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@@ -0,0 +1,2 @@
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ac130_move_in
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ac130_move_out
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@@ -0,0 +1,88 @@
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tree_desertpalm01_strongwind
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tree_desertpalm01_still
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||||
tree_desertpalm02_strongwind
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||||
tree_desertpalm02_still
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||||
tree_desertpalm03_strongwind
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||||
tree_desertpalm03_still
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||||
palmtree_tall1_sway
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||||
palmtree_tall1_still
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||||
palmtree_tall2_sway
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palmtree_tall2_still
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palmtree_tall3_sway
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palmtree_tall3_still
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palmtree_med1_sway
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palmtree_med1_still
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palmtree_med2_sway
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palmtree_med2_still
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palmtree_bushy1_sway
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palmtree_bushy1_still
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palmtree_bushy2_sway
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palmtree_bushy2_still
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palmtree_bushy3_sway
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palmtree_bushy3_still
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palmtree_mp_tall1_sway
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||||
palmtree_mp_tall2_sway
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palmtree_mp_tall3_sway
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palmtree_mp_med1_sway
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palmtree_mp_med2_sway
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palmtree_mp_bushy1_sway
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palmtree_mp_bushy2_sway
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palmtree_mp_bushy3_sway
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ICBM_turbofan50_spin
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ICBM_turbofan64_spin
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ICBM_turbofan176_spin
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||||
launchfacility_b_emergencylight
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||||
me_statue_destroy_base_01
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||||
oilrig_derrick_collapse
|
||||
invasion_square_flag_medium_wind01
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||||
invasion_square_flag_medium_wind02
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||||
hanging_clothes_apron_wind_medium
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hanging_clothes_long_sleeve_wind_medium
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||||
hanging_clothes_sheet_wind_medium
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||||
hanging_clothes_short_sleeve_wind_medium
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||||
foliage_pacific_fern01_sway
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foliage_pacific_fern02_sway
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foliage_pacific_palms08_sway
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foliage_pacific_tropic_shrub01_sway
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||||
jeepride_shrubgroup_02_sway
|
||||
|
||||
foliage_tree_oak_1_sway
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foliage_dead_pine_med_sway
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foliage_dead_pine_lg_sway
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foliage_red_pine_sm_sway
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foliage_red_pine_lg_sway
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foliage_red_pine_xl_sway
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foliage_red_pine_xxl_sway
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foliage_cod5_tree_jungle_01_sway
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foliage_cod5_tree_jungle_02_sway
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foliage_cod5_tree_jungle_03_sway
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|
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wallfan_streamers
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windsock_wind_medium
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highrise_fencetarp_01_wind
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highrise_fencetarp_02_wind
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highrise_fencetarp_03_wind
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highrise_fencetarp_04_wind
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||||
highrise_fencetarp_05_wind
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highrise_fencetarp_06_wind
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highrise_fencetarp_07_wind
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highrise_fencetarp_08_wind
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||||
highrise_fencetarp_09_wind
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||||
highrise_fencetarp_10_wind
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||||
afghan_camo_tarp_wind
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foliage_pacific_bushtree01_sway
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||||
foliage_tree_river_birch_med_a_sway
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foliage_cod5_tree_pine05_large_sway
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||||
foliage_tree_river_birch_xl_a_sway
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||||
foliage_tree_birch_yellow_1_sway
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||||
foliage_desertbrush_1_sway
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foliage_red_pine_med_sway
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roofvent_rotate
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training_basketball_ball
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gulag_rescueB_pistol_reshoot
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airport_ending_climbin_makarov_weapon
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laptop_chair_idle
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laptop_chair_runin
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@@ -0,0 +1,3 @@
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cargoship_stunned_coffee_death_chair
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cargoship_stunned_coffee_death_chair_startidle
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cargoship_stunned_coffee_death_chair_endidle
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@@ -0,0 +1,60 @@
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civilian_anims
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{
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movement
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{
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//Civilian/Hostage transitions
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//standunarmed_idle2walk
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//Civilian/Hostage walking anims
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unarmed_walk_slow
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//Civilian/Hostage running anims
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unarmed_scared_jog
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unarmed_scared_jog_duck
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unarmed_scared_jog_look
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unarmed_scared_run
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}
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idles
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{
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//Civilian/Hostage mocap idles
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unarmed_cowerstand_idle
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//Civilian/Hostage mocap reactions to gun being pointed at them
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unarmed_cowerstand_idle2point
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unarmed_cowerstand_point2idle
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unarmed_cowerstand_pointidle
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}
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reactions
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{
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//Civilian/Hostage mocap reactions to gunfire near them
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unarmed_cowerstand_react
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unarmed_cowerstand_react_2_crouch
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}
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}
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//Civilian seaknight defend prototype temp anims
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unarmed_climb_wall
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unarmed_climb_wall_v2
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unarmed_climb_wall_v3
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unarmed_pullup_window_guyA
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unarmed_pullup_window_guyA_finish
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unarmed_pullup_window_guyA_idle
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unarmed_pullup_window_guyB
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unarmed_runinto_garage
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unarmed_runinto_garage_right
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unarmed_runinto_garage_left
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unarmed_shout_window
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unarmed_stumble_trashcan
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unarmed_waving
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unarmed_close_garage
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unarmed_close_garage_v2
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unarmed_waving_startidle
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unarmed_waving_stepout
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unarmed_waving_endidle
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unarmed_waving_twitch
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@@ -0,0 +1,50 @@
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vehicle_80s_sedan1_flattire_LB
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vehicle_80s_sedan1_flattire_LF
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vehicle_80s_sedan1_flattire_RB
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vehicle_80s_sedan1_flattire_RF
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vehicle_80s_sedan1_destroy
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vehicle_mig29_destroy
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vehicle_motorcycle_destroy_01
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vehicle_motorcycle_destroy_02
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vehicle_snowmobile_destroy_01
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light_fluorescent_swing
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light_fluorescent_null
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light_fluorescent_swing_02
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light_fluorescent_single_null
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light_fluorescent_single_swing
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light_fluorescent_single_swing_02
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light_fluorescent_single_swing_03
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gaspump01_hose
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locker_broken_both_doors_1
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locker_broken_both_doors_2
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locker_broken_both_doors_3
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locker_broken_both_doors_4
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locker_broken_door1_fast
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locker_broken_door1_slow
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locker_broken_door2_fast
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locker_broken_door2_slow
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ex_airconditioner_fan
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me_fanceil1_spin
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me_fanceil1_spin_stop
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wall_fan_rotate
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wall_fan_wobble
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wall_fan_stop
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chicken_cage_loop_01
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chicken_cage_loop_02
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chicken_cage_death
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chicken_cage_death_02
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generator_vibration
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generator_explode
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generator_explode_02
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generator_explode_03
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@@ -0,0 +1,88 @@
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attack_player
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{
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german_shepherd_attack_player
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}
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attack_player_late
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{
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german_shepherd_attack_player_late
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}
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german_shepherd_death_front
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german_shepherd_idle
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german_shepherd_attackidle_knob
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{
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german_shepherd_attackidle
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german_shepherd_attackidle_bark
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german_shepherd_attackidle_growl
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}
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german_shepherd_look_2 : additive
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{
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german_shepherd_look_down
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german_shepherd_attack_look_down
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}
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german_shepherd_look_4 : additive
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{
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german_shepherd_look_right
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german_shepherd_attack_look_right
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}
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german_shepherd_look_6 : additive
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{
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german_shepherd_look_left
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german_shepherd_attack_look_left
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}
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german_shepherd_look_8 : additive
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{
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german_shepherd_look_up
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german_shepherd_attack_look_up
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}
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german_shepherd_run_start_knob : nonloopsync
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{
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german_shepherd_run_start
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german_shepherd_run_start_L
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german_shepherd_run_start_R
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german_shepherd_run_start_180_R
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german_shepherd_run_start_180_L
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}
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german_shepherd_run_knob : loopsync
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{
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german_shepherd_run
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german_shepherd_run_lean_L
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german_shepherd_run_lean_R
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}
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german_shepherd_attack_player_miss
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german_shepherd_run_attack
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german_shepherd_run_jump_40
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german_shepherd_run_jump_window_40
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german_shepherd_run_pain
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german_shepherd_run_stop
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german_shepherd_run_flashbang
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german_shepherd_attack_AI_01_start_a
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german_shepherd_attack_AI_02_idle_a
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german_shepherd_attack_AI_03_pushed_a
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german_shepherd_attack_AI_03_shot_a
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german_shepherd_attack_AI_04_middle_a
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german_shepherd_attack_AI_05_kill_a
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german_shepherd_attack_player_miss_turnR
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german_shepherd_attack_player_miss_turnL
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german_shepherd_traverse_down_40
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german_shepherd_traverse_up_40
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german_shepherd_traverse_up_80
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german_shepherd_walk
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german_shepherd_walk_slow
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german_shepherd_player_neck_snap
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german_shepherd_player_neck_miss
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german_shepherd_player_getoff
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german_shepherd_eating
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german_shepherd_eating_in
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german_shepherd_eating_loop
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german_shepherd_eating_out
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german_shepherd_sleeping
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german_shepherd_wakeup_slow
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german_shepherd_wakeup_fast
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// SNIPER ESCAPE
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sniper_escape_dog_fence
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@@ -0,0 +1,6 @@
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shotgunbreach_v1_shoot_hinge_door
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// Hunted
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hunted_open_basement_door_kick_door
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explosivebreach_v1_door
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shotgunbreach_door_immediate
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@@ -0,0 +1,4 @@
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drone_stand_idle
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drone_stand_run
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drone_stand_death
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@@ -0,0 +1,24 @@
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ch_player_rope
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ch_player_rope_idle
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cs_bh_player_idle
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bh_1_idle
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bh_2_idle
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bh_3_idle
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bh_4_idle
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bh_5_idle
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bh_6_idle
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bh_7_idle
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bh_coPilot_idle
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bh_fastrope_land
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bh_fastrope_loop
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bh_Pilot_idle
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bh_player_rope_end
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bh_player_rope_start
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bh_player_rope_middle
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bh_player_idle
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bh_player_drop
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bh_player_drop_P1
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bh_player_drop_P2
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bh_player_idle_P1
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bh_player_idle_P2
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File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,19 @@
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additive_saw_idle
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{
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saw_gunner_idle_mg
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saw_gunner_lowwall_idle_mg
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saw_gunner_prone_idle_mg
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}
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additive_saw_fire
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{
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saw_gunner_firing_mg_add
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saw_gunner_lowwall_firing_mg
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saw_gunner_prone_firing_mg
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}
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|
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additive_50cal_fire
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{
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humvee_turret_fire_mg
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}
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@@ -0,0 +1,944 @@
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//
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// Player xanims refix convention:
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//
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// Torso only animation are prefixed with pt_
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// Legs only animations are prefixed with pl_
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// Full body animations (both) are prefixed with pb_
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//
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code
|
||||
{
|
||||
main
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{
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//
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// Torso Animations
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//
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torso
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{
|
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// Temp placeholder anims
|
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pt_chicken_dance // Animation which indicates another animation is not completed yet
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pt_chicken_dance_crouch // ditto for this one
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|
||||
//
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// Shooting anims
|
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//
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pt_stand_shoot_RPG
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pt_stand_shoot
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pt_stand_shoot_auto
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pt_stand_shoot_ads
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pt_stand_shoot_auto_ads
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pt_stand_shoot_akimbo
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pt_stand_shoot_mg
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||||
pt_stand_shoot_ads_mg
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||||
pt_crouch_shoot
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||||
pt_crouch_shoot_auto
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pt_crouch_shoot_ads
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pt_crouch_shoot_auto_ads
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||||
pt_crouch_shoot_akimbo
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||||
|
||||
pt_stand_shoot_pistol
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pt_stand_shoot_ads_pistol
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pt_crouch_shoot_pistol
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pt_crouch_shoot_ads_pistol
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||||
|
||||
// Pistol needs aim/alert torso animations for use with regular lower body animations.
