_shepherd_shout_sequence
|
||
|
|
||
|
roadkill_cover_active_soldier1
|
||
|
roadkill_cover_active_soldier2
|
||
|
roadkill_cover_active_soldier3
|
||
|
roadkill_cover_radio_soldier1
|
||
|
roadkill_cover_radio_soldier1_idle
|
||
|
roadkill_cover_radio_soldier2
|
||
|
roadkill_cover_radio_soldier3
|
||
|
|
||
|
roadkill_humvee_map_sequence_shout
|
||
|
roadkill_humvee_map_sequence_idle
|
||
|
roadkill_humvee_map_sequence_quiet_idle
|
||
|
|
||
|
roadkill_orders_soldier
|
||
|
roadkill_orders_officer
|
||
|
roadkill_cover_spotter
|
||
|
roadkill_cover_soldier
|
||
|
roadkill_cover_spotter_idle
|
||
|
roadkill_cover_soldier_idle
|
||
|
|
||
|
roadkill_videotaper_1_explosion
|
||
|
roadkill_videotaper_2_explosion
|
||
|
roadkill_videotaper_3_explosion
|
||
|
roadkill_videotaper_2_explosionend
|
||
|
roadkill_videotaper_3_explosionend
|
||
|
roadkill_videotaper_4_explosion
|
||
|
|
||
|
roadkill_hummer_soldier_getin
|
||
|
roadkill_hummer_mount_frontR
|
||
|
roadkill_opening_shepherd_idle
|
||
|
roadkill_opening_foley_idle
|
||
|
roadkill_opening_shepherd
|
||
|
roadkill_opening_foley
|
||
|
roadkill_ending
|
||
|
roadkill_opening_shepherd_walk
|
||
|
|
||
|
roadkill_shepherd_stair_approach
|
||
|
roadkill_shepherd_stair_idle
|
||
|
roadkill_shepherd_stair_wave
|
||
|
roadkill_cover_active_leader_idle
|
||
|
roadkill_cover_active_leader
|
||
|
roadkill_videotaper_1B_explosion_start
|
||
|
roadkill_videotaper_1B_explosion_idle
|
||
|
roadkill_videotaper_1B_explosion
|
||
|
roadkill_videotaper_2B_explosion_start
|
||
|
roadkill_videotaper_2B_explosion_idle
|
||
|
roadkill_videotaper_2B_explosion
|
||
|
roadkill_videotaper_2B_explosionend
|
||
|
roadkill_videotaper_3B_explosion_start
|
||
|
roadkill_videotaper_3B_explosion_idle
|
||
|
roadkill_videotaper_3B_explosion
|
||
|
roadkill_videotaper_3B_explosionend
|
||
|
roadkill_videotaper_4B_explosion_start
|
||
|
roadkill_videotaper_4B_explosion_idle
|
||
|
roadkill_videotaper_4B_explosion
|
||
|
roadkill_intro_pickup_shepherd
|
||
|
}
|
||
|
|
||
|
roadkill_ending_additive : additive
|
||
|
{
|
||
|
roadkill_ending_point_right45
|
||
|
roadkill_ending_point_left45
|
||
|
}
|
||
|
|
||
|
|
||
|
ambush
|
||
|
{
|
||
|
ambush_VIP_escape_son
|
||
|
death_sitting_pose_v1
|
||
|
death_sitting_pose_v2
|
||
|
ambush_Price_jump
|
||
|
ambush_VIP_son_idle
|
||
|
ambush_VIP_son_jump
|
||
|
ambush_VIP_son_quickdeath
|
||
|
ambush_tower_briefing_guy1
|
||
|
ambush_tower_briefing_guy2
|
||
|
ambush_Price_idle
|
||
|
ambush_Price_shout
|
||
|
}
|
||
|
icbm
|
||
|
{
|
||
|
grigsby_rescue_idle
|
||
|
grigsby_rescue
|
||
|
icbm_fence_cutting_guy1
|
||
|
icbm_fence_cutting_guy2
|
||
|
ICBM_patrol_knifekill_winner
|
||
|
ICBM_patrol_knifekill_looser
|
||
|
|
||
|
icbm_end_sniper
|
||
|
icbm_end_price
|
||
|
}
|
||
|
scoutsniper
|
||
|
{
|
||
|
scout_sniper_bodydump_deadguy_throw1
|
||
|
scout_sniper_bodydump_deadguy_throw2
|
||
|
scout_sniper_bodydump_guy1
|
||
|
scout_sniper_bodydump_guy2
|
||
|
|
||
|
scout_sniper_price_prone_opening
|
||
|
scout_sniper_price_wave
|
||
|
scout_sniper_price_wave_idle
|
||
|
scout_sniper_ladder_slide
|
||
|
scout_sniper_balcony_death
|
||
|
|
||
|
melee_B_attack
|
||
|
melee_B_defend
|
||
|
melee_L_attack
|
||
|
melee_L_defend
|
||
|
}
|
||
|
|
||
|
blackout
|
||
|
{
|
||
|
blackout_binoc_idle
|
||
|
|
||
|
blackout_bh_evac_1
|
||
|
blackout_bh_evac_2
|
||
|
blackout_bh_evac_price
|
||
|
blackout_bh_evac_price_idle
|
||
|
blackout_bh_evac_price_flyaway
|
||
|
|
||
|
blackout_vip_cower_idle
|
||
|
blackout_rescue_vip
|
||
|
blackout_rescue_price
|
||
|
blackout_flashlightguy_death_only
|
||
|
blackout_flashlightguy_moment2death
|
||
|
|
||
|
blackout_blind_fire_pistol
|
||
|
blackout_blind_fire_pistol_death
|
||
|
blackout_blind_hide_fire
|
||
|
blackout_blind_hide_fire_death
|
||
|
blackout_blind_lightswitch
|
||
|
blackout_blind_lightswitch_death
|
||
|
blackout_blind_wall_feel
|
||
|
blackout_blind_wall_feel_death
|
||
|
blackout_flashlightguy_death_local
|
||
|
|
||
|
blackout_gaz_cliff
|
||
|
blackout_kam_cliff
|
||
|
blackout_price_cliff
|
||
|
blackout_kam_cliff_endidle
|
||
|
blackout_kam_start
|
||
|
blackout_gaz_cliff_start
|
||
|
|
||
|
blackout_meeting_price
|
||
|
blackout_meeting_kamarov
|
||
|
|
||
|
blackout_rappel_start
|
||
|
|
||
|
}
|
||
|
|
||
|
sniper_escape
|
||
|
{
|
||
|
sniper_escape_rappel_start
|
||
|
sniper_escape_rappel_idle
|
||
|
sniper_escape_rappel_finish
|
||
|
sniper_escape_player_rappel
|
||
|
sniper_escape_crash_pickup_macmillan
|
||
|
sniper_escape_price_hit
|
||
|
sniper_escape_price_hit_fire
|
||
|
sniper_escape_price_hit_idle
|
||
|
sniper_escape_price_crawl
|
||
|
sniper_escape_price_crawl_start
|
||
|
sniper_escape_price_crawl_end
|
||
|
sniper_escape_price_killed
|
||
|
sniper_escape_price_turn_L
|
||
|
sniper_escape_price_turn_R
|
||
|
sniper_escape_price_walk
|
||
|
sniper_escape_price_getup
|
||
|
sniper_escape_price_putdown
|
||
|
sniper_escape_price_wounded_idle
|
||
|
|
||
|
sniper_escape_meeting_zakhaev
|
||
|
sniper_escape_meeting_zakhaev_hit_front
|
||
|
sniper_escape_meeting_zakhaev_hit_back
|
||
|
sniper_escape_meeting_guard
|
||
|
sniper_escape_meeting_guard_idle
|
||
|
sniper_escape_meeting_dealer
|
||
|
sniper_escape_meeting_dealer_idle
|
||
|
sniper_escape_meeting_briefcase
|
||
|
|
||
|
sniper_escape_playerview_walk
|
||
|
patrol_jog_look_up_once
|
||
|
patrol_jog_360_once
|
||
|
patrol_jog_once
|
||
|
patrol_jog_orders_once
|
||
|
|
||
|
civilian_directions_1_A_once
|
||
|
civilian_directions_2_A_once
|
||
|
civilian_directions_1_B_once
|
||
|
civilian_directions_2_B_once
|
||
|
|
||
|
sniper_escape_spotter_exit
|
||
|
sniper_escape_spotter_idle
|
||
|
sniper_escape_spotter_wave
|
||
|
|
||
|
sniper_escape_crash_macmillan_aim
|
||
|
sniper_escape_crash_macmillan_fire
|
||
|
sniper_escape_crash_macmillan_runaway
|
||
|
sniper_escape_crash_macmillan_wounded_idle
|
||
|
sniper_escape_crash_mi28_pilot
|
||
|
sniper_escape_crash_mi28_copilot
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
seaknight_defend
|
||
|
{
|
||
|
ch46_unload_1
|
||
|
ch46_load_1
|
||
|
ch46_unload_2
|
||
|
ch46_load_2
|
||
|
ch46_unload_3
|
||
|
ch46_load_3
|
||
|
ch46_unload_4
|
||
|
ch46_load_4
|
||
|
ch46_sitdown_L
|
||
|
ch46_sitdown_R
|
||
|
ch46_unload_1_idle
|
||
|
ch46_unload_2_idle
|
||
|
ch46_unload_3_idle
|
||
|
ch46_unload_4_idle
|
||
|
SeaKnight_Pilot_idle
|
||
|
seaknight_copilot_idle
|
||
|
seaknight_copilot_switches
|
||
|
seaknight_copilot_twitch
|
||
|
seaknight_pilot_switches
|
||
|
seaknight_pilot_twitch
|
||
|
|
||
|
neckbreak_enemy
|
||
|
neckbreak_enemy_deathidle
|
||
|
neckbreak_sarge
|
||
|
saw_side_drop
|
||
|
saw_side_idleA
|
||
|
saw_side_idleB
|
||
|
saw_side_pickup
|
||
|
saw_side_trans_A_2_B
|
||
|
saw_side_pull_off
|
||
|
saw_side_twitchB
|
||
|
saw_side_pull_idle
|
||
|
saw_side_trans_B_2_pull
|
||
|
|
||
|
stretcher_F_rescue_sequence
|
||
|
stretcher_R_rescue_sequence
|
||
|
stretcher_F_rescue_sequence_idle
|
||
|
stretcher_R_rescue_sequence_idle
|
||
|
}
|
||
|
|
||
|
descent
|
||
|
{
|
||
|
backdraft
|
||
|
}
|
||
|
|
||
|
oilrig
|
||
|
{
|
||
|
oilrig_sub_A_idle_1
|
||
|
oilrig_sub_A_idle_2
|
||
|
oilrig_sub_A_idle_4
|
||
|
oilrig_sub_B_idle_1
|
||
|
oilrig_sub_B_idle_2
|
||
|
oilrig_sub_B_idle_3
|
||
|
oilrig_sub_B_idle_4
|
||
|
oilrig_sub_A_disembark_1
|
||
|
oilrig_sub_A_disembark_2
|
||
|
oilrig_sub_A_disembark_4
|
||
|
oilrig_sub_B_disembark_1
|
||
|
oilrig_sub_B_disembark_2
|
||
|
oilrig_sub_B_disembark_3
|
||
|
oilrig_sub_B_disembark_4
|
||
|
oilrig_underwater_kill_1
|
||
|
oilrig_underwater_guard_1_idle
|
||
|
oilrig_underwater_guard_2_idle
|
||
|
oilrig_underwater_guard_1_death
|
||
|
oilrig_underwater_guard_2_death
|
||
|
oilrig_helpout_1
|
||
|
oilrig_helpout_2
|
||
|
oilrig_seal_surface_fins_off
|
||
|
oilrig_seal_surface_mask_off
|
||
|
oilrig_seal_surface_rebreather_off_guy1
|
||
|
oilrig_seal_surface_rebreather_off_guy2
|
||
|
}
|
||
|
|
||
|
invasion
|
||
|
{
|
||
|
invasion_paratrooper_roof_landing
|
||
|
invasion_paratrooper_roof_landing_rolldeath
|
||
|
invasion_paratrooper_roof_landing_crawldeath
|
||
|
invasion_paratrooper_roof_landing_doa
|
||
|
paratrooper_jump_RightA_guy
|
||
|
paratrooper_jump_LeftA_guy
|
||
|
paratrooper_jump_RightB_guy
|
||
|
paratrooper_jump_LeftB_guy
|
||
|
invasion_vehicle_cover_dialogue_guy1
|
||
|
invasion_vehicle_cover_dialogue_guy1_idle
|
||
|
invasion_vehicle_cover_dialogue_guy2
|
||
|
invasion_parachute_ground_detach_idle
|
||
|
invasion_parachute_ground_detach_reaction
|
||
|
invasion_parachute_ground_detach_death
|
||
|
invasion_humvee_exit_v1_guy1_idle
|
||
|
invasion_humvee_exit_v1_guy1_react
|
||
|
invasion_humvee_exit_v1_passenger_idle
|
||
|
invasion_humvee_exit_v1_passenger_react
|
||
|
invasion_humvee_exit_v2_driver_idle
|
||
|
invasion_humvee_exit_v2_driver_react
|
||
|
invasion_humvee_exit_v2_guy0_idle
|
||
|
invasion_humvee_exit_v2_guy0_react
|
||
|
invasion_humvee_exit_v2_guy1_idle
|
||
|
invasion_humvee_exit_v2_guy1_react
|
||
|
invasion_humvee_exit_v2_passenger_idle
|
||
|
invasion_humvee_exit_v2_passenger_react
|
||
|
invasion_opening_hummer1_soldier2
|
||
|
invasion_opening_hummer1_soldier1
|
||
|
invasion_opening_hummer2_soldier1
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
favela
|
||
|
{
|
||
|
favela_van_shootout_guy1
|
||
|
favela_van_shootout_guy1_aimidle
|
||
|
favela_van_shootout_guy1_runaway
|
||
|
favela_van_shootout_guy2
|
||
|
favela_van_shootout_guy3
|
||
|
favela_van_shootout_guy4
|
||
|
favela_opening_driver_death
|
||
|
|
||
|
favela_curtain_pull
|
||
|
}
|
||
|
|
||
|
gulag
|
||
|
{
|
||
|
gulag_rappel_soldier
|
||
|
|
||
|
gulag_slamraam_tarp_pull_guy1_v1
|
||
|
gulag_slamraam_tarp_pull_guy2_v1
|
||
|
gulag_slamraam_tarp_idle_guy2_v1
|
||
|
gulag_end_animatic_soldier
|
||
|
gulag_end_animatic_price
|
||
|
gulag_end_animatic_soap
|
||
|
|
||
|
gulag_end_animatic_soldier_2
|
||
|
gulag_end_animatic_price_2
|
||
|
gulag_end_animatic_soap_2
|
||
|
gulag_end_run2gate_price
|
||
|
gulag_end_run2gate_soldier
|
||
|
gulag_cafeteria_price
|
||
|
gulag_cafeteria_soap
|
||
|
gulag_cafeteria_soldier
|
||
|
gulag_end_evac_soldier
|
||
|
gulag_end_evac_price
|
||
|
gulag_end_evac_soap
|
||
|
gulag_end_beginning_soap
|
||
|
gulag_end_beginning_price
|
||
|
gulag_end_beginning_soldier
|
||
|
gulag_end_dustcover_price
|
||
|
gulag_end_dustcover_soldier
|
||
|
gulag_end_runback_price
|
||
|
gulag_end_runback_soap
|
||
|
gulag_end_runback_soldier
|
||
|
|
||
|
gulag_rescueA_Price
|
||
|
gulag_rescueA_enemy
|
||
|
gulag_rescueB_Price
|
||
|
gulag_rescueB_Price_idle
|
||
|
gulag_rescueB_Price_intro
|
||
|
|
||
|
gulag_rescueB_soldier1
|
||
|
gulag_rescueB_soldier2
|
||
|
|
||
|
gulag_sewer_slide
|
||
|
gulag_end_soap_idle
|
||
|
|
||
|
gulag_rescueB_Price_reshoot
|
||
|
gulag_rescueB_soldier2_reshoot
|
||
|
gulag_rescueB_player_reshoot
|
||
|
gulag_rescueB_soldier1_reshoot
|
||
|
gulag_rescueB_soldier1_reshootB
|
||
|
gulag_rescueB_soldier2_reshootB
|
||
|
gulag_rescueB_Price_reshootB
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
dcburning
|
||
|
{
|
||
|
bunker_toss_guy2
|
||
|
bunker_toss_idle_guy1
|
||
|
bunker_toss_guy1
|
||
|
DC_Burning_stop_bleeding_medic
|
||
