1516 lines
32 KiB
Plaintext
1516 lines
32 KiB
Plaintext
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version 504
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rule party_gameStartTimerLength 5
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rule scr_xpscale 1
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rule scr_restxp_enable 0
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rule requireOpenNat 1
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rule party_minlobbytime 30
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rule session_advertiseFailedSearchCount 10
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rule com_maxfps 0
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rule sv_network_fps 100
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set scr_airdrop_nuke 0
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set scr_airdrop_mega_nuke 0
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set scr_nuketimer 10
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set bg_fallDamageMaxHeight 300
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set bg_fallDamageMinHeight 128
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set bg_forceDualWield 0
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set bg_forceExplosiveBullets 0
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set bg_viewBobMax 8
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set bullet_penetration_enabled 1
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set com_timescale 1
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set friction 5.5
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set g_synchronousClients 0
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set jump_height 39
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set jump_ladderPushVel 128
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set jump_slowdownEnable 1
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set mantle_check_radius 0.1
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set mantle_check_angle 60
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set mantle_enable 1
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set player_backSpeedScale 1
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set player_breath_fire_delay 0
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set player_breath_gasp_lerp 6
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set player_breath_gasp_scale 4.5
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set player_breath_gasp_time 1
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set player_breath_hold_lerp 1
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set player_breath_hold_time 4.5
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set player_dmgtimer_minScale 0
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set player_footstepsThreshhold 60
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set player_lastStandCrawlSpeedScale 0.2
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set player_lastStandDebug 0
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set player_sprintForwardMinimum 105
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set player_sprintMinTime 1
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set player_sprintRechargePause 0
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set player_sprintSpeedScale 1.5
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set player_sprintTime 4
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set player_sprintUnlimited 0
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set player_strafeSpeedScale 1
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set player_view_pitch_down 70
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set player_view_pitch_up 70
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set sv_clientSideBullets 1
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set timescale 1
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set cg_drawThroughWalls 0
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set compassSize 1
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set hud_enable 1
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set bg_aimSpreadMoveSpeedThreshold 11
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set bg_maxGrenadeIndicatorSpeed 100
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set mantle_check_range 20
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set jump_spreadAdd 64
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set player_adsExitDelay 0
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set player_runbkThreshhold 60
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set player_sprintCameraBob 0.5
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set player_sprintStrafeSpeedScale 0.667
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set player_sprintThreshhold 185
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set stopspeed 100
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set cg_chatWithOtherTeams 0
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set compassEnemyFootstepEnabled 1
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set compassRadarUpdateTime 4.0
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set compassFastRadarUpdateTime 2.0
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set r_znear 4.0
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set r_znear_depthhack 0.1
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set developer 0
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set cg_drawShellshock 1
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set motionTrackerRange 1600.0
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set motionTrackerSweepInterval 3.0
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set motionTrackerSweepAngle 90.0
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set cg_scoreboardpingtext 1
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set cg_scoreboardpinggraph 0
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gametype tdm
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name english "Team Deathmatch"
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name french "Match à mort par équipe"
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name italian "Deathmatch a squadre"
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name german "Team-Deathmatch"
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name spanish "Duelo por equipos"
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name polish ""
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name russian ""
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name japanese ""
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script war
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teambased
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gametype 3p_tdm
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name english "3rd Person Team Deathmatch"
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name french "Match à mort équipe 3e personne"
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name italian "Deathmatch a squadre 3° P."
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name german "Externe Ansicht - Team-Deathmatch"
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name spanish "Duelo por equipos en TP"
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name polish ""
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name russian ""
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name japanese ""
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script war
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teambased
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rule scr_thirdperson 1
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rule scr_war_scorelimit 5000
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gametype hc_tdm
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name english "Hardcore Team Deathmatch"
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name french "Match à mort par équipe Hardcore."
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name italian "Deathmatch a squadre - veterano"
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name german "Hardcore-Team-Deathmatch"
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name spanish "Duelo por equipos extremo"
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name polish ""
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name russian ""
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name japanese ""
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script war
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teambased
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hardcore
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rule scr_team_fftype 1
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rule scr_player_healthregentime 0
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rule scr_player_maxhealth 30
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rule scr_war_playerrespawndelay 2
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rule scr_war_waverespawndelay 0
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rule scr_game_allowkillcam 1
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rule scr_hardcore 1
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rule ui_hud_hardcore 1
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rule g_hardcore 1
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// ****DOMINATION****
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gametype dom
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name english "Domination"
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name french "Domination"
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name italian "Dominio"
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name german "Herrschaft"
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name spanish "Dominio"
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name polish ""
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name russian ""
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name japanese ""
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script dom
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teambased
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gametype hc_dom
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name english "Hardcore Domination"
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script dom
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teambased
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hardcore
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rule scr_hardcore 1
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rule scr_player_healthregentime 0
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rule scr_player_maxhealth 30
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rule scr_game_allowkillcam 1
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rule ui_hud_hardcore 1
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rule g_hardcore 1
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rule koth_spawntime 30
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rule scr_koth_scorelimit 200
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rule scr_koth_timelimit 20
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gametype ric_dom
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name english "Hardcore Ricochet: Domination"
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script dom
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teambased
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hardcore
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rule scr_hardcore 1
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rule scr_player_healthregentime 0
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rule scr_team_fftype 2
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rule scr_player_maxhealth 30
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rule scr_game_allowkillcam 1
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rule ui_hud_hardcore 1
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rule g_hardcore 1
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rule koth_spawntime 30
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rule scr_koth_scorelimit 200
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rule scr_koth_timelimit 20
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gametype 3p_dom
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name english "3rd Person Domination"
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name french "Domination 3e personne"
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name italian "Dominio 3° P."
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name german "Externe Ansicht - Herrschaft"
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name spanish "Dominio en TP"
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name polish ""
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name russian ""
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name japanese ""
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script dom
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teambased
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rule scr_thirdperson 1
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// ****HEADQUARTERS****
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gametype hq_pro
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name english "Headquarters Pro"
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name french "Quartier général Pro"
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name italian "QG Pro"
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name german "Hauptquartier Pro"
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name spanish "Cuarteles (Pro)"
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name polish ""
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name russian ""
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name japanese ""
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script koth
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teambased
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rule koth_spawntime 30
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rule scr_koth_scorelimit 200
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rule scr_koth_timelimit 20
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gametype 3p_hq_pro
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name english "3rd Person Headquarters Pro"
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name french "Quartier général Pro 3e personne"
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name italian "QG Pro 3° P."
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name german "Externe Ansicht - Hauptquartier Pro"
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name spanish "Cuarteles (Pro) en TP"
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name polish ""
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name russian ""
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name japanese ""
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script koth
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teambased
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rule koth_spawntime 30
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rule scr_koth_scorelimit 200
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rule scr_thirdperson 1
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rule scr_koth_timelimit 20
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gametype ric_hq_pro
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name english "Hardcore Ricochet: HQ Pro"
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name french "Ricochet Hardcore : Quartier général Pro"
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name italian "Ricochet veterano: QG Pro"
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name german "Hardcore-Querschläger: HQ Pro"
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name spanish "Extremo con rebote: Cuarteles (Pro)"
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name polish ""
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name russian ""
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name japanese ""
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script koth
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teambased
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hardcore
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rule scr_hardcore 1
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rule scr_player_healthregentime 0
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rule scr_team_fftype 2
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rule scr_player_maxhealth 30
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rule scr_game_allowkillcam 1
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rule ui_hud_hardcore 1
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rule g_hardcore 1
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rule koth_spawntime 30
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rule scr_koth_scorelimit 200
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rule scr_koth_timelimit 20
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// ****OITC****
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gametype oitc
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name english "One in the Chamber"
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script oitc
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rule scr_dm_numlives 3
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rule scr_player_maxhealth 20
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rule scr_game_allowkillcam 1
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rule ui_showEndOfGame 1
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rule g_hardcore 1
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// ****SABOTAGE****
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gametype sab
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name english "Sabotage"
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name french "Sabotage"
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name italian "Sabotaggio"
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name german "Sabotage"
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name spanish "Sabotaje"
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name polish ""
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name russian ""
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name japanese ""
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script sab
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teambased
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rule scr_sab_bombtimer 45
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gametype 3p_sab
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name english "3rd Person Sabotage"
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name french "Sabotage 3e personne"
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name italian "Sabotaggio 3° P."
