Pushed raw files

This commit is contained in:
RezTech committed 2017-07-08 14:47:21 -04:00
1 parent 22d0d4d39f
commit 79f967ecc9
5854 files changed
+2989978

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+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_ally_ghillie_arctic::main();
}
precache()
{
character\mp_character_ally_ghillie_arctic::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_ally_ghillie_desert::main();
}
precache()
{
character\mp_character_ally_ghillie_desert::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_ally_ghillie_forest::main();
}
precache()
{
character\mp_character_ally_ghillie_forest::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_ally_ghillie_urban::main();
}
precache()
{
character\mp_character_ally_ghillie_urban::precache();
}
@@ -0,0 +1,24 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(3) )
{
case 0:
character\mp_character_airborne_assault_a::main();
break;
case 1:
character\mp_character_airborne_assault_b::main();
break;
case 2:
character\mp_character_airborne_assault_c::main();
break;
}
}
precache()
{
character\mp_character_airborne_assault_a::precache();
character\mp_character_airborne_assault_b::precache();
character\mp_character_airborne_assault_c::precache();
}
+24
View File
@@ -0,0 +1,24 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(3) )
{
case 0:
character\mp_character_airborne_lmg::main();
break;
case 1:
character\mp_character_airborne_lmg_b::main();
break;
case 2:
character\mp_character_airborne_lmg_c::main();
break;
}
}
precache()
{
character\mp_character_airborne_lmg::precache();
character\mp_character_airborne_lmg_b::precache();
character\mp_character_airborne_lmg_c::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_op_airborne_riot::main();
}
precache()
{
character\mp_character_op_airborne_riot::precache();
}
@@ -0,0 +1,24 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(3) )
{
case 0:
character\mp_character_airborne_shotgun::main();
break;
case 1:
character\mp_character_airborne_shotgun_b::main();
break;
case 2:
character\mp_character_airborne_shotgun_c::main();
break;
}
}
precache()
{
character\mp_character_airborne_shotgun::precache();
character\mp_character_airborne_shotgun_b::precache();
character\mp_character_airborne_shotgun_c::precache();
}
+24
View File
@@ -0,0 +1,24 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(3) )
{
case 0:
character\mp_character_airborne_smg::main();
break;
case 1:
character\mp_character_airborne_smg_b::main();
break;
case 2:
character\mp_character_airborne_smg_c::main();
break;
}
}
precache()
{
character\mp_character_airborne_smg::precache();
character\mp_character_airborne_smg_b::precache();
character\mp_character_airborne_smg_c::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_op_airborne_sniper::main();
}
precache()
{
character\mp_character_op_airborne_sniper::precache();
}
+24
View File
@@ -0,0 +1,24 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(3) )
{
case 0:
character\mp_character_opforce_arctic_assault_a::main();
break;
case 1:
character\mp_character_opforce_arctic_assault_b::main();
break;
case 2:
character\mp_character_opforce_arctic_assault_c::main();
break;
}
}
precache()
{
character\mp_character_opforce_arctic_assault_a::precache();
character\mp_character_opforce_arctic_assault_b::precache();
character\mp_character_opforce_arctic_assault_c::precache();
}
+24
View File
@@ -0,0 +1,24 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(3) )
{
case 0:
character\mp_character_opforce_arctic_lmg::main();
break;
case 1:
character\mp_character_opforce_arctic_lmg_b::main();
break;
case 2:
character\mp_character_opforce_arctic_lmg_c::main();
break;
}
}
precache()
{
character\mp_character_opforce_arctic_lmg::precache();
character\mp_character_opforce_arctic_lmg_b::precache();
character\mp_character_opforce_arctic_lmg_c::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_op_arctic_riot::main();
}
precache()
{
character\mp_character_op_arctic_riot::precache();
}
+24
View File
@@ -0,0 +1,24 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(3) )
{
case 0:
character\mp_character_opforce_arctic_shotgun::main();
break;
case 1:
character\mp_character_opforce_arctic_shotgun_b::main();
break;
case 2:
character\mp_character_opforce_arctic_shotgun_c::main();
break;
}
}
precache()
{
character\mp_character_opforce_arctic_shotgun::precache();
character\mp_character_opforce_arctic_shotgun_b::precache();
character\mp_character_opforce_arctic_shotgun_c::precache();
}
+24
View File
@@ -0,0 +1,24 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(3) )
{
case 0:
character\mp_character_opforce_arctic_smg::main();
break;
case 1:
character\mp_character_opforce_arctic_smg_b::main();
break;
case 2:
character\mp_character_opforce_arctic_smg_c::main();