|
||||
pt_stand_alert_pistol
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pt_stand_ads_pistol
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||||
pt_crouch_alert_pistol
|
||||
pt_crouch_ads_pistol
|
||||
|
||||
pt_stand_grenade_throw
|
||||
pt_stand_grenade_pullpin
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||||
pt_crouch_grenade_throw
|
||||
pt_stand_stickgrenade_throw
|
||||
pt_stand_throw_knife
|
||||
pt_prone_throw_knife
|
||||
|
||||
// crouch_grenade_throw
|
||||
pt_prone_grenade_throw
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||||
pt_prone_grenade_pullpin
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||||
pt_rifle_fire_prone
|
||||
pt_rifle_fire_ads
|
||||
pt_rifle_fire
|
||||
pt_crouch_rifle_fire_ads
|
||||
pt_crouch_rifle_fire
|
||||
pt_prone_shoot_RPG
|
||||
pt_stand_shoot_shotgun
|
||||
pt_hold_throw
|
||||
pt_hold_prone_throw
|
||||
pt_shield_knife_throw
|
||||
pt_shield_grenade_throw
|
||||
|
||||
//
|
||||
// Reload anims
|
||||
//
|
||||
|
||||
pt_reload_stand_RPG
|
||||
pt_reload_crouch_pistol
|
||||
pt_reload_stand_pistol
|
||||
pt_reload_prone_pistol
|
||||
|
||||
pt_reload_crouch_rifle
|
||||
pt_reload_stand_rifle
|
||||
pt_reload_stand_mg
|
||||
pt_reload_prone_rifle
|
||||
pt_reload_stand_auto
|
||||
pt_reload_stand_auto_mp40
|
||||
pt_reload_stand_auto_fg42
|
||||
pt_reload_stand_auto_sten
|
||||
pt_reload_prone_auto
|
||||
pt_reload_prone_RPG
|
||||
pt_reload_prone_akimbo
|
||||
pt_reload_crouchwalk
|
||||
pt_reload_crouchwalk_pistol
|
||||
pt_reload_stand_akimbo
|
||||
pt_reload_crouch_akimbo
|
||||
|
||||
|
||||
//
|
||||
// Prone anims
|
||||
//
|
||||
|
||||
pt_prone_shoot
|
||||
pt_prone_shoot_pistol
|
||||
pt_prone_shoot_auto
|
||||
pt_prone_shoot_akimbo
|
||||
|
||||
//
|
||||
// held object anims
|
||||
//
|
||||
|
||||
pt_hold_setup
|
||||
|
||||
//
|
||||
// Melee anims
|
||||
//
|
||||
|
||||
pt_melee_right2right_1
|
||||
pt_melee_right2right_2
|
||||
pt_melee_right2left
|
||||
pt_melee_left2left_1
|
||||
pt_melee_left2right
|
||||
|
||||
pt_melee_crouch_left2left
|
||||
pt_melee_crouch_left2right
|
||||
pt_melee_crouch_right2left
|
||||
|
||||
pt_melee_pistol_1
|
||||
pt_melee_pistol_2
|
||||
pt_melee_pistol_3
|
||||
pt_melee_pistol_4
|
||||
|
||||
pt_melee_prone
|
||||
pt_melee_prone_pistol
|
||||
pt_melee_shield
|
||||
|
||||
|
||||
//
|
||||
// swap anims
|
||||
//
|
||||
|
||||
pt_stand_putaway_shield
|
||||
pt_stand_pullout_shield
|
||||
pt_stand_pullout_remotecontroller
|
||||
pt_stand_core_pullout
|
||||
|
||||
//
|
||||
// pullout poses
|
||||
//
|
||||
|
||||
pt_crouch_pullout_pose
|
||||
pt_stand_pullout_pose
|
||||
pt_prone_pullout_pose
|
||||
|
||||
// shellshock anims
|
||||
pb_stand_shellshock
|
||||
pb_crouch_shellshock
|
||||
pt_shield_shellshock
|
||||
pt_akimbo_shellshock
|
||||
|
||||
//
|
||||
// Flinch
|
||||
//
|
||||
|
||||
pt_flinch_forward // PI - RIFLE
|
||||
pt_flinch_back
|
||||
pt_flinch_left
|
||||
pt_flinch_right
|
||||
pt_flinch_pistol_left // PI - PISTOL
|
||||
pt_flinch_pistol_forward
|
||||
pt_flinch_pistol_back
|
||||
pt_flinch_pistol_right
|
||||
pt_flinch_grenade_right
|
||||
pt_flinch_grenade_left
|
||||
pt_flinch_grenade_forward
|
||||
pt_flinch_grenade_back
|
||||
|
||||
pt_laststand_pullout_pose
|
||||
pt_laststand_reload_RPG
|
||||
pt_laststand_fire
|
||||
pt_laststand_fire_akimbo
|
||||
pt_laststand_fire_RPG
|
||||
pt_laststand_reload
|
||||
pt_laststand_reload_akimbo
|
||||
}
|
||||
|
||||
//
|
||||
// Legs Animations (also full body anims)
|
||||
//
|
||||
legs
|
||||
{
|
||||
//
|
||||
// Idle anims
|
||||
//
|
||||
|
||||
pb_stand_alert_RPG
|
||||
pb_stand_alert_mg
|
||||
pb_stand_alert
|
||||
pb_stand_ads
|
||||
pb_stand_ads_mg
|
||||
pb_stand_grenade_idle
|
||||
pb_stand_grenade_pullpin
|
||||
pb_stand_stickgrenade_idle
|
||||
pb_stand_alert_pistol
|
||||
pb_stand_ads_pistol
|
||||
pb_stand_alert_unarmed
|
||||
pb_stand__shoot_ads_pistol
|
||||
pb_rifle_idleA_ads
|
||||
pb_rifle_idleB_ads
|
||||
pb_crouch_grenade_idle
|
||||
pb_crouch_stickgrenade_idle
|
||||
pb_crouch_grenade_pullpin
|
||||
pb_prone_pullout_knife
|
||||
|
||||
pb_crouch_alert
|
||||
pb_crouch_ads
|
||||
pb_crouch_alert_pistol
|
||||
pb_crouch_ads_pistol
|
||||
pb_crouch_alert_unarmed
|
||||
pb_prone_hold
|
||||
pb_stand_alert_akimbo
|
||||
pb_crouch_alert_akimbo
|
||||
pb_stand_alert_shield
|
||||
pb_crouch_alert_shield
|
||||
|
||||
|
||||
pb_chicken_dance // Animation which indicates another animation is not completed yet
|
||||
pb_chicken_dance_crouch // ditto for this one
|
||||
|
||||
pb_prone_bombplant
|
||||
pb_stand_bombplant
|
||||
pb_crouch_bombplant
|
||||
pb_crouch_remotecontroller
|
||||
pb_prone_remotecontroller
|
||||
pb_stand_remotecontroller
|
||||
pb_hold_idle
|
||||
pb_crouch_hold_idle
|
||||
pb_crouch_alert_RPG
|
||||
pb_crouch_ads_RPG
|
||||
pb_stand_ads_RPG
|
||||
pb_prone_aim_RPG
|
||||
pb_prone_aim_sniper
|
||||
pb_stand_pullout_knife
|
||||
pb_shield_grenade_pullpin
|
||||
pb_shield_knife_pullout
|
||||
|
||||
|
||||
//
|
||||
// Movement anims
|
||||
//
|
||||
|
||||
pb_pistol_run_fast
|
||||
pb_run_fast
|
||||
pb_run_rifle
|
||||
pb_run_smg
|
||||
pb_run_heavy
|
||||
pb_run_forward_m
|
||||
pb_run_right_m
|
||||
pb_run_left_m
|
||||
pb_run_back_m
|
||||
|
||||
pb_crouchwalk_loop
|
||||
pb_sprint
|
||||
pb_sprint_B
|
||||
pb_sprint_gundown
|
||||
pb_sprint_stickgrenade
|
||||
pb_sprint_grenade
|
||||
pb_sprint_RPG
|
||||
pb_sprint_pistol
|
||||
pb_sprint_hold
|
||||
pb_sprint_akimbo
|
||||
|
||||
pb_runjump_takeoff
|
||||
pb_runjump_land
|
||||
pb_standjump_takeoff
|
||||
pb_standjump_land
|
||||
pb_runjump_takeoff_pistol
|
||||
pb_runjump_land_pistol
|
||||
pb_standjump_takeoff_pistol
|
||||
pb_standjump_land_pistol
|
||||
|
||||
pb_combatrun_forward_loop
|
||||
pb_combatrun_back_loop
|
||||
pb_combatrun_left_loop
|
||||
pb_combatrun_right_loop
|
||||
pb_combatrun_forward_loop_pistol
|
||||
pb_combatrun_back_loop_pistol
|
||||
pb_combatrun_left_loop_pistol
|
||||
pb_combatrun_right_loop_pistol
|
||||
pb_combatrun_forward_loop_unarmed
|
||||
pb_combatrun_forward_loop_heavy
|
||||
pb_combatrun_forward_loop_light
|
||||
pb_combatrun_forward_loop_rifles
|
||||
pb_combatrun_forward_loop_stickgrenade
|
||||
pb_combatrun_left_loop_grenade
|
||||
pb_combatrun_right_loop_grenade
|
||||
pb_combatrun_back_loop_grenade
|
||||
|
||||
pb_combatrun_forward_RPG
|
||||
pb_combatrun_back_RPG
|
||||
pb_combatrun_left_RPG
|
||||
pb_combatrun_right_RPG
|
||||
pb_walk_forward_RPG_ads
|
||||
pb_walk_back_RPG_ads
|
||||
pb_walk_left_RPG_ads
|
||||
pb_walk_right_RPG_ads
|
||||
|
||||
pb_walk_forward_akimbo
|
||||
pb_walk_back_akimbo
|
||||
pb_walk_left_akimbo
|
||||
pb_walk_right_akimbo
|
||||
|
||||
pb_walk_forward_mg
|
||||
pb_sprint_mg
|
||||
pb_combatrun_forward_mg
|
||||
pb_combatrun_right_mg
|
||||
pb_combatrun_left_mg
|
||||
pb_combatrun_back_mg
|
||||
|
||||
pb_crouch_run_forward
|
||||
pb_crouch_run_back
|
||||
pb_crouch_run_left
|
||||
pb_crouch_run_right
|
||||
pb_crouch_run_forward_pistol
|
||||
pb_crouch_run_forward_grenade
|
||||
pb_crouch_run_forward_stickgrenade
|
||||
pb_crouch_run_back_pistol
|
||||
pb_crouch_run_left_pistol
|
||||
pb_crouch_run_right_pistol
|
||||
pb_crouch_walk_forward_pistol
|
||||
pb_crouch_walk_back_pistol
|
||||
pb_crouch_walk_left_pistol
|
||||
pb_crouch_walk_right_pistol
|
||||
pb_crouch_run_forward_unarmed
|
||||
pb_crouch_run_back_grenade
|
||||
pb_crouch_run_left_grenade
|
||||
pb_crouch_run_right_grenade
|
||||
|
||||
pb_crouch_shoot_run_forward
|
||||
pb_crouch_shoot_run_back
|
||||
pb_crouch_shoot_run_left
|
||||
pb_crouch_shoot_run_right
|
||||
pb_crouch_walk_forward_unarmed
|
||||
|
||||
pb_crouch_grenade_throw
|
||||
pb_stand_grenade_throw
|
||||
pb_stand_stickgrenade_throw
|
||||
|
||||
pb_stand_shoot_walk_forward
|
||||
pb_stand_shoot_walk_back
|
||||
pb_stand_shoot_walk_left
|
||||
pb_stand_shoot_walk_right
|
||||
pb_stand_shoot_walk_forward_unarmed // Not really shooting. Named the same as rifle anim so it'd sort alphabetically.
