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@@ -0,0 +1,11 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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character\mp_character_ally_ghillie_arctic::main();
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}
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precache()
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{
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character\mp_character_ally_ghillie_arctic::precache();
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}
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@@ -0,0 +1,11 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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character\mp_character_ally_ghillie_desert::main();
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}
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precache()
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{
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character\mp_character_ally_ghillie_desert::precache();
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}
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@@ -0,0 +1,11 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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character\mp_character_ally_ghillie_forest::main();
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}
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precache()
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{
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character\mp_character_ally_ghillie_forest::precache();
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}
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@@ -0,0 +1,11 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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character\mp_character_ally_ghillie_urban::main();
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}
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precache()
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{
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character\mp_character_ally_ghillie_urban::precache();
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}
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@@ -0,0 +1,24 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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switch( codescripts\character::get_random_character(3) )
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{
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case 0:
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character\mp_character_airborne_assault_a::main();
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break;
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case 1:
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character\mp_character_airborne_assault_b::main();
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break;
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case 2:
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character\mp_character_airborne_assault_c::main();
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break;
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}
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}
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precache()
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{
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character\mp_character_airborne_assault_a::precache();
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character\mp_character_airborne_assault_b::precache();
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character\mp_character_airborne_assault_c::precache();
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}
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@@ -0,0 +1,24 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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switch( codescripts\character::get_random_character(3) )
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{
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case 0:
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character\mp_character_airborne_lmg::main();
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break;
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case 1:
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character\mp_character_airborne_lmg_b::main();
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break;
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case 2:
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character\mp_character_airborne_lmg_c::main();
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break;
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}
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}
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precache()
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{
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character\mp_character_airborne_lmg::precache();
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character\mp_character_airborne_lmg_b::precache();
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character\mp_character_airborne_lmg_c::precache();
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}
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@@ -0,0 +1,11 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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character\mp_character_op_airborne_riot::main();
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}
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precache()
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{
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character\mp_character_op_airborne_riot::precache();
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}
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@@ -0,0 +1,24 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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switch( codescripts\character::get_random_character(3) )
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{
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case 0:
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character\mp_character_airborne_shotgun::main();
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break;
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case 1:
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character\mp_character_airborne_shotgun_b::main();
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break;
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case 2:
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character\mp_character_airborne_shotgun_c::main();
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break;
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}
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}
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precache()
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{
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character\mp_character_airborne_shotgun::precache();
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character\mp_character_airborne_shotgun_b::precache();
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character\mp_character_airborne_shotgun_c::precache();
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}
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@@ -0,0 +1,24 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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switch( codescripts\character::get_random_character(3) )
