IW4-Dump-Files/weapons/mp/pp2000_xmags_mp

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2017-07-08 11:47:21 -07:00
WEAPONFILE\displayName\WEAPON_PP2000_XMAGS\playerAnimType\smg\gunModel\viewmodel_p2000\gunModel2\viewmodel_pp2000_woodland\gunModel3\viewmodel_pp2000_desert\gunModel4\viewmodel_pp2000_arctic\gunModel5\viewmodel_pp2000_digital\gunModel6\viewmodel_pp2000_red_urban\gunModel7\viewmodel_pp2000_red_tiger\gunModel8\viewmodel_pp2000_blue_tiger\gunModel9\viewmodel_pp2000_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_silencer
tag_red_dot
tag_thermal_scope
tag_eotech\notetrackSoundMap\weap_pp2000_first_lift_plr weap_pp2000_first_lift_plr
weap_pp2000_lift_plr weap_pp2000_lift_plr
weap_pp2000_clipout_plr weap_pp2000_clipout_plr
weap_pp2000_clipin_plr weap_pp2000_clipin_plr
weap_pp2000_chamber_plr weap_pp2000_chamber_plr
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_pp2000_first_lift_plr weap_pp2000_first_lift_plr
weap_pp2000_lift_plr weap_pp2000_lift_plr
weap_pp2000_clipout_plr weap_pp2000_clipout_plr
weap_pp2000_clipin_plr weap_pp2000_clipin_plr
weap_pp2000_chamber_plr weap_pp2000_chamber_plr
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_pp2000_idle\emptyIdleAnim\viewmodel_pp2000_idle\fireAnim\viewmodel_pp2000_fire\lastShotAnim\viewmodel_pp2000_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_pp2000_reload\reloadEmptyAnim\viewmodel_pp2000_reload_empty\raiseAnim\viewmodel_pp2000_pullout\dropAnim\viewmodel_pp2000_putaway\firstRaiseAnim\viewmodel_pp2000_first_time_pullout\quickRaiseAnim\viewmodel_pp2000_pullout\quickDropAnim\viewmodel_pp2000_putaway\emptyRaiseAnim\viewmodel_pp2000_pullout\emptyDropAnim\viewmodel_pp2000_putaway\sprintInAnim\viewmodel_pp2000_sprint_in\sprintLoopAnim\viewmodel_pp2000_sprint_loop\sprintOutAnim\viewmodel_pp2000_sprint_out\adsFireAnim\viewmodel_pp2000_ADS_fire\adsLastShotAnim\viewmodel_pp2000_ADS_fire\adsUpAnim\viewmodel_pp2000_ADS_up\adsDownAnim\viewmodel_pp2000_ADS_down\idleAnimR\viewmodel_pp2000_idle_r\emptyIdleAnimR\viewmodel_pp2000_idle_r\fireAnimR\viewmodel_pp2000_fire_r\lastShotAnimR\viewmodel_pp2000_fire_r\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_pp2000_reload_r\reloadEmptyAnimR\viewmodel_pp2000_reload_empty_r\raiseAnimR\viewmodel_pp2000_pullout_r\dropAnimR\viewmodel_pp2000_putaway_r\firstRaiseAnimR\viewmodel_pp2000_pullout_r\quickRaiseAnimR\viewmodel_pp2000_pullout_r\quickDropAnimR\viewmodel_pp2000_putaway_r\emptyRaiseAnimR\viewmodel_pp2000_pullout_r\emptyDropAnimR\viewmodel_pp2000_putaway_r\sprintInAnimR\viewmodel_pp2000_sprint_in_r\sprintLoopAnimR\viewmodel_pp2000_sprint_loop_r\sprintOutAnimR\viewmodel_pp2000_sprint_out_r\adsUpAnimR\viewmodel_pp2000_ADS_up\adsDownAnimR\viewmodel_pp2000_ADS_down\idleAnimL\viewmodel_pp2000_idle_l\emptyIdleAnimL\viewmodel_pp2000_idle_l\fireAnimL\viewmodel_pp2000_fire_l\lastShotAnimL\viewmodel_pp2000_fire_l\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_pp2000_reload_l\reloadEmptyAnimL\viewmodel_pp2000_reload_empty_l\raiseAnimL\viewmodel_pp2000_pullout_l\dropAnimL\viewmodel_pp2000_putaway_l\firstRaiseAnimL\viewmodel_pp2000_pullout_l\quickRaiseAnimL\viewmodel_pp2000_pullout_l\quickDropAnimL\viewmodel_pp2000_putaway_l\emptyRaiseAnimL\viewmodel_pp2000_pullout_l\emptyDropAnimL\viewmodel_pp2000_putaway_l\sprintInAnimL\viewmodel_pp2000_sprint_in_l\sprintLoopAnimL\viewmodel_pp2000_sprint_loop_l\sprintOutAnimL\viewmodel_pp2000_sprint_out_l\adsUpAnimL\viewmodel_pp2000_ADS_up\adsDownAnimL\viewmodel_pp2000_ADS_down\weaponType\bullet\weaponClass\smg\penetrateType\small\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/uzi_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_pp2000_fire_npc\fireSoundPlayer\weap_pp2000_fire_plr\fireSoundPlayerAkimbo\weap_pp2000_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_miniuzi_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_miniuzi_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_miniuzi_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\re