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WEAPONFILE\playerAnimType\none\hideTags\\notetrackSoundMap\\notetrackRumbleMap\\weaponType\projectile\weaponClass\non-player\penetrateType\none\penetrateMultiplier\1\impactType\grenade_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\\worldFlashEffect\\pickupSound\weap_pickup\pickupSoundPlayer\\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\\fireSoundPlayer\\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\0\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0\duckedOfsU\0\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\0\proneOfsU\0\proneMoveF\0\proneMoveR\0\proneMoveU\0\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\0\posProneMoveRate\0\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\0\posProneRotRate\0\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\hudIcon\\hudIconRatio\1:1\pickupIcon\\pickupIconRatio\1:1\ammoCounterIcon\\ammoCounterIconRatio\1:1\ammoCounterClip\None\startAmmo\0\shareAmmo\0\maxAmmo\0\clipSize\0\shotCount\0\sharedAmmoCap\0\damage\1000\playerDamage\30\meleeDamage\0\minDamage\30\minPlayerDamage\0\maxDamageRange\15000\minDamageRange\16000\destabilizationRateTime\0\destabilizationCurvatureMax\10\destabilizeDistance\30000\fireDelay\0\meleeDelay\0\meleeChargeDelay\0\fireTime\0\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0\meleeChargeTime\0\reloadTime\0\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0\raiseTime\0\altDropTime\0\altRaiseTime\0\quickDropTime\0\quickRaiseTime\0\firstRaiseTime\0\breachRaiseTime\0\emptyRaiseTime\0\emptyDropTime\0\sprintInTime\0\sprintLoopTime\0\sprintOutTime\0\stunnedTimeBegin\0\stunnedTimeLoop\0\stunnedTimeEnd\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\0\avoidDropCleanup\0\autoAimRange\1600\aimAssistRange\8000\aimAssistRangeAds\8000\aimPadding\10\enemyCrosshairRange\15000\crosshairColorChange\0\moveSpeedScale\0\adsMoveSpeedScale\0\sprintDurationScale\0\idleCrouchFactor\0\idleProneFactor\0\gunMaxPitch\0\gunMaxYaw\0\swayMaxAngle\0\swayLerpSpeed\0\swayPitchScale\0\swayYawScale\0\swayHorizScale\0\swayVertScale\0\swayShellShockScale\0\adsSwayMaxAngle\0\adsSwayLerpSpeed\0\adsSwayPitchScale\0\adsSwayYawScale\0\adsSwayHorizScale\0\adsSwayVertScale\0\rifleBullet\0\armorPiercing\1\boltAction\0\aimDownSight\0\rechamberWhileAds\0\bBulletExplosiveDamage\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\noAmmoPickup\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\disableSwitchToWhenEmpty\0\suppressAmmoReserveDisplay\0\enhanced\0\motionTracker\0\laserSightDuringNightvision\0\markableViewmodel\0\physCollmap\\noDualWield\0\dualWieldViewModelOffset\0\killIcon\\killIconRatio\4:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\1:1\dpadIconShowsAmmo\0\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\dropAmmoMin\0\dropAmmoMax\0\ammoDropClipPercentMin\0\ammoDropClipPercentMax\0\blocksProne\0\silenced\0\isRollingGrenade\0\explosionRadius\300\explosionRadiusMin\0\explosionInnerDamage\10\explosionOuterDamage\10\damageConeAngle\180\bulletExplDmgMult\1\bulletExplRadiusMult\1\projectileSpeed\1000\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileLifetime\30\timeToAccelerate\0\projectileCurvature\0\projectileModel\projectile_s8rocket\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\1\stickiness\Don't stick\stickToPlayers\0\hasDetonaLine truncated
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WEAPONFILE\displayName\WEAPON_AK47\playerAnimType\autorifle\gunModel\viewmodel_ak47_tactical\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
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tag_heartbeat
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tag_gp25
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tag_red_dot
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tag_shotgun
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tag_silencer
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tag_eotech
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tag_thermal_scope\notetrackSoundMap\weap_ak47_lift_plr weap_ak47_lift_plr
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weap_ak47_clipout_plr weap_ak47_clipout_plr
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weap_ak47_clipin_plr weap_ak47_clipin_plr
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weap_ak47_chamber_plr weap_ak47_chamber_plr
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melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_ak47_lift_plr weap_ak47_lift_plr
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weap_ak47_clipout_plr weap_ak47_clipout_plr
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weap_ak47_clipin_plr weap_ak47_clipin_plr
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weap_ak47_chamber_plr weap_ak47_chamber_plr
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melee_knife_stab melee_knife_stab\idleAnim\viewmodel_ak47_tac_idle\fireAnim\viewmodel_ak47_tac_fire\lastShotAnim\viewmodel_ak47_tac_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_tac_reload\reloadEmptyAnim\viewmodel_ak47_tac_reload_empty\raiseAnim\viewmodel_ak47_tac_pullout\dropAnim\viewmodel_ak47_tac_putaway\firstRaiseAnim\viewmodel_ak47_tac_first_time_pullout\breachRaiseAnim\viewmodel_ak47_breach\quickRaiseAnim\viewmodel_ak47_tac_pullout_quick\quickDropAnim\viewmodel_ak47_tac_putaway_quick\emptyRaiseAnim\viewmodel_ak47_tac_pullout\emptyDropAnim\viewmodel_ak47_tac_putaway\sprintInAnim\viewmodel_ak47_tac_sprint_in\sprintLoopAnim\viewmodel_ak47_tac_sprint_loop\sprintOutAnim\viewmodel_ak47_tac_sprint_out\nightVisionWearAnim\viewmodel_ak47_tac_NVG_puton\nightVisionRemoveAnim\viewmodel_ak47_tac_NVG_takeoff\adsFireAnim\viewmodel_ak47_tac_ADS_fire\adsLastShotAnim\viewmodel_ak47_tac_ADS_fire\adsUpAnim\viewmodel_ak47_tac_ADS_up\adsDownAnim\viewmodel_ak47_tac_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_tactical\worldClipModel\weapon_ak47_tactical_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\300\shareAmmo\1\ammoName\ak47\clipName\ak47\maxAmmo\300\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\100\playerDamage\50\meleeDamage\200\minDamage\90\minPlayerDamage\50\maxDamageRange\1024\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\3\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\2800\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\2800\crosshairColorChange\1\moveSpeedScaleLine truncated
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WEAPONFILE\displayName\WEAPON_AK47_ACOG\playerAnimType\autorifle\gunModel\viewmodel_ak47_tactical\handModel\viewmodel_base_viewhands\hideTags\tag_heartbeat
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tag_gp25
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tag_red_dot
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tag_shotgun
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tag_silencer
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tag_eotech
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tag_thermal_scope\notetrackSoundMap\weap_ak47_lift_plr weap_ak47_lift_plr
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weap_ak47_clipout_plr weap_ak47_clipout_plr
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weap_ak47_clipin_plr weap_ak47_clipin_plr
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weap_ak47_chamber_plr weap_ak47_chamber_plr
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melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_ak47_lift_plr weap_ak47_lift_plr
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weap_ak47_clipout_plr weap_ak47_clipout_plr
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weap_ak47_clipin_plr weap_ak47_clipin_plr
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weap_ak47_chamber_plr weap_ak47_chamber_plr
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melee_knife_stab melee_knife_stab\idleAnim\viewmodel_ak47_tac_idle\fireAnim\viewmodel_ak47_tac_fire\lastShotAnim\viewmodel_ak47_tac_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_tac_reload\reloadEmptyAnim\viewmodel_ak47_tac_reload_empty\raiseAnim\viewmodel_ak47_tac_pullout\dropAnim\viewmodel_ak47_tac_putaway\firstRaiseAnim\viewmodel_ak47_tac_first_time_pullout\breachRaiseAnim\viewmodel_ak47_breach\quickRaiseAnim\viewmodel_ak47_tac_pullout_quick\quickDropAnim\viewmodel_ak47_tac_putaway_quick\emptyRaiseAnim\viewmodel_ak47_tac_pullout\emptyDropAnim\viewmodel_ak47_tac_putaway\sprintInAnim\viewmodel_ak47_tac_sprint_in\sprintLoopAnim\viewmodel_ak47_tac_sprint_loop\sprintOutAnim\viewmodel_ak47_tac_sprint_out\nightVisionWearAnim\viewmodel_ak47_tac_NVG_puton\nightVisionRemoveAnim\viewmodel_ak47_tac_NVG_takeoff\adsFireAnim\viewmodel_ak47_tac_acog_ADS_fire\adsLastShotAnim\viewmodel_ak47_tac_acog_ADS_fire\adsUpAnim\viewmodel_ak47_tac_acog_ADS_up\adsDownAnim\viewmodel_ak47_tac_acog_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_tactical\worldClipModel\weapon_ak47_tactical_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\300\shareAmmo\1\ammoName\ak47\clipName\ak47_acog\maxAmmo\300\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\100\playerDamage\50\meleeDamage\200\minDamage\90\minPlayerDamage\50\maxDamageRange\1000\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\3\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\2800\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\2800\crosshairColLine truncated
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WEAPONFILE\displayName\WEAPON_AK47_ACOG\playerAnimType\autorifle\gunModel\viewmodel_ak47_tactical_digital\handModel\viewmodel_base_viewhands\hideTags\tag_heartbeat
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tag_gp25
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tag_red_dot
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tag_shotgun
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tag_silencer
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tag_eotech
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tag_thermal_scope\notetrackSoundMap\weap_ak47_lift_plr weap_ak47_lift_plr
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weap_ak47_clipout_plr weap_ak47_clipout_plr
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weap_ak47_clipin_plr weap_ak47_clipin_plr
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weap_ak47_chamber_plr weap_ak47_chamber_plr
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melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_ak47_lift_plr weap_ak47_lift_plr
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weap_ak47_clipout_plr weap_ak47_clipout_plr
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weap_ak47_clipin_plr weap_ak47_clipin_plr
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weap_ak47_chamber_plr weap_ak47_chamber_plr
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melee_knife_stab melee_knife_stab\idleAnim\viewmodel_ak47_tac_idle\fireAnim\viewmodel_ak47_tac_fire\lastShotAnim\viewmodel_ak47_tac_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_tac_reload\reloadEmptyAnim\viewmodel_ak47_tac_reload_empty\raiseAnim\viewmodel_ak47_tac_pullout\dropAnim\viewmodel_ak47_tac_putaway\firstRaiseAnim\viewmodel_ak47_tac_first_time_pullout\breachRaiseAnim\viewmodel_ak47_breach\quickRaiseAnim\viewmodel_ak47_tac_pullout_quick\quickDropAnim\viewmodel_ak47_tac_putaway_quick\emptyRaiseAnim\viewmodel_ak47_tac_pullout\emptyDropAnim\viewmodel_ak47_tac_putaway\sprintInAnim\viewmodel_ak47_tac_sprint_in\sprintLoopAnim\viewmodel_ak47_tac_sprint_loop\sprintOutAnim\viewmodel_ak47_tac_sprint_out\nightVisionWearAnim\viewmodel_ak47_tac_NVG_puton\nightVisionRemoveAnim\viewmodel_ak47_tac_NVG_takeoff\adsFireAnim\viewmodel_ak47_tac_acog_ADS_fire\adsLastShotAnim\viewmodel_ak47_tac_acog_ADS_fire\adsUpAnim\viewmodel_ak47_tac_acog_ADS_up\adsDownAnim\viewmodel_ak47_tac_acog_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_tactical_digital\worldClipModel\weapon_ak47_tactical_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\300\shareAmmo\1\ammoName\ak47\clipName\ak47_digital_acog\maxAmmo\300\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\100\playerDamage\50\meleeDamage\200\minDamage\90\minPlayerDamage\50\maxDamageRange\1000\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\3\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\2800\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\2Line truncated
|
||||
@@ -0,0 +1,15 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_EOTECH\playerAnimType\autorifle\gunModel\viewmodel_ak47_tactical_digital\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_heartbeat
|
||||
tag_gp25
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_thermal_scope
|
||||
tag_red_dot\notetrackSoundMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_ak47_tac_idle\fireAnim\viewmodel_ak47_tac_fire\lastShotAnim\viewmodel_ak47_tac_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_tac_reload\reloadEmptyAnim\viewmodel_ak47_tac_reload_empty\raiseAnim\viewmodel_ak47_tac_pullout\dropAnim\viewmodel_ak47_tac_putaway\firstRaiseAnim\viewmodel_ak47_tac_first_time_pullout\breachRaiseAnim\viewmodel_ak47_breach\quickRaiseAnim\viewmodel_ak47_tac_pullout_quick\quickDropAnim\viewmodel_ak47_tac_putaway_quick\emptyRaiseAnim\viewmodel_ak47_tac_pullout\emptyDropAnim\viewmodel_ak47_tac_putaway\sprintInAnim\viewmodel_ak47_tac_sprint_in\sprintLoopAnim\viewmodel_ak47_tac_sprint_loop\sprintOutAnim\viewmodel_ak47_tac_sprint_out\nightVisionWearAnim\viewmodel_ak47_tac_NVG_puton\nightVisionRemoveAnim\viewmodel_ak47_tac_NVG_takeoff\adsFireAnim\viewmodel_ak47_tac_reflex_ADS_fire\adsLastShotAnim\viewmodel_ak47_tac_reflex_ADS_fire\adsUpAnim\viewmodel_ak47_tac_eotech_ADS_up\adsDownAnim\viewmodel_ak47_tac_eotech_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_tactical_digital\worldClipModel\weapon_ak47_tactical_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\300\shareAmmo\1\ammoName\ak47\clipName\ak47_digital_eotech\maxAmmo\300\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\100\playerDamage\50\meleeDamage\200\minDamage\90\minPlayerDamage\50\maxDamageRange\1000\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\3\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\2800\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshLine truncated
|
||||
@@ -0,0 +1,21 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_GP25\playerAnimType\autorifle\gunModel\viewmodel_ak47_tactical_digital\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_heartbeat
|
||||
tag_red_dot
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_eotech
|
||||
tag_thermal_scope\notetrackSoundMap\weap_gp25_lift_plr weap_gp25_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
weap_ak47_switch_back weap_ak47_switch_back\notetrackRumbleMap\weap_gp25_lift_plr weap_gp25_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
weap_ak47_switch_back weap_ak47_switch_back\idleAnim\viewmodel_ak47_grenadier_idle\fireAnim\viewmodel_ak47_grenadier_fire\lastShotAnim\viewmodel_ak47_grenadier_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_grenadier_reload\reloadEmptyAnim\viewmodel_ak47_grenadier_reload_empty\raiseAnim\viewmodel_ak47_grenadier_pullout\dropAnim\viewmodel_ak47_grenadier_putaway\firstRaiseAnim\viewmodel_ak47_grenadier_first_time_pullout\breachRaiseAnim\viewmodel_ak47_grenadier_breach\altRaiseAnim\viewmodel_ak47_grenadier_fromgrenade\quickRaiseAnim\viewmodel_ak47_grenadier_quick_pullout\quickDropAnim\viewmodel_ak47_grenadier_quick_putaway\emptyRaiseAnim\viewmodel_ak47_grenadier_pullout\emptyDropAnim\viewmodel_ak47_grenadier_putaway\sprintInAnim\viewmodel_ak47_grenadier_sprint_in\sprintLoopAnim\viewmodel_ak47_grenadier_sprint_loop\sprintOutAnim\viewmodel_ak47_grenadier_sprint_out\nightVisionWearAnim\viewmodel_ak47_grenadier_NVG_puton\nightVisionRemoveAnim\viewmodel_ak47_grenadier_NVG_takeoff\adsFireAnim\viewmodel_ak47_grenadier_ADS_fire\adsLastShotAnim\viewmodel_ak47_grenadier_ADS_fire\adsUpAnim\viewmodel_ak47_tac_ADS_up\adsDownAnim\viewmodel_ak47_tac_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_ak47_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_tactical_digital\worldClipModel\weapon_ak47_tactical_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\300\shareAmmo\1\ammoName\ak47\clipName\ak47_digital_gl\maxAmmo\300\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\100\playerDamage\50\meleeDamage\200\minDamage\90\minPlayerDamage\50\maxDamageRange\1000\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0.349\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\3\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFirLine truncated
|
||||
@@ -0,0 +1,15 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_REDDOT\playerAnimType\autorifle\gunModel\viewmodel_ak47_tactical_digital\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_heartbeat
|
||||
tag_gp25
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_eotech
|
||||
tag_thermal_scope\notetrackSoundMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_ak47_tac_idle\fireAnim\viewmodel_ak47_tac_fire\lastShotAnim\viewmodel_ak47_tac_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_tac_reload\reloadEmptyAnim\viewmodel_ak47_tac_reload_empty\raiseAnim\viewmodel_ak47_tac_pullout\dropAnim\viewmodel_ak47_tac_putaway\firstRaiseAnim\viewmodel_ak47_tac_first_time_pullout\breachRaiseAnim\viewmodel_ak47_breach\quickRaiseAnim\viewmodel_ak47_tac_pullout_quick\quickDropAnim\viewmodel_ak47_tac_putaway_quick\emptyRaiseAnim\viewmodel_ak47_tac_pullout\emptyDropAnim\viewmodel_ak47_tac_putaway\sprintInAnim\viewmodel_ak47_tac_sprint_in\sprintLoopAnim\viewmodel_ak47_tac_sprint_loop\sprintOutAnim\viewmodel_ak47_tac_sprint_out\nightVisionWearAnim\viewmodel_ak47_tac_NVG_puton\nightVisionRemoveAnim\viewmodel_ak47_tac_NVG_takeoff\adsFireAnim\viewmodel_ak47_tac_reflex_ADS_fire\adsLastShotAnim\viewmodel_ak47_tac_reflex_ADS_fire\adsUpAnim\viewmodel_ak47_tac_reflex_ADS_up\adsDownAnim\viewmodel_ak47_tac_reflex_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_tactical_digital\worldClipModel\weapon_ak47_tactical_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\300\shareAmmo\1\ammoName\ak47\clipName\ak47_digital_reflex\maxAmmo\300\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\100\playerDamage\50\meleeDamage\200\minDamage\90\minPlayerDamage\50\maxDamageRange\1000\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\3\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\2800\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshLine truncated
|
||||
@@ -0,0 +1,21 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_GP25\playerAnimType\autorifle\gunModel\viewmodel_ak47_tactical\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_heartbeat
|
||||
tag_red_dot
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_eotech
|
||||
tag_thermal_scope\notetrackSoundMap\weap_gp25_lift_plr weap_gp25_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
