2624 lines
48 KiB
Plaintext
2624 lines
48 KiB
Plaintext
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//==========================================================================
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//
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// Character Animation Script M U L T I P L A Y E R
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//
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// All player states should have animations sutable for a two handed rifle type weapon.
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//
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// This defines the animations and events that might occur at different times
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// for this character. State changes, and random behaviour during idle/alert
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// states will look here for default behaviour, if that character doesn't have
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// something specific in their scripts for that level.
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//
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//==========================================================================
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// playerAnimType:
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// Set in "Player Anim Type" in the weapon gdt file.
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// Full list specified in playeranimtypes.txt.
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// Asset manager choices specified in weapon gdf files.
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//==========================================================================
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// DEFINES
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//
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// These can be used to simplify the scripting, by defining replacement strings
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DEFINES
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// weaponclasses
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set weaponclass autofire = mg AND smg
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// movetypes
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set movetype moving = walk AND walkcr AND walkcrbk AND walkbk AND run AND runbk AND runcr AND runcrbk AND walkprone AND walkpronebk
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set movetype crouching = idlecr AND runcr AND runcrbk AND walkcr AND walkcrbk
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set movetype prone = idleprone AND walkprone AND walkpronebk
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set movetype backstep = walkbk AND runbk AND walkcrbk AND walkpronebk
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set movetype laststand = idlelaststand AND crawllaststand AND crawllaststandbk
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//==========================================================================
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// ANIMATIONS
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//
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// NOTE: scripts are chosen by first-come-first-serve basis. The first match
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// found is the one used.
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//
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// format:
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//
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// state <state description>
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// {
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// <movement type>
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// {
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// [DEFAULT / <condition type> [<condition value>], ...]
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// {
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// <both/legs/torso/turret> <animation> [sound <filename>]
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// <both/legs/torso/turret> <animation> [sound <filename>]
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// ...
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// }
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// }
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// }
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//
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// legend:
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//
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// <state description>: relaxed, alert, combat
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//
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// <movement type>: idle, idlecr, idleprone,
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// walk, walkbk, walkcr, walkcrbk, walkprone, walkpronebk.
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// run, runbk, runcr, runcrbk,
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// straferight, strafeleft, turnright, turnleft,
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// idlelaststand, crawllaststand, crawllaststandbk
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//
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// <condition type>: playerAnimType, weaponclass, position, enemy_weapon, underwater, mounted, movetype, leaning, weapon_position, perk, damagetype, hitlocation, hitdirection, firing, akimbo, riotshieldnext, fastmantle
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//
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// <condition value>:
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//
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// playerAnimType: <weapon Player Anim Type in gdt>
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// position: behind, infront, right, left
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// enemy_weapon: <see weapon pickup names>
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// underwater: <no values>
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// mounted: mg42
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// movetype: <see movement types>
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// leaning: right, left
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// weaponclass: rifle, sniper, smg, mg, pistol, grenade, rocketlauncher, flamethrower, turret, non-player, throwingknife
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// weapon_position: hip, ads
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// strafing: not, left, right - will never be left or right while moving backwards
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// perk: grenadedeath
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// damagetype: damage_bullet, damage_explosion_light, damage_explosion
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// hitlocation: hit_torso, hit_head, hit_neck, hit_legs
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// hitdirection: hit_front, hit_left, hit_right, hit_back
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// firing: true/false
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// akimbo: true/false
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// riotshieldnext: true/false
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// fastmantle: true/false
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//
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// NOTES:
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// - The player walks when they are ADS, so they can not ADS while running.
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//
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ANIMATIONS
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STATE COMBAT
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{
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idle
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{
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mounted mg42, firing
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{
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both standSAWgunner_aim turretanim
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}
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mounted mg42
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{
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both standSAWgunner_aim turretanim
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}
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playerAnimType none
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{
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both pb_stand_alert
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}
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playerAnimType briefcase
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{
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both pb_stand_bombplant
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}
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playerAnimType laptop
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{
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both pb_stand_remotecontroller
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}
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playerAnimType riotshield
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{
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both pb_stand_alert_shield
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}
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playerAnimType hold
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{
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both pb_hold_idle
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}
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akimbo
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{
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both pb_stand_alert_akimbo
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}
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playerAnimType pistol, weapon_position ads
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{
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both pb_stand_ads_pistol
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}
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playerAnimType pistol
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{
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both pb_stand_alert_pistol
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}
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playerAnimType mg, weapon_position ads
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{
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both pb_stand_ads_mg
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}
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playerAnimType mg
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{
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both pb_stand_alert_mg
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}
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playerAnimType rocketlauncher, weapon_position ads
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{
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both pb_stand_ads_RPG
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}
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playerAnimType rocketlauncher
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{
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both pb_stand_alert_RPG
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}
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weapon_position ads
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{
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both pb_stand_ads
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}
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playerAnimType grenade, playerAnimTypePrimary riotshield