|
DC_Burning_stop_bleeding_medic_endidle
|
||
|
DC_Burning_stop_bleeding_wounded
|
||
|
DC_Burning_stop_bleeding_wounded_endidle
|
||
|
DC_Burning_stop_bleeding_wounded_idle
|
||
|
DC_Burning_artillery_reaction_v1_idle
|
||
|
DC_Burning_artillery_reaction_v1_react_a
|
||
|
DC_Burning_artillery_reaction_v1_react_b
|
||
|
DC_Burning_artillery_reaction_v2_idle
|
||
|
DC_Burning_artillery_reaction_v2_react_a
|
||
|
DC_Burning_artillery_reaction_v2_react_b
|
||
|
DC_Burning_artillery_reaction_v3_idle
|
||
|
DC_Burning_artillery_reaction_v3_react_a
|
||
|
DC_Burning_artillery_reaction_v3_react_b
|
||
|
DC_Burning_artillery_reaction_v4_idle
|
||
|
DC_Burning_artillery_reaction_v4_react_a
|
||
|
DC_Burning_artillery_reaction_v4_react_b
|
||
|
DC_Burning_CPR_medic
|
||
|
DC_Burning_CPR_medic_endidle
|
||
|
DC_Burning_CPR_wounded
|
||
|
DC_Burning_CPR_wounded_endidle
|
||
|
}
|
||
|
|
||
|
killhouse
|
||
|
{
|
||
|
killhouse_sas_price
|
||
|
killhouse_sas_price_idle
|
||
|
killhouse_sas_1
|
||
|
killhouse_sas_1_idle
|
||
|
killhouse_sas_2
|
||
|
killhouse_sas_2_idle
|
||
|
killhouse_sas_3
|
||
|
killhouse_sas_3_idle
|
||
|
killhouse_laptop_idle
|
||
|
killhouse_laptop_lookup
|
||
|
killhouse_laptop_twitch
|
||
|
killhouse_gaz_intro
|
||
|
|
||
|
killhouse_gaz_idleA
|
||
|
killhouse_gaz_idleB
|
||
|
killhouse_gaz_point_side
|
||
|
killhouse_gaz_talk_side
|
||
|
|
||
|
}
|
||
|
|
||
|
cargoship
|
||
|
{
|
||
|
cargoship_drunk_sequence
|
||
|
cargoship_drunk_sequence_death
|
||
|
cargoship_stunned_coffee_react_idle
|
||
|
cargoship_stunned_coffee_react
|
||
|
cargoship_stunned_coffee_death
|
||
|
cargoship_stunned_tv_react_idle
|
||
|
cargoship_stunned_tv_react
|
||
|
cargoship_stunned_tv_death
|
||
|
cargoship_stunned_clipboard_react_idle
|
||
|
cargoship_stunned_clipboard_react
|
||
|
cargoship_stunned_clipboard_death
|
||
|
cargoship_stunned_react_v2_idle
|
||
|
cargoship_stunned_react_v2
|
||
|
cargoship_stunned_react_v2_death
|
||
|
cargoship_sleeping_guy_idle_1
|
||
|
cargoship_sleeping_guy_idle_2
|
||
|
cargoship_sleeping_guy_idle_4
|
||
|
cargoship_sleeping_guy_idle_5
|
||
|
cargoship_sleeping_guy_death_1
|
||
|
cargoship_sleeping_guy_death_2
|
||
|
cargoship_dead_guy
|
||
|
|
||
|
shotgunbreach_cs_stackB
|
||
|
shotgunbreach_cs_stackB_runin
|
||
|
shotgunbreach_cs_shoot_hinge
|
||
|
shotgunbreach_cs_shoot_hinge_runin
|
||
|
|
||
|
cargoship_ch46_rescue_load_1
|
||
|
cargoship_ch46_rescue_load_1_idle
|
||
|
cargoship_ch46_rescue_load_2
|
||
|
cargoship_ch46_rescue_load_2_idle
|
||
|
cargoship_ch46_rescue_load_3
|
||
|
cargoship_ch46_rescue_load_3_alt
|
||
|
cargoship_ch46_rescue_price_help
|
||
|
cargoship_ch46_rescue_price_idle
|
||
|
|
||
|
cargoship_ch46_rescue_load_4_idle
|
||
|
cargoship_ch46_rescue_load_5_idle
|
||
|
|
||
|
cargoship_explosion_price
|
||
|
|
||
|
cargoship_price_run2door
|
||
|
cargoship_price_run2door_idle
|
||
|
cargoship_price_runin
|
||
|
cargoship_price_runin_door
|
||
|
cargoship_grigsby_run2door
|
||
|
cargoship_grigsby_run2door_idle
|
||
|
cargoship_grigsby_shotgun_pullout
|
||
|
cargoship_grigsby_runin
|
||
|
|
||
|
cargoship_open_cargo_guyL
|
||
|
cargoship_open_cargo_doorL
|
||
|
cargoship_open_cargo_doorR
|
||
|
}
|
||
|
parabolic
|
||
|
{
|
||
|
human_shield_death_1_H
|
||
|
human_shield_death_1_T
|
||
|
human_shield_idle_1_H
|
||
|
human_shield_idle_1_T
|
||
|
human_shield_wounded_1_H
|
||
|
human_shield_wounded_1_T
|
||
|
human_shield_flashbang_1_H
|
||
|
human_shield_flashbang_1_T
|
||
|
parabolic_knifekill_mark
|
||
|
parabolic_knifekill_phoneguy
|
||
|
parabolic_knifekill_altending_mark
|
||
|
parabolic_phoneguy_idle
|
||
|
parabolic_phoneguy_reaction
|
||
|
|
||
|
parabolic_chessgame_surprise_a
|
||
|
parabolic_chessgame_surprise_b
|
||
|
parabolic_chessgame_idle_a
|
||
|
parabolic_chessgame_idle_b
|
||
|
parabolic_chessgame_death_a
|
||
|
parabolic_chessgame_death_b
|
||
|
|
||
|
parabolic_guard_sleeper_idle
|
||
|
parabolic_guard_sleeper_react
|
||
|
|
||
|
parabolic_leaning_guy_idle
|
||
|
parabolic_leaning_guy_twitch
|
||
|
parabolic_leaning_guy_trans2smoke
|
||
|
parabolic_leaning_guy_smoking_idle
|
||
|
parabolic_leaning_guy_smoking_twitch
|
||
|
parabolic_leaning_guy_trans2idle
|
||
|
parabolic_leaning_guy_react
|
||
|
}
|
||
|
launchfacility_a
|
||
|
{
|
||
|
launchfacility_a_at4_fire
|
||
|
launchfacility_a_at4_short
|
||
|
launchfacility_a_c4_plant
|
||
|
RPG_conceal_idle
|
||
|
launchfacility_a_rappel_1
|
||
|
launchfacility_a_rappel_idle_1
|
||
|
launchfacility_a_rappel_idle_2
|
||
|
launchfacility_a_rappel_idle_3
|
||
|
launchfacility_a_setup_2_rappel_1
|
||
|
launchfacility_a_setup_2_rappel_2
|
||
|
launchfacility_a_setup_idle_1
|
||
|
launchfacility_a_player_rappel
|
||
|
launchfacility_a_saw_1
|
||
|
launchfacility_a_saw_2
|
||
|
}
|
||
|
launchfacility_b
|
||
|
{
|
||
|
launchfacility_b_blast_door_seq_approch
|
||
|
launchfacility_b_blast_door_seq_waveidle
|
||
|
launchfacility_b_blast_door_seq_close
|
||
|
launchfacility_b_vent_drop_L
|
||
|
launchfacility_b_vent_drop_R
|
||
|
|
||
|
launchfacility_b_ventwalk_stop_idle
|
||
|
launchfacility_b_ventwalk_v1_start
|
||
|
launchfacility_b_ventwalk_v1_stop
|
||
|
launchfacility_b_ventwalk_v2_start
|
||
|
launchfacility_b_ventwalk_v2_stop
|
||
|
launchfacility_b_ventwalk_v2_stopidle
|
||
|
|
||
|
launchfacility_b_wargame_door_price
|
||
|
launchfacility_b_wargame_door_grigs
|
||
|
}
|
||
|
level_armada
|
||
|
{
|
||
|
armada_wire_setup_guy
|
||
|
armada_wire_setup_guy_startidle
|
||
|
armada_wire_setup_wire
|
||
|
armada_wire_setup_wire_startidle
|
||
|
armada_wire_setup_wire_endidle
|
||
|
armada_blackhawk_sniper_idle
|
||
|
armada_blackhawk_sniper_drop
|
||
|
armada_blackhawk_sniper_idle_loop
|
||
|
armada_grigs_enter
|
||
|
armada_grigs_music_idle
|
||
|
armada_Left_Guy_react
|
||
|
armada_Right_Guy_react
|
||
|
armada_sarge_end
|
||
|
armada_sarge_enter
|
||
|
armada_asad_speach_loop
|
||
|
}
|
||
|
|
||
|
level_ac130
|
||
|
{
|
||
|
ac130_carjack_driver_1a
|
||
|
ac130_carjack_driver_1b
|
||
|
ac130_carjack_1a
|
||
|
ac130_carjack_1b
|
||
|
ac130_carjack_2
|
||
|
ac130_carjack_3
|
||
|
ac130_carjack_4
|
||
|
}
|
||
|
|
||
|
level_airlift
|
||
|
{
|
||
|
airlift_pilot_shooting
|
||
|
airlift_pilot_getout
|
||
|
airlift_pilot_putdown
|
||
|
airlift_pilot_seeyou
|
||
|
airlift_pilot_idle
|
||
|
airlift_copilot_dead
|
||
|
airlift_crewchief_idle
|
||
|
airlift_crewchief_getin
|
||
|
airlift_crewchief_getin_lookback
|
||
|
airlift_crewchief_getin_quick
|
||
|
airlift_crewchief_getout
|
||
|
airlift_crewchief_gun_shoot
|
||
|
airlift_crewchief_gun_idle
|
||
|
airlift_crewchief_gun_getin
|
||
|
airlift_crewchief_sucked_out
|
||
|
airlift_crewchief_stepout
|
||
|
airlift_crewchief_stepout_idle
|
||
|
airlift_crewchief_stepout_fire
|
||
|
airlift_crewchief_stepout_fire_2_idle
|
||
|
}
|
||
|
|
||
|
airplane
|
||
|
{
|
||
|
death_pose_on_desk
|
||
|
death_pose_on_window
|
||
|
airplane_end_soldier
|
||
|
airplane_end_VIP
|
||
|
airplane_end_VIP_idle
|
||
|
}
|
||
|
|
||
|
president_crash
|
||
|
{
|
||
|
pres_crash_passenger_1
|
||
|
pres_crash_passenger_2
|
||
|
|
||
|
}
|
||
|
|
||
|
level_embassy
|
||
|
{
|
||
|
//hostage anims
|
||
|
hostage_human_shield_ter_pain
|
||
|
hostage_human_shield_host_death
|
||
|
hostage_chair_dive
|
||
|
hostage_chair_ground_idle
|
||
|
hostage_chair_idle
|
||
|
hostage_chair_twitch
|
||
|
hostage_chair_twitch2
|
||
|
hostage_facedown_idle
|
||
|
hostage_facedown_roll
|
||
|
hostage_facedown_twitch
|
||
|
hostage_fetal_idle
|
||
|
hostage_fetal_roll
|
||
|
hostage_fetal2_idle
|
||
|
hostage_knees_fall
|
||
|
hostage_knees_idle
|
||
|
hostage_stand_fall
|
||
|
hostage_stand_idle
|
||
|
hostage_stand_idle_2
|
||
|
hostage_stand_react_behind
|
||
|
hostage_stand_react_front
|
||
|
hostage_stand_twitch
|
||
|
hostage_knees_twitch
|
||
|
//custom blackhawk anims
|
||
|
//signal over shoulder
|
||
|
signal_over_shoulder
|
||
|
// tarzan rappel through window
|
||
|
rappel
|
||
|
// rappel from roof to balcony
|
||
|
rappel_straightdown
|
||
|
// rappel down skylight
|
||
|
rappel_skylight_mount
|
||
|
rappel_skylight_idle
|
||
|
rappel_skylight_drop
|
||
|
//elevator opening sequence
|
||
|
//Death poses
|
||
|
//planting explosives
|
||
|
explosive_plant_knee
|
||
|
//sniper blown through door
|
||
|
blow_back_dead
|
||
|
}
|
||
|
|
||
|
motorcycle_rider
|
||
|
{
|
||
|
motorcycle_rider_pose_f
|
||
|
motorcycle_rider_pose_l
|
||
|
motorcycle_rider_pose_r
|
||
|
}
|
||
|
|
||
|
mortars
|
||
|
{
|
||
|
mortar_loadguy_readyidle
|
||
|
mortar_loadguy_waitidle
|
||
|
mortar_loadguy_waittwitch
|
||
|
mortar_loadguy_fire
|
||
|
mortar_loadguy_pickup
|
||
|
mortar_loadguy_run
|
||
|
mortar_loadguy_setup
|
||
|
mortar_aimguy_pickup
|
||
|
mortar_aimguy_pickup_alone
|
||
|
mortar_aimguy_readyidle
|
||
|
mortar_aimguy_readyidle_alone
|
||
|
mortar_aimguy_fire
|
||
|
mortar_aimguy_fire_alone
|
||
|
mortar_aimguy_waittwitch
|
||
|
mortar_aimguy_waitidle
|
||
|
mortar_loadguy_setup_right
|
||
|
mortar_loadguy_setup_left
|
||
|
}
|
||
|
|
||
|
|
||
|
level_gully_assault
|
||
|
{
|
||
|
gully_trenchjump
|
||
|
}
|
||
|
|
||
|
|
||
|
level_burnville
|
||
|
{
|
||
|
fenceclimb
|
||
|
}
|
||
|
|
||
|
insurgent
|
||
|
{
|
||
|
insurgent_rambo_tagRifle_tagHands1
|
||
|
insurgent_rambo_tagRifle_tagHands2
|
||
|
insurgent_rambo_tagRifle_tagHands1
|
||
|
insurgent_rambo_tagRifle_tagHands2
|
||
|
}
|
||
|
|
||
|
turret_ai
|
||
|
{
|
||
|
standSAWgunner_aim : complete nonloopsync
|
||
|
{
|
||
|
standSAWgunner_aim_15down
|
||
|
{
|
||
|
saw_gunner_aim_down_right45
|
||
|
saw_gunner_aim_down_right30
|
||
|
saw_gunner_aim_down_right15
|
||
|
saw_gunner_aim_down_center
|
||
|
saw_gunner_aim_down_left15
|
||
|
saw_gunner_aim_down_left30
|
||
|
saw_gunner_aim_down_left45
|
||
|
}
|
||
|
|
||
|
standSAWgunner_aim_level
|
||
|
{
|
||
|
saw_gunner_aim_level_right45
|
||
|
saw_gunner_aim_level_right30
|
||
|
saw_gunner_aim_level_right15
|
||
|
saw_gunner_aim_level_center
|
||
|
saw_gunner_aim_level_left15
|
||
|
saw_gunner_aim_level_left30
|
||
|
saw_gunner_aim_level_left45
|
||
|
}
|
||
|
|
||
|
standSAWgunner_aim_15up
|
||
|
{
|
||
|
saw_gunner_aim_up_right45
|
||
|
saw_gunner_aim_up_right30
|
||
|
saw_gunner_aim_up_right15
|
||
|
saw_gunner_aim_up_center
|
||
|
saw_gunner_aim_up_left15
|
||
|
saw_gunner_aim_up_left30
|
||
|
saw_gunner_aim_up_left45
|
||
|
}
|
||
|
}
|
||
|
|
||
|
proneSAWgunner_aim : complete nonloopsync
|
||
|
{
|
||
|
proneSAWgunner_aim_15down
|
||
|
{
|
||
|
saw_gunner_prone_aim_down_left40
|
||
|
saw_gunner_prone_aim_down_left20
|
||
|
saw_gunner_prone_aim_down_center
|
||
|
saw_gunner_prone_aim_down_right20
|
||
|
saw_gunner_prone_aim_down_right40
|
||
|
}
|
||
|
|
||
|
proneSAWgunner_aim_level
|
||
|
{
|
||
|
saw_gunner_prone_aim_level_left40
|
||
|
saw_gunner_prone_aim_level_left20
|
||
|
saw_gunner_prone_aim_level_center
|
||
|
saw_gunner_prone_aim_level_right20
|
||
|
saw_gunner_prone_aim_level_right40
|
||
|
}
|
||
|
|
||
|
proneSAWgunner_aim_15up
|
||
|
{
|
||
|
saw_gunner_prone_aim_up_left40
|
||
|
saw_gunner_prone_aim_up_left20
|
||
|
saw_gunner_prone_aim_up_center
|
||
|
saw_gunner_prone_aim_up_right20
|
||
|
saw_gunner_prone_aim_up_right40
|
||
|
}
|
||
|
}
