305 lines
9.0 KiB
INI
305 lines
9.0 KiB
INI
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ragdoll_clear 0
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// p0 = point 0
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// p1 = point 1
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// cog = center of gravity
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// rb = rigid body
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// Where an argument lists <axis> it means a literal x, y, z, -x, -y, or -z
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// Bones
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// Format is:
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// ragdoll_bone <def> <joint name (p0)> <child name (p1)> <radius> <cog lerp> <mass>
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// <friction> <parent bone> <mirror> <geom type>
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ragdoll_bone 0 j_mainroot j_neck 5.0 0.5 3.0 0.3 -1 0 capsule
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ragdoll_bone 0 j_neck j_head 3.5 0.5 0.3 0.3 0 0 capsule
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ragdoll_bone 0 j_shoulder_le j_elbow_le 2.5 0.5 0.6 0.3 0 0 capsule
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ragdoll_bone 0 j_elbow_le j_wrist_le 2.5 0.5 0.45 0.3 2 0 capsule
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ragdoll_bone 0 j_shoulder_ri j_elbow_ri 2.5 0.5 0.6 0.3 0 1 capsule
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ragdoll_bone 0 j_elbow_ri j_wrist_ri 2.5 0.5 0.45 0.3 4 1 capsule
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ragdoll_bone 0 j_hip_le j_knee_le 3.0 0.5 0.8 0.3 0 0 capsule
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ragdoll_bone 0 j_knee_le j_ankle_le 2.8 0.5 0.6 0.3 6 0 capsule
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ragdoll_bone 0 j_hip_ri j_knee_ri 3.0 0.5 0.8 0.3 0 1 capsule
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ragdoll_bone 0 j_knee_ri j_ankle_ri 2.8 0.5 0.6 0.3 8 1 capsule
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// Hit location
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// Format is:
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// ragdoll_hitloc_mapping <def> <bone> <hitloc>
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ragdoll_hitloc_mapping 0 1 helmet
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ragdoll_hitloc_mapping 0 1 head
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ragdoll_hitloc_mapping 0 1 neck
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ragdoll_hitloc_mapping 0 0 torso_upper
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ragdoll_hitloc_mapping 0 0 torso_lower
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ragdoll_hitloc_mapping 0 4 right_arm_upper
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ragdoll_hitloc_mapping 0 2 left_arm_upper
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ragdoll_hitloc_mapping 0 5 right_arm_lower
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ragdoll_hitloc_mapping 0 3 left_arm_lower
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ragdoll_hitloc_mapping 0 5 right_hand
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ragdoll_hitloc_mapping 0 3 left_hand
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ragdoll_hitloc_mapping 0 8 right_leg_upper
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ragdoll_hitloc_mapping 0 6 left_leg_upper
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ragdoll_hitloc_mapping 0 9 right_leg_lower
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ragdoll_hitloc_mapping 0 7 left_leg_lower
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ragdoll_hitloc_mapping 0 9 right_foot
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ragdoll_hitloc_mapping 0 7 left_foot
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ragdoll_hitloc_mapping 0 5 gun
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// Self collision pairs
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// Format is:
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// ragdoll_selfpair <def> <bone 0> <bone 1>
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ragdoll_selfpair 0 0 3
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ragdoll_selfpair 0 0 5 // Forearms vs. torso
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ragdoll_selfpair 0 0 7
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ragdoll_selfpair 0 0 9 // Shins vs. torso
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ragdoll_selfpair 0 3 7
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ragdoll_selfpair 0 3 9
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ragdoll_selfpair 0 5 7
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ragdoll_selfpair 0 5 9 // Forearms vs. shins
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ragdoll_selfpair 0 3 6
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ragdoll_selfpair 0 3 8
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ragdoll_selfpair 0 5 6
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ragdoll_selfpair 0 5 8 // Forearms vs. thighs
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ragdoll_selfpair 0 1 3
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ragdoll_selfpair 0 1 5 // Neck/head vs. forearms
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ragdoll_selfpair 0 3 5 // Forearms
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ragdoll_selfpair 0 7 9 // Shins
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ragdoll_selfpair 0 8 6 // thighs
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// Joint format is:
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// ragdoll_joint <def> <bone index> <type> <axis> <low limit> <hi limit>
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ragdoll_joint 0 1 swivel // Neck 0
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ragdoll_joint 0 2 swivel // l shoulder
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ragdoll_joint 0 3 hinge // l elbow
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ragdoll_joint 0 4 swivel // r shoulder
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ragdoll_joint 0 5 hinge // r elbow
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ragdoll_joint 0 6 swivel // l hip 5
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ragdoll_joint 0 7 hinge // l knee
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ragdoll_joint 0 8 swivel // r hip
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ragdoll_joint 0 9 hinge // r knee
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// Limit format is:
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// ragdoll_limit <def> <joint> <axis> <friction> <min angle> <max angle>
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// Neck angles
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ragdoll_limit 0 0 x 60.0 -50.0 50.0 // Head turn
