IW4-Dump-Files/maps/_sandstorm.gsc

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2017-07-08 11:47:21 -07:00
#include maps\_utility;
#include common_scripts\utility;
blizzard_main()
{
blizzard_flags();
if ( IsDefined( level.blizzard_fx_override_thread ) )
[[ level.blizzard_fx_override_thread ]]();
else
fx_init();
blizzard_level_set( "none" );
thread blizzard_start();
// level.global_ambience_blend_func = ::blizzard_ice_overlay_blend;
}
blizzard_flags()
{
flag_init( "pause_blizzard_ground_fx" );
}
blizzard_start()
{
if ( !isdefined( level.players ) )
level waittill( "level.players initialized" );
array_thread( level.players, ::blizzard_start_proc );
thread pause_blizzard_ground_fx();
}
blizzard_start_proc()
{
while ( 1 )
{
PlayFX( level._effect[ "blizzard_main" ], self.origin );
wait( .3 );
}
}
fx_init()
{
SetSavedDvar( "r_outdoorfeather", "32" );// helps keep blizzard close to the ground while allowing outdoor only particles to work. - RoBoTg
level._effect[ "blizzard_level_0" ] = LoadFX( "misc/blank" );
level._effect[ "blizzard_level_1" ] = LoadFX( "misc/blank" );
level._effect[ "blizzard_level_2" ] = LoadFX( "misc/blank" );
level._effect[ "blizzard_level_3" ] = LoadFX( "misc/blank" );
level._effect[ "blizzard_level_4" ] = LoadFX( "misc/blank" );
level._effect[ "blizzard_level_5" ] = LoadFX( "misc/blank" );
level._effect[ "blizzard_level_6" ] = LoadFX( "misc/blank" );
level._effect[ "blizzard_level_7" ] = LoadFX( "misc/blank" );
level._effect[ "blizzard_level_8" ] = LoadFX( "misc/blank" );
level._effect[ "blizzard_level_9" ] = LoadFX( "misc/blank" );
level._effect[ "blizzard_level_10" ] = LoadFX( "misc/blank" );
// level._effect[ "blizzard_level_1" ] = LoadFX( "snow/snow_climbing" );
// level._effect[ "blizzard_level_2" ] = LoadFX( "snow/snow_climbing_up" );
// level._effect[ "blizzard_level_3" ] = LoadFX( "snow/snow_snowmobile" );
// level._effect[ "blizzard_level_4" ] = LoadFX( "snow/snow_light" );
// level._effect[ "blizzard_level_5" ] = LoadFX( "snow/snow_medium" );
// level._effect[ "blizzard_level_6" ] = LoadFX( "snow/snow_medium_2" );
// level._effect[ "blizzard_level_7" ] = LoadFX( "snow/snow_medium_3" );
// level._effect[ "blizzard_level_8" ] = LoadFX( "snow/snow_heavy" );
// level._effect[ "blizzard_level_9" ] = LoadFX( "snow/snow_heavy" );
// level._effect[ "blizzard_level_10" ] = LoadFX( "snow/snow_extreme" );
//
level.fog_color = [];
level.fog_color[ "r" ] = 0.699094;
level.fog_color[ "g" ] = 0.741239;
level.fog_color[ "b" ] = 0.82818;
level.default_sun = GetMapSunLight();
level.sun_intensity = 1.0;
level.blizzard_overlay_alpha = 0;
}
blizzard_level_set( type )
{
level.snowLevel = blizzard_level_get_count( type );
blizzard_set_fx();
}
blizzard_level_transition_none( time )
{
blizzard_set();
thread blizzard_level_transition( "none", time );
SetExpFog( 6552, 25874, level.fog_color[ "r" ], level.fog_color[ "g" ], level.fog_color[ "b" ], 1, time );
maps\_utility::set_vision_set( "cliffhanger", time );
thread blizzard_set_culldist( 0, 0 );
flag_set( "pause_blizzard_ground_fx" );
blizzard_overlay_alpha( time, 0 );
ResetSunLight();
}
blizzard_no_fog( time )
{
blizzard_set();
thread blizzard_level_transition( "none", time );
SetExpFog( 100, 27955, level.fog_color[ "r" ], level.fog_color[ "g" ], level.fog_color[ "b" ], .57, time );
maps\_utility::set_vision_set( "cliffhanger", time );
thread blizzard_set_culldist( 0, 0 );
flag_set( "pause_blizzard_ground_fx" );
blizzard_overlay_alpha( time, 0.25 );
ResetSunLight();
}
blizzard_level_transition_climbing( time )
{
blizzard_set();
thread blizzard_level_transition( "climbing", time );