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{
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both pb_shield_grenade_pullpin
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}
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playerAnimType grenade, playerAnimType all NOT m203
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{
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both pb_stand_grenade_pullpin
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}
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playerAnimType throwingknife, playerAnimTypePrimary riotshield
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{
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both pb_shield_knife_pullout
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}
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playerAnimType throwingknife
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{
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both pb_stand_pullout_knife
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}
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default // two handed rifle type weapon
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{
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both pb_stand_alert
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}
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}
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idlecr
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{
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mounted mg42, firing
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{
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both crouchSAWgunner_aim turretanim
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}
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mounted mg42
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{
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both crouchSAWgunner_aim turretanim
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}
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playerAnimType none
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{
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both pb_crouch_bombplant
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}
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playerAnimType briefcase
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{
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both pb_crouch_bombplant
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}
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playerAnimType laptop
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{
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both pb_crouch_remotecontroller
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}
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playerAnimType riotshield
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{
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both pb_crouch_alert_shield
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}
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playerAnimType hold
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{
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both pb_crouch_hold_idle
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}
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akimbo
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{
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both pb_crouch_alert_akimbo
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}
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playerAnimType pistol, weapon_position ads
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{
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both pb_crouch_ads_pistol
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}
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playerAnimType pistol
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{
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both pb_crouch_alert_pistol
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}
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playerAnimType rocketlauncher, weapon_position ads
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{
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both pb_crouch_ads_RPG
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}
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playerAnimType rocketlauncher
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{
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both pb_crouch_alert_RPG
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}
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playerAnimType throwingknife, playerAnimTypePrimary riotshield
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{
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both pb_crouch_grenade_pullpin
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}
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playerAnimType grenade, playerAnimTypePrimary riotshield
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{
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both pb_crouch_grenade_pullpin
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}
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playerAnimType grenade, playerAnimType all NOT m203
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{
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both pb_crouch_grenade_pullpin
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}
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weapon_position ads
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{
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both pb_crouch_ads
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}
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default // two handed rifle type weapon
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{
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both pb_crouch_alert
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}
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}
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idleprone
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{
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mounted mg42, firing
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{
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both proneSAWgunner_aim turretanim
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}
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mounted mg42
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{
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both proneSAWgunner_aim turretanim
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}
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playerAnimType briefcase
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{
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both pb_prone_bombplant
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}
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playerAnimType laptop
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{
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both pb_prone_remotecontroller
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}
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playerAnimType hold
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{
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both pb_prone_hold
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}
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playerAnimType none
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{
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both pb_prone_bombplant
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}
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akimbo
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{
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both pb_prone_aim_akimbo
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}
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playerAnimType pistol
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{
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both pb_prone_aim_pistol
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}
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playerAnimType rocketlauncher
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{
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both pb_prone_aim_RPG
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}
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playerAnimType grenade, playerAnimType all NOT m203
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{
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both pb_prone_aim_grenade
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}
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playerAnimType throwingknife
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{
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both pb_prone_pullout_knife
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}
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playerAnimType sniper
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{
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both pb_prone_aim_sniper
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}
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default
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{
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both pb_prone_aim
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}
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}
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idlelaststand
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{
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playerAnimType rocketlauncher
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{
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both pb_laststand_idle_RPG
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}
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playerAnimType riotshield
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{
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both pb_laststand_idle_shield
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}
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playerAnimTypePrimary riotshield
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{
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both pb_laststand_idle_shield
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}
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playerAnimType hold
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{
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both pb_deadhands_idle
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}
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akimbo
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{
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both pb_laststand_idle_akimbo
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}
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default
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{
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both pb_laststand_idle
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}
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}
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// FLINCHING
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flinch_forward
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{
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akimbo
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{
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torso pt_flinch_pistol_forward
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}
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playerAnimType pistol
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{
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torso pt_flinch_pistol_forward
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}
