38 lines
861 B
Plaintext
38 lines
861 B
Plaintext
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#using_animtree( "generic_human" );
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main()
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{
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// do not do code prone in this script
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self.desired_anim_pose = "prone";
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animscripts\utility::UpdateAnimPose();
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// It'd be nice if I had an animation to get to stand without moving...
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self.a.movement = "stop";
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turret = self getTurret();
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turret thread turretInit( self );
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self.primaryTurretAnim = %proneSAWgunner_aim;
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self.additiveTurretIdle = %saw_gunner_prone_idle;
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self.additiveTurretFire = %saw_gunner_prone_firing;
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thread animscripts\saw\common::main( turret );
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}
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//=====================================
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#using_animtree( "mg42" );
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turretInit( owner )
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{
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self UseAnimTree( #animtree );
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self.additiveTurretIdle = %saw_gunner_prone_idle_mg;
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self.additiveTurretFire = %saw_gunner_prone_firing_mg;
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self endon( "death" );
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owner waittill( "killanimscript" );// code
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self stopUseAnimTree();
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}
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