1745 lines
42 KiB
Plaintext
1745 lines
42 KiB
Plaintext
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#include common_scripts\utility;
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#include common_scripts\_fx;
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#include common_scripts\_createfxMenu;
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createEffect( type, fxid )
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{
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ent = spawnStruct();
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if ( !isdefined( level.createFXent ) )
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level.createFXent = [];
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level.createFXent[ level.createFXent.size ] = ent;
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ent.v = [];
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ent.v[ "type" ] = type;
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ent.v[ "fxid" ] = fxid;
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ent.v[ "angles" ] = ( 0, 0, 0 );
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ent.v[ "origin" ] = ( 0, 0, 0 );
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ent.drawn = true;
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return ent;
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}
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add_effect( name, effect )
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{
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if ( !isdefined( level._effect ) )
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level._effect = [];
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level._effect[ name ] = loadfx( effect );
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}
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createLoopSound()
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{
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ent = spawnStruct();
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if ( !isdefined( level.createFXent ) )
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level.createFXent = [];
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level.createFXent[ level.createFXent.size ] = ent;
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ent.v = [];
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ent.v[ "type" ] = "soundfx";
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ent.v[ "fxid" ] = "No FX";
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ent.v[ "soundalias" ] = "nil";
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ent.v[ "angles" ] = ( 0, 0, 0 );
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ent.v[ "origin" ] = ( 0, 0, 0 );
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ent.drawn = true;
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return ent;
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}
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createNewExploder()
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{
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ent = spawnStruct();
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if ( !isdefined( level.createFXent ) )
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level.createFXent = [];
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level.createFXent[ level.createFXent.size ] = ent;
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ent.v = [];
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ent.v[ "type" ] = "exploder";
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ent.v[ "fxid" ] = "No FX";
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ent.v[ "soundalias" ] = "nil";
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ent.v[ "loopsound" ] = "nil";
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ent.v[ "angles" ] = ( 0, 0, 0 );
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ent.v[ "origin" ] = ( 0, 0, 0 );
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ent.v[ "exploder" ] = 1;
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ent.v[ "flag" ] = "nil";
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ent.v[ "exploder_type" ] = "normal";
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ent.drawn = true;
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return ent;
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}
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set_forward_and_up_vectors()
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{
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self.v[ "up" ] = anglestoup( self.v[ "angles" ] );
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self.v[ "forward" ] = anglestoforward( self.v[ "angles" ] );
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}
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createfx_common()
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{
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precacheShader( "black" );
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if( level.mp_createfx )
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hack_start( "painter_mp" );
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else
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hack_start( "painter" );
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flag_init( "createfx_saving" );
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// Effects placing tool
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if ( !isdefined( level.createFX ) )
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level.createFX = [];
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level.createfx_loopcounter = 0;
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triggers = getentarray( "trigger_multiple", "classname" );
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for ( i = 0;i < triggers.size;i++ )
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triggers[ i ] delete();
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triggers = getentarray( "trigger_radius", "classname" );
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for ( i = 0;i < triggers.size;i++ )
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triggers[ i ] delete();
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}
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createFxLogic()
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{
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waittillframeend;// let _load run first
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menu_init();
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if ( !isdefined( level._effect ) )
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level._effect = [];
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if ( GetDvar( "createfx_map" ) == "" )
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SetDevDvar( "createfx_map", level.script );
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else if ( GetDvar( "createfx_map" ) == level.script )
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[[ level.func_position_player ]]();
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level.createFxHudElements = [];
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level.createFx_hudElements = 30;
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// all this offset stuff lets us duplicate the text which puts an outline around
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// it and makes it more legible
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strOffsetX = [];
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strOffsetY = [];
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strOffsetX[ 0 ] = 0;
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strOffsetY[ 0 ] = 0;
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strOffsetX[ 1 ] = 1;
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strOffsetY[ 1 ] = 1;
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strOffsetX[ 2 ] = -2;
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strOffsetY[ 2 ] = 1;
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strOffsetX[ 3 ] = 1;
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strOffsetY[ 3 ] = -1;
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strOffsetX[ 4 ] = -2;
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strOffsetY[ 4 ] = -1;
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SetDevDvar( "fx", "nil" );