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name german "Externe Ansicht: Sabotage"
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name spanish "Sabotaje en TP"
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name polish ""
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name russian ""
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name japanese ""
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script sab
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teambased
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rule scr_thirdperson 1
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rule scr_sab_bombtimer 45
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gametype hc_sab //Created for hardcore sab
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name english "Hardcore Sabotage"
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script sab
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teambased
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hardcore
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rule scr_sab_bombtimer 30
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rule scr_team_fftype 1
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rule scr_player_healthregentime 0
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rule scr_player_maxhealth 30
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rule scr_war_waverespawndelay 15
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rule scr_game_allowkillcam 1
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rule scr_hardcore 1
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rule ui_hud_hardcore 1
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rule g_hardcore 1
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// ****SEARCH AND DESTROY****
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gametype sd
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name english "Search and Destroy"
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name french "Recherche et destruction"
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name italian "Cerca e distruggi"
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name german "Suchen und Zerstören"
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name spanish "Buscar y destruir"
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name polish ""
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name russian ""
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name japanese ""
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script sd
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teambased
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gametype hc_sd
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name english "Hardcore Search and Destroy"
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name french "Recherche et destruction Hardcore"
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name italian "Cerca e distruggi - veterano"
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name german "Hardcore-Suchen und Zerstören"
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name spanish "Buscar y destruir extremo"
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name polish ""
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name russian ""
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name japanese ""
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script sd
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teambased
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hardcore
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rule scr_team_fftype 1
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rule scr_player_maxhealth 30
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rule scr_player_healthregentime 0
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rule scr_game_allowkillcam 1
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rule scr_hardcore 1
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rule ui_hud_hardcore 1
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rule g_hardcore 1
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gametype ric_sd
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name english "Hardcore Search and Destroy"
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name french "Recherche et destruction Hardcore"
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name italian "Cerca e distruggi - veterano"
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name german "Hardcore-Suchen und Zerstören"
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name spanish "Buscar y destruir extremo"
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name polish ""
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name russian ""
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name japanese ""
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script sd
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teambased
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hardcore
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rule scr_team_fftype 2
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rule scr_player_maxhealth 30
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rule scr_player_healthregentime 0
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rule scr_game_allowkillcam 1
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rule scr_hardcore 1
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rule ui_hud_hardcore 1
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rule g_hardcore 1
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gametype 3p_sd
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name english "3rd Person Search and Destroy"
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name french "Rech. & destr. 3e personne"
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name italian "Cerca e Distruggi 3° P."
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name german "Externe Ansicht - Suchen und Zerstören"