weap_ak47_switch_back weap_ak47_switch_back\notetrackRumbleMap\weap_gp25_lift_plr weap_gp25_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
weap_ak47_switch_back weap_ak47_switch_back\idleAnim\viewmodel_ak47_grenadier_idle\fireAnim\viewmodel_ak47_grenadier_fire\lastShotAnim\viewmodel_ak47_grenadier_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_grenadier_reload\reloadEmptyAnim\viewmodel_ak47_grenadier_reload_empty\raiseAnim\viewmodel_ak47_grenadier_pullout\dropAnim\viewmodel_ak47_grenadier_putaway\firstRaiseAnim\viewmodel_ak47_grenadier_first_time_pullout\breachRaiseAnim\viewmodel_ak47_grenadier_breach\altRaiseAnim\viewmodel_ak47_grenadier_fromgrenade\quickRaiseAnim\viewmodel_ak47_grenadier_quick_pullout\quickDropAnim\viewmodel_ak47_grenadier_quick_putaway\emptyRaiseAnim\viewmodel_ak47_grenadier_pullout\emptyDropAnim\viewmodel_ak47_grenadier_putaway\sprintInAnim\viewmodel_ak47_grenadier_sprint_in\sprintLoopAnim\viewmodel_ak47_grenadier_sprint_loop\sprintOutAnim\viewmodel_ak47_grenadier_sprint_out\nightVisionWearAnim\viewmodel_ak47_grenadier_NVG_puton\nightVisionRemoveAnim\viewmodel_ak47_grenadier_NVG_takeoff\adsFireAnim\viewmodel_ak47_grenadier_ADS_fire\adsLastShotAnim\viewmodel_ak47_grenadier_ADS_fire\adsUpAnim\viewmodel_ak47_tac_ADS_up\adsDownAnim\viewmodel_ak47_tac_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_ak47_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_tactical\worldClipModel\weapon_ak47_tactical_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\300\shareAmmo\1\ammoName\ak47\clipName\ak47_gl\maxAmmo\300\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\100\playerDamage\50\meleeDamage\200\minDamage\90\minPlayerDamage\50\maxDamageRange\1000\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0.349\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\3\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosionLine truncated
|
||||
@@ -0,0 +1,15 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_REDDOT\playerAnimType\autorifle\gunModel\viewmodel_ak47_tactical\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_heartbeat
|
||||
tag_gp25
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_eotech
|
||||
tag_thermal_scope\notetrackSoundMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_ak47_tac_idle\fireAnim\viewmodel_ak47_tac_fire\lastShotAnim\viewmodel_ak47_tac_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_tac_reload\reloadEmptyAnim\viewmodel_ak47_tac_reload_empty\raiseAnim\viewmodel_ak47_tac_pullout\dropAnim\viewmodel_ak47_tac_putaway\firstRaiseAnim\viewmodel_ak47_tac_first_time_pullout\breachRaiseAnim\viewmodel_ak47_breach\quickRaiseAnim\viewmodel_ak47_tac_pullout_quick\quickDropAnim\viewmodel_ak47_tac_putaway_quick\emptyRaiseAnim\viewmodel_ak47_tac_pullout\emptyDropAnim\viewmodel_ak47_tac_putaway\sprintInAnim\viewmodel_ak47_tac_sprint_in\sprintLoopAnim\viewmodel_ak47_tac_sprint_loop\sprintOutAnim\viewmodel_ak47_tac_sprint_out\nightVisionWearAnim\viewmodel_ak47_tac_NVG_puton\nightVisionRemoveAnim\viewmodel_ak47_tac_NVG_takeoff\adsFireAnim\viewmodel_ak47_tac_reflex_ADS_fire\adsLastShotAnim\viewmodel_ak47_tac_reflex_ADS_fire\adsUpAnim\viewmodel_ak47_tac_reflex_ADS_up\adsDownAnim\viewmodel_ak47_tac_reflex_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_tactical\worldClipModel\weapon_ak47_tactical_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\300\shareAmmo\1\ammoName\ak47\clipName\ak47_reflex\maxAmmo\300\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\100\playerDamage\50\meleeDamage\200\minDamage\90\minPlayerDamage\50\maxDamageRange\1000\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\3\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\2800\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\2800\crLine truncated
|
||||
@@ -0,0 +1,15 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_SHOTGUN\playerAnimType\autorifle\gunModel\viewmodel_ak47_tactical\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_heartbeat
|
||||
tag_gp25
|
||||
tag_red_dot
|
||||
tag_silencer
|
||||
tag_eotech
|
||||
tag_thermal_scope\notetrackSoundMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_ak47_shotgun_idle\fireAnim\viewmodel_ak47_shotgun_fire\lastShotAnim\viewmodel_ak47_shotgun_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_shotgun_reload\reloadEmptyAnim\viewmodel_ak47_shotgun_reload_empty\raiseAnim\viewmodel_ak47_shotgun_pullout\dropAnim\viewmodel_ak47_shotgun_putaway\firstRaiseAnim\viewmodel_ak47_shotgun_first_time_pullout\breachRaiseAnim\viewmodel_ak47_shotgun_breach\altRaiseAnim\viewmodel_ak47_shotgun_shotty_2_bullet\quickRaiseAnim\viewmodel_ak47_shotgun_pullout_quick\quickDropAnim\viewmodel_ak47_shotgun_putaway_quick\emptyRaiseAnim\viewmodel_ak47_shotgun_pullout\emptyDropAnim\viewmodel_ak47_shotgun_putaway\sprintInAnim\viewmodel_ak47_shotgun_sprint_in\sprintLoopAnim\viewmodel_ak47_shotgun_sprint_loop\sprintOutAnim\viewmodel_ak47_shotgun_sprint_out\nightVisionWearAnim\viewmodel_ak47_shotgun_NVG_puton\nightVisionRemoveAnim\viewmodel_ak47_shotgun_NVG_takeoff\adsFireAnim\viewmodel_ak47_shotgun_ADS_fire\adsLastShotAnim\viewmodel_ak47_shotgun_ADS_fire\adsUpAnim\viewmodel_ak47_tac_ADS_up\adsDownAnim\viewmodel_ak47_tac_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_tactical\worldClipModel\weapon_ak47_tactical_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\300\shareAmmo\1\ammoName\ak47\clipName\ak47_shotgun\maxAmmo\300\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\100\playerDamage\50\meleeDamage\200\minDamage\90\minPlayerDamage\50\maxDamageRange\1024\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0.73\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\3\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDroLine truncated
|
||||
@@ -0,0 +1,19 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_SHOTGUN\playerAnimType\other\gunModel\viewmodel_ak47_tactical\hideTags\tag_acog_2
|
||||
tag_heartbeat
|
||||
tag_gp25
|
||||
tag_red_dot
|
||||
tag_silencer
|
||||
tag_eotech
|
||||
tag_thermal_scope\notetrackSoundMap\weap_shotattach_lift_plr weap_shotattach_lift_plr
|
||||
weap_shotattach_clipin_plr weap_shotattach_clipin_plr
|
||||
weap_shotattach_end_plr weap_shotattach_end_plr
|
||||
weap_shotattach_chamber_plr weap_shotattach_chamber_plr
|
||||
weap_ak47_switch_back weap_ak47_switch_back
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_shotattach_lift_plr weap_shotattach_lift_plr
|
||||
weap_shotattach_clipin_plr weap_shotattach_clipin_plr
|
||||
weap_shotattach_end_plr weap_shotattach_end_plr
|
||||
weap_shotattach_chamber_plr weap_shotattach_chamber_plr
|
||||
weap_ak47_switch_back weap_ak47_switch_back
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_ak47_shotgun_shotty_idle\emptyIdleAnim\viewmodel_ak47_shotgun_shotty_idle\fireAnim\viewmodel_ak47_shotgun_shotty_fire\lastShotAnim\viewmodel_ak47_shotgun_shotty_fire\rechamberAnim\viewmodel_ak47_shotgun_shotty_rechamber\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_shotgun_shotty_reload_loop\reloadStartAnim\viewmodel_ak47_shotgun_shotty_reload_start\reloadEndAnim\viewmodel_ak47_shotgun_shotty_reload_end\raiseAnim\viewmodel_ak47_shotgun_shotty_pullout\dropAnim\viewmodel_ak47_shotgun_shotty_putaway\firstRaiseAnim\viewmodel_ak47_shotgun_shotty_pullout\breachRaiseAnim\viewmodel_ak47_shotgun_shotty_breach\altRaiseAnim\viewmodel_ak47_shotgun_bullet_2_shotty\quickRaiseAnim\viewmodel_ak47_shotgun_shotty_pullout\quickDropAnim\viewmodel_ak47_shotgun_shotty_putaway\emptyRaiseAnim\viewmodel_ak47_shotgun_shotty_pullout\emptyDropAnim\viewmodel_ak47_shotgun_shotty_putaway\sprintInAnim\viewmodel_ak47_shotgun_shotty_sprint_in\sprintLoopAnim\viewmodel_ak47_shotgun_shotty_sprint_loop\sprintOutAnim\viewmodel_ak47_shotgun_shotty_sprint_out\nightVisionWearAnim\viewmodel_ak47_shotgun_shotty_NVG_puton\nightVisionRemoveAnim\viewmodel_ak47_shotgun_shotty_NVG_takeoff\adsFireAnim\viewmodel_ak47_shotgun_shotty_fire\adsLastShotAnim\viewmodel_ak47_shotgun_shotty_fire\adsUpAnim\viewmodel_ak47_shotgun_shotty_ADS_up\adsDownAnim\viewmodel_ak47_shotgun_shotty_ADS_down\weaponType\bullet\weaponClass\spread\penetrateType\small\penetrateMultiplier\1\impactType\shotgun\inventoryType\altmode\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/shotgunflash_view\worldFlashEffect\muzzleflashes/shotgunflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_shotgunattach_fire_npc\fireSoundPlayer\weap_shotgunattach_fire_plr\fireSoundPlayerAkimbo\weap_shotgunattach_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\nightvision_wear_npc_default\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\nightvision_remove_npc_default\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/shotgun_view\worldShellEjectEffect\shellejects/shotgun\viewLastShotEjectEffect\shellejects/shotgun_view\worldLastShotEjectEffect\shellejects/shotgun\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_tactical\worldClipModel\weapon_ak47_tactical_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_shotgun\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\startAmmo\70\shareAmmo\1\ammoName\ak47_shotgun\clipName\ak47_shotgun_attach\maxAmmo\70\clipSize\7\shotCount\8\sharedAmmoCap\0\damage\50\playerDamage\30\meleeDamage\200\minDamage\15\minPlayerDamage\10\maxDamageRange\256\minDamageRange\800\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.33\rechamberTime\0.43\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\0.75\reloadShowRocketTime\0\reloadEmptyTime\0.75\reloadAddTime\0.55\reloadStartTime\1\reloadStartAddTime\0.6\reloadEndTime\1.35\dropTime\0.829\raiseTime\0.829\altDropTime\0\altRaiseTime\0.73\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.829\breachRaiseTime\3\emptyRaiseTime\0.829\emptyDropLine truncated
|
||||
@@ -0,0 +1,7 @@
|
||||
WEAPONFILE\displayName\WEAPON_AT4\playerAnimType\rocketlauncher\gunModel\viewmodel_at4\hideTags\\notetrackSoundMap\weap_at4_raise_first_plr weap_at4_raise_first_plr
|
||||
weap_at4_raise_plr weap_at4_raise_plr
|
||||
weap_at4_drop_plr weap_at4_drop_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_at4_raise_first_plr weap_at4_raise_first_plr
|
||||
weap_at4_raise_plr weap_at4_raise_plr
|
||||
weap_at4_drop_plr weap_at4_drop_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_AT4_idle\emptyIdleAnim\viewmodel_AT4_idle\fireAnim\viewmodel_AT4_fire\lastShotAnim\viewmodel_AT4_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\raiseAnim\viewmodel_AT4_pullout\dropAnim\viewmodel_AT4_putaway\firstRaiseAnim\viewmodel_AT4_first_time_pullout\breachRaiseAnim\viewmodel_AT4_breach\quickRaiseAnim\viewmodel_AT4_quick_pullout\quickDropAnim\viewmodel_AT4_quick_putaway\emptyRaiseAnim\viewmodel_AT4_first_time_pullout\emptyDropAnim\viewmodel_AT4_empty_putaway\sprintInAnim\viewmodel_AT4_sprint_in\sprintLoopAnim\viewmodel_AT4_sprint_loop\sprintOutAnim\viewmodel_AT4_sprint_out\nightVisionWearAnim\viewmodel_AT4_NVG_puton\nightVisionRemoveAnim\viewmodel_AT4_NVG_takeoff\adsFireAnim\viewmodel_AT4_ADS_fire\adsLastShotAnim\viewmodel_AT4_ADS_fire\adsUpAnim\viewmodel_AT4_ADS_up\adsDownAnim\viewmodel_AT4_ADS_down\weaponType\projectile\weaponClass\rocketlauncher\penetrateType\none\penetrateMultiplier\0\impactType\rocket_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/at4_flash\worldFlashEffect\muzzleflashes/at4_flash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\weap_rpg_loop\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_at4_fire_npc\fireSoundPlayer\weap_at4_fire_plr\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\\meleeSwipeSound\melee_swing_ps_large\meleeSwipeSoundPlayer\melee_at4_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\reticle_flechette\reticleSide\\reticleCenterSize\32\reticleSideSize\24\reticleMinOfs\17\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\proneMoveF\-160\proneMoveR\3\proneMoveU\-100\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_at4\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_at4\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_rpg\ammoCounterIconRatio\4:1\ammoCounterClip\Rocket\startAmmo\1\shareAmmo\1\ammoName\at4\clipName\at4\maxAmmo\1\clipSize\1\shotCount\0\sharedAmmoCap\0\damage\400\playerDamage\0\meleeDamage\200\minDamage\0\minPlayerDamage\0\maxDamageRange\999999\minDamageRange\999999\destabilizationRateTime\0.4\destabilizationCurvatureMax\5\destabilizeDistance\300\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\1.059\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\0.05\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\2\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.66\raiseTime\0.66\altDropTime\0\altRaiseTime\0\quickDropTime\0.259\quickRaiseTime\0.759\firstRaiseTime\1.85\breachRaiseTime\3\emptyRaiseTime\1.85\emptyDropTime\0.899\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\0\aimAssistRangeAds\0\aimPadding\0\enemyCrosshairRange\1500\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScLine truncated
|
||||
@@ -0,0 +1,7 @@
|
||||
WEAPONFILE\displayName\WEAPON_BERETTA\playerAnimType\pistol\gunModel\viewmodel_beretta\hideTags\tag_silencer\notetrackSoundMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab 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stick\stickToPlayersLine truncated
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stick\stickToPlayers\0\hasDetonator\0Line truncated
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WEAPONFILE\playerAnimType\none\hideTags\\notetrackSoundMap\\notetrackRumbleMap\\weaponType\bullet\weaponClass\turret\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full 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WEAPONFILE\displayName\WEAPON_C4\playerAnimType\hold\gunModel\viewmodel_c4\hideTags\\notetrackSoundMap\melee_knife_stab melee_knife_stab\notetrackRumbleMap\melee_knife_stab melee_knife_stab\idleAnim\viewmodel_C4_idle\emptyIdleAnim\viewmodel_C4_idle\fireAnim\viewmodel_C4_fire\holdFireAnim\viewmodel_C4_hold_fire\lastShotAnim\viewmodel_C4_fire\detonateAnim\viewmodel_C4_detonator_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\raiseAnim\viewmodel_C4_pullout\dropAnim\viewmodel_C4_putaway\firstRaiseAnim\viewmodel_C4_pullout\quickRaiseAnim\viewmodel_C4_quick_raise\quickDropAnim\viewmodel_C4_quick_drop\emptyRaiseAnim\viewmodel_C4_pullout\emptyDropAnim\viewmodel_C4_putaway\sprintInAnim\viewmodel_C4_sprint_in\sprintLoopAnim\viewmodel_C4_sprint_loop\sprintOutAnim\viewmodel_C4_sprint_out\nightVisionWearAnim\viewmodel_C4_NVG_puton\nightVisionRemoveAnim\viewmodel_C4_NVG_takeoff\weaponType\grenade\weaponClass\grenade\penetrateType\none\penetrateMultiplier\0\impactType\grenade_explode\inventoryType\item\fireType\Full Auto\offhandClass\None\viewFlashEffect\\worldFlashEffect\\pickupSound\detpack_pickup\pickupSoundPlayer\detpack_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_fraggrenade_fire\fireSoundPlayer\weap_fraggrenade_fire\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_handtrigger_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\weap_c4detpack_trigger_npc\detonateSoundPlayer\weap_c4detpack_trigger_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_c4detpack_safetyoff_npc\raiseSoundPlayer\weap_c4detpack_safetyoff_plr\firstRaiseSound\weap_c4detpack_safetyoff_npc\firstRaiseSoundPlayer\weap_c4detpack_safetyoff_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_c4detpack_safety_npc\putawaySoundPlayer\weap_c4detpack_safety_plr\scanSound\\bounceSound\c4_bounce\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\reticle_center_c4\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\-0.5\duckedOfsR\0\duckedOfsU\0\duckedMoveF\0\duckedMoveR\0.8\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-3\proneOfsR\0\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\worldModel\weapon_c4\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_c4\hudIconRatio\1:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_c4\ammoCounterIconRatio\1:1\ammoCounterClip\None\startAmmo\4\shareAmmo\1\ammoName\c4\clipName\c4\maxAmmo\10\clipSize\10\shotCount\0\sharedAmmoCapName\WEAPON_C4\sharedAmmoCap\10\damage\0\playerDamage\0\meleeDamage\200\minDamage\0\minPlayerDamage\0\maxDamageRange\999999\minDamageRange\999999\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0.159\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.8\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0.2\detonateTime\0.829\detonateDelay\0.23\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.899\raiseTime\1.2\altDropTime\0\altRaiseTime\0\quickDropTime\0.259\quickRaiseTime\0.55\firstRaiseTime\1.2\breachRaiseTime\0.5\emptyRaiseTime\1.2\emptyDropTime\0.899\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\3.5\aifuseTime\4\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\0\crosshairColorChange\0\moveSpeedScale\1\adsMoveSpeedScale\0\sprintDurationScale\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\0\gunMaxYaw\0\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayLine 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|
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WEAPONFILE\displayName\WEAPON_CLAYMORE\playerAnimType\hold\gunModel\viewmodel_claymore\hideTags\\notetrackSoundMap\melee_knife_stab melee_knife_stab\notetrackRumbleMap\melee_knife_stab melee_knife_stab\idleAnim\viewmodel_claymore_idle\emptyIdleAnim\viewmodel_claymore_empty_idle\fireAnim\viewmodel_claymore_last_shot_fire\holdFireAnim\viewmodel_claymore_hold_fire\lastShotAnim\viewmodel_claymore_last_shot_fire\detonateAnim\viewmodel_claymore_idle\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_claymore_pullout\raiseAnim\viewmodel_claymore_pullout\dropAnim\viewmodel_claymore_putaway\firstRaiseAnim\viewmodel_claymore_pullout\quickRaiseAnim\viewmodel_claymore_quick_pullout\quickDropAnim\viewmodel_claymore_putaway\emptyRaiseAnim\viewmodel_claymore_empty_idle\emptyDropAnim\viewmodel_claymore_empty_idle\sprintInAnim\viewmodel_claymore_sprint_in\sprintLoopAnim\viewmodel_claymore_sprint_loop\sprintOutAnim\viewmodel_claymore_sprint_out\nightVisionWearAnim\viewmodel_claymore_NVG_puton\nightVisionRemoveAnim\viewmodel_claymore_NVG_takeoff\weaponType\grenade\weaponClass\grenade\penetrateType\none\penetrateMultiplier\0\impactType\grenade_explode\inventoryType\item\fireType\Full Auto\offhandClass\None\viewFlashEffect\\worldFlashEffect\\pickupSound\grenade_pickup\pickupSoundPlayer\grenade_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\weap_claymore_pin\pullbackSoundPlayer\weap_claymore_pin\fireSound\weap_fraggrenade_fire\fireSoundPlayer\weap_fraggrenade_fire\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_handtrigger_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr_layer\firstRaiseSound\\firstRaiseSoundPlayer\weap_raise_plr_layer\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\claymore_plant\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\reticle_center_claymore\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\-0.5\duckedOfsR\0\duckedOfsU\0\duckedMoveF\0\duckedMoveR\0.8\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-3\proneOfsR\0\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\worldModel\weapon_claymore_no_legs\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_claymore\hudIconRatio\1:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_claymore\ammoCounterIconRatio\1:1\ammoCounterClip\None\startAmmo\1\shareAmmo\1\ammoName\claymore\clipName\claymore\maxAmmo\9\clipSize\1\shotCount\0\sharedAmmoCapName\WEAPON_CLAYMORE\sharedAmmoCap\9\damage\0\playerDamage\0\meleeDamage\200\minDamage\0\minPlayerDamage\0\maxDamageRange\999999\minDamageRange\999999\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0.159\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.66\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0.2\detonateTime\0.829\detonateDelay\0.23\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\1\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.629\raiseTime\1\altDropTime\0\altRaiseTime\0\quickDropTime\0.55\quickRaiseTime\0.55\firstRaiseTime\1\breachRaiseTime\0.5\emptyRaiseTime\1\emptyDropTime\0.629\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\3.5\aifuseTime\4\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1600\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\0\crosshairColorChange\0\moveSpeedScale\1\adsMoveSpeedScale\0\sprintDurationScale\1\idleCrouchFacLine truncated