|
||
|
|
||
|
technical_turret_pain
|
||
|
technical_turret_death
|
||
|
|
||
|
technicalGunner_aim : complete nonloopsync
|
||
|
{
|
||
|
technicalGunner_aim_15down
|
||
|
{
|
||
|
technical_turret_aim_down_center
|
||
|
}
|
||
|
|
||
|
technicalGunner_aim_level
|
||
|
{
|
||
|
technical_turret_aim_level_center
|
||
|
}
|
||
|
|
||
|
technicalGunner_aim_15up
|
||
|
{
|
||
|
technical_turret_aim_up_center
|
||
|
}
|
||
|
}
|
||
|
|
||
|
humveeGunner_aim : complete nonloopsync
|
||
|
{
|
||
|
humveeGunner_aim_20down
|
||
|
{
|
||
|
humvee_turret_aim_2
|
||
|
}
|
||
|
|
||
|
humveeGunner_aim_level
|
||
|
{
|
||
|
humvee_turret_aim_5
|
||
|
}
|
||
|
|
||
|
humveeGunner_aim_25up
|
||
|
{
|
||
|
humvee_turret_aim_8
|
||
|
}
|
||
|
}
|
||
|
|
||
|
additive_humveeGunner_aim_leftright : additive
|
||
|
{
|
||
|
humvee_turret_aim_4_add
|
||
|
humvee_turret_aim_6_add
|
||
|
}
|
||
|
|
||
|
additive_humveeGunner_usegun : additive
|
||
|
{
|
||
|
humvee_turret_idle
|
||
|
humvee_turret_driveidle
|
||
|
humvee_turret_fire
|
||
|
}
|
||
|
|
||
|
humveeGunner : complete nonloopsync
|
||
|
{
|
||
|
humvee_passenger_2_turret
|
||
|
humvee_turret_2_passenger
|
||
|
humvee_turret_rechamber
|
||
|
humvee_turret_bounce
|
||
|
humvee_turret_idle_lookback
|
||
|
humvee_turret_idle_lookbackB
|
||
|
humvee_turret_idle_signal_forward
|
||
|
humvee_turret_idle_signal_side
|
||
|
humvee_turret_radio
|
||
|
humvee_turret_flinchA
|
||
|
humvee_turret_flinchB
|
||
|
humvee_turret_painA
|
||
|
humvee_turret_painB
|
||
|
}
|
||
|
|
||
|
humveeGunner_death : complete nonloopsync
|
||
|
{
|
||
|
humvee_turret_death
|
||
|
}
|
||
|
|
||
|
crouchSAWgunner_aim : complete nonloopsync
|
||
|
{
|
||
|
crouchSAWgunner_aim_15down
|
||
|
{
|
||
|
saw_gunner_lowwall_aim_down_left45
|
||
|
saw_gunner_lowwall_aim_down_left30
|
||
|
saw_gunner_lowwall_aim_down_left15
|
||
|
saw_gunner_lowwall_aim_down_center
|
||
|
saw_gunner_lowwall_aim_down_right15
|
||
|
saw_gunner_lowwall_aim_down_right30
|
||
|
saw_gunner_lowwall_aim_down_right45
|
||
|
}
|
||
|
|
||
|
crouchSAWgunner_aim_level
|
||
|
{
|
||
|
saw_gunner_lowwall_aim_level_left45
|
||
|
saw_gunner_lowwall_aim_level_left30
|
||
|
saw_gunner_lowwall_aim_level_left15
|
||
|
saw_gunner_lowwall_aim_level_center
|
||
|
saw_gunner_lowwall_aim_level_right15
|
||
|
saw_gunner_lowwall_aim_level_right30
|
||
|
saw_gunner_lowwall_aim_level_right45
|
||
|
}
|
||
|
|
||
|
crouchSAWgunner_aim_15up
|
||
|
{
|
||
|
saw_gunner_lowwall_aim_up_left45
|
||
|
saw_gunner_lowwall_aim_up_left30
|
||
|
saw_gunner_lowwall_aim_up_left15
|
||
|
saw_gunner_lowwall_aim_up_center
|
||
|
saw_gunner_lowwall_aim_up_right15
|
||
|
saw_gunner_lowwall_aim_up_right30
|
||
|
saw_gunner_lowwall_aim_up_right45
|
||
|
}
|
||
|
}
|
||
|
|
||
|
additive_saw_idle : additive
|
||
|
{
|
||
|
saw_gunner_idle
|
||
|
saw_gunner_lowwall_idle
|
||
|
saw_gunner_prone_idle
|
||
|
|
||
|
technical_turret_driveidle
|
||
|
}
|
||
|
|
||
|
additive_saw_fire : additive
|
||
|
{
|
||
|
saw_gunner_firing_add
|
||
|
saw_gunner_lowwall_firing
|
||
|
saw_gunner_prone_firing
|
||
|
|
||
|
technical_turret_firing
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
mi17
|
||
|
{
|
||
|
mi17_1_drop
|
||
|
mi17_1_idle
|
||
|
mi17_2_idle
|
||
|
mi17_2_drop
|
||
|
mi17_3_idle
|
||
|
mi17_3_drop
|
||
|
mi17_4_idle
|
||
|
mi17_4_drop
|
||
|
mi17_5_idle
|
||
|
mi17_5_drop
|
||
|
mi17_6_idle
|
||
|
mi17_6_drop
|
||
|
mi17_7_idle
|
||
|
mi17_7_drop
|
||
|
mi17_8_idle
|
||
|
mi17_8_drop
|
||
|
mi17_pilot_idle
|
||
|
mi17_copilot_idle
|
||
|
mi17_heli_idle
|
||
|
}
|
||
|
|
||
|
blackhawk
|
||
|
{
|
||
|
bh_side01_fastrope_whole_test
|
||
|
bh_side01_idle01_test
|
||
|
bh_side02_fastrope_whole_test
|
||
|
bh_side02_idle01_test
|
||
|
bh_fastrope_land
|
||
|
bh_fastrope_loop
|
||
|
bh_Pilot_idle
|
||
|
bh_coPilot_idle
|
||
|
bh_1_idle
|
||
|
bh_1_drop
|
||
|
bh_1_begining
|
||
|
bh_2_idle
|
||
|
bh_2_drop
|
||
|
bh_2_begining
|
||
|
bh_3_idle
|
||
|
bh_3_drop
|
||
|
bh_3_begining
|
||
|
bh_4_idle
|
||
|
bh_4_drop
|
||
|
bh_4_begining
|
||
|
bh_5_idle
|
||
|
bh_5_drop
|
||
|
bh_5_begining
|
||
|
bh_6_idle
|
||
|
bh_6_drop
|
||
|
bh_6_begining
|
||
|
bh_7_idle
|
||
|
bh_7_drop
|
||
|
bh_7_begining
|
||
|
bh_8_idle
|
||
|
bh_8_drop
|
||
|
bh_8_begining
|
||
|
bh_player_idle
|
||
|
bh_player_rope_end
|
||
|
bh_player_rope_start
|
||
|
bh_player_rope_middle
|
||
|
|
||
|
cs_bh_1_drop
|
||
|
cs_bh_2_drop
|
||
|
cs_bh_4_drop
|
||
|
cs_bh_5_drop
|
||
|
cs_bh_6_drop
|
||
|
cs_bh_1_idle_start
|
||
|
cs_bh_2_idle_start
|
||
|
|
||
|
cargoship_opening_position1
|
||
|
cargoship_opening_price
|
||
|
bh_idle_start_guy1
|
||
|
bh_idle_start_guy2
|
||
|
bh_crew_idle_guy1
|
||
|
bh_crew_idle_guy2
|
||
|
fastrope_fall
|
||
|
|
||
|
}
|
||
|
bmp
|
||
|
{
|
||
|
bmp_exit_1
|
||
|
bmp_exit_2
|
||
|
bmp_exit_3
|
||
|
bmp_exit_4
|
||
|
bmp_idle_1
|
||
|
bmp_idle_2
|
||
|
bmp_idle_3
|
||
|
bmp_idle_4
|
||
|
|
||
|
}
|
||
|
uaz
|
||
|
{
|
||
|
UAZ_driver_death
|
||
|
UAZ_rear_driver_death
|
||
|
UAZ_passenger_death
|
||
|
UAZ_passenger2_death
|
||
|
UAZ_driver_duck
|
||
|
UAZ_driver_idle
|
||
|
UAZ_driver_turnleft
|
||
|
UAZ_driver_turnright
|
||
|
UAZ_driver_weave
|
||
|
UAZ_Lguy_fire_back
|
||
|
UAZ_Lguy_fire_hide_back_v1
|
||
|
UAZ_Lguy_fire_hide_back_v2
|
||
|
UAZ_Lguy_fire_side_v1
|
||
|
UAZ_Lguy_fire_side_v2
|
||
|
UAZ_Lguy_idle_hide
|
||
|
UAZ_Lguy_standfire_side_v3
|
||
|
UAZ_Lguy_standfire_side_v4
|
||
|
UAZ_Lguy_trans_back2hide
|
||
|
UAZ_Lguy_trans_hide2back
|
||
|
UAZ_Lguy_idle_react
|
||
|
UAZ_Lguy_fire_hide_forward
|
||
|
UAZ_Rguy_fire_back_RPG
|
||
|
UAZ_Rguy_fire_back_v1
|
||
|
UAZ_Rguy_fire_back_v2
|
||
|
UAZ_Rguy_idle
|
||
|
UAZ_Rguy_scan_side_v1
|
||
|
uaz_driver_enter_from_huntedrun
|
||
|
uaz_driver_exit_into_run
|
||
|
uaz_driver_idle_drive
|
||
|
uaz_passenger_enter_from_huntedrun
|
||
|
uaz_passenger_exit_into_run
|
||
|
uaz_passenger_idle_drive
|
||
|
uaz_passenger2_idle
|
||
|
uaz_rear_driver_idle
|
||
|
uaz_passenger2_exit_into_run
|
||
|
uaz_rear_driver_exit_into_run
|
||
|
uaz_rear_driver_enter_from_huntedrun
|
||
|
uaz_driver_exit_into_stand
|
||
|
uaz_rear_driver_exit_into_stand
|
||
|
uaz_passenger_exit_into_stand
|
||
|
uaz_passenger2_exit_into_stand
|
||
|
uaz_passenger2_enter_from_huntedrun
|
||
|
|
||
|
}
|
||
|
ch46e
|
||
|
{
|
||
|
ch_side01_idle01_test
|
||
|
ch_side01_fastrope_whole_test
|
||
|
ch_side01_idle02_test
|
||
|
|
||
|
ch_side02_idle01_test
|
||
|
ch_side02_fastrope_whole_test
|
||
|
ch_side02_idle02_test
|
||
|
}
|
||
|
humvee
|
||
|
{
|
||
|
humvee_driver_climb_idle
|
||
|
humvee_driver_climb_in
|
||
|
humvee_driver_climb_out
|
||
|
humvee_driver_twitch_1
|
||
|
humvee_passenger_twitch_1_R
|
||
|
humvee_passenger_idle_L
|
||
|
humvee_passenger_idle_R
|
||
|
humvee_passenger_in_L
|
||
|
humvee_passenger_in_R
|
||
|
humvee_passenger_out_L
|
||
|
humvee_passenger_out_R
|
||
|
|
||
|
}
|
||
|
|
||
|
technical
|
||
|
{
|
||
|
pickup_driver_climb_in
|
||
|
pickup_passenger_climb_in
|
||
|
technical_driver_duck
|
||
|
technical_driver_idle
|
||
|
technical_driver_climb_out
|
||
|
pickup_driver_climb_out
|
||
|
technical_passenger_duck
|
||
|
technical_passenger_idle
|
||
|
technical_passenger_climb_out
|
||
|
pickup_passenger_climb_out
|
||
|
pickup_passenger_RL_idle
|
||
|
pickup_passenger_RL_climb_out
|
||
|
pickup_passenger_RR_idle
|
||
|
pickup_passenger_RR_climb_out
|
||
|
technical_driver_fallout
|
||
|
technical_passenger_fallout
|
||
|
}
|
||
|
|
||
|
zpu
|
||
|
{
|
||
|
zpu_gunner_deathslouch
|
||
|
zpu_gunner_deathslouchidle
|
||
|
zpu_gunner_dismount
|
||
|
zpu_gunner_fire_a
|
||
|
zpu_gunner_fire_b
|
||
|
}
|
||
|
|
||
|
btr80
|
||
|
{
|
||
|
BTR80_crew_idle
|
||
|
|
||
|
BTR80_exit_1
|
||
|
BTR80_exit_2
|
||
|
BTR80_exit_3
|
||
|
BTR80_exit_4
|
||
|
}
|
||
|
|
||
|
BM21
|
||
|
{
|
||
|
bm21_guy1_idle
|
||
|
bm21_guy2_idle
|
||
|
bm21_guy3_idle
|
||
|
bm21_guy4_idle
|
||
|
bm21_guy5_idle
|
||
|
bm21_guy6_idle
|
||
|
bm21_guy7_idle
|
||
|
bm21_guy8_idle
|
||
|
bm21_guy1_climbout
|
||
|
bm21_guy2_climbout
|
||
|
bm21_guy3_climbout
|
||
|
bm21_guy5_climbout
|
||
|
bm21_guy6_climbout
|
||
|
bm21_guy7_climbout
|
||
|
bm21_guy_climbout_landing
|
||
|
bm21_guy8_climbout
|
||
|
bm21_guy4_climbout
|
||
|
bm21_driver_climbout
|
||
|
bm21_driver_idle
|
||
|
bm21_passenger_climbout
|
||
|
bm21_passenger_idle
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------
|
||
|
// Real animations
|
||
|
//---------------------------------
|
||
|
|
||
|
rope_test
|
||
|
|
||
|
bh_rope_idle_le
|
||
|
bh_rope_drop_le
|
||
|
|
||
|
bh_rope_idle_ri
|
||
|
bh_rope_drop_ri
|
||
|
mi17_rope_idle_le
|
||
|
mi17_rope_drop_le
|
||
|
mi17_rope_idle_ri
|
||
|
mi17_rope_drop_ri
|
||
|
|
||
|
bh_rope_idle_cargoship_begin_ri
|
||
|
bh_rope_drop_cargoship_begin_ri
|
||
|
|
||
|
cargoship_opening_fastrope_80ft
|
||
|
|
||
|
helicopter_pilot1_idle
|
||
|
helicopter_pilot1_twitch_clickpannel
|
||
|
helicopter_pilot1_twitch_lookback
|
||
|
helicopter_pilot1_twitch_lookoutside
|
||
|
helicopter_pilot2_idle
|
||
|
helicopter_pilot2_twitch_clickpannel
|
||
|
helicopter_pilot2_twitch_lookoutside
|
||
|
helicopter_pilot2_twitch_radio
|
||
|
|
||
|
little_bird_dismount_guy1
|
||
|
little_bird_dismount_guy2
|
||
|
little_bird_dismount_guy3
|
||
|
little_bird_mount_guy1
|
||
|
little_bird_mount_guy2
|
||
|
little_bird_mount_guy3
|
||
|
little_bird_alert_idle_guy1
|
||
|
little_bird_alert_idle_guy2
|
||
|
little_bird_alert_idle_guy3
|
||
|
little_bird_alert_2_aim_guy1
|
||
|
little_bird_alert_2_aim_guy2
|
||
|
little_bird_alert_2_aim_guy3
|
||
|
little_bird_casual_idle_guy1
|
||
|
little_bird_casual_idle_guy2
|
||
|
little_bird_casual_idle_guy3
|
||
|
little_bird_aim_idle_guy1
|
||
|
little_bird_aim_idle_guy2
|
||
|
little_bird_aim_idle_guy3
|
||
|
little_bird_aim_2_prelanding_guy1
|
||
|
little_bird_aim_2_prelanding_guy2
|
||
|
little_bird_aim_2_prelanding_guy3
|
||
|
little_bird_prelanding_idle_guy1
|
||
|
little_bird_prelanding_idle_guy2
|
||
|
little_bird_prelanding_idle_guy3
|
||
|
little_bird_premount_guy3
|
||
|
little_bird_causual_idle_guy1
|
||
|
little_bird_causual_idle_guy3
|
||
|
little_bird_causual_idle_guy2
|
||
|
little_bird_death_guy1
|
||
|
little_bird_death_guy2
|
||
|
little_bird_death_guy2B
|
||
|
little_bird_death_guy3
|
||
|
|
||
|
|
||
|
stand_and_crouch // Standing and crouching, not crawling
|
||
|
{
|
||
|
crouch2stand
|
||
|
|
||
|
unarmed_crouch_idle1
|
||
|
unarmed_crouch_twitch1
|
||
|
unarmed_walk_slow
|
||
|
|
||
|
cqb_stand_idle
|
||
|
cqb_stand_twitch
|
||
|
|
||
|
casual_stand_idle
|
||
|
casual_stand_idle_trans_in
|
||
|
casual_stand_idle_trans_out
|
||
|
casual_stand_idle_twitch
|
||
|
casual_stand_idle_twitchB
|
||
|
|
||
|
casual_stand_v2_idle
|
||
|
casual_stand_v2_twitch_radio
|
||
|
casual_stand_v2_twitch_shift
|
||
|
casual_stand_v2_twitch_talk
|
||
|
|
||
|
casual_crouch_idle
|
||
|
casual_crouch_idle_in
|
||
|
casual_crouch_idle_out
|
||
|
casual_crouch_twitch
|
||
|
casual_crouch_point
|
||
|
cliffhanger_casual_crouch_exit
|
||
|
|
||
|
drone_stand_idle
|
||
|
drone_stand_run
|
||
|
drone_stand_death
|
||
|
run_lowready_F_relative
|
||
|
|
||
|
patrolstand_twitch
|
||
|
patrolstand_look
|
||
|
patrolstand_idle
|
