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RezTech committed 2017-07-08 14:47:21 -04:00
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commit 79f967ecc9
5854 files changed
+2989978

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@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "accessories_windsock";
if ( SP )
{
level.anim_prop_models[ model ][ "wind_medium" ] = %windsock_wind_medium;
}
else
level.anim_prop_models[ model ][ "wind_medium" ] = "windsock_wind_medium";
}
+22
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@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "com_roofvent2_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "rotate" ] = %roofvent_rotate;
}
else
level.anim_prop_models[ model ][ "rotate" ] = "roofvent_rotate";
}
+12
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@@ -0,0 +1,12 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "ferris_wheel_animated";
level.anim_prop_models[ model ][ "rotate" ] = "ferris_wheel_anim";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_cod5_tree_jungle_01_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_cod5_tree_jungle_01_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_cod5_tree_jungle_01_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_cod5_tree_jungle_02_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_cod5_tree_jungle_02_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_cod5_tree_jungle_02_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_cod5_tree_jungle_03_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_cod5_tree_jungle_03_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_cod5_tree_jungle_03_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_cod5_tree_pine05_large_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_cod5_tree_pine05_large_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_cod5_tree_pine05_large_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_codo_plantain_animated";
level.anim_prop_models[ model ][ "sway" ] = "foliage_codo_plantain_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_codo_short_palm_animated";
level.anim_prop_models[ model ][ "sway" ] = "foliage_codo_short_palm_1_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_dead_pine_lg_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_dead_pine_lg_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_dead_pine_lg_sway";
}
@@ -0,0 +1,13 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Uses .animation
model = "foliage_dead_pine_lg_animated_sway2";
level.anim_prop_models[ model ][ "sway2" ] = "foliage_dead_pine_lg_mp_sway2";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_dead_pine_med_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_dead_pine_med_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_dead_pine_med_sway";
}
@@ -0,0 +1,13 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Uses .animation
model = "foliage_dead_pine_med_animated_sway2";
level.anim_prop_models[ model ][ "sway2" ] = "foliage_dead_pine_med_mp_sway2";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_desertbrush_1_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_desertbrush_1_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_desertbrush_1_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_pacific_bushtree01_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_pacific_bushtree01_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_pacific_bushtree01_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_pacific_bushtree01_halfsize_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_pacific_bushtree01_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_pacific_bushtree01_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_pacific_bushtree02_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_pacific_bushtree01_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_pacific_bushtree01_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_pacific_bushtree02_halfsize_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_pacific_bushtree01_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_pacific_bushtree01_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_pacific_fern01_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_pacific_fern01_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_pacific_fern01_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_pacific_fern02_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_pacific_fern02_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_pacific_fern02_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_pacific_palms06_animated";
level.anim_prop_models[ model ][ "sway" ] = "foliage_pacific_palms06_sway";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_pacific_palms08_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_pacific_palms08_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_pacific_palms08_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_pacific_tropic_shrub01_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_pacific_tropic_shrub01_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_pacific_tropic_shrub01_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_palm_bare_1_animated";
level.anim_prop_models[ model ][ "sway" ] = "foliage_palm_bare_1_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_palm_bare_2_animated";
level.anim_prop_models[ model ][ "sway" ] = "foliage_palm_bare_2_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_palm_bare_3_animated";
level.anim_prop_models[ model ][ "sway" ] = "foliage_palm_bare_3_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_palm_tree_1_animated";
level.anim_prop_models[ model ][ "sway" ] = "foliage_palm_tree_1_sway";
}
@@ -0,0 +1,23 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_tree_palm_bushy_1";
if ( SP )
{
level.anim_prop_models[ model ][ "still" ] = %palmtree_bushy1_still;
level.anim_prop_models[ model ][ "strong" ] = %palmtree_bushy1_sway;
}
else
level.anim_prop_models[ model ][ "strong" ] = "palmtree_mp_bushy1_sway";
}