|
||||
pb_combatwalk_forward_loop_pistol
|
||||
pb_combatwalk_back_loop_pistol
|
||||
pb_combatwalk_left_loop_pistol
|
||||
pb_combatwalk_right_loop_pistol
|
||||
pb_walk_right // these have the gun down like in the idle...
|
||||
pb_walk_left
|
||||
pb_walk_back
|
||||
pb_walk_forward
|
||||
|
||||
pb_pull_stand_intro
|
||||
pb_pull_stand_loop
|
||||
pb_pull_stand_end
|
||||
pb_hold_run
|
||||
pb_hold_run_back
|
||||
pb_hold_run_right
|
||||
pb_hold_run_left
|
||||
pb_crouch_hold_run
|
||||
pb_crouch_hold_run_back
|
||||
pb_crouch_hold_run_left
|
||||
pb_crouch_hold_run_right
|
||||
|
||||
pb_crouch_walk_forward_shield
|
||||
pb_crouch_walk_back_shield
|
||||
pb_crouch_walk_left_shield
|
||||
pb_crouch_walk_right_shield
|
||||
|
||||
pb_crouch_run_back_RPG
|
||||
pb_crouch_run_forward_RPG
|
||||
pb_crouch_run_left_RPG
|
||||
pb_crouch_run_right_RPG
|
||||
|
||||
pb_crouch_walk_right_RPG
|
||||
pb_crouch_walk_left_RPG
|
||||
pb_crouch_walk_forward_RPG
|
||||
pb_crouch_walk_back_RPG
|
||||
|
||||
pb_prone_crawl_hold
|
||||
pb_prone_crawl_back_hold
|
||||
pb_prone_crawl_left_hold
|
||||
pb_prone_crawl_right_hold
|
||||
|
||||
pb_prone_crawl_akimbo
|
||||
pb_prone_crawl_back_akimbo
|
||||
pb_prone_crawl_left_akimbo
|
||||
pb_prone_crawl_right_akimbo
|
||||
|
||||
pb_combatrun_forward_akimbo
|
||||
pb_combatrun_right_akimbo
|
||||
pb_combatrun_left_akimbo
|
||||
pb_combatrun_back_akimbo
|
||||
|
||||
pb_crouch_walk_right_akimbo
|
||||
pb_crouch_walk_left_akimbo
|
||||
pb_crouch_walk_forward_akimbo
|
||||
pb_crouch_walk_back_akimbo
|
||||
|
||||
pb_walk_forward_shield
|
||||
pb_walk_left_shield
|
||||
pb_walk_right_shield
|
||||
pb_walk_back_shield
|
||||
pb_combatrun_forward_shield
|
||||
pb_combatrun_left_shield
|
||||
pb_combatrun_right_shield
|
||||
pb_combatrun_back_shield
|
||||
pb_sprint_shield
|
||||
|
||||
|
||||
// pb_wounded_walk_loop // the temp ladder climbing anim
|
||||
|
||||
//
|
||||
// Ladder Climbing anims
|
||||
//
|
||||
|
||||
pb_climbdown
|
||||
pb_climbup
|
||||
|
||||
//
|
||||
// Prone anims
|
||||
//
|
||||
|
||||
pb_prone_crawl
|
||||
pb_prone_grenade_crawl
|
||||
pb_prone_crawl_left
|
||||
pb_prone_crawl_right
|
||||
pb_prone_crawl_back
|
||||
pb_prone_aim
|
||||
pb_prone_aim_akimbo
|
||||
pb_prone_aim_pistol
|
||||
pb_prone_aim_grenade
|
||||
pb_prone_grenade_crawl_left
|
||||
pb_prone_grenade_crawl_right
|
||||
pb_prone_crawl_pistol
|
||||
pb_prone_crawl_pistol_back
|
||||
pb_prone_pistol_crawl_left
|
||||
pb_prone_pistol_crawl_right
|
||||
pb_prone_grenade_crawl_back
|
||||
pb_crouch2prone
|
||||
pb_prone2crouch
|
||||
pb_prone2crouchrun
|
||||
pb_prone2crouch_shield
|
||||
|
||||
//
|
||||
// Last stand anims
|
||||
//
|
||||
|
||||
pb_laststand_death
|
||||
pb_laststand_idle
|
||||
pb_laststand_crawl
|
||||
pb_laststand_crawl_back
|
||||
pb_laststand_crawl_right
|
||||
pb_laststand_crawl_left
|
||||
pt_laststand_melee
|
||||
pb_laststand_idle_RPG
|
||||
pb_laststand_crawl_RPG
|
||||
pb_laststand_crawl_right_RPG
|
||||
pb_laststand_crawl_left_RPG
|
||||
pb_laststand_crawl_back_RPG
|
||||
pb_laststand_idle_akimbo
|
||||
pb_laststand_crawl_akimbo
|
||||
pb_laststand_crawl_right_akimbo
|
||||
pb_laststand_crawl_left_akimbo
|
||||
pb_laststand_crawl_back_akimbo
|
||||
pb_laststand_crawl_back_shield
|
||||
pb_laststand_crawl_shield
|
||||
pb_laststand_idle_shield
|
||||
pb_laststand_crawl_right_shield
|
||||
pb_laststand_crawl_left_shield
|
||||
pb_deadhands_idle
|
||||
pb_deadhands_crawl_back
|
||||
pb_deadhands_crawl_forward
|
||||
pb_deadhands_crawl_left
|
||||
pb_deadhands_crawl_right
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Mantle anims
|
||||
//
|
||||
|
||||
mp_mantle_up_57
|
||||
mp_mantle_up_51
|
||||
mp_mantle_up_45
|
||||
mp_mantle_up_39
|
||||
mp_mantle_up_33
|
||||
mp_mantle_up_27
|
||||
mp_mantle_up_21
|
||||
mp_mantle_over_high
|
||||
mp_mantle_over_mid
|
||||
mp_mantle_over_low
|
||||
|
||||
mp_mantle_up_57_fr
|
||||
mp_mantle_up_51_fr
|
||||
mp_mantle_up_45_fr
|
||||
mp_mantle_up_39_fr
|
||||
mp_mantle_up_33_fr
|
||||
mp_mantle_up_27_fr
|
||||
mp_mantle_up_21_fr
|
||||
mp_mantle_over_high_fr
|
||||
mp_mantle_over_mid_fr
|
||||
mp_mantle_over_low_fr
|
||||
|
||||
|
||||
//
|
||||
// MG42 anims
|
||||
//
|
||||
standSAWgunner_aim : complete nonloopsync
|
||||
{
|
||||
standSAWgunner_aim_15down
|
||||
{
|
||||
pb_saw_gunner_aim_down_right45
|
||||
pb_saw_gunner_aim_down_right30
|
||||
pb_saw_gunner_aim_down_right15
|
||||
pb_saw_gunner_aim_down_center
|
||||
pb_saw_gunner_aim_down_left15
|
||||
pb_saw_gunner_aim_down_left30
|
||||
pb_saw_gunner_aim_down_left45
|
||||
}
|
||||
|
||||
standSAWgunner_aim_level
|
||||
{
|
||||
pb_saw_gunner_aim_level_right45
|
||||
pb_saw_gunner_aim_level_right30
|
||||
pb_saw_gunner_aim_level_right15
|
||||
pb_saw_gunner_aim_level_center
|
||||
pb_saw_gunner_aim_level_left15
|
||||
pb_saw_gunner_aim_level_left30
|
||||
pb_saw_gunner_aim_level_left45
|
||||
}
|
||||
|
||||
standSAWgunner_aim_15up
|
||||
{
|
||||
pb_saw_gunner_aim_up_right45
|
||||
pb_saw_gunner_aim_up_right30
|
||||
pb_saw_gunner_aim_up_right15
|
||||
pb_saw_gunner_aim_up_center
|
||||
pb_saw_gunner_aim_up_left15
|
||||
pb_saw_gunner_aim_up_left30
|
||||
pb_saw_gunner_aim_up_left45
|
||||
}
|
||||
}
|
||||
|
||||
proneSAWgunner_aim : complete nonloopsync
|
||||
{
|
||||
proneSAWgunner_aim_15down
|
||||
{
|
||||
pb_saw_gunner_prone_aim_down_left40
|
||||
pb_saw_gunner_prone_aim_down_left20
|
||||
pb_saw_gunner_prone_aim_down_center
|
||||
pb_saw_gunner_prone_aim_down_right20
|
||||
pb_saw_gunner_prone_aim_down_right40
|
||||
}
|
||||
|
||||
proneSAWgunner_aim_level
|
||||
{
|
||||
pb_saw_gunner_prone_aim_level_left40
|
||||
pb_saw_gunner_prone_aim_level_left20
|
||||
pb_saw_gunner_prone_aim_level_center
|
||||
pb_saw_gunner_prone_aim_level_right20
|
||||
pb_saw_gunner_prone_aim_level_right40
|
||||
}
|
||||
|
||||
proneSAWgunner_aim_15up
|
||||
{
|
||||
pb_saw_gunner_prone_aim_up_left40
|
||||
pb_saw_gunner_prone_aim_up_left20
|
||||
pb_saw_gunner_prone_aim_up_center
|
||||
pb_saw_gunner_prone_aim_up_right20
|
||||
pb_saw_gunner_prone_aim_up_right40
|
||||
}
|
||||
}
|
||||
|
||||
crouchSAWgunner_aim : complete nonloopsync
|
||||
{
|
||||
crouchSAWgunner_aim_15down
|
||||
{
|
||||
pb_saw_gunner_lowwall_aim_down_left45
|
||||
pb_saw_gunner_lowwall_aim_down_left30
|
||||
pb_saw_gunner_lowwall_aim_down_left15
|
||||
pb_saw_gunner_lowwall_aim_down_center
|
||||
pb_saw_gunner_lowwall_aim_down_right15
|
||||
pb_saw_gunner_lowwall_aim_down_right30
|
||||
pb_saw_gunner_lowwall_aim_down_right45
|
||||
}
|
||||
|
||||
crouchSAWgunner_aim_level
|
||||
{
|
||||
pb_saw_gunner_lowwall_aim_level_left45
|
||||
pb_saw_gunner_lowwall_aim_level_left30
|
||||
pb_saw_gunner_lowwall_aim_level_left15
|
||||
pb_saw_gunner_lowwall_aim_level_center
|
||||
pb_saw_gunner_lowwall_aim_level_right15
|
||||
pb_saw_gunner_lowwall_aim_level_right30
|
||||
pb_saw_gunner_lowwall_aim_level_right45
|
||||
}
|
||||
|
||||
crouchSAWgunner_aim_15up
|
||||
{
|
||||
pb_saw_gunner_lowwall_aim_up_left45
|
||||
pb_saw_gunner_lowwall_aim_up_left30
|
||||
pb_saw_gunner_lowwall_aim_up_left15
|
||||
pb_saw_gunner_lowwall_aim_up_center
|
||||
pb_saw_gunner_lowwall_aim_up_right15
|
||||
pb_saw_gunner_lowwall_aim_up_right30
|
||||
pb_saw_gunner_lowwall_aim_up_right45
|
||||
}
|
||||
}
|
||||
|
||||
proneMG42_fire : complete loopsync
|
||||
{
|
||||
proneMG42_fire_15down
|
||||
{
|
||||
pb_proneMG42gunner_fire_40left_15down
|
||||
pb_proneMG42gunner_fire_20left_15down