||
|
|
||
|
patrol_bored_walk_2_bored
|
||
|
patrol_bored_2_combat_alarm
|
||
|
patrol_bored_2_combat_alarm_short
|
||
|
patrol_bored_idle
|
||
|
patrol_bored_idle_smoke
|
||
|
patrol_bored_idle_cellphone
|
||
|
patrol_bored_twitch_bug
|
||
|
patrol_bored_twitch_checkphone
|
||
|
patrol_bored_twitch_salute
|
||
|
patrol_bored_twitch_stretch
|
||
|
patrol_bored_2_walk
|
||
|
patrol_bored_2_walk_180turn
|
||
|
patrol_bored_react_wave
|
||
|
patrol_bored_react_look_v1
|
||
|
patrol_bored_react_look_v2
|
||
|
patrol_bored_react_walkstop
|
||
|
patrol_bored_react_walkstop_short
|
||
|
patrol_bored_react_look_advance
|
||
|
patrol_bored_react_look_retreat
|
||
|
patrol_boredwalk_find
|
||
|
patrol_boredjog_find
|
||
|
patrol_boredrun_find
|
||
|
|
||
|
|
||
|
// reactions
|
||
|
exposed_crouch_idle_twitch_v2
|
||
|
exposed_crouch_idle_twitch_v3
|
||
|
exposed_backpedal
|
||
|
exposed_backpedal_v2
|
||
|
|
||
|
CornerStndR_react_A
|
||
|
//CornerStndR_react_B
|
||
|
CornerStndL_react_A
|
||
|
//CornerStndL_react_B
|
||
|
crouch_cover_reaction_A
|
||
|
crouch_cover_reaction_B
|
||
|
stand_cover_reaction_A
|
||
|
stand_cover_reaction_B
|
||
|
//stand_cover_reaction_C
|
||
|
|
||
|
RPG_stand_throw
|
||
|
RPG_crouch_throw
|
||
|
|
||
|
// modern stuff
|
||
|
|
||
|
stand_grenade_throw
|
||
|
stand_grenade_return_throw
|
||
|
stand_grenade_return_kick
|
||
|
crouch_grenade_throw
|
||
|
crouch_grenade_return_throw
|
||
|
crouch_grenade_return_fumble
|
||
|
|
||
|
CQB_stand_grenade_throw
|
||
|
|
||
|
grenade_return_running_kick_forward_1
|
||
|
grenade_return_running_kick_forward_2
|
||
|
grenade_return_running_throw_forward
|
||
|
grenade_return_standing_throw_forward_1
|
||
|
grenade_return_standing_throw_forward_2
|
||
|
grenade_return_standing_throw_overhand_forward
|
||
|
|
||
|
|
||
|
cover_shuffle
|
||
|
{
|
||
|
coverstand_hide_2_shuffleR
|
||
|
coverstand_shuffleR
|
||
|
coverstand_shuffleR_2_hide
|
||
|
coverstand_hide_2_shuffleL
|
||
|
coverstand_shuffleL
|
||
|
coverstand_shuffleL_2_hide
|
||
|
|
||
|
covercrouch_hide_2_shuffleR
|
||
|
covercrouch_shuffleR
|
||
|
covercrouch_shuffleR_2_hide
|
||
|
covercrouch_hide_2_shuffleL
|
||
|
covercrouch_shuffleL
|
||
|
covercrouch_shuffleL_2_hide
|
||
|
|
||
|
CornerCrL_alert_2_shuffle
|
||
|
CornerCrL_shuffle_2_alert
|
||
|
CornerCrR_alert_2_shuffle
|
||
|
CornerCrR_shuffle_2_alert
|
||
|
|
||
|
corner_standR_Door_R2L
|
||
|
corner_standL_Door_L2R
|
||
|
|
||
|
favela_chaotic_doorR2L_over
|
||
|
favela_chaotic_doorR2L_hipA
|
||
|
favela_chaotic_doorR2L_hipB
|
||
|
|
||
|
favela_chaotic_doorL2R_stumble
|
||
|
favela_chaotic_doorL2R_over
|
||
|
favela_chaotic_doorL2R_hipA
|
||
|
favela_chaotic_doorL2R_hipB
|
||
|
}
|
||
|
|
||
|
|
||
|
walk_and_run_loops : loopsync
|
||
|
{
|
||
|
crouchrun
|
||
|
{
|
||
|
crouch_fastwalk_F
|
||
|
crouch_fastwalk_B
|
||
|
crouch_fastwalk_L
|
||
|
crouch_fastwalk_R
|
||
|
|
||
|
riotshield_crouchwalk_F
|
||
|
riotshield_crouchwalk_B
|
||
|
riotshield_crouchwalk_L
|
||
|
riotshield_crouchwalk_R
|
||
|
|
||
|
launchfacility_b_ventwalk_v1_cycle
|
||
|
launchfacility_b_ventwalk_v1_twitch
|
||
|
launchfacility_b_ventwalk_v2_cycleA
|
||
|
launchfacility_b_ventwalk_v2_twitchA
|
||
|
launchfacility_b_ventwalk_v2_twitchB
|
||
|
}
|
||
|
combatrun
|
||
|
{
|
||
|
combatrun_forward
|
||
|
{
|
||
|
run_lowready_F // primary run animation
|
||
|
run_lowready_reload
|
||
|
combatwalk_F
|
||
|
walk_forward
|
||
|
|
||
|
run_CQB_F_search_v1
|
||
|
run_CQB_F_search_v2
|
||
|
walk_CQB_F
|
||
|
|
||
|
shotgun_CQBrun_pullout
|
||
|
shotgun_CQBrun_putaway
|
||
|
|
||
|
sprint1_loop
|
||
|
sprint_loop_distant
|
||
|
|
||
|
wounded_carry_jog_carrier
|
||
|
wounded_carry_fastwalk_carrier
|
||
|
wounded_carry_sprint_carrier
|
||
|
|
||
|
combat_jog
|
||
|
combat_jog_lookback
|
||
|
combat_jog_lookside
|
||
|
|
||
|
run_react_duck
|
||
|
run_react_flinch
|
||
|
run_react_stumble
|
||
|
|
||
|
run_n_gun
|
||
|
{
|
||
|
run_n_gun_F
|
||
|
run_n_gun_L
|
||
|
run_n_gun_R
|
||
|
run_n_gun_L_120
|
||
|
run_n_gun_R_120
|
||
|
|
||
|
casual_killer_walk_shoot_F
|
||
|
casual_killer_walk_shoot_R
|
||
|
casual_killer_walk_shoot_L
|
||
|
|
||
|
casual_killer_walk_shoot_F_aimdown
|
||
|
casual_killer_walk_shoot_L_aimdown
|
||
|
casual_killer_walk_shoot_R_aimdown
|
||
|
}
|
||
|
|
||
|
////////////////////
|
||
|
// stairs
|
||
|
traverse_stair_run
|
||
|
traverse_stair_run_01
|
||
|
traverse_stair_run_down
|
||
|
traverse_stair_run_down_01
|
||
|
|
||
|
////////////////////
|
||
|
// patrol
|
||
|
active_patrolwalk_v1
|
||
|
active_patrolwalk_v2
|
||
|
active_patrolwalk_v3
|
||
|
active_patrolwalk_v4
|
||
|
active_patrolwalk_v5
|
||
|
|
||
|
patrolwalk_tired
|
||
|
patrolwalk_swagger
|
||
|
patrolwalk_bounce
|
||
|
|
||
|
patrol_bored_patrolwalk
|
||
|
patrol_bored_patrolwalk_twitch
|
||
|
|
||
|
patrol_boredwalk_lookcycle_A
|
||
|
patrol_boredwalk_lookcycle_B
|
||
|
|
||
|
patrolwalk_cold_huddle_idle
|
||
|
patrolwalk_cold_huddle_twitch
|
||
|
patrolwalk_cold_crossed_idle
|
||
|
patrolwalk_cold_crossed_twitch
|
||
|
patrolwalk_cold_gunup_idle
|
||
|
patrolwalk_cold_gunup_twitchA
|
||
|
patrolwalk_cold_gunup_twitchB
|
||
|
|
||
|
roadkill_shepherd_walk
|
||
|
afchase_shepherd_flee_loop
|
||
|
|
||
|
patrol_jog
|
||
|
patrol_jog_look_up
|
||
|
patrol_jog_360
|
||
|
patrol_jog_orders
|
||
|
|
||
|
Juggernaut_runF
|
||
|
Juggernaut_walkF
|
||
|
Juggernaut_sprint
|
||
|
|
||
|
riotshield_run_F
|
||
|
riotshield_sprint
|
||
|
|
||
|
heat_run_loop
|
||
|
|
||
|
casual_killer_jog_B
|
||
|
casual_killer_jog_A
|
||
|
casual_killer_walk_F
|
||
|
casual_killer_walk_L
|
||
|
casual_killer_walk_R
|
||
|
|
||
|
|
||
|
////////////////////
|
||
|
// mission specific
|
||
|
bog_a_javelin_jog
|
||
|
cargoship_run_leanR
|
||
|
cargoship_run_leanL
|
||
|
|
||
|
cargoship_jog_leanL
|
||
|
cargoship_jog_leanR
|
||
|
|
||
|
huntedrun_1_idle
|
||
|
huntedrun_1_look_left
|
||
|
huntedrun_1_look_right
|
||
|
huntedrun_2
|
||
|
|
||
|
hunted_dazed_walk_A_zombie
|
||
|
hunted_dazed_walk_B_blind
|
||
|
hunted_dazed_walk_C_limp
|
||
|
|
||
|
freerunnerA_loop
|
||
|
freerunnerB_loop
|
||
|
|
||
|
estate_downhill_1
|
||
|
estate_downhill_2
|
||
|
estate_downhill_3
|
||
|
sprint_and_wave
|
||
|
|
||
|
dcemp_flare_run
|
||
|
dcemp_flare_wave_run
|
||
|
|
||
|
////////////////////
|
||
|
// civilian walk/runs
|
||
|
|
||
|
unarmed_panickedrun_loop_V2
|
||
|
unarmed_panickedrun_stumble
|
||
|
unarmed_panickedrun_loop_bag
|
||
|
unarmed_scared_jog
|
||
|
unarmed_scared_run
|
||
|
unarmed_scared_jog_look
|
||
|
unarmed_scared_run_delta
|
||
|
|
||
|
civilian_run_upright
|
||
|
|
||
|
civilian_run_hunched_A
|
||
|
civilian_run_hunched_C
|
||
|
civilian_run_hunched_flinch
|
||
|
//civilian_run_hunched_B
|
||
|
//civilian_run_hunched_dodge
|
||
|
|
||
|
civilian_crazywalker_loop
|
||
|
civilian_crazywalker_twitchA
|
||
|
civilian_crazywalker_twitchB
|
||
|
civilian_crazywalker_twitchC
|
||
|
|
||
|
civilian_cellphonewalk
|
||
|
civilian_cellphonewalk_twitch
|
||
|
|
||
|
civilian_sodawalk
|
||
|
civilian_sodawalk_twitch
|
||
|
|
||
|
civilian_walk_hurried_1
|
||
|
civilian_walk_hurried_2
|
||
|
civilian_walk_nervous
|
||
|
civilian_walk_cool
|
||
|
civilian_walk_paper
|
||
|
civilian_walk_coffee
|
||
|
civilian_walk_backpack
|
||
|
civilian_walk_backpack_twitch
|
||
|
civilian_walk_pda
|
||
|
|
||
|
civilian_directions_1_A
|
||
|
civilian_directions_2_A
|
||
|
civilian_directions_2_A_idle
|
||
|
civilian_directions_1_B
|
||
|
civilian_directions_2_B
|
||
|
|
||
|
civilian_briefcase_walk
|
||
|
}
|
||
|
|
||
|
combatrun_backward
|
||
|
{
|
||
|
combatwalk_B
|
||
|
walk_backward
|
||
|
|
||
|
riotshield_run_B
|
||
|
}
|
||
|
|
||
|
combatrun_left
|
||
|
{
|
||
|
combatwalk_L
|
||
|
walk_left
|
||
|
|
||
|
riotshield_run_L
|
||
|
}
|
||
|
|
||
|
combatrun_right
|
||
|
{
|
||
|
combatwalk_R
|
||
|
walk_right
|
||
|
|
||
|
riotshield_run_R
|
||
|
}
|
||
|
|
||
|
run_n_gun_B
|
||
|
unarmed_run_russian
|
||
|
}
|
||
|
|
||
|
saw_gunner_run_fast
|
||
|
//saw_gunner_run_slow
|
||
|
}
|
||
|
|
||
|
// aim/wave additives
|
||
|
w_aim_2 : additive
|
||
|
{
|
||
|
walk_aim_2
|
||
|
}
|
||
|
w_aim_4 : additive
|
||
|
{
|
||
|
walk_aim_4
|
||
|
}
|
||
|
w_aim_6 : additive
|
||
|
{
|
||
|
walk_aim_6
|
||
|
}
|
||
|
w_aim_8 : additive
|
||
|
{
|
||
|
walk_aim_8
|
||
|
}
|
||
|
|
||
|
// transition slides - run to prone
|
||
|
crouchrun2prone_straight
|
||
|
crouchrun2prone_left
|
||
|
crouchrun2prone_right
|
||
|
|
||
|
reloads
|
||
|
{
|
||
|
reload_stand_rifle
|
||
|
}
|
||
|
|
||
|
exposed_dive_grenade_F
|
||
|
exposed_dive_grenade_B
|
||
|
exposed_squat_down_grenade_F
|
||
|
exposed_squat_idle_grenade_F
|
||
|
exposed_squat_up_grenade_F
|
||
|
}
|
||
|
|
||
|
exposed_modern
|
||
|
{
|
||
|
exposed_aiming
|
||
|
{
|
||
|
exposed_aim_5
|
||
|
exposed_crouch_aim_5
|
||
|
covercrouch_aim5
|
||
|
coverstandaim_aim5
|
||
|
covercrouch_lean_aim5
|
||
|
pistol_stand_aim_5
|
||
|
RPG_stand_aim_5
|
||
|
RPG_crouch_aim_5
|
||
|
CornerStndL_lean_aim_5
|
||
|
CornerStndR_lean_aim_5
|
||
|
CornerCrL_lean_aim_5
|
||
|
CornerCrR_lean_aim_5
|
||
|
CQB_stand_aim5
|
||
|
prone_aim_5
|
||
|
shotgun_aim_5
|
||
|
riotshield_crouch_aim_5
|
||
|
Juggernaut_aim5
|
||
|
heat_stand_aim_5
|
||
|
casual_killer_stand_aim5
|
||
|
|
||
|
walk_left_cargoship
|
||
|
|
||
|
aim_4 : additive
|
||
|
{
|
||
|
exposed_aim_4
|
||
|
exposed_turn_aim_4
|
||
|
exposed_crouch_aim_4
|
||
|
exposed_crouch_turn_aim_4
|
||
|
covercrouch_aim4_add
|
||
|
coverstandaim_aim4_add
|
||
|
pistol_stand_aim_4_add
|
||
|
pistol_stand_aim_4_alt
|
||
|
RPG_stand_aim_4
|
||
|
RPG_crouch_aim_4
|
||
|
CornerStndL_lean_aim_4
|
||
|
CornerStndR_lean_aim_4
|
||
|
CornerCrL_lean_aim_4
|
||
|
CornerCrR_lean_aim_4
|
||
|
CQB_stand_aim4
|
||
|
prone_aim_4_add
|
||
|
shotgun_aim_4
|
||
|
riotshield_crouch_aim_4
|
||
|
heat_stand_aim_4
|
||
|
casual_killer_stand_aim4
|
||
|
}
|
||
|
aim_6 : additive
|
||
|
{
|
||
|
exposed_aim_6
|
||
|
exposed_turn_aim_6
|
||
|
exposed_crouch_aim_6
|
||
|
exposed_crouch_turn_aim_6
|
||
|
covercrouch_aim6_add
|
||
|
coverstandaim_aim6_add
|
||
|
pistol_stand_aim_6_add
|
||
|
pistol_stand_aim_6_alt
|
||
|
RPG_stand_aim_6
|
||
|
RPG_crouch_aim_6
|
||
|
CornerStndL_lean_aim_6
|
||
|
CornerStndR_lean_aim_6
|
||
|
CornerCrL_lean_aim_6
|
||
|
CornerCrR_lean_aim_6
|
||
|
CQB_stand_aim6
|
||
|
prone_aim_6_add
|
||
|
shotgun_aim_6
|
||
|
riotshield_crouch_aim_6
|
||
|
heat_stand_aim_6
|
||
|
casual_killer_stand_aim6
|
||
|
}
|
||
|
aim_2 : additive
|
||
|
{
|
||
|
exposed_aim_2
|
||
|
exposed_turn_aim_2
|
||
|
exposed_crouch_aim_2
|
||
|
exposed_crouch_turn_aim_2
|
||
|
covercrouch_aim2_add
|
||
|
coverstandaim_aim2_add
|
||
|
pistol_stand_aim_2_add
|
||
|
pistol_stand_aim_2_alt
|
||
|
RPG_stand_aim_2
|
||
|
RPG_crouch_aim_2
|
||
|
CornerStndL_lean_aim_2
|
||
|
CornerStndR_lean_aim_2
|
||
|
CornerCrL_lean_aim_2
|
||
|
CornerCrR_lean_aim_2
|
||
|
CQB_stand_aim2
|
||
|
prone_aim_2_add
|
||
|
shotgun_aim_2
|
||
|
heat_stand_aim_2
|
||
|
casual_killer_stand_aim2
|
||
|
riotshield_crouch_aim_2
|
||
|
}
|
||
|
aim_8 : additive
|
||
|
{
|
||
|
exposed_aim_8
|
||
|
exposed_turn_aim_8
|
||
|
exposed_crouch_aim_8
|
||
|
exposed_crouch_turn_aim_8
|
||
|