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{
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case 0:
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character\mp_character_airborne_smg::main();
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break;
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case 1:
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character\mp_character_airborne_smg_b::main();
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break;
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case 2:
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character\mp_character_airborne_smg_c::main();
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break;
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}
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}
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precache()
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{
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character\mp_character_airborne_smg::precache();
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character\mp_character_airborne_smg_b::precache();
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character\mp_character_airborne_smg_c::precache();
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}
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@@ -0,0 +1,11 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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character\mp_character_op_airborne_sniper::main();
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}
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precache()
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{
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character\mp_character_op_airborne_sniper::precache();
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}
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@@ -0,0 +1,24 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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switch( codescripts\character::get_random_character(3) )
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{
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case 0:
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character\mp_character_opforce_arctic_assault_a::main();
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break;
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case 1:
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character\mp_character_opforce_arctic_assault_b::main();
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break;
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case 2:
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character\mp_character_opforce_arctic_assault_c::main();
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break;
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}
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}
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precache()
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{
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character\mp_character_opforce_arctic_assault_a::precache();
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character\mp_character_opforce_arctic_assault_b::precache();
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character\mp_character_opforce_arctic_assault_c::precache();
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}
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@@ -0,0 +1,24 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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switch( codescripts\character::get_random_character(3) )
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{
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case 0:
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character\mp_character_opforce_arctic_lmg::main();
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break;
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case 1:
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character\mp_character_opforce_arctic_lmg_b::main();
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break;
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case 2:
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character\mp_character_opforce_arctic_lmg_c::main();
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break;
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}
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}
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precache()
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{
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character\mp_character_opforce_arctic_lmg::precache();
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character\mp_character_opforce_arctic_lmg_b::precache();
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character\mp_character_opforce_arctic_lmg_c::precache();
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}
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@@ -0,0 +1,11 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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character\mp_character_op_arctic_riot::main();
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}
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precache()
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{
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character\mp_character_op_arctic_riot::precache();
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}
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@@ -0,0 +1,24 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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switch( codescripts\character::get_random_character(3) )
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{
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case 0:
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character\mp_character_opforce_arctic_shotgun::main();
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break;
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case 1:
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character\mp_character_opforce_arctic_shotgun_b::main();
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break;
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case 2:
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character\mp_character_opforce_arctic_shotgun_c::main();
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break;
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}
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}
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precache()
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{
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character\mp_character_opforce_arctic_shotgun::precache();
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character\mp_character_opforce_arctic_shotgun_b::precache();
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character\mp_character_opforce_arctic_shotgun_c::precache();
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}
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@@ -0,0 +1,24 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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switch( codescripts\character::get_random_character(3) )
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{
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case 0:
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character\mp_character_opforce_arctic_smg::main();
