641 lines
15 KiB
Plaintext
641 lines
15 KiB
Plaintext
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#include common_scripts\utility;
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#include maps\_utility;
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#include maps\_vehicle;
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#include maps\_anim;
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#include maps\_specialops;
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#include maps\_hud_util;
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// ---------------------------------------------------------------------------------
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track_infinite_ammo_time()
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{
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level.normal_time = 0;
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level.infinite_time = 0;
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flag_wait( "so_demoman_start" );
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while ( !flag( "special_op_terminated" ) )
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{
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wait 0.05;
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if ( !isdefined( level.infinite_ammo ) || !level.infinite_ammo )
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level.normal_time += 0.05;
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else
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level.infinite_time += 0.05;
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}
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}
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// ---------------------------------------------------------------------------------
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register_bridge_enemy()
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{
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if ( !isdefined( level.bridge_enemies ) )
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{
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level.bridge_enemies = 0;
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level.enemy_list = [];
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}
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level.bridge_enemies++;
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level.enemy_list = array_add( level.enemy_list, self );
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if ( !flag( "so_demoman_start" ) )
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flag_set( "so_demoman_start" );
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self waittill( "death" );
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level.bridge_enemies--;
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level.enemy_list = array_remove( level.enemy_list, self );
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foreach ( player in level.players )
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player.target_reminder_time = gettime();
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}
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// ---------------------------------------------------------------------------------
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player_refill_ammo()
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{
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level endon( "special_op_terminated" );
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while ( true )
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{
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wait 0.05;
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if ( !player_can_refill() )
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{
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if ( isdefined( self.maintain_stock ) )
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self.maintain_stock = [];
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continue;
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}
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if ( !isdefined( self.maintain_stock ) )
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self.maintain_stock = [];
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weapons = self getweaponslistall();
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foreach ( weapon in weapons )
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{
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if ( weapon == "claymore" )
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continue;
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if ( weapon == "c4" )
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continue;
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if ( !isdefined( self.maintain_stock[ weapon ] ) )
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self.maintain_stock[ weapon ] = self getweaponammostock( weapon );
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self setweaponammostock( weapon, self.maintain_stock[ weapon ] );
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}
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}
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}
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player_can_refill()
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{
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if ( !isdefined( level.infinite_ammo ) || !level.infinite_ammo )
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return false;
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return true;
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}
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player_wait_for_fire()
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{
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notifyoncommand( "player_fired", "+attack" );
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notifyoncommand( "player_fired", "+melee" );
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notifyoncommand( "player_fired", "+frag" );
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notifyoncommand( "player_fired", "+smoke" );
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while( true )
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{
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self waittill( "player_fired" );
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// Placing sentry is ok.
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if ( isdefined( self.placingSentry ) )
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continue;
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// Certain weapons are allowed...
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weapon = self getcurrentweapon();
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if ( weapon == "claymore" )
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continue;
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if ( weapon == "c4" )
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{
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if ( !isdefined( self.c4array ) || ( self.c4array.size <= 0 ) )
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continue;
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}
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// Start the challenge!
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break;
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}
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if ( !flag( "so_demoman_start" ) )
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flag_set( "so_demoman_start" );
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foreach ( player in level.players )
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{
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player.target_reminder_time = gettime();
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player thread player_refill_ammo();
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}
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}
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// ---------------------------------------------------------------------------------
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vehicle_alive_think()
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{
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level endon( "special_op_terminated" );
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if ( !isdefined( level.vehicles_alive ) )
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level.vehicles_alive = 0;
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level.vehicles_alive++;
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self thread vehicle_track_damage();
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self waittill( "exploded", attacker );
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// In case pesky players find a way to explode a car before doing anything else the normal script catches.