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name spanish "Buscar y destruir en TP"
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name polish ""
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name russian ""
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name japanese ""
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script sd
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teambased
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rule scr_thirdperson 1
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// ****ARENA****
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gametype arena
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name english "Arena"
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name french "Arène"
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name italian "Arena"
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name german "Arena"
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name spanish "Arena"
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name polish ""
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name russian ""
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name japanese ""
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script arena
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teambased
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// ****Demolition****
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gametype dd
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name english "Demolition"
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name french "Démolition"
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name italian "Demolizione"
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name german "Sprengkommando"
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name spanish "Demolición"
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name polish ""
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name russian ""
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name japanese ""
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script dd
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teambased
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gametype 3p_dd
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name english "3rd Person Demolition"
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name french "Démolition 3e personne"
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name italian "Demolizione 3° P."
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name german "Externe Ansicht - Sprengkommando"
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name spanish "Demolición en TP"
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name polish ""
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name russian ""
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name japanese ""
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script dd
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teambased
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rule scr_thirdperson 1
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gametype ric_dd
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name english "Hardcore Ricochet: Demolition"
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script dd
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teambased
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hardcore
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rule scr_hardcore 1
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rule scr_player_healthregentime 0
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rule scr_team_fftype 2
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rule scr_player_maxhealth 30
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rule scr_game_allowkillcam 1
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rule ui_hud_hardcore 1
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rule g_hardcore 1
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rule koth_spawntime 30
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rule scr_koth_scorelimit 200
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rule scr_koth_timelimit 20
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gametype hc_dd //Created for hardcore demolition
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name english "Hardcore Demolition"
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script dd
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teambased
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hardcore
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rule scr_team_fftype 1
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rule scr_player_healthregentime 0
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rule scr_player_maxhealth 30
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rule scr_war_waverespawndelay 15
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rule scr_game_allowkillcam 1
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rule scr_hardcore 1
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rule ui_hud_hardcore 1
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rule g_hardcore 1
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// ****FREE FOR ALL****
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gametype ffa
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name english "Free-for-all"
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name french "Mêlée générale"
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name italian "Tutti contro tutti"
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name german "Frei für alle"
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name spanish "Duelo a muerte"
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name polish ""
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name russian ""
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name japanese ""