break;
}
}
precache()
{
character\mp_character_opforce_arctic_smg::precache();
character\mp_character_opforce_arctic_smg_b::precache();
character\mp_character_opforce_arctic_smg_c::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_op_arctic_sniper::main();
}
precache()
{
character\mp_character_op_arctic_sniper::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_composite_assault_a::main();
}
precache()
{
character\mp_character_composite_assault_a::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_composite_lmg::main();
}
precache()
{
character\mp_character_composite_lmg::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_op_arab_riot::main();
}
precache()
{
character\mp_character_op_arab_riot::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_composite_shotgun::main();
}
precache()
{
character\mp_character_composite_shotgun::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_composite_smg::main();
}
precache()
{
character\mp_character_composite_smg::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_op_arab_sniper::main();
}
precache()
{
character\mp_character_op_arab_sniper::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_op_ghillie_arctic::main();
}
precache()
{
character\mp_character_op_ghillie_arctic::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_op_ghillie_desert::main();
}
precache()
{
character\mp_character_op_ghillie_desert::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_op_ghillie_forest::main();
}
precache()
{
character\mp_character_op_ghillie_forest::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_op_ghillie_urban::main();
}
precache()
{
character\mp_character_op_ghillie_urban::precache();
}
+28
View File
@@ -0,0 +1,28 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(4) )
{
case 0:
character\mp_character_militia_assault_aa_blk::main();
break;
case 1:
character\mp_character_militia_assault_aa_wht::main();
break;
case 2:
character\mp_character_militia_assault_ab_blk::main();
break;
case 3:
character\mp_character_militia_assault_ac_blk::main();
break;
}
}
precache()
{
character\mp_character_militia_assault_aa_blk::precache();
character\mp_character_militia_assault_aa_wht::precache();
character\mp_character_militia_assault_ab_blk::precache();
character\mp_character_militia_assault_ac_blk::precache();
}
+24
View File
@@ -0,0 +1,24 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(3) )
{
case 0:
character\mp_character_militia_lmg_aa_blk::main();
break;
case 1:
character\mp_character_militia_lmg_ab_blk::main();
break;
case 2:
character\mp_character_militia_lmg_ac_blk::main();
break;
}
}
precache()
{
character\mp_character_militia_lmg_aa_blk::precache();
character\mp_character_militia_lmg_ab_blk::precache();
character\mp_character_militia_lmg_ac_blk::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_op_militia_riot::main();
}
precache()
{
character\mp_character_op_militia_riot::precache();
}
+20
View File
@@ -0,0 +1,20 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(2) )
{
case 0:
character\mp_character_militia_shotgun_aa_blk::main();
break;
case 1:
character\mp_character_militia_shotgun_aa_wht::main();
break;
}
}
precache()
{
character\mp_character_militia_shotgun_aa_blk::precache();
character\mp_character_militia_shotgun_aa_wht::precache();
}
+28
View File
@@ -0,0 +1,28 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(4) )
{
case 0:
character\mp_character_militia_smg_aa_blk::main();
break;
case 1:
character\mp_character_militia_smg_aa_wht::main();
break;
case 2:
character\mp_character_militia_smg_ab_blk::main();
break;
case 3:
character\mp_character_militia_smg_ac_blk::main();
break;
}
}
precache()
{
character\mp_character_militia_smg_aa_blk::precache();
character\mp_character_militia_smg_aa_wht::precache();
character\mp_character_militia_smg_ab_blk::precache();
character\mp_character_militia_smg_ac_blk::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_op_militia_sniper::main();
}
precache()
{
character\mp_character_op_militia_sniper::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_seal_udt_assault_a::main();
}
precache()
{
character\mp_character_seal_udt_assault_a::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_seal_udt_lmg::main();
}
precache()
{
character\mp_character_seal_udt_lmg::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_udt_riot::main();
}
precache()
{
character\mp_character_udt_riot::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_seal_udt_assault_b::main();
}
precache()
{
character\mp_character_seal_udt_assault_b::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_seal_udt_smg::main();
}
precache()
{
character\mp_character_seal_udt_smg::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_seal_udt_sniper::main();
}
precache()
{