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if ( !flag( "so_demoman_start" ) )
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flag_set( "so_demoman_start" );
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level.vehicles_alive--;
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level.vehicle_list = array_remove( level.vehicle_list, self );
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if ( isdefined( attacker ) && IsPlayer( attacker ) )
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{
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attacker.target_reminder_time = gettime();
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}
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else
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{
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foreach ( player in level.players )
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player.target_reminder_time = gettime();
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}
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level notify( "vehicle_destroyed" );
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thread so_dialog_counter_update( level.vehicles_alive, level.vehicles_max );
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if ( level.vehicles_alive <= 0 )
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flag_set( "so_demoman_complete" );
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}
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vehicle_track_damage()
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{
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level endon( "special_op_terminated" );
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self endon( "exploded" );
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while ( 1 )
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{
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self waittill( "damage", damage, attacker );
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if ( !vehicle_attacker_is_player( attacker ) )
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{
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if ( isai( attacker ) )
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level.vehicle_damage += damage;
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continue;
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}
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if ( isplayer( attacker ) )
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attacker.vehicle_damage += damage;
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else
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attacker.owner.vehicle_damage += damage;
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}
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}
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vehicle_attacker_is_player( attacker )
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{
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// No attacker...
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if ( !isdefined( attacker ) )
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return false;
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// Player attacker...
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if ( isplayer( attacker ) )
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return true;
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// Player's turret attacker
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if ( !isdefined( attacker.targetname ) )
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return false;
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if ( attacker.targetname != "sentry_minigun" )
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return false;
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if ( !isdefined( attacker.owner ) )
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return false;
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if ( !isplayer( attacker.owner ) )
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return false;
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return true;
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}
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vehicle_get_slide_car( car_id )
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{
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slide_cars = getentarray( car_id, "script_noteworthy" );
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foreach ( ent in slide_cars )
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{
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if ( ent.classname == "script_model" )
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return ent;
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}
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}
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// ---------------------------------------------------------------------------------
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// Run on an individual player to help them out.
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hud_display_cars_hint()
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{
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level endon( "special_op_terminated" );
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assertex( isplayer( self ), "hud_display_cars_help() can only be called on players." );
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gameskill = self get_player_gameskill();
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self.target_reminder_time = gettime();
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self.target_help_time = 20000;
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thread hud_display_car_locations();
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// thread hud_display_car_objectives();
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while ( !flag( "so_demoman_complete" ) )
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{
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while ( hud_disable_cars_hint() )
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{
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wait 1;
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continue;
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}
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self notify( "show_vehicle_locs" );
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while( !hud_disable_cars_hint() )
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{
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wait 1;
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continue;
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}
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self notify( "hide_vehicle_locs" );
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}
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}
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hud_disable_cars_hint()
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{
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if ( !flag( "so_demoman_start" ) )
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return true;
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if ( isdefined( level.bridge_enemies ) && ( level.bridge_enemies > 0 ) )
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{
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close_enemies = get_array_of_closest( self.origin, level.enemy_list, undefined, undefined, 4096, 0 );
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if ( close_enemies.size > 0 )
