IW4-Dump-Files/ragdoll.cfg

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2017-07-08 11:47:21 -07:00
ragdoll_clear 0
// p0 = point 0
// p1 = point 1
// cog = center of gravity
// rb = rigid body
// Where an argument lists <axis> it means a literal x, y, z, -x, -y, or -z
// Bones
// Format is:
// ragdoll_bone <def> <joint name (p0)> <child name (p1)> <radius> <cog lerp> <mass>
// <friction> <parent bone> <mirror> <geom type>
ragdoll_bone 0 j_mainroot j_neck 5.0 0.5 3.0 0.3 -1 0 capsule
ragdoll_bone 0 j_neck j_head 3.5 0.5 0.3 0.3 0 0 capsule
ragdoll_bone 0 j_shoulder_le j_elbow_le 2.5 0.5 0.6 0.3 0 0 capsule
ragdoll_bone 0 j_elbow_le j_wrist_le 2.5 0.5 0.45 0.3 2 0 capsule
ragdoll_bone 0 j_shoulder_ri j_elbow_ri 2.5 0.5 0.6 0.3 0 1 capsule
ragdoll_bone 0 j_elbow_ri j_wrist_ri 2.5 0.5 0.45 0.3 4 1 capsule
ragdoll_bone 0 j_hip_le j_knee_le 3.0 0.5 0.8 0.3 0 0 capsule
ragdoll_bone 0 j_knee_le j_ankle_le 2.8 0.5 0.6 0.3 6 0 capsule
ragdoll_bone 0 j_hip_ri j_knee_ri 3.0 0.5 0.8 0.3 0 1 capsule
ragdoll_bone 0 j_knee_ri j_ankle_ri 2.8 0.5 0.6 0.3 8 1 capsule
// Hit location
// Format is:
// ragdoll_hitloc_mapping <def> <bone> <hitloc>
ragdoll_hitloc_mapping 0 1 helmet
ragdoll_hitloc_mapping 0 1 head
ragdoll_hitloc_mapping 0 1 neck
ragdoll_hitloc_mapping 0 0 torso_upper
ragdoll_hitloc_mapping 0 0 torso_lower
ragdoll_hitloc_mapping 0 4 right_arm_upper
ragdoll_hitloc_mapping 0 2 left_arm_upper
ragdoll_hitloc_mapping 0 5 right_arm_lower
ragdoll_hitloc_mapping 0 3 left_arm_lower
ragdoll_hitloc_mapping 0 5 right_hand
ragdoll_hitloc_mapping 0 3 left_hand
ragdoll_hitloc_mapping 0 8 right_leg_upper
ragdoll_hitloc_mapping 0 6 left_leg_upper
ragdoll_hitloc_mapping 0 9 right_leg_lower
ragdoll_hitloc_mapping 0 7 left_leg_lower
ragdoll_hitloc_mapping 0 9 right_foot
ragdoll_hitloc_mapping 0 7 left_foot
ragdoll_hitloc_mapping 0 5 gun
// Self collision pairs
// Format is:
// ragdoll_selfpair <def> <bone 0> <bone 1>
ragdoll_selfpair 0 0 3
ragdoll_selfpair 0 0 5 // Forearms vs. torso
ragdoll_selfpair 0 0 7
ragdoll_selfpair 0 0 9 // Shins vs. torso
ragdoll_selfpair 0 3 7
ragdoll_selfpair 0 3 9
ragdoll_selfpair 0 5 7
ragdoll_selfpair 0 5 9 // Forearms vs. shins
ragdoll_selfpair 0 3 6
ragdoll_selfpair 0 3 8
ragdoll_selfpair 0 5 6
ragdoll_selfpair 0 5 8 // Forearms vs. thighs
ragdoll_selfpair 0 1 3
ragdoll_selfpair 0 1 5 // Neck/head vs. forearms
ragdoll_selfpair 0 3 5 // Forearms
ragdoll_selfpair 0 7 9 // Shins
ragdoll_selfpair 0 8 6 // thighs
// Joint format is:
// ragdoll_joint <def> <bone index> <type> <axis> <low limit> <hi limit>
ragdoll_joint 0 1 swivel // Neck 0
ragdoll_joint 0 2 swivel // l shoulder
ragdoll_joint 0 3 hinge // l elbow
ragdoll_joint 0 4 swivel // r shoulder
ragdoll_joint 0 5 hinge // r elbow
ragdoll_joint 0 6 swivel // l hip 5
ragdoll_joint 0 7 hinge // l knee
ragdoll_joint 0 8 swivel // r hip
ragdoll_joint 0 9 hinge // r knee
// Limit format is:
// ragdoll_limit <def> <joint> <axis> <friction> <min angle> <max angle>
// Neck angles
ragdoll_limit 0 0 x 60.0 -50.0 50.0 // Head turn
ragdoll_limit 0 0 y 60.0 -45.0 45.0
ragdoll_limit 0 0 z 60.0 -20.0 30.0
// L/R shoulders
ragdoll_limit 0 1 x 80.0 -90.0 90.0 // Shoulder twist
ragdoll_limit 0 1 y 100.0 -45.0 20.0
ragdoll_limit 0 1 z 100.0 0.0 95.0
ragdoll_limit 0 3 x 80.0 -90.0 90.0 // Shoulder twist
ragdoll_limit 0 3 y 100.0 -45.0 20.0
ragdoll_limit 0 3 z 100.0 0.0 95.0
// L/R elbows
ragdoll_limit 0 2 z 60.0 -120.0 -5.0
ragdoll_limit 0 4 z 60.0 -120.0 -5.0
// L/R hips
ragdoll_limit 0 5 x 80.0 -30.0 30.0 // Hip twist
ragdoll_limit 0 5 y 100.0 -25.0 25.0
ragdoll_limit 0 5 z 200.0 0.0 50.0
ragdoll_limit 0 7 x 80.0 -30.0 30.0 // Hip twist
ragdoll_limit 0 7 y 100.0 -25.0 25.0
ragdoll_limit 0 7 z 200.0 0.0 50.0
// L/R knees
ragdoll_limit 0 6 z 100.0 -140.0 2.0
ragdoll_limit 0 8 z 100.0 -140.0 2.0
// Test
ragdoll_clear 1
// p0 = point 0
// p1 = point 1
// cog = center of gravity
// rb = rigid body
// Where an argument lists <axis> it means a literal x, y, z, -x, -y, or -z
// Bones
// Format is:
// ragdoll_bone <def> <joint name (p0)> <child name (p1)> <radius> <cog lerp> <mass>
// <friction> <parent bone> <mirror> <geom type>
ragdoll_bone 1 j_mainroot j_spinelower 4.5 0.5 20.0 0.7 -1 0 capsule
ragdoll_bone 1 j_spinelower j_spineupper 4.5 0.5 20.0 0.7 0 0 capsule
ragdoll_bone 1 j_spineupper j_neck 4.5 0.5 20.0 0.7 1 0 capsule
ragdoll_bone 1 j_neck j_head 3.6 0.5 5.0 0.6 2 0 capsule
ragdoll_bone 1 j_shoulder_le j_elbow_le 2.8 0.5 8.0 0.5 2 0 capsule
ragdoll_bone 1 j_elbow_le j_wrist_le 2.2 0.5 6.8 0.5 4 0 capsule
ragdoll_bone 1 j_shoulder_ri j_elbow_ri 2.8 0.5 8.0 0.5 2 1 capsule
ragdoll_bone 1 j_elbow_ri j_wrist_ri 2.2 0.5 6.8 0.5 6 1 capsule
ragdoll_bone 1 j_hip_le j_knee_le 3.4 0.5 12.0 0.5 0 0 capsule
ragdoll_bone 1 j_knee_le j_ankle_le 3.1 0.5 10.0 0.5 8 0 capsule
ragdoll_bone 1 j_hip_ri j_knee_ri 3.4 0.5 12.0 0.5 0 1 capsule
ragdoll_bone 1 j_knee_ri j_ankle_ri 3.1 0.5 10.0 0.5 10 1 capsule
// Hit location
// Format is:
// ragdoll_hitloc_mapping <def> <bone> <hitloc>
ragdoll_hitloc_mapping 1 3 helmet
ragdoll_hitloc_mapping 1 3 head
ragdoll_hitloc_mapping 1 3 neck
ragdoll_hitloc_mapping 1 2 torso_upper
ragdoll_hitloc_mapping 1 1 torso_lower
ragdoll_hitloc_mapping 1 6 right_arm_upper
ragdoll_hitloc_mapping 1 4 left_arm_upper
ragdoll_hitloc_mapping 1 7 right_arm_lower
ragdoll_hitloc_mapping 1 5 left_arm_lower
ragdoll_hitloc_mapping 1 7 right_hand
ragdoll_hitloc_mapping 1 5 left_hand
ragdoll_hitloc_mapping 1 10 right_leg_upper
ragdoll_hitloc_mapping 1 8 left_leg_upper
ragdoll_hitloc_mapping 1 11 right_leg_lower
ragdoll_hitloc_mapping 1 9 left_leg_lower
ragdoll_hitloc_mapping 1 11 right_foot
ragdoll_hitloc_mapping 1 9 left_foot
ragdoll_hitloc_mapping 1 7 gun
// Self collision pairs
// Format is:
// ragdoll_selfpair <def> <bone 0> <bone 1>
ragdoll_selfpair 1 0 4
ragdoll_selfpair 1 1 4