|
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||||
WEAPONFILE\displayName\WEAPON_DEFAULTWEAPON\playerAnimType\autorifle\gunModel\viewmodel_default\hideTags\\notetrackSoundMap\\notetrackRumbleMap\\idleAnim\viewmodel_default_idle\emptyIdleAnim\viewmodel_default_idle\fireAnim\viewmodel_default_fire\lastShotAnim\viewmodel_default_fire\rechamberAnim\viewmodel_default_idle\meleeAnim\viewmodel_default_fire\reloadAnim\viewmodel_default_idle\reloadEmptyAnim\viewmodel_default_idle\reloadStartAnim\viewmodel_default_idle\reloadEndAnim\viewmodel_default_idle\raiseAnim\viewmodel_default_pullout\dropAnim\viewmodel_default_putaway\firstRaiseAnim\viewmodel_default_pullout\quickRaiseAnim\viewmodel_default_pullout\quickDropAnim\viewmodel_default_putaway\adsFireAnim\viewmodel_default_fire\adsLastShotAnim\viewmodel_default_fire\adsRechamberAnim\viewmodel_default_idle\adsUpAnim\viewmodel_default_ADS_up\adsDownAnim\viewmodel_default_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\none\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/heavy_view\worldFlashEffect\muzzleflashes/heavy\pickupSound\\pickupSoundPlayer\\ammoPickupSound\\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\\fireSoundPlayer\\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\\emptyFireSoundPlayer\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\-0.3\standMoveR\0.7\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\-0.6\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\0.5\duckedMoveU\-1.2\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0.5\proneOfsR\1.2\proneOfsU\0.8\proneMoveF\-50\proneMoveR\-75\proneMoveU\-90\proneRotP\50\proneRotY\150\proneRotR\40\posMoveRate\6\posProneMoveRate\20\standMoveMinSpeed\80\duckedMoveMinSpeed\20\proneMoveMinSpeed\0\posRotRate\7.5\posProneRotRate\20\standRotMinSpeed\80\duckedRotMinSpeed\20\proneRotMinSpeed\0\worldModel\defaultweapon\hudIcon\hud_icon_ak47\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\100\shareAmmo\1\ammoName\defaultweapon\clipName\defaultweapon\maxAmmo\100\clipSize\10\shotCount\1\sharedAmmoCap\0\damage\100\playerDamage\100\meleeDamage\200\minDamage\80\minPlayerDamage\100\maxDamageRange\1200\minDamageRange\2200\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.15\meleeChargeDelay\0\fireTime\0.33\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.649\meleeChargeTime\0\reloadTime\0.5\reloadShowRocketTime\0\reloadEmptyTime\0.5\reloadAddTime\0.4\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.4\raiseTime\0.5\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.5\breachRaiseTime\0.5\emptyRaiseTime\0.5\emptyDropTime\0.5\sprintInTime\0.5\sprintLoopTime\0.5\sprintOutTime\0.5\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\1600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1.75\idleCrouchFactor\0.75\idleProneFactor\0.25\gunMaxPitch\80\gunMaxYaw\15\swayMaxAngle\3\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.06\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\3\adsSwayLerpSpeed\5\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.12\adsSwayVertScale\0.2\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\bBulletExplosiveDamage\0\adsViewErrorMin\0\adLine truncated
|
||||
@@ -0,0 +1,9 @@
|
||||
WEAPONFILE\displayName\WEAPON_DESERTEAGLE\playerAnimType\pistol\gunModel\viewmodel_desert_eagle_tactical\hideTags\\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_de50_clift_plr weap_de50_clift_plr
|
||||
weap_de50_clipout_plr weap_de50_clipout_plr
|
||||
weap_de50_clipin_plr weap_de50_clipin_plr
|
||||
weap_de50_chamber_plr weap_de50_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_de50_clift_plr weap_de50_clift_plr
|
||||
weap_de50_clipout_plr weap_de50_clipout_plr
|
||||
weap_de50_clipin_plr weap_de50_clipin_plr
|
||||
weap_de50_chamber_plr weap_de50_chamber_plr\idleAnim\viewmodel_desert_eagle_idle\emptyIdleAnim\viewmodel_desert_eagle_idle\fireAnim\viewmodel_desert_eagle_fire\lastShotAnim\viewmodel_desert_eagle_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_desert_eagle_reload\reloadEmptyAnim\viewmodel_desert_eagle_reload_empty\raiseAnim\viewmodel_desert_eagle_pullout\dropAnim\viewmodel_desert_eagle_putaway\firstRaiseAnim\viewmodel_desert_eagle_pullout\breachRaiseAnim\viewmodel_desert_eagle_breach\quickRaiseAnim\viewmodel_desert_eagle_pullout\quickDropAnim\viewmodel_desert_eagle_putaway\emptyRaiseAnim\viewmodel_desert_eagle_pullout\emptyDropAnim\viewmodel_desert_eagle_putaway\sprintInAnim\viewmodel_desert_eagle_sprint_in\sprintLoopAnim\viewmodel_desert_eagle_sprint_loop\sprintOutAnim\viewmodel_desert_eagle_sprint_out\nightVisionWearAnim\viewmodel_desert_eagle_NVG_puton\nightVisionRemoveAnim\viewmodel_desert_eagle_NVG_takeoff\adsFireAnim\viewmodel_desert_eagle_ADS_fire\adsLastShotAnim\viewmodel_desert_eagle_ADS_fire\adsUpAnim\viewmodel_desert_eagle_ADS_up\adsDownAnim\viewmodel_desert_eagle_ADS_down\idleAnimR\viewmodel_desert_eagle_idle_r\emptyIdleAnimR\viewmodel_desert_eagle_idle_r\fireAnimR\viewmodel_desert_eagle_fire_r\lastShotAnimR\viewmodel_desert_eagle_fire_r\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_desert_eagle_reload_r\reloadEmptyAnimR\viewmodel_desert_eagle_reload_empty_r\raiseAnimR\viewmodel_desert_eagle_pullout_r\dropAnimR\viewmodel_desert_eagle_putaway_r\firstRaiseAnimR\viewmodel_desert_eagle_pullout_r\breachRaiseAnimR\viewmodel_desert_eagle_breach_r\quickRaiseAnimR\viewmodel_desert_eagle_pullout_r\quickDropAnimR\viewmodel_desert_eagle_putaway_r\emptyRaiseAnimR\viewmodel_desert_eagle_pullout_r\emptyDropAnimR\viewmodel_desert_eagle_putaway_r\sprintInAnimR\viewmodel_desert_eagle_sprint_in_r\sprintLoopAnimR\viewmodel_desert_eagle_sprint_loop_r\sprintOutAnimR\viewmodel_desert_eagle_sprint_out_r\nightVisionWearAnimR\viewmodel_desert_eagle_NVG_puton_r\nightVisionRemoveAnimR\viewmodel_desert_eagle_NVG_takeoff_r\adsUpAnimR\viewmodel_desert_eagle_ADS_up\adsDownAnimR\viewmodel_desert_eagle_ADS_down\idleAnimL\viewmodel_desert_eagle_idle_l\emptyIdleAnimL\viewmodel_desert_eagle_idle_l\fireAnimL\viewmodel_desert_eagle_fire_l\lastShotAnimL\viewmodel_desert_eagle_fire_l\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_desert_eagle_reload_l\reloadEmptyAnimL\viewmodel_desert_eagle_reload_empty_l\raiseAnimL\viewmodel_desert_eagle_pullout_l\dropAnimL\viewmodel_desert_eagle_putaway_l\firstRaiseAnimL\viewmodel_desert_eagle_pullout_l\breachRaiseAnimL\viewmodel_desert_eagle_breach_l\quickRaiseAnimL\viewmodel_desert_eagle_pullout_l\quickDropAnimL\viewmodel_desert_eagle_putaway_l\emptyRaiseAnimL\viewmodel_desert_eagle_pullout_l\emptyDropAnimL\viewmodel_desert_eagle_putaway_l\sprintInAnimL\viewmodel_desert_eagle_sprint_in_l\sprintLoopAnimL\viewmodel_desert_eagle_sprint_loop_l\sprintOutAnimL\viewmodel_desert_eagle_sprint_out_l\nightVisionWearAnimL\viewmodel_desert_eagle_NVG_puton_l\nightVisionRemoveAnimL\viewmodel_desert_eagle_NVG_takeoff_l\adsUpAnimL\viewmodel_desert_eagle_ADS_up\adsDownAnimL\viewmodel_desert_eagle_ADS_down\weaponType\bullet\weaponClass\pistol\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/pistolflash_view\worldFlashEffect\muzzleflashes/pistolflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_deserteagle_fire_npc\fireSoundPlayer\weap_deserteagle_fire_plr\fireSoundPlayerAkimbo\weap_deserteagle_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_deserteagle_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSiLine truncated
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WEAPONFILE\displayName\WEAPON_FAL_ACOG\playerAnimType\autorifle\gunModel\viewmodel_fn_fal\hideTags\tag_m203
|
||||
tag_red_dot
|
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tag_shotgun
|
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tag_silencer
|
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tag_sight_on
|
||||
tag_eotech
|
||||
tag_heartbeat
|
||||
tag_thermal_scope\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_fnfal_lift_plr weap_fnfal_lift_plr
|
||||
weap_fnfal_clipout_plr weap_fnfal_clipout_plr
|
||||
weap_fnfal_clipin_plr weap_fnfal_clipin_plr
|
||||
weap_fnfal_chamber_plr weap_fnfal_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_fnfal_lift_plr weap_fnfal_lift_plr
|
||||
weap_fnfal_clipout_plr weap_fnfal_clipout_plr
|
||||
weap_fnfal_clipin_plr weap_fnfal_clipin_plr
|
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weap_fnfal_chamber_plr weap_fnfal_chamber_plr\idleAnim\viewmodel_fal_idle\fireAnim\viewmodel_fal_fire\lastShotAnim\viewmodel_fal_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_fal_reload\reloadEmptyAnim\viewmodel_fal_reload_empty\raiseAnim\viewmodel_fal_pullout\dropAnim\viewmodel_fal_putaway\firstRaiseAnim\viewmodel_fal_pullout\breachRaiseAnim\viewmodel_fal_breach\quickRaiseAnim\viewmodel_fal_pullout\quickDropAnim\viewmodel_fal_putaway\emptyRaiseAnim\viewmodel_fal_pullout\emptyDropAnim\viewmodel_fal_putaway\sprintInAnim\viewmodel_fal_sprint_in\sprintLoopAnim\viewmodel_fal_sprint_loop\sprintOutAnim\viewmodel_fal_sprint_out\nightVisionWearAnim\viewmodel_fal_NVG_puton\nightVisionRemoveAnim\viewmodel_fal_NVG_takeoff\adsFireAnim\viewmodel_fal_fire_ads\adsLastShotAnim\viewmodel_fal_fire_ads\adsUpAnim\viewmodel_fal_ADS_acog_up\adsDownAnim\viewmodel_fal_ADS_acog_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/heavy_view\worldFlashEffect\muzzleflashes/heavy\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_fnfal_fire_npc\fireSoundPlayer\weap_fnfal_fire_plr\fireSoundPlayerAkimbo\weap_fnfal_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\1\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.35\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\0.65\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_fn_fal\worldClipModel\weapon_fn_fal_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_fnfal\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_fnfal\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\300\shareAmmo\1\ammoName\fal\clipName\fal_acog\maxAmmo\300\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\110\playerDamage\70\meleeDamage\200\minDamage\90\minPlayerDamage\70\maxDamageRange\1000\minDamageRange\1500\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.1\rechamberTime\0\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.7\reloadShowRocketTime\0\reloadEmptyTime\3.266\reloadAddTime\1.799\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.759\firstRaiseTime\0.949\breachRaiseTime\3\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\1800\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.9\sprintDurationScale\1.75\idleCrouchFactor\0.75\Line truncated
|
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|
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WEAPONFILE\displayName\WEAPON_FAL_SHOTGUN\playerAnimType\autorifle\gunModel\viewmodel_fn_fal\hideTags\tag_acog_2
|
||||
tag_m203
|
||||
tag_red_dot
|
||||
tag_silencer
|
||||
tag_eotech
|
||||
tag_heartbeat
|
||||
tag_thermal_scope\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_fnfal_lift_plr weap_fnfal_lift_plr
|
||||
weap_fnfal_clipout_plr weap_fnfal_clipout_plr
|
||||
weap_fnfal_clipin_plr weap_fnfal_clipin_plr
|
||||
weap_fnfal_chamber_plr weap_fnfal_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_fnfal_lift_plr weap_fnfal_lift_plr
|
||||
weap_fnfal_clipout_plr weap_fnfal_clipout_plr
|
||||
weap_fnfal_clipin_plr weap_fnfal_clipin_plr
|
||||
weap_fnfal_chamber_plr weap_fnfal_chamber_plr\idleAnim\viewmodel_fal_shotgun_idle\fireAnim\viewmodel_fal_shotgun_fire\lastShotAnim\viewmodel_fal_shotgun_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_fal_shotgun_reload\reloadEmptyAnim\viewmodel_fal_shotgun_reload_empty\raiseAnim\viewmodel_fal_shotgun_pullout\dropAnim\viewmodel_fal_shotgun_putaway\firstRaiseAnim\viewmodel_fal_shotgun_pullout\breachRaiseAnim\viewmodel_fal_shotgun_breach\altRaiseAnim\viewmodel_fal_shotgun_shotty_2_bullet\quickRaiseAnim\viewmodel_fal_shotgun_pullout\quickDropAnim\viewmodel_fal_shotgun_putaway\emptyRaiseAnim\viewmodel_fal_shotgun_pullout\emptyDropAnim\viewmodel_fal_shotgun_putaway\sprintInAnim\viewmodel_fal_shotgun_sprint_in\sprintLoopAnim\viewmodel_fal_shotgun_sprint_loop\sprintOutAnim\viewmodel_fal_shotgun_sprint_out\nightVisionWearAnim\viewmodel_fal_shotgun_NVG_puton\nightVisionRemoveAnim\viewmodel_fal_shotgun_NVG_takeoff\adsFireAnim\viewmodel_fal_shotgun_fire_ads\adsLastShotAnim\viewmodel_fal_shotgun_fire_ads\adsUpAnim\viewmodel_fal_ADS_up\adsDownAnim\viewmodel_fal_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/heavy_view\worldFlashEffect\muzzleflashes/heavy\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_fnfal_fire_npc\fireSoundPlayer\weap_fnfal_fire_plr\fireSoundPlayerAkimbo\weap_fnfal_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\1\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.35\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\0.65\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_fn_fal\worldClipModel\weapon_fn_fal_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_fnfal\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_fnfal\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\300\shareAmmo\1\ammoName\fal\clipName\fal_shotgun\maxAmmo\300\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\110\playerDamage\70\meleeDamage\200\minDamage\90\minPlayerDamage\70\maxDamageRange\1000\minDamageRange\1500\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.1\rechamberTime\0\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.7\reloadShowRocketTime\0\reloadEmptyTime\3.266\reloadAddTime\1.799\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0.829\quickDropTime\0.25\quickRaiseTime\0.759\firstRaiseTime\0.949\breachRaiseTime\3\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\auLine truncated
|
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WEAPONFILE\displayName\WEAPON_FAL_SHOTGUN\playerAnimType\other\gunModel\viewmodel_fn_fal\hideTags\tag_acog_2
|
||||
tag_m203
|
||||
tag_red_dot
|
||||
tag_silencer
|
||||
tag_eotech
|
||||
tag_heartbeat
|
||||
tag_thermal_scope\notetrackSoundMap\weap_shotattach_lift_plr weap_shotattach_lift_plr
|
||||
weap_shotattach_clipin_plr weap_shotattach_clipin_plr
|
||||
weap_shotattach_chamber_plr weap_shotattach_chamber_plr
|
||||
weap_shotattach_end_plr weap_shotattach_end_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_shotattach_lift_plr weap_shotattach_lift_plr
|
||||
weap_shotattach_clipin_plr weap_shotattach_clipin_plr
|
||||
weap_shotattach_chamber_plr weap_shotattach_chamber_plr
|
||||
weap_shotattach_end_plr weap_shotattach_end_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_fal_shotgun_shotty_idle\emptyIdleAnim\viewmodel_fal_shotgun_shotty_idle\fireAnim\viewmodel_fal_shotgun_shotty_fire\lastShotAnim\viewmodel_fal_shotgun_shotty_fire\rechamberAnim\viewmodel_fal_shotgun_shotty_rechamber\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_fal_shotgun_shotty_reload_loop\reloadEmptyAnim\viewmodel_fal_shotgun_shotty_reload_loop\reloadStartAnim\viewmodel_fal_shotgun_shotty_reload_start\reloadEndAnim\viewmodel_fal_shotgun_shotty_reload_end\raiseAnim\viewmodel_fal_shotgun_shotty_pullout\dropAnim\viewmodel_fal_shotgun_shotty_putaway\firstRaiseAnim\viewmodel_fal_shotgun_shotty_pullout\breachRaiseAnim\viewmodel_fal_shotgun_attach_breach\altRaiseAnim\viewmodel_fal_shotgun_bullet_2_shotty\quickRaiseAnim\viewmodel_fal_shotgun_shotty_pullout\quickDropAnim\viewmodel_fal_shotgun_shotty_putaway\emptyRaiseAnim\viewmodel_fal_shotgun_shotty_pullout\emptyDropAnim\viewmodel_fal_shotgun_shotty_putaway\sprintInAnim\viewmodel_fal_shotgun_shotty_sprint_in\sprintLoopAnim\viewmodel_fal_shotgun_shotty_sprint_loop\sprintOutAnim\viewmodel_fal_shotgun_shotty_sprint_out\nightVisionWearAnim\viewmodel_fal_shotgun_attach_NVG_puton\nightVisionRemoveAnim\viewmodel_fal_shotgun_attach_NVG_takeoff\adsFireAnim\viewmodel_fal_shotgun_shotty_fire\adsLastShotAnim\viewmodel_fal_shotgun_shotty_fire\adsUpAnim\viewmodel_fal_ADS_up\adsDownAnim\viewmodel_fal_ADS_down\weaponType\bullet\weaponClass\spread\penetrateType\small\penetrateMultiplier\1\impactType\shotgun\inventoryType\altmode\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/shotgunflash_view\worldFlashEffect\muzzleflashes/shotgunflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_shotgunattach_fire_npc\fireSoundPlayer\weap_shotgunattach_fire_plr\fireSoundPlayerAkimbo\weap_shotgunattach_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/shotgun_view\worldShellEjectEffect\shellejects/shotgun\viewLastShotEjectEffect\shellejects/shotgun_view\worldLastShotEjectEffect\shellejects/shotgun\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\1\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.35\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\0.65\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_fn_fal\worldClipModel\weapon_fn_fal_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_fnfal\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_fnfal\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\startAmmo\70\shareAmmo\1\ammoName\fal_shotgun\clipName\fal_shotgun_attach\maxAmmo\70\clipSize\7\shotCount\8\sharedAmmoCap\0\damage\50\playerDamage\30\meleeDamage\200\minDamage\15\minPlayerDamage\10\maxDamageRange\256\minDamageRange\800\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.33\rechamberTime\0.43\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\0.75\reloadShowRocketTime\0\reloadEmptyTime\0.75\reloadAddTime\0.55\reloadStartTime\1\reloadStartAddTime\0.6\reloadEndTime\1.35\dropTime\0.829\raiseTime\0.829\altDropTime\0\altRaiseTime\0.829\quickDropTime\0.25\quickRaiseTime\0.759\firstRaiseTime\0.829\breachRaiseTime\3\emptyRaiseTime\0.829\emptyDropTime\0.829\sprintInTime\0.3\sprintLoopTime\0.699Line 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|