character\mp_character_seal_udt_sniper::precache();
}
+32
View File
@@ -0,0 +1,32 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(5) )
{
case 0:
character\mp_character_seal_socom_assault_a::main();
break;
case 1:
character\mp_character_seal_socom_assault_b::main();
break;
case 2:
character\mp_character_seal_socom_assault_b_blk::main();
break;
case 3:
character\mp_character_seal_socom_assault_c::main();
break;
case 4:
character\mp_character_seal_socom_assault_d::main();
break;
}
}
precache()
{
character\mp_character_seal_socom_assault_a::precache();
character\mp_character_seal_socom_assault_b::precache();
character\mp_character_seal_socom_assault_b_blk::precache();
character\mp_character_seal_socom_assault_c::precache();
character\mp_character_seal_socom_assault_d::precache();
}
+36
View File
@@ -0,0 +1,36 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(6) )
{
case 0:
character\mp_character_seal_socom_assault_a::main();
break;
case 1:
character\mp_character_seal_socom_assault_b::main();
break;
case 2:
character\mp_character_seal_socom_assault_b_blk::main();
break;
case 3:
character\mp_character_seal_socom_assault_c::main();
break;
case 4:
character\mp_character_seal_socom_assault_c_blk::main();
break;
case 5:
character\mp_character_seal_socom_assault_d::main();
break;
}
}
precache()
{
character\mp_character_seal_socom_assault_a::precache();
character\mp_character_seal_socom_assault_b::precache();
character\mp_character_seal_socom_assault_b_blk::precache();
character\mp_character_seal_socom_assault_c::precache();
character\mp_character_seal_socom_assault_c_blk::precache();
character\mp_character_seal_socom_assault_d::precache();
}
+32
View File
@@ -0,0 +1,32 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(5) )
{
case 0:
character\mp_character_seal_socom_assault_a::main();
break;
case 1:
character\mp_character_seal_socom_assault_b::main();
break;
case 2:
character\mp_character_seal_socom_assault_c::main();
break;
case 3:
character\mp_character_seal_socom_assault_c_blk::main();
break;
case 4:
character\mp_character_seal_socom_assault_d::main();
break;
}
}
precache()
{
character\mp_character_seal_socom_assault_a::precache();
character\mp_character_seal_socom_assault_b::precache();
character\mp_character_seal_socom_assault_c::precache();
character\mp_character_seal_socom_assault_c_blk::precache();
character\mp_character_seal_socom_assault_d::precache();
}
+36
View File
@@ -0,0 +1,36 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(6) )
{
case 0:
character\mp_character_seal_socom_assault_a::main();
break;
case 1:
character\mp_character_seal_socom_assault_b::main();
break;
case 2:
character\mp_character_seal_socom_assault_b_blk::main();
break;
case 3:
character\mp_character_seal_socom_assault_c::main();
break;
case 4:
character\mp_character_seal_socom_assault_c_blk::main();
break;
case 5:
character\mp_character_seal_socom_assault_d::main();
break;
}
}
precache()
{
character\mp_character_seal_socom_assault_a::precache();
character\mp_character_seal_socom_assault_b::precache();
character\mp_character_seal_socom_assault_b_blk::precache();
character\mp_character_seal_socom_assault_c::precache();
character\mp_character_seal_socom_assault_c_blk::precache();
character\mp_character_seal_socom_assault_d::precache();
}
+36
View File
@@ -0,0 +1,36 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(6) )
{
case 0:
character\mp_character_seal_socom_assault_a::main();
break;
case 1:
character\mp_character_seal_socom_assault_b::main();
break;
case 2:
character\mp_character_seal_socom_assault_b_blk::main();
break;
case 3:
character\mp_character_seal_socom_assault_c::main();
break;
case 4:
character\mp_character_seal_socom_assault_c_blk::main();
break;
case 5:
character\mp_character_seal_socom_assault_d::main();
break;
}
}
precache()
{
character\mp_character_seal_socom_assault_a::precache();
character\mp_character_seal_socom_assault_b::precache();
character\mp_character_seal_socom_assault_b_blk::precache();
character\mp_character_seal_socom_assault_c::precache();
character\mp_character_seal_socom_assault_c_blk::precache();
character\mp_character_seal_socom_assault_d::precache();
}
+20
View File
@@ -0,0 +1,20 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(2) )
{
case 0:
character\mp_character_tf_141_arctic_assault_a::main();
break;
case 1:
character\mp_character_tf_141_arctic_assault_b::main();
break;
}
}
precache()
{
character\mp_character_tf_141_arctic_assault_a::precache();
character\mp_character_tf_141_arctic_assault_b::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_tf_141_arctic_lmg::main();
}
precache()
{
character\mp_character_tf_141_arctic_lmg::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_tf141_arctic_riot::main();
}
precache()
{