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script dm
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gametype hc_ffa
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name english "Hardcore Free-for-all"
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name french "Mêlée générale (Hardcore)"
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name italian "Tutti contro tutti - veterano"
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name german "Hardcore-Frei für alle"
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name spanish "Duelo a muerte extremo"
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name polish ""
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name russian ""
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name japanese ""
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script dm
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hardcore
|
||
|
rule scr_player_healthregentime 0
|
||
|
rule scr_player_maxhealth 30
|
||
|
rule scr_game_allowkillcam 1
|
||
|
rule set scr_dm_playerrespawndelay 7
|
||
|
|
||
|
gametype cage_ffa
|
||
|
name english "Cage Match"
|
||
|
script dm
|
||
|
rule scr_dm_scorelimit 1000
|
||
|
rule scr_dm_timelimit 5
|
||
|
rule scr_xpscale 4
|
||
|
|
||
|
// ****CAPTURE THE FLAG****
|
||
|
|
||
|
gametype ctf
|
||
|
name english "Capture the Flag"
|
||
|
name french "Capture du drapeau"
|
||
|
name italian "Cattura la bandiera"
|
||
|
name german "Capture the Flag"
|
||
|
name spanish "Tomar la bandera"
|
||
|
name polish ""
|
||
|
name russian ""
|
||
|
name japanese ""
|
||
|
script ctf
|
||
|
teambased
|
||
|
|
||
|
gametype ric_ctf
|
||
|
name english "Hardcore Ricochet CTF"
|
||
|
script ctf
|
||
|
teambased
|
||
|
hardcore
|
||
|
rule scr_team_fftype 2
|
||
|
rule scr_player_maxhealth 30
|
||
|
rule scr_player_healthregentime 0
|
||
|
rule scr_game_allowkillcam 1
|
||
|
rule scr_hardcore 1
|
||
|
rule ui_hud_hardcore 1
|
||
|
rule g_hardcore 1
|
||
|
|
||
|
gametype 3p_ctf
|
||
|
name english "3rd Person Capture the Flag"
|
||
|
name polish ""
|
||
|
name russian ""
|
||
|
name japanese ""
|
||
|
script ctf
|
||
|
teambased
|
||
|
rule scr_thirdperson 1
|
||
|
|
||
|
gametype hc_ctf
|
||
|
name english "Hardcore Capture the Flag"
|
||
|
script ctf
|
||
|
teambased
|
||
|
hardcore
|
||
|
rule scr_team_fftype 1
|
||
|
rule scr_player_healthregentime 0
|
||
|
rule scr_player_maxhealth 30
|
||
|
rule scr_game_allowkillcam 1
|
||
|
rule scr_hardcore 1
|
||
|
rule ui_hud_hardcore 1
|
||
|
rule g_hardcore 1
|
||
|
|
||
|
gametype oneflag
|
||
|
name english "One-Flag CTF"
|
||
|
name french "CDD - 1 drapeau"
|
||
|
name italian "CLB a una bandiera"
|
||
|
name german "CTF - Eine Flagge"
|
||
|
name spanish "TLB 1 bandera"
|
||
|
name polish ""
|
||
|
name russian ""
|
||
|
name japanese ""
|
||
|
script oneflag
|
||
|
teambased
|
||
|
rule scr_oneflag_roundswitch 1
|
||
|
|
||
|
// ****Global Thermonuclear War****
|
||
|
|
||
|
gametype nuke
|
||
|
name english "Global Thermonuclear War"
|
||
|
name french "Guerre thermonucléaire mondiale"
|
||
|
name italian "Guerra termonucleare globale"
|
||
|
name german "Thermonuklearer Krieg"
|
||
|
name spanish "Guerra termonuclear global"
|
||
|
name polish ""
|
||
|
name russian ""
|
||
|
name japanese ""
|
||
|
script gtnw
|
||
|
teambased
|
||
|
rule scr_gtnw_waverespawndelay 1
|
||
|
rule scr_gtnw_promode 0
|
||
|
rule scr_gtnw_timelimit 6
|
||
|
|
||
|
// PLAYLIST DATA
|
||
|
playlist 1 // tdm gametype
|
||
|
name english "Team Deathmatch"
|
||
|
description english "Straight up Team Deathmatch.\nUse teamwork to kill enemy players and reach the score limit.\n\n__________\nPlayers: 8-12"
|
||
|
unlockxp 0
|
||
|
maxparty 6
|
||
|
rule party_minplayers 8
|
||
|
rule party_maxplayers 12
|
||
|
rule party_matchedplayercount 4
|
||
|
|
||
|
mp_afghan,tdm,4
|
||
|
mp_boneyard,tdm,4
|
||
|
mp_brecourt,tdm,4
|
||
|
mp_checkpoint,tdm,4
|
||
|
mp_derail,tdm,4
|
||
|
mp_estate,tdm,4
|
||
|
mp_favela,tdm,4
|
||
|
mp_highrise,tdm,4
|
||
|
mp_invasion,tdm,4
|
||
|
mp_nightshift,tdm,4
|
||
|
mp_quarry,tdm,4
|
||
|
mp_rundown,tdm,4
|
||
|
mp_rust,tdm,1
|
||
|
mp_subbase,tdm,4
|
||
|
mp_terminal,tdm,4
|
||
|
mp_underpass,tdm,4
|
||
|
mp_compact,tdm,4
|
||
|
mp_complex,tdm,4
|
||
|
mp_crash,tdm,4
|
||
|
mp_overgrown,tdm,4
|
||
|
mp_storm,tdm,4
|
||
|
mp_strike,tdm,4
|
||
|
mp_vacant,tdm,4
|
||
|
mp_fuel2,tdm,4
|
||
|
mp_abandon,tdm,4
|
||
|
mp_trailerpark,tdm,4
|
||
|
|
||
|
playlist 2 // hc_tdm hc_sd gametype
|
||
|
name english "Hardcore Team Deathmatch"
|
||
|
description english "Team Deathmatch with:\n\n\n__________\nPlayers:8-12\nLimited HUD\nExtra bullet damage\nFriendly Fire is ON"
|
||
|
unlockxp 0
|
||
|
maxparty 6
|
||
|
rule party_minplayers 8
|
||
|
rule party_maxplayers 12
|
||
|
rule party_matchedplayercount 4
|
||
|
rule party_readypercentrequired 0
|
||
|
|
||
|
mp_afghan,hc_tdm,1
|
||
|
mp_boneyard,hc_tdm,1
|
||
|
mp_brecourt,hc_tdm,1
|
||
|
mp_checkpoint,hc_tdm,1
|
||
|
mp_derail,hc_tdm,1
|
||
|
mp_estate,hc_tdm,1
|
||
|
mp_favela,hc_tdm,1
|
||
|
mp_highrise,hc_tdm,1
|
||
|
mp_invasion,hc_tdm,1
|
||
|
mp_nightshift,hc_tdm,1
|
||
|
mp_quarry,hc_tdm,1
|
||
|
mp_rundown,hc_tdm,1
|
||
|
mp_subbase,hc_tdm,1
|
||
|
mp_terminal,hc_tdm,1
|
||
|
mp_underpass,hc_tdm,1
|
||
|
mp_compact,hc_tdm,1
|
||
|
mp_complex,hc_tdm,1
|
||
|
mp_crash,hc_tdm,1
|
||
|
mp_overgrown,hc_tdm,1
|
||
|
mp_storm,hc_tdm,1
|
||
|
mp_strike,hc_tdm,1
|
||
|
mp_vacant,hc_tdm,1
|
||
|
mp_fuel2,hc_tdm,1
|
||
|
mp_abandon,hc_tdm,1
|
||
|
mp_trailerpark,hc_tdm,1
|
||
|
|
||
|
playlist 3 // ffa gametype
|
||
|
name english "Free-for-all"
|
||
|
description english "Straight up Deathmatch. Every man for himself. Kill everyone.\n\n__________\nPlayers:4-8"
|
||
|
unlockxp 0
|
||
|
maxparty 1
|
||
|
rule party_minplayers 4
|
||
|
rule party_maxplayers 8
|
||
|
rule party_matchedplayercount 4
|
||
|
rule scr_dm_scorelimit 1500
|
||
|
rule cg_everyonehearseveryone 1
|
||
|
|
||
|
mp_afghan,ffa,4
|
||
|
mp_boneyard,ffa,4
|
||
|
mp_brecourt,ffa,4
