65 lines
3.2 KiB
Plaintext
65 lines
3.2 KiB
Plaintext
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#include maps\_ambient;
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main()
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{
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// Set the underlying ambient track
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level.ambient_track [ "arcadia_ext1" ] = "ambient_arcadia_ext1";
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level.ambient_track [ "arcadia_ext3" ] = "ambient_arcadia_ext3";
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thread maps\_utility::set_ambient( "arcadia_ext3" );
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ambientDelay( "arcadia_ext1", 5.0, 10.0 );// Trackname, min and max delay between ambient events
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ambientEvent( "arcadia_ext1", "null", 0.3 );
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ambientEvent( "arcadia_ext1", "elm_wind_leafy", 1.0 );
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ambientEvent( "arcadia_ext1", "elm_dog", 3.0 );
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ambientEvent( "arcadia_ext1", "elm_explosions_med", 1.0 );
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ambientEvent( "arcadia_ext1", "elm_explosion_low_dist", 3.0 );
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ambientEvent( "arcadia_ext1", "elm_explosions_dist", 0.5 );
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ambientEvent( "arcadia_ext1", "elm_helicopter_flyover_med", 10.0 );
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ambientEvent( "arcadia_ext1", "elm_jet_flyover_med", 10.0 );
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ambientEvent( "arcadia_ext1", "elm_jet_flyover_dist", 10.0 );
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ambientEvent( "arcadia_ext1", "elm_gunfire_50cal_med", 0.5 );
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ambientEvent( "arcadia_ext1", "elm_gunfire_50cal_dist", 1.0 );
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ambientEvent( "arcadia_ext1", "elm_gunfire_ak47_med", 0.5 );
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ambientEvent( "arcadia_ext1", "elm_gunfire_ak47_dist", 1.0 );
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ambientEvent( "arcadia_ext1", "elm_gunfire_miniuzi_med", 0.5 );
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ambientEvent( "arcadia_ext1", "elm_gunfire_miniuzi_dist", 1.0 );
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ambientEvent( "arcadia_ext1", "elm_gunfire_m16_med", 0.5 );
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ambientEvent( "arcadia_ext1", "elm_gunfire_m16_dist", 1.0 );
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ambientEvent( "arcadia_ext1", "elm_gunfire_m240_med", 0.5 );
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ambientEvent( "arcadia_ext1", "elm_gunfire_m240_dist", 1.0 );
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ambientEvent( "arcadia_ext1", "elm_gunfire_mp5_med", 0.5 );
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ambientEvent( "arcadia_ext1", "elm_gunfire_mp5_dist", 1.0 );
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ambientEvent( "arcadia_ext1", "elm_gunfire_usassault_med", 2.0 );
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ambientDelay( "arcadia_ext3", 5.0, 8.0 );// Trackname, min and max delay between ambient events
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ambientEvent( "arcadia_ext3", "null", 0.001 );
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ambientEvent( "arcadia_ext3", "elm_dog", 3.0 );
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ambientEvent( "arcadia_ext3", "elm_explosions_med", 1.0 );
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ambientEvent( "arcadia_ext3", "elm_explosion_low_dist", 1.0 );
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ambientEvent( "arcadia_ext3", "elm_explosions_dist", 0.1 );
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ambientEvent( "arcadia_ext3", "elm_helicopter_flyover_med", 10.0 );
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ambientEvent( "arcadia_ext3", "elm_jet_flyover_med", 10.0 );
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ambientEvent( "arcadia_ext3", "elm_jet_flyover_dist", 10.0 );
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ambientEvent( "arcadia_ext3", "elm_gunfire_50cal_med", 1.0 );
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ambientEvent( "arcadia_ext3", "elm_gunfire_50cal_dist", 0.2 );
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ambientEvent( "arcadia_ext3", "elm_gunfire_ak47_med", 1.0 );
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ambientEvent( "arcadia_ext3", "elm_gunfire_ak47_dist", 0.2 );
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ambientEvent( "arcadia_ext3", "elm_gunfire_miniuzi_med", 1.0 );
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ambientEvent( "arcadia_ext3", "elm_gunfire_miniuzi_dist", 0.2 );
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ambientEvent( "arcadia_ext3", "elm_gunfire_m16_med", 1.0 );
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ambientEvent( "arcadia_ext3", "elm_gunfire_m16_dist", 0.2 );
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ambientEvent( "arcadia_ext3", "elm_gunfire_m240_med", 1.0 );
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ambientEvent( "arcadia_ext3", "elm_gunfire_m240_dist", 0.2 );
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ambientEvent( "arcadia_ext3", "elm_gunfire_mp5_med", 1.0 );
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ambientEvent( "arcadia_ext3", "elm_gunfire_mp5_dist", 0.2 );
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ambientEvent( "arcadia_ext3", "elm_gunfire_usassault_med", 3.0 );
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ambientEventStart( "arcadia_ext3" );
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level waittill( "action moment" );
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ambientEventStart( "action ambient" );
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}
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