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// setup "crosshair"
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crossHair = newHudElem();
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crossHair.location = 0;
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crossHair.alignX = "center";
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crossHair.alignY = "middle";
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crossHair.foreground = 1;
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crossHair.fontScale = 2;
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crossHair.sort = 20;
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crossHair.alpha = 1;
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crossHair.x = 320;
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crossHair.y = 233;
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crossHair setText( "." );
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// setup the free text marker to allow some permanent strings
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level.clearTextMarker = newHudElem();
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level.clearTextMarker.alpha = 0;
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level.clearTextMarker setText( "marker" );
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for ( i = 0;i < level.createFx_hudElements;i++ )
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{
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newStrArray = [];
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for ( p = 0;p < 1;p++ )
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{
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newStr = newHudElem();
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newStr.alignX = "left";
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newStr.location = 0;
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newStr.foreground = 1;
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newStr.fontScale = 1.40;
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newStr.sort = 20 - p;
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newStr.alpha = 1;
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newStr.x = 0 + strOffsetX[ p ];
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newStr.y = 60 + strOffsetY[ p ] + i * 15;
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if ( p > 0 )
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newStr.color = ( 0, 0, 0 );
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newStrArray[ newStrArray.size ] = newStr;
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}
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level.createFxHudElements[ i ] = newStrArray;
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}
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newStrArray = [];
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for ( p = 0;p < 5;p++ )
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{
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// setup instructional text
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newStr = newHudElem();
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newStr.alignX = "center";
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newStr.location = 0;
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newStr.foreground = 1;
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newStr.fontScale = 1.40;
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newStr.sort = 20 - p;
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newStr.alpha = 1;
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newStr.x = 320 + strOffsetX[ p ];
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newStr.y = 80 + strOffsetY[ p ];
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if ( p > 0 )
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newStr.color = ( 0, 0, 0 );
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newStrArray[ newStrArray.size ] = newStr;
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}
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level.createFX_centerPrint = newStrArray;
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// gets cumulatively added to to create digital accelleration
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level.selectedMove_up = 0;
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level.selectedMove_forward = 0;
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level.selectedMove_right = 0;
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level.selectedRotate_pitch = 0;
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level.selectedRotate_roll = 0;
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level.selectedRotate_yaw = 0;
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level.selected_fx = [];
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level.selected_fx_ents = [];
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level.createfx_lockedList = [];
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level.createfx_lockedList[ "escape" ] = true;
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level.createfx_lockedList[ "BUTTON_LSHLDR" ] = true;
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level.createfx_lockedList[ "BUTTON_RSHLDR" ] = true;
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level.createfx_lockedList[ "mouse1" ] = true;
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level.createfx_lockedList[ "ctrl" ] = true;
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level.createfx_draw_enabled = true;
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level.last_displayed_ent = undefined;
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level.buttonIsHeld = [];
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axisMode = false;
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lastPlayerOrigin = (0,0,0);
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if( !level.mp_createfx )
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lastPlayerOrigin = level.player.origin;
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colors = [];
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colors[ "loopfx" ][ "selected" ] = ( 1.0, 1.0, 0.2 );
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colors[ "loopfx" ][ "highlighted" ] = ( 0.4, 0.95, 1.0 );
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colors[ "loopfx" ][ "default" ] = ( 0.3, 0.8, 1.0 );
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colors[ "oneshotfx" ][ "selected" ] = ( 1.0, 1.0, 0.2 );
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colors[ "oneshotfx" ][ "highlighted" ] = ( 0.4, 0.95, 1.0 );
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colors[ "oneshotfx" ][ "default" ] = ( 0.3, 0.8, 1.0 );
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colors[ "exploder" ][ "selected" ] = ( 1.0, 1.0, 0.2 );
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colors[ "exploder" ][ "highlighted" ] = ( 1.0, 0.2, 0.2 );
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colors[ "exploder" ][ "default" ] = ( 1.0, 0.1, 0.1 );
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colors[ "rainfx" ][ "selected" ] = ( 1.0, 1.0, 0.2 );
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colors[ "rainfx" ][ "highlighted" ] = ( .95, 0.4, 0.95 );
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colors[ "rainfx" ][ "default" ] = ( .78, 0.0, 0.73 );
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colors[ "soundfx" ][ "selected" ] = ( 1.0, 1.0, 0.2 );
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colors[ "soundfx" ][ "highlighted" ] = ( .5, 1.0, 0.75 );
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colors[ "soundfx" ][ "default" ] = ( .2, 0.9, 0.2 );
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lastHighlightedEnt = undefined;
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level.fx_rotating = false;
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setMenu( "none" );
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level.createfx_selecting = false;
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// black background for text
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black = newHudElem();
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black.x = -120;
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black.y = 200;
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// black[i].alignX = "center";