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playerAnimType grenade, playerAnimType all NOT m203
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{
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torso pt_flinch_grenade_forward
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}
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default
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{
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torso pt_flinch_forward
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}
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}
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flinch_backward
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{
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akimbo
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{
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torso pt_flinch_pistol_back
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}
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playerAnimType pistol
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{
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torso pt_flinch_pistol_back
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}
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playerAnimType grenade, playerAnimType all NOT m203
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{
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torso pt_flinch_grenade_back
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}
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default
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{
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torso pt_flinch_back
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}
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}
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flinch_left
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{
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akimbo
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{
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torso pt_flinch_pistol_left
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}
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playerAnimType pistol
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{
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torso pt_flinch_pistol_left
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}
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playerAnimType grenade, playerAnimType all NOT m203
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{
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torso pt_flinch_grenade_left
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}
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default
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{
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torso pt_flinch_left
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}
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}
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flinch_right
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{
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akimbo
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{
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torso pt_flinch_pistol_right
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}
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playerAnimType pistol
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{
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torso pt_flinch_pistol_right
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}
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playerAnimType grenade, playerAnimType all NOT m203
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{
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|
torso pt_flinch_grenade_right
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}
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default
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{
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||
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torso pt_flinch_right
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}
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||
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}
|
||
|
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||
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// STUMBLE
|
||
|
stumble_forward
|
||
|
{
|
||
|
// pistol
|
||
|
playerAnimType pistol, strafing left
|
||
|
{
|
||
|
both pb_stumble_pistol_left
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||
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}
|
||
|
playerAnimType pistol, strafing right
|
||
|
{
|
||
|
both pb_stumble_pistol_right
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||
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}
|
||
|
playerAnimType grenade, strafing left, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_stumble_grenade_left
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||
|
}
|
||
|
playerAnimType grenade, strafing right, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_stumble_grenade_right
|
||
|
}
|
||
|
playerAnimType pistol
|
||
|
{
|
||
|
both pb_stumble_pistol_forward
|
||
|
}
|
||
|
playerAnimType grenade, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_stumble_grenade_forward
|
||
|
}
|
||
|
|
||
|
// rifle
|
||
|
strafing left
|
||
|
{
|
||
|
both pb_stumble_left
|
||
|
}
|
||
|
strafing right
|
||
|
{
|
||
|
both pb_stumble_right
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both pb_stumble_forward
|
||
|
}
|
||
|
}
|
||
|
stumble_backward
|
||
|
{
|
||
|
playerAnimType pistol, strafing left
|
||
|
{
|
||
|
both pb_stumble_pistol_left
|
||
|
}
|
||
|
playerAnimType pistol, strafing right
|
||
|
{
|
||
|
both pb_stumble_pistol_right
|
||
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}
|
||
|
playerAnimType grenade, strafing left, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_stumble_grenade_left
|
||
|
}
|
||
|
playerAnimType grenade, strafing right, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_stumble_grenade_right
|
||
|
}
|
||
|
playerAnimType pistol
|
||
|
{
|
||
|
both pb_stumble_pistol_back
|
||
|
}
|
||
|
playerAnimType grenade, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_stumble_grenade_back
|
||
|
}
|
||
|
|
||
|
// rifle
|
||
|
strafing left
|
||
|
{
|
||
|
both pb_stumble_left
|
||
|
}
|
||
|
strafing right
|
||
|
{
|
||
|
both pb_stumble_right
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both pb_stumble_back
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// STUMBLE WALK
|
||
|
stumble_walk_forward
|
||
|
{
|
||
|
// pistol
|
||
|
playerAnimType pistol AND grenade, strafing left, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_stumble_pistol_walk_left
|
||
|
}
|
||
|
playerAnimType pistol AND grenade, strafing right, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_stumble_pistol_walk_right
|
||
|
}
|
||
|
playerAnimType pistol AND grenade, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_stumble_pistol_walk_forward
|
||
|
}
|
||
|
|
||
|
// rifle
|
||
|
strafing left
|
||
|
{
|
||
|
both pb_stumble_walk_left
|
||
|
}
|
||
|
strafing right
|
||
|
{
|
||
|
both pb_stumble_walk_right
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both pb_stumble_walk_forward
|
||
|
}
|
||
|
}
|
||
|
stumble_walk_backward
|
||
|
{
|
||
|
// pistol
|
||
|
playerAnimType pistol AND grenade, strafing left, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_stumble_pistol_walk_left
|
||
|
}
|
||
|
playerAnimType pistol AND grenade, strafing right, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_stumble_pistol_walk_right
|
||
|
}
|
||
|
playerAnimType pistol AND grenade, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_stumble_pistol_walk_back
|
||
|
}
|
||
|
// rifle
|
||
|
strafing left
|
||
|
{
|
||
|
both pb_stumble_walk_left
|
||
|
}
|
||
|
strafing right
|
||
|
{
|
||
|
both pb_stumble_walk_right
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both pb_stumble_walk_back
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// STUMBLE CROUCH
|
||
|
stumble_crouch_forward
|
||
|
{
|
||
|
// pistol
|
||
|
playerAnimType pistol AND grenade, strafing left, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_stumble_pistol_left
|
||
|
}
|
||
|
playerAnimType pistol AND grenade, strafing right, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_stumble_pistol_right
|
||
|
}
|
||
|
playerAnimType pistol AND grenade, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_stumble_pistol_forward
|
||
|
}
|
||
|
|
||
|
// rifle
|
||
|
strafing left
|
||
|
{
|
||
|
both pb_stumble_left
|
||
|
}
|
||
|
strafing right
|
||
|
{
|
||
|
both pb_stumble_right
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both pb_stumble_forward
|
||
|
}
|
||
|
}
|
||
|
stumble_crouch_backward
|
||
|
{
|
||
|
// pistol
|
||
|
playerAnimType pistol AND grenade, strafing left, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_stumble_pistol_left
|
||
|
}
|
||
|
playerAnimType pistol AND grenade, strafing right, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_stumble_pistol_right
|
||
|
}
|
||
|
playerAnimType pistol AND grenade, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_stumble_pistol_back
|
||
|
}
|
||
|
strafing left
|
||
|
{
|
||
|
both pb_stumble_left
|
||
|
}
|
||
|
strafing right
|
||
|
{
|
||
|
both pb_stumble_right
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both pb_stumble_back
|
||
|
}
|
||
|
}
|
||
|
|
||
|
walk
|
||
|
{
|
||
|
playerAnimType none
|
||
|
{
|
||
|
//both pb_stand_shoot_walk_forward_unarmed
|
||
|
both pb_combatwalk_forward_loop_pistol
|
||
|
}
|
||
|
playerAnimType riotshield, strafing left
|
||
|
{
|
||
|
both pb_walk_left_shield
|
||
|
}
|
||
|
playerAnimType riotshield, strafing right
|
||
|
{
|
||
|
both pb_walk_right_shield
|
||
|
}
|
||
|
playerAnimType riotshield
|
||
|
{
|
||
|
both pb_walk_forward_shield
|
||
|
}
|
||
|
playerAnimType hold
|
||
|
{
|
||
|
both pb_hold_run
|
||
|
}
|
||
|
playerAnimType rocketlauncher, strafing left
|
||
|
{
|
||
|
both pb_walk_left_RPG_ads
|
||
|
}
|
||
|
playerAnimType rocketlauncher, strafing right
|
||
|
{
|
||
|
both pb_walk_right_RPG_ads
|
||
|
}
|
||
|
playerAnimType rocketlauncher
|
||
|
{
|
||
|
both pb_walk_forward_RPG_ads
|
||
|
}
|
||
|
strafing left, akimbo
|
||
|
{
|
||
|
both pb_walk_left_akimbo
|
||
|
}
|
||
|
strafing right, akimbo
|
||
|
{
|
||
|
both pb_walk_right_akimbo
|
||
|
}
|
||
|
akimbo
|
||
|
{
|
||
|
both pb_walk_forward_akimbo
|
||
|
}
|
||
|
playerAnimType pistol , strafing left
|
||
|
{
|
||
|
both pb_combatwalk_left_loop_pistol
|
||
|
}
|
||
|
playerAnimType pistol, strafing right
|
||
|
{
|
||
|
both pb_combatwalk_right_loop_pistol
|
||
|
}
|
||
|
playerAnimType pistol
|
||
|
{
|
||
|
both pb_combatwalk_forward_loop_pistol
|
||
|
}
|
||
|
playerAnimType grenade, strafing left, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_combatrun_left_loop_grenade
|
||
|
}
|
||
|
playerAnimType grenade, strafing left, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_combatrun_left_loop_grenade
|
||
|
}
|
||
|
playerAnimType grenade, strafing right, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_combatrun_right_loop_grenade
|
||
|
}
|
||
|
playerAnimType grenade, strafing right, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_combatrun_right_loop_grenade
|
||
|
}
|
||
|
playerAnimType throwingknife, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_combatrun_forward_loop_stickgrenade
|
||
|
}
|
||
|
playerAnimType grenade, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_combatrun_forward_loop_stickgrenade
|
||
|
}
|
||
|
playerAnimType grenade, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_combatrun_forward_loop_stickgrenade
|
||
|
}
|
||
|
playerAnimType mg
|
||
|
{
|
||
|
both pb_walk_forward_mg
|
||
|
}
|
||
|
strafing left
|
||
|
{
|
||
|
both pb_stand_shoot_walk_left
|
||
|
}
|
||
|
strafing right
|
||
|
{
|
||
|
both pb_stand_shoot_walk_right
|
||
|
}
|
||
|
default // two handed rifle type weapon
|
||
|
{
|
||
|
both pb_stand_shoot_walk_forward
|
||
|
}
|
||
|
}
|
||
|
walkbk // Always ADS when walking
|
||
|
{
|
||
|