|
||||
pb_proneMG42gunner_fire_forward_15down
|
||||
pb_proneMG42gunner_fire_20right_15down
|
||||
pb_proneMG42gunner_fire_40right_15down
|
||||
}
|
||||
|
||||
proneMG42_fire_level
|
||||
{
|
||||
pb_proneMG42gunner_fire_40left_level
|
||||
pb_proneMG42gunner_fire_20left_level
|
||||
pb_proneMG42gunner_fire_forward_level
|
||||
pb_proneMG42gunner_fire_20right_level
|
||||
pb_proneMG42gunner_fire_40right_level
|
||||
}
|
||||
|
||||
proneMG42_fire_15up
|
||||
{
|
||||
pb_proneMG42gunner_fire_40left_15up
|
||||
pb_proneMG42gunner_fire_20left_15up
|
||||
pb_proneMG42gunner_fire_forward_15up
|
||||
pb_proneMG42gunner_fire_20right_15up
|
||||
pb_proneMG42gunner_fire_40right_15up
|
||||
}
|
||||
}
|
||||
|
||||
proneMG42_aim : complete nonloopsync
|
||||
{
|
||||
proneMG42_aim_15down
|
||||
{
|
||||
pb_proneMG42gunner_aim_40left_15down
|
||||
pb_proneMG42gunner_aim_20left_15down
|
||||
pb_proneMG42gunner_aim_forward_15down
|
||||
pb_proneMG42gunner_aim_20right_15down
|
||||
pb_proneMG42gunner_aim_40right_15down
|
||||
}
|
||||
|
||||
proneMG42_aim_level
|
||||
{
|
||||
pb_proneMG42gunner_aim_40left_level
|
||||
pb_proneMG42gunner_aim_20left_level
|
||||
pb_proneMG42gunner_aim_forward_level
|
||||
pb_proneMG42gunner_aim_20right_level
|
||||
pb_proneMG42gunner_aim_40right_level
|
||||
}
|
||||
|
||||
proneMG42_aim_15up
|
||||
{
|
||||
pb_proneMG42gunner_aim_40left_15up
|
||||
pb_proneMG42gunner_aim_20left_15up
|
||||
pb_proneMG42gunner_aim_forward_15up
|
||||
pb_proneMG42gunner_aim_20right_15up
|
||||
pb_proneMG42gunner_aim_40right_15up
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
standMG42_fire : complete loopsync
|
||||
{
|
||||
standMG42_fire_15down
|
||||
{
|
||||
pb_standMG42gunner_fire_45left_15down
|
||||
pb_standMG42gunner_fire_30left_15down
|
||||
pb_standMG42gunner_fire_15left_15down
|
||||
pb_standMG42gunner_fire_forward_15down
|
||||
pb_standMG42gunner_fire_15right_15down
|
||||
pb_standMG42gunner_fire_30right_15down
|
||||
pb_standMG42gunner_fire_45right_15down
|
||||
}
|
||||
|
||||
standMG42_fire_level
|
||||
{
|
||||
pb_standMG42gunner_fire_45left_level
|
||||
pb_standMG42gunner_fire_30left_level
|
||||
pb_standMG42gunner_fire_15left_level
|
||||
pb_standMG42gunner_fire_forward_level
|
||||
pb_standMG42gunner_fire_15right_level
|
||||
pb_standMG42gunner_fire_30right_level
|
||||
pb_standMG42gunner_fire_45right_level
|
||||
}
|
||||
|
||||
standMG42_fire_15up
|
||||
{
|
||||
pb_standMG42gunner_fire_45left_15up
|
||||
pb_standMG42gunner_fire_30left_15up
|
||||
pb_standMG42gunner_fire_15left_15up
|
||||
pb_standMG42gunner_fire_forward_15up
|
||||
pb_standMG42gunner_fire_15right_15up
|
||||
pb_standMG42gunner_fire_30right_15up
|
||||
pb_standMG42gunner_fire_45right_15up
|
||||
}
|
||||
}
|
||||
|
||||
standMG42_aim : complete nonloopsync
|
||||
{
|
||||
standMG42_aim_15down
|
||||
{
|
||||
pb_standMG42gunner_aim_45left_15down
|
||||
pb_standMG42gunner_aim_30left_15down
|
||||
pb_standMG42gunner_aim_15left_15down
|
||||
pb_standMG42gunner_aim_forward_15down
|
||||
pb_standMG42gunner_aim_15right_15down
|
||||
pb_standMG42gunner_aim_30right_15down
|
||||
pb_standMG42gunner_aim_45right_15down
|
||||
}
|
||||
|
||||
standMG42_aim_level
|
||||
{
|
||||
pb_standMG42gunner_aim_45left_level
|
||||
pb_standMG42gunner_aim_30left_level
|
||||
pb_standMG42gunner_aim_15left_level
|
||||
pb_standMG42gunner_aim_forward_level
|
||||
pb_standMG42gunner_aim_15right_level
|
||||
pb_standMG42gunner_aim_30right_level
|
||||
pb_standMG42gunner_aim_45right_level
|
||||
}
|
||||
|
||||
standMG42_aim_15up
|
||||
{
|
||||
pb_standMG42gunner_aim_45left_15up
|
||||
pb_standMG42gunner_aim_30left_15up
|
||||
pb_standMG42gunner_aim_15left_15up
|
||||
pb_standMG42gunner_aim_forward_15up
|
||||
pb_standMG42gunner_aim_15right_15up
|
||||
pb_standMG42gunner_aim_30right_15up
|
||||
pb_standMG42gunner_aim_45right_15up
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Death
|
||||
//
|
||||
|
||||
pb_explosion_death_B1
|
||||
pb_explosion_death_B2
|
||||
pb_explosion_death_B3
|
||||
pb_explosion_death_F1
|
||||
pb_explosion_death_L1
|
||||
pb_explosion_death_L2
|
||||
pb_explosion_death_R1
|
||||
|
||||
pb_explosion_rundeath_B1
|
||||
pb_explosion_rundeath_B2
|
||||
pb_explosion_rundeath_F1
|
||||
pb_explosion_rundeath_F2
|
||||
pb_explosion_rundeath_F3
|
||||
pb_explosion_rundeath_L1
|
||||
pb_explosion_rundeath_R1
|
||||
|
||||
pb_shotgun_death_back1
|
||||
pb_shotgun_death_back2
|
||||
pb_shotgun_death_legs
|
||||
pb_shotgun_death_spinL
|
||||
pb_shotgun_death_spinR
|
||||
pb_shotgun_death_front
|
||||
|
||||
pb_explosive_round_death_leg
|
||||
pb_explosive_round_death_jaw
|
||||
pb_explosive_round_death_chestB
|
||||
pb_explosive_round_death_chestA
|
||||
|
||||
|
||||
// prone
|
||||
pb_prone_death_quickdeath
|
||||
|
||||
// Crouch
|
||||
pb_crouch_death_headshot_front
|
||||
pb_crouch_death_clutchchest
|
||||
pb_crouch_death_flip
|
||||
pb_crouch_death_fetal
|
||||
pb_crouch_death_falltohands
|
||||
// Crouch run
|
||||
pb_crouchrun_death_drop
|
||||
pb_crouchrun_death_crumple
|
||||
// stand
|
||||
pb_stand_death_spin
|
||||
pb_stand_death_legs
|
||||
pb_stand_death_lowerback
|
||||
pb_stand_death_lowertorso
|
||||
pb_stand_death_head_collapse
|
||||
pb_stand_death_neckdeath_thrash
|
||||
pb_stand_death_neckdeath
|
||||
pb_stand_death_nervedeath
|
||||
pb_stand_death_frontspin // Hit from front in head, upper chest or right shoulder.
|
||||
pb_stand_death_headchest_topple // Hit in head or chest from any direction. Falls back, one leg goes up.
|
||||
pb_stand_death_chest_blowback
|
||||
pb_stand_death_chest_spin
|
||||
pb_stand_death_shoulder_stumble
|
||||
pb_stand_death_head_straight_back
|
||||
pb_stand_death_tumbleback
|
||||
pb_stand_death_kickup
|
||||
pb_stand_death_stumbleforward
|
||||
pb_stand_death_leg
|
||||
pb_stand_death_leg_kickup
|
||||
pb_stand_death_headshot_slowfall
|
||||
pb_stand_death_shoulderback
|
||||
// run
|
||||
pb_death_run_forward_crumple
|
||||
pb_death_run_onfront
|
||||
pb_death_run_stumble
|
||||
pb_death_run_back
|
||||
pb_death_run_left
|
||||
pb_death_run_right
|
||||
MP_shotgun_death_back
|
||||
MP_shotgun_death_front
|
||||
MP_shotgun_death_left
|
||||
MP_shotgun_death_right
|
||||
|
||||
|
||||
//
|
||||
// Stumble
|
||||
//
|
||||
|
||||
pb_stumble_forward // RUNNING
|
||||
pb_stumble_back
|
||||
pb_stumble_left
|
||||
pb_stumble_right
|
||||
pb_stumble_walk_forward // WALKING
|
||||
pb_stumble_walk_back
|
||||
pb_stumble_walk_left
|
||||
pb_stumble_walk_right
|
||||
|
||||
pb_stumble_pistol_walk_right // WALKING w/pistol
|
||||
pb_stumble_pistol_walk_left
|
||||
pb_stumble_pistol_walk_forward
|
||||
pb_stumble_pistol_walk_back
|
||||
pb_stumble_pistol_right // RUNNING w/pistol
|
||||
pb_stumble_pistol_left
|
||||
pb_stumble_pistol_forward
|
||||
pb_stumble_pistol_back
|
||||
|
||||
pb_stumble_grenade_right
|
||||
pb_stumble_grenade_left
|
||||
pb_stumble_grenade_forward
|
||||
pb_stumble_grenade_back
|
||||
|
||||
|
||||
//
|
||||
// dive
|
||||
//
|
||||
|
||||
pb_dive_right
|
||||
pb_dive_right_impact
|
||||
pb_dive_left
|
||||
pb_dive_left_impact
|
||||
pb_dive_back
|
||||
pb_dive_back_impact
|
||||
pb_dive_front
|
||||
pb_dive_front_impact
|
||||
|
||||
//
|
||||
// Pain
|
||||
//
|
||||
|
||||
// prone
|
||||
pb_prone_painA_holdchest
|
||||
pb_prone_painB_holdhead
|
||||
|
||||
// Crouch run
|
||||
// crouchrun_painfall
|
||||
|
||||
// Crouch
|
||||
// crouch_pain_fallToGround // Shot from front, backs back and slightly right.
