IW4-Dump-Files/maps/mp/mp_quarry_fx.gsc

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2017-07-08 11:47:21 -07:00
main()
{
//ambient fx
level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast" );
level._effect[ "dust_wind_slow" ] = loadfx( "dust/dust_wind_slow_yel_loop" );
level._effect[ "dust_spiral_runner" ] = loadfx( "dust/dust_spiral_runner" );
level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
level._effect[ "dust_spray_detail_oriented_runner" ] = loadfx( "dust/dust_spray_detail_oriented_runner" );
level._effect[ "light_shaft_motes_quarry" ] = loadfx( "dust/light_shaft_motes_quarry" );
level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" );
level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" );
level._effect[ "drips_slow" ] = loadfx( "misc/drips_slow" );
level._effect[ "drips_fast" ] = loadfx( "misc/drips_fast" );
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_quarry_fx::main();
#/
}