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ragdoll_limit 0 0 y 60.0 -45.0 45.0
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ragdoll_limit 0 0 z 60.0 -20.0 30.0
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// L/R shoulders
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ragdoll_limit 0 1 x 80.0 -90.0 90.0 // Shoulder twist
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ragdoll_limit 0 1 y 100.0 -45.0 20.0
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ragdoll_limit 0 1 z 100.0 0.0 95.0
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ragdoll_limit 0 3 x 80.0 -90.0 90.0 // Shoulder twist
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ragdoll_limit 0 3 y 100.0 -45.0 20.0
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ragdoll_limit 0 3 z 100.0 0.0 95.0
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// L/R elbows
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ragdoll_limit 0 2 z 60.0 -120.0 -5.0
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ragdoll_limit 0 4 z 60.0 -120.0 -5.0
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// L/R hips
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ragdoll_limit 0 5 x 80.0 -30.0 30.0 // Hip twist
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ragdoll_limit 0 5 y 100.0 -25.0 25.0
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ragdoll_limit 0 5 z 200.0 0.0 50.0
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ragdoll_limit 0 7 x 80.0 -30.0 30.0 // Hip twist
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ragdoll_limit 0 7 y 100.0 -25.0 25.0
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ragdoll_limit 0 7 z 200.0 0.0 50.0
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// L/R knees
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ragdoll_limit 0 6 z 100.0 -140.0 2.0
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ragdoll_limit 0 8 z 100.0 -140.0 2.0
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// Test
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ragdoll_clear 1
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// p0 = point 0
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// p1 = point 1
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// cog = center of gravity
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// rb = rigid body
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// Where an argument lists <axis> it means a literal x, y, z, -x, -y, or -z
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// Bones
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// Format is:
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// ragdoll_bone <def> <joint name (p0)> <child name (p1)> <radius> <cog lerp> <mass>
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// <friction> <parent bone> <mirror> <geom type>
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ragdoll_bone 1 j_mainroot j_spinelower 4.5 0.5 20.0 0.7 -1 0 capsule
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ragdoll_bone 1 j_spinelower j_spineupper 4.5 0.5 20.0 0.7 0 0 capsule
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ragdoll_bone 1 j_spineupper j_neck 4.5 0.5 20.0 0.7 1 0 capsule
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ragdoll_bone 1 j_neck j_head 3.6 0.5 5.0 0.6 2 0 capsule
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ragdoll_bone 1 j_shoulder_le j_elbow_le 2.8 0.5 8.0 0.5 2 0 capsule
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ragdoll_bone 1 j_elbow_le j_wrist_le 2.2 0.5 6.8 0.5 4 0 capsule
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ragdoll_bone 1 j_shoulder_ri j_elbow_ri 2.8 0.5 8.0 0.5 2 1 capsule
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ragdoll_bone 1 j_elbow_ri j_wrist_ri 2.2 0.5 6.8 0.5 6 1 capsule
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ragdoll_bone 1 j_hip_le j_knee_le 3.4 0.5 12.0 0.5 0 0 capsule
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ragdoll_bone 1 j_knee_le j_ankle_le 3.1 0.5 10.0 0.5 8 0 capsule
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ragdoll_bone 1 j_hip_ri j_knee_ri 3.4 0.5 12.0 0.5 0 1 capsule
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ragdoll_bone 1 j_knee_ri j_ankle_ri 3.1 0.5 10.0 0.5 10 1 capsule
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// Hit location
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// Format is:
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// ragdoll_hitloc_mapping <def> <bone> <hitloc>
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ragdoll_hitloc_mapping 1 3 helmet
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ragdoll_hitloc_mapping 1 3 head
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ragdoll_hitloc_mapping 1 3 neck
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ragdoll_hitloc_mapping 1 2 torso_upper
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ragdoll_hitloc_mapping 1 1 torso_lower
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ragdoll_hitloc_mapping 1 6 right_arm_upper
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ragdoll_hitloc_mapping 1 4 left_arm_upper
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ragdoll_hitloc_mapping 1 7 right_arm_lower
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ragdoll_hitloc_mapping 1 5 left_arm_lower
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ragdoll_hitloc_mapping 1 7 right_hand
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ragdoll_hitloc_mapping 1 5 left_hand
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ragdoll_hitloc_mapping 1 10 right_leg_upper
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ragdoll_hitloc_mapping 1 8 left_leg_upper
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ragdoll_hitloc_mapping 1 11 right_leg_lower
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ragdoll_hitloc_mapping 1 9 left_leg_lower
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ragdoll_hitloc_mapping 1 11 right_foot
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ragdoll_hitloc_mapping 1 9 left_foot
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ragdoll_hitloc_mapping 1 7 gun
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// Self collision pairs
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// Format is:
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// ragdoll_selfpair <def> <bone 0> <bone 1>
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ragdoll_selfpair 1 0 4
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ragdoll_selfpair 1 1 4
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// ragdoll_selfpair 1 2 4
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ragdoll_selfpair 1 8 4
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ragdoll_selfpair 1 9 4
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ragdoll_selfpair 1 11 4
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ragdoll_selfpair 1 0 5
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ragdoll_selfpair 1 1 5
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ragdoll_selfpair 1 2 5
