225 lines
8.8 KiB
Plaintext
225 lines
8.8 KiB
Plaintext
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#include maps\_vehicle_aianim;
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#include maps\_vehicle;
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#using_animtree( "vehicles" );
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main( model, type )
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{
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build_template( "truck", model, type );
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build_localinit( ::init_local );
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build_deathmodel( "vehicle_pickup_roobars", "vehicle_pickup_roobars_destroyed", 2 );
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build_deathmodel( "vehicle_pickup_4door", "vehicle_pickup_technical_destroyed", 2 );
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build_deathmodel( "vehicle_opfor_truck", "vehicle_pickup_technical_destroyed", 2 );
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// build_deathfx( effect, tag, sound, bEffectLooping, delay, bSoundlooping, waitDelay, stayontag, notifyString )
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/* old
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build_deathfx( "explosions/small_vehicle_explosion", undefined, "car_explode", undefined, undefined, undefined, 0 );
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build_deathfx( "fire/firelp_small_pm_a", "tag_fx_tire_right_r", "smallfire", undefined, undefined, true, 0 );
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build_deathfx( "fire/firelp_med_pm", "tag_fx_cab", "smallfire", undefined, undefined, true, 0 );
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build_deathfx( "fire/firelp_small_pm_a", "tag_engine_left", "smallfire", undefined, undefined, true, 0 );
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*/
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/* tech
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build_deathfx( "fire/firelp_med_pm", "tag_fx_tank", "smallfire", undefined, undefined, true, 0 );
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build_deathfx( "explosions/ammo_cookoff", "tag_fx_bed", undefined, undefined, undefined, undefined, 0.5 );
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// build_deathfx( "explosions/ammo_cookoff", "tag_fx_bed", undefined, undefined, undefined, undefined, 1 );
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build_deathfx( "explosions/Vehicle_Explosion_Pickuptruck", "tag_deathfx", "car_explode", undefined, undefined, undefined, 2.9 );
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build_deathfx( "fire/firelp_small_pm_a", "tag_fx_tire_right_r", "smallfire", undefined, undefined, true, 3 );
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build_deathfx( "fire/firelp_med_pm", "tag_fx_cab", "fire_metal_medium", undefined, undefined, true, 3.01 );
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build_deathfx( "fire/firelp_small_pm_a", "tag_engine_left", "smallfire", undefined, undefined, true, 3.01 );
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*/
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build_deathfx( "fire/firelp_med_pm", "tag_body", "smallfire", undefined, undefined, true, 0, true );
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build_deathfx( "explosions/small_vehicle_explosion", undefined, "car_explode", undefined, undefined, undefined, 1.9, true );
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build_deathfx( "fire/firelp_small_pm_a", "tag_fx_tire_right_r", "smallfire", undefined, undefined, true, 2, true );
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build_deathfx( "fire/firelp_med_pm", "tag_fx_cab", "smallfire", undefined, undefined, true, 2.01, true );
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build_deathfx( "fire/firelp_small_pm_a", "tag_engine_left", "smallfire", undefined, undefined, true, 2.01, true );
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build_drive( %technical_driving_idle_forward, %technical_driving_idle_backward, 10 );
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build_treadfx();
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build_life( 999, 500, 1500 );
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build_team( "allies" );
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build_aianims( ::setanims, ::set_vehicle_anims );
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build_unload_groups( ::Unload_Groups );
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build_light( model, "headlight_truck_left", "tag_headlight_left", "misc/car_headlight_truck_L", "headlights" );
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build_light( model, "headlight_truck_right", "tag_headlight_right", "misc/car_headlight_truck_R", "headlights" );
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build_light( model, "parkinglight_truck_left_f", "tag_parkinglight_left_f", "misc/car_parkinglight_truck_LF", "headlights" );
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build_light( model, "parkinglight_truck_right_f", "tag_parkinglight_right_f", "misc/car_parkinglight_truck_RF", "headlights" );
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build_light( model, "taillight_truck_right", "tag_taillight_right", "misc/car_taillight_truck_R", "headlights" );
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build_light( model, "taillight_truck_left", "tag_taillight_left", "misc/car_taillight_truck_L", "headlights" );
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build_light( model, "brakelight_truck_right", "tag_taillight_right", "misc/car_brakelight_truck_R", "brakelights" );
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build_light( model, "brakelight_truck_left", "tag_taillight_left", "misc/car_brakelight_truck_L", "brakelights" );
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build_compassicon( "automobile", false );
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build_radiusdamage( ( 0, 0, 32 ), 200, 150, 0, false, 2 );
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}
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init_local()
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{
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// maps\_vehicle::lights_on( "headlights" );
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// maps\_vehicle::lights_on( "brakelights" );
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}
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set_vehicle_anims( positions )
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{
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positions[ 0 ].vehicle_getoutanim = %door_pickup_driver_climb_out;
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positions[ 1 ].vehicle_getoutanim = %door_pickup_passenger_climb_out;
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positions[ 2 ].vehicle_getoutanim = %door_pickup_passenger_RR_climb_out;
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positions[ 3 ].vehicle_getoutanim = %door_pickup_passenger_RL_climb_out;
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positions[ 0 ].vehicle_getoutanim_clear = false;
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positions[ 1 ].vehicle_getoutanim_clear = false;
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positions[ 2 ].vehicle_getoutanim_clear = false;
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positions[ 3 ].vehicle_getoutanim_clear = false;
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positions[ 0 ].vehicle_getinanim = %door_pickup_driver_climb_in;
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positions[ 1 ].vehicle_getinanim = %door_pickup_passenger_climb_in;
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//positions[ 2 ].vehicle_getinanim = %door_pickup_driver_climb_in;
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//positions[ 3 ].vehicle_getinanim = %door_pickup_passenger_climb_in;
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return positions;
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}
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#using_animtree( "generic_human" );
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setanims()
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{
