30 lines
1.4 KiB
Plaintext
30 lines
1.4 KiB
Plaintext
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#include maps\_ambient;
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main()
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{
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// Set the underlying ambient track
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level.ambient_track [ "exterior_level2" ] = "ambient_roadkill_ext2";
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ambientDelay( "exterior_level2", 2.0, 8.0 );// Trackname, min and max delay between ambient events
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ambientEvent( "exterior_level2", "elm_windgust1", 3.0 );
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ambientEvent( "exterior_level2", "elm_windgust2", 3.0 );
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ambientEvent( "exterior_level2", "elm_windgust3", 3.0 );
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ambientEvent( "exterior_level2", "elm_windgust4", 3.0 );
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ambientEvent( "exterior_level2", "elm_insect_fly", 6.0 );
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ambientEvent( "exterior_level2", "elm_explosions_dist", 3.0 );
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ambientEvent( "exterior_level2", "elm_explosions_med", 3.0 );
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ambientEvent( "exterior_level2", "elm_artillery_med", 3.0 );
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ambientEvent( "exterior_level2", "elm_gunfire_50cal_dist", 3.0 );
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ambientEvent( "exterior_level2", "elm_gunfire_50cal_med", 3.0 );
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ambientEvent( "exterior_level2", "elm_gunfire_ak47_dist", 3.0 );
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ambientEvent( "exterior_level2", "elm_gunfire_ak47_med", 3.0 );
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ambientEvent( "exterior_level2", "elm_gunfire_m16_dist", 3.0 );
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ambientEvent( "exterior_level2", "elm_gunfire_m16_med", 3.0 );
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ambientEvent( "exterior_level2", "elm_jet_flyover_med", 2.0 );
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ambientEvent( "exterior_level2", "elm_jet_flyover_dist", 2.0 );
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ambientEvent( "exterior_level2", "null", 0.3 );
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thread maps\_utility::set_ambient( "exterior_level2" );
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ambientEventStart( "exterior_level2" );
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}
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