@@ -0,0 +1,23 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_tree_palm_tall_1";
if ( SP )
{
level.anim_prop_models[ model ][ "still" ] = %palmtree_tall1_still;
level.anim_prop_models[ model ][ "strong" ] = %palmtree_tall1_sway;
}
else
level.anim_prop_models[ model ][ "strong" ] = "palmtree_tall1_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_red_pine_lg_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_red_pine_lg_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_red_pine_lg_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_red_pine_lg_sh";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_tree_oak_1_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_tree_oak_1_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_red_pine_med_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_red_pine_med_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_red_pine_med_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_red_pine_med_sh";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_dead_pine_med_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_dead_pine_med_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_red_pine_xl_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_red_pine_xl_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_red_pine_xl_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_red_pine_xl_sh";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_tree_oak_1_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_tree_oak_1_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_red_pine_xxl_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_red_pine_xxl_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_red_pine_xxl_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_red_pine_xxl_sh";
level.anim_prop_models[ model ][ "sway" ] = "foliage_red_pine_xxl_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_tree_birch_red_1_animated";
level.anim_prop_models[ model ][ "sway" ] = "foliage_tree_birch_yellow_1_sway";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_tree_birch_yellow_1_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_tree_birch_yellow_1_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_tree_birch_yellow_1_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_tree_green_pine_lg_a_animated";
level.anim_prop_models[ model ][ "sway" ] = "foliage_tree_green_pine_lg_a_sway";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,12 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_tree_green_pine_lg_b_animated";
level.anim_prop_models[ model ][ "sway" ] = "foliage_tree_green_pine_lg_b_sway";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,12 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_tree_grey_oak_xl_a_animated";
level.anim_prop_models[ model ][ "sway" ] = "foliage_tree_grey_oak_xl_a_sway";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_tree_oak_1_animated2";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_tree_oak_1_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_tree_oak_1_sway";
}
@@ -0,0 +1,23 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_tree_palm_bushy_1";
if ( SP )
{
level.anim_prop_models[ model ][ "still" ] = %palmtree_bushy1_still;
level.anim_prop_models[ model ][ "strong" ] = %palmtree_bushy1_sway;
}
else
level.anim_prop_models[ model ][ "strong" ] = "palmtree_mp_bushy1_sway";
}
@@ -0,0 +1,23 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_tree_palm_bushy_2";
if ( SP )
{
level.anim_prop_models[ model ][ "still" ] = %palmtree_bushy2_still;
level.anim_prop_models[ model ][ "strong" ] = %palmtree_bushy2_sway;
}
else
level.anim_prop_models[ model ][ "strong" ] = "palmtree_mp_bushy2_sway";
}
@@ -0,0 +1,23 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_tree_palm_bushy_3";
if ( SP )
{
level.anim_prop_models[ model ][ "still" ] = %palmtree_bushy3_still;
level.anim_prop_models[ model ][ "strong" ] = %palmtree_bushy3_sway;
}
else
level.anim_prop_models[ model ][ "strong" ] = "palmtree_mp_bushy3_sway";
}
@@ -0,0 +1,23 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_tree_palm_med_1";
if ( SP )
{
level.anim_prop_models[ model ][ "still" ] = %palmtree_med1_still;
level.anim_prop_models[ model ][ "strong" ] = %palmtree_med1_sway;
}
else
level.anim_prop_models[ model ][ "strong" ] = "palmtree_mp_med1_sway";
}
@@ -0,0 +1,23 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_tree_palm_med_2";
if ( SP )
{
level.anim_prop_models[ model ][ "still" ] = %palmtree_med2_still;
level.anim_prop_models[ model ][ "strong" ] = %palmtree_med2_sway;
}
else
level.anim_prop_models[ model ][ "strong" ] = "palmtree_mp_med2_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "codo_brazil_nut_tree";
level.anim_prop_models[ model ][ "strong" ] = "palmtree_med2_sway";
}
@@ -0,0 +1,23 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_tree_palm_tall_1";
if ( SP )
{
level.anim_prop_models[ model ][ "still" ] = %palmtree_tall1_still;
level.anim_prop_models[ model ][ "strong" ] = %palmtree_tall1_sway;
}
else
level.anim_prop_models[ model ][ "strong" ] = "palmtree_mp_tall1_sway";
}
@@ -0,0 +1,23 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_tree_palm_tall_2";
if ( SP )
{
level.anim_prop_models[ model ][ "still" ] = %palmtree_tall2_still;
level.anim_prop_models[ model ][ "strong" ] = %palmtree_tall2_sway;
}
else
level.anim_prop_models[ model ][ "strong" ] = "palmtree_mp_tall2_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_tree_river_birch_lg_a_animated";
level.anim_prop_models[ model ][ "sway" ] = "foliage_tree_river_birch_lg_a_sway";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_tree_river_birch_med_a_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_tree_river_birch_med_a_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_tree_river_birch_med_a_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_tree_river_birch_xl_a_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_tree_river_birch_xl_a_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_tree_river_birch_xl_a_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_tropical_estate_animated";
