566 lines
12 KiB
Plaintext
566 lines
12 KiB
Plaintext
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#include maps\_utility;
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#include common_scripts\utility;
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#include maps\_anim;
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#include maps\_hud_util;
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#include maps\favela_escape_code;
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#include maps\_specialops;
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#include maps\_specialops_code;
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#using_animtree( "generic_human" );
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main()
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{
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level.friendlyfire_warnings = true;
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so_delete_all_by_type( ::type_spawn_trigger, ::type_spawners );
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base_map_assets();
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precacheItem( "briefcase_bomb_defuse_sp" );
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precacheModel( "prop_suitcase_bomb" );
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precachestring( &"SO_DEFUSE_FAVELA_ESCAPE_DEFUSING" );
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level._effect[ "light_c4_blink_nodlight" ] = loadfx( "misc/light_c4_blink_nodlight" );
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level.cosine[ "60" ] = cos( 60 );
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maps\_load::main();
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maps\_compass::setupMiniMap("compass_map_favela_escape");
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thread maps\favela_escape_amb::main();
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defuse_setup();
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}
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base_map_assets()
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{
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maps\createart\favela_escape_art::main();
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maps\createfx\favela_escape_fx::main();
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maps\favela_escape_precache::main();
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maps\favela_escape_fx::main();
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maps\_hiding_door_anims::main();
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}
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defuse_setup()
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{
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airliner_delete();
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clean_up_setup();
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// 5 minutes in all.
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level.challenge_time_limit = 300;
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flag_init( "defuse_update_score" );
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array_spawn_function_targetname( "civilian", ::civilian );
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// add_global_spawn_function( "axis", ::ai_on_death );
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// array_thread ( level.players, ::player_defuse_kill_clear );
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// delete some spawners if not coop
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if ( !is_coop() )
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{
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spawners = getentarray( "coop_only", "script_noteworthy" );
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array_call( spawners, ::delete );
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}
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level thread enable_escape_warning();
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level thread enable_escape_failure();
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level thread open_door( "sbmodel_market_door_1" );
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level thread open_door( "sbmodel_vista1_door1" );
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change_combatmode_setup();
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thread fade_challenge_in();
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music_loop( "so_defuse_favela_escape_music", 99 );
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level thread enable_challenge_timer( "defuse_start", "defuse_complete" );
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level thread fade_challenge_out( "defuse_complete" );
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level thread defuse_objectives();
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}
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defuse_objectives()
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{
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level endon( "special_op_terminated" );
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level.defuse_count = 0;
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// each index corresponds to a script_index key on the bomb in radiant.
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level.objective_arr = [];
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level.objective_arr[0] = &"SO_DEFUSE_FAVELA_ESCAPE_OBJ_BOMB_MARKET";
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level.objective_arr[1] = &"SO_DEFUSE_FAVELA_ESCAPE_OBJ_BOMB_APARTMENT";
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level.objective_arr[2] = &"SO_DEFUSE_FAVELA_ESCAPE_OBJ_BOMB_STORE";
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defuse_location_arr = getentarray( "defuse_briefcase", "targetname" );
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array_thread( defuse_location_arr, ::defuse_location_handler );
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foreach( location in defuse_location_arr )
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{
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obj_id = location.script_index;
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Objective_Add( location.script_index, "current", level.objective_arr[ obj_id ], location.origin + (0,0,24) );
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location thread obj_switch_text( 400, obj_id );
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}
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while( level.defuse_count != 0 )
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{
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obj_id = flag_wait( "defuse_update_score" ); // obj_id passed from ::briefcase_defuse( ... )
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flag_clear( "defuse_update_score" );
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if ( isdefined( obj_id ) )
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objective_state( obj_id, "done" );
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}
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flag_set( "defuse_complete" );
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}
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obj_switch_text( dist, obj_id )
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{
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// stop switching text once the bomb is defused
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self endon( "briefcase_bomb_defused" );
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while( true )
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{
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wait 0.05;
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close = false;
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foreach( player in level.players )
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{
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if ( squared( dist ) > distancesquared( self.origin, player.origin ) )
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{
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close = true;
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break;
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}
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}
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if ( close )
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{
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Objective_SetPointerTextOverride( obj_id, &"SO_DEFUSE_FAVELA_ESCAPE_OBJ_TEXT" );
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dist = 800;
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}
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else
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{
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Objective_SetPointerTextOverride( obj_id, "" );
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dist = 400;
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}
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}
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}
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open_door( door_name )
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{
