IW4-Dump-Files/shock/tankblast.shock

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2017-07-08 11:47:21 -07:00
bg_shock_screenType "blurred"
bg_shock_screenBlurBlendTime "0.05"
bg_shock_screenBlurBlendFadeTime "0.1"
bg_shock_screenFlashWhiteFadeTime "0"
bg_shock_screenFlashShotFadeTime "0"
bg_shock_viewKickPeriod ".5"
bg_shock_viewKickRadius ".65"
bg_shock_viewKickFadeTime "6"
bg_shock_sound "1"
bg_shock_soundLoop "tank_tinnitus_loop"
bg_shock_soundLoopSilent "tank_tinnitus_loop_silent"
bg_shock_soundEnd "tank_tinnitus_end"
bg_shock_soundEndAbort "tank_tinnitus_abort"
bg_shock_soundFadeInTime "0.25"
bg_shock_soundFadeOutTime "2.5"
bg_shock_soundLoopFadeTime "2"
bg_shock_soundLoopEndDelay "-1.5"
bg_shock_soundRoomType "generic"
bg_shock_soundDryLevel "1"
bg_shock_soundWetLevel "1"
bg_shock_soundModEndDelay "0"
bg_shock_volume_physics "0.3"
bg_shock_volume_ambdist1 "0.3"
bg_shock_volume_ambdist2 "0.3"
bg_shock_volume_auto "0.3"
bg_shock_volume_auto2 "0.3"
bg_shock_volume_autodog "0.3"
bg_shock_volume_bulletimpact "0.3"
bg_shock_volume_bulletwhizby "0.3"
bg_shock_volume_explosiveimpact "0.3"
bg_shock_volume_element "0.3"
bg_shock_volume_auto2d "0.3"
bg_shock_volume_vehicle "0.3"
bg_shock_volume_vehiclelimited "0.3"
bg_shock_volume_menu "1.0"
bg_shock_volume_body "0.3"
bg_shock_volume_body2d "0.3"
bg_shock_volume_reload "0.3"
bg_shock_volume_reload2d "0.3"
bg_shock_volume_item "0.3"
bg_shock_volume_effects1 "0.3"
bg_shock_volume_effects2 "0.3"
bg_shock_volume_weapon "0.1"
bg_shock_volume_weapon2d "0.3"
bg_shock_volume_nonshock "1.0"
bg_shock_volume_voice "0.3"
bg_shock_volume_local "0.3"
bg_shock_volume_local2 "0.3"
bg_shock_volume_local3 "0.3"
bg_shock_volume_ambient "0.3"
bg_shock_volume_hurt "0.3"
bg_shock_volume_player1 "0.3"
bg_shock_volume_player2 "0.3"
bg_shock_volume_music "0.3"
bg_shock_volume_musicnopause "0.3"
bg_shock_volume_mission "0.3"
bg_shock_volume_announcer "1.0"
bg_shock_volume_shellshock "1.0"
bg_shock_lookControl "0"
bg_shock_lookControl_maxpitchspeed "0"
bg_shock_lookControl_maxyawspeed "0"
bg_shock_lookControl_mousesensitivityscale "0"
bg_shock_lookControl_fadeTime "0.001"
bg_shock_movement "0"