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// black[i].alignY = "middle";
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black.foreground = 0;
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black setShader( "black", 250, 160 );
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black.alpha = 0;// 0.6;
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level.createfx_inputlocked = false;
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for ( i = 0; i < level.createFXent.size; i++ )
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{
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ent = level.createFXent[ i ];
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ent post_entity_creation_function();
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}
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thread draw_distance();
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lastSelectEntity = undefined;
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thread createfx_autosave();
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for ( ;; )
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{
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changedSelectedEnts = false;
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// calculate the "cursor"
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right = anglestoright( level.player getplayerangles() );
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forward = anglestoforward( level.player getplayerangles() );
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up = anglestoup( level.player getplayerangles() );
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dot = 0.85;
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placeEnt_vector = vector_multiply( forward, 750 );
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level.createfxCursor = bullettrace( level.player geteye(), level.player geteye() + placeEnt_vector, false, undefined );
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highlightedEnt = undefined;
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// ************************************************************
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//
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// General input
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//
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// ************************************************************
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level.buttonClick = [];
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level.button_is_kb = [];
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process_button_held_and_clicked();
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ctrlHeld = button_is_held( "ctrl", "BUTTON_LSHLDR" );
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leftClick = button_is_clicked( "mouse1", "BUTTON_A" );
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leftHeld = button_is_held( "mouse1", "BUTTON_A" );
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create_fx_menu();
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if ( button_is_clicked( "shift", "BUTTON_X" ) )
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axisMode = !axisMode;
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//changing to allow devgui item
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if ( button_is_clicked( "F5" ) )
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SetDevDvar( "scr_createfx_dump", 1 );
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if( GetDvarInt( "scr_createfx_dump" ) )
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{
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SetDevDvar( "scr_createfx_dump", 0 );
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generate_fx_log();
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}
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if ( button_is_clicked( "F2" ) )
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toggle_createfx_drawing();
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if ( button_is_clicked( "ins" ) )
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insert_effect();
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if ( button_is_clicked( "del" ) )
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delete_pressed();
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if ( button_is_clicked( "end", "l" ) )
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{
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drop_selection_to_ground();
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changedSelectedEnts = true;
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}
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if ( button_is_clicked( "escape" ) )
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clear_settable_fx();
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if ( button_is_clicked( "space" ) )
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set_off_exploders();
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if ( button_is_clicked( "g" ) )
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{
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select_all_exploders_of_currently_selected( "exploder" );
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select_all_exploders_of_currently_selected( "flag" );
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}
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if ( button_is_clicked( "tab", "BUTTON_RSHLDR" ) )
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{
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move_selection_to_cursor();
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changedSelectedEnts = true;
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}
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if ( button_is_held( "h", "F1" ) )
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{
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show_help();
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wait( 0.05 );
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continue;
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}
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if ( button_is_clicked( "BUTTON_LSTICK" ) )
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copy_ents();
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if ( button_is_clicked( "BUTTON_RSTICK" ) )
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paste_ents();
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if ( ctrlHeld )
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{
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if ( button_is_clicked( "c" ) )
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copy_ents();
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if ( button_is_clicked( "v" ) )
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paste_ents();
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}
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if ( isdefined( level.selected_fx_option_index ) )
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menu_fx_option_set();
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// ************************************************************
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//
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// Highlighted Entity Handling
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//
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// ************************************************************
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for ( i = 0; i < level.createFXent.size; i++ )
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{
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ent = level.createFXent[ i ];
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difference = vectornormalize( ent.v[ "origin" ] - ( level.player.origin + ( 0, 0, 55 ) ) );
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newdot = vectordot( forward, difference );
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if ( newdot < dot )
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continue;
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dot = newdot;
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highlightedEnt = ent;
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}
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level.fx_highLightedEnt = highLightedEnt;