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positions = [];
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for ( i = 0;i < 6;i++ )
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positions[ i ] = spawnstruct();
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// positions[ 0 ].getout_delete = true;
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/*
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pickup_driver_climb_out
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pickup_passenger_climb_out
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pickup_passenger_RL_idle
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pickup_passenger_RL_climb_out
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pickup_passenger_RR_idle
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pickup_passenger_RR_climb_out
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technical_passenger_climb_out
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*/
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positions[ 0 ].sittag = "tag_driver";
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positions[ 1 ].sittag = "tag_passenger";
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positions[ 2 ].sittag = "tag_guy1";// RR
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positions[ 3 ].sittag = "tag_guy0";// RL
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positions[ 4 ].sittag = "tag_guy3";// RR
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positions[ 5 ].sittag = "tag_guy4";// RL
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positions[ 0 ].idle = %technical_driver_idle;
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positions[ 1 ].idle = %technical_passenger_idle;
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positions[ 2 ].idle = %pickup_passenger_RR_idle; // RL
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positions[ 3 ].idle = %pickup_passenger_RR_idle; // RR
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positions[ 4 ].idle = %pickup_passenger_RR_idle; // RL
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positions[ 5 ].idle = %pickup_passenger_RR_idle; // RR
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positions[ 0 ].getout = %pickup_driver_climb_out;
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positions[ 1 ].getout = %pickup_passenger_climb_out;
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positions[ 2 ].getout = %pickup_passenger_RR_climb_out;
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positions[ 3 ].getout = %pickup_passenger_RL_climb_out;
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positions[ 4 ].getout = %pickup_passenger_RR_climb_out;
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positions[ 5 ].getout = %pickup_passenger_RL_climb_out;
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positions[ 0 ].getin = %pickup_driver_climb_in;
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positions[ 1 ].getin = %pickup_passenger_climb_in;
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//positions[ 2 ].getin = %pickup_driver_climb_in; //ghetto temp
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//positions[ 3 ].getin = %pickup_passenger_climb_in; //ghetto temp
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return positions;
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}
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unload_groups()
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{
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unload_groups = [];
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unload_groups[ "passengers" ] = [];
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unload_groups[ "all" ] = [];
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group = "passengers";
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unload_groups[ group ][ unload_groups[ group ].size ] = 1;
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unload_groups[ group ][ unload_groups[ group ].size ] = 2;
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unload_groups[ group ][ unload_groups[ group ].size ] = 3;
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unload_groups[ group ][ unload_groups[ group ].size ] = 4;
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unload_groups[ group ][ unload_groups[ group ].size ] = 5;
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group = "all";
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unload_groups[ group ][ unload_groups[ group ].size ] = 0;
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unload_groups[ group ][ unload_groups[ group ].size ] = 1;
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unload_groups[ group ][ unload_groups[ group ].size ] = 2;
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unload_groups[ group ][ unload_groups[ group ].size ] = 3;
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unload_groups[ group ][ unload_groups[ group ].size ] = 4;
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unload_groups[ group ][ unload_groups[ group ].size ] = 5;
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unload_groups[ "default" ] = unload_groups[ "all" ];
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return unload_groups;
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}
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/*QUAKED script_vehicle_opfor_truck (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_truck::main( "vehicle_opfor_truck" );
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and these lines in your CSV:
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include,vehicle_opfor_truck_truck
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sound,vehicle_truck,vehicle_standard,all_sp
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sound,vehicle_car_exp,vehicle_standard,all_sp
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defaultmdl="vehicle_opfor_truck"
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default:"vehicletype" "truck"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_pickup_4door (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_truck::main( "vehicle_pickup_4door" );
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and these lines in your CSV:
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include,vehicle_pickup_4door_truck
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sound,vehicle_truck,vehicle_standard,all_sp
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sound,vehicle_car_exp,vehicle_standard,all_sp
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defaultmdl="vehicle_pickup_4door"
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default:"vehicletype" "truck"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_pickup_roobars (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_truck::main( "vehicle_pickup_roobars" );
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and these lines in your CSV:
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include,vehicle_pickup_roobars_truck
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sound,vehicle_truck,vehicle_standard,all_sp
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sound,vehicle_car_exp,vehicle_standard,all_sp
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defaultmdl="vehicle_pickup_roobars"
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default:"vehicletype" "truck"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_pickup_roobars_physics (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_truck::main( "vehicle_pickup_roobars", "truck_physics" );
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and these lines in your CSV:
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include,vehicle_pickup_roobars_truck
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sound,vehicle_truck,vehicle_standard,all_sp
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sound,vehicle_car_exp,vehicle_standard,all_sp
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defaultmdl="vehicle_pickup_roobars"
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default:"vehicletype" "truck_physics"
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default:"script_team" "allies"
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*/
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