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break;
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case 1:
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character\mp_character_opforce_arctic_smg_b::main();
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break;
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case 2:
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character\mp_character_opforce_arctic_smg_c::main();
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break;
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}
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}
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precache()
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{
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character\mp_character_opforce_arctic_smg::precache();
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character\mp_character_opforce_arctic_smg_b::precache();
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character\mp_character_opforce_arctic_smg_c::precache();
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}
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@@ -0,0 +1,11 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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character\mp_character_op_arctic_sniper::main();
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}
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precache()
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{
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character\mp_character_op_arctic_sniper::precache();
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}
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@@ -0,0 +1,11 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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character\mp_character_composite_assault_a::main();
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}
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precache()
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{
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character\mp_character_composite_assault_a::precache();
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}
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@@ -0,0 +1,11 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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character\mp_character_composite_lmg::main();
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}
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precache()
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{
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character\mp_character_composite_lmg::precache();
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}
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@@ -0,0 +1,11 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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character\mp_character_op_arab_riot::main();
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}
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precache()
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{
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character\mp_character_op_arab_riot::precache();
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}
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@@ -0,0 +1,11 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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character\mp_character_composite_shotgun::main();
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}
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precache()
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{
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character\mp_character_composite_shotgun::precache();
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}
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@@ -0,0 +1,11 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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character\mp_character_composite_smg::main();
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}
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precache()
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{
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character\mp_character_composite_smg::precache();
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}
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@@ -0,0 +1,11 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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character\mp_character_op_arab_sniper::main();
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}
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precache()
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{
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character\mp_character_op_arab_sniper::precache();
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}
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@@ -0,0 +1,11 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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character\mp_character_op_ghillie_arctic::main();
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}
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precache()
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{
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character\mp_character_op_ghillie_arctic::precache();
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}
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@@ -0,0 +1,11 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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character\mp_character_op_ghillie_desert::main();
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}
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precache()
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{
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character\mp_character_op_ghillie_desert::precache();
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}
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@@ -0,0 +1,11 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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||||
main()
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{
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character\mp_character_op_ghillie_forest::main();
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}
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||||
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||||
precache()
|
||||
{
|
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character\mp_character_op_ghillie_forest::precache();
|
||||
}
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@@ -0,0 +1,11 @@
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
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main()
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{
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character\mp_character_op_ghillie_urban::main();
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}
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||||
precache()
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||||
{
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character\mp_character_op_ghillie_urban::precache();
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}
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||||
@@ -0,0 +1,28 @@
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||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