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if ( isdefined( highLightedEnt ) )
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{
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if ( isdefined( lastHighlightedEnt ) )
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{
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if ( lastHighlightedEnt != highlightedEnt )
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{
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// a highlighted ent is no longer highlighted so scale down the text size
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// lastHighlightedEnt.text = ".";
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// lastHighlightedEnt.textsize = 2;
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if ( !ent_is_selected( lastHighlightedEnt ) )
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lastHighlightedEnt thread entity_highlight_disable();
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// an ent became highlighted for the first time so scale up the text size on the new ent
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// highlightedEnt.text = HighlightedEnt.v["fxid"];
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// highlightedEnt.textsize = 1;
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if ( !ent_is_selected( highlightedEnt ) )
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highlightedEnt thread entity_highlight_enable();
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}
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}
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else
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{
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// an ent became highlighted for the first time so scale up the text size on the new ent
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// HighlightedEnt.text = HighlightedEnt.v["fxid"];
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// HighlightedEnt.textsize = 1;
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if ( !ent_is_selected( highlightedEnt ) )
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highlightedEnt thread entity_highlight_enable();
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}
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}
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manipulate_createfx_ents( highlightedEnt, leftClick, leftHeld, ctrlHeld, colors, right );
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// ************************************************************
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//
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// Rotation and Movement
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//
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// ************************************************************
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if ( axisMode && level.selected_fx_ents.size > 0 )
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{
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// draw axis and do rotation if shift is held
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thread [[ level.func_process_fx_rotater ]]();
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if ( button_is_clicked( "enter", "p" ) )
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reset_axis_of_selected_ents();
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if ( button_is_clicked( "v" ) )
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copy_angles_of_selected_ents();
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for ( i = 0; i < level.selected_fx_ents.size; i++ )
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level.selected_fx_ents[ i ] draw_axis();
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||
|
|
||
|
if ( level.selectedRotate_pitch != 0 || level.selectedRotate_yaw != 0 || level.selectedRotate_roll != 0 )
|
||
|
changedSelectedEnts = true;
|
||
|
wait( 0.05 );
|
||
|
/*
|
||
|
for ( i=0; i < level.selected_fx_ents.size; i++)
|
||
|
{
|
||
|
ent = level.selected_fx_ents[i];
|
||
|
ent.angles = ent.angles + (level.selectedRotate_pitch, level.selectedRotate_yaw, 0);
|
||
|
ent set_forward_and_up_vectors();
|
||
|
}
|
||
|
|
||
|
if (level.selectedRotate_pitch != 0 || level.selectedRotate_yaw != 0)
|
||
|
changedSelectedEnts = true;
|
||
|
*/
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
selectedMove_vector = get_selected_move_vector();
|
||
|
for ( i = 0; i < level.selected_fx_ents.size; i++ )
|
||
|
{
|
||
|
ent = level.selected_fx_ents[ i ];
|
||
|
if ( isdefined( ent.model ) )// ents with brushmodels are from radiant and dont get moved
|
||
|
continue;
|
||
|
|
||
|
ent.v[ "origin" ] = ent.v[ "origin" ] + selectedMove_vector;
|
||
|
}
|
||
|
|
||
|
if ( distance( ( 0, 0, 0 ), selectedMove_vector ) > 0 )
|
||
|
changedSelectedEnts = true;
|
||
|
wait( 0.05 );
|
||
|
}
|
||
|
|
||
|
if ( changedSelectedEnts )
|
||
|
update_selected_entities();
|
||
|
|
||
|
if( !level.mp_createfx )
|
||
|
lastPlayerOrigin = [[ level.func_position_player_get ]]( lastPlayerOrigin );
|
||
|
|
||
|
lastHighlightedEnt = highlightedEnt;
|
||
|
|
||
|
// if the last selected entity changes then reset the options offset
|
||
|
if ( last_selected_entity_has_changed( lastSelectEntity ) )
|
||
|
{
|
||
|
level.effect_list_offset = 0;
|
||
|
clear_settable_fx();
|
||
|
setmenu( "none" );
|
||
|
}
|
||
|
|
||
|
if ( level.selected_fx_ents.size )
|
||
|
lastSelectEntity = level.selected_fx_ents[ level.selected_fx_ents.size - 1 ];
|
||
|
else
|
||
|
lastSelectEntity = undefined;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
copy_angles_of_selected_ents()
|
||
|
{
|
||
|
// so it stops rotating them over time
|
||
|
level notify( "new_ent_selection" );
|
||
|
|
||
|
for ( i = 0; i < level.selected_fx_ents.size; i++ )
|
||
|
{
|
||
|
ent = level.selected_fx_ents[ i ];
|
||
|
ent.v[ "angles" ] = level.selected_fx_ents[ level.selected_fx_ents.size - 1 ].v[ "angles" ];
|
||
|
ent set_forward_and_up_vectors();
|
||
|
}
|
||
|
|
||
|
update_selected_entities();
|
||
|
}
|
||
|
|
||
|
reset_axis_of_selected_ents()
|
||
|
{
|
||
|
// so it stops rotating them over time
|
||
|
level notify( "new_ent_selection" );
|
||
|
|
||
|
for ( i = 0; i < level.selected_fx_ents.size; i++ )
|
||
|
{
|
||
|
ent = level.selected_fx_ents[ i ];
|
||
|
ent.v[ "angles" ] = ( 0, 0, 0 );
|
||
|
ent set_forward_and_up_vectors();
|
||
|
}
|
||
|
|
||
|
update_selected_entities();
|
||
|
}
|
||
|
|
||
|
last_selected_entity_has_changed( lastSelectEntity )
|
||
|
{
|
||
|
if ( isdefined( lastSelectEntity ) )
|
||
|
{
|
||
|
if ( !entities_are_selected() )
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
return entities_are_selected();
|
||
|
|
||
|
return( lastSelectEntity != level.selected_fx_ents[ level.selected_fx_ents.size - 1 ] );
|
||
|
}
|
||
|
|
||
|
createfx_showOrigin( id, org, delay, org2, type, exploder, id2, fireFx, fireFxDelay, fireFxSound, fxSound, fxQuake, fxDamage, soundalias, repeat, delay_min, delay_max, damage_radius, fireFxTimeout )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
drop_selection_to_ground()
|
||
|
{
|
||
|
for ( i = 0; i < level.selected_fx_ents.size; i++ )
|
||
|
{
|
||
|
ent = level.selected_fx_ents[ i ];
|
||
|
trace = bullettrace( ent.v[ "origin" ], ent.v[ "origin" ] + ( 0, 0, -2048 ), false, undefined );
|
||
|
ent.v[ "origin" ] = trace[ "position" ];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
set_off_exploders()
|
||
|
{
|
||
|
level notify( "createfx_exploder_reset" );
|
||
|
exploders = [];
|
||
|
for ( i = 0; i < level.selected_fx_ents.size; i++ )
|
||
|
{
|
||
|
ent = level.selected_fx_ents[ i ];
|
||
|
if ( isdefined( ent.v[ "exploder" ] ) )
|
||
|
exploders[ ent.v[ "exploder" ] ] = true;
|
||
|
}
|
||
|
|
||
|
keys = getarraykeys( exploders );
|
||
|
for ( i = 0; i < keys.size; i++ )
|
||
|
exploder( keys[ i ] );
|
||
|
}
|
||
|
|
||
|
draw_distance()
|
||
|
{
|
||
|
count = 0;
|
||
|
if ( GetDvarInt( "createfx_drawdist" ) == 0 )
|
||
|
SetDevDvar( "createfx_drawdist", "1500" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
maxDist = GetDvarInt( "createfx_drawdist" );
|
||
|
for ( i = 0; i < level.createFXent.size; i++ )
|
||
|
{
|
||
|
ent = level.createFXent[ i ];
|
||
|
ent.drawn = distance( level.player.origin, ent.v[ "origin" ] ) <= maxDist;
|
||
|
|
||
|
count++ ;
|
||
|
if ( count > 100 )
|
||
|
{
|
||
|
count = 0;
|
||
|
wait( 0.05 );