character\mp_character_tf141_arctic_riot::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_tf_141_arctic_shotgun::main();
}
precache()
{
character\mp_character_tf_141_arctic_shotgun::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_tf_141_arctic_smg::main();
}
precache()
{
character\mp_character_tf_141_arctic_smg::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_tf141_arctic_sniper::main();
}
precache()
{
character\mp_character_tf141_arctic_sniper::precache();
}
+20
View File
@@ -0,0 +1,20 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(2) )
{
case 0:
character\mp_character_tf_141_desert_assault_a::main();
break;
case 1:
character\mp_character_tf_141_desert_assault_b::main();
break;
}
}
precache()
{
character\mp_character_tf_141_desert_assault_a::precache();
character\mp_character_tf_141_desert_assault_b::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_tf_141_desert_lmg::main();
}
precache()
{
character\mp_character_tf_141_desert_lmg::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_tf141_desert_riot::main();
}
precache()
{
character\mp_character_tf141_desert_riot::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_tf_141_desert_shotgun::main();
}
precache()
{
character\mp_character_tf_141_desert_shotgun::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_tf_141_desert_smg::main();
}
precache()
{
character\mp_character_tf_141_desert_smg::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_tf141_desert_sniper::main();
}
precache()
{
character\mp_character_tf141_desert_sniper::precache();
}
+20
View File
@@ -0,0 +1,20 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(2) )
{
case 0:
character\mp_character_tf_141_forest_assault_a::main();
break;
case 1:
character\mp_character_tf_141_forest_assault_b::main();
break;
}
}
precache()
{
character\mp_character_tf_141_forest_assault_a::precache();
character\mp_character_tf_141_forest_assault_b::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_tf_141_forest_lmg::main();
}
precache()
{
character\mp_character_tf_141_forest_lmg::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_tf141_forest_riot::main();
}
precache()
{
character\mp_character_tf141_forest_riot::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_tf_141_forest_shotgun::main();
}
precache()
{
character\mp_character_tf_141_forest_shotgun::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_tf_141_forest_smg::main();
}
precache()
{
character\mp_character_tf_141_forest_smg::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_tf141_forest_sniper::main();
}
precache()
{
character\mp_character_tf141_forest_sniper::precache();
}
+24
View File
@@ -0,0 +1,24 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(3) )
{
case 0:
character\mp_character_us_army_assault_a::main();
break;
case 1:
character\mp_character_us_army_assault_b::main();
break;
case 2:
character\mp_character_us_army_assault_c::main();
break;
}
}
precache()
{
character\mp_character_us_army_assault_a::precache();
character\mp_character_us_army_assault_b::precache();
character\mp_character_us_army_assault_c::precache();
}
+24
View File
@@ -0,0 +1,24 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(3) )
{
case 0:
character\mp_character_us_army_lmg::main();
break;
case 1:
character\mp_character_us_army_lmg_b::main();
break;
case 2:
character\mp_character_us_army_lmg_c::main();
break;
}
}
precache()
{
character\mp_character_us_army_lmg::precache();
character\mp_character_us_army_lmg_b::precache();
character\mp_character_us_army_lmg_c::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_us_army_riot::main();
}
precache()
{
character\mp_character_us_army_riot::precache();
}
+24
View File
@@ -0,0 +1,24 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(3) )
{
case 0:
character\mp_character_us_army_shotgun::main();
break;
case 1:
character\mp_character_us_army_shotgun_b::main();
break;
case 2:
character\mp_character_us_army_shotgun_c::main();
break;
}
}
precache()
{
character\mp_character_us_army_shotgun::precache();
character\mp_character_us_army_shotgun_b::precache();
character\mp_character_us_army_shotgun_c::precache();
}
+24
View File
@@ -0,0 +1,24 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
switch( codescripts\character::get_random_character(3) )
{
case 0:
character\mp_character_us_army_smg::main();
break;
case 1:
character\mp_character_us_army_smg_b::main();
break;
case 2:
character\mp_character_us_army_smg_c::main();
break;
}
}
precache()
{
character\mp_character_us_army_smg::precache();
character\mp_character_us_army_smg_b::precache();
character\mp_character_us_army_smg_c::precache();
}
+11
View File
@@ -0,0 +1,11 @@
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
character\mp_character_us_army_sniper::main();
}
precache()
{
character\mp_character_us_army_sniper::precache();
}