|
||||
pb_crouch_pain_holdStomach // Shot in torso.
|
||||
// crouch_pain_crouch2crawl_ktwist // extended pain. Ends in crawl (backwards).
|
||||
// crouch_pain_crouch2crawl_grabhead // extended pain. Ends in crawl (backwards).
|
||||
// crouch_pain_crouch2crawl_back // Shot from behind, falls forward to crawl.
|
||||
|
||||
// Stand
|
||||
// stand_pain_leghit // Shot in leg, falls to ground, writhes, up to crouch
|
||||
// stand_pain_fallToHand // Shot in torso? falls to left hand, up to crouch
|
||||
// stand_pain_hunch // Shot in stomach, turns left and then straight. Ends in crouch.
|
||||
// stand_pain_stand2crawl_stumbleback // extended pain. Ends in crawl.
|
||||
|
||||
// minorpain_head_front
|
||||
// minorpain_head_back
|
||||
// minorpain_head_left
|
||||
// minorpain_head_right
|
||||
// pb_minorpain_chest_front
|
||||
// minorpain_chest_back
|
||||
// minorpain_chest_left
|
||||
// minorpain_chest_right
|
||||
// minorpain_leftarm_front
|
||||
// minorpain_leftarm_back
|
||||
// minorpain_leftarm_left
|
||||
// minorpain_leftarm_right
|
||||
// minorpain_rightarm_front
|
||||
// minorpain_rightarm_back
|
||||
// minorpain_rightarm_left
|
||||
// minorpain_rightarm_right
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Turning animations (played on the legs, but handled seperatly)
|
||||
//
|
||||
turning
|
||||
{
|
||||
pl_turn_90left
|
||||
pl_turn_90right
|
||||
pl_crouchturn_90right
|
||||
pl_crouchturn_90left
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
breaching
|
||||
{
|
||||
breach_player_v1
|
||||
breach_player_v2
|
||||
breach_player_v3
|
||||
breach_player_viewmodel_v2
|
||||
breach_player_viewmodel_v3
|
||||
breach_coop_player_1
|
||||
breach_coop_player_1_3rdPerson
|
||||
breach_coop_player_2
|
||||
breach_coop_player_2_3rdPerson
|
||||
}
|
||||
@@ -0,0 +1,286 @@
|
||||
gulag_rappel_player
|
||||
|
||||
boneyard
|
||||
{
|
||||
boneyard_player_steer_straight
|
||||
boneyard_player_steer_right
|
||||
boneyard_player_steer_left
|
||||
boneyard_player_evac
|
||||
boneyard_player_enter_UAZ
|
||||
boneyard_player_grab_wheel
|
||||
boneyard_player_UAZ_stand
|
||||
boneyard_player_UAZ_sit
|
||||
}
|
||||
|
||||
|
||||
|
||||
knockdown
|
||||
{
|
||||
player_view_dog_knockdown
|
||||
}
|
||||
knockdown_late
|
||||
{
|
||||
player_view_dog_knockdown_late
|
||||
}
|
||||
|
||||
player_view_dog_knockdown_saved
|
||||
player_view_dog_knockdown_neck_snap
|
||||
player_view_dog_knockdown_neck_miss
|
||||
player_view_dog_knockdown_laststand
|
||||
|
||||
ISS_player_rotate
|
||||
ISS_player_float_away
|
||||
ISS_player_idle
|
||||
|
||||
coup_opening_playerview
|
||||
coup_opening_playerview_idle
|
||||
coup_opening_playerview_idle_bumpy
|
||||
coup_opening_playerview_idle_static
|
||||
coup_opening_playerview_idle_normal
|
||||
coup_opening_playerview_idle_smooth
|
||||
coup_ending_drag_playerview
|
||||
coup_ending_player
|
||||
coup_ending_zakhaev_intro_playerview
|
||||
hunted_opening_player
|
||||
hunted_opening_player_idle
|
||||
sniper_escape_player_getup
|
||||
sniper_escape_player_putdown
|
||||
sniper_escape_player_rappel
|
||||
launchfacility_a_player_rappel
|
||||
airlift_player_getout
|
||||
airlift_player_putdown
|
||||
cargoship_ch46_rescue_load_player
|
||||
cargoship_explosion_player
|
||||
jeepride_drag_player
|
||||
jeepride_player_pickup_player
|
||||
blackout_bh_evac_player
|
||||
sniper_escape_crash_pickup_player
|
||||
player_lockerroom_fight_attack
|
||||
player_lockerroom_fight_miss
|
||||
player_lockerroom_fight_start
|
||||
oilrig_sub_A_idle_player
|
||||
oilrig_sub_A_disembark_player
|
||||
oilrig_underwater_kill_player
|
||||
cliffhanger_crash_rescue_player
|
||||
cliffhanger_capture_player
|
||||
|
||||
player_afchase_ending_gun_drop
|
||||
player_afchase_ending_gun_kick
|
||||
player_afchase_walkoff
|
||||
player_afchase_ending_knife_moment
|
||||
player_afchase_ending_monologue
|
||||
player_afchase_ending_monologue_long
|
||||
player_afchase_ending_turnbuckle
|
||||
player_afchase_ending_turnbuckle_alt
|
||||
player_afchase_ending_wakeup
|
||||
player_afchase_ending_wakeup_end
|
||||
|
||||
player_afchase_ending_gun_crawl_00
|
||||
player_afchase_ending_gun_crawl_01
|
||||
player_afchase_ending_gun_crawl_02
|
||||
player_afchase_ending_gun_crawl_03
|
||||
player_afchase_ending_gun_crawl_04
|
||||
player_afchase_ending_gun_crawl_05
|
||||
player_afchase_ending_gun_crawl_06
|
||||
player_afchase_ending_gun_crawl_idle_00
|
||||
player_afchase_ending_gun_crawl_idle_01
|
||||
player_afchase_ending_gun_crawl_idle_02
|
||||
player_afchase_ending_gun_crawl_idle_03
|
||||
player_afchase_ending_gun_crawl_idle_04
|
||||
player_afchase_ending_gun_crawl_idle_05
|
||||
player_afchase_ending_gun_crawl_idle_06
|
||||
|
||||
player_afchase_ending_knife_grab_01
|
||||
player_afchase_ending_knife_grab_02
|
||||
player_afchase_ending_knife_grab_03
|
||||
player_afchase_ending_knife_passout
|
||||
player_afchase_ending_knife_pull_01
|
||||
player_afchase_ending_knife_pull_02
|
||||
player_afchase_ending_knife_pull_03
|
||||
|
||||
player_afchase_ending_knife_pullout_2_flip
|
||||
player_afchase_ending_knife_pullout_2_flip_idle
|
||||
player_afchase_ending_knife_throw
|
||||
player_afchase_ending_knife_throw_kill
|
||||
player_afchase_ending_knife_throw_soon
|
||||
|
||||
player_pull_additive : additive
|
||||
{
|
||||
player_afchase_ending_knife_pull_02_add
|
||||
player_afchase_ending_knife_pull_03_add
|
||||
}
|
||||
|
||||
afgan_caves_player_rappel_animatic
|
||||
afgan_caves_player_rappel_hookup
|
||||
afgan_caves_player_rappel_end_kill
|
||||
|
||||
cave_rappel
|
||||
{
|
||||
cave_rappel_close
|
||||
{
|
||||
afgan_caves_player_rappel_close
|
||||
}
|
||||
cave_rappel_far
|
||||
{
|
||||
afgan_caves_player_rappel_far
|
||||
}
|
||||
}
|
||||
|
||||
zodiac_player_idle
|
||||
|
||||
|
||||
|
||||
gulag_end_animatic_player
|
||||
gulag_end_animatic_player_2
|
||||
gulag_end_evac_player
|
||||
gulag_end_evac_player_hookup
|
||||
gulag_end_evac_player_idle
|
||||
gulag_end_buried_player
|
||||
gulag_rescueA_player
|
||||
gulag_rescueB_player
|
||||
gulag_rescueB_player_idle
|
||||
gulag_rescueB_player_intro
|
||||
gulag_rescueB_player_reshoot
|
||||
gulag_rescueB_player_reshootB
|
||||
|
||||
|
||||
roadkill_hummer_player_getin
|
||||
|
||||
|
||||
dcburning_BHrescue_player_animatic
|
||||
dcburning_BHrescue_player_grabclip_animatic
|
||||
dcburning_BHrescue_player_wakeup
|
||||
dcburning_BHrescue_player_takeammo
|
||||
|
||||
airport_ending_mid_player
|
||||
airport_ending_alt_player
|
||||
|
||||
invasion_opening_hummer2_player
|
||||
|
||||
favela_opening_playerview_down
|
||||
favela_opening_playerview_downidle
|
||||
favela_opening_playerview_up
|
||||
favela_opening_playerview_death
|
||||
|
||||
player_favela_escape_bigjump
|
||||
player_favela_escape_bigjump_getup
|
||||
favela_escape_ending_player_catch_rope
|
||||
|
||||
cliffhanger_bigjump
|
||||
{
|
||||
slide_both_in
|
||||
{
|
||||
player_icepicker_bigjump_slide_both_in
|
||||
}
|
||||
slide_both_out
|
||||
{
|
||||
player_icepicker_bigjump_slide_both_out
|
||||
}
|
||||
slide_left
|
||||
{
|
||||
player_icepicker_bigjump_slide_left_in
|
||||
}
|
||||
slide_right
|
||||
{
|
||||
player_icepicker_bigjump_slide_right_in
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
player_icepicker_climbup_from_left
|
||||
player_icepicker_climbup_from_right
|
||||
|
||||
player_climb
|
||||
{
|
||||
|
||||
climb_root
|
||||
{
|
||||
|
||||
|
||||
player_icepicker_bigjump
|
||||
player_icepicker_bigjump_end_getup
|
||||
|
||||
player_icepicker_drop_down_start
|
||||
player_icepicker_drop_down_end
|
||||
player_icepicker_start_climb_up_left
|
||||
player_icepicker_start_climb_up_left_early
|
||||
player_icepicker_start_climb_up_right
|
||||
player_icepicker_start_climb_up_right_early
|
||||
|
||||
player_icepicker_left_high_stab_a