playerAnimType none
|
||
|
{
|
||
|
//both pb_stand_shoot_walk_forward_unarmed
|
||
|
both pb_combatwalk_back_loop_pistol
|
||
|
}
|
||
|
playerAnimType riotshield, strafing left
|
||
|
{
|
||
|
both pb_walk_left_shield
|
||
|
}
|
||
|
playerAnimType riotshield, strafing right
|
||
|
{
|
||
|
both pb_walk_right_shield
|
||
|
}
|
||
|
playerAnimType riotshield
|
||
|
{
|
||
|
both pb_walk_back_shield
|
||
|
}
|
||
|
playerAnimType hold
|
||
|
{
|
||
|
both pb_hold_run_back
|
||
|
}
|
||
|
playerAnimType rocketlauncher
|
||
|
{
|
||
|
both pb_walk_back_RPG_ads
|
||
|
}
|
||
|
strafing left, akimbo
|
||
|
{
|
||
|
both pb_walk_left_akimbo
|
||
|
}
|
||
|
playerAnimType pistol, strafing left
|
||
|
{
|
||
|
both pb_combatwalk_left_loop_pistol
|
||
|
}
|
||
|
strafing right, akimbo
|
||
|
{
|
||
|
both pb_walk_right_akimbo
|
||
|
}
|
||
|
playerAnimType pistol, strafing right
|
||
|
{
|
||
|
both pb_combatwalk_right_loop_pistol
|
||
|
}
|
||
|
akimbo
|
||
|
{
|
||
|
both pb_walk_back_akimbo
|
||
|
}
|
||
|
playerAnimType pistol
|
||
|
{
|
||
|
both pb_combatwalk_back_loop_pistol
|
||
|
}
|
||
|
playerAnimType throwingknife, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_combatrun_back_loop_grenade
|
||
|
}
|
||
|
playerAnimType grenade, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_combatrun_back_loop_grenade
|
||
|
}
|
||
|
playerAnimType grenade, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_combatrun_back_loop_grenade
|
||
|
}
|
||
|
strafing left
|
||
|
{
|
||
|
both pb_stand_shoot_walk_left
|
||
|
}
|
||
|
strafing right
|
||
|
{
|
||
|
both pb_stand_shoot_walk_right
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both pb_stand_shoot_walk_back
|
||
|
}
|
||
|
}
|
||
|
walkcr
|
||
|
{
|
||
|
playerAnimType none
|
||
|
{
|
||
|
both pb_crouch_walk_forward_unarmed
|
||
|
}
|
||
|
playerAnimType riotshield, strafing left
|
||
|
{
|
||
|
both pb_crouch_walk_left_shield
|
||
|
}
|
||
|
playerAnimType riotshield, strafing right
|
||
|
{
|
||
|
both pb_crouch_walk_right_shield
|
||
|
}
|
||
|
playerAnimType riotshield
|
||
|
{
|
||
|
both pb_crouch_walk_forward_shield
|
||
|
}
|
||
|
playerAnimType hold, strafing left
|
||
|
{
|
||
|
both pb_crouch_hold_run_left
|
||
|
}
|
||
|
playerAnimType hold, strafing right
|
||
|
{
|
||
|
both pb_crouch_hold_run_right
|
||
|
}
|
||
|
playerAnimType hold
|
||
|
{
|
||
|
both pb_crouch_hold_run
|
||
|
}
|
||
|
playerAnimType rocketlauncher, strafing left
|
||
|
{
|
||
|
both pb_crouch_walk_left_RPG
|
||
|
}
|
||
|
playerAnimType rocketlauncher, strafing right
|
||
|
{
|
||
|
both pb_crouch_walk_right_RPG
|
||
|
}
|
||
|
playerAnimType rocketlauncher
|
||
|
{
|
||
|
both pb_crouch_walk_forward_RPG
|
||
|
}
|
||
|
playerAnimType pistol AND grenade, strafing left, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_crouch_walk_left_pistol
|
||
|
}
|
||
|
playerAnimType pistol AND grenade, strafing right, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_crouch_walk_right_pistol
|
||
|
}
|
||
|
playerAnimType pistol AND grenade, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_crouch_walk_forward_pistol
|
||
|
}
|
||
|
strafing left
|
||
|
{
|
||
|
both pb_crouch_shoot_run_left
|
||
|
}
|
||
|
strafing right
|
||
|
{
|
||
|
both pb_crouch_shoot_run_right
|
||
|
}
|
||
|
default // two handed rifle type weapon
|
||
|
{
|
||
|
both pb_crouch_shoot_run_forward
|
||
|
}
|
||
|
}
|
||
|
|
||
|
walkcrbk
|
||
|
{
|
||
|
playerAnimType none
|
||
|
{
|
||
|
both pb_crouch_walk_forward_unarmed
|
||
|
}
|
||
|
playerAnimType riotshield, strafing left
|
||
|
{
|
||
|
both pb_crouch_walk_left_shield
|
||
|
}
|
||
|
playerAnimType riotshield, strafing right
|
||
|
{
|
||
|
both pb_crouch_walk_right_shield
|
||
|
}
|
||
|
playerAnimType riotshield
|
||
|
{
|
||
|
both pb_crouch_walk_back_shield
|
||
|
}
|
||
|
playerAnimType hold
|
||
|
{
|
||
|
both pb_crouch_hold_run_back
|
||
|
}
|
||
|
playerAnimType rocketlauncher
|
||
|
{
|
||
|
both pb_crouch_walk_back_RPG
|
||
|
}
|
||
|
playerAnimType pistol AND grenade, strafing left, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_crouch_walk_left_pistol
|
||
|
}
|
||
|
playerAnimType pistol AND grenade, strafing right, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_crouch_walk_right_pistol
|
||
|
}
|
||
|
playerAnimType pistol AND grenade, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_crouch_walk_back_pistol
|
||
|
}
|
||
|
strafing left
|
||
|
{
|
||
|
both pb_crouch_shoot_run_left
|
||
|
}
|
||
|
strafing right
|
||
|
{
|
||
|
both pb_crouch_shoot_run_right
|
||
|
}
|
||
|
default // two handed rifle type weapon
|
||
|
{
|
||
|
both pb_crouch_shoot_run_back
|
||
|
}
|
||
|
}
|
||
|
walkprone
|
||
|
{
|
||
|
strafing left, akimbo
|
||
|
{
|
||
|
both pb_prone_crawl_left_akimbo
|
||
|
}
|
||
|
strafing right, akimbo
|
||
|
{
|
||
|
both pb_prone_crawl_right_akimbo
|
||
|
}
|
||
|
playerAnimType pistol, strafing left
|
||
|
{
|
||
|
both pb_prone_crawl_left
|
||
|
}
|
||
|
playerAnimType pistol, strafing right
|
||
|
{
|
||
|
both pb_prone_crawl_right
|
||
|
}
|
||
|
playerAnimType grenade, strafing left, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_prone_grenade_crawl_left
|
||
|
}
|
||
|
playerAnimType hold, strafing left
|
||
|
{
|
||
|
both pb_prone_crawl_left_hold
|
||
|
}
|
||
|
playerAnimType hold, strafing right
|
||
|
{
|
||
|
both pb_prone_crawl_right_hold
|
||
|
}
|
||
|
playerAnimType hold
|
||
|
{
|
||
|
both pb_prone_crawl_hold
|
||
|
}
|
||
|
playerAnimType grenade, strafing right, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_prone_grenade_crawl_right
|
||
|
}
|
||
|
akimbo
|
||
|
{
|
||
|
both pb_prone_crawl_akimbo
|
||
|
}
|
||
|
playerAnimType pistol
|
||
|
{
|
||
|
both pb_prone_crawl
|
||
|
}
|
||
|
playerAnimType grenade, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_prone_grenade_crawl
|
||
|
}
|
||
|
strafing left
|
||
|
{
|
||
|
both pb_prone_crawl_left
|
||
|
}
|
||
|
strafing right
|
||
|
{
|
||
|
both pb_prone_crawl_right
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both pb_prone_crawl
|
||
|
}
|
||
|
}
|
||
|
walkpronebk
|
||
|
{
|
||
|
playerAnimType grenade, strafing left, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_prone_grenade_crawl_left
|
||
|
}
|
||
|
playerAnimType grenade, strafing right, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_prone_grenade_crawl_right
|
||
|
}
|
||
|
playerAnimType hold
|
||
|
{
|
||
|
both pb_prone_crawl_back_hold
|
||
|
}
|
||
|
akimbo
|
||
|
{
|
||
|
both pb_prone_crawl_back_akimbo
|
||
|
}
|
||
|
playerAnimType pistol
|
||
|
{
|
||
|
both pb_prone_crawl_back
|
||
|
}
|
||
|
playerAnimType grenade, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_prone_grenade_crawl_back
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both pb_prone_crawl_back
|
||
|
}
|
||
|
}
|
||
|
crawllaststand
|
||
|
{
|
||
|
playerAnimType rocketlauncher, strafing left
|
||
|
{
|
||
|
both pb_laststand_crawl_left_RPG
|
||
|
}
|
||
|
playerAnimType riotshield, strafing left
|
||
|
{
|
||
|
both pb_laststand_crawl_left_shield
|
||
|
}
|
||
|
playerAnimType hold, strafing left
|
||
|
{
|
||
|
both pb_deadhands_crawl_left
|
||
|
}
|
||
|
strafing left, akimbo
|
||
|
{
|
||
|
both pb_laststand_crawl_left_akimbo
|
||
|
}
|
||
|
strafing left
|
||
|
{
|
||
|
both pb_laststand_crawl_left
|
||
|
}
|
||
|
playerAnimType rocketlauncher, strafing right
|
||
|
{
|
||
|
both pb_laststand_crawl_right_RPG
|
||
|
}
|
||
|
playerAnimType riotshield, strafing right
|
||
|
{
|
||
|
both pb_laststand_crawl_right_shield
|
||
|
}
|
||
|
playerAnimType hold, strafing right
|
||
|
{
|
||
|
both pb_deadhands_crawl_right
|
||
|
}
|
||
|
strafing right, akimbo
|
||
|
{
|
||
|
both pb_laststand_crawl_right_akimbo
|
||
|
}
|
||
|
strafing right
|
||
|
{
|
||
|
both pb_laststand_crawl_right
|
||
|
}
|
||
|
playerAnimType rocketlauncher, default
|
||
|
{
|
||
|
both pb_laststand_crawl_RPG
|
||
|
}
|
||
|
playerAnimType riotshield
|
||
|
{
|
||
|
both pb_laststand_crawl_shield
|
||
|
}
|
||
|
playerAnimType hold
|
||
|
{
|
||
|
both pb_deadhands_crawl_forward
|
||
|
}
|
||
|
akimbo
|
||
|
{
|
||
|
both pb_laststand_crawl_akimbo
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both pb_laststand_crawl
|
||
|
}
|
||
|
}
|
||
|
crawllaststandbk
|
||
|
{
|
||
|
playerAnimType rocketlauncher, strafing left
|
||
|
{
|
||
|
both pb_laststand_crawl_left_RPG
|
||
|
}
|
||
|
playerAnimType riotshield, strafing left
|
||
|
{
|
||
|
both pb_laststand_crawl_left_shield
|
||
|
}
|
||
|
playerAnimType hold, strafing left
|
||
|
{
|
||
|
both pb_deadhands_crawl_left
|
||
|
}
|
||
|
strafing left, akimbo
|
||
|
{
|
||
|
both pb_laststand_crawl_left_akimbo
|
||
|
}
|
||
|
strafing left
|
||
|
{
|
||
|
both pb_laststand_crawl_left
|
||
|
}
|
||
|
playerAnimType rocketlauncher, strafing right
|
||
|
{
|
||
|
both pb_laststand_crawl_right_RPG
|
||
|
}
|
||
|
playerAnimType riotshield, strafing right
|
||
|
{
|
||
|
both pb_laststand_crawl_right_shield
|
||
|
}
|
||
|
playerAnimType hold, strafing right
|
||
|
{
|
||
|
both pb_deadhands_crawl_right
|
||
|
}
|
||
|
strafing right, akimbo
|
||
|
{
|
||
|
both pb_laststand_crawl_right_akimbo
|
||
|
}
|
||
|
strafing right
|
||
|
{
|
||
|
both pb_laststand_crawl_right
|
||
|
}
|
||
|
playerAnimType rocketlauncher, default
|
||
|
{
|
||
|
both pb_laststand_crawl_back_RPG
|
||
|
}
|
||
|
playerAnimType riotshield
|
||
|
{
|
||
|
both pb_laststand_crawl_back_shield
|
||
|
}
|
||
|
playerAnimType hold
|
||
|
{
|
||
|
both pb_deadhands_crawl_back
|
||
|
}
|
||
|
akimbo
|
||
|
{
|
||
|
both pb_laststand_crawl_back_akimbo
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both pb_laststand_crawl
|
||
|
}
|
||
|
}
|
||
|
run
|
||
|
{
|
||
|
playerAnimType none
|
||
|
{
|
||
|
both pb_pistol_run_fast
|
||
|
}
|
||
|
playerAnimType riotshield, strafing left
|
||
|
{
|
||
|
both pb_combatrun_left_shield
|
||
|
}
|
||
|
playerAnimType riotshield, strafing right
|
||
|
{
|
||
|
both pb_combatrun_right_shield
|
||
|
}
|
||
|
playerAnimType riotshield
|
||
|
{
|
||
|
both pb_combatrun_forward_shield
|
||
|
}
|
||
|
playerAnimType hold, strafing left
|
||
|
{
|
||
|
both pb_hold_run_left
|
||
|
}
|
||
|
playerAnimType hold, strafing right
|
||
|
{
|
||
|
both pb_hold_run_right
|
||
|
}
|
||
|
playerAnimType hold
|
||
|
{
|
||
|
both pb_hold_run
|
||
|
}
|
||
|
strafing left, akimbo
|
||
|
{
|
||
|
both pb_combatrun_left_akimbo
|
||
|
}
|
||
|
strafing right, akimbo
|
||
|
{
|
||
|
both pb_combatrun_right_akimbo
|
||
|
}
|
||
|
akimbo
|
||
|
{
|
||
|
both pb_combatrun_forward_akimbo
|
||
|
}
|
||
|
playerAnimType rocketlauncher, strafing left
|
||
|
{
|
||
|
both pb_combatrun_left_RPG
|
||
|
}
|
||
|
playerAnimType rocketlauncher, strafing right
|
||
|
{
|
||
|
both pb_combatrun_right_RPG
|
||
|
}
|
||
|
playerAnimType rocketlauncher
|
||
|
{
|
||
|
both pb_combatrun_forward_RPG
|
||
|
}
|
||
|
playerAnimType pistol, strafing left
|
||
|
{
|
||
|
both pb_combatrun_left_loop_pistol
|
||
|
}
|
||
|
playerAnimType pistol, strafing right
|
||
|
{
|
||
|
both pb_combatrun_right_loop_pistol
|
||
|
}
|
||
|
playerAnimType throwingknife, strafing left, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_combatrun_left_loop_grenade
|
||
|
}
|
||
|
playerAnimType grenade, strafing left, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_combatrun_left_loop_grenade
|
||
|
}
|
||
|
playerAnimType grenade, strafing left, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_combatrun_left_loop_grenade
|
||
|
}
|
||
|
playerAnimType throwingknife, strafing right, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_combatrun_right_loop_grenade
|
||
|
}
|
||
|
playerAnimType grenade, strafing right, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_combatrun_right_loop_grenade
|
||
|
}
|
||
|
playerAnimType grenade, strafing right, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_combatrun_right_loop_grenade
|
||
|
}
|
||
|
playerAnimType mg, strafing left
|
||
|
{
|
||
|
both pb_combatrun_left_mg
|
||
|
}
|
||
|
playerAnimType mg, strafing right
|
||
|
{
|
||
|
both pb_combatrun_right_mg
|
||
|
}
|
||
|
playerAnimType mg
|
||
|
{
|
||
|
both pb_combatrun_forward_mg
|
||
|
}
|
||
|
strafing left
|
||
|
{
|
||
|
both pb_combatrun_left_loop
|
||
|
}
|
||
|
strafing right
|
||
|
{
|
||
|
both pb_combatrun_right_loop
|
||
|
}
|
||
|