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return true;
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}
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player_time_test = gettime() - self.target_help_time;
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return ( self.target_reminder_time > player_time_test );
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}
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// ---------------------------------------------------------------------------------
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hud_display_car_locations()
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{
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level endon( "special_op_terminated" );
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while ( !flag( "so_demoman_complete" ) )
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{
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self waittill( "show_vehicle_locs" );
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thread hud_refresh_car_locations();
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self waittill( "hide_vehicle_locs" );
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}
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}
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hud_refresh_car_locations()
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{
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level endon( "special_op_terminated" );
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self endon( "hide_vehicle_locs" );
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while( 1 )
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{
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self notify( "refresh_vehicle_locs" );
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close_vehicles = get_array_of_closest( self.origin, level.vehicle_list, undefined, 3 );
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foreach ( vehicle in close_vehicles )
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thread hud_show_target_icon( vehicle );
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wait 1;
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}
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}
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hud_show_target_icon( vehicle )
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{
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assertex( isdefined( vehicle ), "hud_show_target_icon() requires a valid vehicle entity to place an icon over." );
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icon = NewClientHudElem( self );
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icon SetShader( "waypoint_targetneutral", 1, 1 );
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icon.alpha = 0;
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icon.color = ( 1, 1, 1 );
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icon.x = vehicle.origin[ 0 ];
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icon.y = vehicle.origin[ 1 ];
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icon.z = vehicle.origin[ 2 ] + 48;
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icon SetWayPoint( true, true );
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icon thread fade_over_time( 1, 0.25 );
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self waittill_any( "hide_vehicle_locs", "refresh_vehicle_locs" );
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icon fade_over_time( 0, 0.25 );
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icon Destroy();
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}
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// ---------------------------------------------------------------------------------
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hud_display_car_objectives()
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{
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level endon( "special_op_terminated" );
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Objective_SetPointerTextOverride( 1, &"SO_DEMO_SO_BRIDGE_OBJ_DESTROY" );
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while ( !flag( "so_demoman_complete" ) )
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{
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self waittill( "show_vehicle_locs" );
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thread hud_refresh_car_objectives();
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self waittill( "hide_vehicle_locs" );
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thread hud_hide_car_objectives();
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}
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}
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hud_refresh_car_objectives()
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{
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level endon( "special_op_terminated" );
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self endon( "hide_vehicle_locs" );
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while( 1 )
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{
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close_vehicles = get_array_of_closest( self.origin, level.vehicle_list, undefined, 3 );
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i = 0;
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foreach ( vehicle in close_vehicles )
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{
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thread hud_show_target_objective( vehicle, i );
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i++;
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}
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wait 0.5;
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}
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}
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hud_show_target_objective( vehicle, index )
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{
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assertex( isdefined( vehicle ), "hud_show_target_icon() requires a valid vehicle entity to place an icon over." );
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if ( index == 0 )
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Objective_Position( 1, vehicle.origin + ( 0, 0, 48 ) );
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else
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Objective_AdditionalPosition( 1, index, vehicle.origin + ( 0, 0, 48 ) );
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}
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hud_hide_car_objectives()
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{
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for ( i = 0; i < 3; i++ )
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{
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if ( i == 0 )
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Objective_Position( 1, ( 0, 0, 0 ) );
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else
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Objective_AdditionalPosition( 1, i, ( 0, 0, 0 ) );
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}
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}
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// ---------------------------------------------------------------------------------
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hud_display_cars_remaining()
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{
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self.car_title = so_create_hud_item( 3, so_hud_ypos(), &"SO_DEMO_SO_BRIDGE_VEHICLES", self );