|
||
|
mp_checkpoint,ffa,4
|
||
|
mp_estate,ffa,4
|
||
|
mp_favela,ffa,4
|
||
|
mp_highrise,ffa,4
|
||
|
mp_invasion,ffa,4
|
||
|
mp_nightshift,ffa,4
|
||
|
mp_quarry,ffa,4
|
||
|
mp_rundown,ffa,4
|
||
|
mp_rust,ffa,1
|
||
|
mp_subbase,ffa,4
|
||
|
mp_terminal,ffa,4
|
||
|
mp_underpass,ffa,4
|
||
|
mp_compact,ffa,4
|
||
|
mp_complex,ffa,4
|
||
|
mp_crash,ffa,4
|
||
|
mp_overgrown,ffa,4
|
||
|
mp_storm,ffa,4
|
||
|
mp_strike,ffa,4
|
||
|
mp_vacant,ffa,4
|
||
|
mp_fuel2,ffa,4
|
||
|
mp_abandon,ffa,4
|
||
|
mp_trailerpark,ffa,4
|
||
|
|
||
|
playlist 4 // ctf gametype
|
||
|
name english "Hardcore Free-for-all"
|
||
|
description english "Straight up Deathmatch. Every man for himself. Kill everyone.\n\n__________\nPlayers:4-12\nLimited HUD\nExtra bullet damage"
|
||
|
unlockxp 0
|
||
|
maxparty 1
|
||
|
rule party_minplayers 2
|
||
|
rule party_maxplayers 8
|
||
|
rule party_matchedplayercount 2
|
||
|
rule scr_dm_scorelimit 1500
|
||
|
rule cg_everyonehearseveryone 1
|
||
|
|
||
|
mp_afghan,hc_ffa,4
|
||
|
mp_boneyard,hc_ffa,4
|
||
|
mp_brecourt,hc_ffa,4
|
||
|
mp_checkpoint,hc_ffa,4
|
||
|
//mp_derail,hc_ffa,4
|
||
|
mp_estate,hc_ffa,8
|
||
|
mp_favela,hc_ffa,4
|
||
|
mp_highrise,hc_ffa,4
|
||
|
mp_invasion,hc_ffa,4
|
||
|
mp_nightshift,hc_ffa,8
|
||
|
mp_quarry,hc_ffa,8
|
||
|
mp_rundown,hc_ffa,4
|
||
|
mp_rust,hc_ffa,4
|
||
|
mp_subbase,hc_ffa,4
|
||
|
mp_terminal,hc_ffa,8
|
||
|
mp_underpass,hc_ffa,4
|
||
|
mp_compact,hc_ffa,8
|
||
|
mp_complex,hc_ffa,8
|
||
|
mp_crash,hc_ffa,8
|
||
|
mp_overgrown,hc_ffa,8
|
||
|
mp_storm,hc_ffa,8
|
||
|
mp_strike,hc_ffa,8
|
||
|
mp_vacant,hc_ffa,8
|
||
|
mp_fuel2,hc_ffa,8
|
||
|
mp_abandon,hc_ffa,8
|
||
|
mp_trailerpark,hc_ffa,8
|
||
|
|
||
|
playlist 5
|
||
|
name english "One in the Chamber"
|
||
|
description english "One bullet. Three lives. No respawning. Will you succeed at this new game type?\n\n__________\nPlayers:8-14"
|
||
|
unlockxp 0
|
||
|
maxparty 1
|
||
|
rule party_minplayers 8
|
||
|
rule party_maxplayers 14
|
||
|
rule party_matchedplayercount 1
|
||
|
|
||
|
mp_boneyard,oitc,1
|
||
|
mp_brecourt,oitc,1
|
||
|
mp_checkpoint,oitc,1
|
||
|
mp_favela,oitc,1
|
||
|
mp_highrise,oitc,1
|
||
|
mp_invasion,oitc,1
|
||
|
mp_nightshift,oitc,1
|
||
|
mp_quarry,oitc,1
|
||
|
mp_rundown,oitc,1
|
||
|
mp_subbase,oitc,1
|
||
|
mp_terminal,oitc,1
|
||
|
mp_compact,oitc,1
|
||
|
mp_complex,oitc,1
|
||
|
mp_crash,oitc,1
|
||
|
mp_overgrown,oitc,1
|
||
|
mp_storm,oitc,1
|
||
|
mp_strike,oitc,1
|
||
|
mp_vacant,oitc,1
|
||
|
mp_abandon,oitc,1
|
||
|
mp_trailerpark,oitc,1
|
||
|
|
||
|
playlist 6 // big_tdm and dom gametype
|
||
|
name english "Ground War"
|
||
|
description english "Big team games - Team Deathmatch, Domination and Search and Destroy.\n\n__________\nPlayers:12-18"
|
||
|
unlockxp 0
|
||
|
maxparty 9
|
||
|
rule party_minplayers 12
|
||
|
rule party_maxplayers 18
|
||
|
rule party_matchedplayercount 4
|
||
|
rule scr_war_scorelimit 10000
|
||
|
|
||
|
mp_afghan,dom,1
|
||
|
mp_boneyard,dom,1
|
||
|
mp_brecourt,dom,1
|
||
|
mp_checkpoint,dom,1
|
||
|
mp_derail,dom,1
|
||
|
mp_estate,dom,1
|
||
|
mp_favela,dom,1
|
||
|
mp_highrise,dom,1
|
||
|
mp_invasion,dom,1
|
||
|
mp_nightshift,dom,1
|
||
|
mp_quarry,dom,1
|
||
|
mp_rundown,dom,1
|
||
|
mp_subbase,dom,1
|
||
|
mp_terminal,dom,1
|
||
|
mp_underpass,dom,1
|
||
|
mp_afghan,tdm,1
|
||
|
mp_boneyard,tdm,1
|
||
|
mp_brecourt,tdm,1
|
||
|
mp_checkpoint,tdm,1
|
||
|
mp_derail,tdm,1
|
||
|
mp_estate,tdm,1
|
||
|
mp_favela,tdm,1
|
||
|
mp_highrise,tdm,1
|
||
|
mp_invasion,tdm,1
|
||
|
mp_nightshift,tdm,1
|
||
|
mp_quarry,tdm,1
|
||
|
mp_rundown,tdm,1
|
||
|
mp_subbase,tdm,1
|
||
|
mp_terminal,tdm,1
|
||
|
mp_underpass,tdm,1
|
||
|
mp_compact,tdm,1
|
||
|
mp_complex,tdm,1
|
||
|
mp_crash,tdm,1
|
||
|
mp_overgrown,tdm,1
|
||
|
mp_storm,tdm,1
|
||
|
mp_compact,dom,1
|
||
|
mp_complex,dom,1
|
||
|
mp_crash,dom,1
|
||
|
mp_overgrown,dom,1
|
||
|
mp_storm,dom,1
|
||
|
mp_strike,tdm,1
|
||
|
mp_vacant,tdm,1
|
||
|
mp_fuel2,tdm,1
|
||
|
mp_abandon,tdm,1
|
||
|
mp_trailerpark,tdm,1
|
||
|
mp_strike,dom,1
|
||
|
mp_vacant,dom,1
|
||
|
mp_fuel2,dom,1
|
||
|
mp_abandon,dom,1
|
||
|
mp_trailerpark,dom,1
|
||
|
|
||
|
playlist 7 // tdm gametype
|
||
|
name english "Team Tactical"
|
||
|
description english "Team based games with Team Deathmatch, Domination, Capture the Flag, Demolition, Sabotage, Search and Destroy, and Headquarters Pro.\n\n__________\nPlayers:6-12"
|
||
|
unlockxp 0
|
||
|
maxparty 6
|
||
|
rule party_minplayers 6
|
||
|
rule party_maxplayers 12
|
||
|
rule party_matchedplayercount 4
|
||
|
rule scr_war_scorelimit 5000
|
||
|
|
||
|
mp_afghan,tdm,1
|
||
|
mp_boneyard,tdm,1
|
||
|
mp_estate,tdm,1
|
||
|
mp_favela,tdm,1
|
||
|
mp_highrise,tdm,1
|
||
|
mp_rust,tdm,1
|
||
|
mp_subbase,tdm,1
|
||
|
mp_terminal,tdm,1
|
||
|
mp_afghan,ctf,1
|
||
|
mp_boneyard,ctf,1
|
||
|
mp_estate,ctf,1
|
||
|
mp_favela,ctf,1
|
||
|
mp_highrise,ctf,1
|
||
|
mp_rust,ctf,1
|
||
|
mp_subbase,ctf,1
|
||
|
mp_terminal,ctf,1
|
||
|
mp_afghan,dom,1
|
||
|
mp_boneyard,dom,1
|
||
|
mp_estate,dom,1
|
||
|
mp_favela,dom,1
|
||
|
mp_highrise,dom,1
|
||
|
mp_rust,dom,1
|
||
|
mp_subbase,dom,1
|
||
|
mp_terminal,dom,1
|
||
|
mp_afghan,dd,1
|
||
|
mp_boneyard,dd,1
|
||
|
mp_estate,dd,1
|
||
|
mp_favela,dd,1
|
||
|
mp_highrise,dd,1
|
||
|
mp_rust,dd,1
|
||
|
mp_subbase,dd,1
|
||
|
mp_terminal,dd,1
|
||
|
mp_compact,tdm,1
|
||
|
mp_complex,tdm,1
|
||
|
mp_crash,tdm,1
|
||
|
mp_overgrown,tdm,1
|
||
|
mp_storm,tdm,1
|
||
|
mp_compact,ctf,1
|
||
|
mp_complex,ctf,1
|
||
|
mp_crash,ctf,1
|
||
|
mp_overgrown,ctf,1
|
||
|
mp_storm,ctf,1
|
||
|
mp_compact,dom,1
|
||
|
mp_complex,dom,1
|
||
|
mp_crash,dom,1
|
||
|
mp_overgrown,dom,1
|
||
|
mp_storm,dom,1
|
||
|
mp_compact,dd,1
|
||
|
mp_complex,dd,1
|
||
|
mp_crash,dd,1
|
||
|
mp_overgrown,dd,1
|
||
|
mp_storm,dd,1
|
||
|
mp_strike,tdm,1
|
||
|
mp_vacant,tdm,1
|
||
|
mp_fuel2,tdm,1
|
||
|
mp_abandon,tdm,1
|
||
|
mp_trailerpark,tdm,1
|
||
|
mp_strike,ctf,1
|
||
|
mp_vacant,ctf,1
|
||
|
mp_fuel2,ctf,1
|
||
|
mp_abandon,ctf,1
|
||
|
mp_trailerpark,ctf,1
|
||
|