playerAnimType throwingknife, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_combatrun_forward_loop_stickgrenade
|
||
|
}
|
||
|
playerAnimType grenade, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_combatrun_forward_loop_stickgrenade
|
||
|
}
|
||
|
playerAnimType grenade, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_combatrun_forward_loop_stickgrenade
|
||
|
}
|
||
|
playerAnimType pistol
|
||
|
{
|
||
|
both pb_pistol_run_fast
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both pb_combatrun_forward_loop
|
||
|
}
|
||
|
}
|
||
|
// STUMBLE SPRINT
|
||
|
stumble_sprint_forward
|
||
|
{
|
||
|
default
|
||
|
{
|
||
|
both pb_stumble_forward
|
||
|
}
|
||
|
}
|
||
|
sprint
|
||
|
{
|
||
|
playerAnimType none
|
||
|
{
|
||
|
both pb_sprint
|
||
|
}
|
||
|
playerAnimType riotshield
|
||
|
{
|
||
|
both pb_sprint_shield
|
||
|
}
|
||
|
playerAnimType hold
|
||
|
{
|
||
|
both pb_sprint_hold
|
||
|
}
|
||
|
playerAnimType grenade, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_sprint
|
||
|
}
|
||
|
akimbo
|
||
|
{
|
||
|
both pb_sprint_akimbo
|
||
|
}
|
||
|
playerAnimType pistol
|
||
|
{
|
||
|
both pb_sprint_pistol
|
||
|
}
|
||
|
playerAnimType rocketlauncher
|
||
|
{
|
||
|
both pb_sprint_RPG
|
||
|
}
|
||
|
playerAnimType mg
|
||
|
{
|
||
|
both pb_sprint_mg
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both pb_sprint
|
||
|
}
|
||
|
}
|
||
|
runbk
|
||
|
{
|
||
|
playerAnimType none
|
||
|
{
|
||
|
both pb_combatrun_back_loop_grenade
|
||
|
}
|
||
|
playerAnimType riotshield, strafing left
|
||
|
{
|
||
|
both pb_combatrun_left_shield
|
||
|
}
|
||
|
playerAnimType riotshield, strafing right
|
||
|
{
|
||
|
both pb_combatrun_right_shield
|
||
|
}
|
||
|
playerAnimType riotshield
|
||
|
{
|
||
|
both pb_combatrun_back_shield
|
||
|
}
|
||
|
playerAnimType hold
|
||
|
{
|
||
|
both pb_hold_run_back
|
||
|
}
|
||
|
strafing left, akimbo
|
||
|
{
|
||
|
both pb_combatrun_left_akimbo
|
||
|
}
|
||
|
playerAnimType pistol, strafing left
|
||
|
{
|
||
|
both pb_combatrun_left_loop_pistol
|
||
|
}
|
||
|
strafing right, akimbo
|
||
|
{
|
||
|
both pb_combatrun_right_akimbo
|
||
|
}
|
||
|
playerAnimType pistol, strafing right
|
||
|
{
|
||
|
both pb_combatrun_right_loop_pistol
|
||
|
}
|
||
|
playerAnimType throwingknife, strafing left, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_combatrun_left_loop_grenade
|
||
|
}
|
||
|
playerAnimType grenade, strafing left, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_combatrun_left_loop_grenade
|
||
|
}
|
||
|
playerAnimType grenade, strafing left, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_combatrun_left_loop_grenade
|
||
|
}
|
||
|
playerAnimType throwingknife, strafing right, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_combatrun_right_loop_grenade
|
||
|
}
|
||
|
playerAnimType grenade, strafing right, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_combatrun_right_loop_grenade
|
||
|
}
|
||
|
playerAnimType grenade, strafing right, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_combatrun_right_loop_grenade
|
||
|
}
|
||
|
akimbo
|
||
|
{
|
||
|
both pb_combatrun_back_akimbo
|
||
|
}
|
||
|
playerAnimType pistol
|
||
|
{
|
||
|
both pb_combatrun_back_loop_pistol
|
||
|
}
|
||
|
playerAnimType throwingknife, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_combatrun_back_loop_grenade
|
||
|
}
|
||
|
playerAnimType grenade, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_combatrun_back_loop_grenade
|
||
|
}
|
||
|
playerAnimType grenade, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_combatrun_back_loop_grenade
|
||
|
}
|
||
|
playerAnimType rocketlauncher
|
||
|
{
|
||
|
both pb_combatrun_back_RPG
|
||
|
}
|
||
|
playerAnimType mg, strafing left
|
||
|
{
|
||
|
both pb_combatrun_left_mg
|
||
|
}
|
||
|
playerAnimType mg, strafing right
|
||
|
{
|
||
|
both pb_combatrun_right_mg
|
||
|
}
|
||
|
playerAnimType mg
|
||
|
{
|
||
|
both pb_combatrun_back_mg
|
||
|
}
|
||
|
strafing left
|
||
|
{
|
||
|
both pb_combatrun_left_loop
|
||
|
}
|
||
|
strafing right
|
||
|
{
|
||
|
both pb_combatrun_right_loop
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both pb_combatrun_back_loop
|
||
|
}
|
||
|
}
|
||
|
runcr
|
||
|
{
|
||
|
playerAnimType none
|
||
|
{
|
||
|
both pb_crouch_run_forward_grenade
|
||
|
}
|
||
|
playerAnimType riotshield, strafing left
|
||
|
{
|
||
|
both pb_crouch_walk_left_shield
|
||
|
}
|
||
|
playerAnimType riotshield, strafing right
|
||
|
{
|
||
|
both pb_crouch_walk_right_shield
|
||
|
}
|
||
|
playerAnimType riotshield
|
||
|
{
|
||
|
both pb_crouch_walk_forward_shield
|
||
|
}
|
||
|
playerAnimType rocketlauncher, strafing left
|
||
|
{
|
||
|
both pb_crouch_run_left_RPG
|
||
|
}
|
||
|
playerAnimType rocketlauncher, strafing right
|
||
|
{
|
||
|
both pb_crouch_run_right_RPG
|
||
|
}
|
||
|
playerAnimType rocketlauncher
|
||
|
{
|
||
|
both pb_crouch_run_forward_RPG
|
||
|
}
|
||
|
strafing left, akimbo
|
||
|
{
|
||
|
both pb_crouch_walk_left_akimbo
|
||
|
}
|
||
|
playerAnimType pistol, strafing left
|
||
|
{
|
||
|
both pb_crouch_run_left_pistol
|
||
|
}
|
||
|
strafing right, akimbo
|
||
|
{
|
||
|
both pb_crouch_walk_right_akimbo
|
||
|
}
|
||
|
akimbo
|
||
|
{
|
||
|
both pb_crouch_walk_forward_akimbo
|
||
|
}
|
||
|
playerAnimType pistol, strafing right
|
||
|
{
|
||
|
both pb_crouch_run_right_pistol
|
||
|
}
|
||
|
playerAnimType hold, strafing left
|
||
|
{
|
||
|
both pb_crouch_hold_run_left
|
||
|
}
|
||
|
playerAnimType hold, strafing right
|
||
|
{
|
||
|
both pb_crouch_hold_run_right
|
||
|
}
|
||
|
playerAnimType hold
|
||
|
{
|
||
|
both pb_crouch_hold_run
|
||
|
}
|
||
|
playerAnimType throwingknife, strafing left, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_crouch_run_left_grenade
|
||
|
}
|
||
|
playerAnimType grenade, strafing left, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_crouch_run_left_grenade
|
||
|
}
|
||
|
playerAnimType grenade, strafing left, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_crouch_run_left_grenade
|
||
|
}
|
||
|
playerAnimType throwingknife, strafing right, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_crouch_run_right_grenade
|
||
|
}
|
||
|
playerAnimType grenade, strafing right, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_crouch_run_right_grenade
|
||
|
}
|
||
|
playerAnimType grenade, strafing right, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_crouch_run_right_grenade
|
||
|
}
|
||
|
playerAnimType pistol
|
||
|
{
|
||
|
both pb_crouch_run_forward_pistol
|
||
|
}
|
||
|
playerAnimType throwingknife, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_crouch_run_forward_grenade
|
||
|
}
|
||
|
playerAnimType grenade, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_crouch_run_forward_grenade
|
||
|
}
|
||
|
playerAnimType grenade, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_crouch_run_forward_grenade
|
||
|
}
|
||
|
strafing left
|
||
|
{
|
||
|
both pb_crouch_run_left
|
||
|
}
|
||
|
strafing right
|
||
|
{
|
||
|
both pb_crouch_run_right
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both pb_crouch_run_forward
|
||
|
}
|
||
|
}
|
||
|
|
||
|
runcrbk
|
||
|
{
|
||
|
playerAnimType none
|
||
|
{
|
||
|
both pb_crouch_run_back_grenade
|
||
|
}
|
||
|
playerAnimType riotshield, strafing left
|
||
|
{
|
||
|
both pb_crouch_walk_left_shield
|
||
|
}
|
||
|
playerAnimType riotshield, strafing right
|
||
|
{
|
||
|
both pb_crouch_walk_right_shield
|
||
|
}
|
||
|
playerAnimType riotshield
|
||
|
{
|
||
|
both pb_crouch_walk_back_shield
|
||
|
}
|
||
|
playerAnimType rocketlauncher
|
||
|
{
|
||
|
both pb_crouch_run_back_RPG
|
||
|
}
|
||
|
strafing left, akimbo
|
||
|
{
|
||
|
both pb_crouch_walk_left_akimbo
|
||
|
}
|
||
|
playerAnimType pistol, strafing left
|
||
|
{
|
||
|
both pb_crouch_run_left_pistol
|
||
|
}
|
||
|
strafing right, akimbo
|
||
|
{
|
||
|
both pb_crouch_walk_right_akimbo
|
||
|
}
|
||
|
playerAnimType pistol, strafing right
|
||
|
{
|
||
|
both pb_crouch_run_right_pistol
|
||
|
}
|
||
|
playerAnimType hold
|
||
|
{
|
||
|
both pb_crouch_hold_run_back
|
||
|
}
|
||
|
playerAnimType throwingknife, strafing left, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_crouch_run_left_grenade
|
||
|
}
|
||
|
playerAnimType grenade, strafing left, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_crouch_run_left_grenade
|
||
|
}
|
||
|
playerAnimType grenade, strafing left, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_crouch_run_left_grenade
|
||
|
}
|
||
|
playerAnimType throwingknife, strafing right, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_crouch_run_right_grenade
|
||
|
}
|
||
|
playerAnimType grenade, strafing right, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_crouch_run_right_grenade
|
||
|
}
|
||
|
playerAnimType grenade, strafing right, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_crouch_run_right_grenade
|
||
|
}
|
||
|
akimbo
|
||
|
{
|
||
|
both pb_crouch_walk_back_akimbo
|
||
|
}
|
||
|
playerAnimType pistol
|
||
|
{
|
||
|
both pb_crouch_run_back_pistol
|
||
|
}
|
||
|
playerAnimType throwingknife, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_crouch_run_back_grenade
|
||
|
}
|
||
|
playerAnimType grenade, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
both pb_crouch_run_back_grenade
|
||
|
}
|
||
|
playerAnimType grenade, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_crouch_run_back_grenade
|
||
|
}
|
||
|
strafing left
|
||
|
{
|
||
|
both pb_crouch_run_left
|
||
|
}
|
||
|
strafing right
|
||
|
{
|
||
|
both pb_crouch_run_right
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both pb_crouch_run_back
|
||
|
}
|
||
|
}
|
||
|
|
||
|
climbup
|
||
|
{
|
||
|
default
|
||
|
{
|
||
|
// Can't play the chicken dance here as a temp because it has no movement speed
|
||
|
both pb_climbup
|
||
|
}
|
||
|
}
|
||
|
climbdown
|
||
|
{
|
||
|
default
|
||
|
{
|
||
|
// Can't play the chicken dance here as a temp because it has no movement speed
|
||
|
both pb_climbdown
|
||
|
}
|
||
|
}
|
||
|
turnrightcr
|
||
|
{
|
||
|
movetype idlecr AND turnrightcr
|
||
|
{
|
||
|
legs pl_crouchturn_90right
|
||
|
}
|
||
|
}
|
||
|
turnleftcr
|
||
|
{
|
||
|
movetype idlecr AND turnleftcr
|
||
|
{
|
||
|
legs pl_crouchturn_90left
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//==========
|
||
|
// PI - DAY : Mantle animations
|
||
|
mantle_up_57
|
||
|
{
|
||
|
fastmantle
|
||
|
{
|
||
|
both mp_mantle_up_57_fr
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both mp_mantle_up_57
|
||
|
}
|
||
|
}
|
||
|
mantle_up_51
|
||
|
{
|
||
|
fastmantle
|
||
|
{
|
||
|
both mp_mantle_up_51_fr
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both mp_mantle_up_51
|
||
|
}
|
||
|
}
|
||
|
mantle_up_45
|
||
|
{
|
||
|
fastmantle
|
||
|
{
|
||
|
both mp_mantle_up_45_fr
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both mp_mantle_up_45
|
||
|
}
|
||
|
}
|
||
|
mantle_up_39
|
||
|
{
|
||
|
fastmantle
|
||
|
{
|
||
|
both mp_mantle_up_39_fr
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both mp_mantle_up_39
|
||
|
}
|
||
|
}
|
||
|
mantle_up_33
|
||
|
{
|
||
|
fastmantle
|
||
|
{
|
||
|
both mp_mantle_up_33_fr
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both mp_mantle_up_33
|
||
|
}
|
||
|
}
|
||
|
mantle_up_27
|
||
|
{
|
||
|
fastmantle
|
||
|
{
|
||
|
legs mp_mantle_up_27_fr
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
legs mp_mantle_up_27
|
||
|
}
|
||
|
}
|
||
|
mantle_up_21
|
||
|
{
|
||
|
fastmantle
|
||
|
{
|
||
|
legs mp_mantle_up_21_fr
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
legs mp_mantle_up_21
|
||
|
}
|
||
|
}
|
||
|
mantle_over_high
|
||
|
{
|
||
|
fastmantle
|
||
|
{
|
||
|
both mp_mantle_over_high_fr
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both mp_mantle_over_high
|
||
|
}
|
||
|
}
|
||
|
mantle_over_mid
|
||
|
{
|
||
|
fastmantle
|
||
|
{
|
||
|
both mp_mantle_over_mid_fr
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both mp_mantle_over_mid
|
||
|
}
|
||
|
}
|
||
|
mantle_over_low
|
||
|
{
|
||
|
fastmantle
|
||
|
{
|
||
|
legs mp_mantle_over_low_fr
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
legs mp_mantle_over_low
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
// EVENTS
|
||
|
//
|
||
|
// format:
|
||
|
//
|
||
|
// <event description>
|
||
|
// {
|
||
|
// [DEFAULT / <condition type> [<condition value>], ...]