|
||||
player_icepicker_left_fall
|
||||
player_icepicker_left_fall_small
|
||||
|
||||
player_icepicker_left_high_settle_a
|
||||
|
||||
player_icepicker_left_high_stab_fail_a
|
||||
|
||||
player_icepicker_right_high_stab_fail_a
|
||||
|
||||
player_icepicker_right_high_stab_a
|
||||
player_icepicker_right_fall
|
||||
player_icepicker_right_fall_small
|
||||
|
||||
player_icepicker_right_high_settle_a
|
||||
|
||||
|
||||
|
||||
|
||||
climb_idle : loopsync
|
||||
{
|
||||
player_icepicker_right_idle
|
||||
player_icepicker_left_idle
|
||||
}
|
||||
}
|
||||
|
||||
climb_sleeve : loopsync
|
||||
{
|
||||
player_sleeve_flapping
|
||||
}
|
||||
|
||||
|
||||
climb_wrist : additive
|
||||
{
|
||||
player_icepicker_left_high_wrist_in
|
||||
player_icepicker_left_high_wrist_out
|
||||
player_icepicker_right_high_wrist_in
|
||||
player_icepicker_right_high_wrist_out
|
||||
}
|
||||
|
||||
climb_left_additive : additive
|
||||
{
|
||||
player_icepicker_left_high_stab_out
|
||||
player_icepicker_left_high_stab_in
|
||||
}
|
||||
climb_right_additive : additive
|
||||
{
|
||||
player_icepicker_right_high_stab_in
|
||||
player_icepicker_right_high_stab_out
|
||||
}
|
||||
|
||||
climb_right_vertical_corrector : additive
|
||||
{
|
||||
}
|
||||
climb_left_vertical_corrector : additive
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
pres_crash_player_crash
|
||||
|
||||
|
||||
motorcycle_player
|
||||
{
|
||||
motorcycle_player_pose_f
|
||||
motorcycle_player_pose_f_fast
|
||||
motorcycle_player_pose_lean_l
|
||||
motorcycle_player_pose_lean_r
|
||||
motorcycle_player_pose_turn_r
|
||||
motorcycle_player_pose_turn_l
|
||||
}
|
||||
|
||||
estate_drag_player
|
||||
estate_chopper_sequence_player
|
||||
estate_body_toss_player
|
||||
DCemp_player_flare_wave
|
||||
roadkill_intro_pickup_player
|
||||
@@ -0,0 +1,4 @@
|
||||
player_3rd_dog_knockdown
|
||||
player_3rd_dog_knockdown_neck_snap
|
||||
player_3rd_dog_knockdown_saved
|
||||
player_3rd_dog_knockdown_laststand
|
||||
@@ -0,0 +1,290 @@
|
||||
estate_ending_gasoline_leader_cigar
|
||||
|
||||
gulag_strangle_chain
|
||||
cliffhanger_hangar_drill
|
||||
|
||||
gulag_rappel_player_rope_60ft
|
||||
gulag_rappel_soldier_rope_60ft
|
||||
gulag_rescueB_pistol_reshoot
|
||||
gulag_rescueB_pistol_reshootB
|
||||
|
||||
training_pit_open_case_gun
|
||||
training_pit_stand_idle_gun
|
||||
training_pit_sitting_idle_gun
|
||||
training_pit_sitting_welcome_gun
|
||||
training_pit_case_1
|
||||
training_pit_case_2
|
||||
|
||||
laptop_chair_runin
|
||||
laptop_chair_idle
|
||||
|
||||
|
||||
ISS_sat
|
||||
ISS_panel_rotation
|
||||
|
||||
|
||||
dcemp_BHrescue_plank_1
|
||||
dcemp_BHrescue_plank_2
|
||||
dcemp_wh_painting
|
||||
|
||||
afgan_caves_player_hookup_rope
|
||||
afgan_caves_price_hookup_rope
|
||||
afgan_caves_price_idle_rope
|
||||
afgan_caves_Price_rappel_idle_rappelRope
|
||||
afgan_caves_Price_rappel_jump_rappelRope
|
||||
afgan_caves_Price_hanging_idle_rappelRope
|
||||
|
||||
favela_bicycle
|
||||
|
||||
ac130_angel_flares01
|
||||
ac130_angel_flares02
|
||||
ac130_angel_flares03
|
||||
|
||||
|
||||
oilrig_ocean
|
||||
chechnya_curtain_sway_le
|
||||
chechnya_curtain_sway_ri
|
||||
sniper_escape_rappel_finish_rappelrope100
|
||||
sniper_escape_rappel_start_rappelrope100
|
||||
sniper_escape_rappel_idle_rappelrope100
|
||||
cargoship_water
|
||||
sniper_escape_player_start_rappelrope100
|
||||
parabolic_guard_sleeper_react_chair
|
||||
launchfacility_b_blast_door_seq_close_door
|
||||
blackout_rappel_start_rappelrope100
|
||||
|
||||
launchfacility_a_setup_2_rappel_1_100ft_rope
|
||||
launchfacility_a_setup_2_rappel_2_100ft_rope
|
||||
launchfacility_a_rappel_idle_1_100ft_rope
|
||||
launchfacility_a_rappel_idle_2_100ft_rope
|
||||
launchfacility_a_rappel_idle_3_100ft_rope
|
||||
launchfacility_a_rappel_1_100ft_rope
|
||||
launchfacility_a_player_rappel_100ft_rope
|
||||
launchfacility_a_player_rappel_idle_100ft_rope
|
||||
|
||||
doorpeek_close_door
|
||||
doorpeek_deathA_door
|
||||
doorpeek_deathB_door
|
||||
doorpeek_fireA_door
|
||||
doorpeek_fireB_door
|
||||
doorpeek_fireC_door
|
||||
doorpeek_grenade_door
|
||||
|
||||
doorpeek_idle_door
|
||||
doorpeek_jump_door
|
||||
doorpeek_kick_door
|
||||
doorpeek_open_door
|
||||
|
||||
doorburst_search_door
|
||||
doorburst_wave_door
|
||||
doorburst_fall_door
|
||||
|
||||
|
||||
sniper_escape_meeting_briefcase
|
||||
sniper_escape_flag_wave_up
|
||||
sniper_escape_flag_wave_down
|
||||
|
||||
blackout_flashlightguy_moment2death_flashlight
|
||||
blackout_flashlightguy_death_flashlight
|
||||
blackout_rescue_price_flashlight
|
||||
|
||||
minigun_spin_idle
|
||||
minigun_spin_loop
|
||||
minigun_spin_start
|
||||
|
||||
grass_sway
|
||||
|
||||
|
||||
icbm_fence_cut
|
||||
icbm_fence_cutting_guy1_fence
|
||||
|
||||
sniper_escape_meeting_zakhaev_hit_front
|
||||
sniper_escape_meeting_zakhaev_hit_back
|
||||
|
||||
sniper_escape_crash_mi28_rotor_1
|
||||
sniper_escape_crash_mi28_rotor_2
|
||||
sniper_escape_crash_mi28_rotor_3
|
||||
sniper_escape_crash_mi28_rotor_4
|
||||
sniper_escape_crash_mi28_rotor_5
|
||||
|
||||
village_interrogationA_door
|
||||
village_interrogationA_phone
|
||||
village_interrogationB_chair
|
||||
village_interrogationB_phone
|
||||
bog_b_dumpster_guy1_idle_dumpster
|
||||
bog_b_dumpster_guy1_peek_dumpster
|
||||
bog_b_dumpster_guy1_push_idle_dumpster
|
||||
bog_b_dumpster_guy1_push_dumpster
|
||||
|
||||
coup_dumpster_lid
|
||||
|
||||
sniper_escape_crash_mi28_pilot
|
||||
sniper_escape_crash_mi28_copilot
|
||||
|
||||
sniper_escape_meeting_zakhaev_hit_arm_front
|
||||
run_death_facedown
|
||||
|
||||
breach_player_door_v1
|
||||
breach_player_door_v2
|
||||
breach_player_door_metal
|
||||
breach_player_door_hinge_v1
|
||||
breach_player_frame_charge_v3
|
||||
breach_player_frame_charge
|
||||
breach_coop_door
|
||||
breach_coop_frame_charge
|
||||
|
||||
breach_chair_hide_reaction_v1_chair
|
||||
breach_chair_hide_reaction_v2_chair
|
||||
breach_chair_hide_reaction_death_v1_chair
|
||||
breach_chair_hide_reaction_death_v2_chair
|
||||
|
||||
breach_react_desk_v7_desk
|
||||
|
||||
cliff_hero1_pose_A
|
||||
cliff_hero1_pose_B
|
||||
cliff_hero1_pose_C
|
||||
cliff_hero1_pose_D
|
||||
cliff_hero2_pose_A
|
||||
cliff_hero2_pose_B
|
||||
cliff_hero2_pose_C
|
||||
cliff_hero2_pose_D
|
||||
cliff_hero1_pose_jump1
|
||||
cliff_hero1_pose_jump2
|
||||
cliff_hero1_pose_jump3
|
||||
cliff_hero1_pose_jump4
|
||||
cliff_hero1_pose_jump5
|
||||
cliff_hero1_pose_jump6
|
||||
|
||||
arcadia_fridge_react_fridgerig
|
||||
arcadia_fridge_idle_fridgerig
|
||||
|
||||
gulag_slamraam_tarp_simulation
|
||||
|
||||
destroyed_fallen_tree_cliffhanger01
|
||||
|
||||
cliffhanger_square_flag_high_wind
|
||||
cliffhanger_triangle_flag_high_wind
|
||||
|
||||
cliffhanger_price_fence_cut_fence
|
||||
cliffhanger_ropeclimb_100ft
|
||||
|
||||
sitting_guard_loadAK_react2_chair
|
||||
sitting_guard_loadAK_react1_chair
|
||||
sitting_guard_loadAK_idle_chair
|
||||
|
||||
cliffhanger_lockerroom_fight_locker_1
|
||||
cliffhanger_lockerroom_fight_locker_2
|
||||
|
||||
invasion_paratrooper_roof_landing_parachute
|
||||
invasion_paratrooper_roof_landing_parachute_doa
|
||||
paratrooper_jump_RightA_chute
|
||||
paratrooper_jump_LeftA_chute
|
||||
paratrooper_jump_RightB_chute
|
||||
paratrooper_jump_LeftB_chute
|
||||
|
||||
paratrooper_jump_RightA_guy
|
||||
paratrooper_jump_LeftA_guy
|
||||
paratrooper_jump_RightB_guy
|
||||
paratrooper_jump_LeftB_guy
|
||||
|
||||
paradrop_cargo_chute
|
||||
paradrop_cargo_tank_chuteA
|
||||
paradrop_cargo_tank_chuteB
|
||||
paradrop_cargo_tank_chuteC
|
||||
|
||||
parachute_detach_reaction
|
||||
parachute_detach_idle
|
||||
parachute_detach_endidle
|
||||
parachute_detach_death
|
||||
|
||||
rotate_X_R
|
||||
rotate_X_L
|
||||
rotate_Y_R
|
||||
rotate_Y_L
|
||||
rotate_Z_R
|
||||