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self.car_count = so_create_hud_item( 3, so_hud_ypos(), undefined, self );
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self.car_count.alignx = "left";
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self.car_count SetValue( level.vehicles_alive );
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level.vehicles_max = level.vehicles_alive;
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while( true )
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{
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level waittill( "vehicle_destroyed" );
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if ( level.vehicles_alive <= 0 )
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break;
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self.car_count SetValue( level.vehicles_alive );
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if ( level.vehicles_alive <= 5 )
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{
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self.car_title thread so_hud_pulse_close();
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self.car_count thread so_hud_pulse_close();
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}
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}
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self.car_count so_remove_hud_item( true );
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self.car_count = so_create_hud_item( 3, so_hud_ypos(), &"SPECIAL_OPS_DASHDASH", self );
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self.car_count.alignx = "left";
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self.car_title thread so_hud_pulse_success();
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self.car_count thread so_hud_pulse_success();
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self.car_title thread so_remove_hud_item();
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self.car_count thread so_remove_hud_item();
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}
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hud_display_wreckage_count()
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{
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self.bonus_title = so_create_hud_item( 4, so_hud_ypos(), &"SO_DEMO_SO_BRIDGE_WRECKAGE_IN", self );
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self hud_create_bonus_count();
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self.bonus_count_current = level.bonus_count_goal;
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self.bonus_count SetValue( level.bonus_count_goal );
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while( 1 )
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{
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level waittill( "vehicle_destroyed" );
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self.bonus_count_current--;
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if ( self.bonus_count_current <= 0 )
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{
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if ( level.vehicles_alive < level.bonus_count_goal )
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break;
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self.bonus_count_current = level.bonus_count_goal;
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thread hud_rebuild_time_bonus( level.bonus_time_amount );
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}
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self.bonus_count SetValue( self.bonus_count_current );
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self.bonus_title thread so_hud_pulse_default();
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self.bonus_count thread so_hud_pulse_default();
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}
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self hud_create_bonus_count( &"SPECIAL_OPS_DASHDASH" );
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self.bonus_title thread so_hud_pulse_default();
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self.bonus_count thread so_hud_pulse_default();
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level waittill( "special_op_terminated" );
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self.bonus_title thread so_remove_hud_item();
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self.bonus_count thread so_remove_hud_item();
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self.time_title thread so_remove_hud_item();
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self.time_bonus thread so_remove_hud_item();
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}
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hud_create_bonus_count( label )
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{
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if ( isdefined( self.bonus_count ) )
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self.bonus_count so_remove_hud_item( true );
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self.bonus_count = so_create_hud_item( 4, so_hud_ypos(), label, self );
|
||
|
self.bonus_count.alignx = "left";
|
||
|
self.bonus_count.pulse_sound = "arcademode_checkpoint";
|
||
|
}
|
||
|
|
||
|
hud_rebuild_time_bonus( timer )
|
||
|
{
|
||
|
level endon( "special_op_terminated" );
|
||
|
|
||
|
self notify( "rebuild_time_bonus" );
|
||
|
self endon( "rebuild_time_bonus" );
|
||
|
|
||
|
if ( level.vehicles_alive <= 0 )
|
||
|
return;
|
||
|
|
||
|
// Otherwise build, and wait for the timer to expire then rebuild.
|
||
|
if ( self == level.player )
|
||
|
{
|
||
|
if ( !isdefined( level.infinite_ammo ) || !level.infinite_ammo )
|
||
|
{
|
||
|
level.infinite_ammo = true;
|
||
|
foreach( player in level.players )
|
||
|
player.infinite_ammo_time = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( self.time_bonus ) )
|
||
|
{
|
||
|
self.time_title = so_create_hud_item( 5, so_hud_ypos(), &"SO_DEMO_SO_BRIDGE_INFINITE_AMMO", self );
|
||
|
self.time_bonus = so_create_hud_item( 5, so_hud_ypos(), &"SPECIAL_OPS_TIME_NULL", self );
|
||
|
self.time_bonus.alignx = "left";
|
||
|
self.time_bonus.pulse_sound = "infinite_ammo_on";
|
||
|
self.time_title.pulse_scale = 1.33;
|
||
|
self.time_bonus.pulse_scale = 1.75;
|
||
|
self.time_title.pulse_time = 0.25;
|
||
|
self.time_bonus.pulse_time = 0.25;
|
||
|
}
|
||
|
|
||
|
if ( self.time_title.alpha == 0 )
|
||
|
{
|
||
|
self.time_title set_hud_white();
|
||
|
self.time_bonus set_hud_white();
|
||
|
}
|
||
|
|
||
|
self.time_title.alpha = 1;
|
||
|
self.time_bonus.alpha = 1;
|
||
|
|
||
|
thread hud_time_splash( timer );
|
||
|
|
||
|
turn_red_time = 5;
|
||
|
if ( timer > turn_red_time )
|
||
|
{
|
||
|
wait 3; // This wait is for the hud splash to "absorb" into the hud timer.
|
||
|
self.time_title set_hud_blue();
|
||
|
self.time_bonus set_hud_blue();
|
||
|
hud_time_bonus_wait( turn_red_time );
|
||
|
}
|
||
|
|
||
|
self.time_title set_hud_red();
|
||
|
self.time_bonus set_hud_red();
|
||
|
hud_time_bonus_wait( 0 );
|
||
|
|
||
|
self.time_title.alpha = 0;
|
||
|
self.time_bonus.alpha = 0;
|
||
|
|
||
|
if ( self == level.player )
|
||
|
{
|
||
|
level.infinite_ammo_time = undefined;
|
||
|
level.infinite_ammo = undefined;
|
||
|
level.infinite_ammo_update = undefined;
|
||
|
self PlaySound( "infinite_ammo_off" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
hud_time_splash( timer )
|
||
|
{
|
||
|
level endon( "special_op_terminated" );
|
||
|
|
||
|
if ( !isdefined( self.splash_count ) )
|
||
|
self.splash_count = 0;
|
||
|
|
||
|
// Only allow one splash active at a time.