covercrouch_aim8_add
|
||
|
coverstandaim_aim8_add
|
||
|
pistol_stand_aim_8_add
|
||
|
pistol_stand_aim_8_alt
|
||
|
RPG_stand_aim_8
|
||
|
RPG_crouch_aim_8
|
||
|
CornerStndL_lean_aim_8
|
||
|
CornerStndR_lean_aim_8
|
||
|
CornerCrL_lean_aim_8
|
||
|
CornerCrR_lean_aim_8
|
||
|
CQB_stand_aim8
|
||
|
prone_aim_8_add
|
||
|
shotgun_aim_8
|
||
|
heat_stand_aim_8
|
||
|
casual_killer_stand_aim8
|
||
|
riotshield_crouch_aim_8
|
||
|
}
|
||
|
|
||
|
turn
|
||
|
{
|
||
|
exposed_crouch_turn_90_left
|
||
|
exposed_crouch_turn_90_right
|
||
|
exposed_crouch_turn_180_left
|
||
|
exposed_crouch_turn_180_right
|
||
|
|
||
|
exposed_tracking_turn45L
|
||
|
exposed_tracking_turn90L
|
||
|
exposed_tracking_turn135L
|
||
|
exposed_tracking_turn180L
|
||
|
exposed_tracking_turn45R
|
||
|
exposed_tracking_turn90R
|
||
|
exposed_tracking_turn135R
|
||
|
exposed_tracking_turn180R
|
||
|
|
||
|
pistol_stand_turn45R
|
||
|
pistol_stand_turn45L
|
||
|
pistol_stand_turn90R
|
||
|
pistol_stand_turn90L
|
||
|
pistol_stand_turn180L
|
||
|
|
||
|
riotshield_crouch_Lturn
|
||
|
riotshield_crouch_Rturn
|
||
|
|
||
|
heat_stand_turn_180
|
||
|
heat_stand_turn_L
|
||
|
heat_stand_turn_R
|
||
|
}
|
||
|
|
||
|
add_idle : additive
|
||
|
{
|
||
|
exposed_idle_alert_v1
|
||
|
exposed_idle_alert_v2
|
||
|
exposed_idle_alert_v3
|
||
|
|
||
|
exposed_crouch_idle_alert_v1
|
||
|
exposed_crouch_idle_alert_v2
|
||
|
exposed_crouch_idle_alert_v3
|
||
|
|
||
|
CornerStndR_lean_idle
|
||
|
CornerStndL_lean_idle
|
||
|
CornerCrR_lean_idle
|
||
|
CornerCrL_lean_idle
|
||
|
|
||
|
RPG_stand_idle
|
||
|
RPG_crouch_idle
|
||
|
|
||
|
prone_idle
|
||
|
|
||
|
Juggernaut_stand_idle
|
||
|
|
||
|
riotshield_crouch_idle_add
|
||
|
riotshield_crouch_twitch
|
||
|
|
||
|
heat_stand_idle
|
||
|
|
||
|
heat_stand_twitchA
|
||
|
heat_stand_twitchB
|
||
|
heat_stand_twitchC
|
||
|
heat_stand_scanA
|
||
|
heat_stand_scanB
|
||
|
|
||
|
casual_killer_stand_idle
|
||
|
}
|
||
|
|
||
|
corner
|
||
|
{
|
||
|
corner_standL_trans_A_2_B_v2
|
||
|
corner_standL_trans_alert_2_A
|
||
|
corner_standL_trans_alert_2_B_v2
|
||
|
corner_standL_trans_B_2_A_v2
|
||
|
|
||
|
corner_standR_trans_A_2_B
|
||
|
corner_standR_trans_A_2_B_v2
|
||
|
corner_standR_trans_alert_2_A
|
||
|
corner_standR_trans_alert_2_A_v2
|
||
|
corner_standR_trans_alert_2_B
|
||
|
corner_standR_trans_alert_2_B_v2
|
||
|
corner_standR_trans_alert_2_B_v3
|
||
|
corner_standR_trans_B_2_A
|
||
|
corner_standR_trans_B_2_A_v2
|
||
|
|
||
|
CornerCrL_trans_A_2_B
|
||
|
CornerCrL_trans_B_2_A
|
||
|
CornerCrL_trans_alert_2_A
|
||
|
CornerCrL_trans_alert_2_B
|
||
|
|
||
|
CornerCrR_trans_A_2_B
|
||
|
CornerCrR_trans_B_2_A
|
||
|
CornerCrR_trans_alert_2_A
|
||
|
CornerCrR_trans_alert_2_B
|
||
|
|
||
|
corner_standL_trans_A_2_alert_v2
|
||
|
corner_standL_trans_B_2_alert_v2
|
||
|
corner_standR_trans_A_2_alert
|
||
|
corner_standR_trans_A_2_alert_v2
|
||
|
corner_standR_trans_B_2_alert
|
||
|
corner_standR_trans_B_2_alert_v2
|
||
|
corner_standR_trans_B_2_alert_v3
|
||
|
CornerCrL_trans_B_2_alert
|
||
|
CornerCrL_trans_A_2_alert
|
||
|
CornerCrR_trans_B_2_alert
|
||
|
CornerCrR_trans_A_2_alert
|
||
|
|
||
|
RPG_conceal_2_standR
|
||
|
RPG_standR_2_conceal
|
||
|
|
||
|
CornerStndL_lean_2_alert
|
||
|
CornerStndL_alert_2_lean
|
||
|
CornerStndR_lean_2_alert
|
||
|
CornerStndR_alert_2_lean
|
||
|
}
|
||
|
}
|
||
|
|
||
|
reload
|
||
|
{
|
||
|
exposed_reload
|
||
|
exposed_reloadb
|
||
|
exposed_reloadc
|
||
|
exposed_crouch_reload
|
||
|
pistol_stand_reload_A
|
||
|
RPG_stand_reload
|
||
|
RPG_crouch_reload
|
||
|
shotgun_stand_reload_A
|
||
|
shotgun_stand_reload_B
|
||
|
shotgun_stand_reload_C
|
||
|
shotgun_crouch_reload
|
||
|
CornerStndR_lean_reload
|
||
|
CornerStndL_lean_reload
|
||
|
CQB_stand_reload_steady
|
||
|
CQB_stand_reload_knee
|
||
|
coverstandaim_reload
|
||
|
|
||
|
Juggernaut_stand_reload
|
||
|
|
||
|
riotshield_crouch_reload
|
||
|
heat_exposed_reload
|
||
|
heat_cover_reload_L
|
||
|
heat_cover_reload_R
|
||
|
}
|
||
|
|
||
|
pistol_stand_pullout // static / switches from main weapon to pistol
|
||
|
pistol_stand_switch // static / switches from pistol to main weapon
|
||
|
|
||
|
exposed_grenadeThrowB
|
||
|
exposed_grenadeThrowC
|
||
|
|
||
|
riotshield_crouch_grenade_toss
|
||
|
riotshield_idle
|
||
|
|
||
|
exposed_crouch_2_stand
|
||
|
exposed_stand_2_crouch
|
||
|
|
||
|
pistol_crouchaimstraight2stand
|
||
|
|
||
|
// path change
|
||
|
run_turn_L90
|
||
|
run_turn_R90
|
||
|
run_turn_L45
|
||
|
run_turn_R45
|
||
|
run_turn_L135
|
||
|
run_turn_R135
|
||
|
run_turn_180
|
||
|
|
||
|
CQB_walk_turn_1
|
||
|
CQB_walk_turn_2
|
||
|
CQB_walk_turn_3
|
||
|
CQB_walk_turn_4
|
||
|
CQB_walk_turn_6
|
||
|
CQB_walk_turn_7
|
||
|
CQB_walk_turn_9
|
||
|
|
||
|
civilian_cellphonewalk_turn_L
|
||
|
civilian_cellphonewalk_turn_R
|
||
|
|
||
|
civilian_briefcase_walk_turn_L
|
||
|
civilian_briefcase_walk_turn_R
|
||
|
|
||
|
civilian_run_upright_turnR45
|
||
|
civilian_run_upright_turnL45
|
||
|
civilian_run_upright_turnR90
|
||
|
civilian_run_upright_turnL90
|
||
|
civilian_run_upright_turnR135
|
||
|
civilian_run_upright_turnL135
|
||
|
civilian_run_upright_turn180
|
||
|
|
||
|
|
||
|
civilian_run_hunched_turnR90
|
||
|
civilian_run_hunched_turnR90_slide
|
||
|
civilian_run_hunched_turnR90_stumble
|
||
|
civilian_run_hunched_turnL90
|
||
|
civilian_run_hunched_turnL90_slide
|
||
|
civilian_run_hunched_turnL90_stumble
|
||
|
civilian_run_hunched_turnR45
|
||
|
civilian_run_hunched_turnL45
|
||
|
|
||
|
// approaches/exits
|
||
|
run_2_stand_F_6
|
||
|
run_2_stand_90L
|
||
|
run_2_stand_90R
|
||
|
run_2_stand_180L
|
||
|
stand_2_run_L
|
||
|
stand_2_run_R
|
||
|
stand_2_run_F_2
|
||
|
stand_2_run_180L
|
||
|
|
||
|
run_2_crouch_F
|
||
|
run_2_crouch_90L
|
||
|
run_2_crouch_90R
|
||
|
run_2_crouch_180L
|
||
|
crouch_2run_L
|
||
|
crouch_2run_R
|
||
|
crouch_2run_F
|
||
|
crouch_2run_180
|
||
|
|
||
|
surprise_start_v1
|
||
|
surprise_stop_v1
|
||
|
|
||
|
riotshield_walk2crouch_8
|
||
|
riotshield_crouch2walk
|
||
|
|
||
|
riotshield_walk_approach_2
|
||
|
riotshield_walk_approach_3
|
||
|
riotshield_walk_approach_1
|
||
|
riotshield_walk_approach_6
|
||
|
riotshield_walk_approach_4
|
||
|
riotshield_run_approach_2
|
||
|
riotshield_run_approach_3
|
||
|
riotshield_run_approach_1
|
||
|
riotshield_run_approach_6
|
||
|
riotshield_run_approach_4
|
||
|
|
||
|
CQB_stop_1
|
||
|
CQB_stop_2
|
||
|
CQB_stop_2_signal
|
||
|
CQB_stop_3
|
||
|
CQB_stop_4
|
||
|
CQB_stop_6
|
||
|
CQB_stop_7
|
||
|
CQB_stop_8
|
||
|
CQB_stop_9
|
||
|
|
||
|
CQB_start_1
|
||
|
CQB_start_2
|
||
|
CQB_start_3
|
||
|
CQB_start_4
|
||
|
CQB_start_6
|
||
|
CQB_start_7
|
||
|
CQB_start_8
|
||
|
CQB_start_9
|
||
|
|
||
|
CQB_crouch_start_1
|
||
|
CQB_crouch_start_2
|
||
|
CQB_crouch_start_3
|
||
|
CQB_crouch_start_4
|
||
|
CQB_crouch_start_6
|
||
|
CQB_crouch_start_7
|
||
|
CQB_crouch_start_8
|
||
|
CQB_crouch_start_9
|
||
|
|
||
|
CQB_crouch_stop_1
|
||
|
CQB_crouch_stop_2
|
||
|
CQB_crouch_stop_3
|
||
|
CQB_crouch_stop_4
|
||
|
CQB_crouch_stop_6
|
||
|
CQB_crouch_stop_7
|
||
|
CQB_crouch_stop_8
|
||
|
CQB_crouch_stop_9
|
||
|
|
||
|
heat_approach_1
|
||
|
heat_approach_2
|
||
|
heat_approach_3
|
||
|
heat_approach_4
|
||
|
heat_approach_4a
|
||
|
heat_approach_6
|
||
|
heat_approach_8
|
||
|
|
||
|
heat_exit_1
|
||
|
heat_exit_2
|
||
|
heat_exit_3
|
||
|
heat_exit_4
|
||
|
heat_exit_6
|
||
|
heat_exit_6a
|
||
|
heat_exit_7
|
||
|
heat_exit_8
|
||
|
heat_exit_8a
|
||
|
heat_exit_8R
|
||
|
heat_exit_8L
|
||
|
heat_exit_9
|
||
|
|
||
|
casual_killer_walk_stop
|
||
|
casual_killer_jog_stop
|
||
|
|
||
|
casual_killer_walk_start
|
||
|
casual_killer_jog_start
|
||
|
|
||
|
stand_2_prone
|
||
|
stand_2_prone_nodelta
|
||
|
stand_2_prone_firing
|
||
|
crouch_2_prone
|
||
|
crouch_2_prone_firing
|
||
|
prone_2_stand
|
||
|
prone_2_stand_nodelta
|
||
|
prone_2_stand_firing
|
||
|
prone_2_crouch
|
||
|
prone_2_crouch_firing
|
||
|
|
||
|
prone_legsstraight // legacy, may be unnecessary
|
||
|
{
|
||
|
prone_crawl_2_prone
|
||
|
prone_crawl
|
||
|
prone_2_prone_crawl
|
||
|
prone_aim_idle
|
||
|
}
|
||
|
|
||
|
prone_modern
|
||
|
{
|
||
|
//TODO: place these properly
|
||
|
prone_grenade_a
|
||
|
prone_fire_1
|
||
|
prone_fire_2
|
||
|
prone_fire_burst
|
||
|
prone_melee
|
||
|
prone_reaction_A
|
||
|
prone_reaction_B
|
||
|
prone_reload
|
||
|
prone_twitch_ammocheck
|
||
|
prone_twitch_look
|
||
|
prone_twitch_lookfast
|
||
|
prone_twitch_lookup
|
||
|
prone_twitch_scan
|
||
|
//prone_twitch_ammocheck2
|
||
|
//prone_twitch_scan2
|
||
|
//END TODO: place these properly
|
||
|
}
|
||
|
}
|
||
|
flashed
|
||
|
{
|
||
|
exposed_flashbang_v1
|
||
|
exposed_flashbang_v2
|
||
|
exposed_flashbang_v3
|
||
|
exposed_flashbang_v4
|
||
|
exposed_flashbang_v5
|
||
|
}
|
||
|
|
||
|
add_fire : additive
|
||
|
{
|
||
|
exposed_shoot_semi1
|
||
|
exposed_shoot_semi2
|
||
|
exposed_shoot_semi3
|
||
|
exposed_shoot_semi4
|
||
|
exposed_shoot_semi5
|
||
|
|
||
|
exposed_shoot_auto_v2
|
||
|
exposed_shoot_auto_v3
|
||
|
|
||
|
exposed_shoot_burst3
|
||
|
exposed_shoot_burst4
|
||
|
exposed_shoot_burst5
|
||
|
exposed_shoot_burst6
|
||
|
|
||
|
exposed_crouch_shoot_auto_v2
|
||
|
|
||
|
exposed_crouch_shoot_burst3
|
||
|
exposed_crouch_shoot_burst4
|
||
|
exposed_crouch_shoot_burst5
|
||
|
exposed_crouch_shoot_burst6
|
||
|
|
||
|
exposed_crouch_shoot_semi1
|
||
|
exposed_crouch_shoot_semi2
|
||
|
exposed_crouch_shoot_semi3
|
||
|
exposed_crouch_shoot_semi4
|
||
|
exposed_crouch_shoot_semi5
|
||
|
|
||
|
pistol_stand_fire_A
|
||
|
|
||
|
RPG_stand_fire
|
||
|
RPG_crouch_fire
|
||
|
|
||
|
shotgun_stand_fire_1A
|
||
|
shotgun_stand_fire_1B
|
||
|
//shotgun_stand_fire_2
|
||
|
shotgun_crouch_fire
|
||
|
|
||
|
CornerStndR_lean_auto
|
||
|
CornerStndR_lean_fire
|
||
|
CornerStndL_lean_auto
|
||
|
CornerStndL_lean_fire
|
||
|
CornerCrR_lean_fire
|
||
|
CornerCrR_lean_auto
|
||
|
CornerCrL_lean_fire
|
||
|
CornerCrL_lean_auto
|
||
|
|
||
|
coverstandaim_fire
|
||
|
coverstandaim_autofire
|
||
|
|
||
|
Juggernaut_stand_fire_burst
|
||
|
|
||
|
riotshield_crouch_fire_burst
|
||
|
riotshield_crouch_fire_auto
|
||
|
riotshield_crouch_fire_single
|
||
|
|
||
|
heat_stand_fire_single
|
||
|
heat_stand_fire_burst
|
||
|
heat_stand_fire_auto
|
||
|
|
||
|
casual_killer_stand_auto
|
||
|
|
||
|
zodiac_leftside_fire_burst
|
||
|
zodiac_leftside_fire_single
|
||
|
zodiac_rightside_fire_burst
|
||
|
zodiac_rightside_fire_single
|
||
|
}
|
||
|
|
||
|
prone_legs_up
|
||
|
{
|
||
|
prone_aim_feet_45up
|
||
|
}
|
||
|
|
||
|
prone_legs_down
|
||
|
{
|
||
|
prone_aim_feet_45down
|
||
|
}
|
||
|
|
||
|
//climb/jump over walls
|
||
|
jump_over_low_wall
|
||
|
jump_over_high_wall
|
||
|
step_up_low_wall
|
||
|
step_down_low_wall
|
||
|
jump_down_96
|
||
|
jump_down_56
|
||
|
jump_across_72
|
||
|
jump_across_100_spring
|
||
|
jump_across_100_lunge
|
||
|
jump_across_100_stumble
|
||
|
ladder_climbdown
|
||
|
ladder_climbon
|
||
|
ladder_climboff
|
||
|
ladder_climbup
|
||
|
traverse_wallhop
|
||
|
traverse_wallhop_3
|
||
|
trench_jump_out
|
||
|
windowclimb_fall
|
||
|
windowclimb_land
|
||
|
windowclimb
|
||
|
|
||
|
traverse40
|
||
|
traverse40_2_cover
|
||
|
