31 lines
1.4 KiB
Plaintext
31 lines
1.4 KiB
Plaintext
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main()
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{
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level._effect[ "firelp_large_pm" ] = loadfx( "fire/firelp_large_pm" );
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level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm" );
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level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
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level._effect[ "traffic" ] = loadfx( "props/traffic_mp_abandon" );
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level._effect[ "moth_runner" ] = loadfx( "misc/moth_runner" );
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level._effect[ "insect_trail_runner_icbm" ] = loadfx( "misc/insect_trail_runner_icbm" );
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level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
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level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" );
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level._effect[ "leaves_ground_gentlewind" ] = loadfx( "misc/leaves_ground_gentlewind" );
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level._effect[ "ground_fog_1200_abandon" ] = loadfx( "smoke/ground_fog_1200_abandon" );
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level._effect[ "ground_fog_600_abandon" ] = loadfx( "smoke/ground_fog_600_abandon" );
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level._effect[ "ground_fog_300_abandon" ] = loadfx( "smoke/ground_fog_300_abandon" );
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level._effect[ "fog_ground_200" ] = loadfx( "smoke/fog_ground_200" );
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level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
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level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
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level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
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/#
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if ( getdvar( "clientSideEffects" ) != "1" )
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maps\createfx\mp_abandon_fx::main();
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#/
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}
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