|
||
|
self.splash_count++;
|
||
|
if ( self.splash_count > 1 )
|
||
|
return;
|
||
|
|
||
|
if ( !isdefined( self.time_splash ) )
|
||
|
{
|
||
|
self.time_msg = hud_create_splash( 0, &"SO_DEMO_SO_BRIDGE_WRECKAGE_ACTIVE" );
|
||
|
self.time_msg_x = self.time_msg.x;
|
||
|
self.time_msg_y = self.time_msg.y;
|
||
|
|
||
|
self.time_splash = hud_create_splash( 1, &"SO_DEMO_SO_BRIDGE_INFINITE_AMMO_AMOUNT" );
|
||
|
self.time_splash SetValue( level.bonus_time_amount );
|
||
|
self.time_splash_x = self.time_splash.x;
|
||
|
self.time_splash_y = self.time_splash.y;
|
||
|
}
|
||
|
|
||
|
while( self.splash_count > 0 )
|
||
|
{
|
||
|
if ( self == level.player )
|
||
|
level.player PlaySound( "arcademode_kill_streak_won" );
|
||
|
|
||
|
self.time_msg hud_boom_in_splash( self.time_msg_x, self.time_msg_y );
|
||
|
self.time_splash hud_boom_in_splash( self.time_splash_x, self.time_splash_y );
|
||
|
|
||
|
wait 2.5;
|
||
|
|
||
|
self.time_msg hud_absorb_splash( self.time_title.y );
|
||
|
self.time_splash hud_absorb_splash( self.time_title.y );
|
||
|
|
||
|
wait 0.5;
|
||
|
|
||
|
if ( self.infinite_ammo_time < 1 )
|
||
|
self.infinite_ammo_time = 0;
|
||
|
self.infinite_ammo_time += timer;
|
||
|
self.time_bonus settenthstimer( self.infinite_ammo_time );
|
||
|
|
||
|
self.time_title thread so_hud_pulse_create();
|
||
|
self.time_bonus thread so_hud_pulse_create( "" );
|
||
|
|
||
|
wait 0.25;
|
||
|
|
||
|
self.splash_count--;
|
||
|
}
|
||
|
|
||
|
self.time_msg Destroy();
|
||
|
self.time_splash Destroy();
|
||
|
}
|
||
|
|
||
|
hud_create_splash( yline, message )
|
||
|
{
|
||
|
hud_elem = so_create_hud_item( yline, 0, message, self );
|
||
|
hud_elem.alignX = "center";
|
||
|
hud_elem.horzAlign = "center";
|
||
|
return hud_elem;
|
||
|
}
|
||
|
|
||
|
hud_boom_in_splash( xpos, ypos )
|
||
|
{
|
||
|
self.x = xpos;
|
||
|
self.y = ypos;
|
||
|
|
||
|
self.fontscale = 0.25;
|
||
|
self.alpha = 0;
|
||
|
self fadeovertime( 0.1 );
|
||
|
self changefontscaleovertime( 0.1 );
|
||
|
self.fontscale = 1;
|
||
|
self.alpha = 1;
|
||
|
}
|
||
|
|
||
|
hud_absorb_splash( ypos )
|
||
|
{
|
||
|
self changefontscaleovertime( 0.5 );
|
||
|
self.fontscale = 0.5;
|
||
|
|
||
|
self fadeovertime( 0.5 );
|
||
|
self.alpha = 0;
|
||
|
self moveovertime( 0.5 );
|
||
|
self.x = 200;
|
||
|
self.y = ypos;
|
||
|
}
|
||
|
|
||
|
hud_time_bonus_wait( stop_time )
|
||
|
{
|
||
|
level endon( "special_op_terminated" );
|
||
|
|
||
|
while ( ( self.splash_count > 0 ) || ( self.infinite_ammo_time > stop_time ) )
|
||
|
{
|
||
|
wait 0.05;
|
||
|
self.infinite_ammo_time -= 0.05;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// ---------------------------------------------------------------------------------
|