traverse40_death_start
|
||
|
traverse40_death_start_2
|
||
|
traverse40_death_end
|
||
|
traverse40_death_end_2
|
||
|
slide_across_car
|
||
|
slide_across_car_2_cover
|
||
|
slide_across_car_death
|
||
|
traverse90
|
||
|
traverse90_IN_M
|
||
|
traverse90_IN_ML
|
||
|
traverse90_IN_MR
|
||
|
traverse90_start_death
|
||
|
traverse90_end_death
|
||
|
|
||
|
traverse_window_M_2_run
|
||
|
traverse_window_M_2_stop
|
||
|
traverse_window_M_2_dive
|
||
|
traverse_window_death_start
|
||
|
traverse_window_death_end
|
||
|
traverse_window_quick
|
||
|
|
||
|
traverse_stepup_52
|
||
|
traverse_jumpdown_40
|
||
|
traverse_jumpdown_56
|
||
|
traverse_jumpdown_96
|
||
|
traverse_jumpdown_130
|
||
|
|
||
|
riotshield_crouch2walk_2flee
|
||
|
riotshield_crouch2stand_shield_drop
|
||
|
|
||
|
melee
|
||
|
{
|
||
|
run_2_melee_charge
|
||
|
stand_2_melee_1
|
||
|
melee_1
|
||
|
melee_sync_attack
|
||
|
melee_sync_defend
|
||
|
|
||
|
bog_melee_R_attack
|
||
|
bog_melee_R_defend
|
||
|
|
||
|
//flip
|
||
|
melee_F_awin_attack
|
||
|
melee_F_awin_defend
|
||
|
melee_F_awin_defend_survive
|
||
|
melee_F_dwin_attack
|
||
|
melee_F_dwin_defend
|
||
|
|
||
|
cornerSdL_melee_winA_attacker
|
||
|
cornerSdL_melee_winA_defender
|
||
|
cornerSdL_melee_winA_defender_survive
|
||
|
cornerSdL_melee_winD_attacker
|
||
|
cornerSdL_melee_winD_attacker_survive
|
||
|
cornerSdL_melee_winD_defender
|
||
|
cornerSdR_melee_winA_attacker
|
||
|
cornerSdR_melee_winA_defender
|
||
|
cornerSdR_melee_winA_defender_bleedout
|
||
|
cornerSdR_melee_winD_attacker
|
||
|
cornerSdR_melee_winD_defender
|
||
|
|
||
|
riotshield_bashA_attack
|
||
|
riotshield_bashA_defend
|
||
|
riotshield_bashA_defend_survive
|
||
|
|
||
|
riotshield_bashB_attack
|
||
|
riotshield_bashB_defend
|
||
|
riotshield_bash_vs_player
|
||
|
|
||
|
window_melee
|
||
|
}
|
||
|
|
||
|
melee_dog
|
||
|
{
|
||
|
AI_attacked_german_shepherd_01_start_a
|
||
|
AI_attacked_german_shepherd_02_idle_a
|
||
|
AI_attacked_german_shepherd_02_getup_a
|
||
|
AI_attacked_german_shepherd_03_push_a
|
||
|
AI_attacked_german_shepherd_03_shoot_a
|
||
|
AI_attacked_german_shepherd_04_middle_a
|
||
|
AI_attacked_german_shepherd_04_getup_a
|
||
|
AI_attacked_german_shepherd_05_death_a
|
||
|
}
|
||
|
|
||
|
//melee_player_lockerroom
|
||
|
//{
|
||
|
// guard_lockerroom_fight_attack
|
||
|
// guard_lockerroom_fight_miss
|
||
|
// guard_lockerroom_fight_start
|
||
|
//}
|
||
|
|
||
|
cover
|
||
|
{
|
||
|
modern_corner
|
||
|
{
|
||
|
corner_standL_reload_B_2_alert
|
||
|
corner_standR_reload_B_2_alert
|
||
|
|
||
|
corner_standL_alert_2_look
|
||
|
corner_standL_look_2_alert
|
||
|
corner_standl_look_2_alert_fast_v1
|
||
|
corner_standL_look_idle
|
||
|
|
||
|
corner_standL_alert_idle
|
||
|
corner_standL_alert_twitch01
|
||
|
corner_standL_alert_twitch02
|
||
|
corner_standL_alert_twitch03
|
||
|
corner_standL_alert_twitch04
|
||
|
corner_standL_alert_twitch05
|
||
|
corner_standL_alert_twitch06
|
||
|
corner_standL_alert_twitch07
|
||
|
|
||
|
corner_standL_blindfire_v1
|
||
|
corner_standL_blindfire_v2
|
||
|
|
||
|
corner_standL_rambo_jam
|
||
|
corner_standL_rambo_set
|
||
|
|
||
|
corner_standL_deathA
|
||
|
corner_standL_deathB
|
||
|
corner_standL_flinch
|
||
|
corner_standL_grenade_A
|
||
|
corner_standL_grenade_B
|
||
|
corner_standL_look
|
||
|
corner_standL_reload_v1
|
||
|
corner_standL_reload_v2
|
||
|
|
||
|
corner_standL_pain
|
||
|
corner_standL_painB
|
||
|
corner_standL_painC
|
||
|
corner_standL_painD
|
||
|
corner_standL_painE
|
||
|
|
||
|
CornerCrR_alert_painA
|
||
|
//CornerCrR_alert_painB
|
||
|
CornerCrR_alert_painC
|
||
|
CornerCrR_alert_death_slideout
|
||
|
CornerCrR_alert_death_neck
|
||
|
//CornerCrR_alert_death_fallout
|
||
|
//CornerCrR_alert_death_stumble
|
||
|
CornerCrR_alert_death_back
|
||
|
|
||
|
CornerCrL_painB
|
||
|
CornerCrL_death_side
|
||
|
CornerCrL_death_back
|
||
|
|
||
|
CornerCrL_alert_2_over
|
||
|
CornerCrL_over_2_alert
|
||
|
|
||
|
CornerCrL_alert_idle
|
||
|
CornerCrL_look_fast
|
||
|
CornerCrL_reloadA
|
||
|
CornerCrL_reloadB
|
||
|
CornerCrL_grenadeA
|
||
|
CornerCrL_grenadeB
|
||
|
CornerCrL_alert_2_stand
|
||
|
CornerCrL_stand_2_alert
|
||
|
CornerCrL_lean_2_alert
|
||
|
CornerCrL_alert_2_lean
|
||
|
|
||
|
CornerCrL_trans_IN_F
|
||
|
CornerCrL_trans_IN_L
|
||
|
CornerCrL_trans_IN_M
|
||
|
CornerCrL_trans_IN_MF
|
||
|
CornerCrL_trans_IN_ML
|
||
|
CornerCrL_trans_IN_MR
|
||
|
CornerCrL_trans_IN_R
|
||
|
CornerCrL_trans_OUT_F
|
||
|
CornerCrL_trans_OUT_L
|
||
|
CornerCrL_trans_OUT_M
|
||
|
CornerCrL_trans_OUT_MF
|
||
|
CornerCrL_trans_OUT_ML
|
||
|
CornerCrL_trans_OUT_MR
|
||
|
CornerCrL_trans_OUT_R
|
||
|
|
||
|
corner_standL_trans_CQB_IN_1
|
||
|
corner_standL_trans_CQB_IN_2
|
||
|
corner_standL_trans_CQB_IN_3
|
||
|
corner_standL_trans_CQB_IN_4
|
||
|
corner_standL_trans_CQB_IN_6
|
||
|
corner_standL_trans_CQB_IN_7
|
||
|
corner_standL_trans_CQB_IN_8
|
||
|
|
||
|
corner_standL_trans_CQB_OUT_1
|
||
|
corner_standL_trans_CQB_OUT_2
|
||
|
corner_standL_trans_CQB_OUT_3
|
||
|
corner_standL_trans_CQB_OUT_4
|
||
|
corner_standL_trans_CQB_OUT_6
|
||
|
corner_standL_trans_CQB_OUT_7
|
||
|
corner_standL_trans_CQB_OUT_8
|
||
|
|
||
|
CornerCrL_CQB_trans_IN_1
|
||
|
CornerCrL_CQB_trans_IN_2
|
||
|
CornerCrL_CQB_trans_IN_3
|
||
|
CornerCrL_CQB_trans_IN_4
|
||
|
CornerCrL_CQB_trans_IN_6
|
||
|
CornerCrL_CQB_trans_IN_7
|
||
|
CornerCrL_CQB_trans_IN_8
|
||
|
|
||
|
CornerCrL_CQB_trans_OUT_1
|
||
|
CornerCrL_CQB_trans_OUT_2
|
||
|
CornerCrL_CQB_trans_OUT_3
|
||
|
CornerCrL_CQB_trans_OUT_4
|
||
|
CornerCrL_CQB_trans_OUT_6
|
||
|
CornerCrL_CQB_trans_OUT_7
|
||
|
CornerCrL_CQB_trans_OUT_8
|
||
|
|
||
|
corner_standR_alert_2_look
|
||
|
corner_standR_look_2_alert
|
||
|
corner_standR_look_2_alert_fast
|
||
|
corner_standR_look_idle
|
||
|
|
||
|
|
||
|
corner_standR_alert_idle
|
||
|
corner_standR_alert_twitch01
|
||
|
corner_standR_alert_twitch02
|
||
|
corner_standR_alert_twitch03
|
||
|
corner_standR_alert_twitch04
|
||
|
corner_standR_alert_twitch05
|
||
|
corner_standR_alert_twitch06
|
||
|
corner_standR_alert_twitch07
|
||
|
|
||
|
corner_standR_blindfire_v1
|
||
|
corner_standR_blindfire_v2
|
||
|
|
||
|
corner_standR_rambo_dive_v1
|
||
|
corner_standR_rambo_dive_v2
|
||
|
corner_standR_rambo_short
|
||
|
corner_standR_rambo_jam
|
||
|
corner_standR_rambo_med
|
||
|
|
||
|
corner_standR_deathA
|
||
|
corner_standR_deathB
|
||
|
corner_standR_flinch
|
||
|
corner_standR_flinchB
|
||
|
corner_standR_grenade_A
|
||
|
corner_standR_grenade_B
|
||
|
corner_standR_look
|
||
|
corner_standR_reload_v1
|
||
|
corner_standR_reload_v2
|
||
|
|
||
|
corner_standR_death_grenade_explode
|
||
|
corner_standR_death_grenade_hit
|
||
|
corner_standR_death_grenade_idle
|
||
|
corner_standR_death_grenade_slump
|
||
|
|
||
|
corner_standR_pain
|
||
|
corner_standR_painB
|
||
|
corner_standR_painC
|
||
|
|
||
|
corner_standR_trans_IN_4
|
||
|
corner_standR_trans_IN_2
|
||
|
corner_standR_trans_IN_1
|
||
|
corner_standR_trans_IN_3
|
||
|
corner_standR_trans_IN_6
|
||
|
corner_standR_trans_IN_8
|
||
|
corner_standR_trans_IN_9
|
||
|
corner_standR_trans_OUT_1
|
||
|
corner_standR_trans_OUT_2
|
||
|
corner_standR_trans_OUT_3
|
||
|
corner_standR_trans_OUT_4
|
||
|
corner_standR_trans_OUT_6
|
||
|
corner_standR_trans_OUT_8
|
||
|
corner_standR_trans_OUT_9
|
||
|
|
||
|
corner_standR_trans_CQB_IN_1
|
||
|
corner_standR_trans_CQB_IN_2
|
||
|
corner_standR_trans_CQB_IN_3
|
||
|
corner_standR_trans_CQB_IN_4
|
||
|
corner_standR_trans_CQB_IN_6
|
||
|
corner_standR_trans_CQB_IN_8
|
||
|
corner_standR_trans_CQB_IN_9
|
||
|
|
||
|
corner_standR_trans_CQB_OUT_3
|
||
|
corner_standR_trans_CQB_OUT_2
|
||
|
corner_standR_trans_CQB_OUT_1
|
||
|
corner_standR_trans_CQB_OUT_4
|
||
|
corner_standR_trans_CQB_OUT_9
|
||
|
corner_standR_trans_CQB_OUT_8
|
||
|
corner_standR_trans_CQB_OUT_6
|
||
|
|
||
|
CornerCrR_CQB_trans_IN_1
|
||
|
CornerCrR_CQB_trans_IN_2
|
||
|
CornerCrR_CQB_trans_IN_3
|
||
|
CornerCrR_CQB_trans_IN_4
|
||
|
CornerCrR_CQB_trans_IN_6
|
||
|
CornerCrR_CQB_trans_IN_8
|
||
|
CornerCrR_CQB_trans_IN_9
|
||
|
|
||
|
CornerCrR_CQB_trans_OUT_1
|
||
|
CornerCrR_CQB_trans_OUT_2
|
||
|
CornerCrR_CQB_trans_OUT_3
|
||
|
CornerCrR_CQB_trans_OUT_4
|
||
|
CornerCrR_CQB_trans_OUT_6
|
||
|
CornerCrR_CQB_trans_OUT_8
|
||
|
CornerCrR_CQB_trans_OUT_9
|
||
|
|
||
|
corner_standL_trans_IN_4
|
||
|
corner_standL_trans_IN_1
|
||
|
corner_standL_trans_IN_2
|
||
|
corner_standL_trans_IN_3
|
||
|
corner_standL_trans_IN_6
|
||
|
corner_standL_trans_IN_7
|
||
|
corner_standL_trans_IN_8
|
||
|
corner_standL_trans_OUT_1
|
||
|
corner_standL_trans_OUT_2
|
||
|
corner_standL_trans_OUT_3
|
||
|
corner_standL_trans_OUT_4
|
||
|
corner_standL_trans_OUT_6
|
||
|
corner_standL_trans_OUT_7
|
||
|
corner_standL_trans_OUT_8
|
||
|
|
||
|
CornerCrR_alert_idle
|
||
|
CornerCrR_look_idle
|
||
|
CornerCrR_reloadA
|
||
|
CornerCrR_reloadB
|
||
|
CornerCrR_grenadeA
|
||
|
CornerCrR_alert_twitch_v1
|
||
|
CornerCrR_alert_twitch_v2
|
||
|
CornerCrR_alert_twitch_v3
|
||
|
CornerCrR_alert_2_look
|
||
|
CornerCrR_look_2_alert
|
||
|
CornerCrR_look_2_alert_fast
|
||
|
CornerCrR_alert_2_stand
|
||
|
CornerCrR_stand_2_alert
|
||
|
CornerCrR_reload_B_2_alert
|
||
|
|
||
|
CornerCrR_alert_2_lean
|
||
|
CornerCrR_lean_2_alert
|
||
|
CornerCrR_alert_2_over
|
||
|
CornerCrR_over_2_alert
|
||
|
|
||
|
CornerCrR_trans_IN_F
|
||
|
CornerCrR_trans_IN_L
|
||
|
CornerCrR_trans_IN_M
|
||
|
CornerCrR_trans_IN_MF
|
||
|
CornerCrR_trans_IN_ML
|
||
|
CornerCrR_trans_IN_MR
|
||
|
CornerCrR_trans_IN_R
|
||
|
CornerCrR_trans_OUT_F
|
||
|
CornerCrR_trans_OUT_L
|
||
|
CornerCrR_trans_OUT_M
|
||
|
CornerCrR_trans_OUT_MF
|
||
|
CornerCrR_trans_OUT_ML
|
||
|
CornerCrR_trans_OUT_MR
|
||
|
CornerCrR_trans_OUT_R
|
||
|
|
||
|
//corner_crouchR_grenade_alert
|
||
|
|
||
|
saw_gunner_prone_runin_M
|
||
|
saw_gunner_prone_runin_ML
|
||
|
saw_gunner_prone_runin_MR
|
||
|
saw_gunner_prone_runout_F
|
||
|
saw_gunner_prone_runout_M
|
||
|
saw_gunner_prone_runout_L
|
||
|
saw_gunner_prone_runout_R
|
||
|
|
||
|
favela_chaotic_cornerL_hop90
|
||
|
favela_chaotic_cornerL_high45
|
||
|
favela_chaotic_cornerL_high90
|
||
|
favela_chaotic_cornerL_mid45
|
||
|
favela_chaotic_cornerL_mid90
|
||
|
favela_chaotic_cornerL_grenade
|
||
|
favela_chaotic_cornerR_med45
|
||
|
favela_chaotic_cornerR_med90
|
||
|
favela_chaotic_cornerR_low90
|
||
|
favela_chaotic_cornerR_low45
|
||
|
favela_chaotic_cornerR_high45
|
||
|
favela_chaotic_cornerR_high90
|
||
|
favela_chaotic_cornerR_grenade
|
||
|
|
||
|
favela_chaotic_cornerCrR_fire_high
|
||
|
favela_chaotic_cornerCrR_fire_mid
|
||
|
favela_chaotic_cornerCrR_fire_low
|
||
|
favela_chaotic_cornerCrL_fire_high
|
||
|
favela_chaotic_cornerCrL_fire_mid
|
||
|
}
|
||
|
|
||
|
coverstand_modern
|
||
|
{
|
||
|
coverstand_hide_idle
|
||
|
coverstand_hide_idle_twitch01
|
||
|
coverstand_hide_idle_twitch02
|
||
|
coverstand_hide_idle_twitch03
|
||
|
coverstand_hide_idle_twitch04
|
||
|
coverstand_hide_idle_twitch05
|
||
|
coverstand_hide_idle_wave01
|
||
|
coverstand_hide_idle_wave02
|
||
|
coverstand_look_moveup
|
||
|
coverstand_look_idle
|
||
|
coverstand_look_movedown
|
||
|
coverstand_look_movedown_fast
|
||
|