mp_strike,dom,1
|
||
|
mp_vacant,dom,1
|
||
|
mp_fuel2,dom,1
|
||
|
mp_abandon,dom,1
|
||
|
mp_trailerpark,dom,1
|
||
|
mp_strike,dd,1
|
||
|
mp_vacant,dd,1
|
||
|
mp_fuel2,dd,1
|
||
|
mp_abandon,dd,1
|
||
|
mp_trailerpark,dd,1
|
||
|
mp_afghan,sd,1
|
||
|
mp_boneyard,sd,1
|
||
|
mp_brecourt,sd,1
|
||
|
mp_checkpoint,sd,1
|
||
|
mp_derail,sd,1
|
||
|
mp_estate,sd,1
|
||
|
mp_favela,sd,1
|
||
|
mp_highrise,sd,1
|
||
|
mp_invasion,sd,1
|
||
|
mp_nightshift,sd,1
|
||
|
mp_quarry,sd,1
|
||
|
mp_rundown,sd,1
|
||
|
mp_subbase,sd,1
|
||
|
mp_terminal,sd,1
|
||
|
mp_underpass,sd,1
|
||
|
mp_compact,sd,1
|
||
|
mp_complex,sd,1
|
||
|
mp_crash,sd,1
|
||
|
mp_overgrown,sd,1
|
||
|
mp_storm,sd,1
|
||
|
mp_strike,sd,1
|
||
|
mp_vacant,sd,1
|
||
|
mp_fuel2,sd,1
|
||
|
mp_abandon,sd,1
|
||
|
mp_trailerpark,sd,1
|
||
|
mp_afghan,hq_pro,1
|
||
|
mp_boneyard,hq_pro,1
|
||
|
mp_brecourt,hq_pro,1
|
||
|
mp_checkpoint,hq_pro,1
|
||
|
mp_derail,hq_pro,1
|
||
|
mp_estate,hq_pro,1
|
||
|
mp_favela,hq_pro,1
|
||
|
mp_highrise,hq_pro,1
|
||
|
mp_invasion,hq_pro,1
|
||
|
mp_nightshift,hq_pro,1
|
||
|
mp_quarry,hq_pro,1
|
||
|
mp_rundown,hq_pro,1
|
||
|
mp_subbase,hq_pro,1
|
||
|
mp_terminal,hq_pro,1
|
||
|
mp_underpass,hq_pro,1
|
||
|
mp_compact,hq_pro,1
|
||
|
mp_complex,hq_pro,1
|
||
|
mp_crash,hq_pro,1
|
||
|
mp_overgrown,hq_pro,1
|
||
|
mp_storm,hq_pro,1
|
||
|
mp_strike,hq_pro,1
|
||
|
mp_vacant,hq_pro,1
|
||
|
mp_fuel2,hq_pro,1
|
||
|
mp_abandon,hq_pro,1
|
||
|
mp_trailerpark,hq_pro,1
|
||
|
mp_afghan,sab,1
|
||
|
mp_boneyard,sab,1
|
||
|
mp_brecourt,sab,1
|
||
|
mp_checkpoint,sab,1
|
||
|
mp_derail,sab,1
|
||
|
mp_estate,sab,1
|
||
|
mp_favela,sab,1
|
||
|
mp_highrise,sab,1
|
||
|
mp_invasion,sab,1
|
||
|
mp_nightshift,sab,1
|
||
|
mp_quarry,sab,1
|
||
|
mp_rundown,sab,1
|
||
|
mp_subbase,sab,1
|
||
|
mp_terminal,sab,1
|
||
|
mp_underpass,sab,1
|
||
|
mp_compact,sab,1
|
||
|
mp_complex,sab,1
|
||
|
mp_crash,sab,1
|
||
|
mp_overgrown,sab,1
|
||
|
mp_storm,sab,1
|
||
|
mp_strike,sab,1
|
||
|
mp_vacant,sab,1
|
||
|
mp_fuel2,sab,1
|
||
|
mp_abandon,sab,1
|
||
|
mp_trailerpark,sab,1
|
||
|
|
||
|
playlist 8 // tdm gametype
|
||
|
name english "Hardcore Team Tactical"
|
||
|
description english "Team based games with Team Deathmatch, Domination, Capture the Flag, Demolition, Sabotage, Search and Destroy, and Headquarters Pro.\n\n__________\nPlayers:6-12\nLimited HUD\nExtra bullet damage"
|
||
|
unlockxp 0
|
||
|
maxparty 6
|
||
|
rule party_minplayers 6
|
||
|
rule party_maxplayers 12
|
||
|
rule party_matchedplayercount 4
|
||
|
rule scr_war_scorelimit 5000
|
||
|
|
||
|
mp_afghan,hc_tdm,1
|
||
|
mp_boneyard,hc_tdm,1
|
||
|
mp_estate,hc_tdm,1
|
||
|
mp_favela,hc_tdm,1
|
||
|
mp_highrise,hc_tdm,1
|
||
|
mp_rust,hc_tdm,1
|
||
|
mp_subbase,hc_tdm,1
|
||
|
mp_terminal,hc_tdm,1
|
||
|
mp_afghan,hc_ctf,1
|
||
|
mp_boneyard,hc_ctf,1
|
||
|
mp_estate,hc_ctf,1
|
||
|
mp_favela,hc_ctf,1
|
||
|
mp_highrise,hc_ctf,1
|
||
|
mp_rust,hc_ctf,1
|
||
|
mp_subbase,hc_ctf,1
|
||
|
mp_terminal,hc_ctf,1
|
||
|
mp_afghan,hc_dom,1
|
||
|
mp_boneyard,hc_dom,1
|
||
|
mp_estate,hc_dom,1
|
||
|
mp_favela,hc_dom,1
|
||
|
mp_highrise,hc_dom,1
|
||
|
mp_rust,hc_dom,1
|
||
|
mp_subbase,hc_dom,1
|
||
|
mp_terminal,hc_dom,1
|
||
|
mp_afghan,hc_dd,1
|
||
|
mp_boneyard,hc_dd,1
|
||
|
mp_estate,hc_dd,1
|
||
|
mp_favela,hc_dd,1
|
||
|
mp_highrise,hc_dd,1
|
||
|
mp_rust,hc_dd,1
|
||
|
mp_subbase,hc_dd,1
|
||
|
mp_terminal,hc_dd,1
|
||
|
mp_compact,hc_tdm,1
|
||
|
mp_complex,hc_tdm,1
|
||
|
mp_crash,hc_tdm,1
|
||
|
mp_overgrown,hc_tdm,1
|
||
|
mp_storm,hc_tdm,1
|
||
|
mp_compact,hc_ctf,1
|
||
|
mp_complex,hc_ctf,1
|
||
|
mp_crash,hc_ctf,1
|
||
|
mp_overgrown,hc_ctf,1
|
||
|
mp_storm,hc_ctf,1
|
||
|
mp_compact,hc_dom,1
|
||
|
mp_complex,hc_dom,1
|
||
|
mp_crash,hc_dom,1
|
||
|
mp_overgrown,hc_dom,1
|
||
|
mp_storm,hc_dom,1
|
||
|
mp_compact,hc_dd,1
|
||
|
mp_complex,hc_dd,1
|
||
|
mp_crash,hc_dd,1
|
||
|
mp_overgrown,hc_dd,1
|
||
|
mp_storm,hc_dd,1
|
||
|
mp_strike,hc_tdm,1
|
||
|
mp_vacant,hc_tdm,1
|
||
|
mp_fuel2,hc_tdm,1
|
||
|
mp_abandon,hc_tdm,1
|
||
|
mp_trailerpark,hc_tdm,1
|
||
|
mp_strike,hc_ctf,1
|
||
|
mp_vacant,hc_ctf,1
|
||
|
mp_fuel2,hc_ctf,1
|
||
|
mp_abandon,hc_ctf,1
|
||
|
mp_trailerpark,hc_ctf,1
|
||
|
mp_strike,hc_dom,1
|
||
|
mp_vacant,hc_dom,1
|
||
|
mp_fuel2,hc_dom,1
|
||
|
mp_abandon,hc_dom,1
|
||
|
mp_trailerpark,hc_dom,1
|
||
|
mp_strike,hc_dd,1
|
||
|
mp_vacant,hc_dd,1
|
||
|
mp_fuel2,hc_dd,1
|
||
|
mp_abandon,hc_dd,1
|
||
|
mp_trailerpark,hc_dd,1
|
||
|
mp_afghan,hc_sd,1
|
||
|
mp_boneyard,hc_sd,1
|
||
|
mp_brecourt,hc_sd,1
|
||
|
mp_checkpoint,hc_sd,1
|
||
|
mp_derail,hc_sd,1
|
||
|
mp_estate,hc_sd,1
|
||
|
mp_favela,hc_sd,1
|
||
|
mp_highrise,hc_sd,1
|
||
|
mp_invasion,hc_sd,1
|
||
|
mp_nightshift,hc_sd,1
|
||
|
mp_quarry,hc_sd,1
|
||
|
mp_rundown,hc_sd,1
|
||
|
mp_subbase,hc_sd,1
|
||
|
mp_terminal,hc_sd,1
|
||
|
mp_underpass,hc_sd,1
|
||
|
mp_compact,hc_sd,1
|
||
|
mp_complex,hc_sd,1
|
||
|
mp_crash,hc_sd,1
|
||
|
mp_overgrown,hc_sd,1
|
||
|
mp_storm,hc_sd,1
|
||
|
mp_strike,hc_sd,1
|
||
|
mp_vacant,hc_sd,1
|
||
|
mp_fuel2,hc_sd,1
|
||
|
mp_abandon,hc_sd,1
|
||
|
mp_trailerpark,hc_sd,1
|
||
|
mp_afghan,ric_hq_pro,1
|
||
|
mp_boneyard,ric_hq_pro,1
|
||
|
mp_brecourt,ric_hq_pro,1
|
||
|
mp_checkpoint,ric_hq_pro,1
|
||
|
mp_derail,ric_hq_pro,1
|
||
|
mp_estate,ric_hq_pro,1
|
||
|
mp_favela,ric_hq_pro,1
|
||
|
mp_highrise,ric_hq_pro,1
|
||
|
mp_invasion,ric_hq_pro,1
|
||
|
mp_nightshift,ric_hq_pro,1
|
||
|
mp_quarry,ric_hq_pro,1
|
||
|
mp_rundown,ric_hq_pro,1
|
||
|
mp_subbase,ric_hq_pro,1
|
||
|
mp_terminal,ric_hq_pro,1
|
||
|
mp_underpass,ric_hq_pro,1
|
||
|
mp_compact,ric_hq_pro,1
|
||
|
mp_complex,ric_hq_pro,1
|
||
|
mp_crash,ric_hq_pro,1
|
||
|
mp_overgrown,ric_hq_pro,1
|
||
|
mp_storm,ric_hq_pro,1
|
||
|
mp_strike,ric_hq_pro,1
|
||
|
mp_vacant,ric_hq_pro,1
|
||
|
mp_fuel2,ric_hq_pro,1
|
||
|
mp_abandon,ric_hq_pro,1
|
||
|
mp_trailerpark,ric_hq_pro,1
|
||
|
mp_afghan,hc_sab,1
|
||
|
mp_boneyard,hc_sab,1
|
||
|
mp_brecourt,hc_sab,1
|
||
|
mp_checkpoint,hc_sab,1
|
||
|
mp_derail,hc_sab,1
|
||
|