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|
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WEAPONFILE\displayName\WEAPON_FLASH_GRENADE\playerAnimType\grenade\gunModel\viewmodel_m84\hideTags\\notetrackSoundMap\weap_flashgrenade_pin_plr weap_flashgrenade_pin_plr
|
||||
weap_flashgrenade_fire_plr weap_flashgrenade_fire_plr\notetrackRumbleMap\weap_flashgrenade_pin_plr weap_flashgrenade_pin_plr
|
||||
weap_flashgrenade_fire_plr weap_flashgrenade_fire_plr\idleAnim\viewmodel_m84_idle\emptyIdleAnim\viewmodel_m84_idle\fireAnim\viewmodel_m84_throw\holdFireAnim\viewmodel_m84_pullpin\lastShotAnim\viewmodel_m84_throw\meleeAnim\viewmodel_m84_idle\raiseAnim\viewmodel_m84_idle\dropAnim\viewmodel_m84_idle\weaponType\grenade\weaponClass\grenade\penetrateType\none\penetrateMultiplier\0\impactType\none\inventoryType\offhand\fireType\Full Auto\offhandClass\Flash Grenade\viewFlashEffect\\worldFlashEffect\\pickupSound\grenade_pickup\pickupSoundPlayer\grenade_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\weap_flashgrenade_pin\pullbackSoundPlayer\\fireSound\weap_flashgrenade_fire\fireSoundPlayer\\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_handtrigger_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\grenade_bounce\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\reticle_center_cross\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\activeReticleType\None\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\-2\duckedOfsR\2\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\worldModel\weapon_m84_flashbang_grenade\hudIcon\hud_us_flashgrenade\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\\ammoCounterIconRatio\4:1\ammoCounterClip\None\startAmmo\4\shareAmmo\1\ammoName\flashgrenade\clipName\flashgrenade\maxAmmo\4\clipSize\4\shotCount\0\sharedAmmoCapName\WEAPON_FLASHGRENADE\sharedAmmoCap\4\damage\1\playerDamage\0\meleeDamage\200\minDamage\0\minPlayerDamage\0\maxDamageRange\999999\minDamageRange\999999\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0.15\meleeDelay\0.1\meleeChargeDelay\0\fireTime\0.699\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0.6\detonateTime\0.1\detonateDelay\0.1\meleeTime\0.66\meleeChargeTime\0\reloadTime\2\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.25\raiseTime\0.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.5\quickRaiseTime\0.5\firstRaiseTime\0.5\breachRaiseTime\0.5\emptyRaiseTime\0.5\emptyDropTime\0.5\sprintInTime\0.5\sprintLoopTime\0.5\sprintOutTime\0.5\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\1\aifuseTime\2\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1600\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\0\crosshairColorChange\0\moveSpeedScale\1\adsMoveSpeedScale\0\sprintDurationScale\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\0\gunMaxYaw\0\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\0\adsSwayLerpSpeed\0\adsSwayPitchScale\0\adsSwayYawScale\0\adsSwayHorizScale\0\adsSwayVertScale\0\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\0\rechamberWhileAds\0\bBulletExplosiveDamage\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\1\noAmmoPickup\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\disableSwitchToWhenEmpty\0\suppressAmmoReserveDisplay\0\enhanced\0\motionTracker\0\laserSightDuringNightvision\0\markableViewmodel\0\physCollmap\\noDualWield\1\dualWieldViewModelOffset\0\killIcon\\killIconRatio\4:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\4:1\dpadIconShowsAmmo\1\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\dropAmmoMin\1\dropAmmoMax\1\ammoDropClipPercentMin\30\ammoDropClipPercentMax\100\blocksProne\Line 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|
||||
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|
||||
WEAPONFILE\displayName\WEAPON_M2FRAGGRENADE\playerAnimType\grenade\gunModel\viewmodel_m67\hideTags\\notetrackSoundMap\weap_fraggrenade_pin_plr weap_fraggrenade_pin_plr
|
||||
weap_fraggrenade_fire_plr weap_fraggrenade_fire_plr\notetrackRumbleMap\weap_fraggrenade_pin_plr weap_fraggrenade_pin_plr
|
||||
weap_fraggrenade_fire_plr weap_fraggrenade_fire_plr\idleAnim\viewmodel_m67_idle\emptyIdleAnim\viewmodel_m67_idle\fireAnim\viewmodel_m67_throw\holdFireAnim\viewmodel_m67_pullpin\lastShotAnim\viewmodel_m67_throw\meleeAnim\viewmodel_m67_idle\raiseAnim\viewmodel_m67_idle\dropAnim\viewmodel_m67_idle\altRaiseAnim\viewmodel_m67_pickup_livenade\altDropAnim\viewmodel_m67_idle\weaponType\grenade\weaponClass\grenade\penetrateType\none\penetrateMultiplier\0\impactType\grenade_explode\inventoryType\offhand\fireType\Full Auto\offhandClass\Frag Grenade\viewFlashEffect\\worldFlashEffect\\pickupSound\grenade_pickup\pickupSoundPlayer\grenade_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\weap_fraggrenade_pin\pullbackSoundPlayer\\fireSound\weap_fraggrenade_fire\fireSoundPlayer\\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_handtrigger_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\grenade_bounce\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\reticle_center_cross\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\activeReticleType\None\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\-2\duckedOfsR\2\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\worldModel\weapon_m67_grenade\hudIcon\hud_us_grenade\hudIconRatio\1:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\\ammoCounterIconRatio\4:1\ammoCounterClip\None\startAmmo\4\shareAmmo\1\ammoName\usgrenade\clipName\usgrenade\maxAmmo\4\clipSize\4\shotCount\0\sharedAmmoCapName\WEAPON_FRAGGRENADE\sharedAmmoCap\4\damage\1\playerDamage\0\meleeDamage\200\minDamage\0\minPlayerDamage\0\maxDamageRange\999999\minDamageRange\999999\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0.129\meleeDelay\0.1\meleeChargeDelay\0\fireTime\0.36\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0.6\detonateTime\0.1\detonateDelay\0.1\meleeTime\0.66\meleeChargeTime\0\reloadTime\2\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0\raiseTime\0\altDropTime\0\altRaiseTime\0.6\quickDropTime\0.5\quickRaiseTime\0.5\firstRaiseTime\0.5\breachRaiseTime\0.5\emptyRaiseTime\0.5\emptyDropTime\0.5\sprintInTime\0.5\sprintLoopTime\0.5\sprintOutTime\0.5\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\3.5\aifuseTime\5\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1600\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\0\crosshairColorChange\0\moveSpeedScale\1\adsMoveSpeedScale\0\sprintDurationScale\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\0\gunMaxYaw\0\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\0\adsSwayLerpSpeed\0\adsSwayPitchScale\0\adsSwayYawScale\0\adsSwayHorizScale\0\adsSwayVertScale\0\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\0\rechamberWhileAds\0\bBulletExplosiveDamage\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\1\noAmmoPickup\0\cookOffHold\1\adsFire\0\cancelAutoHolsterWhenEmpty\0\disableSwitchToWhenEmpty\0\suppressAmmoReserveDisplay\0\enhanced\0\motionTracker\0\laserSightDuringNightvision\0\markableViewmodel\0\physCollmap\\noDualWield\1\dualWieldViewModelOffset\0\killIcon\\killIconRatio\4:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\4:1\dpadIconShowsAmmo\1\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\dropAmmoMin\1\dropAmmoMax\1\ammoDropCLine truncated
|
||||
@@ -0,0 +1,13 @@
|
||||
WEAPONFILE\displayName\WEAPON_GP25\playerAnimType\m203\gunModel\viewmodel_ak47_tactical\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_heartbeat
|
||||
tag_red_dot
|
||||
tag_shotgun
|
||||
tag_silencer\notetrackSoundMap\weap_gp25_lift_plr weap_gp25_lift_plr
|
||||
weap_gp25_chamber_plr weap_gp25_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
weap_ak47_switch_back weap_ak47_switch_back\notetrackRumbleMap\weap_gp25_lift_plr weap_gp25_lift_plr
|
||||
weap_gp25_chamber_plr weap_gp25_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
weap_ak47_switch_back weap_ak47_switch_back\idleAnim\viewmodel_ak47_grenadier_grenade_idle\emptyIdleAnim\viewmodel_ak47_grenadier_grenade_idle\fireAnim\viewmodel_ak47_grenadier_grenade_fire\lastShotAnim\viewmodel_ak47_grenadier_grenade_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_grenadier_grenade_reload\raiseAnim\viewmodel_ak47_grenadier_grenade_pullout\dropAnim\viewmodel_ak47_grenadier_grenade_putaway\firstRaiseAnim\viewmodel_ak47_grenadier_grenade_pullout\breachRaiseAnim\viewmodel_ak47_grenadier_grenade_breach\altRaiseAnim\viewmodel_ak47_grenadier_togrenade\quickRaiseAnim\viewmodel_ak47_grenadier_gren_quick_pullout\quickDropAnim\viewmodel_ak47_grenadier_gren_quick_putaway\emptyRaiseAnim\viewmodel_ak47_grenadier_grenade_pullout\emptyDropAnim\viewmodel_ak47_grenadier_grenade_putaway\sprintInAnim\viewmodel_ak47_grenadier_grenade_sprint_in\sprintLoopAnim\viewmodel_ak47_grenadier_sprint_loop\sprintOutAnim\viewmodel_ak47_grenadier_grenade_sprint_out\nightVisionWearAnim\viewmodel_ak47_grenadier_grenade_NVG_puton\nightVisionRemoveAnim\viewmodel_ak47_grenadier_grenade_NVG_takeoff\adsFireAnim\viewmodel_ak47_grenadier_grenade_fire\adsLastShotAnim\viewmodel_ak47_grenadier_grenade_fire\adsUpAnim\viewmodel_ak47_grenadier_grenade_ADS_up\adsDownAnim\viewmodel_ak47_grenadier_grenade_ADS_down\weaponType\projectile\weaponClass\grenade\penetrateType\none\penetrateMultiplier\0\impactType\grenade_explode\inventoryType\altmode\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m203_flshview\worldFlashEffect\muzzleflashes/heavy\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_gp25_fire_npc\fireSoundPlayer\weap_gp25_fire_plr\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_ak47_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_gp25_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_gp25_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\projectile_bounce\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\reticle_m203\reticleSide\\reticleCenterSize\128\reticleSideSize\128\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-100\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_tactical\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47\ammoCounterIconRatio\4:1\ammoCounterClip\AltWeapon\startAmmo\10\shareAmmo\1\ammoName\gl_ak47\clipName\gl_ak47\maxAmmo\10\clipSize\1\shotCount\0\sharedAmmoCap\0\damage\250\playerDamage\0\meleeDamage\200\minDamage\0\minPlayerDamage\0\maxDamageRange\999999\minDamageRange\999999\destabilizationRateTime\0.4\destabilizationCurvatureMax\5\destabilizeDistance\750\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.5\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\3.13\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\2\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0.3\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.949\breachRaiseTime\3\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWLine truncated
|
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WEAPONFILE\displayName\WEAPON_GP25\playerAnimType\m203\gunModel\viewmodel_ak47_tactical_digital\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_heartbeat
|
||||
tag_red_dot
|
||||
tag_shotgun
|
||||
tag_silencer\notetrackSoundMap\weap_gp25_lift_plr weap_gp25_lift_plr
|
||||
weap_gp25_chamber_plr weap_gp25_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
weap_ak47_switch_back weap_ak47_switch_back\notetrackRumbleMap\weap_gp25_lift_plr weap_gp25_lift_plr
|
||||
weap_gp25_chamber_plr weap_gp25_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
weap_ak47_switch_back weap_ak47_switch_back\idleAnim\viewmodel_ak47_grenadier_grenade_idle\emptyIdleAnim\viewmodel_ak47_grenadier_grenade_idle\fireAnim\viewmodel_ak47_grenadier_grenade_fire\lastShotAnim\viewmodel_ak47_grenadier_grenade_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_grenadier_grenade_reload\raiseAnim\viewmodel_ak47_grenadier_grenade_pullout\dropAnim\viewmodel_ak47_grenadier_grenade_putaway\firstRaiseAnim\viewmodel_ak47_grenadier_grenade_pullout\breachRaiseAnim\viewmodel_ak47_grenadier_grenade_breach\altRaiseAnim\viewmodel_ak47_grenadier_togrenade\quickRaiseAnim\viewmodel_ak47_grenadier_gren_quick_pullout\quickDropAnim\viewmodel_ak47_grenadier_gren_quick_putaway\emptyRaiseAnim\viewmodel_ak47_grenadier_grenade_pullout\emptyDropAnim\viewmodel_ak47_grenadier_grenade_putaway\sprintInAnim\viewmodel_ak47_grenadier_grenade_sprint_in\sprintLoopAnim\viewmodel_ak47_grenadier_sprint_loop\sprintOutAnim\viewmodel_ak47_grenadier_grenade_sprint_out\nightVisionWearAnim\viewmodel_ak47_grenadier_grenade_NVG_puton\nightVisionRemoveAnim\viewmodel_ak47_grenadier_grenade_NVG_takeoff\adsFireAnim\viewmodel_ak47_grenadier_grenade_fire\adsLastShotAnim\viewmodel_ak47_grenadier_grenade_fire\adsUpAnim\viewmodel_ak47_grenadier_grenade_ADS_up\adsDownAnim\viewmodel_ak47_grenadier_grenade_ADS_down\weaponType\projectile\weaponClass\grenade\penetrateType\none\penetrateMultiplier\0\impactType\grenade_explode\inventoryType\altmode\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m203_flshview\worldFlashEffect\muzzleflashes/heavy\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_gp25_fire_npc\fireSoundPlayer\weap_gp25_fire_plr\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_ak47_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_gp25_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_gp25_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\projectile_bounce\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\reticle_m203\reticleSide\\reticleCenterSize\128\reticleSideSize\128\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-100\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_tactical_digital\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47\ammoCounterIconRatio\4:1\ammoCounterClip\AltWeapon\startAmmo\10\shareAmmo\1\ammoName\gl_ak47\clipName\gl_ak47_digital\maxAmmo\10\clipSize\1\shotCount\0\sharedAmmoCap\0\damage\250\playerDamage\0\meleeDamage\200\minDamage\0\minPlayerDamage\0\maxDamageRange\999999\minDamageRange\999999\destabilizationRateTime\0.4\destabilizationCurvatureMax\5\destabilizeDistance\750\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.5\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\3.13\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\2\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0.3\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.949\breachRaiseTime\3\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExLine truncated
|
||||
@@ -0,0 +1 @@
|
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WEAPONFILE\playerAnimType\none\hideTags\\notetrackSoundMap\\notetrackRumbleMap\\weaponType\bullet\weaponClass\non-player\penetrateType\none\penetrateMultiplier\1\impactType\bullet_ap\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\\worldFlashEffect\muzzleflashes/bmp_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_havoc_turret\fireSoundPlayer\\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\0\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0\duckedOfsU\0\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\0\proneOfsU\0\proneMoveF\0\proneMoveR\0\proneMoveU\0\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\0\posProneMoveRate\0\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\0\posProneRotRate\0\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\hudIcon\\hudIconRatio\1:1\pickupIcon\\pickupIconRatio\1:1\ammoCounterIcon\\ammoCounterIconRatio\1:1\ammoCounterClip\None\startAmmo\0\shareAmmo\0\maxAmmo\0\clipSize\0\shotCount\0\sharedAmmoCap\0\damage\197\playerDamage\30\meleeDamage\0\minDamage\30\minPlayerDamage\0\maxDamageRange\15000\minDamageRange\16000\destabilizationRateTime\0\destabilizationCurvatureMax\10\destabilizeDistance\32000\fireDelay\0\meleeDelay\0\meleeChargeDelay\0\fireTime\0.1\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0\meleeChargeTime\0\reloadTime\0\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0\raiseTime\0\altDropTime\0\altRaiseTime\0\quickDropTime\0\quickRaiseTime\0\firstRaiseTime\0\breachRaiseTime\0\emptyRaiseTime\0\emptyDropTime\0\sprintInTime\0\sprintLoopTime\0\sprintOutTime\0\stunnedTimeBegin\0\stunnedTimeLoop\0\stunnedTimeEnd\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\0\avoidDropCleanup\0\autoAimRange\1600\aimAssistRange\8000\aimAssistRangeAds\8000\aimPadding\10\enemyCrosshairRange\15000\crosshairColorChange\0\moveSpeedScale\0\adsMoveSpeedScale\0\sprintDurationScale\0\idleCrouchFactor\0\idleProneFactor\0\gunMaxPitch\0\gunMaxYaw\0\swayMaxAngle\0\swayLerpSpeed\0\swayPitchScale\0\swayYawScale\0\swayHorizScale\0\swayVertScale\0\swayShellShockScale\0\adsSwayMaxAngle\0\adsSwayLerpSpeed\0\adsSwayPitchScale\0\adsSwayYawScale\0\adsSwayHorizScale\0\adsSwayVertScale\0\rifleBullet\0\armorPiercing\1\boltAction\0\aimDownSight\0\rechamberWhileAds\0\bBulletExplosiveDamage\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\noAmmoPickup\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\disableSwitchToWhenEmpty\0\suppressAmmoReserveDisplay\0\enhanced\0\motionTracker\0\laserSightDuringNightvision\0\markableViewmodel\0\physCollmap\\noDualWield\0\dualWieldViewModelOffset\0\killIcon\death_helicopter\killIconRatio\4:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\1:1\dpadIconShowsAmmo\0\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\dropAmmoMin\0\dropAmmoMax\0\ammoDropClipPercentMin\0\ammoDropClipPercentMax\0\blocksProne\0\silenced\0\isRollingGrenade\0\explosionRadius\300\explosionRadiusMin\0\explosionInnerDamage\10\explosionOuterDamage\10\damageConeAngle\180\bulletExplDmgMult\1\bulletExplRadiusMult\1\projectileSpeed\10000\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileLifetime\30\timeToAccelerate\0\projectileCurvature\0\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\1\stickiness\Don't stick\stickToPlayLine truncated
|
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@@ -0,0 +1 @@
|
||||