|
||
|
}
|
||
|
}
|
||
|
if ( level.createFXent.size == 0 )
|
||
|
wait( 0.05 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
createfx_autosave()
|
||
|
{
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait( 300 );
|
||
|
flag_waitopen( "createfx_saving" );
|
||
|
generate_fx_log( true );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
rotate_over_time( org, rotater )
|
||
|
{
|
||
|
level endon( "new_ent_selection" );
|
||
|
timer = 0.1;
|
||
|
for ( p = 0;p < timer * 20;p++ )
|
||
|
{
|
||
|
if ( level.selectedRotate_pitch != 0 )
|
||
|
org AddPitch( level.selectedRotate_pitch );
|
||
|
else
|
||
|
if ( level.selectedRotate_yaw != 0 )
|
||
|
org AddYaw( level.selectedRotate_yaw );
|
||
|
else
|
||
|
org AddRoll( level.selectedRotate_roll );
|
||
|
|
||
|
wait( 0.05 );
|
||
|
org draw_axis();
|
||
|
|
||
|
for ( i = 0; i < level.selected_fx_ents.size; i++ )
|
||
|
{
|
||
|
ent = level.selected_fx_ents[ i ];
|
||
|
if ( isdefined( ent.model ) )// ents with brushmodels are from radiant and dont get moved
|
||
|
continue;
|
||
|
|
||
|
ent.v[ "origin" ] = rotater[ i ].origin;
|
||
|
ent.v[ "angles" ] = rotater[ i ].angles;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
delete_pressed()
|
||
|
{
|
||
|
if ( level.createfx_inputlocked )
|
||
|
{
|
||
|
remove_selected_option();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
delete_selection();
|
||
|
}
|
||
|
|
||
|
remove_selected_option()
|
||
|
{
|
||
|
if ( !isdefined( level.selected_fx_option_index ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
name = level.createFX_options[ level.selected_fx_option_index ][ "name" ];
|
||
|
for ( i = 0; i < level.createFXent.size; i++ )
|
||
|
{
|
||
|
ent = level.createFXent[ i ];
|
||
|
if ( !ent_is_selected( ent ) )
|
||
|
continue;
|
||
|
|
||
|
ent remove_option( name );
|
||
|
}
|
||
|
|
||
|
update_selected_entities();
|
||
|
clear_settable_fx();
|
||
|
}
|
||
|
|
||
|
remove_option( name )
|
||
|
{
|
||
|
self.v[ name ] = undefined;
|
||
|
}
|
||
|
|
||
|
delete_selection()
|
||
|
{
|
||
|
newArray = [];
|
||
|
|
||
|
for ( i = 0; i < level.createFXent.size; i++ )
|
||
|
{
|
||
|
ent = level.createFXent[ i ];
|
||
|
if ( ent_is_selected( ent ) )
|
||
|
{
|
||
|
if ( isdefined( ent.looper ) )
|
||
|
ent.looper delete();
|
||
|
|
||
|
ent notify( "stop_loop" );
|
||
|
}
|
||
|
else
|
||
|
newArray[ newArray.size ] = ent;
|
||
|
}
|
||
|
|
||
|
level.createFXent = newArray;
|
||
|
|
||
|
level.selected_fx = [];
|
||
|
level.selected_fx_ents = [];
|
||
|
clear_fx_hudElements();
|
||
|
}
|
||
|
|
||
|
move_selection_to_cursor()
|
||
|
{
|
||
|
origin = level.createfxCursor[ "position" ];
|
||
|
if ( level.selected_fx_ents.size <= 0 )
|
||
|
return;
|
||
|
|
||
|
center = get_center_of_array( level.selected_fx_ents );
|
||
|
difference = center - origin;
|
||
|
for ( i = 0; i < level.selected_fx_ents.size; i++ )
|
||
|
{
|
||
|
ent = level.selected_fx_ents[ i ];
|
||
|
if ( isdefined( ent.model ) )// ents with brushmodels are from radiant and dont get moved
|
||
|
continue;
|
||
|
|
||
|
ent.v[ "origin" ] -= difference;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
insert_effect()
|
||
|
{
|
||
|
setMenu( "creation" );
|
||
|
level.effect_list_offset = 0;
|
||
|
clear_fx_hudElements();
|
||
|
set_fx_hudElement( "Pick effect type to create:" );
|
||
|
set_fx_hudElement( "1. One Shot fx" );
|
||
|
set_fx_hudElement( "2. Looping fx" );
|
||
|
set_fx_hudElement( "3. Looping sound" );
|
||
|
set_fx_hudElement( "4. Exploder" );
|
||
|
set_fx_hudElement( "(c) Cancel" );
|
||
|
set_fx_hudElement( "(x) Exit" );
|
||
|
/*
|
||
|
set_fx_hudElement("Pick an effect:");
|
||
|
set_fx_hudElement("In the console, type");
|
||
|
set_fx_hudElement("/fx name");
|
||
|
set_fx_hudElement("Where name is the name of the sound alias");
|
||
|
*/
|
||
|
}
|
||
|
|
||
|
show_help()
|
||
|
{
|
||
|
clear_fx_hudElements();
|
||
|
set_fx_hudElement( "Help:" );
|
||
|
set_fx_hudElement( "Insert Insert entity" );
|
||
|
set_fx_hudElement( "L Drop selected entities to the ground" );
|
||
|
set_fx_hudElement( "A Add option to the selected entities" );
|
||
|
set_fx_hudElement( "P Reset the rotation of the selected entities" );
|
||
|
set_fx_hudElement( "V Copy the angles from the most recently selected fx onto all selected fx." );
|
||
|
set_fx_hudElement( "Delete Kill the selected entities" );
|
||
|
set_fx_hudElement( "ESCAPE Cancel out of option-modify-mode, must have console open" );
|
||
|
set_fx_hudElement( "Ctrl-C Copy" );
|
||
|
set_fx_hudElement( "Ctrl-V Paste" );
|
||
|
set_fx_hudElement( "F2 Toggle createfx dot and text drawing" );
|
||
|
set_fx_hudElement( "F5 SAVES your work" );
|
||
|
set_fx_hudElement( "Dpad Move selected entitise on X/Y or rotate pitch/yaw" );
|
||
|
set_fx_hudElement( "A button Toggle the selection of the current entity" );
|
||
|
set_fx_hudElement( "X button Toggle entity rotation mode" );
|
||
|
set_fx_hudElement( "Y button Move selected entites up or rotate roll" );
|
||
|
set_fx_hudElement( "B button Move selected entites down or rotate roll" );
|
||
|
set_fx_hudElement( "R Shoulder Move selected entities to the cursor" );
|
||
|
set_fx_hudElement( "L Shoulder Hold to select multiple entites" );
|
||
|
set_fx_hudElement( "L JoyClick Copy" );
|
||
|
set_fx_hudElement( "R JoyClick Paste" );
|
||
|
set_fx_hudElement( "N UFO" );
|
||
|
set_fx_hudElement( "T Toggle Timescale FAST" );
|
||
|
set_fx_hudElement( "Y Toggle Timescale SLOW" );
|
||
|
set_fx_hudElement( "[ Toggle FX Visibility" );
|
||
|
set_fx_hudElement( "] Toggle ShowTris" );
|
||
|
set_fx_hudElement( "F11 Toggle FX Profile" );
|
||
|
}
|
||
|
|
||
|
|
||
|
select_last_entity()
|
||
|
{
|
||
|
select_entity( level.createFXent.size - 1, level.createFXent[ level.createFXent.size - 1 ] );
|
||
|
}
|
||
|
|
||
|
select_all_exploders_of_currently_selected( key )
|
||
|
{
|
||
|
selected_exploders = [];
|
||
|
foreach ( ent in level.selected_fx_ents )
|
||
|
{
|
||
|
if ( !isdefined( ent.v[ key ] ) )
|
||
|
continue;
|
||
|
|
||
|
value = ent.v[ key ];
|
||
|
selected_exploders[ value ] = true;
|
||
|
}
|
||
|
|
||
|
foreach ( value, _ in selected_exploders )
|
||
|
{
|
||
|
foreach ( index, ent in level.createFXent )
|
||
|
{
|
||
|
if ( index_is_selected( index ) )
|
||
|
continue;
|
||
|
if ( !isdefined( ent.v[ key ] ) )
|
||
|
continue;
|
||
|
if ( ent.v[ key ] != value )
|
||
|
continue;
|
||
|
|
||
|
select_entity( index, ent );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
update_selected_entities();
|
||
|
}
|
||
|
|
||
|
copy_ents()
|
||
|
{
|
||
|
if ( level.selected_fx_ents.size <= 0 )
|
||
|
return;
|
||
|
|
||
|
array = [];
|
||
|
for ( i = 0; i < level.selected_fx_ents.size; i++ )
|
||
|
{
|
||
|
ent = level.selected_fx_ents[ i ];
|
||
|
newent = spawnstruct();
|
||
|
|
||
|
newent.v = ent.v;
|
||
|
newent post_entity_creation_function();
|
||
|
array[ array.size ] = newent;
|
||
|
}
|
||
|
|
||
|
level.stored_ents = array;
|
||
|
}
|
||
|
|
||
|
post_entity_creation_function()
|
||
|
{
|
||
|
self.textAlpha = 0;
|
||
|
self.drawn = true;
|
||
|
}
|
||
|
|
||
|
paste_ents()
|
||
|
{
|
||
|
if ( !isdefined( level.stored_ents ) )
|
||
|
return;
|
||
|
|
||
|
clear_entity_selection();
|
||
|
|
||
|
for ( i = 0;i < level.stored_ents.size;i++ )
|
||
|
add_and_select_entity( level.stored_ents[ i ] );
|
||
|
|
||
|
move_selection_to_cursor();
|
||
|
update_selected_entities();
|
||
|
level.stored_ents = [];
|
||
|
copy_ents();// roundabout way to put new entities in the copy queue
|
||
|
}
|
||
|
|
||
|
add_and_select_entity( ent )
|
||
|
{
|
||
|
level.createFXent[ level.createFXent.size ] = ent;
|
||
|
select_last_entity();
|
||
|
}
|
||
|
|
||
|
get_center_of_array( array )
|
||
|
{
|
||
|
center = ( 0, 0, 0 );
|
||
|
for ( i = 0; i < array.size; i++ )
|
||
|
center = ( center[ 0 ] + array[ i ].v[ "origin" ][ 0 ], center[ 1 ] + array[ i ].v[ "origin" ][ 1 ], center[ 2 ] + array[ i ].v[ "origin" ][ 2 ] );
|
||
|
|
||
|
return( center[ 0 ] / array.size, center[ 1 ] / array.size, center[ 2 ] / array.size );
|
||
|
}
|
||
|
|
||
|
ent_draw_axis()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
for ( ;; )
|
||
|
{
|
||
|
draw_axis();
|
||
|
wait( 0.05 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
rotation_is_occuring()
|
||
|
{
|
||
|
if ( level.selectedRotate_roll != 0 )
|
||
|
return true;
|
||
|
if ( level.selectedRotate_pitch != 0 )
|
||
|
return true;
|
||
|
return level.selectedRotate_yaw != 0;
|
||
|
}
|
||
|
|
||
|
print_fx_options( ent, tab, file, autosave )
|
||
|
{
|
||
|