mp_estate,hc_sab,1
|
||
|
mp_favela,hc_sab,1
|
||
|
mp_highrise,hc_sab,1
|
||
|
mp_invasion,hc_sab,1
|
||
|
mp_nightshift,hc_sab,1
|
||
|
mp_quarry,hc_sab,1
|
||
|
mp_rundown,hc_sab,1
|
||
|
mp_subbase,hc_sab,1
|
||
|
mp_terminal,hc_sab,1
|
||
|
mp_underpass,hc_sab,1
|
||
|
mp_compact,hc_sab,1
|
||
|
mp_complex,hc_sab,1
|
||
|
mp_crash,hc_sab,1
|
||
|
mp_overgrown,hc_sab,1
|
||
|
mp_storm,hc_sab,1
|
||
|
mp_strike,hc_sab,1
|
||
|
mp_vacant,hc_sab,1
|
||
|
mp_fuel2,hc_sab,1
|
||
|
mp_abandon,hc_sab,1
|
||
|
mp_trailerpark,hc_sab,1
|
||
|
|
||
|
playlist 9 // tdm gametype
|
||
|
name english "3rd Person Team Tactical"
|
||
|
description english "Team Tactical from a 3rd person perspective.\n\n__________\nPlayers:6-12"
|
||
|
unlockxp 0
|
||
|
maxparty 6
|
||
|
rule party_minplayers 6
|
||
|
rule party_maxplayers 12
|
||
|
rule party_matchedplayercount 4
|
||
|
rule scr_war_scorelimit 5000
|
||
|
|
||
|
mp_afghan,3p_tdm,1
|
||
|
mp_boneyard,3p_tdm,1
|
||
|
mp_estate,3p_tdm,1
|
||
|
mp_favela,3p_tdm,1
|
||
|
mp_highrise,3p_tdm,1
|
||
|
mp_rust,3p_tdm,1
|
||
|
mp_subbase,3p_tdm,1
|
||
|
mp_terminal,3p_tdm,1
|
||
|
mp_afghan,3p_ctf,1
|
||
|
mp_boneyard,3p_ctf,1
|
||
|
mp_estate,3p_ctf,1
|
||
|
mp_favela,3p_ctf,1
|
||
|
mp_highrise,3p_ctf,1
|
||
|
mp_rust,3p_ctf,1
|
||
|
mp_subbase,3p_ctf,1
|
||
|
mp_terminal,3p_ctf,1
|
||
|
mp_afghan,3p_dom,1
|
||
|
mp_boneyard,3p_dom,1
|
||
|
mp_estate,3p_dom,1
|
||
|
mp_favela,3p_dom,1
|
||
|
mp_highrise,3p_dom,1
|
||
|
mp_rust,3p_dom,1
|
||
|
mp_subbase,3p_dom,1
|
||
|
mp_terminal,3p_dom,1
|
||
|
mp_afghan,3p_dd,1
|
||
|
mp_boneyard,3p_dd,1
|
||
|
mp_estate,3p_dd,1
|
||
|
mp_favela,3p_dd,1
|
||
|
mp_highrise,3p_dd,1
|
||
|
mp_rust,3p_dd,1
|
||
|
mp_subbase,3p_dd,1
|
||
|
mp_terminal,3p_dd,1
|
||
|
mp_compact,3p_tdm,1
|
||
|
mp_complex,3p_tdm,1
|
||
|
mp_crash,3p_tdm,1
|
||
|
mp_overgrown,3p_tdm,1
|
||
|
mp_storm,3p_tdm,1
|
||
|
mp_compact,3p_ctf,1
|
||
|
mp_complex,3p_ctf,1
|
||
|
mp_crash,3p_ctf,1
|
||
|
mp_overgrown,3p_ctf,1
|
||
|
mp_storm,3p_ctf,1
|
||
|
mp_compact,3p_dom,1
|
||
|
mp_complex,3p_dom,1
|
||
|
mp_crash,3p_dom,1
|
||
|
mp_overgrown,3p_dom,1
|
||
|
mp_storm,3p_dom,1
|
||
|
mp_compact,3p_dd,1
|
||
|
mp_complex,3p_dd,1
|
||
|
mp_crash,3p_dd,1
|
||
|
mp_overgrown,3p_dd,1
|
||
|
mp_storm,3p_dd,1
|
||
|
mp_strike,3p_tdm,1
|
||
|
mp_vacant,3p_tdm,1
|
||
|
mp_fuel2,3p_tdm,1
|
||
|
mp_abandon,3p_tdm,1
|
||
|
mp_trailerpark,3p_tdm,1
|
||
|
mp_strike,3p_ctf,1
|
||
|
mp_vacant,3p_ctf,1
|
||
|
mp_fuel2,3p_ctf,1
|
||
|
mp_abandon,3p_ctf,1
|
||
|
mp_trailerpark,3p_ctf,1
|
||
|
mp_strike,3p_dom,1
|
||
|
mp_vacant,3p_dom,1
|
||
|
mp_fuel2,3p_dom,1
|
||
|
mp_abandon,3p_dom,1
|
||
|
mp_trailerpark,3p_dom,1
|
||
|
mp_strike,3p_dd,1
|
||
|
mp_vacant,3p_dd,1
|
||
|
mp_fuel2,3p_dd,1
|
||
|
mp_abandon,3p_dd,1
|
||
|
mp_trailerpark,3p_dd,1
|
||
|
mp_afghan,3p_sd,1
|
||
|
mp_boneyard,3p_sd,1
|
||
|
mp_brecourt,3p_sd,1
|
||
|
mp_checkpoint,3p_sd,1
|
||
|
mp_derail,3p_sd,1
|
||
|
mp_estate,3p_sd,1
|
||
|
mp_favela,3p_sd,1
|
||
|
mp_highrise,3p_sd,1
|
||
|
mp_invasion,3p_sd,1
|
||
|
mp_nightshift,3p_sd,1
|
||
|
mp_quarry,3p_sd,1
|
||
|
mp_rundown,3p_sd,1
|
||
|
mp_subbase,3p_sd,1
|
||
|
mp_terminal,3p_sd,1
|
||
|
mp_underpass,3p_sd,1
|
||
|
mp_compact,3p_sd,1
|
||
|
mp_complex,3p_sd,1
|
||
|
mp_crash,3p_sd,1
|
||
|
mp_overgrown,3p_sd,1
|
||
|
mp_storm,3p_sd,1
|
||
|
mp_strike,3p_sd,1
|
||
|
mp_vacant,3p_sd,1
|
||
|
mp_fuel2,3p_sd,1
|
||
|
mp_abandon,3p_sd,1
|
||
|
mp_trailerpark,3p_sd,1
|
||
|
mp_afghan,3p_hq_pro,1
|
||
|
mp_boneyard,3p_hq_pro,1
|
||
|
mp_brecourt,3p_hq_pro,1
|
||
|
mp_checkpoint,3p_hq_pro,1
|
||
|
mp_derail,3p_hq_pro,1
|
||
|
mp_estate,3p_hq_pro,1
|
||
|
mp_favela,3p_hq_pro,1
|
||
|
mp_highrise,3p_hq_pro,1
|
||
|
mp_invasion,3p_hq_pro,1
|
||
|
mp_nightshift,3p_hq_pro,1
|
||
|
mp_quarry,3p_hq_pro,1
|
||
|
mp_rundown,3p_hq_pro,1
|
||
|
mp_subbase,3p_hq_pro,1
|
||
|
mp_terminal,3p_hq_pro,1
|
||
|
mp_underpass,3p_hq_pro,1
|
||
|
mp_compact,3p_hq_pro,1
|
||
|
mp_complex,3p_hq_pro,1
|
||
|
mp_crash,3p_hq_pro,1
|
||
|
mp_overgrown,3p_hq_pro,1
|
||
|
mp_storm,3p_hq_pro,1
|
||
|
mp_strike,3p_hq_pro,1
|
||
|
mp_vacant,3p_hq_pro,1
|
||
|
mp_fuel2,3p_hq_pro,1
|
||
|
mp_abandon,3p_hq_pro,1
|
||
|
mp_trailerpark,3p_hq_pro,1
|
||
|
mp_afghan,3p_sab,1
|
||
|
mp_boneyard,3p_sab,1
|
||
|
mp_brecourt,3p_sab,1
|
||
|
mp_checkpoint,3p_sab,1
|
||
|
mp_derail,3p_sab,1
|
||
|
mp_estate,3p_sab,1
|
||
|
mp_favela,3p_sab,1
|
||
|
mp_highrise,3p_sab,1
|
||
|
mp_invasion,3p_sab,1
|
||
|
mp_nightshift,3p_sab,1
|
||
|
mp_quarry,3p_sab,1
|
||
|
mp_rundown,3p_sab,1
|
||
|
mp_subbase,3p_sab,1
|
||
|
mp_terminal,3p_sab,1
|
||
|
mp_underpass,3p_sab,1
|
||
|
mp_compact,3p_sab,1
|
||
|
mp_complex,3p_sab,1
|
||
|
mp_crash,3p_sab,1
|
||
|
mp_overgrown,3p_sab,1
|
||
|
mp_storm,3p_sab,1
|
||
|
mp_strike,3p_sab,1
|
||
|
mp_vacant,3p_sab,1
|
||
|
mp_fuel2,3p_sab,1
|
||
|
mp_abandon,3p_sab,1
|
||
|
mp_trailerpark,3p_sab,1
|
||
|
|
||
|
playlist 10 // classic gametype
|
||
|
name english "Advanced Team Tactical"
|
||
|
description english "Various team-based modes such as Arena, Global Thermonuclear War and One-Flag CTF.\n\n__________\nPlayers:6-12"
|
||
|
unlockxp 0
|
||
|
maxparty 6
|
||
|
rule party_minplayers 6
|
||
|
rule party_maxplayers 12
|
||
|
rule party_matchedplayercount 4
|
||
|
rule party_minlobbytime 20
|
||
|
|
||
|
mp_afghan,arena,4
|
||
|
mp_boneyard,arena,4
|
||
|
mp_brecourt,arena,4
|
||
|
mp_checkpoint,arena,4
|
||
|
mp_derail,arena,4
|
||
|
mp_estate,arena,4
|
||
|
mp_favela,arena,4
|
||
|
mp_highrise,arena,4
|
||
|
mp_invasion,arena,4
|
||
|
mp_nightshift,arena,4
|
||
|
mp_quarry,arena,4
|
||
|
mp_rundown,arena,4
|
||
|
mp_subbase,arena,4
|
||
|
mp_terminal,arena,4
|
||
|
mp_underpass,arena,4
|
||
|
mp_rust,arena,1
|
||
|
mp_afghan,oneflag,4
|
||
|
mp_boneyard,oneflag,4
|
||
|
mp_brecourt,oneflag,4
|
||
|
mp_checkpoint,oneflag,4
|
||
|
mp_derail,oneflag,4
|
||
|
mp_estate,oneflag,4
|
||
|
mp_favela,oneflag,4
|
||
|
mp_highrise,oneflag,4
|
||
|
mp_invasion,oneflag,4
|
||
|
mp_nightshift,oneflag,4
|
||
|
mp_quarry,oneflag,4
|
||
|
mp_rundown,oneflag,4