WEAPONFILE\playerAnimType\none\hideTags\\notetrackSoundMap\\notetrackRumbleMap\\weaponType\bullet\weaponClass\turret\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/mg42hv\worldFlashEffect\muzzleflashes/mg42hv\pickupSound\weap_pickup\pickupSoundPlayer\\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\\fireSoundPlayer\\fireSoundPlayerAkimbo\\loopFireSound\tank_mg_cal30_loop\loopFireSoundPlayer\tank_mg_cal30_loop\stopFireSound\tank_mg_cal30_cooldown\stopFireSoundPlayer\tank_mg_cal30_cooldown\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\gfx/reticle/mg42_cross.tga\reticleSide\\reticleCenterSize\32\reticleSideSize\0\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0\duckedOfsU\0\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\0\proneOfsU\0\proneMoveF\0\proneMoveR\0\proneMoveU\0\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\0\posProneMoveRate\0\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\0\posProneRotRate\0\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\hudIcon\gfx/icons/hud@mg42.tga\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\\ammoCounterIconRatio\1:1\ammoCounterClip\None\startAmmo\0\shareAmmo\0\maxAmmo\0\clipSize\0\shotCount\0\sharedAmmoCap\0\damage\75\playerDamage\100\meleeDamage\0\minDamage\45\minPlayerDamage\75\maxDamageRange\15000\minDamageRange\16000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0\meleeChargeDelay\0\fireTime\0.05\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0\meleeChargeTime\0\reloadTime\0\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0\raiseTime\0\altDropTime\0\altRaiseTime\0\quickDropTime\0\quickRaiseTime\0\firstRaiseTime\0\breachRaiseTime\0\emptyRaiseTime\0\emptyDropTime\0\sprintInTime\0\sprintLoopTime\0\sprintOutTime\0\stunnedTimeBegin\0\stunnedTimeLoop\0\stunnedTimeEnd\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\0\avoidDropCleanup\0\autoAimRange\8000\aimAssistRange\8000\aimAssistRangeAds\8000\aimPadding\0\enemyCrosshairRange\4000\crosshairColorChange\0\moveSpeedScale\0\adsMoveSpeedScale\0\sprintDurationScale\0\idleCrouchFactor\0\idleProneFactor\0\gunMaxPitch\0\gunMaxYaw\0\swayMaxAngle\0\swayLerpSpeed\0\swayPitchScale\0\swayYawScale\0\swayHorizScale\0\swayVertScale\0\swayShellShockScale\0\adsSwayMaxAngle\0\adsSwayLerpSpeed\0\adsSwayPitchScale\0\adsSwayYawScale\0\adsSwayHorizScale\0\adsSwayVertScale\0\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\0\rechamberWhileAds\0\bBulletExplosiveDamage\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\noAmmoPickup\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\disableSwitchToWhenEmpty\0\suppressAmmoReserveDisplay\0\enhanced\0\motionTracker\0\laserSightDuringNightvision\0\markableViewmodel\0\physCollmap\\noDualWield\0\dualWieldViewModelOffset\0\killIcon\\killIconRatio\2:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\1:1\dpadIconShowsAmmo\0\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\dropAmmoMin\0\dropAmmoMax\0\ammoDropClipPercentMin\0\ammoDropClipPercentMax\0\blocksProne\0\silenced\0\isRollingGrenade\0\explosionRadius\0\explosionRadiusMin\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\bulletExplDmgMult\1\bulletExplRadiusMult\1\projectileSpeed\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileLifetime\30\timeToAccelerate\0\projectileCurvature\0\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExpLine truncated
|
||||
@@ -0,0 +1,15 @@
|
||||
WEAPONFILE\displayName\WEAPON_JAVELIN\playerAnimType\rocketlauncher\gunModel\viewmodel_javelin\hideTags\\notetrackSoundMap\weap_javelin_reload_plr weap_javelin_reload_plr
|
||||
weap_javelin_raise_plr weap_javelin_raise_plr
|
||||
weap_javelin_drop_plr weap_javelin_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_javelin_lift_plr weap_javelin_lift_plr
|
||||
weap_javelin_tube_plr weap_javelin_tube_plr
|
||||
weap_javelin_first_lift_plr weap_javelin_first_lift_plr
|
||||
weap_javelin_first_cap_plr weap_javelin_first_cap_plr\notetrackRumbleMap\weap_javelin_reload_plr weap_javelin_reload_plr
|
||||
weap_javelin_raise_plr weap_javelin_raise_plr
|
||||
weap_javelin_drop_plr weap_javelin_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_javelin_lift_plr weap_javelin_lift_plr
|
||||
weap_javelin_tube_plr weap_javelin_tube_plr
|
||||
weap_javelin_first_lift_plr weap_javelin_first_lift_plr
|
||||
weap_javelin_first_cap_plr weap_javelin_first_cap_plr\idleAnim\viewmodel_javelin_idle\emptyIdleAnim\viewmodel_javelin_idle\fireAnim\viewmodel_javelin_idle\lastShotAnim\viewmodel_javelin_idle\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_javelin_reload\raiseAnim\viewmodel_javelin_pullout\dropAnim\viewmodel_javelin_putaway\firstRaiseAnim\viewmodel_javelin_pullout_first\quickRaiseAnim\viewmodel_javelin_pullout\quickDropAnim\viewmodel_javelin_putaway_fast\emptyRaiseAnim\viewmodel_javelin_pullout\emptyDropAnim\viewmodel_javelin_putaway\sprintInAnim\viewmodel_javelin_sprint_in\sprintLoopAnim\viewmodel_javelin_sprint_loop\sprintOutAnim\viewmodel_javelin_sprint_out\nightVisionWearAnim\viewmodel_javelin_NVG_puton\nightVisionRemoveAnim\viewmodel_javelin_NVG_takeoff\adsFireAnim\viewmodel_javelin_idle\adsLastShotAnim\viewmodel_javelin_idle\adsUpAnim\viewmodel_javelin_ADS_up\adsDownAnim\viewmodel_javelin_ADS_down\weaponType\projectile\weaponClass\rocketlauncher\penetrateType\none\penetrateMultiplier\0\impactType\none\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/javelin_flash_wv\worldFlashEffect\muzzleflashes/javelin_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\move_javelin_proj_loop_flame\pullbackSound\\pullbackSoundPlayer\\fireSound\javelin_fire_npc\fireSoundPlayer\javelin_fire_plr\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\\meleeSwipeSound\melee_swing_ps_large\meleeSwipeSoundPlayer\melee_javelin_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\weap_javelin_drop_plr\scanSound\\bounceSound\mtl_pipe_hit\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\24\reticleMinOfs\17\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\-0.5\proneMoveF\-160\proneMoveR\3\proneMoveU\-100\proneRotP\0\proneRotY\160\proneRotR\-160\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_javelin\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_javelin\hudIconRatio\1:1\pickupIcon\\pickupIconRatio\1:1\ammoCounterIcon\hud_icon_rpg\ammoCounterIconRatio\1:1\ammoCounterClip\Rocket\startAmmo\50\shareAmmo\1\ammoName\javelin\clipName\javelin\maxAmmo\50\clipSize\1\shotCount\0\sharedAmmoCap\0\damage\1000\playerDamage\0\meleeDamage\200\minDamage\0\minPlayerDamage\0\maxDamageRange\999999\minDamageRange\999999\destabilizationRateTime\0.4\destabilizationCurvatureMax\10\destabilizeDistance\300\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\1.059\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\3\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\2.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.75\raiseTime\1.399\altDropTime\0\altRaiseTime\0\quickDropTime\0.349\quickRaiseTime\1.33\firstRaiseTime\2.299\breachRaiseTime\0.5\emptyRaiseTime\1.33\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.449\nightVisionRemoveTimeFadeInStart\0.6\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\1\bigExplosion\0\noAdsWhenMagEmpty\1\inheritsPerks\1\avoidDropCleanup\1\autoAimRange\0\aimAssistRange\0\aimAssistRangeAds\0\aimPadding\0\enemyCrosshairRange\1500\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawSLine truncated
|
||||
@@ -0,0 +1,15 @@
|
||||
WEAPONFILE\displayName\WEAPON_JAVELIN\playerAnimType\rocketlauncher\gunModel\viewmodel_javelin\hideTags\\notetrackSoundMap\weap_javelin_reload_plr weap_javelin_reload_plr
|
||||
weap_javelin_raise_plr weap_javelin_raise_plr
|
||||
weap_javelin_drop_plr weap_javelin_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_javelin_lift_plr weap_javelin_lift_plr
|
||||
weap_javelin_tube_plr weap_javelin_tube_plr
|
||||
weap_javelin_first_lift_plr weap_javelin_first_lift_plr
|
||||
weap_javelin_first_cap_plr weap_javelin_first_cap_plr\notetrackRumbleMap\weap_javelin_reload_plr weap_javelin_reload_plr
|
||||
weap_javelin_raise_plr weap_javelin_raise_plr
|
||||
weap_javelin_drop_plr weap_javelin_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_javelin_lift_plr weap_javelin_lift_plr
|
||||
weap_javelin_tube_plr weap_javelin_tube_plr
|
||||
weap_javelin_first_lift_plr weap_javelin_first_lift_plr
|
||||
weap_javelin_first_cap_plr weap_javelin_first_cap_plr\idleAnim\viewmodel_javelin_idle\emptyIdleAnim\viewmodel_javelin_idle\fireAnim\viewmodel_javelin_idle\lastShotAnim\viewmodel_javelin_idle\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_javelin_reload\raiseAnim\viewmodel_javelin_pullout\dropAnim\viewmodel_javelin_putaway\firstRaiseAnim\viewmodel_javelin_pullout_first\quickRaiseAnim\viewmodel_javelin_pullout\quickDropAnim\viewmodel_javelin_putaway_fast\emptyRaiseAnim\viewmodel_javelin_pullout\emptyDropAnim\viewmodel_javelin_putaway\sprintInAnim\viewmodel_javelin_sprint_in\sprintLoopAnim\viewmodel_javelin_sprint_loop\sprintOutAnim\viewmodel_javelin_sprint_out\nightVisionWearAnim\viewmodel_javelin_NVG_puton\nightVisionRemoveAnim\viewmodel_javelin_NVG_takeoff\adsFireAnim\viewmodel_javelin_idle\adsLastShotAnim\viewmodel_javelin_idle\adsUpAnim\viewmodel_javelin_ADS_up\adsDownAnim\viewmodel_javelin_ADS_down\weaponType\projectile\weaponClass\rocketlauncher\penetrateType\none\penetrateMultiplier\0\impactType\none\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/javelin_flash_wv\worldFlashEffect\muzzleflashes/javelin_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\move_javelin_proj_loop_flame\pullbackSound\\pullbackSoundPlayer\\fireSound\javelin_fire_npc\fireSoundPlayer\javelin_fire_plr\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\\meleeSwipeSound\melee_swing_ps_large\meleeSwipeSoundPlayer\melee_javelin_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\weap_javelin_drop_plr\scanSound\\bounceSound\mtl_pipe_hit\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\24\reticleMinOfs\17\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\-0.5\proneMoveF\-160\proneMoveR\3\proneMoveU\-100\proneRotP\0\proneRotY\160\proneRotR\-160\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_javelin\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_javelin\hudIconRatio\1:1\pickupIcon\\pickupIconRatio\1:1\ammoCounterIcon\hud_icon_rpg\ammoCounterIconRatio\1:1\ammoCounterClip\Rocket\startAmmo\50\shareAmmo\1\ammoName\javelin\clipName\javelin\maxAmmo\50\clipSize\1\shotCount\0\sharedAmmoCap\0\damage\50\playerDamage\0\meleeDamage\200\minDamage\0\minPlayerDamage\0\maxDamageRange\999999\minDamageRange\999999\destabilizationRateTime\0.4\destabilizationCurvatureMax\10\destabilizeDistance\300\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\1.059\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\3\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\2.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.75\raiseTime\1.399\altDropTime\0\altRaiseTime\0\quickDropTime\0.349\quickRaiseTime\1.33\firstRaiseTime\2.299\breachRaiseTime\0.5\emptyRaiseTime\1.33\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.449\nightVisionRemoveTimeFadeInStart\0.6\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\1\bigExplosion\0\noAdsWhenMagEmpty\1\inheritsPerks\1\avoidDropCleanup\1\autoAimRange\0\aimAssistRange\0\aimAssistRangeAds\0\aimPadding\0\enemyCrosshairRange\1500\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScaLine truncated
|
||||
@@ -0,0 +1,16 @@
|
||||
WEAPONFILE\displayName\WEAPON_KRISS\playerAnimType\smg\gunModel\viewmodel_kriss_super_v\hideTags\tag_acog_2
|
||||
tag_eotech
|
||||
tag_thermal_scope
|
||||
tag_red_dot
|
||||
tag_silencer
|
||||
tag_sight_off\notetrackSoundMap\weap_kriss_first_lift_plr weap_kriss_first_lift_plr
|
||||
weap_kriss_lift_plr weap_kriss_lift_plr
|
||||
weap_kriss_clipout_plr weap_kriss_clipout_plr
|
||||
weap_kriss_clipin_plr weap_kriss_clipin_plr
|
||||
weap_kriss_chamber_plr weap_kriss_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_kriss_first_lift_plr weap_kriss_first_lift_plr
|
||||
weap_kriss_lift_plr weap_kriss_lift_plr
|
||||
weap_kriss_clipout_plr weap_kriss_clipout_plr
|
||||
weap_kriss_clipin_plr weap_kriss_clipin_plr
|
||||
weap_kriss_chamber_plr weap_kriss_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_kriss_idle\emptyIdleAnim\viewmodel_kriss_idle\fireAnim\viewmodel_kriss_fire\lastShotAnim\viewmodel_kriss_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_kriss_reload\reloadEmptyAnim\viewmodel_kriss_reload_empty\raiseAnim\viewmodel_kriss_pullout\dropAnim\viewmodel_kriss_putaway\firstRaiseAnim\viewmodel_kriss_first_time_pullout\breachRaiseAnim\viewmodel_kriss_breach\quickRaiseAnim\viewmodel_kriss_pullout\quickDropAnim\viewmodel_kriss_putaway\emptyRaiseAnim\viewmodel_kriss_pullout\emptyDropAnim\viewmodel_kriss_putaway\sprintInAnim\viewmodel_kriss_sprint_in\sprintLoopAnim\viewmodel_kriss_sprint_loop\sprintOutAnim\viewmodel_kriss_sprint_out\nightVisionWearAnim\viewmodel_kriss_NVG_puton\nightVisionRemoveAnim\viewmodel_kriss_NVG_takeoff\adsFireAnim\viewmodel_kriss_ADS_fire\adsLastShotAnim\viewmodel_kriss_ADS_fire\adsUpAnim\viewmodel_kriss_ADS_up\adsDownAnim\viewmodel_kriss_ADS_down\idleAnimR\viewmodel_kriss_akimbo_R_idle\emptyIdleAnimR\viewmodel_kriss_akimbo_R_idle\fireAnimR\viewmodel_kriss_akimbo_R_fire\lastShotAnimR\viewmodel_kriss_akimbo_R_fire\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_kriss_akimbo_R_reload\reloadEmptyAnimR\viewmodel_kriss_akimbo_R_reload_empty\raiseAnimR\viewmodel_kriss_akimbo_R_pullout\dropAnimR\viewmodel_kriss_akimbo_R_putaway\firstRaiseAnimR\viewmodel_kriss_akimbo_R_pullout\quickRaiseAnimR\viewmodel_kriss_akimbo_R_pullout\quickDropAnimR\viewmodel_kriss_akimbo_R_putaway\emptyRaiseAnimR\viewmodel_kriss_akimbo_R_pullout\emptyDropAnimR\viewmodel_kriss_akimbo_R_putaway\sprintInAnimR\viewmodel_kriss_akimbo_R_sprint_in\sprintLoopAnimR\viewmodel_kriss_akimbo_R_sprint_loop\sprintOutAnimR\viewmodel_kriss_akimbo_R_sprint_out\adsUpAnimR\viewmodel_kriss_ADS_up\adsDownAnimR\viewmodel_kriss_ADS_down\idleAnimL\viewmodel_kriss_akimbo_L_idle\emptyIdleAnimL\viewmodel_kriss_akimbo_L_idle\fireAnimL\viewmodel_kriss_akimbo_L_fire\lastShotAnimL\viewmodel_kriss_akimbo_L_fire\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_kriss_akimbo_L_reload\reloadEmptyAnimL\viewmodel_kriss_akimbo_L_reload_empty\raiseAnimL\viewmodel_kriss_akimbo_L_pullout\dropAnimL\viewmodel_kriss_akimbo_L_putaway\firstRaiseAnimL\viewmodel_kriss_akimbo_L_pullout\quickRaiseAnimL\viewmodel_kriss_akimbo_L_pullout\quickDropAnimL\viewmodel_kriss_akimbo_L_putaway\emptyRaiseAnimL\viewmodel_kriss_akimbo_L_pullout\emptyDropAnimL\viewmodel_kriss_akimbo_L_putaway\sprintInAnimL\viewmodel_kriss_akimbo_L_sprint_in\sprintLoopAnimL\viewmodel_kriss_akimbo_L_sprint_loop\sprintOutAnimL\viewmodel_kriss_akimbo_L_sprint_out\adsUpAnimL\viewmodel_kriss_ADS_up\adsDownAnimL\viewmodel_kriss_ADS_down\weaponType\bullet\weaponClass\smg\penetrateType\small\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/kriss_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_kriss_fire_npc\fireSoundPlayer\weap_kriss_fire_plr\fireSoundPlayerAkimbo\weap_kriss_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_fnp90_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\8\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-50\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\280\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSLine truncated
|
||||
@@ -0,0 +1,15 @@
|
||||
WEAPONFILE\displayName\WEAPON_KRISS_REDDOT\playerAnimType\smg\gunModel\viewmodel_kriss_super_v\hideTags\tag_acog_2
|
||||
tag_eotech
|
||||
tag_thermal_scope
|
||||
tag_silencer
|
||||
tag_sight_on\notetrackSoundMap\weap_kriss_first_lift_plr weap_kriss_first_lift_plr
|
||||
weap_kriss_lift_plr weap_kriss_lift_plr
|
||||
weap_kriss_clipout_plr weap_kriss_clipout_plr
|
||||
weap_kriss_clipin_plr weap_kriss_clipin_plr
|
||||
weap_kriss_chamber_plr weap_kriss_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_kriss_first_lift_plr weap_kriss_first_lift_plr
|
||||
weap_kriss_lift_plr weap_kriss_lift_plr
|
||||
weap_kriss_clipout_plr weap_kriss_clipout_plr
|
||||
weap_kriss_clipin_plr weap_kriss_clipin_plr
|
||||
weap_kriss_chamber_plr weap_kriss_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_kriss_idle\emptyIdleAnim\viewmodel_kriss_idle\fireAnim\viewmodel_kriss_fire\lastShotAnim\viewmodel_kriss_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_kriss_reload\reloadEmptyAnim\viewmodel_kriss_reload_empty\raiseAnim\viewmodel_kriss_pullout\dropAnim\viewmodel_kriss_putaway\firstRaiseAnim\viewmodel_kriss_first_time_pullout\breachRaiseAnim\viewmodel_kriss_breach\quickRaiseAnim\viewmodel_kriss_pullout\quickDropAnim\viewmodel_kriss_putaway\emptyRaiseAnim\viewmodel_kriss_pullout\emptyDropAnim\viewmodel_kriss_putaway\sprintInAnim\viewmodel_kriss_sprint_in\sprintLoopAnim\viewmodel_kriss_sprint_loop\sprintOutAnim\viewmodel_kriss_sprint_out\nightVisionWearAnim\viewmodel_kriss_NVG_puton\nightVisionRemoveAnim\viewmodel_kriss_NVG_takeoff\adsFireAnim\viewmodel_kriss_ADS_fire\adsLastShotAnim\viewmodel_kriss_ADS_fire\adsUpAnim\viewmodel_kriss_ADS_reflex_up\adsDownAnim\viewmodel_kriss_ADS_reflex_down\idleAnimR\viewmodel_kriss_akimbo_R_idle\emptyIdleAnimR\viewmodel_kriss_akimbo_R_idle\fireAnimR\viewmodel_kriss_akimbo_R_fire\lastShotAnimR\viewmodel_kriss_akimbo_R_fire\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_kriss_akimbo_R_reload\reloadEmptyAnimR\viewmodel_kriss_akimbo_R_reload_empty\raiseAnimR\viewmodel_kriss_akimbo_R_pullout\dropAnimR\viewmodel_kriss_akimbo_R_putaway\firstRaiseAnimR\viewmodel_kriss_akimbo_R_pullout\quickRaiseAnimR\viewmodel_kriss_akimbo_R_pullout\quickDropAnimR\viewmodel_kriss_akimbo_R_putaway\emptyRaiseAnimR\viewmodel_kriss_akimbo_R_pullout\emptyDropAnimR\viewmodel_kriss_akimbo_R_putaway\sprintInAnimR\viewmodel_kriss_akimbo_R_sprint_in\sprintLoopAnimR\viewmodel_kriss_akimbo_R_sprint_loop\sprintOutAnimR\viewmodel_kriss_akimbo_R_sprint_out\adsUpAnimR\viewmodel_kriss_ADS_up\adsDownAnimR\viewmodel_kriss_ADS_down\idleAnimL\viewmodel_kriss_akimbo_L_idle\emptyIdleAnimL\viewmodel_kriss_akimbo_L_idle\fireAnimL\viewmodel_kriss_akimbo_L_fire\lastShotAnimL\viewmodel_kriss_akimbo_L_fire\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_kriss_akimbo_L_reload\reloadEmptyAnimL\viewmodel_kriss_akimbo_L_reload_empty\raiseAnimL\viewmodel_kriss_akimbo_L_pullout\dropAnimL\viewmodel_kriss_akimbo_L_putaway\firstRaiseAnimL\viewmodel_kriss_akimbo_L_pullout\quickRaiseAnimL\viewmodel_kriss_akimbo_L_pullout\quickDropAnimL\viewmodel_kriss_akimbo_L_putaway\emptyRaiseAnimL\viewmodel_kriss_akimbo_L_pullout\emptyDropAnimL\viewmodel_kriss_akimbo_L_putaway\sprintInAnimL\viewmodel_kriss_akimbo_L_sprint_in\sprintLoopAnimL\viewmodel_kriss_akimbo_L_sprint_loop\sprintOutAnimL\viewmodel_kriss_akimbo_L_sprint_out\adsUpAnimL\viewmodel_kriss_ADS_up\adsDownAnimL\viewmodel_kriss_ADS_down\weaponType\bullet\weaponClass\smg\penetrateType\small\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/kriss_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_kriss_fire_npc\fireSoundPlayer\weap_kriss_fire_plr\fireSoundPlayerAkimbo\weap_kriss_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_fnp90_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\8\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-50\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\280\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\Line truncated
|
||||
@@ -0,0 +1,10 @@
|
||||
WEAPONFILE\displayName\WEAPON_BENELLI\playerAnimType\other\gunModel\viewmodel_benelli_m4\hideTags\tag_red_dot
|
||||
tag_foregrip
|
||||
tag_eotech
|
||||
tag_silencer\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_m4benelli_start_plr weap_m4benelli_start_plr
|
||||