for ( i = 0; i < level.createFX_options.size; i++ )
|
||
|
{
|
||
|
option = level.createFX_options[ i ];
|
||
|
if ( !isdefined( ent.v[ option[ "name" ] ] ) )
|
||
|
continue;
|
||
|
if ( !mask( option[ "mask" ], ent.v[ "type" ] ) )
|
||
|
continue;
|
||
|
|
||
|
if ( option[ "type" ] == "string" )
|
||
|
{
|
||
|
// if ( !autosave )
|
||
|
// println( " ent.v[ \"" + option[ "name" ] + "\" ] = \"" + ent.v[ option[ "name" ] ] + "\";" );
|
||
|
cfxprintln( file, tab + "ent.v[ \"" + option[ "name" ] + "\" ] = \"" + ent.v[ option[ "name" ] ] + "\";" );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// int or float
|
||
|
// if ( !autosave )
|
||
|
// println( " ent.v[ \"" + option[ "name" ] + "\" ] = " + ent.v[ option[ "name" ] ] + ";" );
|
||
|
cfxprintln( file, tab + "ent.v[ \"" + option[ "name" ] + "\" ] = " + ent.v[ option[ "name" ] ] + ";" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
entity_highlight_disable()
|
||
|
{
|
||
|
self notify( "highlight change" );
|
||
|
self endon( "highlight change" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
self.textalpha = self.textalpha * 0.85;
|
||
|
self.textalpha = self.textalpha - 0.05;
|
||
|
if ( self.textalpha < 0 )
|
||
|
break;
|
||
|
wait( 0.05 );
|
||
|
}
|
||
|
|
||
|
self.textalpha = 0;
|
||
|
}
|
||
|
|
||
|
entity_highlight_enable()
|
||
|
{
|
||
|
self notify( "highlight change" );
|
||
|
self endon( "highlight change" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
// self.textalpha = sin(gettime()) * 0.5 + 0.5;
|
||
|
self.textalpha = self.textalpha + 0.05;
|
||
|
self.textalpha = self.textalpha * 1.25;
|
||
|
if ( self.textalpha > 1 )
|
||
|
break;
|
||
|
wait( 0.05 );
|
||
|
}
|
||
|
|
||
|
self.textalpha = 1;
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
toggle_createfx_drawing()
|
||
|
{
|
||
|
level.createfx_draw_enabled = !level.createfx_draw_enabled;
|
||
|
}
|
||
|
|
||
|
manipulate_createfx_ents( highlightedEnt, leftClick, leftHeld, ctrlHeld, colors, right )
|
||
|
{
|
||
|
if ( !level.createfx_draw_enabled )
|
||
|
return;
|
||
|
|
||
|
for ( i = 0; i < level.createFXent.size; i++ )
|
||
|
{
|
||
|
ent = level.createFXent[ i ];
|
||
|
if ( !ent.drawn )
|
||
|
continue;
|
||
|
|
||
|
scale = GetDvarFloat( "createfx_scaleid" );
|
||
|
|
||
|
if ( isdefined( highlightedEnt ) && ent == highlightedEnt )
|
||
|
{
|
||
|
if ( !entities_are_selected() )
|
||
|
display_fx_info( ent );
|
||
|
|
||
|
if ( leftClick )
|
||
|
{
|
||
|
entWasSelected = index_is_selected( i );
|
||
|
level.createfx_selecting = !entWasSelected;// used for drag select / deselect
|
||
|
if ( !ctrlHeld )
|
||
|
{
|
||
|
selectedSize = level.selected_fx_ents.size;
|
||
|
clear_entity_selection();
|
||
|
if ( entWasSelected && selectedSize == 1 )
|
||
|
select_entity( i, ent );
|
||
|
}
|
||
|
toggle_entity_selection( i, ent );
|
||
|
}
|
||
|
else
|
||
|
if ( leftHeld )
|
||
|
{
|
||
|
if ( ctrlHeld )
|
||
|
{
|
||
|
if ( level.createfx_selecting )
|
||
|
select_entity( i, ent );
|
||
|
|
||
|
if ( !level.createfx_selecting )
|
||
|
deselect_entity( i, ent );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
colorIndex = "highlighted";
|
||
|
if ( index_is_selected( i ) )
|
||
|
colorIndex = "selected";
|
||
|
|
||
|
|
||
|
print3d( ent.v[ "origin" ], ".", colors[ ent.v[ "type" ] ][ colorIndex ], 1, scale );
|
||
|
if ( ent.textalpha > 0 )
|
||
|
{
|
||
|
printRight = vector_multiply( right, ent.v[ "fxid" ].size * - 2.93 * scale );
|
||
|
print3d( ent.v[ "origin" ] + printRight + ( 0, 0, 15 ), ent.v[ "fxid" ], colors[ ent.v[ "type" ] ][ colorIndex ], ent.textalpha, scale );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
colorIndex = "default";
|
||
|
if ( index_is_selected( i ) )
|
||
|
colorIndex = "selected";
|
||
|
|
||
|
print3d( ent.v[ "origin" ], ".", colors[ ent.v[ "type" ] ][ colorIndex ], 1, scale );
|
||
|
if ( ent.textalpha > 0 )
|
||
|
{
|
||
|
printRight = vector_multiply( right, ent.v[ "fxid" ].size * - 2.93 );
|
||
|
print3d( ent.v[ "origin" ] + printRight + ( 0, 0, 15 ), ent.v[ "fxid" ], colors[ ent.v[ "type" ] ][ colorIndex ], ent.textalpha, scale );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
clear_settable_fx()
|
||
|
{
|
||
|
level.createfx_inputlocked = false;
|
||
|
SetDevDvar( "fx", "nil" );
|
||
|
// in case we were modifying an option
|
||
|
level.selected_fx_option_index = undefined;
|
||
|
reset_fx_hud_colors();
|
||
|
}
|
||
|
|
||
|
reset_fx_hud_colors()
|
||
|
{
|
||
|
for ( i = 0;i < level.createFx_hudElements; i++ )
|
||
|
level.createFxHudElements[ i ][ 0 ].color = ( 1, 1, 1 );
|
||
|
}
|
||
|
|
||
|
|
||
|
button_is_held( name, name2 )
|
||
|
{
|
||
|
if ( isdefined( name2 ) )
|
||
|
{
|
||
|
if ( isdefined( level.buttonIsHeld[ name2 ] ) )
|
||
|
return true;
|
||
|
}
|
||
|
return isdefined( level.buttonIsHeld[ name ] );
|
||
|
}
|
||
|
|
||
|
button_is_clicked( name, name2 )
|
||
|
{
|
||
|
if ( isdefined( name2 ) )
|
||
|
{
|
||
|
if ( isdefined( level.buttonClick[ name2 ] ) )
|
||
|
return true;
|
||
|
}
|
||
|
return isdefined( level.buttonClick[ name ] );
|
||
|
}
|
||
|
|
||
|
toggle_entity_selection( index, ent )
|
||
|
{
|
||
|
if ( isdefined( level.selected_fx[ index ] ) )
|
||
|
deselect_entity( index, ent );
|
||
|
else
|
||
|
select_entity( index, ent );
|
||
|
}
|
||
|
|
||
|
select_entity( index, ent )
|
||
|
{
|
||
|
if ( isdefined( level.selected_fx[ index ] ) )
|
||
|
return;
|
||
|
clear_settable_fx();
|
||
|
level notify( "new_ent_selection" );
|
||
|
|
||
|
ent thread entity_highlight_enable();
|
||
|
|
||
|
level.selected_fx[ index ] = true;
|
||
|
level.selected_fx_ents[ level.selected_fx_ents.size ] = ent;
|
||
|
}
|
||
|
|
||
|
ent_is_highlighted( ent )
|
||
|
{
|
||
|
if ( !isdefined( level.fx_highLightedEnt ) )
|
||
|
return false;
|
||
|
return ent == level.fx_highLightedEnt;
|
||
|
}
|
||
|
|
||
|
|
||
|
deselect_entity( index, ent )
|
||
|
{
|
||
|
if ( !isdefined( level.selected_fx[ index ] ) )
|
||
|
return;
|
||
|
|
||
|
clear_settable_fx();
|
||
|
level notify( "new_ent_selection" );
|
||
|
|
||
|
level.selected_fx[ index ] = undefined;
|
||
|
|
||
|
if ( !ent_is_highlighted( ent ) )
|
||
|
ent thread entity_highlight_disable();
|
||
|
|
||
|
// remove the entity from the array of selected entities
|
||
|
newArray = [];
|
||
|
for ( i = 0; i < level.selected_fx_ents.size; i++ )
|
||
|
{
|
||
|
if ( level.selected_fx_ents[ i ] != ent )
|
||
|
newArray[ newArray.size ] = level.selected_fx_ents[ i ];
|
||
|
}
|
||
|
level.selected_fx_ents = newArray;
|
||
|
}
|
||
|
|
||
|
index_is_selected( index )
|
||
|
{
|
||
|
return isdefined( level.selected_fx[ index ] );
|
||
|
}
|
||
|
|
||
|
ent_is_selected( ent )
|
||
|
{
|
||
|
for ( i = 0; i < level.selected_fx_ents.size; i++ )
|
||
|
{
|
||
|
if ( level.selected_fx_ents[ i ] == ent )
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
clear_entity_selection()
|
||
|
{
|
||
|
for ( i = 0; i < level.selected_fx_ents.size; i++ )
|
||
|
{
|
||
|
if ( !ent_is_highlighted( level.selected_fx_ents[ i ] ) )
|
||
|
level.selected_fx_ents[ i ] thread entity_highlight_disable();
|
||
|
}
|
||
|
level.selected_fx = [];
|
||
|
level.selected_fx_ents = [];
|
||
|
}
|
||
|
|
||
|
draw_axis()
|
||
|
{
|
||
|
range = 25 * GetDvarFloat( "createfx_scaleid" );
|
||
|
|
||
|
// range = 25;
|
||
|
forward = anglestoforward( self.v[ "angles" ] );
|
||
|
forward = vector_multiply( forward, range );
|
||
|
right = anglestoright( self.v[ "angles" ] );
|
||
|
right = vector_multiply( right, range );
|
||
|
up = anglestoup( self.v[ "angles" ] );
|
||
|
up = vector_multiply( up, range );
|
||
|
line( self.v[ "origin" ], self.v[ "origin" ] + forward, ( 1, 0, 0 ), 1 );
|
||
|
line( self.v[ "origin" ], self.v[ "origin" ] + up, ( 0, 1, 0 ), 1 );
|
||
|
line( self.v[ "origin" ], self.v[ "origin" ] + right, ( 0, 0, 1 ), 1 );
|
||
|
}
|
||
|
|
||
|
|
||
|
clear_fx_hudElements()
|
||
|
{
|
||
|
level.clearTextMarker clearAllTextAfterHudElem();
|
||
|
|
||
|
for ( i = 0;i < level.createFx_hudElements;i++ )
|
||
|
{
|
||
|
for ( p = 0;p < 1;p++ )
|
||
|
level.createFxHudElements[ i ][ p ] setText( "" );
|
||
|
}
|
||
|
level.fxHudElements = 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
set_fx_hudElement( text )
|
||
|
{
|
||
|
for ( p = 0;p < 1;p++ )
|
||
|
level.createFxHudElements[ level.fxHudElements ][ p ] setText( text );
|
||
|
|
||
|
level.fxHudElements++ ;
|
||
|
assert( level.fxHudElements < level.createFx_hudElements );
|
||
|
}
|
||
|
|
||
|
createfx_centerprint( text )
|
||
|
{
|
||
|
thread createfx_centerprint_thread( text );