coverstand_look_quick
|
||
|
coverstand_look_quick_v2
|
||
|
coverstand_hide_2_aim
|
||
|
coverstand_aim_2_hide
|
||
|
coverstand_grenadeA
|
||
|
coverstand_grenadeB
|
||
|
coverstand_reloadA
|
||
|
coverstand_blindfire_1
|
||
|
coverstand_blindfire_2
|
||
|
coverstand_trans_OUT_L
|
||
|
coverstand_trans_OUT_M
|
||
|
coverstand_trans_OUT_R
|
||
|
coverstand_trans_OUT_ML
|
||
|
coverstand_trans_OUT_MR
|
||
|
coverstand_trans_IN_L
|
||
|
coverstand_trans_IN_M
|
||
|
coverstand_trans_IN_R
|
||
|
coverstand_trans_IN_ML
|
||
|
coverstand_trans_IN_MR
|
||
|
coverstand_death_left
|
||
|
coverstand_death_right
|
||
|
coverstand_pain_groin
|
||
|
coverstand_pain_leg
|
||
|
coverstand_react01
|
||
|
coverstand_react02
|
||
|
coverstand_react03
|
||
|
coverstand_react04
|
||
|
|
||
|
coverstand_2_coverstandaim
|
||
|
coverstandaim_2_coverstand
|
||
|
|
||
|
saw_gunner_runin_L
|
||
|
saw_gunner_runin_R
|
||
|
saw_gunner_runin_M
|
||
|
saw_gunner_runin_ML
|
||
|
saw_gunner_runin_MR
|
||
|
saw_gunner_runout_L
|
||
|
saw_gunner_runout_R
|
||
|
saw_gunner_runout_M
|
||
|
saw_gunner_runout_ML
|
||
|
saw_gunner_runout_MR
|
||
|
|
||
|
saw_gunner_lowwall_runin_L
|
||
|
saw_gunner_lowwall_runin_R
|
||
|
saw_gunner_lowwall_runin_M
|
||
|
saw_gunner_lowwall_runin_ML
|
||
|
saw_gunner_lowwall_runin_MR
|
||
|
saw_gunner_lowwall_runout_L
|
||
|
saw_gunner_lowwall_runout_R
|
||
|
saw_gunner_lowwall_runout_M
|
||
|
saw_gunner_lowwall_runout_ML
|
||
|
saw_gunner_lowwall_runout_MR
|
||
|
|
||
|
saw_gunner_reload
|
||
|
saw_gunner_prone_reload
|
||
|
saw_gunner_lowwall_reload
|
||
|
|
||
|
favela_chaotic_standcover_fireA
|
||
|
favela_chaotic_standcover_fireB
|
||
|
favela_chaotic_standcover_fireC
|
||
|
favela_chaotic_standcover_grenadefireA
|
||
|
favela_chaotic_standcover_gunjamA
|
||
|
favela_chaotic_standcover_gunjamB
|
||
|
}
|
||
|
|
||
|
covercrouch_modern
|
||
|
{
|
||
|
covercrouch_hide_idle
|
||
|
covercrouch_twitch_1
|
||
|
covercrouch_twitch_2
|
||
|
covercrouch_twitch_3
|
||
|
covercrouch_twitch_4
|
||
|
|
||
|
covercrouch_hide_2_stand
|
||
|
covercrouch_aim_2_hide
|
||
|
covercrouch_lean_2_hide
|
||
|
covercrouch_stand_2_hide
|
||
|
covercrouch_hide_2_lean
|
||
|
covercrouch_hide_2_aim
|
||
|
|
||
|
covercrouch_hide_2_right
|
||
|
covercrouch_right_2_hide
|
||
|
covercrouch_left_2_hide
|
||
|
covercrouch_hide_2_left
|
||
|
|
||
|
covercrouch_run_in_L
|
||
|
covercrouch_run_in_ML
|
||
|
covercrouch_run_in_M
|
||
|
covercrouch_run_in_MR
|
||
|
covercrouch_run_in_R
|
||
|
|
||
|
covercrouch_run_out_L
|
||
|
covercrouch_run_out_ML
|
||
|
covercrouch_run_out_M
|
||
|
covercrouch_run_out_MR
|
||
|
covercrouch_run_out_R
|
||
|
|
||
|
covercrouch_reload_hide
|
||
|
covercrouch_grenadeA
|
||
|
covercrouch_grenadeB
|
||
|
|
||
|
covercrouch_hide_look
|
||
|
|
||
|
covercrouch_blindfire_1
|
||
|
covercrouch_blindfire_2
|
||
|
covercrouch_blindfire_3
|
||
|
covercrouch_blindfire_4
|
||
|
|
||
|
covercrouch_pain_right
|
||
|
covercrouch_pain_front
|
||
|
covercrouch_pain_left_3
|
||
|
|
||
|
covercrouch_death_1
|
||
|
covercrouch_death_2
|
||
|
covercrouch_death_3
|
||
|
|
||
|
// covercrouch_aim_2_lean
|
||
|
// covercrouch_stand_2_hide
|
||
|
// covercrouch_stand_2_aim
|
||
|
// covercrouch_stand_2_lean
|
||
|
|
||
|
favela_chaotic_crouchcover_fireA
|
||
|
favela_chaotic_crouchcover_fireB
|
||
|
favela_chaotic_crouchcover_fireC
|
||
|
favela_chaotic_crouchcover_grenadefireA
|
||
|
favela_chaotic_crouchcover_gunjamA
|
||
|
favela_chaotic_crouchcover_gunjamB
|
||
|
}
|
||
|
|
||
|
generic_aim_left : additive
|
||
|
{
|
||
|
generic_aim_45L
|
||
|
}
|
||
|
generic_aim_right : additive
|
||
|
{
|
||
|
generic_aim_45R
|
||
|
}
|
||
|
|
||
|
casualcornerA_idle_left // use idle most of the time
|
||
|
}
|
||
|
|
||
|
death
|
||
|
{
|
||
|
// prone
|
||
|
prone_death_quickdeath
|
||
|
//back (only happens when a pain animation is interrupted by death).
|
||
|
// Crouch
|
||
|
helicopter_death_fall
|
||
|
// Crouch run
|
||
|
// stand
|
||
|
|
||
|
// Run
|
||
|
death_run_onfront
|
||
|
death_run_onleft
|
||
|
death_run_forward_crumple
|
||
|
// Left corner
|
||
|
// Right corner
|
||
|
|
||
|
// shotgun
|
||
|
death_shotgun_spinR
|
||
|
death_shotgun_spinL
|
||
|
death_shotgun_legs
|
||
|
death_shotgun_back_v1
|
||
|
|
||
|
// sniper
|
||
|
death_stand_sniper_spin1
|
||
|
death_stand_sniper_spin2
|
||
|
death_stand_sniper_leg
|
||
|
death_stand_sniper_chest1
|
||
|
death_stand_sniper_chest2
|
||
|
|
||
|
// moto
|
||
|
death_explosion_forward_superfar
|
||
|
|
||
|
// Explosions
|
||
|
death_explosion_up10 // Flies up 10 feet in the air.
|
||
|
death_explosion_back13 // Flies back 13 feet.
|
||
|
death_explosion_forward13 // etc.
|
||
|
death_explosion_left11
|
||
|
death_explosion_right13
|
||
|
|
||
|
death_explosion_stand_B_v1
|
||
|
death_explosion_stand_B_v2
|
||
|
death_explosion_stand_B_v3
|
||
|
death_explosion_stand_B_v4
|
||
|
death_explosion_stand_F_v1
|
||
|
death_explosion_stand_F_v2
|
||
|
death_explosion_stand_F_v3
|
||
|
death_explosion_stand_F_v4
|
||
|
death_explosion_stand_L_v1
|
||
|
death_explosion_stand_L_v2
|
||
|
death_explosion_stand_L_v3
|
||
|
death_explosion_stand_R_v1
|
||
|
death_explosion_stand_R_v2
|
||
|
death_explosion_run_F_v1
|
||
|
death_explosion_run_F_v2
|
||
|
death_explosion_run_F_v3
|
||
|
death_explosion_run_F_v4
|
||
|
death_explosion_run_B_v1
|
||
|
death_explosion_run_B_v2
|
||
|
death_explosion_run_R_v1
|
||
|
death_explosion_run_R_v2
|
||
|
death_explosion_run_L_v1
|
||
|
death_explosion_run_L_v2
|
||
|
|
||
|
// crawl
|
||
|
crawl_death_front
|
||
|
|
||
|
// Scripted deaths
|
||
|
|
||
|
RPG_stand_death
|
||
|
RPG_stand_death_stagger
|
||
|
|
||
|
death_rooftop_A
|
||
|
death_rooftop_B
|
||
|
death_rooftop_C
|
||
|
death_rooftop_D
|
||
|
death_rooftop_E
|
||
|
|
||
|
exposed_crouch_death_fetal
|
||
|
exposed_crouch_death_flip
|
||
|
exposed_crouch_death_twist
|
||
|
|
||
|
exposed_death
|
||
|
exposed_death_02
|
||
|
exposed_death_falltoknees
|
||
|
exposed_death_falltoknees_02
|
||
|
exposed_death_firing
|
||
|
exposed_death_firing_02
|
||
|
exposed_death_groin
|
||
|
exposed_death_headshot
|
||
|
exposed_death_headtwist
|
||
|
exposed_death_nerve
|
||
|
exposed_death_twist
|
||
|
exposed_death_neckgrab
|
||
|
exposed_death_blowback
|
||
|
exposed_death_flop
|
||
|
exposed_death_leg
|
||
|
|
||
|
stand_death_chest_blowback // not used
|
||
|
stand_death_chest_spin // not used
|
||
|
stand_death_head_straight_back
|
||
|
stand_death_chest_stunned
|
||
|
stand_death_shoulder_spin
|
||
|
stand_death_shoulder_stumble
|
||
|
stand_death_crotch
|
||
|
stand_death_guts
|
||
|
stand_death_face
|
||
|
|
||
|
stand_death_tumbleback
|
||
|
stand_death_fallside
|
||
|
stand_death_tumbleforward
|
||
|
stand_death_stumbleforward
|
||
|
stand_death_leg
|
||
|
stand_death_headshot_slowfall
|
||
|
stand_death_shoulderback
|
||
|
|
||
|
pistol_death_1
|
||
|
pistol_death_2
|
||
|
pistol_death_3
|
||
|
pistol_death_4
|
||
|
|
||
|
run_death_facedown
|
||
|
run_death_fallonback
|
||
|
run_death_flop
|
||
|
run_death_roll
|
||
|
|
||
|
saw_gunner_death
|
||
|
saw_gunner_prone_death
|
||
|
saw_gunner_lowwall_death
|
||
|
|
||
|
riotshield_crouch_death
|
||
|
riotshield_crouch_death_fallback
|
||
|
}
|
||
|
|
||
|
pain
|
||
|
{
|
||
|
// prone pain is in the prone section.
|
||
|
saw_gunner_pain
|
||
|
saw_gunner_prone_pain
|
||
|
saw_gunner_prone_pain2
|
||
|
saw_gunner_lowwall_pain_01
|
||
|
saw_gunner_lowwall_pain_02
|
||
|
|
||
|
//back (only happens when another animation is interrupted by pain)
|
||
|
back_pain
|
||
|
|
||
|
exposed_crouch_pain_chest
|
||
|
exposed_crouch_pain_flinch
|
||
|
exposed_crouch_pain_headsnap
|
||
|
exposed_crouch_pain_left_arm
|
||
|
exposed_crouch_pain_right_arm
|
||
|
|
||
|
exposed_pain_2_crouch
|
||
|
//exposed_pain_back
|
||
|
exposed_pain_dropgun
|
||
|
exposed_pain_groin
|
||
|
//exposed_pain_left_arm
|
||
|
//exposed_pain_leg
|
||
|
exposed_pain_face
|
||
|
exposed_pain_right_arm
|
||
|
|
||
|
pistol_stand_pain_chest
|
||
|
pistol_stand_pain_groin
|
||
|
pistol_stand_pain_head
|
||
|
pistol_stand_pain_leftshoulder
|
||
|
pistol_stand_pain_rightshoulder
|
||
|
|
||
|
run_pain_fallonknee
|
||
|
run_pain_fallonknee_02
|
||
|
run_pain_fallonknee_03
|
||
|
run_pain_stomach
|
||
|
run_pain_stumble
|
||
|
run_pain_stomach_fast
|
||
|
run_pain_leg
|
||
|
run_pain_leg_fast
|
||
|
run_pain_shoulder
|
||
|
run_pain_fall
|
||
|
run_pain_stomach_stumble
|
||
|
run_pain_head
|
||
|
|
||
|
//stand_extendedpainA
|
||
|
stand_extendedpainB
|
||
|
stand_extendedpainC
|
||
|
|
||
|
stand_exposed_extendedpain_neck
|
||
|
stand_exposed_extendedpain_shoulderswing
|
||
|
stand_exposed_extendedpain_thigh
|
||
|
stand_exposed_extendedpain_stomach
|
||
|
stand_exposed_extendedpain_gut
|
||
|
stand_exposed_extendedpain_hip
|
||
|
//stand_exposed_extendedpain_side // 11 sec
|
||
|
stand_exposed_extendedpain_chest
|
||
|
//stand_exposed_extendedpain_crotch // similar to others
|
||
|
|
||
|
stand_exposed_extendedpain_feet_2_crouch
|
||
|
stand_exposed_extendedpain_head_2_crouch
|
||
|
stand_exposed_extendedpain_hip_2_crouch
|
||
|
stand_exposed_extendedpain_shoulder_2_crouch
|
||
|
|
||
|
exposed_crouch_extendedpainA
|
||
|
//exposed_crouch_extendedpainB
|
||
|
|
||
|
// pain back to cover
|
||
|
corner_standL_pain_A_2_alert
|
||
|
corner_standL_pain_B_2_alert
|
||
|
corner_standR_pain_B_2_alert
|
||
|
covercrouch_pain_aim_2_hide_01
|
||
|
coverstand_pain_aim_2_hide_01
|
||
|
coverstand_pain_aim_2_hide_02
|
||
|
|
||
|
riotshield_crouch_pain
|
||
|
riotshield_crouch_grenade_blowback
|
||
|
riotshield_crouch_grenade_blowbackL
|
||
|
riotshield_crouch_grenade_blowbackR
|
||
|
|
||
|
riotshield_crouch_grenade_flash1
|
||
|
riotshield_crouch_grenade_flash2
|
||
|
riotshield_crouch_grenade_flash3
|
||
|
riotshield_crouch_grenade_flash4
|
||
|
}
|
||
|
reaction
|
||
|
{
|
||
|
exposed_idle_reactB
|
||
|
exposed_idle_reactA
|
||
|
exposed_idle_twitch
|
||
|
exposed_idle_twitch_v4
|
||
|
exposed_idle_twitch_v2
|
||
|
}
|
||
|
|
||
|
add_pain : additive
|
||
|
{
|
||
|
pain_add_standing_belly
|
||
|
pain_add_standing_left_arm
|
||
|
pain_add_standing_left_leg
|
||
|
pain_add_standing_right_arm
|
||
|
pain_add_standing_right_leg
|
||
|
}
|
||
|
|
||
|
riotshield_react : additive
|
||
|
{
|
||
|
riotshield_reactA
|
||
|
riotshield_reactB
|
||
|
}
|
||
|
|
||
|
dying
|
||
|
{
|
||
|
dying_base
|
||
|
{
|
||
|
dying_stand_2_crawl_v1
|
||
|
dying_stand_2_crawl_v2
|
||
|
dying_stand_2_crawl_v3
|
||
|
|
||
|
civilian_crawl_1
|
||
|
civilian_crawl_2
|
||
|
|
||
|
dying_crouch_2_crawl
|
||
|
|
||
|
dying_crawl
|
||
|
|
||
|
dying_crawl_death_v1
|
||
|
dying_crawl_death_v2
|
||
|
dying_crawl_death_v3
|
||
|
|
||
|
dying_crawl_2_back
|
||
|
|
||
|
|
||
|
dying_stand_2_back_v1
|
||
|
dying_stand_2_back_v2
|
||
|
dying_stand_2_back_v3
|
||
|
|
||
|
dying_crouch_2_back
|
||
|
|
||
|
dying_back_idle
|
||
|
|
||
|
dying_crawl_back
|
||
|
|
||
|
dying_back_death_v1
|
||
|
dying_back_death_v2
|
||
|
dying_back_death_v3
|
||
|
dying_back_death_v4
|
||
|
|
||
|
dying_back_twitch_A
|
||
|
dying_back_twitch_B
|
||
|
|
||
|
dying_back_fire
|
||
|
}
|
||
|
|
||
|
dying_back_aim_4_wrapper : additive
|
||
|
{