SetExpFog( 24472, 15873, level.fog_color[ "r" ], level.fog_color[ "g" ], level.fog_color[ "b" ], .901075, time );
maps\_utility::set_vision_set( "cliffhanger", time );
thread blizzard_set_culldist( 0, 0 );
flag_set( "pause_blizzard_ground_fx" );
blizzard_overlay_alpha( time, 0.25 );
/*
intensity = .16;
thread blizzard_set_sunlight( intensity, time );
*/
}
blizzard_level_transition_climbing_up( time )
{
blizzard_set();
thread blizzard_level_transition( "climbing_up", time );
SetExpFog( 25, 1200, level.fog_color[ "r" ], level.fog_color[ "g" ], level.fog_color[ "b" ], .5, time );
maps\_utility::set_vision_set( "cliffhanger", time );
thread blizzard_set_culldist( 0, 0 );
flag_set( "pause_blizzard_ground_fx" );
blizzard_overlay_alpha( time, 0.45 );
/*
intensity = .16;
thread blizzard_set_sunlight( intensity, time );
*/
}
blizzard_level_transition_snowmobile( time )
{
blizzard_set();
thread blizzard_level_transition( "snowmobile", time );
SetExpFog( 2000, 10000, level.fog_color[ "r" ], level.fog_color[ "g" ], level.fog_color[ "b" ], .47, time );
maps\_utility::set_vision_set( "cliffhanger_snowmobile", time );
thread blizzard_set_culldist( 0, 0 );
flag_set( "pause_blizzard_ground_fx" );
blizzard_overlay_alpha( time, 0.5 );
/*
intensity = .85;
thread blizzard_set_sunlight( intensity, time );
*/
}
blizzard_level_transition_light( time )
{
blizzard_set();
thread blizzard_level_transition( "light", time );
SetExpFog( 2000, 10000, level.fog_color[ "r" ], level.fog_color[ "g" ], level.fog_color[ "b" ], .47, time );
maps\_utility::set_vision_set( "cliffhanger", time );
thread blizzard_set_culldist( 0, 0 );
flag_set( "pause_blizzard_ground_fx" );
blizzard_overlay_alpha( time, 0.45 );
thread blizzard_set_sunlight( 1.0, time );
/*
intensity = .555;
thread blizzard_set_sunlight( intensity, time );
*/
}
blizzard_level_transition_med( time )
{
blizzard_set();
thread blizzard_level_transition( "med", time );
SetExpFog( 0, 500, level.fog_color[ "r" ], level.fog_color[ "g" ], level.fog_color[ "b" ], .8, time );
maps\_utility::set_vision_set( "cliffhanger", time );
thread blizzard_set_culldist( 0, 0 );
flag_set( "pause_blizzard_ground_fx" );
blizzard_overlay_alpha( time, 0.6 );
/*
intensity = .16;
thread blizzard_set_sunlight( intensity, time );
*/
}
blizzard_level_transition_hard( time )
{
blizzard_set();
thread blizzard_level_transition( "hard", time );
SetExpFog( 470, 500, level.fog_color[ "r" ], level.fog_color[ "g" ], level.fog_color[ "b" ], 1, time );
maps\_utility::set_vision_set( "cliffhanger_heavy", time );
intensity = 1;
thread blizzard_set_sunlight( intensity, time );
thread blizzard_set_culldist( time, 3000 );
//flag_clear( "pause_blizzard_ground_fx" );
blizzard_overlay_alpha( time, 0.7 );
}
blizzard_level_transition_extreme( time )
{
blizzard_set();
thread blizzard_level_transition( "extreme", time );
SetExpFog( 470, 500, level.fog_color[ "r" ], level.fog_color[ "g" ], level.fog_color[ "b" ], 1, time );
maps\_utility::set_vision_set( "cliffhanger_extreme", time );
intensity = 0.5;
thread blizzard_set_sunlight( intensity, time );
thread blizzard_set_culldist( time, 3000 );
flag_clear( "pause_blizzard_ground_fx" );
blizzard_overlay_alpha( time, 1 );
}
blizzard_set_culldist( time, range )
{
//iprintlnBold( "Wait:" + time );
//iprintlnBold( "Range:" + range );
wait time;
SetCullDist( range );
}
blizzard_set_sunlight( intensity, time )
{
level notify( "blizzard_set_sunlight" );
level endon( "blizzard_set_sunlight" );
interval = Int( time * 20 );
diff = intensity - level.sun_intensity;
fraction = diff / interval;
while ( interval )
{
level.sun_intensity += fraction;
