IW4-Dump-Files/maps/estate_fx.gsc

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2017-07-08 11:47:21 -07:00
#include common_scripts\utility;
#include maps\_utility;
main()
{
maps\createfx\estate_fx::main();
level thread treadfx_override();
level._effect[ "bouncing_betty_launch" ] = loadfx( "impacts/bouncing_betty_launch_dirt" );
level._effect[ "bouncing_betty_explosion" ] = loadfx( "explosions/bouncing_betty_explosion" );
level._effect[ "bouncing_betty_swirl" ] = loadfx( "dust/bouncing_betty_swirl" );
level._effect[ "smoke_cloud" ] = loadfx( "smoke/smoke_grenade" );
level._effect[ "mortar" ][ "dirt" ] = loadfx( "explosions/artilleryExp_dirt_brown_2" );
level._effect[ "breach_estate_door" ] = LoadFX( "explosions/breach_door2" );
level._effect[ "fenceblast" ] = loadfx( "explosions/artilleryExp_dirt_brown" );
level._effect[ "suicide_bomber" ] = loadfx( "explosions/propane_large_exp" );
level._effect[ "redsmoke" ] = loadfx( "smoke/signal_smoke_red_estate" );
level._effect[ "bodydump_dust_large" ] = loadfx( "impacts/bodydump_dust_large_runner" );
level._effect[ "flesh_hit_body_fatal_exit" ] = loadfx( "impacts/flesh_hit_body_fatal_exit" );
level._effect[ "gas_can_splash" ] = loadfx( "props/gas_can_splash" );
level._effect[ "gas_can_drips" ] = loadfx( "props/gas_can_drips" );
level._effect[ "gasoline_fire_on_player" ] = loadfx( "fire/firelp_med_pm_estate" );
level._effect[ "gasoline_fire_on_player_ignite" ] = loadfx( "fire/firelp_med_pm_estate_ignite" );
level._effect[ "cigar_glow" ] = loadFX( "fire/cigar_glow" );
level._effect[ "cigar_glow_puff" ] = loadFX( "fire/cigar_glow_puff" );
level._effect[ "cigar_smoke_puff" ] = loadFX( "smoke/cigarsmoke_puff" );
level._effect[ "cigar_exhale_estate" ] = loadFX( "smoke/cigarsmoke_exhale_estate" );
level._effect[ "anaconda_muzzle_flash" ] = loadFX( "muzzleflashes/pistolflash" );
//ambient fx
level._effect[ "moth_runner" ] = loadfx( "misc/moth_runner" );
level._effect[ "insect_trail_runner_icbm" ] = loadfx( "misc/insect_trail_runner_icbm" );
level._effect[ "leaves_ground_gentlewind_dust" ] = loadfx( "misc/leaves_ground_gentlewind_dust" );
level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" );
level._effect[ "leaves_spiral_runner" ] = loadfx( "misc/leaves_spiral_runner" );
level._effect[ "leaves_spiral_estate_ending" ] = loadfx( "misc/leaves_spiral_estate_ending" );
level._effect[ "ground_fog1200x1200_estate" ] = loadfx( "smoke/ground_fog1200x1200_estate" );
level._effect[ "ground_fog1200x1200_estate_2" ] = loadfx( "smoke/ground_fog1200x1200_estate_2" );
level._effect[ "fog_ground_200" ] = loadfx( "smoke/fog_ground_200" );
level._effect[ "fog_ground_400" ] = loadfx( "smoke/fog_ground_400" );
level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
level._effect[ "waterfall_drainage_splash" ] = loadfx( "water/waterfall_drainage_splash_estate" );
level._effect[ "waterfall_splash_large" ] = loadfx( "water/waterfall_splash_large_estate" );
level._effect[ "waterfall_splash_large_drops" ] = loadfx( "water/waterfall_splash_large_drops_estate" );
level._effect[ "falling_water_trickle" ] = loadfx( "water/falling_water_trickle" );
level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
level._effect[ "dust_outdoor_large" ] = loadfx( "dust/dust_outdoor_large" );
level._effect[ "bird_takeoff_pm" ] = loadfx( "misc/bird_takeoff_pm" );
level._effect[ "breach_room_residual_estate" ] = loadfx( "explosions/breach_room_residual_estate" );
level._effect[ "breach_room_residual_estate_fill" ] = loadfx( "explosions/breach_room_residual_estate_fill" );
level._effect[ "heli_dust_estate" ] = loadfx( "treadfx/heli_dust_estate" );
level._effect[ "heli_dust_estate_large" ] = loadfx( "treadfx/heli_dust_estate_large" );
level._effect[ "thin_black_smoke_M" ] = loadfx( "smoke/thin_black_smoke_M" );
level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
level._effect[ "steam_solar_panels" ] = loadfx( "smoke/steam_solar_panels" );
}
treadfx_override()
{
flying_tread_fx = "treadfx/heli_dust_estate";
flying_tread_fx_large = "treadfx/heli_dust_estate_large";
maps\_treadfx::setvehiclefx( "pavelow", "brick", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "bark", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "carpet", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "cloth", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "concrete", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "dirt", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "flesh", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "foliage", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "glass", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "grass", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "gravel", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "ice", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "metal", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "mud", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "paper", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "plaster", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "rock", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "sand", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "snow", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "water", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "wood", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "asphalt", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "ceramic", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "plastic", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "rubber", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "cushion", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "fruit", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "painted metal", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "default", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "pavelow", "none", flying_tread_fx_large );
maps\_treadfx::setvehiclefx( "littlebird", "brick", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "bark", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "carpet", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "cloth", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "concrete", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "dirt", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "flesh", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "foliage", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "glass", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "grass", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "gravel", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "ice", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "metal", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "mud", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "paper", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "plaster", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "rock", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "sand", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "snow", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "water", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "wood", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "asphalt", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "ceramic", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "plastic", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "rubber", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "cushion", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "fruit", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "painted metal", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "default", flying_tread_fx );
maps\_treadfx::setvehiclefx( "littlebird", "none", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "brick", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "bark", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "carpet", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "cloth", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "concrete", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "dirt", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "flesh", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "foliage", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "glass", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "grass", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "gravel", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "ice", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "metal", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "mud", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "paper", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "plaster", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "rock", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "sand", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "snow", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "water", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "wood", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "asphalt", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "ceramic", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "plastic", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "rubber", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "cushion", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "fruit", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "painted metal", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "default", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "none", flying_tread_fx );
}