// ragdoll_selfpair 1 2 4
ragdoll_selfpair 1 8 4
ragdoll_selfpair 1 9 4
ragdoll_selfpair 1 11 4
ragdoll_selfpair 1 0 5
ragdoll_selfpair 1 1 5
ragdoll_selfpair 1 2 5
ragdoll_selfpair 1 3 5
ragdoll_selfpair 1 7 5
ragdoll_selfpair 1 8 5
ragdoll_selfpair 1 9 5
ragdoll_selfpair 1 10 5
ragdoll_selfpair 1 11 5
ragdoll_selfpair 1 0 6
ragdoll_selfpair 1 1 6
// ragdoll_selfpair 1 2 6
ragdoll_selfpair 1 8 6
ragdoll_selfpair 1 9 6
ragdoll_selfpair 1 10 6
ragdoll_selfpair 1 0 7
ragdoll_selfpair 1 1 7
ragdoll_selfpair 1 2 7 // Forearms vs. torso
ragdoll_selfpair 1 3 7 // Neck/head vs. forearms
ragdoll_selfpair 1 8 7
ragdoll_selfpair 1 9 7
ragdoll_selfpair 1 10 7
ragdoll_selfpair 1 11 7
ragdoll_selfpair 1 10 8
ragdoll_selfpair 1 11 8
ragdoll_selfpair 1 10 9
ragdoll_selfpair 1 11 9
// Joint format is:
// ragdoll_joint <def> <bone index> <type> <axis> <low limit> <hi limit>
ragdoll_joint 1 1 hinge
ragdoll_joint 1 2 hinge // Spine
ragdoll_joint 1 3 swivel // Neck 0
ragdoll_joint 1 4 swivel // l shoulder
ragdoll_joint 1 5 hinge // l elbow
ragdoll_joint 1 6 swivel // r shoulder
ragdoll_joint 1 7 hinge // r elbow
ragdoll_joint 1 8 swivel // l hip 5
ragdoll_joint 1 9 hinge // l knee
ragdoll_joint 1 10 swivel // r hip
ragdoll_joint 1 11 hinge // r knee
// Limit format is:
// ragdoll_limit <def> <joint> <axis> <friction> <min angle> <max angle>
ragdoll_limit 1 0 z 100.0 -6.0 6.0
ragdoll_limit 1 1 z 100.0 -6.0 6.0
// Neck angles
ragdoll_limit 1 2 x 80.0 -30.0 30.0 // Head turn
ragdoll_limit 1 2 y 80.0 -30.0 30.0
ragdoll_limit 1 2 z 80.0 -10.0 30.0
// L/R shoulders
// ragdoll_limit 1 3 x 80.0 -90.0 90.0 // Shoulder twist
// ragdoll_limit 1 3 y 100.0 -40.0 30.0
// ragdoll_limit 1 3 z 100.0 -160.0 -159.0
ragdoll_limit 1 3 x 95.0 -104.0 100.0 // Shoulder twist
ragdoll_limit 1 3 y 95.0 -90.0 35.0
ragdoll_limit 1 3 z 95.0 -110.0 16.0
ragdoll_limit 1 5 x 95.0 -100.0 104.0 // Shoulder twist
ragdoll_limit 1 5 y 95.0 -35.0 90.0
ragdoll_limit 1 5 z 95.0 -110.0 16.0
// L/R elbows
ragdoll_limit 1 4 z 90.0 -100.0 2.0
ragdoll_limit 1 6 z 90.0 -100.0 2.0
// L/R hips
ragdoll_limit 1 7 x 90.0 -45.0 45.0 // Hip twist
ragdoll_limit 1 7 y 100.0 -30.0 30.0
ragdoll_limit 1 7 z 120.0 -4.0 100.0
ragdoll_limit 1 9 x 90.0 -45.0 45.0 // Hip twist
ragdoll_limit 1 9 y 100.0 -30.0 30.0
ragdoll_limit 1 9 z 120.0 -4.0 100.0
// ragdoll_limit 1 7 x 1.0 0.0 0.0 // Hip twist
// ragdoll_limit 1 7 y 1.0 0.0 0.0
// ragdoll_limit 1 7 z 0.0 0.0 90.0
// L/R knees
ragdoll_limit 1 8 z 130.0 -120.0 3.5
ragdoll_limit 1 10 z 130.0 -120.0 3.5
ragdoll_baselerp_bone 1 j_head 2000
ragdoll_baselerp_bone 1 j_wrist_le 1000
ragdoll_baselerp_bone 1 j_wrist_ri 1000
ragdoll_baselerp_bone 1 j_ankle_le 1000
ragdoll_baselerp_bone 1 j_ankle_ri 1000
ragdoll_baselerp_bone 1 j_shouldertwist_le 1000 4
ragdoll_baselerp_bone 1 j_shouldertwist_ri 1000 6
ragdoll_baselerp_bone 1 j_hiptwist_le 1000 8
ragdoll_baselerp_bone 1 j_hiptwist_ri 1000 10