|
||
|
mp_subbase,oneflag,4
|
||
|
mp_terminal,oneflag,4
|
||
|
mp_underpass,oneflag,4
|
||
|
mp_rust,oneflag,1
|
||
|
mp_afghan,nuke,16
|
||
|
mp_boneyard,nuke,16
|
||
|
mp_brecourt,nuke,16
|
||
|
mp_checkpoint,nuke,16
|
||
|
mp_derail,nuke,16
|
||
|
mp_estate,nuke,16
|
||
|
mp_favela,nuke,16
|
||
|
mp_highrise,nuke,16
|
||
|
mp_invasion,nuke,16
|
||
|
mp_nightshift,nuke,16
|
||
|
mp_quarry,nuke,16
|
||
|
mp_rundown,nuke,16
|
||
|
mp_subbase,nuke,16
|
||
|
mp_underpass,nuke,16
|
||
|
mp_terminal,nuke,16
|
||
|
mp_rust,nuke,1
|
||
|
|
||
|
playlist 11 // ctf gametype
|
||
|
name english "Domination"
|
||
|
description english "3 flags in the level must be captured. Your team gets points for having control of a flag. The more flags your team holds, the more points you gain.\n__________\nPlayers:8-12"
|
||
|
unlockxp 0
|
||
|
maxparty 6
|
||
|
rule party_minplayers 8
|
||
|
rule party_maxplayers 12
|
||
|
rule party_matchedplayercount 4
|
||
|
|
||
|
mp_afghan,dom,1
|
||
|
mp_boneyard,dom,1
|
||
|
mp_brecourt,dom,1
|
||
|
mp_checkpoint,dom,1
|
||
|
mp_derail,dom,1
|
||
|
mp_estate,dom,1
|
||
|
mp_favela,dom,1
|
||
|
mp_highrise,dom,1
|
||
|
mp_invasion,dom,1
|
||
|
mp_nightshift,dom,1
|
||
|
mp_quarry,dom,1
|
||
|
mp_rundown,dom,1
|
||
|
mp_subbase,dom,1
|
||
|
mp_terminal,dom,1
|
||
|
mp_underpass,dom,1
|
||
|
mp_compact,dom,1
|
||
|
mp_complex,dom,1
|
||
|
mp_crash,dom,1
|
||
|
mp_overgrown,dom,1
|
||
|
mp_storm,dom,1
|
||
|
mp_strike,dom,1
|
||
|
mp_vacant,dom,1
|
||
|
mp_fuel2,dom,1
|
||
|
mp_abandon,dom,1
|
||
|
mp_trailerpark,dom,1
|
||
|
|
||
|
playlist 12 // dd gametype
|
||
|
name english "Demolition"
|
||
|
description english "Attackers must destroy the 2 bomb sites within the time limit.\n\n__________\nPlayers:8-12\nRespawning is ON"
|
||
|
unlockxp 0
|
||
|
maxparty 6
|
||
|
rule party_minplayers 8
|
||
|
rule party_maxplayers 12
|
||
|
rule party_matchedplayercount 4
|
||
|
|
||
|
mp_afghan,dd,1
|
||
|
mp_boneyard,dd,1
|
||
|
mp_checkpoint,dd,1
|
||
|
mp_derail,dd,1
|
||
|
mp_estate,dd,1
|
||
|
mp_favela,dd,1
|
||
|
mp_highrise,dd,1
|
||
|
mp_invasion,dd,1
|
||
|
mp_nightshift,dd,1
|
||
|
mp_quarry,dd,1
|
||
|
mp_rundown,dd,1
|
||
|
mp_subbase,dd,1
|
||
|
mp_terminal,dd,1
|
||
|
mp_underpass,dd,1
|
||
|
mp_compact,dd,1
|
||
|
mp_complex,dd,1
|
||
|
mp_crash,dd,1
|
||
|
mp_overgrown,dd,1
|
||
|
mp_storm,dd,1
|
||
|
mp_strike,dd,1
|
||
|
mp_vacant,dd,1
|
||
|
mp_fuel2,dd,1
|
||
|
mp_abandon,dd,1
|
||
|
mp_trailerpark,dd,1
|
||
|
|
||
|
playlist 13 // sab gametype
|
||
|
name english "Sabotage"
|
||
|
description english "Grab the neutral bomb and plant it on the enemy's bomb site. First to detonate wins!\n\n__________\nPlayers:8-12"
|
||
|
unlockxp 0
|
||
|
maxparty 6
|
||
|
rule party_minplayers 8
|
||
|
rule party_maxplayers 12
|
||
|
rule party_matchedplayercount 4
|
||
|
|
||
|
mp_afghan,sab,1
|
||
|
mp_boneyard,sab,1
|
||
|
mp_brecourt,sab,1
|
||
|
mp_checkpoint,sab,1
|
||
|
mp_derail,sab,1
|
||
|
mp_estate,sab,1
|
||
|
mp_favela,sab,1
|
||
|
mp_highrise,sab,1
|
||
|
mp_invasion,sab,1
|
||
|
mp_nightshift,sab,1
|
||
|
mp_quarry,sab,1
|
||
|
mp_rundown,sab,1
|
||
|
mp_subbase,sab,1
|
||
|
mp_terminal,sab,1
|
||
|
mp_underpass,sab,1
|
||
|
mp_compact,sab,1
|
||
|
mp_complex,sab,1
|
||
|
mp_crash,sab,1
|
||
|
mp_overgrown,sab,1
|
||
|
mp_storm,sab,1
|
||
|
mp_strike,sab,1
|
||
|
mp_vacant,sab,1
|
||
|
mp_fuel2,sab,1
|
||
|
mp_abandon,sab,1
|
||
|
mp_trailerpark,sab,1
|
||
|
|
||
|
playlist 14 // ctf gametype
|
||
|
name english "Search and Destroy"
|
||
|
description english "No respawning, defend and destroy the objective.\n\n__________\nPlayers:8-12\nRespawning is OFF"
|
||
|
unlockxp 0
|
||
|
maxparty 6
|
||
|
rule party_minplayers 8
|
||
|
rule party_maxplayers 12
|
||
|
rule party_matchedplayercount 4
|
||
|
|
||
|
mp_afghan,sd,1
|
||
|
mp_boneyard,sd,1
|
||
|
mp_brecourt,sd,1
|
||
|
mp_checkpoint,sd,1
|
||
|
mp_derail,sd,1
|
||
|
mp_estate,sd,1
|
||
|
mp_favela,sd,1
|
||
|
mp_highrise,sd,1
|
||
|
mp_invasion,sd,1
|
||
|
mp_nightshift,sd,1
|
||
|
mp_quarry,sd,1
|
||
|
mp_rundown,sd,1
|
||
|
mp_subbase,sd,1
|
||
|
mp_terminal,sd,1
|
||
|
mp_underpass,sd,1
|
||
|
mp_compact,sd,1
|
||
|
mp_complex,sd,1
|
||
|
mp_crash,sd,1
|
||
|
mp_overgrown,sd,1
|
||
|
mp_storm,sd,1
|
||
|
mp_strike,sd,1
|
||
|
mp_vacant,sd,1
|
||
|
mp_fuel2,sd,1
|
||
|
mp_abandon,sd,1
|
||
|
mp_trailerpark,sd,1
|
||
|
|
||
|
playlist 15 // ctf gametype
|
||
|
name english "Hardcore Search and Destroy"
|
||
|
description english "No respawning, defend and destroy the objective.\n\n__________\nPlayers:8-12\nRespawning is OFF\nLimited HUD\nExtra bullet damage"
|
||
|
unlockxp 0
|
||
|
maxparty 6
|
||
|
rule party_minplayers 8
|
||
|
rule party_maxplayers 12
|
||
|
rule party_matchedplayercount 4
|
||
|
|
||
|
mp_afghan,hc_sd,1
|
||
|
mp_boneyard,hc_sd,1
|
||
|
mp_brecourt,hc_sd,1
|
||
|
mp_checkpoint,hc_sd,1
|
||
|
mp_derail,hc_sd,1
|
||
|
mp_estate,hc_sd,1
|
||
|
mp_favela,hc_sd,1
|
||
|
mp_highrise,hc_sd,1
|
||
|
mp_invasion,hc_sd,1
|
||
|
mp_nightshift,hc_sd,1
|
||
|
mp_quarry,hc_sd,1
|
||
|
mp_rundown,hc_sd,1
|
||
|
mp_subbase,hc_sd,1
|
||
|
mp_terminal,hc_sd,1
|
||
|
mp_underpass,hc_sd,1
|
||
|
mp_compact,hc_sd,1
|
||
|
mp_complex,hc_sd,1
|
||
|
mp_crash,hc_sd,1
|
||
|
mp_overgrown,hc_sd,1
|
||
|
mp_storm,hc_sd,1
|
||
|
mp_strike,hc_sd,1
|
||
|
mp_vacant,hc_sd,1
|
||
|
mp_fuel2,hc_sd,1
|
||
|
mp_abandon,hc_sd,1
|
||
|
mp_trailerpark,hc_sd,1
|
||
|
|
||
|
playlist 16 // hq gametype
|
||
|
name english "Cage Match"
|
||
|
description english "Old School 1v1.\n__________\nPlayers:2"
|
||
|
unlockxp 0
|
||
|
maxparty 1
|
||
|
rule party_minplayers 2
|
||
|
rule party_maxplayers 2
|
||
|
rule party_matchedplayercount 1
|
||
|
rule party_readypercentrequired 0
|
||
|
rule party_gameStartTimerLength 8
|
||
|
rule scr_game_spectatetype 0
|
||
|
rule cg_everyonehearseveryone 1
|
||
|
rule scr_xpscale 4
|
||
|
|
||
|
mp_boneyard,cage_ffa,1
|
||
|
mp_favela,cage_ffa,1
|
||
|
mp_highrise,cage_ffa,1
|
||
|
mp_rust,cage_ffa,1
|
||
|
mp_subbase,cage_ffa,1
|
||
|
mp_terminal,cage_ffa,1
|