|
||
|
// {
|
||
|
// <both/legs/torso> <animation> [sound <filename>]
|
||
|
// <both/legs/torso> <animation> [sound <filename>]
|
||
|
// ...
|
||
|
// }
|
||
|
// }
|
||
|
//
|
||
|
// legend:
|
||
|
//
|
||
|
// <event description>: pain, death, fireweapon, jump, jumpbk, land, dropweapon,
|
||
|
// raiseweapon, reload, crouch_to_prone, shellshock, stunned
|
||
|
// prone_to_crouch, meleeattack
|
||
|
//
|
||
|
// NOTE: for gameplay anims (weapons firing, reload, etc) that show no legs movement
|
||
|
// only the torso should animation from here, leave the legs doing what their
|
||
|
// locomotive anims want them to do
|
||
|
//
|
||
|
|
||
|
EVENTS
|
||
|
|
||
|
fireweapon
|
||
|
{
|
||
|
|
||
|
// LAPTOP
|
||
|
playerAnimType laptop
|
||
|
{
|
||
|
// Ignore event while using laptop
|
||
|
}
|
||
|
|
||
|
// MG42
|
||
|
mounted mg42
|
||
|
{
|
||
|
// Ignore the fireweapon event while on a turret
|
||
|
}
|
||
|
playerAnimType rocketlauncher, movetype laststand
|
||
|
{
|
||
|
torso pt_laststand_fire_RPG
|
||
|
}
|
||
|
playerAnimTypePrimary riotshield, movetype laststand
|
||
|
{
|
||
|
// Ignore the fireweapon event while on a turret
|
||
|
}
|
||
|
movetype laststand, akimbo
|
||
|
{
|
||
|
torso pt_laststand_fire_akimbo
|
||
|
}
|
||
|
movetype laststand
|
||
|
{
|
||
|
torso pt_laststand_fire
|
||
|
}
|
||
|
|
||
|
// GRENADES
|
||
|
playerAnimType hold, movetype prone
|
||
|
{
|
||
|
torso pt_hold_prone_throw
|
||
|
}
|
||
|
playerAnimType hold, movetype idlecr
|
||
|
{
|
||
|
torso pt_hold_throw
|
||
|
}
|
||
|
playerAnimType hold
|
||
|
{
|
||
|
torso pt_hold_throw
|
||
|
}
|
||
|
playerAnimType grenade, movetype prone, playerAnimType all NOT m203 // All prone
|
||
|
{
|
||
|
torso pt_prone_grenade_throw
|
||
|
}
|
||
|
playerAnimType grenade, movetype idlecr, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
torso pt_shield_grenade_throw
|
||
|
}
|
||
|
playerAnimType grenade, movetype idlecr, playerAnimType all NOT m203 // Crouch, still
|
||
|
{
|
||
|
torso pt_crouch_grenade_throw
|
||
|
}
|
||
|
playerAnimType grenade, movetype crouching, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
torso pt_shield_grenade_throw
|
||
|
}
|
||
|
playerAnimType grenade, movetype crouching, playerAnimType all NOT m203 // Crouch, moving
|
||
|
{
|
||
|
torso pt_crouch_grenade_throw
|
||
|
}
|
||
|
playerAnimType grenade, movetype moving, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
torso pt_shield_grenade_throw
|
||
|
}
|
||
|
playerAnimType grenade, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
torso pt_shield_grenade_throw
|
||
|
}
|
||
|
playerAnimType grenade, movetype idle, playerAnimType all NOT m203 // Stand still
|
||
|
{
|
||
|
both pb_stand_grenade_throw blendtime 10
|
||
|
}
|
||
|
playerAnimType grenade, playerAnimType all NOT m203 // Stand, moving
|
||
|
{
|
||
|
torso pt_stand_grenade_throw blendtime 10
|
||
|
}
|
||
|
|
||
|
// PISTOLS AKIMBO
|
||
|
movetype prone, akimbo
|
||
|
{
|
||
|
torso pt_prone_shoot_akimbo
|
||
|
}
|
||
|
movetype moving, akimbo
|
||
|
{
|
||
|
// Play no special firing animation
|
||
|
}
|
||
|
movetype crouching, akimbo
|
||
|
{
|
||
|
torso pt_crouch_shoot_akimbo
|
||
|
}
|
||
|
akimbo
|
||
|
{
|
||
|
torso pt_stand_shoot_akimbo
|
||
|
}
|
||
|
|
||
|
// PISTOLS
|
||
|
playerAnimType pistol, movetype prone
|
||
|
{
|
||
|
torso pt_prone_shoot_pistol
|
||
|
}
|
||
|
playerAnimType pistol, movetype moving
|
||
|
{
|
||
|
// Play no special firing animation
|
||
|
}
|
||
|
playerAnimType pistol, movetype crouching, weapon_position ads
|
||
|
{
|
||
|
torso pt_crouch_shoot_ads_pistol
|
||
|
}
|
||
|
playerAnimType pistol, movetype crouching
|
||
|
{
|
||
|
torso pt_crouch_shoot_pistol
|
||
|
}
|
||
|
playerAnimType pistol, weapon_position ads
|
||
|
{
|
||
|
torso pb_stand__shoot_ads_pistol
|
||
|
}
|
||
|
playerAnimType pistol
|
||
|
{
|
||
|
torso pt_stand_shoot_pistol
|
||
|
}
|
||
|
|
||
|
// MG & SMG
|
||
|
weaponclass autofire, movetype prone
|
||
|
{
|
||
|
torso pt_prone_shoot_auto duration 150
|
||
|
}
|
||
|
weaponclass autofire, movetype moving
|
||
|
{
|
||
|
// Play no special firing animation
|
||
|
}
|
||
|
weaponclass autofire, movetype crouching, weapon_position ads
|
||
|
{
|
||
|
torso pt_crouch_shoot_auto_ads duration 150
|
||
|
}
|
||
|
weaponclass autofire, movetype crouching
|
||
|
{
|
||
|
torso pt_crouch_shoot_auto duration 150
|
||
|
}
|
||
|
playerAnimType mg, weapon_position ads
|
||
|
{
|
||
|
torso pt_stand_shoot_ads_mg
|
||
|
}
|
||
|
weaponclass autofire, weapon_position ads
|
||
|
{
|
||
|
torso pt_stand_shoot_auto_ads duration 150
|
||
|
}
|
||
|
playerAnimType mg
|
||
|
{
|
||
|
torso pt_stand_shoot_mg
|
||
|
}
|
||
|
weaponclass autofire
|
||
|
{
|
||
|
torso pt_stand_shoot_auto duration 150
|
||
|
}
|
||
|
|
||
|
// PROJECTILE WEAPONS (assume ads since you can't fire these from the hip)
|
||
|
playerAnimType rocketlauncher, movetype moving
|
||
|
{
|
||
|
// Play no special firing animation
|
||
|
}
|
||
|
playerAnimType rocketlauncher, movetype crouching
|
||
|
{
|
||
|
torso pt_crouch_shoot_ads
|
||
|
}
|
||
|
playerAnimType rocketlauncher, movetype prone
|
||
|
{
|
||
|
torso pt_prone_shoot_RPG
|
||
|
}
|
||
|
playerAnimType rocketlauncher
|
||
|
{
|
||
|
torso pt_stand_shoot_RPG
|
||
|
}
|
||
|
|
||
|
// THROWN WEAPONS (knife)
|
||
|
playerAnimType throwingknife, movetype moving, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
torso pt_shield_knife_throw
|
||
|
}
|
||
|
playerAnimType throwingknife, movetype moving
|
||
|
{
|
||
|
torso pt_stand_throw_knife
|
||
|
}
|
||
|
playerAnimType throwingknife, movetype crouching, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
torso pt_shield_knife_throw
|
||
|
}
|
||
|
playerAnimType throwingknife, movetype crouching
|
||
|
{
|
||
|
torso pt_stand_throw_knife
|
||
|
}
|
||
|
playerAnimType throwingknife, movetype prone
|
||
|
{
|
||
|
torso pt_prone_throw_knife
|
||
|
}
|
||
|
playerAnimType throwingknife, playerAnimTypePrimary riotshield
|
||
|
{
|
||
|
torso pt_shield_knife_throw
|
||
|
}
|
||
|
playerAnimType throwingknife
|
||
|
{
|
||
|
torso pt_stand_throw_knife
|
||
|
}
|
||
|
|
||
|
//bolt (RIFLES)
|
||
|
playerAnimType sniper, movetype prone
|
||
|
{
|
||
|
torso pt_prone_shoot_auto
|
||
|
}
|
||
|
playerAnimType sniper, movetype moving
|
||
|
{
|
||
|
// Play no special firing animation
|
||