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door = getent( door_name, "targetname" );
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linker = GetEnt( door.target, "targetname" );
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door LinkTo( linker );
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door ConnectPaths();
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linker RotateTo( linker.script_angles, .5 );
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linker waittill( "rotatedone" );
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door Unlink();
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}
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defuse_location_handler()
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{
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self ent_flag_init( "briefcase_bomb_defused" );
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level.defuse_count++;
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bomb_array = getentarray( self.target, "targetname" );
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array_thread( bomb_array, ::defuse_c4_light, self );
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while( !self ent_flag( "briefcase_bomb_defused" ) )
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{
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self makeusable();
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self sethintstring( &"SO_DEFUSE_FAVELA_ESCAPE_DEFUSE_HINT" );
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self waittill( "trigger", player );
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self MakeUnusable();
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player briefcase_defuse( self );
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}
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}
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defuse_c4_light( briefcase )
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{
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if ( self.model == "weapon_c4" )
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{
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wait randomfloat( 0.5 );
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fx = PlayLoopedFX( getfx( "light_c4_blink_nodlight" ), 1, self gettagorigin( "tag_fx" ) );
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briefcase ent_flag_wait( "briefcase_bomb_defused" );
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fx delete();
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}
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}
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change_combatmode_setup()
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{
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array = getstructarray( "change_combatmode_node", "script_noteworthy" );
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array_thread( array, ::change_combatmode_node );
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array = getentarray( "change_combatmode_trigger", "targetname" );
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array_thread( array, ::change_combatmode_trigger );
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}
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change_combatmode_trigger()
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{
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origin_ent = getent( self.target, "targetname" );
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dist_sqrd = origin_ent.radius * origin_ent.radius;
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while( true )
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{
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self waittill( "trigger", player );
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assert( isplayer( player ) );
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ai_array = getaiarray( "axis" );
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foreach( ai in ai_array )
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{
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if ( distancesquared( ai.origin, origin_ent.origin ) > dist_sqrd )
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continue;
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ai notify( "stop_going_to_node" );
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ai.combatMode = "cover";
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ai.goalradius = 640;
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ai setgoalentity( player );
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}
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wait 10;
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}
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}
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change_combatmode_node()
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{
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assert( isdefined( self.script_combatmode ) );
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while( true )
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{
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self waittill( "trigger", ai );
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assert( isai( ai ) );
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ai.combatMode = self.script_combatmode;
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}
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}
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clean_up_setup()
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{
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add_global_spawn_function( "axis", ::clean_up_spawnfunc );
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array = getentarray( "clean_up_volume", "targetname" );
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array_thread( array, ::clean_up_volume );
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array = getentarray( "clean_up_respawn_trigger", "script_noteworthy" );
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array_thread( array, ::clean_up_respawn_trigger );
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}
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clean_up_volume()
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{
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assert( isdefined( self.script_group ) );
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volume = self;
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while( true )
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{
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wait 1;
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player_in_volume = false;
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foreach( player in level.players )
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{
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if ( player istouching( volume ) )
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{
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player_in_volume = true;
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break;
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}
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}
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if ( !player_in_volume )
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level notify( "clean_up", volume.script_group );
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}
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}
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clean_up_spawnfunc()
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{
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self endon( "death" );
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if ( !isdefined( self.script_group ) )
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return;
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spawner = self.spawner;
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while( true )
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{
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level waittill( "clean_up", script_group );
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if ( self.script_group != script_group )
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continue;
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// to avoid multiple traces on the same frame
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wait randomfloat( .3 );
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can_be_seen = false;
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foreach( player in level.players )
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{
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if ( self SightConeTrace( player geteye(), player ) )
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{
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can_be_seen = true;
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break;
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}
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}
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if ( !can_be_seen )
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{
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spawner.count++;
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self delete();