switch( codescripts\character::get_random_character(4) )
|
||||
{
|
||||
case 0:
|
||||
character\mp_character_militia_assault_aa_blk::main();
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||||
break;
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||||
case 1:
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||||
character\mp_character_militia_assault_aa_wht::main();
|
||||
break;
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||||
case 2:
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||||
character\mp_character_militia_assault_ab_blk::main();
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||||
break;
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||||
case 3:
|
||||
character\mp_character_militia_assault_ac_blk::main();
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||||
break;
|
||||
}
|
||||
}
|
||||
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||||
precache()
|
||||
{
|
||||
character\mp_character_militia_assault_aa_blk::precache();
|
||||
character\mp_character_militia_assault_aa_wht::precache();
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||||
character\mp_character_militia_assault_ab_blk::precache();
|
||||
character\mp_character_militia_assault_ac_blk::precache();
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
switch( codescripts\character::get_random_character(3) )
|
||||
{
|
||||
case 0:
|
||||
character\mp_character_militia_lmg_aa_blk::main();
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||||
break;
|
||||
case 1:
|
||||
character\mp_character_militia_lmg_ab_blk::main();
|
||||
break;
|
||||
case 2:
|
||||
character\mp_character_militia_lmg_ac_blk::main();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_militia_lmg_aa_blk::precache();
|
||||
character\mp_character_militia_lmg_ab_blk::precache();
|
||||
character\mp_character_militia_lmg_ac_blk::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_op_militia_riot::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_op_militia_riot::precache();
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
switch( codescripts\character::get_random_character(2) )
|
||||
{
|
||||
case 0:
|
||||
character\mp_character_militia_shotgun_aa_blk::main();
|
||||
break;
|
||||
case 1:
|
||||
character\mp_character_militia_shotgun_aa_wht::main();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_militia_shotgun_aa_blk::precache();
|
||||
character\mp_character_militia_shotgun_aa_wht::precache();
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
switch( codescripts\character::get_random_character(4) )
|
||||
{
|
||||
case 0:
|
||||
character\mp_character_militia_smg_aa_blk::main();
|
||||
break;
|
||||
case 1:
|
||||
character\mp_character_militia_smg_aa_wht::main();
|
||||
break;
|
||||
case 2:
|
||||
character\mp_character_militia_smg_ab_blk::main();
|
||||
break;
|
||||
case 3:
|
||||
character\mp_character_militia_smg_ac_blk::main();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_militia_smg_aa_blk::precache();
|
||||
character\mp_character_militia_smg_aa_wht::precache();
|
||||
character\mp_character_militia_smg_ab_blk::precache();
|
||||
character\mp_character_militia_smg_ac_blk::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_op_militia_sniper::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_op_militia_sniper::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_seal_udt_assault_a::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_seal_udt_assault_a::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_seal_udt_lmg::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_seal_udt_lmg::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_udt_riot::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_udt_riot::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_seal_udt_assault_b::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_seal_udt_assault_b::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_seal_udt_smg::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_seal_udt_smg::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_seal_udt_sniper::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_seal_udt_sniper::precache();
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
switch( codescripts\character::get_random_character(5) )
|
||||
{
|
||||
case 0:
|
||||
character\mp_character_seal_socom_assault_a::main();
|
||||
break;
|
||||
case 1:
|
||||
character\mp_character_seal_socom_assault_b::main();
|
||||
break;
|
||||
case 2:
|
||||
character\mp_character_seal_socom_assault_b_blk::main();
|
||||
break;
|
||||
case 3:
|
||||
character\mp_character_seal_socom_assault_c::main();
|
||||
break;
|
||||
case 4:
|
||||
character\mp_character_seal_socom_assault_d::main();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_seal_socom_assault_a::precache();
|
||||
character\mp_character_seal_socom_assault_b::precache();
|
||||
character\mp_character_seal_socom_assault_b_blk::precache();
|
||||
character\mp_character_seal_socom_assault_c::precache();
|
||||
character\mp_character_seal_socom_assault_d::precache();
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
switch( codescripts\character::get_random_character(6) )
|
||||
{
|
||||
case 0:
|
||||
character\mp_character_seal_socom_assault_a::main();
|
||||
break;
|
||||
case 1:
|
||||
character\mp_character_seal_socom_assault_b::main();
|
||||
break;
|
||||
case 2:
|
||||
character\mp_character_seal_socom_assault_b_blk::main();
|
||||
break;
|
||||
case 3:
|
||||
character\mp_character_seal_socom_assault_c::main();
|
||||
break;
|
||||
case 4:
|
||||
character\mp_character_seal_socom_assault_c_blk::main();
|
||||
break;
|
||||
case 5:
|
||||
character\mp_character_seal_socom_assault_d::main();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_seal_socom_assault_a::precache();
|
||||
character\mp_character_seal_socom_assault_b::precache();
|
||||
character\mp_character_seal_socom_assault_b_blk::precache();
|
||||
character\mp_character_seal_socom_assault_c::precache();
|
||||
character\mp_character_seal_socom_assault_c_blk::precache();
|
||||
character\mp_character_seal_socom_assault_d::precache();
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
switch( codescripts\character::get_random_character(5) )
|
||||
{
|
||||
case 0:
|
||||
character\mp_character_seal_socom_assault_a::main();
|
||||
break;
|
||||
case 1:
|
||||
character\mp_character_seal_socom_assault_b::main();
|
||||
break;
|
||||
case 2:
|
||||
character\mp_character_seal_socom_assault_c::main();
|
||||
break;
|
||||
case 3:
|
||||
character\mp_character_seal_socom_assault_c_blk::main();
|
||||
break;
|
||||
case 4:
|
||||
character\mp_character_seal_socom_assault_d::main();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_seal_socom_assault_a::precache();
|
||||
character\mp_character_seal_socom_assault_b::precache();
|
||||
character\mp_character_seal_socom_assault_c::precache();
|
||||
character\mp_character_seal_socom_assault_c_blk::precache();
|
||||
character\mp_character_seal_socom_assault_d::precache();
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
switch( codescripts\character::get_random_character(6) )
|
||||
{
|
||||
case 0:
|
||||
character\mp_character_seal_socom_assault_a::main();
|
||||
break;
|
||||
case 1:
|
||||
character\mp_character_seal_socom_assault_b::main();
|
||||
break;
|
||||
case 2:
|
||||
character\mp_character_seal_socom_assault_b_blk::main();
|
||||
break;
|
||||
case 3:
|
||||
character\mp_character_seal_socom_assault_c::main();
|
||||
break;
|
||||
case 4:
|
||||
character\mp_character_seal_socom_assault_c_blk::main();
|
||||
break;
|
||||
case 5:
|
||||