weap_m4benelli_loop_plr weap_m4benelli_loop_plr
|
||||
weap_m4benelli_end_plr weap_m4benelli_end_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_m4benelli_start_plr weap_m4benelli_start_plr
|
||||
weap_m4benelli_loop_plr weap_m4benelli_loop_plr
|
||||
weap_m4benelli_end_plr weap_m4benelli_end_plr\idleAnim\viewmodel_benelliM4_idle\emptyIdleAnim\viewmodel_benelliM4_idle\fireAnim\viewmodel_benelliM4_fire\lastShotAnim\viewmodel_benelliM4_fire_last\rechamberAnim\viewmodel_benelliM4_idle\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_benelliM4_reload_loop\reloadStartAnim\viewmodel_benelliM4_reload_intro\reloadEndAnim\viewmodel_benelliM4_reload_out\raiseAnim\viewmodel_benelliM4_pullout\dropAnim\viewmodel_benelliM4_putaway\firstRaiseAnim\viewmodel_benelliM4_pullout\breachRaiseAnim\viewmodel_benelliM4_breach\quickRaiseAnim\viewmodel_benelliM4_pullout_quick\quickDropAnim\viewmodel_benelliM4_putaway_quick\emptyRaiseAnim\viewmodel_benelliM4_pullout\emptyDropAnim\viewmodel_benelliM4_putaway\sprintInAnim\viewmodel_benelliM4_sprint_in\sprintLoopAnim\viewmodel_benelliM4_sprint_loop\sprintOutAnim\viewmodel_benelliM4_sprint_out\nightVisionWearAnim\viewmodel_benelliM4_NVG_puton\nightVisionRemoveAnim\viewmodel_benelliM4_NVG_takeoff\adsFireAnim\viewmodel_benelliM4_fire_ads\adsLastShotAnim\viewmodel_benelliM4_fire_ads\adsUpAnim\viewmodel_benelliM4_ADS_up\adsDownAnim\viewmodel_benelliM4_ADS_down\weaponType\bullet\weaponClass\spread\penetrateType\small\penetrateMultiplier\1\impactType\shotgun\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/shotgunflash_view\worldFlashEffect\muzzleflashes/shotgunflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m1014_fire_npc\fireSoundPlayer\weap_m1014_fire_plr\fireSoundPlayerAkimbo\weap_m1014_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m1014_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/shotgun_view\worldShellEjectEffect\shellejects/shotgun\viewLastShotEjectEffect\shellejects/shotgun_view\worldLastShotEjectEffect\shellejects/shotgun\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_benelli_super_90\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_benelli_m4\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_shotgun\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\startAmmo\70\shareAmmo\1\ammoName\m1014\clipName\m1014\maxAmmo\70\clipSize\7\shotCount\8\sharedAmmoCap\0\damage\50\playerDamage\50\meleeDamage\200\minDamage\15\minPlayerDamage\15\maxDamageRange\256\minDamageRange\800\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.15\rechamberTime\0\rechamberTimeOneHanded\0.1\rechamberBoltTime\0.55\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\0.566\reloadShowRocketTime\0\reloadEmptyTime\0.36\reloadAddTime\0.25\reloadStartTime\1\reloadStartAddTime\0.6\reloadEndTime\0.36\dropTime\0.4\raiseTime\1\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1\breachRaiseTime\3\emptyRaiseTime\0.6\emptyDropTime\0.43\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.649\nightVisionWearTimePowerUp\0.649\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0Line truncated
|
||||
@@ -0,0 +1,9 @@
|
||||
WEAPONFILE\displayName\WEAPON_BENELLI_EOTECH\playerAnimType\other\gunModel\viewmodel_benelli_m4\hideTags\tag_red_dot
|
||||
tag_foregrip
|
||||
tag_silencer\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_m4benelli_start_plr weap_m4benelli_start_plr
|
||||
weap_m4benelli_loop_plr weap_m4benelli_loop_plr
|
||||
weap_m4benelli_end_plr weap_m4benelli_end_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_m4benelli_start_plr weap_m4benelli_start_plr
|
||||
weap_m4benelli_loop_plr weap_m4benelli_loop_plr
|
||||
weap_m4benelli_end_plr weap_m4benelli_end_plr\idleAnim\viewmodel_benelliM4_idle\emptyIdleAnim\viewmodel_benelliM4_idle\fireAnim\viewmodel_benelliM4_fire\lastShotAnim\viewmodel_benelliM4_fire_last\rechamberAnim\viewmodel_benelliM4_idle\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_benelliM4_reload_loop\reloadStartAnim\viewmodel_benelliM4_reload_intro\reloadEndAnim\viewmodel_benelliM4_reload_out\raiseAnim\viewmodel_benelliM4_pullout\dropAnim\viewmodel_benelliM4_putaway\firstRaiseAnim\viewmodel_benelliM4_pullout\breachRaiseAnim\viewmodel_benelliM4_breach\quickRaiseAnim\viewmodel_benelliM4_pullout_quick\quickDropAnim\viewmodel_benelliM4_putaway_quick\emptyRaiseAnim\viewmodel_benelliM4_pullout\emptyDropAnim\viewmodel_benelliM4_putaway\sprintInAnim\viewmodel_benelliM4_sprint_in\sprintLoopAnim\viewmodel_benelliM4_sprint_loop\sprintOutAnim\viewmodel_benelliM4_sprint_out\nightVisionWearAnim\viewmodel_benelliM4_NVG_puton\nightVisionRemoveAnim\viewmodel_benelliM4_NVG_takeoff\adsFireAnim\viewmodel_benelliM4_fire_ads\adsLastShotAnim\viewmodel_benelliM4_fire_ads\adsUpAnim\viewmodel_benelliM4_eotech_ADS_up\adsDownAnim\viewmodel_benelliM4_eotech_ADS_down\weaponType\bullet\weaponClass\spread\penetrateType\small\penetrateMultiplier\1\impactType\shotgun\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/shotgunflash_view\worldFlashEffect\muzzleflashes/shotgunflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m1014_fire_npc\fireSoundPlayer\weap_m1014_fire_plr\fireSoundPlayerAkimbo\weap_m1014_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m1014_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/shotgun_view\worldShellEjectEffect\shellejects/shotgun\viewLastShotEjectEffect\shellejects/shotgun_view\worldLastShotEjectEffect\shellejects/shotgun\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_benelli_super_90\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_benelli_m4\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_shotgun\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\startAmmo\70\shareAmmo\1\ammoName\m1014\clipName\m1014_eotech\maxAmmo\70\clipSize\7\shotCount\8\sharedAmmoCap\0\damage\50\playerDamage\50\meleeDamage\200\minDamage\15\minPlayerDamage\15\maxDamageRange\256\minDamageRange\800\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.15\rechamberTime\0\rechamberTimeOneHanded\0.1\rechamberBoltTime\0.55\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\0.566\reloadShowRocketTime\0\reloadEmptyTime\0.36\reloadAddTime\0.25\reloadStartTime\1\reloadStartAddTime\0.6\reloadEndTime\0.36\dropTime\0.4\raiseTime\1\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1\breachRaiseTime\3\emptyRaiseTime\0.6\emptyDropTime\0.43\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.649\nightVisionWearTimePowerUp\0.649\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonTLine truncated
|
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|
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WEAPONFILE\displayName\WEAPON_BENELLI_REDDOT\playerAnimType\other\gunModel\viewmodel_benelli_m4\hideTags\tag_foregrip
|
||||
tag_eotech
|
||||
tag_silencer\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_m4benelli_start_plr weap_m4benelli_start_plr
|
||||
weap_m4benelli_loop_plr weap_m4benelli_loop_plr
|
||||
weap_m4benelli_end_plr weap_m4benelli_end_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_m4benelli_start_plr weap_m4benelli_start_plr
|
||||
weap_m4benelli_loop_plr weap_m4benelli_loop_plr
|
||||
weap_m4benelli_end_plr weap_m4benelli_end_plr\idleAnim\viewmodel_benelliM4_idle\emptyIdleAnim\viewmodel_benelliM4_idle\fireAnim\viewmodel_benelliM4_fire\lastShotAnim\viewmodel_benelliM4_fire_last\rechamberAnim\viewmodel_benelliM4_idle\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_benelliM4_reload_loop\reloadStartAnim\viewmodel_benelliM4_reload_intro\reloadEndAnim\viewmodel_benelliM4_reload_out\raiseAnim\viewmodel_benelliM4_pullout\dropAnim\viewmodel_benelliM4_putaway\firstRaiseAnim\viewmodel_benelliM4_pullout\breachRaiseAnim\viewmodel_benelliM4_breach\quickRaiseAnim\viewmodel_benelliM4_pullout_quick\quickDropAnim\viewmodel_benelliM4_putaway_quick\emptyRaiseAnim\viewmodel_benelliM4_pullout\emptyDropAnim\viewmodel_benelliM4_putaway\sprintInAnim\viewmodel_benelliM4_sprint_in\sprintLoopAnim\viewmodel_benelliM4_sprint_loop\sprintOutAnim\viewmodel_benelliM4_sprint_out\nightVisionWearAnim\viewmodel_benelliM4_NVG_puton\nightVisionRemoveAnim\viewmodel_benelliM4_NVG_takeoff\adsFireAnim\viewmodel_benelliM4_fire_ads\adsLastShotAnim\viewmodel_benelliM4_fire_ads\adsUpAnim\viewmodel_benelliM4_reflex_ADS_up\adsDownAnim\viewmodel_benelliM4_reflex_ADS_down\weaponType\bullet\weaponClass\spread\penetrateType\small\penetrateMultiplier\1\impactType\shotgun\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/shotgunflash_view\worldFlashEffect\muzzleflashes/shotgunflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m1014_fire_npc\fireSoundPlayer\weap_m1014_fire_plr\fireSoundPlayerAkimbo\weap_m1014_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m1014_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/shotgun_view\worldShellEjectEffect\shellejects/shotgun\viewLastShotEjectEffect\shellejects/shotgun_view\worldLastShotEjectEffect\shellejects/shotgun\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_benelli_super_90\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_benelli_m4\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_shotgun\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\startAmmo\70\shareAmmo\1\ammoName\m1014\clipName\m1014_reflex\maxAmmo\70\clipSize\7\shotCount\8\sharedAmmoCap\0\damage\50\playerDamage\0\meleeDamage\200\minDamage\15\minPlayerDamage\15\maxDamageRange\256\minDamageRange\800\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.15\rechamberTime\0\rechamberTimeOneHanded\0.1\rechamberBoltTime\0.55\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\0.566\reloadShowRocketTime\0\reloadEmptyTime\0.36\reloadAddTime\0.25\reloadStartTime\1\reloadStartAddTime\0.6\reloadEndTime\0.36\dropTime\0.4\raiseTime\1\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1\breachRaiseTime\3\emptyRaiseTime\0.6\emptyDropTime\0.43\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.649\nightVisionWearTimePowerUp\0.649\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFLine truncated
|
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|
||||
WEAPONFILE\displayName\WEAPON_M14EBR_SCOPED\playerAnimType\sniper\gunModel\viewmodel_m14_ebr\gunModel2\viewmodel_m14_ebr_arctic\hideTags\tag_foregrip
|
||||
tag_silencer
|
||||
tag_thermal_scope
|
||||
tag_acog_2
|
||||
tag_heartbeat\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_m14sniper_lift_plr weap_m14sniper_lift_plr
|
||||
weap_m14sniper_clipout_plr weap_m14sniper_clipout_plr
|
||||
weap_m14sniper_clipin_plr weap_m14sniper_clipin_plr
|
||||
weap_m14sniper_chamber_close_plr weap_m14sniper_chamber_close_plr
|
||||
weap_m14sniper_clipin_tac_plr weap_m14sniper_clipin_tac_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m82_clipin_plr weap_m82_clipin_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_m14sniper_lift_plr weap_m14sniper_lift_plr
|
||||
weap_m14sniper_clipout_plr weap_m14sniper_clipout_plr
|
||||
weap_m14sniper_clipin_plr weap_m14sniper_clipin_plr
|
||||
weap_m14sniper_chamber_close_plr weap_m14sniper_chamber_close_plr
|
||||
weap_m14sniper_clipin_tac_plr weap_m14sniper_clipin_tac_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m82_clipin_plr weap_m82_clipin_plr\idleAnim\viewmodel_M14ebr_idle\emptyIdleAnim\viewmodel_M14ebr_idle\fireAnim\viewmodel_M14ebr_fire\lastShotAnim\viewmodel_M14ebr_fire_last\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_M14ebr_reload\reloadEmptyAnim\viewmodel_M14ebr_reload_empty\raiseAnim\viewmodel_M14ebr_pullout\dropAnim\viewmodel_M14ebr_putaway\firstRaiseAnim\viewmodel_M14ebr_pullout_first\breachRaiseAnim\viewmodel_m14ebr_breach\quickRaiseAnim\viewmodel_M14ebr_pullout_fast\quickDropAnim\viewmodel_M14ebr_putaway\emptyRaiseAnim\viewmodel_M14ebr_pullout\emptyDropAnim\viewmodel_M14ebr_putaway\sprintInAnim\viewmodel_M14ebr_sprint_in\sprintLoopAnim\viewmodel_M14ebr_sprint_loop\sprintOutAnim\viewmodel_M14ebr_sprint_out\nightVisionWearAnim\viewmodel_m14ebr_NVG_puton\nightVisionRemoveAnim\viewmodel_m14ebr_NVG_takeoff\adsFireAnim\viewmodel_M14ebr_fire_ads\adsLastShotAnim\viewmodel_M14ebr_fire_ads\adsUpAnim\viewmodel_M14ebr_scope_ADS_up\adsDownAnim\viewmodel_M14ebr_scope_ADS_down\weaponType\bullet\weaponClass\sniper\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/rifle_flash_view\worldFlashEffect\muzzleflashes/rifle_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m14sniper_fire_npc\fireSoundPlayer\weap_m14sniper_fire_plr\fireSoundPlayerAkimbo\weap_m14sniper_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m14sniper_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\weap_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\1.5\proneOfsU\-1\proneMoveF\-55\proneMoveR\3\proneMoveU\-145\proneRotP\0\proneRotY\220\proneRotR\-200\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m14ebr_tan\worldModel2\weapon_m14ebr_arctic\worldClipModel\weapon_m14ebr_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m14ebr\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_sniperrifle\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\100\shareAmmo\1\ammoName\m14\clipName\m14_scoped\maxAmmo\100\clipSize\10\shotCount\1\sharedAmmoCap\0\damage\120\playerDamage\220\meleeDamage\200\minDamage\120\minPlayerDamage\220\maxDamageRange\4000\minDamageRange\5000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.125\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.67\reloadShowRocketTime\0\reloadEmptyTime\3.5\reloadAddTime\1.899\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.5\raiseTime\0.8\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\3\emptyRaiseTime\0.8\emptyDropTime\0.699\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.649\nightVisionWearTimePowerUp\0.649\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\3200\aimALine truncated
|
||||
@@ -0,0 +1,19 @@
|
||||
WEAPONFILE\displayName\WEAPON_M16_ACOG\playerAnimType\autorifle\gunModel\viewmodel_m16\hideTags\tag_foregrip
|
||||
tag_m203
|
||||
tag_red_dot
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_thermal_scope
|
||||
tag_eotech
|
||||
tag_heartbeat
|
||||
tag_sight_on\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m16_first_chamber_plr weap_m16_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m16_first_chamber_plr weap_m16_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_m16_idle\fireAnim\viewmodel_m16_fire\lastShotAnim\viewmodel_m16_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_m16_reload\reloadEmptyAnim\viewmodel_m16_reload_empty\raiseAnim\viewmodel_m16_pullout\dropAnim\viewmodel_m16_putaway\firstRaiseAnim\viewmodel_m16_pullout\breachRaiseAnim\viewmodel_m16_breach\quickRaiseAnim\viewmodel_m16_pullout_quick\quickDropAnim\viewmodel_m16_putaway_quick\emptyRaiseAnim\viewmodel_m16_pullout\emptyDropAnim\viewmodel_m16_putaway\sprintInAnim\viewmodel_m16_sprint_in\sprintLoopAnim\viewmodel_m16_sprint_loop\sprintOutAnim\viewmodel_m16_sprint_out\nightVisionWearAnim\viewmodel_m16_NVG_puton\nightVisionRemoveAnim\viewmodel_m16_NVG_takeoff\adsFireAnim\viewmodel_m16_fire_ads\adsLastShotAnim\viewmodel_m16_fire_ads\adsUpAnim\viewmodel_m16_acog_ADS_up\adsDownAnim\viewmodel_m16_acog_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\3-Round Burst\offhandClass\None\viewFlashEffect\muzzleflashes/mp16_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m16_fire_npc\fireSoundPlayer\weap_m16_fire_plr\fireSoundPlayerAkimbo\weap_m16_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m16_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m16\worldClipModel\weapon_m16_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m16a4_grenade\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m16a4\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\300\shareAmmo\1\ammoName\m16\clipName\m16_acog\maxAmmo\300\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\100\playerDamage\50\meleeDamage\200\minDamage\80\minPlayerDamage\50\maxDamageRange\1024\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.029\reloadShowRocketTime\0\reloadEmptyTime\2.359\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.449\raiseTime\0.75\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.85\breachRaiseTime\3\emptyRaiseTime\0.75\emptyDropTime\0.449\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\2800\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\2800\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1.75\idleCrouchFactor\1\Line truncated
|
||||
@@ -0,0 +1,19 @@
|
||||
WEAPONFILE\displayName\WEAPON_M16\playerAnimType\autorifle\gunModel\viewmodel_m16\hideTags\tag_acog_2
|
||||
tag_foregrip
|
||||
tag_m203
|
||||
tag_red_dot
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_thermal_scope
|
||||
tag_eotech
|
||||
tag_heartbeat\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m16_first_chamber_plr weap_m16_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m16_first_chamber_plr weap_m16_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_m16_idle\fireAnim\viewmodel_m16_fire\lastShotAnim\viewmodel_m16_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_m16_reload\reloadEmptyAnim\viewmodel_m16_reload_empty\raiseAnim\viewmodel_m16_pullout\dropAnim\viewmodel_m16_putaway\firstRaiseAnim\viewmodel_m16_pullout\breachRaiseAnim\viewmodel_m16_breach\quickRaiseAnim\viewmodel_m16_pullout_quick\quickDropAnim\viewmodel_m16_putaway_quick\emptyRaiseAnim\viewmodel_m16_pullout\emptyDropAnim\viewmodel_m16_putaway\sprintInAnim\viewmodel_m16_sprint_in\sprintLoopAnim\viewmodel_m16_sprint_loop\sprintOutAnim\viewmodel_m16_sprint_out\nightVisionWearAnim\viewmodel_m16_NVG_puton\nightVisionRemoveAnim\viewmodel_m16_NVG_takeoff\adsFireAnim\viewmodel_m16_fire_ads\adsLastShotAnim\viewmodel_m16_fire_ads\adsUpAnim\viewmodel_m16_ADS_up\adsDownAnim\viewmodel_m16_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\3-Round Burst\offhandClass\None\viewFlashEffect\muzzleflashes/mp16_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m16_fire_npc\fireSoundPlayer\weap_m16_fire_plr\fireSoundPlayerAkimbo\weap_m16_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m16_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m16\worldClipModel\weapon_m16_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m16a4_grenade\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m16a4\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\300\shareAmmo\1\ammoName\m16\clipName\m16\maxAmmo\300\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\100\playerDamage\50\meleeDamage\200\minDamage\80\minPlayerDamage\50\maxDamageRange\1024\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.029\reloadShowRocketTime\0\reloadEmptyTime\2.359\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.449\raiseTime\0.75\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.85\breachRaiseTime\3\emptyRaiseTime\0.75\emptyDropTime\0.449\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\2800\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\2800\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1.75\idleCrouchFactor\0.75\idleProneFacLine truncated