|
||
|
}
|
||
|
|
||
|
createfx_centerprint_thread( text )
|
||
|
{
|
||
|
level notify( "new_createfx_centerprint" );
|
||
|
level endon( "new_createfx_centerprint" );
|
||
|
for ( p = 0;p < 5;p++ )
|
||
|
level.createFX_centerPrint[ p ] setText( text );
|
||
|
wait( 4.5 );
|
||
|
for ( p = 0;p < 5;p++ )
|
||
|
level.createFX_centerPrint[ p ] setText( "" );
|
||
|
}
|
||
|
|
||
|
buttonDown( button, button2 )
|
||
|
{
|
||
|
return buttonPressed_internal( button ) || buttonPressed_internal( button2 );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
buttonPressed_internal( button )
|
||
|
{
|
||
|
if ( !isdefined( button ) )
|
||
|
return false;
|
||
|
|
||
|
// keyboard buttons can be locked so you can type in the fx info on the keyboard without
|
||
|
// accidentally activating features
|
||
|
if ( kb_locked( button ) )
|
||
|
return false;
|
||
|
|
||
|
return level.player buttonPressed( button );
|
||
|
}
|
||
|
|
||
|
|
||
|
get_selected_move_vector()
|
||
|
{
|
||
|
yaw = level.player getplayerangles()[ 1 ];
|
||
|
angles = ( 0, yaw, 0 );
|
||
|
right = anglestoright( angles );
|
||
|
forward = anglestoforward( angles );
|
||
|
up = anglestoup( angles );
|
||
|
|
||
|
keypressed = false;
|
||
|
rate = 1;
|
||
|
|
||
|
if ( buttonDown( "kp_uparrow", "DPAD_UP" ) )
|
||
|
{
|
||
|
if ( level.selectedMove_forward < 0 )
|
||
|
level.selectedMove_forward = 0;
|
||
|
|
||
|
level.selectedMove_forward = level.selectedMove_forward + rate;
|
||
|
}
|
||
|
else
|
||
|
if ( buttonDown( "kp_downarrow", "DPAD_DOWN" ) )
|
||
|
{
|
||
|
if ( level.selectedMove_forward > 0 )
|
||
|
level.selectedMove_forward = 0;
|
||
|
level.selectedMove_forward = level.selectedMove_forward - rate;
|
||
|
}
|
||
|
else
|
||
|
level.selectedMove_forward = 0;
|
||
|
|
||
|
if ( buttonDown( "kp_rightarrow", "DPAD_RIGHT" ) )
|
||
|
{
|
||
|
if ( level.selectedMove_right < 0 )
|
||
|
level.selectedMove_right = 0;
|
||
|
|
||
|
level.selectedMove_right = level.selectedMove_right + rate;
|
||
|
}
|
||
|
else
|
||
|
if ( buttonDown( "kp_leftarrow", "DPAD_LEFT" ) )
|
||
|
{
|
||
|
if ( level.selectedMove_right > 0 )
|
||
|
level.selectedMove_right = 0;
|
||
|
level.selectedMove_right = level.selectedMove_right - rate;
|
||
|
}
|
||
|
else
|
||
|
level.selectedMove_right = 0;
|
||
|
|
||
|
if ( buttonDown( "BUTTON_Y" ) )
|
||
|
{
|
||
|
if ( level.selectedMove_up < 0 )
|
||
|
level.selectedMove_up = 0;
|
||
|
|
||
|
level.selectedMove_up = level.selectedMove_up + rate;
|
||
|
}
|
||
|
else
|
||
|
if ( buttonDown( "BUTTON_B" ) )
|
||
|
{
|
||
|
if ( level.selectedMove_up > 0 )
|
||
|
level.selectedMove_up = 0;
|
||
|
level.selectedMove_up = level.selectedMove_up - rate;
|
||
|
}
|
||
|
else
|
||
|
level.selectedMove_up = 0;
|
||
|
|
||
|
// vector = (level.selectedMove_right, level.selectedMove_forward, level.selectedMove_up);
|
||
|
vector = ( 0, 0, 0 );
|
||
|
vector += vector_multiply( forward, level.selectedMove_forward );
|
||
|
vector += vector_multiply( right, level.selectedMove_right );
|
||
|
vector += vector_multiply( up, level.selectedMove_up );
|
||
|
|
||
|
return vector;
|
||
|
}
|
||
|
|
||
|
process_button_held_and_clicked()
|
||
|
{
|
||
|
add_button( "mouse1" );
|
||
|
add_kb_button( "shift" );
|
||
|
add_kb_button( "ctrl" );
|
||
|
add_button( "BUTTON_RSHLDR" );
|
||
|
add_button( "BUTTON_LSHLDR" );
|
||
|
add_button( "BUTTON_RSTICK" );
|
||
|
add_button( "BUTTON_LSTICK" );
|
||
|
add_button( "BUTTON_A" );
|
||
|
add_button( "BUTTON_B" );
|
||
|
add_button( "BUTTON_X" );
|
||
|
add_button( "BUTTON_Y" );
|
||
|
add_button( "DPAD_UP" );
|
||
|
add_button( "DPAD_LEFT" );
|
||
|
add_button( "DPAD_RIGHT" );
|
||
|
add_button( "DPAD_DOWN" );
|
||
|
add_kb_button( "escape" );
|
||
|
|
||
|
add_kb_button( "a" );
|
||
|
add_kb_button( "g" );
|
||
|
add_button( "F1" );
|
||
|
add_button( "F5" );
|
||
|
add_button( "F2" );
|
||
|
add_kb_button( "c" );
|
||
|
add_kb_button( "h" );
|
||
|
add_kb_button( "i" );
|
||
|
add_kb_button( "k" );
|
||
|
add_kb_button( "l" );
|
||
|
add_kb_button( "m" );
|
||
|
add_kb_button( "p" );
|
||
|
add_kb_button( "x" );
|
||
|
add_button( "del" );// DEL is allowed to be pressed while in select mode
|
||
|
add_kb_button( "end" );
|
||
|
add_kb_button( "tab" );
|
||
|
add_kb_button( "ins" );
|
||
|
add_kb_button( "add" );
|
||
|
add_kb_button( "space" );
|
||
|
add_kb_button( "enter" );
|
||
|
add_kb_button( "v" );
|
||
|
add_kb_button( "1" );
|
||
|
add_kb_button( "2" );
|
||
|
add_kb_button( "3" );
|
||
|
add_kb_button( "4" );
|
||
|
add_kb_button( "5" );
|
||
|
add_kb_button( "6" );
|
||
|
add_kb_button( "7" );
|
||
|
add_kb_button( "8" );
|
||
|
add_kb_button( "9" );
|
||
|
add_kb_button( "0" );
|
||
|
}
|
||
|
|
||
|
|
||
|
locked( name )
|
||
|
{
|
||
|
if ( isdefined( level.createfx_lockedList[ name ] ) )
|
||
|
return false;
|
||
|
|
||
|
return kb_locked( name );
|
||
|
}
|
||
|
|
||
|
kb_locked( name )
|
||
|
{
|
||
|
return level.createfx_inputlocked && isdefined( level.button_is_kb[ name ] );
|
||
|
}
|
||
|
|
||
|
|
||
|
add_button( name )
|
||
|
{
|
||
|
if ( locked( name ) )
|
||
|
return;
|
||
|
|
||
|
if ( !isdefined( level.buttonIsHeld[ name ] ) )
|
||
|
{
|
||
|
if ( level.player buttonPressed( name ) )
|
||
|
{
|
||
|
level.buttonIsHeld[ name ] = true;
|
||
|
level.buttonClick[ name ] = true;
|
||
|
// println("Button: " + name);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( !level.player buttonPressed( name ) )
|
||
|
{
|
||
|
level.buttonIsHeld[ name ] = undefined;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
add_kb_button( name )
|
||
|
{
|
||
|
level.button_is_kb[ name ] = true;
|
||
|
add_button( name );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
set_anglemod_move_vector()
|
||
|
{
|
||
|
rate = 2;
|
||
|
|
||
|
if ( buttonDown( "kp_uparrow", "DPAD_UP" ) )
|
||
|
{
|
||
|
if ( level.selectedRotate_pitch < 0 )
|
||
|
level.selectedRotate_pitch = 0;
|
||
|
|
||
|
level.selectedRotate_pitch = level.selectedRotate_pitch + rate;
|
||
|
}
|
||
|
else
|
||
|
if ( buttonDown( "kp_downarrow", "DPAD_DOWN" ) )
|
||
|
{
|
||
|
if ( level.selectedRotate_pitch > 0 )
|
||
|
level.selectedRotate_pitch = 0;
|
||
|
level.selectedRotate_pitch = level.selectedRotate_pitch - rate;
|
||
|
}
|
||
|
else
|
||
|
level.selectedRotate_pitch = 0;
|
||
|
|
||
|
if ( buttonDown( "kp_leftarrow", "DPAD_LEFT" ) )
|
||
|
{
|
||
|
if ( level.selectedRotate_yaw < 0 )
|
||
|
level.selectedRotate_yaw = 0;
|
||
|
|
||
|
level.selectedRotate_yaw = level.selectedRotate_yaw + rate;
|
||
|
}
|
||
|
else
|
||
|
if ( buttonDown( "kp_rightarrow", "DPAD_RIGHT" ) )
|
||
|
{
|
||
|
if ( level.selectedRotate_yaw > 0 )
|
||
|
level.selectedRotate_yaw = 0;
|
||
|
level.selectedRotate_yaw = level.selectedRotate_yaw - rate;
|
||
|
}
|
||
|
else
|
||
|
level.selectedRotate_yaw = 0;
|
||
|
|
||
|
if ( buttonDown( "BUTTON_Y" ) )
|
||
|
{
|
||
|
if ( level.selectedRotate_roll < 0 )
|
||
|
level.selectedRotate_roll = 0;
|
||
|
|
||
|
level.selectedRotate_roll = level.selectedRotate_roll + rate;
|
||
|
}
|
||
|
else
|
||
|
if ( buttonDown( "BUTTON_B" ) )
|
||
|
{
|
||
|
if ( level.selectedRotate_roll > 0 )
|
||
|
level.selectedRotate_roll = 0;
|
||
|
level.selectedRotate_roll = level.selectedRotate_roll - rate;
|
||
|
}
|
||
|
else
|
||
|
level.selectedRotate_roll = 0;
|
||
|
|
||
|
}
|
||
|
|
||
|
cfxprintlnStart()
|
||
|
{
|
||
|
fileprint_launcher_start_file();
|
||
|
}
|
||
|
|
||
|
cfxprintln( file, string )
|
||
|
{
|
||
|
fileprint_launcher( string );
|
||
|
if ( file == -1 )
|
||
|
return;
|
||
|
fprintln( file, string );
|
||
|
}
|
||
|
|
||
|
cfxprintlnEnd( file, autosave, radiant_exploder_add_string )
|
||
|
{
|
||
|
bP4add = true;
|
||
|
|
||
|
if( radiant_exploder_add_string != "" || autosave )
|
||
|
bP4add = false;
|
||
|
|
||
|
scriptname = level.script+radiant_exploder_add_string+"_fx.gsc";
|
||
|
if( autosave )
|
||
|
scriptname = "backup.gsc";
|
||
|
|
||
|
fileprint_launcher_end_file( "/share/raw/maps/createfx/" + scriptname, bP4add );
|
||
|
}
|
||
|
|
||
|
update_selected_entities()
|
||
|
{
|
||
|
for ( i = 0; i < level.selected_fx_ents.size; i++ )
|
||
|
{
|
||
|
ent = level.selected_fx_ents[ i ];
|
||
|
ent [[ level.func_updatefx ]]();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
hack_start( painter_spmp )
|
||
|
{
|
||
|
if ( !isdefined( painter_spmp ) )
|
||
|
painter_spmp = "painter_mp";
|
||
|
precachemenu( painter_spmp );
|
||
|
if( painter_spmp == "painter_mp" )
|
||
|
return;
|
||
|
|
||
|
wait .05;
|
||
|