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}
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}
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}
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clean_up_respawn_trigger()
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{
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assert( isdefined( self.script_group ) );
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while( true )
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{
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self waittill( "trigger" );
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while( true )
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{
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level waittill( "clean_up", script_group );
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if ( self.script_group != script_group )
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continue;
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self thread maps\_spawner::trigger_spawner( self );
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break;
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}
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}
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}
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civilian()
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{
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self endon( "death" );
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self thread civilian_death();
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self waittill( "reached_path_end" );
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timer = 0;
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dist = 2000 * 2000;
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while( timer < 10 )
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{
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is_safe = true;
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foreach( player in level.players )
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{
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if ( DistanceSquared( self.origin, player.origin ) < dist )
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{
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is_safe = false;
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break;
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}
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if ( within_fov( player.origin, player.angles, self.origin, level.cosine[ "60" ] ) )
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{
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is_safe = false;
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break;
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}
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}
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if ( is_safe )
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{
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timer++;
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}
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else
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{
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timer = 0;
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}
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wait 0.5;
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}
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self delete();
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}
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civilian_death()
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{
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level endon( "defuse_complete" );
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level endon( "missionfailed" );
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level endon( "special_op_terminated" );
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self waittill( "death", killer, type );
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if ( !isplayer( killer ) )
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return;
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so_force_deadquote( "@SO_DEFUSE_FAVELA_ESCAPE_MISSION_FAILED_CIVILIAN" );
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thread missionfailedwrapper();
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}
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ai_on_death()
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{
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self waittill( "death", attacker, cause );
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if ( !isplayer( attacker ) )
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return;
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attacker.defuse_kills++;
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if ( self isFlashed() )
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attacker.defuse_flashed_kills++;
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if ( common_scripts\_destructible::getDamageType( cause ) == "splash" )
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attacker.defuse_frag_kills++;
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if ( common_scripts\_destructible::getDamageType( cause ) == "melee" )
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attacker.defuse_knife_kills++;
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flag_set( "defuse_update_score" );
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}
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player_defuse_kill_clear()
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{
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self.defuse_kills = 0;
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self.defuse_flashed_kills = 0;
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self.defuse_frag_kills = 0;
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self.defuse_knife_kills = 0;
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}
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briefcase_defuse( briefcase )
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{
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// link player
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self playerLinkTo( briefcase );
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self PlayerLinkedOffsetEnable();
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// get current weapon?
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lastWeapon = self getCurrentWeapon();
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// give briefcase weapon
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self giveWeapon( "briefcase_bomb_defuse_sp" );
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self setWeaponAmmoStock( "briefcase_bomb_defuse_sp", 0 );
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self setWeaponAmmoClip( "briefcase_bomb_defuse_sp", 0 );
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self switchToWeapon( "briefcase_bomb_defuse_sp" );
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self DisableWeaponSwitch();
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self DisableOffhandWeapons();
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self AllowMelee( false );
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briefcase hide();
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self thread downed_while_defusing( lastWeapon, briefcase );
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self waittill_either( "coop_downed", "weapon_change" );
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if ( !self ent_flag_exist( "coop_downed" ) || !self ent_flag( "coop_downed" ) )
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{
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// Add 3D Person Briefcase
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self attach_briefcase_model();
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if ( !self ent_flag_exist( "coop_downed" ) || !self ent_flag( "coop_downed" ) )
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{
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// display usebar
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if ( self defuse_use_bar( 4.5, briefcase ) )
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{
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briefcase ent_flag_set( "briefcase_bomb_defused" );
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level.defuse_count--;
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flag_set( "defuse_update_score", briefcase.script_index );
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}
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}
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// remove 3d person briefcase
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self detach_briefcase_model();
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}
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briefcase show();
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primary_weapons = self GetWeaponsListPrimaries();
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assert( primary_weapons.size > 0 );
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// defensive, I don't know that I'll always save a valid primary weapon.