|
||
|
dying_back_aim_4
|
||
|
}
|
||
|
dying_back_aim_6_wrapper : additive
|
||
|
{
|
||
|
dying_back_aim_6
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
snowmobile
|
||
|
{
|
||
|
snowmobile_driver_driving_jump_01
|
||
|
snowmobile_driver_driving_bump_01
|
||
|
snowmobile_driver_driving_bump_02
|
||
|
snowmobile_driver_driving_swayL_01
|
||
|
snowmobile_driver_driving_swayR_01
|
||
|
snowmobile_driver_aiming_jump_01
|
||
|
snowmobile_driver_aiming_bump_01
|
||
|
snowmobile_driver_aiming_bump_02
|
||
|
snowmobile_driver_aiming_swayL_01
|
||
|
snowmobile_driver_aiming_swayR_01
|
||
|
snowmobile_driver_death_F_01
|
||
|
snowmobile_driver_death_F_02
|
||
|
snowmobile_driver_death_B_01
|
||
|
snowmobile_driver_death_B_02
|
||
|
snowmobile_driver_death_B_03
|
||
|
snowmobile_driver_death_L_01
|
||
|
snowmobile_driver_death_L_02
|
||
|
snowmobile_driver_death_L_03
|
||
|
snowmobile_driver_death_R_01
|
||
|
snowmobile_driver_death_R_02
|
||
|
snowmobile_driver_death_R_03
|
||
|
|
||
|
snowmobile_driver_mount_dir3
|
||
|
snowmobile_driver_mount_dir3_short
|
||
|
snowmobile_driver_mount_dir1
|
||
|
snowmobile_driver_mount_dir1_short
|
||
|
snowmobile_driver_dismount
|
||
|
|
||
|
|
||
|
snowmobile_passenger_aim2hide
|
||
|
snowmobile_passenger_hide2aim
|
||
|
snowmobile_passenger_aiming_jump_01
|
||
|
snowmobile_passenger_aiming_bump_01
|
||
|
snowmobile_passenger_aiming_bump_02
|
||
|
snowmobile_passenger_aiming_swayL_01
|
||
|
snowmobile_passenger_aiming_swayR_01
|
||
|
snowmobile_passenger_driving_jump_01
|
||
|
snowmobile_passenger_driving_bump_01
|
||
|
snowmobile_passenger_driving_bump_02
|
||
|
snowmobile_passenger_driving_swayL_01
|
||
|
snowmobile_passenger_driving_swayR_01
|
||
|
snowmobile_passenger_driving_look_01
|
||
|
|
||
|
snowmobile_passenger_mount_dir3
|
||
|
snowmobile_passenger_mount_dir3_short
|
||
|
snowmobile_passenger_mount_dir1
|
||
|
snowmobile_passenger_mount_dir1_short
|
||
|
snowmobile_passenger_dismount
|
||
|
|
||
|
|
||
|
sm_turn
|
||
|
{
|
||
|
snowmobile_passenger_hide
|
||
|
|
||
|
sm_drive
|
||
|
{
|
||
|
snowmobile_driver_lean_L2R
|
||
|
snowmobile_driver_lean_R2L
|
||
|
}
|
||
|
|
||
|
sm_lean : additive
|
||
|
{
|
||
|
snowmobile_passenger_lean_L
|
||
|
snowmobile_passenger_lean_R
|
||
|
}
|
||
|
|
||
|
sm_idle : additive
|
||
|
{
|
||
|
snowmobile_driver_driving_idle
|
||
|
snowmobile_passenger_driving_idle
|
||
|
}
|
||
|
}
|
||
|
|
||
|
sm_aiming
|
||
|
{
|
||
|
snowmobile_driver_aim5L
|
||
|
snowmobile_driver_aim5C
|
||
|
snowmobile_driver_aim5R
|
||
|
|
||
|
sm_aim_4 : additive
|
||
|
{
|
||
|
snowmobile_driver_aim4L_add
|
||
|
snowmobile_driver_aim4C_add
|
||
|
snowmobile_driver_aim4R_add
|
||
|
}
|
||
|
sm_aim_6 : additive
|
||
|
{
|
||
|
snowmobile_driver_aim6L_add
|
||
|
snowmobile_driver_aim6C_add
|
||
|
snowmobile_driver_aim6R_add
|
||
|
}
|
||
|
sm_aim_5_delta
|
||
|
{
|
||
|
snowmobile_passenger_aim5L
|
||
|
snowmobile_passenger_aim5C
|
||
|
snowmobile_passenger_aim5R
|
||
|
}
|
||
|
sm_aim_4_delta
|
||
|
{
|
||
|
snowmobile_passenger_aim4L
|
||
|
snowmobile_passenger_aim4C
|
||
|
snowmobile_passenger_aim4R
|
||
|
|
||
|
sm_aim_1 : additive
|
||
|
{
|
||
|
snowmobile_passenger_aim1L_add
|
||
|
snowmobile_passenger_aim1C_add
|
||
|
snowmobile_passenger_aim1R_add
|
||
|
}
|
||
|
}
|
||
|
sm_aim_6_delta
|
||
|
{
|
||
|
snowmobile_passenger_aim6L
|
||
|
snowmobile_passenger_aim6C
|
||
|
snowmobile_passenger_aim6R
|
||
|
|
||
|
sm_aim_3 : additive
|
||
|
{
|
||
|
snowmobile_passenger_aim3L_add
|
||
|
snowmobile_passenger_aim3C_add
|
||
|
snowmobile_passenger_aim3R_add
|
||
|
}
|
||
|
}
|
||
|
|
||
|
sm_add_idle : additive
|
||
|
{
|
||
|
snowmobile_driver_aiming_idle
|
||
|
snowmobile_passenger_aiming_idle
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
sm_reload
|
||
|
{
|
||
|
snowmobile_passenger_reload
|
||
|
}
|
||
|
|
||
|
sm_add_fire : additive
|
||
|
{
|
||
|
snowmobile_driver_fire
|
||
|
snowmobile_driver_autofire
|
||
|
snowmobile_passenger_fire
|
||
|
snowmobile_passenger_autofire
|
||
|
}
|
||
|
}
|
||
|
|
||
|
zodiac
|
||
|
{
|
||
|
zodiac_actions // non-additive zodiac anims
|
||
|
{
|
||
|
zodiac_aim_left // on the right looking left
|
||
|
{
|
||
|
/*
|
||
|
zodiac_price_left_aim_4
|
||
|
zodiac_price_left_aim_5
|
||
|
zodiac_price_left_aim_6
|
||
|
*/
|
||
|
zodiac_rightside_aim4
|
||
|
zodiac_rightside_aim5
|
||
|
zodiac_rightside_aim6
|
||
|
}
|
||
|
zodiac_aim_right // on the left looking right
|
||
|
{
|
||
|
zodiac_leftside_aim4
|
||
|
zodiac_leftside_aim5
|
||
|
zodiac_leftside_aim6
|
||
|
/*
|
||
|
zodiac_price_right_aim_4
|
||
|
zodiac_price_right_aim_5
|
||
|
zodiac_price_right_aim_6
|
||
|
*/
|
||
|
}
|
||
|
|
||
|
zodiac_price_trans_R_2_L
|
||
|
zodiac_price_trans_L_2_R
|
||
|
zodiac_trans_L2R
|
||
|
zodiac_trans_R2L
|
||
|
|
||
|
zodiac_rightside_reload
|
||
|
zodiac_leftside_reload
|
||
|
zodiac_leftside_reloadB
|
||
|
|
||
|
zodiac_rightside_shift
|
||
|
zodiac_leftside_duck
|
||
|
}
|
||
|
|
||
|
zodiac_idle : additive
|
||
|
{
|
||
|
zodiac_rightside_idle
|
||
|
zodiac_leftside_idle
|
||
|
}
|
||
|
}
|
||
|
|
||
|
civilian
|
||
|
{
|
||
|
civilian_crawl_1_death_A
|
||
|
civilian_crawl_1_death_B
|
||
|
civilian_crawl_2_death_A
|
||
|
civilian_crawl_2_death_B
|
||
|
|
||
|
// human shield hostage prototype anims
|
||
|
terrorist_human_shield_ter_pain
|
||
|
terrorist_human_shield_ter_death
|
||
|
terrorist_human_shield_host_death
|
||
|
unarmed_cowerstand_idle
|
||
|
unarmed_cowerstand_idle2point
|
||
|
unarmed_cowerstand_point2idle
|
||
|
unarmed_cowerstand_react
|
||
|
unarmed_cowerstand_react_2_crouch
|
||
|
unarmed_cowerstand_pointidle
|
||
|
unarmed_cowercrouch_idle
|
||
|
unarmed_cowercrouch_idle_duck
|
||
|
unarmed_cowercrouch_react_A
|
||
|
unarmed_cowercrouch_react_B
|
||
|
unarmed_cowercrouch_crouch_2_stand
|
||
|
|
||
|
unarmed_stumble_trashcan
|
||
|
|
||
|
// garage guy
|
||
|
//unarmed_waving_startidle
|
||
|
//unarmed_waving_stepout
|
||
|
|
||
|
unarmed_waving
|
||
|
unarmed_waving_twitch
|
||
|
unarmed_close_garage
|
||
|
unarmed_close_garage_v2
|
||
|
unarmed_shout_window
|
||
|
unarmed_shout_window_v2
|
||
|
|
||
|
//unarmed_waving_endidle
|
||
|
unarmed_runinto_garage_right
|
||
|
unarmed_runinto_garage_left
|
||
|
unarmed_runinto_garage
|
||
|
|
||
|
unarmed_climb_wall
|
||
|
unarmed_climb_wall_v2
|
||
|
//unarmed_climb_wall_v3
|
||
|
//unarmed_pullup_window_guyA_idle
|
||
|
//unarmed_pullup_window_guyA
|
||
|
//unarmed_pullup_window_guyB
|
||
|
|
||
|
civilian_stand_idle
|
||
|
|
||
|
civilian_smoking_A
|
||
|
civilian_smoking_B
|
||
|
|
||
|
civilian_atm
|
||
|
|
||
|
civilian_texting_standing
|
||
|
civilian_texting_sitting
|
||
|
|
||
|
civilian_sitting_talking_A_1
|
||
|
civilian_sitting_talking_A_2
|
||
|
civilian_sitting_talking_B_1
|
||
|
civilian_sitting_talking_B_2
|
||
|
|
||
|
civilian_sitting_business_lunch_A_1
|
||
|
civilian_sitting_business_lunch_B_1
|
||
|
|
||
|
civilian_crowd_behavior_A
|
||
|
civilian_crowd_behavior_B
|
||
|
|
||
|
civilian_reader_1
|
||
|
civilian_reader_2
|
||
|
|
||
|
civilian_briefcase_walk_shoelace
|
||
|
|
||
|
escalator_up_briefcase_guy_enter
|
||
|
escalator_up_briefcase_guy_idle
|
||
|
escalator_up_briefcase_guy_exit
|
||
|
escalator_down_briefcase_guy_enter
|
||
|
escalator_down_briefcase_guy_idle
|
||
|
escalator_down_briefcase_guy_exit
|
||
|
escalator_up_generic_guy_enter
|
||
|
escalator_up_generic_guy_idle
|
||
|
escalator_up_generic_guy_exit
|
||
|
}
|
||
|
|
||
|
civilian_dodge
|
||
|
{
|
||
|
civilian_cellphonewalk_dodge_R
|
||
|
civilian_cellphonewalk_dodge_L
|
||
|
|
||
|
civilian_briefcase_walk_dodge_R
|
||
|
civilian_briefcase_walk_dodge_L
|
||
|
//civilian_briefcase_walk_dodge_R_alt
|
||
|
//civilian_briefcase_walk_dodge_L_alt
|
||
|
}
|
||
|
}
|
||
|
|
||
|
mortar
|
||
|
{
|
||
|
mortar_closed_setup
|
||
|
mortar_open_setup
|
||
|
}
|
||
|
|
||
|
scripted_talking
|
||
|
{
|
||
|
generic_talker_axis
|
||
|
generic_talker_allies
|
||
|
|
||
|
// standalone neck/head only facial animations that have no associated full body animation
|
||
|
facial_test_Z_02
|
||
|
|
||
|
//Training
|
||
|
train_fly_grenadedownrange
|
||
|
train_fly_pickupfrag
|
||
|
train_fly_woodpanel
|
||
|
train_fly_theprivatehere
|
||
|
train_fly_lightcover
|
||
|
train_fly_showemprivate
|
||
|
train_fly_popinandout
|
||
|
train_fly_howtherangers
|
||
|
train_fly_turnaround
|
||
|
train_fly_fireattargets
|
||
|
train_fly_fragstendtoroll
|
||
|
|
||
|
train_cpd_grabapistol
|
||
|
train_cpd_switchtorifle
|
||
|
train_cpd_switchtosidearm
|
||
|
train_cpd_alwaysfaster
|
||
|
train_cpd_timerstarts
|
||
|
train_cpd_putusin
|
||
|
train_cpd_headupstairs
|
||
|
train_cpd_anothergo
|
||
|
train_cpd_runagain
|
||
|
train_cpd_sloppy
|
||
|
train_cpd_roughedges
|
||
|
train_cpd_stillgotit
|
||
|
train_cpd_veryimpressive
|
||
|
train_cpd_verynice
|
||
|
train_cpd_prettygood
|
||
|
train_cpd_alrgihtiguess
|
||
|
train_cpd_goodenough
|
||
|
train_cpd_amazingwork
|
||
|
train_cpd_donthaveallday
|
||
|
train_cpd_realaction
|
||
|
train_cpd_socombrass
|
||
|
train_cpd_wasnthorrible
|
||
|
train_cpd_lookok
|
||
|
|
||
|
// cliffhanger
|
||
|
cliff_pri_checksensor
|
||
|
cliff_pri_seeme
|
||
|
cliff_pri_bluedot
|
||
|
cliff_pri_whitedots
|
||
|
cliff_pri_scenicroute
|
||
|
cliff_pri_letsgo
|
||
|
cliff_pri_downloadfiles
|
||
|
cliff_pri_runformigeast
|
||
|
|
||
|
// airport
|
||
|
airport_mkv_holdfire
|
||
|
airport_mkv_haventweall
|
||
|
airport_mkv_checkammo
|
||
|
airport_mkv_ontime
|
||
|
|
||
|
// roadkill
|
||
|
roadkill_fly_bridgecomplete
|
||
|
|
||
|
// dcemp
|
||
|
dcemp_fly_fortourists
|
||
|
dcemp_ar2_gotavisual
|
||
|
dcemp_cpd_huah2
|
||
|
dcemp_fly_heardtheman
|
||
|
dcemp_cpd_talkingabout
|
||
|
dcemp_ar1_moscow
|
||
|
dcwhite_cpd_burnitdown
|
||
|
dcwhite_ar1_huah
|
||
|
dcemp_fly_timeisright
|
||
|
dcemp_ar3_hustleup
|
||
|
dcemp_fly_stayhere
|
||
|
dcemp_fly_getagrip
|
||
|
dcemp_fly_seekshelter
|
||
|
dcemp_fly_regroup
|
||
|
|
||
|
|
||
|
// favela_escape
|
||
|
favela_escape_soap_pickusup
|
||
|
favela_escape_soap_makeitgogo
|
||
|
favela_escape_soap_cmt_jump
|
||
|
|
||
|
// gulag
|
||
|
gulag_cmt_riotshield
|
||
|
gulag_cmt_roachfollow
|
||
|
gulag_cmt_anotherway
|
||
|
gulag_rpt_30sec
|
||
|
gulag_cmt_seehostiles
|
||
|
gulag_rpt_cutchatter
|
||
|
gulag_wrm_thisway
|
||
|
|
||
|
// arcadia
|
||
|
arcadia_fly_nosign
|
||
|
arcadia_fly_getthatbriefcase
|
||
|
arcadia_fly_photosforg2
|
||
|
arcadia_fly_notgoingtolike
|
||
|
arcadia_fly_overlordhvi
|
||
|
|
||
|
// boneyard
|
||
|
byard_pri_droptheramp
|
||
|
|
||
|
|
||
|
//AFchase
|
||
|
afchase_pri_gunsspinup
|
||
|
afchase_pri_cantlet
|
||
|
afchase_pri_drivingtheboat
|
||
|
afchase_pri_gogogo
|
||
|
|
||
|
//Oilrig
|
||
|
oilrig_nsl_copythat
|
||
|
oilrig_nsl_strongholdsec
|
||
|
oilrig_nsl_goingloud
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
wave : additive
|
||
|
{
|
||
|
CQB_stand_wave_go_v1 //(hand signal - advance)
|
||
|
}
|
||
|
|
||
|
wounded_aim : additive
|
||
|
{
|
||
|
sniper_escape_price_aim_L
|
||
|
sniper_escape_price_aim_R
|
||
|
}
|
||
|
|
||
|
afchase_impaled_additive : additive
|
||
|
{
|
||
|
afchase_impaled_guy_aim6
|
||
|
afchase_impaled_guy_aim4
|
||
|
}
|