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ragdoll_selfpair 1 3 5
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ragdoll_selfpair 1 7 5
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ragdoll_selfpair 1 8 5
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ragdoll_selfpair 1 9 5
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ragdoll_selfpair 1 10 5
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ragdoll_selfpair 1 11 5
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ragdoll_selfpair 1 0 6
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ragdoll_selfpair 1 1 6
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// ragdoll_selfpair 1 2 6
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ragdoll_selfpair 1 8 6
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ragdoll_selfpair 1 9 6
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ragdoll_selfpair 1 10 6
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ragdoll_selfpair 1 0 7
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ragdoll_selfpair 1 1 7
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ragdoll_selfpair 1 2 7 // Forearms vs. torso
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ragdoll_selfpair 1 3 7 // Neck/head vs. forearms
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ragdoll_selfpair 1 8 7
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ragdoll_selfpair 1 9 7
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ragdoll_selfpair 1 10 7
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ragdoll_selfpair 1 11 7
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ragdoll_selfpair 1 10 8
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ragdoll_selfpair 1 11 8
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ragdoll_selfpair 1 10 9
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ragdoll_selfpair 1 11 9
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// Joint format is:
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// ragdoll_joint <def> <bone index> <type> <axis> <low limit> <hi limit>
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ragdoll_joint 1 1 hinge
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ragdoll_joint 1 2 hinge // Spine
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ragdoll_joint 1 3 swivel // Neck 0
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ragdoll_joint 1 4 swivel // l shoulder
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ragdoll_joint 1 5 hinge // l elbow
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ragdoll_joint 1 6 swivel // r shoulder
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ragdoll_joint 1 7 hinge // r elbow
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ragdoll_joint 1 8 swivel // l hip 5
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ragdoll_joint 1 9 hinge // l knee
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ragdoll_joint 1 10 swivel // r hip
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ragdoll_joint 1 11 hinge // r knee
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// Limit format is:
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// ragdoll_limit <def> <joint> <axis> <friction> <min angle> <max angle>
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ragdoll_limit 1 0 z 100.0 -6.0 6.0
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ragdoll_limit 1 1 z 100.0 -6.0 6.0
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// Neck angles
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ragdoll_limit 1 2 x 80.0 -30.0 30.0 // Head turn
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ragdoll_limit 1 2 y 80.0 -30.0 30.0
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ragdoll_limit 1 2 z 80.0 -10.0 30.0
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// L/R shoulders
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// ragdoll_limit 1 3 x 80.0 -90.0 90.0 // Shoulder twist
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// ragdoll_limit 1 3 y 100.0 -40.0 30.0
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// ragdoll_limit 1 3 z 100.0 -160.0 -159.0
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ragdoll_limit 1 3 x 95.0 -104.0 100.0 // Shoulder twist
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ragdoll_limit 1 3 y 95.0 -90.0 35.0
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ragdoll_limit 1 3 z 95.0 -110.0 16.0
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ragdoll_limit 1 5 x 95.0 -100.0 104.0 // Shoulder twist
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ragdoll_limit 1 5 y 95.0 -35.0 90.0
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ragdoll_limit 1 5 z 95.0 -110.0 16.0
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// L/R elbows
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ragdoll_limit 1 4 z 90.0 -100.0 2.0
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ragdoll_limit 1 6 z 90.0 -100.0 2.0
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// L/R hips
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ragdoll_limit 1 7 x 90.0 -45.0 45.0 // Hip twist
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ragdoll_limit 1 7 y 100.0 -30.0 30.0
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ragdoll_limit 1 7 z 120.0 -4.0 100.0
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ragdoll_limit 1 9 x 90.0 -45.0 45.0 // Hip twist
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ragdoll_limit 1 9 y 100.0 -30.0 30.0
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ragdoll_limit 1 9 z 120.0 -4.0 100.0
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// ragdoll_limit 1 7 x 1.0 0.0 0.0 // Hip twist
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// ragdoll_limit 1 7 y 1.0 0.0 0.0
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// ragdoll_limit 1 7 z 0.0 0.0 90.0
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// L/R knees
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ragdoll_limit 1 8 z 130.0 -120.0 3.5
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ragdoll_limit 1 10 z 130.0 -120.0 3.5
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ragdoll_baselerp_bone 1 j_head 2000
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ragdoll_baselerp_bone 1 j_wrist_le 1000
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ragdoll_baselerp_bone 1 j_wrist_ri 1000
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ragdoll_baselerp_bone 1 j_ankle_le 1000
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ragdoll_baselerp_bone 1 j_ankle_ri 1000
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ragdoll_baselerp_bone 1 j_shouldertwist_le 1000 4
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ragdoll_baselerp_bone 1 j_shouldertwist_ri 1000 6
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ragdoll_baselerp_bone 1 j_hiptwist_le 1000 8
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ragdoll_baselerp_bone 1 j_hiptwist_ri 1000 10
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