rotate_Z_L
|
||||
|
||||
rotate_body_X_R
|
||||
rotate_body_X_L
|
||||
rotate_body_Y_R
|
||||
rotate_body_Y_L
|
||||
rotate_body_Z_R
|
||||
rotate_body_Z_L
|
||||
|
||||
oilrig_seal_surface_fins_off_prop
|
||||
oilrig_seal_surface_mask_off_prop
|
||||
oilrig_seal_surface_rebreather_off_guy1_prop
|
||||
oilrig_seal_surface_rebreather_off_guy2_prop
|
||||
oilrig_rappelrope_2_crouch
|
||||
oilrig_rappelrope_over_rail_R
|
||||
|
||||
coop_bridge_rappel_L
|
||||
coop_bridge_rappel_R
|
||||
coop_ropedrop_01
|
||||
|
||||
tree_oak_fire
|
||||
invasion_square_flag_medium_wind01
|
||||
invasion_square_flag_medium_wind02
|
||||
parchute_hanging_idle
|
||||
invasion_opening_pole
|
||||
|
||||
favela_curtain_model_pull
|
||||
hula_girl_bobble
|
||||
hula_girl_bobble_stop
|
||||
|
||||
gulag_prop_rock
|
||||
gulag_prop_post
|
||||
gulag_prop_carabiner
|
||||
|
||||
swinging_industrial_light_01_mild
|
||||
swinging_industrial_light_01_mild_dup
|
||||
swinging_industrial_light_01_severe
|
||||
|
||||
gulag_escape_rope
|
||||
|
||||
bouncing_betty_detonate
|
||||
|
||||
flee_alley_door_idle
|
||||
flee_alley_door
|
||||
|
||||
favela_escape_roof_piece_collapse
|
||||
favela_escape_roof_piece_wobble
|
||||
|
||||
favela_escape_sheet01_run_through
|
||||
favela_escape_sheet02_run_through
|
||||
|
||||
favela_escape_ending_rope_in
|
||||
favela_escape_ending_rope_interaction
|
||||
favela_escape_ending_rope_loop
|
||||
favela_jumper_cables
|
||||
|
||||
favela_escape_crucified_ropes
|
||||
|
||||
scout_sniper_sand_ghillie_tarp_emerge
|
||||
|
||||
DCemp_door_sequence_door
|
||||
|
||||
training_camo_tarp_wind
|
||||
roadkill_intro_pickup_gun
|
||||
|
||||
afchase_ending_revolver_gun_drop
|
||||
afchase_ending_revolver_gun_monologue
|
||||
afchase_ending_revolver_gun_monologue_long
|
||||
afchase_ending_pickup_turnbuckle
|
||||
afchase_ending_revolver_gun_kick
|
||||
afchase_ending_knife_gun_drop
|
||||
afchase_ending_knife_gun_monologue
|
||||
afchase_ending_knife_gun_turnbuckle
|
||||
afchase_ending_knife_gun_turnbuckle_alt
|
||||
afchase_ending_knife_grab_01
|
||||
afchase_ending_knife_grab_02
|
||||
afchase_ending_knife_grab_03
|
||||
afchase_ending_knife_passout
|
||||
afchase_ending_knife_pull_01
|
||||
afchase_ending_knife_pull_02
|
||||
afchase_ending_knife_pull_03
|
||||
afchase_ending_knife_pullout_2_flip
|
||||
afchase_ending_knife_pullout_2_flip_idle
|
||||
afchase_ending_knife_throw
|
||||
afchase_ending_knife_throw_kill
|
||||
afchase_ending_knife_throw_soon
|
||||
@@ -0,0 +1,555 @@
|
||||
humvee_passenger_2_turret_minigun
|
||||
humvee_turret_2_passenger_minigun
|
||||
|
||||
humvee_mount_frontR_door
|
||||
humvee_mount_frontL_door
|
||||
humvee_mount_backL_door
|
||||
humvee_mount_backR_door
|
||||
|
||||
humvee_dismount_backL_door
|
||||
humvee_dismount_backR_door
|
||||
humvee_dismount_frontL_door
|
||||
humvee_dismount_frontR_door
|
||||
|
||||
suburban_dismount_backL_door
|
||||
suburban_dismount_backR_door
|
||||
suburban_dismount_frontL_door
|
||||
suburban_dismount_frontR_door
|
||||
|
||||
DCemp_heli_crash_1
|
||||
DCemp_heli_crash_2
|
||||
DCemp_heli_crash_3
|
||||
DCemp_emp_heli_crash
|
||||
DCemp_car_hit
|
||||
|
||||
boneyard_jeep_evac
|
||||
boneyard_UAZ_door
|
||||
boneyard_UAZ_steer_straight
|
||||
boneyard_UAZ_steer_left
|
||||
boneyard_UAZ_steer_right
|
||||
|
||||
|
||||
M60A1_tank_lower
|
||||
M60A1_tank_raise
|
||||
M60A1_bridge_lower
|
||||
M60A1_bridge_raise
|
||||
M60A1_tank_cross
|
||||
roadkill_M60A1_bridge_lower
|
||||
roadkill_M60A1_tank_lower
|
||||
roadkill_M60A1_tank_driveup
|
||||
roadkill_M60A1_bridge_driveup
|
||||
roadkill_M60A1_tank_cross
|
||||
roadkill_M60A1_arm_lower
|
||||
|
||||
roadkill_hummer_door_soldier
|
||||
roadkill_hummer_gun_getin
|
||||
|
||||
afchase_chopper_landing
|
||||
AFchase_waterfall_zodiac_R
|
||||
AFchase_waterfall_zodiac_L
|
||||
AFchase_waterfall_zodiac_rocking
|
||||
AFchase_waterfall_zodiac_fall
|
||||
AFchase_waterfall_pavelow
|
||||
AFchase_waterfall_pavelow_idle
|
||||
AFchase_waterfall_player_zodiac
|
||||
|
||||
|
||||
|
||||
roadkill_hummer_mount_frontR_door
|
||||
|
||||
roadkill_pickup_technical_pushed
|
||||
|
||||
stryker_movement
|
||||
stryker_movement_backwards
|
||||
stryker_cannon_fire
|
||||
stryker_shell_hatch
|
||||
|
||||
|
||||
bh_minigun_spin_loop
|
||||
dcburning_BHrescue_BH_animatic
|
||||
dcburning_BHrescue_BH
|
||||
|
||||
|
||||
mi17_heli_idle
|
||||
gulag_end_pavelow
|
||||
|
||||
cliffhanger_icepick_fight_snowmobile
|
||||
cliffhanger_truck_bm21
|
||||
cliffhanger_mig_landing_1
|
||||
cliffhanger_mig_landing_2
|
||||
mig_landing_gear_up
|
||||
|
||||
|
||||
technical_driving_idle_forward
|
||||
technical_driving_idle_backward
|
||||
|
||||
|
||||
sniper_escape_crash_mi28_entrance
|
||||
sniper_escape_crash_mi28_idle
|
||||
sniper_escape_crash_mi28_crash
|
||||
sniper_escape_crash_mi28_rotor_1
|
||||
sniper_escape_crash_mi28_rotor_2
|
||||
sniper_escape_crash_mi28_rotor_3
|
||||
sniper_escape_crash_mi28_rotor_4
|
||||
sniper_escape_crash_mi28_rotor_5
|
||||
|
||||
cliffhanger_crash_mi28_rotor_1
|
||||
cliffhanger_crash_mi28_rotor_2
|
||||
cliffhanger_crash_mi28_rotor_3
|
||||
cliffhanger_crash_mi28_rotor_4
|
||||
cliffhanger_crash_mi28_rotor_5
|
||||
cliffhanger_crash_mi28_crash
|
||||
|
||||
mi17_heli_rotors
|
||||
|
||||
blackhawk
|
||||
{
|
||||
bh_cargo_path
|
||||
bh_idle
|
||||
bh_rotors
|
||||
}
|
||||
|
||||
|
||||
door_pickup_driver_climb_in
|
||||
door_pickup_passenger_climb_in
|
||||
door_pickup_driver_climb_out
|
||||
door_pickup_passenger_climb_out
|
||||
door_pickup_passenger_RL_climb_out
|
||||
door_pickup_passenger_RR_climb_out
|
||||
cobra_crash
|
||||
cobra_crash_relative
|
||||
abrams_movement
|
||||
abrams_movement_backwards
|
||||
|
||||
pickup_tankcrush_front
|
||||
tank_tankcrush_front
|
||||
sedan_tankcrush_side
|
||||
tank_tankcrush_side
|
||||
|
||||
cobra : additive
|
||||
{
|
||||
}
|
||||
|
||||
bmp
|
||||
{
|
||||
bmp_doors_open
|
||||
bmp_doors_close
|
||||
bmp_movement
|
||||
bmp_movement_backwards
|
||||
}
|
||||
|
||||
|
||||
BTR80
|
||||
{
|
||||
BTR80_doorsR_open
|
||||
BTR80_doorsL_open
|
||||
BTR80_exit_1
|
||||
BTR80_exit_2
|
||||
BTR80_exit_3
|
||||
BTR80_exit_4
|
||||
BTR80_movement
|
||||
BTR80_movement_backwards
|
||||
}
|
||||
|
||||
|
||||
bog_b_tank_explosion
|
||||
bog_b_tank_explosion2
|
||||
|
||||
cobra_copilot_idle
|
||||
cobra_copilot_idle_l
|
||||
cobra_copilot_idle_r
|
||||
|
||||
coup_opening_car
|
||||
coup_opening_car_driving
|
||||
coup_ending_drag_cardoor
|
||||
|
||||
vehicle_steeringwheel
|
||||
{
|
||||
coup_driver_bigleft2center_car
|
||||
coup_driver_bigleft_idle_car
|
||||
coup_driver_bigleft_loop_car
|
||||
coup_driver_bigleftloop2center_car
|
||||
coup_driver_center2smallleft_car
|
||||
coup_driver_center2smallright_car
|
||||
coup_driver_idle_car
|
||||
coup_driver_smallleft2center_car
|
||||
coup_driver_smallleft2bigleft_car
|
||||
coup_driver_smallleft_idle_car
|
||||
coup_driver_smallright2center_car
|
||||
coup_driver_smallright_idle_car
|
||||
coup_driver_bigleftloop_idle_car
|
||||
}
|
||||
|
||||
vehicle_additives : additive
|
||||
{
|
||||
coup_opening_car_driving_idle_bumpy
|
||||
coup_opening_car_driving_idle_normal
|
||||
coup_opening_car_driving_idle_smooth
|
||||
coup_opening_car_driving_idle_static
|
||||
|
||||
}
|
||||
|
||||
ac130_carjack
|
||||
{
|
||||
ac130_carjack_door_1a
|
||||
ac130_carjack_door_1b
|
||||
ac130_carjack_door_others
|
||||
}
|
||||
|
||||
ch46_anims
|
||||
{
|
||||
sniper_escape_ch46_take_off
|
||||
sniper_escape_ch46_land
|
||||
sniper_escape_ch46_idle
|
||||
}
|
||||
|
||||
blackhawk_anims
|
||||
{
|
||||
blackout_bh_evac_heli_idle
|
||||
blackout_bh_evac_heli_land
|
||||
blackout_bh_evac_heli_takeoff
|
||||
}
|
||||
|
||||
ch46_rotors
|
||||
{
|
||||
sniper_escape_ch46_rotors
|
||||
}
|
||||
|
||||
ch46_turret
|
||||
{
|
||||
