IW4-Dump-Files/maps/_luxurysedan.gsc

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2017-07-08 11:47:21 -07:00
#include maps\_vehicle_aianim;
#include maps\_vehicle;
#using_animtree( "vehicles" );
main( model, type )
{
build_template( "luxurysedan", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_luxurysedan", "vehicle_luxurysedan_destroy" );
build_deathmodel( "vehicle_luxurysedan_test", "vehicle_luxurysedan_destroy" );
build_deathmodel( "vehicle_luxurysedan_2009_viewmodel", "vehicle_luxurysedan_2009_viewmodel" );
build_deathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" );
build_treadfx();
build_life( 999, 500, 1500 );
build_team( "allies" );
build_aianims( ::setanims, ::set_vehicle_anims );
build_compassicon( "automobile", false );
}
init_local()
{
}
set_vehicle_anims( positions )
{
return positions;
}
#using_animtree( "generic_human" );
setanims()
{
positions = [];
for ( i = 0;i < 1;i++ )
positions[ i ] = spawnstruct();
positions[ 0 ].sittag = "tag_driver";
positions[ 0 ].idle = %coup_driver_idle;
return positions;
}
/*QUAKED script_vehicle_luxurysedan (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_luxurysedan::main( "vehicle_luxurysedan" );
and these lines in your CSV:
include,vehicle_luxurysedan_luxurysedan
sound,vehicle_luxerysedan,vehicle_standard,all_sp
defaultmdl="vehicle_luxurysedan"
default:"vehicletype" "luxurysedan"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_luxurysedan_physics (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_luxurysedan::main( "vehicle_luxurysedan", "luxurysedan_physics" );
and these lines in your CSV:
include,vehicle_luxurysedan_luxurysedan
sound,vehicle_luxerysedan,vehicle_standard,all_sp
defaultmdl="vehicle_luxurysedan"
default:"vehicletype" "luxurysedan_physics"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_luxurysedan_test (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_luxurysedan::main( "vehicle_luxurysedan_test" );
and these lines in your CSV:
include,vehicle_luxurysedan_test_luxurysedan
sound,vehicle_luxerysedan,vehicle_standard,all_sp
defaultmdl="vehicle_luxurysedan_test"
default:"vehicletype" "luxurysedan"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_luxurysedan_viewmodel (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_luxurysedan::main( "vehicle_luxurysedan_2009_viewmodel" );
and these lines in your CSV:
include,vehicle_luxurysedan_viewmodel_luxurysedan
sound,vehicle_luxerysedan,vehicle_standard,all_sp
defaultmdl="vehicle_luxurysedan_2009_viewmodel"
default:"vehicletype" "luxurysedan"
default:"script_team" "allies"
*/