level.player openpopupmenu( painter_spmp );// painter.menu execs some console commands( ufo mode ).. sneaky hacks.
|
||
|
level.player closepopupmenu( painter_spmp );
|
||
|
}
|
||
|
|
||
|
get_player()
|
||
|
{
|
||
|
return getentarray( "player", "classname" )[ 0 ];
|
||
|
}
|
||
|
|
||
|
createfx_orgranize_array()
|
||
|
{
|
||
|
types = [];
|
||
|
types[ 0 ] = "soundfx";
|
||
|
types[ 1 ] = "loopfx";
|
||
|
types[ 2 ] = "oneshotfx";
|
||
|
types[ 3 ] = "exploder";
|
||
|
|
||
|
array = [];
|
||
|
foreach ( index, _ in types )
|
||
|
{
|
||
|
array[ index ] = [];
|
||
|
}
|
||
|
|
||
|
foreach ( ent in level.createFXent )
|
||
|
{
|
||
|
found_type = false;
|
||
|
foreach ( index, type in types )
|
||
|
{
|
||
|
if ( ent.v[ "type" ] != type )
|
||
|
continue;
|
||
|
|
||
|
found_type = true;
|
||
|
array[ index ][ array[ index ].size ] = ent;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
assertex( found_type, "Didnt understand createfx type " + ent.v[ "type" ] );
|
||
|
}
|
||
|
|
||
|
new_array = [];
|
||
|
for ( i = 0; i < types.size; i++ )
|
||
|
{
|
||
|
foreach ( ent in array[ i ] )
|
||
|
{
|
||
|
new_array[ new_array.size ] = ent;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
level.createFXent = new_array;
|
||
|
}
|
||
|
|
||
|
stop_fx_looper()
|
||
|
{
|
||
|
if ( isdefined( self.looper ) )
|
||
|
self.looper delete();
|
||
|
self stop_loopsound();
|
||
|
}
|
||
|
|
||
|
stop_loopsound()
|
||
|
{
|
||
|
self notify( "stop_loop" );
|
||
|
}
|
||
|
|
||
|
func_get_level_fx()
|
||
|
{
|
||
|
AssertEx( IsDefined( level._effect ), "No effect aliases defined!" );
|
||
|
|
||
|
if ( !IsDefined( level._effect_keys ) )
|
||
|
{
|
||
|
keys = getarraykeys( level._effect );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
keys = getarraykeys( level._effect );
|
||
|
if ( keys.size == level._effect_keys.size )
|
||
|
{
|
||
|
return level._effect_keys;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
println( "alphabetizing fx" );
|
||
|
keys = alphabetize( keys );
|
||
|
level._effect_keys = keys;
|
||
|
return keys;
|
||
|
}
|
||
|
|
||
|
restart_fx_looper()
|
||
|
{
|
||
|
stop_fx_looper();
|
||
|
|
||
|
self set_forward_and_up_vectors();
|
||
|
if ( self.v[ "type" ] == "loopfx" )
|
||
|
{
|
||
|
// new entities from copy/paste wont have a looper
|
||
|
self create_looper();
|
||
|
}
|
||
|
|
||
|
if ( self.v[ "type" ] == "oneshotfx" )
|
||
|
{
|
||
|
// new entities from copy/paste wont have a looper
|
||
|
self create_triggerfx();
|
||
|
}
|
||
|
|
||
|
if ( self.v[ "type" ] == "soundfx" )
|
||
|
{
|
||
|
// new entities from copy/paste wont have a looper
|
||
|
self create_loopsound();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
process_fx_rotater()
|
||
|
{
|
||
|
if ( level.fx_rotating )
|
||
|
return;
|
||
|
|
||
|
|
||
|
set_anglemod_move_vector();
|
||
|
|
||
|
if ( !rotation_is_occuring() )
|
||
|
return;
|
||
|
|
||
|
level.fx_rotating = true;
|
||
|
|
||
|
if ( level.selected_fx_ents.size > 1 )
|
||
|
{
|
||
|
center = get_center_of_array( level.selected_fx_ents );
|
||
|
org = spawn( "script_origin", center );
|
||
|
org.v[ "angles" ] = level.selected_fx_ents[ 0 ].v[ "angles" ];
|
||
|
org.v[ "origin" ] = center;
|
||
|
|
||
|
rotater = [];
|
||
|
for ( i = 0; i < level.selected_fx_ents.size; i++ )
|
||
|
{
|
||
|
rotater[ i ] = spawn( "script_origin", level.selected_fx_ents[ i ].v[ "origin" ] );
|
||
|
rotater[ i ].angles = level.selected_fx_ents[ i ].v[ "angles" ];
|
||
|
rotater[ i ] linkto( org );
|
||
|
}
|
||
|
|
||
|
// println ("pitch " + level.selectedRotate_pitch + " yaw " + level.selectedRotate_yaw);
|
||
|
|
||
|
rotate_over_time( org, rotater );
|
||
|
|
||
|
org delete();
|
||
|
|
||
|
for ( i = 0; i < rotater.size; i++ )
|
||
|
rotater[ i ] delete();
|
||
|
}
|
||
|
else if ( level.selected_fx_ents.size == 1 )
|
||
|
{
|
||
|
ent = level.selected_fx_ents[ 0 ];
|
||
|
rotater = spawn( "script_origin", ( 0, 0, 0 ) );
|
||
|
rotater.angles = ent.v[ "angles" ];
|
||
|
if ( level.selectedRotate_pitch != 0 )
|
||
|
rotater AddPitch( level.selectedRotate_pitch );
|
||
|
else
|
||
|
if ( level.selectedRotate_yaw != 0 )
|
||
|
rotater AddYaw( level.selectedRotate_yaw );
|
||
|
else
|
||
|
rotater AddRoll( level.selectedRotate_roll );
|
||
|
ent.v[ "angles" ] = rotater.angles;
|
||
|
rotater delete();
|
||
|
wait( 0.05 );
|
||
|
}
|
||
|
|
||
|
level.fx_rotating = false;
|
||
|
}
|
||
|
|
||
|
generate_fx_log( autosave )
|
||
|
{
|
||
|
// first lets fix all the really small numbers so they dont cause errors because the game will print out
|
||
|
// 4.2343-7e or whatever but cant accept it back in from script
|
||
|
|
||
|
/#
|
||
|
flag_waitopen( "createfx_saving" );
|
||
|
flag_set( "createfx_saving" );
|
||
|
autosave = isdefined( autosave );
|
||
|
tab = "\t";
|
||
|
|
||
|
radiant_exploder_add_string = "";
|
||
|
if( GetDvarInt("scr_map_exploder_dump") )
|
||
|
radiant_exploder_add_string = "_radiant_exploders";
|
||
|
|
||
|
filename = "createfx/" + level.script + radiant_exploder_add_string + "_fx.gsc";
|
||
|
if ( autosave )
|
||
|
filename = "createfx/backup.gsc";
|
||
|
|
||
|
// file = openfile( filename, "write" );
|
||
|
// assertex( file != -1, "File not writeable (maybe you should check it out): " + filename );
|
||
|
file = -1;
|
||
|
|
||
|
cfxprintlnStart();
|
||
|
cfxprintln( file, "//_createfx generated. Do not touch!!" );
|
||
|
cfxprintln( file, "#include common_scripts\\utility;" );
|
||
|
cfxprintln( file, "#include common_scripts\\_createfx;\n" );
|
||
|
cfxprintln( file, "main()" );
|
||
|
cfxprintln( file, "{" );
|
||
|
|
||
|
createfx_orgranize_array();
|
||
|
|
||
|
limit = 0.1;
|
||
|
for ( p = 0; p < level.createFXent.size; p++ )
|
||
|
{
|
||
|
ent = level.createFXent[ p ];
|
||
|
origin = [];
|
||
|
angles = [];
|
||
|
for ( i = 0;i < 3;i++ )
|
||
|
{
|
||
|
origin[ i ] = ent.v[ "origin" ][ i ];
|
||
|
angles[ i ] = ent.v[ "angles" ][ i ];
|
||
|
|
||
|
if ( origin[ i ] < limit && origin[ i ] > limit * - 1 )
|
||
|
origin[ i ] = 0;
|
||
|
if ( angles[ i ] < limit && angles[ i ] > limit * - 1 )
|
||
|
angles[ i ] = 0;
|
||
|
}
|
||
|
|
||
|
ent.v[ "origin" ] = ( origin[ 0 ], origin[ 1 ], origin[ 2 ] );
|
||
|
ent.v[ "angles" ] = ( angles[ 0 ], angles[ 1 ], angles[ 2 ] );
|
||
|
}
|
||
|
|
||
|
cfxprintln( file, tab + "// CreateFX entities placed: " + level.createFxEnt.size );
|
||
|
|
||
|
for ( i = 0; i < level.createFXent.size; i++ )
|
||
|
{
|
||
|
if ( file != -1 && level.createfx_loopcounter > 32 )
|
||
|
{
|
||
|
level.createfx_loopcounter = 0;
|
||
|
wait .05; // loop protection fails on writing the file
|
||
|
}
|
||
|
level.createfx_loopcounter++;
|
||
|
|
||
|
e = level.createFXent[ i ];
|
||
|
assertEX( isdefined( e.v[ "type" ] ), "effect at origin " + e.v[ "origin" ] + " has no type" );
|
||
|
|
||
|
// don't post .map effects in the script.
|
||
|
// if (e.v["worldfx"])
|
||
|
// continue;
|
||
|
|
||
|
// when scr_map_exploder_dump is set just output the exploders from radiant. could output two scripts but keeping it simple.
|
||
|
if( GetDvarInt("scr_map_exploder_dump") )
|
||
|
{
|
||
|
if ( !isdefined( e.model ) )
|
||
|
continue;
|
||
|
}
|
||
|
else if ( isdefined( e.model ) )
|
||
|
continue; // entities with models are from radiant and don't get reported
|
||
|
|
||
|
if ( e.v[ "type" ] == "loopfx" )
|
||
|
cfxprintln( file, tab + "ent = createLoopEffect( \"" + e.v[ "fxid" ] + "\" );" );
|
||
|
if ( e.v[ "type" ] == "oneshotfx" )
|
||
|
cfxprintln( file, tab + "ent = createOneshotEffect( \"" + e.v[ "fxid" ] + "\" );" );
|
||
|
if ( e.v[ "type" ] == "exploder" )
|
||
|
cfxprintln( file, tab + "ent = createExploder( \"" + e.v[ "fxid" ] + "\" );" );
|
||
|
if ( e.v[ "type" ] == "soundfx" )
|
||
|
cfxprintln( file, tab + "ent = createLoopSound();" );
|
||
|
|
||
|
cfxprintln( file, tab + "ent.v[ \"origin\" ] = ( " + e.v[ "origin" ][ 0 ] + ", " + e.v[ "origin" ][ 1 ] + ", " + e.v[ "origin" ][ 2 ] + " );" );
|
||
|
cfxprintln( file, tab + "ent.v[ \"angles\" ] = ( " + e.v[ "angles" ][ 0 ] + ", " + e.v[ "angles" ][ 1 ] + ", " + e.v[ "angles" ][ 2 ] + " );" );
|
||
|
|
||
|
print_fx_options( e, tab, file, autosave );
|
||
|
cfxprintln( file, "" );
|
||
|
}
|
||
|
|
||
|
cfxprintln( file, "}" );
|
||
|
cfxprintln( file, " " );
|
||
|
cfxprintlnEnd( file, autosave, radiant_exploder_add_string );
|
||
|
|
||
|
// saved = closefile( file );
|
||
|
// assertex( saved == 1, "File not saved (see above message?): " + filename );
|
||
|
flag_clear( "createfx_saving" );
|
||
|
|
||
|
// println( "CreateFX entities placed: " + level.createFxEnt.size );
|
||
|
#/
|
||
|
}
|