new_sun = vector_multiply( level.default_sun, level.sun_intensity );
SetSunLight( new_sun[ 0 ], new_sun[ 1 ], new_sun[ 2 ] );
interval--;
wait .05;
}
level.sun_intensity = intensity;
// IPrintLnBold( "Sun Intensity =" + intensity );
new_sun = vector_multiply( level.default_sun, level.sun_intensity );
SetSunLight( new_sun[ 0 ], new_sun[ 1 ], new_sun[ 2 ] );
}
blizzard_level_transition( type, time )
{
level notify( "blizzard_level_change" );
level endon( "blizzard_level_change" );
newlevel = blizzard_level_get_count( type );
if ( level.snowLevel > newlevel )
{
interval = level.snowLevel - newlevel;
time /= interval;
for ( i = 0; i < interval; i++ )
{
wait( time );
level.snowLevel--;
blizzard_set_fx();
}
Assert( level.snowLevel == newlevel );
}
if ( level.snowLevel < newlevel )
{
interval = newlevel - level.snowLevel;
time /= interval;
for ( i = 0; i < interval; i++ )
{
wait( time );
level.snowLevel++;
blizzard_set_fx();
}
Assert( level.snowLevel == newlevel );
}
}
blizzard_set_fx()
{
level._effect[ "blizzard_main" ] = level._effect[ "blizzard_level_" + level.snowLevel ];
}
blizzard_level_get_count( type )
{
switch( type )
{
case "none":
return 0;
case "climbing":
return 1;
case "climbing_up":
return 2;
case "snowmobile":
return 3;
case "light":
return 4;
case "med":
return 6;
case "hard":
return 9;
case "extreme":
return 10;
}
}
blizzard_overlay_alpha( time, alpha, skipCap )
{
player = self;
if ( !isplayer( player ) )
player = level.player;
if ( !isdefined( alpha ) )
alpha = 1;
// skipcap lets us modify the overlay without setting a new cap
if ( !isdefined( skipCap ) )
level.blizzard_overlay_alpha_cap = alpha;
overlay = get_frozen_overlay( player );
overlay.x = 0;
overlay.y = 0;
overlay SetShader( "overlay_frozen", 640, 480 );
overlay.sort = 50;
overlay.alignX = "left";
overlay.alignY = "top";
overlay.horzAlign = "fullscreen";
overlay.vertAlign = "fullscreen";
overlay.alpha = level.blizzard_overlay_alpha;
overlay FadeOverTime( time );
overlay.alpha = alpha;// should be 1 but the image is black
level.blizzard_overlay_alpha = alpha;
}
blizzard_overlay_clear( timer )
{
if ( !isdefined( timer ) || !timer )
{
player = self;
if ( !isplayer( player ) )
player = level.player;
overlay = get_frozen_overlay( player );
overlay Destroy();
return;
}
blizzard_overlay_alpha( timer, 0 );
}
get_frozen_overlay( player )
{
if ( !isdefined( player.overlay_frozen ) )
player.overlay_frozen = NewClientHudElem( player );
return player.overlay_frozen;
}
pause_blizzard_ground_fx()
{
fx = [];
fx = getfxarraybyID( "lighthaze_snow" );
fx = array_combine( fx, getfxarraybyID( "lighthaze_snow_headlights" ) );
fx = array_combine( fx, getfxarraybyID( "snow_spray_detail_runner400x400" ) );
fx = array_combine( fx, getfxarraybyID( "snow_spray_detail_runner0x400" ) );
fx = array_combine( fx, getfxarraybyID( "snow_spray_detail_runner400x0" ) );
wait( 0.1 );// must wait until fx are started
for (; ; )
{
flag_wait( "pause_blizzard_ground_fx" );
//iprintlnbold( "Stop Ground FX" );
foreach ( oneshot in fx )
oneshot pauseEffect();
flag_waitopen( "pause_blizzard_ground_fx" );
foreach ( oneshot in fx )
oneshot restartEffect();
}
}
blizzard_set()
{
// added this common function so its easier to debug blizzard changes
level notify( "blizzard_changed" );
}
blizzard_ice_overlay_blend( progress, inner, outer )
{
cap = level.blizzard_overlay_alpha_cap;
if ( !isdefined( cap ) )
cap = 1;
// find the exterior
if ( IsSubStr( inner, "exterior" ) )
{
blizzard_overlay_alpha( 1, ( 1 - progress ) * cap, true );
return;
}
if ( IsSubStr( outer, "exterior" ) )
{
blizzard_overlay_alpha( 1, progress * cap, true );
}
}