level.anim_prop_models[ model ][ "sway" ] = "foliage_tropical_estate_sway";
}
@@ -0,0 +1,20 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "hanging_apron";
if ( SP )
level.anim_prop_models[ model ][ "wind_medium" ] = %hanging_clothes_apron_wind_medium;
else
level.anim_prop_models[ model ][ "wind_medium" ] = "hanging_clothes_apron_wind_medium";
}
@@ -0,0 +1,20 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "hanging_long_sleeve";
if ( SP )
level.anim_prop_models[ model ][ "wind_medium" ] = %hanging_clothes_long_sleeve_wind_medium;
else
level.anim_prop_models[ model ][ "wind_medium" ] = "hanging_clothes_long_sleeve_wind_medium";
}
@@ -0,0 +1,20 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "hanging_sheet";
if ( SP )
level.anim_prop_models[ model ][ "wind_medium" ] = %hanging_clothes_sheet_wind_medium;
else
level.anim_prop_models[ model ][ "wind_medium" ] = "hanging_clothes_sheet_wind_medium";
}
@@ -0,0 +1,20 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "hanging_short_sleeve";
if ( SP )
level.anim_prop_models[ model ][ "wind_medium" ] = %hanging_clothes_short_sleeve_wind_medium;
else
level.anim_prop_models[ model ][ "wind_medium" ] = "hanging_clothes_short_sleeve_wind_medium";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "highrise_fencetarp_01";
if ( SP )
{
level.anim_prop_models[ model ][ "wind" ] = %highrise_fencetarp_01_wind;
}
else
level.anim_prop_models[ model ][ "wind" ] = "highrise_fencetarp_01_wind";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "highrise_fencetarp_02";
if ( SP )
{
level.anim_prop_models[ model ][ "wind" ] = %highrise_fencetarp_02_wind;
}
else
level.anim_prop_models[ model ][ "wind" ] = "highrise_fencetarp_02_wind";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "highrise_fencetarp_03";
if ( SP )
{
level.anim_prop_models[ model ][ "wind" ] = %highrise_fencetarp_03_wind;
}
else
level.anim_prop_models[ model ][ "wind" ] = "highrise_fencetarp_03_wind";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "highrise_fencetarp_04";
if ( SP )
{
level.anim_prop_models[ model ][ "wind" ] = %highrise_fencetarp_04_wind;
}
else
level.anim_prop_models[ model ][ "wind" ] = "highrise_fencetarp_04_wind";
}
@@ -0,0 +1,13 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Uses .animation
model = "highrise_fencetarp_04b_wind_a";
level.anim_prop_models[ model ][ "wind_a" ] = "mp_storm_fencetarp_04_windA";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,13 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Uses .animation
model = "highrise_fencetarp_04b_wind_b";
level.anim_prop_models[ model ][ "wind_b" ] = "mp_storm_fencetarp_04_windB";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,13 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Uses .animation
model = "highrise_fencetarp_04b_wind_c";
level.anim_prop_models[ model ][ "wind_c" ] = "mp_storm_fencetarp_04_windC";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "highrise_fencetarp_05";
if ( SP )
{
level.anim_prop_models[ model ][ "wind" ] = %highrise_fencetarp_05_wind;
}
else
level.anim_prop_models[ model ][ "wind" ] = "highrise_fencetarp_05_wind";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "highrise_fencetarp_06";
if ( SP )
{
level.anim_prop_models[ model ][ "wind" ] = %highrise_fencetarp_06_wind;
}
else
level.anim_prop_models[ model ][ "wind" ] = "highrise_fencetarp_06_wind";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "highrise_fencetarp_07";
if ( SP )
{
level.anim_prop_models[ model ][ "wind" ] = %highrise_fencetarp_07_wind;
}
else
level.anim_prop_models[ model ][ "wind" ] = "highrise_fencetarp_07_wind";
}
@@ -0,0 +1,13 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Uses .animation
model = "highrise_fencetarp_07b_wind_a";
level.anim_prop_models[ model ][ "wind_a" ] = "mp_storm_fencetarp_07_windA";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,13 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Uses .animation
model = "highrise_fencetarp_07b_wind_b";
level.anim_prop_models[ model ][ "wind_b" ] = "mp_storm_fencetarp_07_windB";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,13 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Uses .animation
model = "highrise_fencetarp_07b_wind_c";
level.anim_prop_models[ model ][ "wind_c" ] = "mp_storm_fencetarp_07_windC";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "highrise_fencetarp_09";
if ( SP )
{
level.anim_prop_models[ model ][ "wind" ] = %highrise_fencetarp_09_wind;
}
else
level.anim_prop_models[ model ][ "wind" ] = "highrise_fencetarp_09_wind";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "highrise_fencetarp_10";
if ( SP )
{
level.anim_prop_models[ model ][ "wind" ] = %highrise_fencetarp_10_wind;
}
else
level.anim_prop_models[ model ][ "wind" ] = "highrise_fencetarp_10_wind";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "jeepride_shrubgroup_02_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %jeepride_shrubgroup_02_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "jeepride_shrubgroup_02_sway";
}
+13
View File
@@ -0,0 +1,13 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Uses .animation
model = "oil_pump_jack";
level.anim_prop_models[ model ][ "operate" ] = "oil_pump";
}
// SP not currently supported because this requires updating "animated_props" animtree
+13
View File
@@ -0,0 +1,13 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Uses .animation
model = "oil_pump_jack02";
level.anim_prop_models[ model ][ "operate" ] = "oil_pump_2";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,12 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "parachute_roof_hanging_animated";
level.anim_prop_models[ model ][ "operate" ] = "parachute_roof_hanging_anim";
}
// SP not currently supported because this requires updating "animated_props" animtree
+12
View File
@@ -0,0 +1,12 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "tarp_on_cars_animated";
level.anim_prop_models[ model ][ "wind" ] = "tarp_cars_anim";
}
// SP not currently supported because this requires updating "animated_props" animtree