|
}
|
||
|
playerAnimType sniper, movetype crouching, weapon_position ads
|
||
|
{
|
||
|
torso pt_crouch_shoot_ads
|
||
|
}
|
||
|
playerAnimType sniper, movetype crouching
|
||
|
{
|
||
|
torso pt_crouch_shoot
|
||
|
}
|
||
|
playerAnimType sniper, weapon_position ads
|
||
|
{
|
||
|
torso pt_rifle_fire_ads
|
||
|
}
|
||
|
playerAnimType sniper
|
||
|
{
|
||
|
torso pt_rifle_fire
|
||
|
}
|
||
|
// DEFAULT (RIFLES)
|
||
|
playerAnimType other, movetype prone
|
||
|
{
|
||
|
torso pt_prone_shoot_auto
|
||
|
}
|
||
|
movetype prone
|
||
|
{
|
||
|
torso pt_prone_shoot_auto
|
||
|
}
|
||
|
movetype moving
|
||
|
{
|
||
|
// Play no special firing animation
|
||
|
}
|
||
|
movetype crouching, weapon_position ads
|
||
|
{
|
||
|
torso pt_crouch_shoot_ads
|
||
|
}
|
||
|
movetype crouching
|
||
|
{
|
||
|
torso pt_crouch_shoot
|
||
|
}
|
||
|
weapon_position ads
|
||
|
{
|
||
|
torso pt_stand_shoot_ads
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
torso pt_stand_shoot
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
prone_to_crouch
|
||
|
{
|
||
|
riotshieldnext
|
||
|
{
|
||
|
both pb_prone2crouch_shield
|
||
|
}
|
||
|
movetype moving
|
||
|
{
|
||
|
both pb_prone2crouchrun
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both pb_prone2crouch
|
||
|
}
|
||
|
}
|
||
|
|
||
|
crouch_to_prone
|
||
|
{
|
||
|
default
|
||
|
{
|
||
|
both pb_crouch2prone
|
||
|
}
|
||
|
}
|
||
|
|
||
|
meleeattack
|
||
|
{
|
||
|
playerAnimType pistol AND grenade, movetype prone, playerAnimType all NOT m203
|
||
|
{
|
||
|
torso pt_melee_prone_pistol
|
||
|
}
|
||
|
playerAnimType pistol AND grenade, playerAnimType all NOT m203
|
||
|
{
|
||
|
torso pt_melee_prone_pistol
|
||
|
}
|
||
|
playerAnimType riotshield
|
||
|
{
|
||
|
torso pt_melee_shield
|
||
|
}
|
||
|
movetype prone
|
||
|
{
|
||
|
torso pt_melee_prone
|
||
|
}
|
||
|
movetype laststand
|
||
|
{
|
||
|
both pt_laststand_melee
|
||
|
}
|
||
|
movetype crouching
|
||
|
{
|
||
|
torso pt_melee_crouch_left2left
|
||
|
torso pt_melee_crouch_left2right
|
||
|
torso pt_melee_crouch_right2left
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
torso pt_melee_right2right_1 duration 400
|
||
|
torso pt_melee_right2right_2 duration 400
|
||
|
torso pt_melee_right2left duration 300
|
||
|
torso pt_melee_left2left_1 duration 400
|
||
|
torso pt_melee_left2right duration 300
|
||
|
}
|
||
|
}
|
||
|
|
||
|
knife_melee
|
||
|
{
|
||
|
movetype prone
|
||
|
{
|
||
|
torso pt_melee_prone_pistol
|
||
|
}
|
||
|
movetype laststand
|
||
|
{
|
||
|
both pt_laststand_melee
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
torso pt_melee_pistol_1
|
||
|
}
|
||
|
}
|
||
|
|
||
|
knife_melee_charge
|
||
|
{
|
||
|
movetype prone
|
||
|
{
|
||
|
torso pt_melee_prone_pistol
|
||
|
}
|
||
|
movetype laststand
|
||
|
{
|
||
|
both pt_laststand_melee
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
torso pt_melee_pistol_2
|
||
|
}
|
||
|
}
|
||
|
|
||
|
dropweapon
|
||
|
{
|
||
|
riotshieldnext
|
||
|
{
|
||
|
torso pt_stand_pullout_shield
|
||
|
}
|
||
|
playerAnimType laptop
|
||
|
{
|
||
|
// Ignore event while using laptop
|
||
|
}
|
||
|
movetype prone
|
||
|
{
|
||
|
torso pt_prone_pullout_pose
|
||
|
}
|
||
|
playerAnimType riotshield, movetype crouching
|
||
|
{
|
||
|
torso pt_stand_putaway_shield
|
||
|
}
|
||
|
movetype crouching
|
||
|
{
|
||
|
torso pt_crouch_pullout_pose
|
||
|
}
|
||
|
playerAnimType riotshield
|
||
|
{
|
||
|
torso pt_stand_putaway_shield
|
||
|
}
|
||
|
movetype laststand
|
||
|
{
|
||
|
torso pt_laststand_pullout_pose
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
torso pt_stand_core_pullout
|
||
|
}
|
||
|
}
|
||
|
|
||
|
raiseweapon
|
||
|
{
|
||
|
// (Boon 07-11-2003) Don't want anything here - just blend into the correct pose.
|
||
|
}
|
||
|
|
||
|
reload
|
||
|
{
|
||
|
playerAnimType laptop
|
||
|
{
|
||
|
// Ignore event while using laptop
|
||
|
}
|
||
|
playerAnimType rocketlauncher, movetype laststand
|
||
|
{
|
||
|
torso pt_laststand_reload_RPG
|
||
|
}
|
||
|
movetype laststand, akimbo
|
||
|
{
|
||
|
torso pt_laststand_reload_akimbo
|
||
|
}
|
||
|
movetype laststand
|
||
|
{
|
||
|
torso pt_laststand_reload
|
||
|
}
|
||
|
movetype idlecr, akimbo
|
||
|
{
|
||
|
torso pt_reload_crouch_akimbo
|
||
|
}
|
||
|
playerAnimType pistol, movetype idlecr
|
||
|
{
|
||
|
torso pt_reload_crouch_pistol
|
||
|
}
|
||
|
movetype crouching, akimbo
|
||
|
{
|
||
|
torso pt_reload_crouch_akimbo
|
||
|
}
|
||
|
playerAnimType pistol, movetype crouching
|
||
|
{
|
||
|
torso pt_reload_crouchwalk_pistol
|
||
|
}
|
||
|
movetype prone, akimbo
|
||
|
{
|
||
|
torso pt_reload_prone_akimbo
|
||
|
}
|
||
|
playerAnimType pistol, movetype prone
|
||
|
{
|
||
|
torso pt_reload_prone_pistol
|
||
|
}
|
||
|
playerAnimType rocketlauncher, movetype prone
|
||
|
{
|
||
|
torso pt_reload_prone_RPG
|
||
|
}
|
||
|
playerAnimType rocketlauncher
|
||
|
{
|
||
|
torso pt_reload_stand_RPG
|
||
|
}
|
||
|
akimbo
|
||
|
{
|
||
|
torso pt_reload_stand_akimbo
|
||
|
}
|
||
|
playerAnimType pistol
|
||
|
{
|
||
|
torso pt_reload_stand_pistol
|
||
|
}
|
||
|
playerAnimType mg
|
||
|
{
|
||
|
torso pt_reload_stand_mg
|
||
|
}
|
||
|
playerAnimType smg, movetype prone
|
||
|
{
|
||
|
torso pt_reload_prone_auto
|
||
|
}
|
||
|
playerAnimType smg, movetype idlecr
|
||
|
{
|
||
|
torso pt_reload_stand_auto_mp40
|
||
|
}
|
||
|
playerAnimType smg, movetype crouching
|
||
|
{
|
||
|
torso pt_reload_crouchwalk
|
||
|
}
|
||
|
playerAnimType smg
|
||
|
{
|
||
|
torso pt_reload_stand_auto_mp40
|
||
|
}
|
||
|
playerAnimType autorifle, movetype prone
|
||
|
{
|
||
|
torso pt_reload_prone_auto
|
||
|
}
|
||
|
playerAnimType autorifle, movetype idlecr
|
||
|
{
|
||
|
torso pt_reload_crouch_rifle
|
||
|
}
|
||
|
playerAnimType autorifle, movetype crouching
|
||
|
{
|
||
|
torso pt_reload_crouchwalk
|
||
|
}
|
||
|
playerAnimType autorifle
|
||
|
{
|
||
|
torso pt_reload_stand_auto
|
||
|
}
|
||
|
movetype idlecr
|
||
|
{
|
||
|
torso pt_reload_crouch_rifle
|
||
|
}
|
||
|
movetype crouching
|
||
|
{
|
||
|
torso pt_reload_crouch_rifle
|
||
|
}
|
||
|
movetype prone
|
||
|
{
|
||
|
torso pt_reload_prone_auto
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
torso pt_reload_stand_rifle
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// this is only for jumps in the forward direction. see also "jumpbk" below.