character\mp_character_seal_socom_assault_d::main();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_seal_socom_assault_a::precache();
|
||||
character\mp_character_seal_socom_assault_b::precache();
|
||||
character\mp_character_seal_socom_assault_b_blk::precache();
|
||||
character\mp_character_seal_socom_assault_c::precache();
|
||||
character\mp_character_seal_socom_assault_c_blk::precache();
|
||||
character\mp_character_seal_socom_assault_d::precache();
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
switch( codescripts\character::get_random_character(6) )
|
||||
{
|
||||
case 0:
|
||||
character\mp_character_seal_socom_assault_a::main();
|
||||
break;
|
||||
case 1:
|
||||
character\mp_character_seal_socom_assault_b::main();
|
||||
break;
|
||||
case 2:
|
||||
character\mp_character_seal_socom_assault_b_blk::main();
|
||||
break;
|
||||
case 3:
|
||||
character\mp_character_seal_socom_assault_c::main();
|
||||
break;
|
||||
case 4:
|
||||
character\mp_character_seal_socom_assault_c_blk::main();
|
||||
break;
|
||||
case 5:
|
||||
character\mp_character_seal_socom_assault_d::main();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_seal_socom_assault_a::precache();
|
||||
character\mp_character_seal_socom_assault_b::precache();
|
||||
character\mp_character_seal_socom_assault_b_blk::precache();
|
||||
character\mp_character_seal_socom_assault_c::precache();
|
||||
character\mp_character_seal_socom_assault_c_blk::precache();
|
||||
character\mp_character_seal_socom_assault_d::precache();
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
switch( codescripts\character::get_random_character(2) )
|
||||
{
|
||||
case 0:
|
||||
character\mp_character_tf_141_arctic_assault_a::main();
|
||||
break;
|
||||
case 1:
|
||||
character\mp_character_tf_141_arctic_assault_b::main();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_tf_141_arctic_assault_a::precache();
|
||||
character\mp_character_tf_141_arctic_assault_b::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_tf_141_arctic_lmg::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_tf_141_arctic_lmg::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_tf141_arctic_riot::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_tf141_arctic_riot::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_tf_141_arctic_shotgun::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_tf_141_arctic_shotgun::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_tf_141_arctic_smg::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_tf_141_arctic_smg::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_tf141_arctic_sniper::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_tf141_arctic_sniper::precache();
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
switch( codescripts\character::get_random_character(2) )
|
||||
{
|
||||
case 0:
|
||||
character\mp_character_tf_141_desert_assault_a::main();
|
||||
break;
|
||||
case 1:
|
||||
character\mp_character_tf_141_desert_assault_b::main();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_tf_141_desert_assault_a::precache();
|
||||
character\mp_character_tf_141_desert_assault_b::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_tf_141_desert_lmg::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_tf_141_desert_lmg::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_tf141_desert_riot::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_tf141_desert_riot::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_tf_141_desert_shotgun::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_tf_141_desert_shotgun::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_tf_141_desert_smg::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_tf_141_desert_smg::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_tf141_desert_sniper::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_tf141_desert_sniper::precache();
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
switch( codescripts\character::get_random_character(2) )
|
||||
{
|
||||
case 0:
|
||||
character\mp_character_tf_141_forest_assault_a::main();
|
||||
break;
|
||||
case 1:
|
||||
character\mp_character_tf_141_forest_assault_b::main();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_tf_141_forest_assault_a::precache();
|
||||
character\mp_character_tf_141_forest_assault_b::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_tf_141_forest_lmg::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_tf_141_forest_lmg::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_tf141_forest_riot::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_tf141_forest_riot::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_tf_141_forest_shotgun::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_tf_141_forest_shotgun::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_tf_141_forest_smg::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_tf_141_forest_smg::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_tf141_forest_sniper::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_tf141_forest_sniper::precache();
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
switch( codescripts\character::get_random_character(3) )
|
||||
{
|
||||
case 0:
|
||||
character\mp_character_us_army_assault_a::main();
|
||||
break;
|
||||
case 1:
|
||||
character\mp_character_us_army_assault_b::main();
|
||||
break;
|
||||
case 2:
|
||||
character\mp_character_us_army_assault_c::main();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_us_army_assault_a::precache();
|
||||
character\mp_character_us_army_assault_b::precache();
|
||||
character\mp_character_us_army_assault_c::precache();
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
switch( codescripts\character::get_random_character(3) )
|
||||
{
|
||||
case 0:
|
||||
character\mp_character_us_army_lmg::main();
|
||||
break;
|
||||
case 1:
|
||||
character\mp_character_us_army_lmg_b::main();
|
||||
break;
|
||||
case 2:
|
||||
character\mp_character_us_army_lmg_c::main();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_us_army_lmg::precache();
|
||||
character\mp_character_us_army_lmg_b::precache();
|
||||
character\mp_character_us_army_lmg_c::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_us_army_riot::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_us_army_riot::precache();
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
switch( codescripts\character::get_random_character(3) )
|
||||
{
|
||||
case 0:
|
||||
character\mp_character_us_army_shotgun::main();
|
||||
break;
|
||||
case 1:
|
||||
character\mp_character_us_army_shotgun_b::main();
|
||||
break;
|
||||
case 2:
|
||||
character\mp_character_us_army_shotgun_c::main();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_us_army_shotgun::precache();
|
||||
character\mp_character_us_army_shotgun_b::precache();
|
||||
character\mp_character_us_army_shotgun_c::precache();
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
switch( codescripts\character::get_random_character(3) )
|
||||
{
|
||||
case 0:
|
||||
character\mp_character_us_army_smg::main();
|
||||
break;
|
||||
case 1:
|
||||
character\mp_character_us_army_smg_b::main();
|
||||
break;
|
||||
case 2:
|
||||
character\mp_character_us_army_smg_c::main();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_us_army_smg::precache();
|
||||
character\mp_character_us_army_smg_b::precache();
|
||||
character\mp_character_us_army_smg_c::precache();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
|
||||
character\mp_character_us_army_sniper::main();
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
character\mp_character_us_army_sniper::precache();
|
||||
}
|
||||
Reference in new issue
Block a user