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# Channel definition file
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# MAX number of channels: 64
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# name - the channel name (limited to 64 characters). Required.
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# priority - a numeric priority value where larger numbers take precedence over lower numbers. Default value = 0
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# is3d - whether this sound is spatialized ( 2d or 3d ). Default value = 2d
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# restricted - values (restricted, unrestricted), says whether channel is subject to the one sound per channel per entity rule. Default value = 'restricted'
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# pausable - valuse: (pause, nopause) whether this channel is pausable (e.g. when the in game menu appears). Default value = "pause"
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# max voices - the max number is 64 (though in practice this is smaller becaused of reservered channels for ambience etc...). Default value = 64
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# name, priority, is3d, restricted, pausable, maxvoices,
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#
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#
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physics,0,3d,unrestricted,pause,6
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ambdist1,0,3d,unrestricted,pause,6
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ambdist2,0,3d,unrestricted,pause,6
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auto,1,3d,unrestricted
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auto2,1,3d,unrestricted
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autodog,1,3d,unrestricted
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bulletimpact,2,3d,unrestricted,,10
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bulletwhizby,2,3d,unrestricted,,8
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explosiveimpact,1,3d,unrestricted,,8
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element,1,3d,unrestricted
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auto2d,1,2d,unrestricted
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vehicle,2,3d,unrestricted
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vehiclelimited,2,3d,unrestricted,,10
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menu,2,2d,unrestricted,nopause
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body,3,3d
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body2d,3,2d
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reload,3,3d
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reload2d,3,2d
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item,4,3d
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effects1,5,3d
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effects2,5,3d
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weapon,5,3d
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weapon2d,5,2d
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nonshock,5,3d
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voice,6,3d
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local,7,2d
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local2,7,2d
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local3,7,2d
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ambient,7,2d
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hurt,8,2d
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player1,8,2d
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player2,8,2d
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music,8,2d
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musicnopause,8,2d,,nopause
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mission,9,3d
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announcer,9,2d
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shellshock,10,2d
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