ch46_turret_fire
|
||||
ch46_turret_idle
|
||||
}
|
||||
|
||||
ch46_doors
|
||||
{
|
||||
ch46_doors_open
|
||||
ch46_doors_close
|
||||
}
|
||||
|
||||
cargoship_ch46_rescue_in
|
||||
cargoship_ch46_rescue_idle
|
||||
cargoship_ch46_rescue_out
|
||||
cargoship_ch46_rescue_drift
|
||||
cargoship_ch46_rescue_drift_idle
|
||||
|
||||
armada_blackhawk_sniper_idle_loop_fastrope80
|
||||
armada_blackhawk_sniper_drop_fastrope80
|
||||
armada_blackhawk_sniper_idle_fastrope80
|
||||
|
||||
bm21
|
||||
{
|
||||
bm21_driving_idle_forward
|
||||
bm21_driving_idle_backward
|
||||
bm21_passenger_climbout_door
|
||||
bm21_driver_climbout_door
|
||||
bm21_guy_climbout_truckdoor
|
||||
}
|
||||
|
||||
zpu_gun_fire_a
|
||||
zpu_gun_fire_b
|
||||
zpu_gun_stop
|
||||
|
||||
bus_driving_idle_forward
|
||||
bus_driving_idle_backward
|
||||
tanker_truck_driving_idle_forward
|
||||
tanker_truck_driving_idle_backward
|
||||
jeepride_crash_tunnel_pickup
|
||||
jeepride_flip_pickup
|
||||
jeepride_crash_pillar
|
||||
|
||||
|
||||
uaz_drive
|
||||
{
|
||||
uaz_driving_idle_forward
|
||||
uaz_driving_idle_backward
|
||||
}
|
||||
|
||||
uaz
|
||||
{
|
||||
ambush_VIP_escape_UAZ
|
||||
uaz_driver_enter_from_huntedrun_door
|
||||
uaz_driver_exit_into_run_door
|
||||
uaz_passenger_enter_from_huntedrun_door
|
||||
uaz_passenger_exit_into_run_door
|
||||
uaz_rear_driver_exit_into_run_door
|
||||
uaz_passenger2_exit_into_run_door
|
||||
uaz_rear_driver_enter_from_huntedrun_door
|
||||
uaz_passenger2_enter_from_huntedrun_door
|
||||
uaz_driver_exit_into_stand_door
|
||||
uaz_passenger_exit_into_stand_door
|
||||
uaz_passenger2_exit_into_stand_door
|
||||
uaz_rear_driver_exit_into_stand_door
|
||||
}
|
||||
|
||||
uaz_driver
|
||||
{
|
||||
UAZ_steeringwheel_death
|
||||
UAZ_steeringwheel_duck
|
||||
UAZ_steeringwheel_idle
|
||||
UAZ_steeringwheel_turnleft
|
||||
UAZ_steeringwheel_turnright
|
||||
UAZ_steeringwheel_weave
|
||||
}
|
||||
|
||||
|
||||
|
||||
mi28_path
|
||||
{
|
||||
jeepride_mi28_flyby
|
||||
}
|
||||
mi28
|
||||
{
|
||||
mi28_rotors
|
||||
}
|
||||
|
||||
mi28_add : additive
|
||||
{
|
||||
mi28_rotors_add
|
||||
}
|
||||
|
||||
president_crash
|
||||
{
|
||||
pres_crash_suv_pres
|
||||
pres_crash_suv_1
|
||||
}
|
||||
|
||||
snowmobile
|
||||
{
|
||||
snowmobile_vehicle_driving_idle
|
||||
sm_turn
|
||||
{
|
||||
snowmobile_vehicle_lean_L_delta
|
||||
snowmobile_vehicle_lean_R_delta
|
||||
}
|
||||
}
|
||||
|
||||
motorcycle
|
||||
{
|
||||
motorcycle_pose_lean_l_50
|
||||
motorcycle_pose_lean_r_50
|
||||
motorcycle_pose_straight
|
||||
motorcycle_pose_turn_l
|
||||
motorcycle_pose_turn_r
|
||||
motorcycle_rider_pose_f
|
||||
motorcycle_rider_pose_l
|
||||
motorcycle_rider_pose_r
|
||||
}
|
||||
|
||||
snowmobile_player
|
||||
{
|
||||
player_snowmobile_left_arm
|
||||
{
|
||||
player_snowmobile_drive_left_arm
|
||||
{
|
||||
player_snowmobile_drive_turn_left2right_L
|
||||
player_snowmobile_drive_turn_right2left_L
|
||||
}
|
||||
|
||||
player_snowmobile_shoot_left_arm
|
||||
{
|
||||
player_snowmobile_gun_fire
|
||||
player_snowmobile_gun_idle
|
||||
|
||||
player_snowmobile_gun_pullout_root
|
||||
{
|
||||
player_snowmobile_gun_pullout_L
|
||||
player_snowmobile_gun_pullout
|
||||
player_snowmobile_gun_pullout_R
|
||||
}
|
||||
|
||||
player_snowmobile_gun_putaway_root
|
||||
{
|
||||
player_snowmobile_gun_putaway_L
|
||||
player_snowmobile_gun_putaway
|
||||
player_snowmobile_gun_putaway_R
|
||||
}
|
||||
|
||||
player_snowmobile_gun_reload
|
||||
}
|
||||
}
|
||||
|
||||
player_snowmobile_right_arm
|
||||
{
|
||||
player_snowmobile_drive_turn_left2right_R
|
||||
player_snowmobile_drive_turn_right2left_R
|
||||
}
|
||||
|
||||
snowmobile_glock
|
||||
{
|
||||
snowmobile_glock_fire
|
||||
snowmobile_glock_last_fire
|
||||
snowmobile_glock_reload
|
||||
}
|
||||
|
||||
player_snowmobile_drive_rpm_min
|
||||
player_snowmobile_drive_rpm_max
|
||||
|
||||
player_snowmobile_drive_speedometer_0
|
||||
player_snowmobile_drive_speedometer_90
|
||||
player_snowmobile_drive_speedometer_180
|
||||
|
||||
player_snowmobile_drive_throttle_add : additive
|
||||
{
|
||||
player_snowmobile_drive_throttle
|
||||
}
|
||||
|
||||
player_snowmobile_drive_throttle_add_left : additive
|
||||
{
|
||||
player_snowmobile_drive_throttle_left
|
||||
}
|
||||
|
||||
player_snowmobile_drive_throttle_add_right : additive
|
||||
{
|
||||
player_snowmobile_drive_throttle_right
|
||||
}
|
||||
|
||||
zodiac_waterfall_add_left : additive
|
||||
{
|
||||
AFchase_waterfall_player_zodiac_add_L
|
||||
}
|
||||
zodiac_waterfall_add_right : additive
|
||||
{
|
||||
AFchase_waterfall_player_zodiac_add_R
|
||||
}
|
||||
|
||||
|
||||
player_sleeve_pose
|
||||
player_sleeve_flapping
|
||||
}
|
||||
|
||||
|
||||
rotate_X_R
|
||||
rotate_X_L
|
||||
rotate_Y_R
|
||||
rotate_Y_L
|
||||
rotate_Z_R
|
||||
rotate_Z_L
|
||||
|
||||
rotation
|
||||
{
|
||||
rotate_body_X_R
|
||||
rotate_body_X_L
|
||||
rotate_body_Y_R
|
||||
rotate_body_Y_L
|
||||
rotate_body_Z_R
|
||||
rotate_body_Z_L
|
||||
}
|
||||
|
||||
humvee_antennas_idle_movement
|
||||
humvee_antennas_jerk_left
|
||||
humvee_antennas_jerk_right
|
||||
|
||||
humvee
|
||||
{
|
||||
humvee_50cal_driving_idle_forward
|
||||
humvee_50cal_driving_idle_backward
|
||||
}
|
||||
|
||||
humvee_antenna_additive : additive
|
||||
{
|
||||
humvee_antenna_L_rotate_360
|
||||
humvee_antenna_R_rotate_360
|
||||
}
|
||||
|
||||
|
||||
suburban
|
||||
{
|
||||
player_suburban_minigun_fire2idle_L
|
||||
player_suburban_minigun_fire2idle_R
|
||||
player_suburban_minigun_idle_L
|
||||
player_suburban_minigun_idle_R
|
||||
player_suburban_minigun_idle2fire_L
|
||||
player_suburban_minigun_idle2fire_R
|
||||
}
|
||||
|
||||
predator
|
||||
{
|
||||
predator_flyby
|
||||
}
|
||||
|
||||
|
||||
cliffhanger
|
||||
{
|
||||
cliff_jeep_crash
|
||||
}
|
||||
|
||||
antonov
|
||||
{
|
||||
paratrooper_jet_opendoors
|
||||
}
|
||||
|
||||
oilrig
|
||||
{
|
||||
oilrig_sub_1
|
||||
oilrig_sub_2
|
||||
oilrig_SDV_1
|
||||
oilrig_SDV_2
|
||||
oilrig_civ_escape_zodiac_A
|
||||
oilrig_civ_escape_zodiac_B
|
||||
}
|
||||
|
||||
suburban_playermove_window_l_in
|
||||
suburban_playermove_window_l_out
|
||||
suburban_playermove_window_r_in
|
||||
suburban_playermove_window_r_out
|
||||
|
||||
roadkill_orders_hummer
|
||||
|
||||
gulag_F15_intro_1
|
||||
gulag_F15_intro_2
|
||||
gulag_missile_intro_1
|
||||
gulag_missile_intro_2
|
||||
gulag_eject_seat_intro
|
||||
gulag_missile_F15_1_A
|
||||
gulag_missile_F15_1_B
|
||||
gulag_missile_F15_2_A
|
||||
gulag_missile_F15_2_B
|
||||
|
||||
vehicle_80s_sedan1_flattire_LF
|
||||
vehicle_80s_sedan1_flattire_LB
|
||||
vehicle_80s_sedan1_flattire_RF
|
||||
vehicle_80s_sedan1_flattire_RB
|
||||
vehicle_80s_sedan1_destroy
|
||||
|
||||
paradrop_cargo_vehicle
|
||||
|
||||
favela_van_shootout_van
|
||||
favela_opening_cardoor_open
|
||||
favela_run_and_wave_cardoor
|
||||
|
||||
invasion_opening_hummer2
|
||||
invasion_opening_hummer1
|
||||
invasion_opening_BTR
|
||||
invasion_btr_crash_btr
|
||||
invasion_btr_crash_squashedcar
|
||||
|
||||
favela_ending_car
|
||||
|
||||
favela_escape_ending_chopper_open_back_door
|
||||
favela_escape_ending_chopper_in
|
||||
favela_escape_ending_chopper_loop
|
||||
favela_escape_ending_chopper_flying_away
|
||||
|
||||
contingency_btr_slide
|
||||
|
||||
zodiac_price_left_aim_4
|
||||
zodiac_price_left_aim_5
|
||||
zodiac_price_left_aim_6
|
||||
zodiac_price_right_aim_4
|
||||
zodiac_price_right_aim_5
|
||||
zodiac_price_right_aim_6
|
||||
|
||||
sa15_radar_spinup
|
||||
sa15_radar_spinloop
|
||||
sa15_radar_spindown
|
||||
sa15_turret_scanloop
|
||||
|
||||
training_humvee_door
|
||||
|
||||
estate_chopper_sequence_pavelow
|
||||
|
||||
airport_ending_open_doors
|
||||
airport_ending_close_doors
|
||||
|
||||
russian_swat_van_driver_getout_door
|
||||
Reference in new issue
Block a user