|
||||
@@ -0,0 +1,22 @@
|
||||
WEAPONFILE\displayName\WEAPON_M16_GL\playerAnimType\autorifle\gunModel\viewmodel_m16\hideTags\tag_acog_2
|
||||
tag_foregrip
|
||||
tag_red_dot
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_thermal_scope
|
||||
tag_eotech
|
||||
tag_heartbeat\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m16_first_chamber_plr weap_m16_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\notetrackRumbleMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m16_first_chamber_plr weap_m16_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\idleAnim\viewmodel_m16m203_idle\emptyIdleAnim\viewmodel_m16m203_idle\fireAnim\viewmodel_m16m203_fire\lastShotAnim\viewmodel_m16m203_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_m16m203_reload\reloadEmptyAnim\viewmodel_m16m203_reload_empty\reloadStartAnim\viewmodel_m16m203_breach\raiseAnim\viewmodel_m16m203_pullout\dropAnim\viewmodel_m16m203_putaway_quick\firstRaiseAnim\viewmodel_m16m203_pullout\breachRaiseAnim\viewmodel_m16m203_breach\altRaiseAnim\viewmodel_m16m203_fromgrenade\quickRaiseAnim\viewmodel_m16m203_pullout_quick\quickDropAnim\viewmodel_m16m203_putaway_quick\emptyRaiseAnim\viewmodel_m16m203_pullout\emptyDropAnim\viewmodel_m16m203_putaway_quick\sprintInAnim\viewmodel_m16m203_sprint_in\sprintLoopAnim\viewmodel_m16m203_sprint_loop\sprintOutAnim\viewmodel_m16m203_sprint_out\nightVisionWearAnim\viewmodel_m16m203_NVG_puton\nightVisionRemoveAnim\viewmodel_m16m203_NVG_takeoff\adsFireAnim\viewmodel_m16m203_fire_ads\adsLastShotAnim\viewmodel_m16m203_fire_ads\adsUpAnim\viewmodel_m16_ADS_up\adsDownAnim\viewmodel_m16_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\3-Round Burst\offhandClass\None\viewFlashEffect\muzzleflashes/mp16_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m16_fire_npc\fireSoundPlayer\weap_m16_fire_plr\fireSoundPlayerAkimbo\weap_m16_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m16_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m16\worldClipModel\weapon_m16_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m16a4_grenade\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m16a4\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\300\shareAmmo\1\ammoName\m16\clipName\m16_gl\maxAmmo\300\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\100\playerDamage\50\meleeDamage\200\minDamage\80\minPlayerDamage\50\maxDamageRange\1024\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.029\reloadShowRocketTime\0\reloadEmptyTime\2.359\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.449\raiseTime\0.75\altDropTime\0\altRaiseTime\0.699\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.85\breachRaiseTime\3\emptyRaiseTime\0.75\emptyDropTime\0.449\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidLine truncated
|
||||
@@ -0,0 +1,19 @@
|
||||
WEAPONFILE\displayName\WEAPON_M16_REDDOT\playerAnimType\autorifle\gunModel\viewmodel_m16\hideTags\tag_acog_2
|
||||
tag_foregrip
|
||||
tag_m203
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_thermal_scope
|
||||
tag_eotech
|
||||
tag_heartbeat
|
||||
tag_sight_on\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m16_first_chamber_plr weap_m16_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m16_first_chamber_plr weap_m16_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_m16_idle\fireAnim\viewmodel_m16_fire\lastShotAnim\viewmodel_m16_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_m16_reload\reloadEmptyAnim\viewmodel_m16_reload_empty\raiseAnim\viewmodel_m16_pullout\dropAnim\viewmodel_m16_putaway\firstRaiseAnim\viewmodel_m16_pullout\breachRaiseAnim\viewmodel_m16_breach\quickRaiseAnim\viewmodel_m16_pullout_quick\quickDropAnim\viewmodel_m16_putaway\emptyRaiseAnim\viewmodel_m16_pullout\emptyDropAnim\viewmodel_m16_putaway\sprintInAnim\viewmodel_m16_sprint_in\sprintLoopAnim\viewmodel_m16_sprint_loop\sprintOutAnim\viewmodel_m16_sprint_out\nightVisionWearAnim\viewmodel_m16_NVG_puton\nightVisionRemoveAnim\viewmodel_m16_NVG_takeoff\adsFireAnim\viewmodel_m16_fire_ads\adsLastShotAnim\viewmodel_m16_fire_ads\adsUpAnim\viewmodel_m16_reflex_ADS_up\adsDownAnim\viewmodel_m16_reflex_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\3-Round Burst\offhandClass\None\viewFlashEffect\muzzleflashes/mp16_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m16_fire_npc\fireSoundPlayer\weap_m16_fire_plr\fireSoundPlayerAkimbo\weap_m16_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m16_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m16\worldClipModel\weapon_m16_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m16a4_grenade\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m16a4\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\300\shareAmmo\1\ammoName\m16\clipName\m16_reflex\maxAmmo\300\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\100\playerDamage\50\meleeDamage\200\minDamage\80\minPlayerDamage\50\maxDamageRange\1024\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.029\reloadShowRocketTime\0\reloadEmptyTime\2.359\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.449\raiseTime\0.75\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.85\breachRaiseTime\3\emptyRaiseTime\0.75\emptyDropTime\0.449\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\2800\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\2800\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1.75\idleCrouchFactor\0.Line 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WEAPONFILE\playerAnimType\none\hideTags\\notetrackSoundMap\\notetrackRumbleMap\\weaponType\bullet\weaponClass\turret\penetrateType\large\penetrateMultiplier\1\impactType\bullet_ap\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/mg42hv\worldFlashEffect\muzzleflashes/mg42hv\pickupSound\weap_pickup\pickupSoundPlayer\\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\\fireSoundPlayer\\fireSoundPlayerAkimbo\\loopFireSound\tank_mg_cal30_loop\loopFireSoundPlayer\tank_mg_cal30_loop\stopFireSound\tank_mg_cal30_cooldown\stopFireSoundPlayer\tank_mg_cal30_cooldown\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\gfx/reticle/mg42_cross.tga\reticleSide\\reticleCenterSize\32\reticleSideSize\0\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0\duckedOfsU\0\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\0\proneOfsU\0\proneMoveF\0\proneMoveR\0\proneMoveU\0\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\0\posProneMoveRate\0\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\0\posProneRotRate\0\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\hudIcon\gfx/icons/hud@mg42.tga\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\\ammoCounterIconRatio\1:1\ammoCounterClip\None\startAmmo\0\shareAmmo\0\maxAmmo\0\clipSize\0\shotCount\0\sharedAmmoCap\0\damage\250\playerDamage\30\meleeDamage\0\minDamage\250\minPlayerDamage\30\maxDamageRange\15000\minDamageRange\16000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0\meleeChargeDelay\0\fireTime\0.05\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0\meleeChargeTime\0\reloadTime\0\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0\raiseTime\0\altDropTime\0\altRaiseTime\0\quickDropTime\0\quickRaiseTime\0\firstRaiseTime\0\breachRaiseTime\0\emptyRaiseTime\0\emptyDropTime\0\sprintInTime\0\sprintLoopTime\0\sprintOutTime\0\stunnedTimeBegin\0\stunnedTimeLoop\0\stunnedTimeEnd\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\0\avoidDropCleanup\0\autoAimRange\8000\aimAssistRange\8000\aimAssistRangeAds\8000\aimPadding\0\enemyCrosshairRange\4000\crosshairColorChange\0\moveSpeedScale\0\adsMoveSpeedScale\0\sprintDurationScale\0\idleCrouchFactor\0\idleProneFactor\0\gunMaxPitch\0\gunMaxYaw\0\swayMaxAngle\0\swayLerpSpeed\0\swayPitchScale\0\swayYawScale\0\swayHorizScale\0\swayVertScale\0\swayShellShockScale\0\adsSwayMaxAngle\0\adsSwayLerpSpeed\0\adsSwayPitchScale\0\adsSwayYawScale\0\adsSwayHorizScale\0\adsSwayVertScale\0\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\0\rechamberWhileAds\0\bBulletExplosiveDamage\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\noAmmoPickup\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\disableSwitchToWhenEmpty\0\suppressAmmoReserveDisplay\0\enhanced\0\motionTracker\0\laserSightDuringNightvision\0\markableViewmodel\0\physCollmap\\noDualWield\0\dualWieldViewModelOffset\0\killIcon\\killIconRatio\2:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\1:1\dpadIconShowsAmmo\0\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\dropAmmoMin\0\dropAmmoMax\0\ammoDropClipPercentMin\0\ammoDropClipPercentMax\0\blocksProne\0\silenced\0\isRollingGrenade\0\explosionRadius\0\explosionRadiusMin\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\bulletExplDmgMult\1\bulletExplRadiusMult\1\projectileSpeed\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileLifetime\30\timeToAccelerate\0\projectileCurvature\0\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExploLine 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WEAPONFILE\playerAnimType\none\hideTags\\notetrackSoundMap\\notetrackRumbleMap\\weaponType\projectile\weaponClass\non-player\penetrateType\none\penetrateMultiplier\1\impactType\rocket_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\\worldFlashEffect\muzzleflashes/abrams_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\m1a1_abrams_fire\fireSoundPlayer\\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\0\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0\duckedOfsU\0\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\0\proneOfsU\0\proneMoveF\0\proneMoveR\0\proneMoveU\0\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\0\posProneMoveRate\0\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\0\posProneRotRate\0\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\hudIcon\\hudIconRatio\1:1\pickupIcon\\pickupIconRatio\1:1\ammoCounterIcon\\ammoCounterIconRatio\1:1\ammoCounterClip\None\startAmmo\0\shareAmmo\0\maxAmmo\0\clipSize\0\shotCount\0\sharedAmmoCap\0\damage\1000\playerDamage\30\meleeDamage\0\minDamage\30\minPlayerDamage\0\maxDamageRange\15000\minDamageRange\16000\destabilizationRateTime\0\destabilizationCurvatureMax\10\destabilizeDistance\10000\fireDelay\0\meleeDelay\0\meleeChargeDelay\0\fireTime\0.1\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0\meleeChargeTime\0\reloadTime\0\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0\raiseTime\0\altDropTime\0\altRaiseTime\0\quickDropTime\0\quickRaiseTime\0\firstRaiseTime\0\breachRaiseTime\0\emptyRaiseTime\0\emptyDropTime\0\sprintInTime\0\sprintLoopTime\0\sprintOutTime\0\stunnedTimeBegin\0\stunnedTimeLoop\0\stunnedTimeEnd\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\0\avoidDropCleanup\0\autoAimRange\1600\aimAssistRange\8000\aimAssistRangeAds\8000\aimPadding\10\enemyCrosshairRange\15000\crosshairColorChange\0\moveSpeedScale\0\adsMoveSpeedScale\0\sprintDurationScale\0\idleCrouchFactor\0\idleProneFactor\0\gunMaxPitch\0\gunMaxYaw\0\swayMaxAngle\0\swayLerpSpeed\0\swayPitchScale\0\swayYawScale\0\swayHorizScale\0\swayVertScale\0\swayShellShockScale\0\adsSwayMaxAngle\0\adsSwayLerpSpeed\0\adsSwayPitchScale\0\adsSwayYawScale\0\adsSwayHorizScale\0\adsSwayVertScale\0\rifleBullet\0\armorPiercing\1\boltAction\0\aimDownSight\0\rechamberWhileAds\0\bBulletExplosiveDamage\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\noAmmoPickup\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\disableSwitchToWhenEmpty\0\suppressAmmoReserveDisplay\0\enhanced\0\motionTracker\0\laserSightDuringNightvision\0\markableViewmodel\0\physCollmap\\noDualWield\0\dualWieldViewModelOffset\0\killIcon\\killIconRatio\4:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\1:1\dpadIconShowsAmmo\0\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\dropAmmoMin\0\dropAmmoMax\0\ammoDropClipPercentMin\0\ammoDropClipPercentMax\0\blocksProne\0\silenced\0\isRollingGrenade\0\explosionRadius\300\explosionRadiusMin\0\explosionInnerDamage\10\explosionOuterDamage\10\damageConeAngle\180\bulletExplDmgMult\1\bulletExplRadiusMult\1\projectileSpeed\10000\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileLifetime\30\timeToAccelerate\0\projectileCurvature\0\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\1\stickiness\Don't stick\stickToPlayers\Line truncated
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WEAPONFILE\displayName\WEAPON_M203\playerAnimType\m203\gunModel\viewmodel_m16\hideTags\\notetrackSoundMap\weap_m203_chamber_open_plr weap_m203_chamber_open_plr
|
||||
weap_m203_chamber_close_plr weap_m203_chamber_close_plr
|
||||
weap_m203_load_plr weap_m203_load_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\notetrackRumbleMap\weap_m203_chamber_open_plr weap_m203_chamber_open_plr
|
||||
weap_m203_chamber_close_plr weap_m203_chamber_close_plr
|
||||
weap_m203_load_plr weap_m203_load_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
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||||
weap_m4m16_switch_back weap_m4m16_switch_back\idleAnim\viewmodel_m16m203_grenadeidle\emptyIdleAnim\viewmodel_m16m203_grenadeidle\fireAnim\viewmodel_m16m203_grenadefire\lastShotAnim\viewmodel_m16m203_grenadefire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_m16m203_grenadereload\raiseAnim\viewmodel_m16m203_grenadepullout\dropAnim\viewmodel_m16m203_grenadeputaway\firstRaiseAnim\viewmodel_m16m203_grenadepullout\breachRaiseAnim\viewmodel_m16m203_grenade_breach\altRaiseAnim\viewmodel_m16m203_togrenade\quickRaiseAnim\viewmodel_m16m203_grenadepullout_quick\quickDropAnim\viewmodel_m16m203_grenadeputaway_quick\emptyRaiseAnim\viewmodel_m16m203_grenadepullout\emptyDropAnim\viewmodel_m16m203_grenadeputaway\sprintInAnim\viewmodel_m16m203_grenadesprint_in\sprintLoopAnim\viewmodel_m16m203_grenadesprint_loop\sprintOutAnim\viewmodel_m16m203_grenadesprint_out\nightVisionWearAnim\viewmodel_m16m203_grenade_NVG_puton\nightVisionRemoveAnim\viewmodel_m16m203_grenade_NVG_takeoff\adsFireAnim\viewmodel_m16m203_grenadefire\adsLastShotAnim\viewmodel_m16m203_grenadefire\adsUpAnim\viewmodel_m16m203_grenade_ADS_up\adsDownAnim\viewmodel_m16m203_grenade_ADS_down\weaponType\projectile\weaponClass\grenade\penetrateType\none\penetrateMultiplier\0\impactType\grenade_explode\inventoryType\altmode\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m203_flshview\worldFlashEffect\muzzleflashes/m203_flshview\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m203_fire_npc\fireSoundPlayer\weap_m203_fire_plr\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\projectile_bounce\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\reticle_m203\reticleSide\\reticleCenterSize\128\reticleSideSize\1\reticleMinOfs\15\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-100\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m16\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47\ammoCounterIconRatio\4:1\ammoCounterClip\AltWeapon\startAmmo\3\shareAmmo\1\ammoName\m203\clipName\gl_m16\maxAmmo\3\clipSize\1\shotCount\0\sharedAmmoCap\0\damage\250\playerDamage\0\meleeDamage\200\minDamage\0\minPlayerDamage\0\maxDamageRange\999999\minDamageRange\999999\destabilizationRateTime\0.4\destabilizationCurvatureMax\5\destabilizeDistance\750\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.3\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.599\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.6\altDropTime\0\altRaiseTime\0.699\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.6\breachRaiseTime\3\emptyRaiseTime\0.5\emptyDropTime\0.5\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\1000\cLine truncated
|
||||
@@ -0,0 +1,18 @@
|
||||
WEAPONFILE\displayName\WEAPON_M203\playerAnimType\m203\gunModel\viewmodel_m4\hideTags\tag_acog_2
|
||||
tag_foregrip
|
||||
tag_red_dot
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_sight_off
|
||||
tag_thermal_scope
|
||||
tag_eotech\notetrackSoundMap\weap_m203_chamber_open_plr weap_m203_chamber_open_plr
|
||||
weap_m203_chamber_close_plr weap_m203_chamber_close_plr
|
||||
weap_m203_load_plr weap_m203_load_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\notetrackRumbleMap\weap_m203_chamber_open_plr weap_m203_chamber_open_plr
|
||||
weap_m203_chamber_close_plr weap_m203_chamber_close_plr
|
||||
weap_m203_load_plr weap_m203_load_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\idleAnim\viewmodel_M4m203_grenade_idle\emptyIdleAnim\viewmodel_M4m203_grenade_idle\fireAnim\viewmodel_M4m203_grenade_fire\lastShotAnim\viewmodel_M4m203_grenade_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_M4m203_grenade_reload\raiseAnim\viewmodel_M4m203_grenade_pullout\dropAnim\viewmodel_M4m203_grenade_putaway\firstRaiseAnim\viewmodel_M4m203_grenade_pullout\breachRaiseAnim\viewmodel_M4m203_grenade_breach\altRaiseAnim\viewmodel_M4m203_bullet_2_grenade\quickRaiseAnim\viewmodel_M4m203_grenade_quick_pullout\quickDropAnim\viewmodel_M4m203_grenade_quick_putaway\emptyRaiseAnim\viewmodel_M4m203_grenade_pullout\emptyDropAnim\viewmodel_M4m203_grenade_putaway\sprintInAnim\viewmodel_M4m203_grenade_sprint_in\sprintLoopAnim\viewmodel_M4m203_grenade_sprint_loop\sprintOutAnim\viewmodel_M4m203_grenade_sprint_out\nightVisionWearAnim\viewmodel_M4m203_grenade_NVG_puton\nightVisionRemoveAnim\viewmodel_M4m203_grenade_NVG_takeoff\adsFireAnim\viewmodel_M4m203_grenade_fire\adsLastShotAnim\viewmodel_M4m203_grenade_fire\adsUpAnim\viewmodel_M4m203_grenade_ADS_up\adsDownAnim\viewmodel_M4m203_grenade_ADS_down\weaponType\projectile\weaponClass\grenade\penetrateType\none\penetrateMultiplier\0\impactType\grenade_explode\inventoryType\altmode\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m203_flshview\worldFlashEffect\muzzleflashes/heavy\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m203_fire_npc\fireSoundPlayer\weap_m203_fire_plr\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\projectile_bounce\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\reticle_m203\reticleSide\\reticleCenterSize\128\reticleSideSize\1\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-100\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m4\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47\ammoCounterIconRatio\4:1\ammoCounterClip\AltWeapon\startAmmo\10\shareAmmo\1\ammoName\m203\clipName\m203_m4\maxAmmo\10\clipSize\1\shotCount\0\sharedAmmoCap\0\damage\250\playerDamage\0\meleeDamage\200\minDamage\0\minPlayerDamage\0\maxDamageRange\999999\minDamageRange\999999\destabilizationRateTime\0.4\destabilizationCurvatureMax\10\destabilizeDistance\1000\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.3\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.599\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.6\altDropTime\0\altRaiseTime\0.699\quickDropTime\0.259\quickRaiseTime\0.759\firstRaiseTime\0.5\breachRaiseTime\3\emptyRaiseTime\0.6\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\0\crosshLine truncated
|
||||
@@ -0,0 +1,17 @@
|
||||
WEAPONFILE\displayName\WEAPON_M203\playerAnimType\m203\gunModel\viewmodel_m4\hideTags\tag_foregrip