|
||
|
jump
|
||
|
{
|
||
|
akimbo
|
||
|
{
|
||
|
both pb_standjump_takeoff_pistol duration 5 blendtime 100
|
||
|
}
|
||
|
playerAnimType none, movetype run
|
||
|
{
|
||
|
both pb_runjump_takeoff duration 5 blendtime 100
|
||
|
}
|
||
|
playerAnimType none
|
||
|
{
|
||
|
both pb_standjump_takeoff duration 5 blendtime 100
|
||
|
}
|
||
|
playerAnimType rocketlauncher, movetype run
|
||
|
{
|
||
|
both pb_runjump_takeoff duration 5 blendtime 100
|
||
|
}
|
||
|
playerAnimType rocketlauncher
|
||
|
{
|
||
|
both pb_standjump_takeoff duration 5 blendtime 100
|
||
|
}
|
||
|
movetype run
|
||
|
{
|
||
|
both pb_runjump_takeoff duration 5 blendtime 100
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both pb_standjump_takeoff duration 5 blendtime 100
|
||
|
}
|
||
|
}
|
||
|
|
||
|
jumpbk
|
||
|
{
|
||
|
movetype crouching AND prone
|
||
|
{
|
||
|
}
|
||
|
akimbo
|
||
|
{
|
||
|
both pb_standjump_takeoff_pistol duration 5 blendtime 100
|
||
|
}
|
||
|
playerAnimType none, movetype run
|
||
|
{
|
||
|
both pb_standjump_takeoff duration 5 blendtime 100
|
||
|
}
|
||
|
playerAnimType none
|
||
|
{
|
||
|
both pb_standjump_takeoff duration 5 blendtime 100
|
||
|
}
|
||
|
playerAnimType rocketlauncher, movetype run
|
||
|
{
|
||
|
both pb_standjump_takeoff duration 5 blendtime 100
|
||
|
}
|
||
|
playerAnimType rocketlauncher
|
||
|
{
|
||
|
both pb_standjump_takeoff duration 5 blendtime 100
|
||
|
}
|
||
|
playerAnimType grenade, movetype run, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_standjump_takeoff duration 5 blendtime 100
|
||
|
}
|
||
|
playerAnimType grenade, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_standjump_takeoff duration 5 blendtime 100
|
||
|
}
|
||
|
|
||
|
movetype run
|
||
|
{
|
||
|
both pb_standjump_takeoff duration 5 blendtime 100
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both pb_standjump_takeoff duration 5 blendtime 100
|
||
|
}
|
||
|
}
|
||
|
|
||
|
land
|
||
|
{
|
||
|
akimbo
|
||
|
{
|
||
|
both pb_standjump_land_pistol duration 5 blendtime 100
|
||
|
}
|
||
|
movetype run
|
||
|
{
|
||
|
both pb_runjump_land duration 100 blendtime 50
|
||
|
}
|
||
|
playerAnimType pistol AND grenade, playerAnimType all NOT m203
|
||
|
{
|
||
|
both pb_standjump_land_pistol duration 5
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both pb_standjump_land duration 100 blendtime 50
|
||
|
}
|
||
|
}
|
||
|
|
||
|
shellshock
|
||
|
{
|
||
|
movetype prone
|
||
|
{
|
||
|
|
||
|
}
|
||
|
movetype laststand
|
||
|
{
|
||
|
|
||
|
}
|
||
|
akimbo
|
||
|
{
|
||
|
torso pt_akimbo_shellshock duration 5000 blendtime 50
|
||
|
}
|
||
|
playerAnimType riotshield
|
||
|
{
|
||
|
|
||
|
}
|
||
|
movetype moving
|
||
|
{
|
||
|
torso pb_stand_shellshock duration 5000 blendtime 50
|
||
|
}
|
||
|
movetype idle
|
||
|
{
|
||
|
torso pb_stand_shellshock duration 5000 blendtime 50
|
||
|
}
|
||
|
movetype crouching
|
||
|
{
|
||
|
torso pb_stand_shellshock duration 5000 blendtime 50
|
||
|
}
|
||
|
}
|
||
|
|
||
|
stunned
|
||
|
{
|
||
|
movetype prone
|
||
|
{
|
||
|
|
||
|
}
|
||
|
movetype laststand
|
||
|
{
|
||
|
|
||
|
}
|
||
|
akimbo
|
||
|
{
|
||
|
torso pt_akimbo_shellshock duration 5000 blendtime 50
|
||
|
}
|
||
|
playerAnimType riotshield
|
||
|
{
|
||
|
|
||
|
}
|
||
|
movetype moving
|
||
|
{
|
||
|
torso pb_stand_shellshock duration 1000 blendtime 300
|
||
|
}
|
||
|
movetype idle
|
||
|
{
|
||
|
torso pb_stand_shellshock duration 1000 blendtime 300
|
||
|
}
|
||
|
movetype crouching
|
||
|
{
|
||
|
torso pb_stand_shellshock duration 1000 blendtime 300
|
||
|
}
|
||
|
}
|
||
|
|
||
|
DEATH
|
||
|
{
|
||
|
movetype laststand
|
||
|
{
|
||
|
both pb_laststand_death
|
||
|
}
|
||
|
movetype prone
|
||
|
{
|
||
|
both pb_prone_death_quickdeath
|
||
|
}
|
||
|
movetype idlecr
|
||
|
{
|
||
|
both pb_crouch_death_headshot_front
|
||
|
both pb_crouch_death_clutchchest
|
||
|
both pb_crouch_death_flip
|
||
|
both pb_crouch_death_fetal
|
||
|
both pb_crouch_death_falltohands
|
||
|
}
|
||
|
|
||
|
damagetype damage_explosion, hitdirection hit_front
|
||
|
{
|
||
|
both pb_shotgun_death_back2
|
||
|
|
||
|
}
|
||
|
damagetype damage_explosion, hitdirection hit_left
|
||
|
{
|
||
|
|
||
|
both pb_shotgun_death_spinL
|
||
|
}
|
||
|
damagetype damage_explosion, hitdirection hit_right
|
||
|
{
|
||
|
both pb_shotgun_death_spinR
|
||
|
|
||
|
}
|
||
|
damagetype damage_explosion, hitdirection hit_back
|
||
|
{
|
||
|
both pb_explosion_death_F1
|
||
|
}
|
||
|
damagetype damage_explosion_light, hitlocation hit_legs, hitdirection hit_front
|
||
|
{
|
||
|
both pb_shotgun_death_legs
|
||
|
}
|
||
|
damagetype damage_explosion_light, hitdirection hit_front
|
||
|
{
|
||
|
both pb_shotgun_death_back2
|
||
|
both pb_stand_death_chest_blowback
|
||
|
}
|
||
|
damagetype damage_explosion_light, hitdirection hit_left
|
||
|
{
|
||
|
both pb_shotgun_death_spinL
|
||
|
}
|
||
|
damagetype damage_explosion_light, hitdirection hit_right
|
||
|
{
|
||
|
both pb_shotgun_death_spinR
|
||
|
}
|
||
|
damagetype damage_explosion_light, hitdirection hit_back
|
||
|
{
|
||
|
both pb_shotgun_death_front
|
||
|
}
|
||
|
movetype runbk
|
||
|
{
|
||
|
both pb_death_run_back
|
||
|
}
|
||
|
movetype run AND runcr, strafing left
|
||
|
{
|
||
|
both pb_death_run_left
|
||
|
}
|
||
|
movetype run AND runcr, strafing right
|
||
|
{
|
||
|
both pb_death_run_right
|
||
|
}
|
||
|
movetype runcr
|
||
|
{
|
||
|
both pb_crouchrun_death_drop
|
||
|
both pb_crouchrun_death_crumple
|
||
|
}
|
||
|
movetype run
|
||
|
{
|
||
|
both pb_death_run_forward_crumple
|
||
|
both pb_death_run_onfront
|
||
|
both pb_death_run_stumble
|
||
|
}
|
||
|
hitlocation hit_head
|
||
|
{
|
||
|
both pb_stand_death_neckdeath
|
||
|
both pb_stand_death_neckdeath_thrash
|
||
|
both pb_stand_death_head_straight_back
|
||
|
both pb_stand_death_head_collapse
|
||
|
both pb_stand_death_tumbleback
|
||
|
both pb_stand_death_leg_kickup
|
||
|
both pb_stand_death_headshot_slowfall
|
||
|
both pb_stand_death_lowerback
|
||
|
both pb_stand_death_nervedeath
|
||
|
both pb_stand_death_headchest_topple
|
||
|
both pb_stand_death_chest_spin
|
||
|
|
||
|
}
|
||
|
hitlocation hit_neck
|
||
|
{
|
||
|
both pb_stand_death_neckdeath
|
||
|
both pb_stand_death_neckdeath_thrash
|
||
|
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both pb_stand_death_frontspin
|
||
|
both pb_stand_death_legs
|
||
|
both pb_stand_death_lowerback
|
||
|
both pb_stand_death_chest_spin
|
||
|
both pb_stand_death_shoulder_stumble
|
||
|
both pb_stand_death_chest_blowback
|
||
|
both pb_stand_death_tumbleback
|
||
|
both pb_stand_death_kickup
|
||
|
both pb_stand_death_stumbleforward
|
||
|
both pb_stand_death_leg
|
||
|
both pb_stand_death_shoulderback
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pain
|
||
|
{
|
||
|
movetype prone
|
||
|
{
|
||
|
both pb_prone_painA_holdchest
|
||
|
both pb_prone_painB_holdhead
|
||
|
}
|
||
|
movetype laststand
|
||
|
{
|
||
|
|
||
|
}
|
||
|
movetype crouching
|
||
|
{
|
||
|
both pb_crouch_pain_holdStomach
|
||
|
}
|
||
|
default
|
||
|
{
|
||
|
both pb_crouch_pain_holdStomach
|
||
|
}
|
||
|
}
|