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if ( !is_in_array( self GetWeaponsListPrimaries(), lastWeapon ) )
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{
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lastWeapon = primary_weapons[0];
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}
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// switch back to lastWeapon
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self switchToWeapon( lastWeapon );
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self unlink();
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self waittill( "weapon_change" );
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wait .5; // buffer time between tries.
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||
|
|
||
|
self AllowMelee( true );
|
||
|
self EnableOffhandWeapons();
|
||
|
self EnableWeaponSwitch();
|
||
|
}
|
||
|
|
||
|
downed_while_defusing( lastWeapon, briefcase )
|
||
|
{
|
||
|
if ( self ent_flag_exist( "coop_downed" ) )
|
||
|
{
|
||
|
briefcase endon( "briefcase_bomb_defused" );
|
||
|
self ent_flag_wait( "coop_downed" );
|
||
|
|
||
|
self SwitchToWeaponImmediate( lastWeapon );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
defuse_use_bar( fill_time, briefcase )
|
||
|
{
|
||
|
briefcase.defuse_time = 0;
|
||
|
|
||
|
buttonTime = briefcase.defuse_time;
|
||
|
totalTime = fill_time;
|
||
|
bar = self createClientProgressBar( self, 57 );
|
||
|
|
||
|
text = self createClientFontString( "default", 1.2 );
|
||
|
text setPoint( "CENTER", undefined, 0, 45 ); // old 20
|
||
|
text settext( &"SO_DEFUSE_FAVELA_ESCAPE_DEFUSING" );
|
||
|
|
||
|
while ( self use_active() )
|
||
|
{
|
||
|
bar updateBar( buttonTime / totalTime );
|
||
|
wait( 0.05 );
|
||
|
buttonTime += 0.05;
|
||
|
if ( buttonTime > totalTime )
|
||
|
{
|
||
|
self notify_area_clear();
|
||
|
text destroyElem();
|
||
|
bar destroyElem();
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
briefcase.defuse_time = buttonTime;
|
||
|
text destroyElem();
|
||
|
bar destroyElem();
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
notify_area_clear()
|
||
|
{
|
||
|
if ( isdefined( level.area_clear_time ) )
|
||
|
{
|
||
|
if ( ( level.area_clear_time + 5000 ) > gettime() )
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
level.area_clear_time = gettime();
|
||
|
self notify( "so_bcs_area_secure" );
|
||
|
}
|
||
|
|
||
|
use_active()
|
||
|
{
|
||
|
if ( !self UseButtonPressed() )
|
||
|
return false;
|
||
|
if ( flag( "special_op_failed" ) )
|
||
|
return false;
|
||
|
if ( self ent_flag_exist( "coop_downed" ) && self ent_flag( "coop_downed" ) )
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
attach_briefcase_model()
|
||
|
{
|
||
|
wait ( 0.6 );
|
||
|
self attach( "prop_suitcase_bomb", "tag_inhand", true );
|
||
|
}
|
||
|
|
||
|
|
||
|
detach_briefcase_model()
|
||
|
{
|
||
|
wait ( 0.5 );
|
||
|
self detach( "prop_suitcase_bomb", "tag_inhand", true );
|
||
|
}
|
||
|
|
||
|
airliner_delete()
|
||
|
{
|
||
|
ents = GetEntArray( "sbmodel_airliner_flyby", "targetname" );
|
||
|
array_call( ents, ::delete );
|
||
|
}
|