|
||||
tag_red_dot
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_sight_on
|
||||
tag_thermal_scope
|
||||
tag_eotech\notetrackSoundMap\weap_m203_chamber_open_plr weap_m203_chamber_open_plr
|
||||
weap_m203_chamber_close_plr weap_m203_chamber_close_plr
|
||||
weap_m203_load_plr weap_m203_load_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\notetrackRumbleMap\weap_m203_chamber_open_plr weap_m203_chamber_open_plr
|
||||
weap_m203_chamber_close_plr weap_m203_chamber_close_plr
|
||||
weap_m203_load_plr weap_m203_load_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\idleAnim\viewmodel_M4m203_grenade_idle\emptyIdleAnim\viewmodel_M4m203_grenade_idle\fireAnim\viewmodel_M4m203_grenade_fire\lastShotAnim\viewmodel_M4m203_grenade_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_M4m203_grenade_reload\raiseAnim\viewmodel_M4m203_grenade_pullout\dropAnim\viewmodel_M4m203_grenade_putaway\firstRaiseAnim\viewmodel_M4m203_grenade_pullout\breachRaiseAnim\viewmodel_M4m203_grenade_breach\altRaiseAnim\viewmodel_M4m203_bullet_2_grenade\quickRaiseAnim\viewmodel_M4m203_grenade_quick_pullout\quickDropAnim\viewmodel_M4m203_grenade_quick_putaway\emptyRaiseAnim\viewmodel_M4m203_grenade_pullout\emptyDropAnim\viewmodel_M4m203_grenade_putaway\sprintInAnim\viewmodel_M4m203_grenade_sprint_in\sprintLoopAnim\viewmodel_M4m203_grenade_sprint_loop\sprintOutAnim\viewmodel_M4m203_grenade_sprint_out\nightVisionWearAnim\viewmodel_M4m203_grenade_NVG_puton\nightVisionRemoveAnim\viewmodel_M4m203_grenade_NVG_takeoff\adsFireAnim\viewmodel_M4m203_grenade_fire\adsLastShotAnim\viewmodel_M4m203_grenade_fire\adsUpAnim\viewmodel_M4m203_grenade_ADS_up\adsDownAnim\viewmodel_M4m203_grenade_ADS_down\weaponType\projectile\weaponClass\grenade\penetrateType\none\penetrateMultiplier\0\impactType\grenade_explode\inventoryType\altmode\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m203_flshview\worldFlashEffect\muzzleflashes/heavy\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m203_fire_npc\fireSoundPlayer\weap_m203_fire_plr\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\projectile_bounce\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\reticle_m203\reticleSide\\reticleCenterSize\128\reticleSideSize\1\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-100\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m4\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47\ammoCounterIconRatio\4:1\ammoCounterClip\AltWeapon\startAmmo\10\shareAmmo\1\ammoName\m203\clipName\m203_m4_acog\maxAmmo\10\clipSize\1\shotCount\0\sharedAmmoCap\0\damage\250\playerDamage\0\meleeDamage\200\minDamage\0\minPlayerDamage\0\maxDamageRange\999999\minDamageRange\999999\destabilizationRateTime\0.4\destabilizationCurvatureMax\10\destabilizeDistance\1000\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.3\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.599\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.6\altDropTime\0\altRaiseTime\0.699\quickDropTime\0.259\quickRaiseTime\0.759\firstRaiseTime\0.5\breachRaiseTime\3\emptyRaiseTime\0.6\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\0\cLine truncated
|
||||
@@ -0,0 +1,17 @@
|
||||
WEAPONFILE\displayName\WEAPON_M203\playerAnimType\m203\gunModel\viewmodel_m4\hideTags\tag_acog_2
|
||||
tag_foregrip
|
||||
tag_red_dot
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_sight_on
|
||||
tag_thermal_scope\notetrackSoundMap\weap_m203_chamber_open_plr weap_m203_chamber_open_plr
|
||||
weap_m203_chamber_close_plr weap_m203_chamber_close_plr
|
||||
weap_m203_load_plr weap_m203_load_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\notetrackRumbleMap\weap_m203_chamber_open_plr weap_m203_chamber_open_plr
|
||||
weap_m203_chamber_close_plr weap_m203_chamber_close_plr
|
||||
weap_m203_load_plr weap_m203_load_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\idleAnim\viewmodel_M4m203_grenade_idle\emptyIdleAnim\viewmodel_M4m203_grenade_idle\fireAnim\viewmodel_M4m203_grenade_fire\lastShotAnim\viewmodel_M4m203_grenade_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_M4m203_grenade_reload\raiseAnim\viewmodel_M4m203_grenade_pullout\dropAnim\viewmodel_M4m203_grenade_putaway\firstRaiseAnim\viewmodel_M4m203_grenade_pullout\breachRaiseAnim\viewmodel_M4m203_grenade_breach\altRaiseAnim\viewmodel_M4m203_bullet_2_grenade\quickRaiseAnim\viewmodel_M4m203_grenade_quick_pullout\quickDropAnim\viewmodel_M4m203_grenade_quick_putaway\emptyRaiseAnim\viewmodel_M4m203_grenade_pullout\emptyDropAnim\viewmodel_M4m203_grenade_putaway\sprintInAnim\viewmodel_M4m203_grenade_sprint_in\sprintLoopAnim\viewmodel_M4m203_grenade_sprint_loop\sprintOutAnim\viewmodel_M4m203_grenade_sprint_out\nightVisionWearAnim\viewmodel_M4m203_grenade_NVG_puton\nightVisionRemoveAnim\viewmodel_M4m203_grenade_NVG_takeoff\adsFireAnim\viewmodel_M4m203_grenade_fire\adsLastShotAnim\viewmodel_M4m203_grenade_fire\adsUpAnim\viewmodel_M4m203_grenade_ADS_up\adsDownAnim\viewmodel_M4m203_grenade_ADS_down\weaponType\projectile\weaponClass\grenade\penetrateType\none\penetrateMultiplier\0\impactType\grenade_explode\inventoryType\altmode\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m203_flshview\worldFlashEffect\muzzleflashes/heavy\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m203_fire_npc\fireSoundPlayer\weap_m203_fire_plr\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\projectile_bounce\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\reticle_m203\reticleSide\\reticleCenterSize\128\reticleSideSize\1\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-100\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m4\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47\ammoCounterIconRatio\4:1\ammoCounterClip\AltWeapon\startAmmo\10\shareAmmo\1\ammoName\m203\clipName\m203_m4_eotech\maxAmmo\10\clipSize\1\shotCount\0\sharedAmmoCap\0\damage\250\playerDamage\0\meleeDamage\200\minDamage\0\minPlayerDamage\0\maxDamageRange\999999\minDamageRange\999999\destabilizationRateTime\0.4\destabilizationCurvatureMax\10\destabilizeDistance\1000\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.3\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.599\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.6\altDropTime\0\altRaiseTime\0.699\quickDropTime\0.259\quickRaiseTime\0.759\firstRaiseTime\0.5\breachRaiseTime\3\emptyRaiseTime\0.6\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\0Line truncated
|
||||
@@ -0,0 +1,9 @@
|
||||
WEAPONFILE\displayName\WEAPON_M40A3\playerAnimType\sniper\gunModel\viewmodel_m40a3\hideTags\tag_acog\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_m40a3sniper_start_plr weap_m40a3sniper_start_plr
|
||||
weap_m40a3sniper_loop_plr weap_m40a3sniper_loop_plr
|
||||
weap_m40a3sniper_end_plr weap_m40a3sniper_end_plr
|
||||
weap_m40a3sniper_rechamber_plr weap_m40a3sniper_rechamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_m40a3sniper_start_plr weap_m40a3sniper_start_plr
|
||||
weap_m40a3sniper_loop_plr weap_m40a3sniper_loop_plr
|
||||
weap_m40a3sniper_end_plr weap_m40a3sniper_end_plr
|
||||
weap_m40a3sniper_rechamber_plr weap_m40a3sniper_rechamber_plr\idleAnim\viewmodel_M40a3_idle\fireAnim\viewmodel_M40a3_fire\lastShotAnim\viewmodel_M40a3_fire\rechamberAnim\viewmodel_M40a3_rechamber\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_M40a3_reload_loop\reloadEmptyAnim\viewmodel_M40a3_reload_loop\reloadStartAnim\viewmodel_M40a3_reload_intro\reloadEndAnim\viewmodel_M40a3_reload_out\raiseAnim\viewmodel_M40a3_pullout\dropAnim\viewmodel_M40a3_putaway\firstRaiseAnim\viewmodel_M40a3_pullout\quickRaiseAnim\viewmodel_M40a3_pullout_quick\quickDropAnim\viewmodel_M40a3_putaway_quick\emptyRaiseAnim\viewmodel_M40a3_pullout\emptyDropAnim\viewmodel_M40a3_putaway\sprintInAnim\viewmodel_M40a3_sprint_in\sprintLoopAnim\viewmodel_M40a3_sprint_loop\sprintOutAnim\viewmodel_M40a3_sprint_out\nightVisionWearAnim\viewmodel_M40a3_nvg_puton\nightVisionRemoveAnim\viewmodel_M40a3_nvg_takeoff\adsFireAnim\viewmodel_M40a3_fire\adsLastShotAnim\viewmodel_M40a3_fire\adsRechamberAnim\viewmodel_M40a3_rechamber\adsUpAnim\viewmodel_M40a3_ADS_up\adsDownAnim\viewmodel_M40a3_ADS_down\weaponType\bullet\weaponClass\sniper\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/rifle_flash_view\worldFlashEffect\muzzleflashes/rifle_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m40a3sniper_fire_npc\fireSoundPlayer\weap_m40a3sniper_fire_plr\fireSoundPlayerAkimbo\weap_m40a3sniper_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m40a3sniper_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\weap_m40a3sniper_rechamber_plr\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\weap_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\1.5\proneOfsU\-1\proneMoveF\-55\proneMoveR\3\proneMoveU\-145\proneRotP\0\proneRotY\220\proneRotR\-200\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m40a3\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m40a3\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_sniperrifle\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\startAmmo\50\shareAmmo\1\ammoName\m40a3\clipName\m40a3\maxAmmo\50\clipSize\5\shotCount\1\sharedAmmoCap\0\damage\400\playerDamage\220\meleeDamage\200\minDamage\400\minPlayerDamage\220\maxDamageRange\4000\minDamageRange\5000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.159\rechamberTime\0.86\rechamberTimeOneHanded\0.1\rechamberBoltTime\0.349\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\0.6\reloadShowRocketTime\0\reloadEmptyTime\0.15\reloadAddTime\0.259\reloadStartTime\1.129\reloadStartAddTime\0.959\reloadEndTime\0.769\dropTime\0.55\raiseTime\0.899\altDropTime\0\altRaiseTime\0\quickDropTime\0.259\quickRaiseTime\0.75\firstRaiseTime\0.899\breachRaiseTime\0.5\emptyRaiseTime\0.899\emptyDropTime\0.66\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.4\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoiLine truncated
|
||||
@@ -0,0 +1,25 @@
|
||||
WEAPONFILE\displayName\WEAPON_M4M203\playerAnimType\autorifle\gunModel\viewmodel_m4\hideTags\tag_acog_2
|
||||
tag_foregrip
|
||||
tag_red_dot
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_sight_off
|
||||
tag_thermal_scope
|
||||
tag_eotech
|
||||
tag_heartbeat\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
weap_m4carbine_lift_plr weap_m4carbine_lift_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\notetrackRumbleMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
weap_m4carbine_lift_plr weap_m4carbine_lift_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\idleAnim\viewmodel_M4m203_idle\emptyIdleAnim\viewmodel_M4m203_idle\fireAnim\viewmodel_M4m203_fire\lastShotAnim\viewmodel_M4m203_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_M4m203_reload\reloadEmptyAnim\viewmodel_M4m203_reload_empty\raiseAnim\viewmodel_M4m203_pullout\dropAnim\viewmodel_M4m203_putaway\firstRaiseAnim\viewmodel_M4m203_first_time_pullout\breachRaiseAnim\viewmodel_M4m203_breach\altRaiseAnim\viewmodel_M4m203_grenade_2_bullet\quickRaiseAnim\viewmodel_M4m203_quick_pullout\quickDropAnim\viewmodel_M4m203_quick_putaway\emptyRaiseAnim\viewmodel_M4m203_pullout\emptyDropAnim\viewmodel_M4m203_putaway\sprintInAnim\viewmodel_M4m203_sprint_in\sprintLoopAnim\viewmodel_M4m203_sprint_loop\sprintOutAnim\viewmodel_M4m203_sprint_out\nightVisionWearAnim\viewmodel_M4m203_NVG_puton\nightVisionRemoveAnim\viewmodel_M4m203_NVG_takeoff\adsFireAnim\viewmodel_M4m203_ADS_fire\adsLastShotAnim\viewmodel_M4m203_ADS_fire\adsUpAnim\viewmodel_M4_ADS_up\adsDownAnim\viewmodel_M4_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m4carbine_fire_npc\fireSoundPlayer\weap_m4carbine_fire_plr\fireSoundPlayerAkimbo\weap_m4carbine_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\nightvision_wear_npc_default\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\nightvision_remove_npc_default\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m4\worldClipModel\weapon_m4_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m4_grenadier\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\630\shareAmmo\1\ammoName\m4\clipName\m4_grenadier\maxAmmo\630\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\90\playerDamage\50\meleeDamage\200\minDamage\80\minPlayerDamage\50\maxDamageRange\1024\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.075\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.029\reloadShowRocketTime\0\reloadEmptyTime\2.359\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0.699\quickDropTime\0.259\quickRaiseTime\0.759\firstRaiseTime\1.23\breachRaiseTime\3\emptyRaiseTime\0.949\emptyDropTime\0.5\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropClLine truncated
|
||||
@@ -0,0 +1,21 @@
|
||||
WEAPONFILE\displayName\WEAPON_M4\playerAnimType\autorifle\gunModel\viewmodel_m4\hideTags\tag_acog_2
|
||||
tag_m203
|
||||
tag_red_dot
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_sight_off
|
||||
tag_thermal_scope
|
||||
tag_eotech
|
||||
tag_heartbeat\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
weap_m4carbine_lift_plr weap_m4carbine_lift_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
weap_m4carbine_lift_plr weap_m4carbine_lift_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_M4_idle\emptyIdleAnim\viewmodel_M4_idle\fireAnim\viewmodel_M4_fire\lastShotAnim\viewmodel_M4_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_M4_reload\reloadEmptyAnim\viewmodel_M4_reload_empty\raiseAnim\viewmodel_M4_pullout\dropAnim\viewmodel_M4_putaway\firstRaiseAnim\viewmodel_m4_first_time_pullout\breachRaiseAnim\viewmodel_M4_breach\quickRaiseAnim\viewmodel_M4_quick_pullout\quickDropAnim\viewmodel_M4_quick_putaway\emptyRaiseAnim\viewmodel_M4_pullout\emptyDropAnim\viewmodel_M4_putaway\sprintInAnim\viewmodel_M4_sprint_in\sprintLoopAnim\viewmodel_M4_sprint_loop\sprintOutAnim\viewmodel_M4_sprint_out\nightVisionWearAnim\viewmodel_M4_NVG_puton\nightVisionRemoveAnim\viewmodel_M4_NVG_takeoff\adsFireAnim\viewmodel_M4_ADS_fire\adsLastShotAnim\viewmodel_M4_ADS_fire\adsUpAnim\viewmodel_M4_ADS_up\adsDownAnim\viewmodel_M4_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m4carbine_fire_npc\fireSoundPlayer\weap_m4carbine_fire_plr\fireSoundPlayerAkimbo\weap_m4carbine_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\nightvision_wear_npc_default\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\nightvision_remove_npc_default\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m4\worldClipModel\weapon_m4_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m4_grunt\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\630\shareAmmo\1\ammoName\m4\clipName\m4_grunt\maxAmmo\630\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\90\playerDamage\50\meleeDamage\200\minDamage\80\minPlayerDamage\50\maxDamageRange\1024\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.075\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.029\reloadShowRocketTime\0\reloadEmptyTime\2.359\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.25\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.259\quickRaiseTime\0.75\firstRaiseTime\1.2\breachRaiseTime\3\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\2800\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\2800\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveLine truncated
|
||||
@@ -0,0 +1,24 @@
|
||||
WEAPONFILE\displayName\WEAPON_M4M203_ACOG\playerAnimType\autorifle\gunModel\viewmodel_m4\hideTags\tag_foregrip
|
||||
tag_red_dot
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_sight_on
|
||||
tag_thermal_scope
|
||||
tag_eotech
|
||||
tag_heartbeat\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
weap_m4carbine_lift_plr weap_m4carbine_lift_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\notetrackRumbleMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
weap_m4carbine_lift_plr weap_m4carbine_lift_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\idleAnim\viewmodel_M4m203_idle\emptyIdleAnim\viewmodel_M4m203_idle\fireAnim\viewmodel_M4m203_fire\lastShotAnim\viewmodel_M4m203_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_M4m203_reload\reloadEmptyAnim\viewmodel_M4m203_reload_empty\raiseAnim\viewmodel_M4m203_pullout\dropAnim\viewmodel_M4m203_putaway\firstRaiseAnim\viewmodel_M4m203_first_time_pullout\breachRaiseAnim\viewmodel_M4m203_breach\altRaiseAnim\viewmodel_M4m203_grenade_2_bullet\quickRaiseAnim\viewmodel_M4m203_quick_pullout\quickDropAnim\viewmodel_M4m203_quick_putaway\emptyRaiseAnim\viewmodel_M4m203_pullout\emptyDropAnim\viewmodel_M4m203_putaway\sprintInAnim\viewmodel_M4m203_sprint_in\sprintLoopAnim\viewmodel_M4m203_sprint_loop\sprintOutAnim\viewmodel_M4m203_sprint_out\nightVisionWearAnim\viewmodel_M4m203_NVG_puton\nightVisionRemoveAnim\viewmodel_M4m203_NVG_takeoff\adsFireAnim\viewmodel_M4m203_ADS_fire\adsLastShotAnim\viewmodel_M4m203_ADS_fire\adsUpAnim\viewmodel_M4_acog_ADS_up_SP\adsDownAnim\viewmodel_M4_acog_ADS_down_SP\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m4carbine_fire_npc\fireSoundPlayer\weap_m4carbine_fire_plr\fireSoundPlayerAkimbo\weap_m4carbine_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\nightvision_wear_npc_default\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\nightvision_remove_npc_default\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m4\worldClipModel\weapon_m16_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m4_grenadier\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\630\shareAmmo\1\ammoName\m4\clipName\m4m203_acog\maxAmmo\630\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\90\playerDamage\50\meleeDamage\200\minDamage\80\minPlayerDamage\50\maxDamageRange\1024\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.075\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.029\reloadShowRocketTime\0\reloadEmptyTime\2.359\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0.699\quickDropTime\0.259\quickRaiseTime\0.759\firstRaiseTime\1.23\breachRaiseTime\3\emptyRaiseTime\0.949\emptyDropTime\0.5\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerLine truncated
|
||||
@@ -0,0 +1,24 @@
|
||||
WEAPONFILE\displayName\WEAPON_M4M203_EOTECH\playerAnimType\autorifle\gunModel\viewmodel_m4\hideTags\tag_acog_2
|
||||
tag_foregrip
|
||||
tag_red_dot
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_sight_on
|
||||
tag_thermal_scope
|
||||
tag_heartbeat\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
weap_m4carbine_lift_plr weap_m4carbine_lift_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\notetrackRumbleMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
weap_m4carbine_lift_plr weap_m4carbine_lift_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\idleAnim\viewmodel_M4m203_idle\emptyIdleAnim\viewmodel_M4m203_idle\fireAnim\viewmodel_M4m203_fire\lastShotAnim\viewmodel_M4m203_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_M4m203_reload\reloadEmptyAnim\viewmodel_M4m203_reload_empty\raiseAnim\viewmodel_M4m203_pullout\dropAnim\viewmodel_M4m203_putaway\firstRaiseAnim\viewmodel_M4m203_first_time_pullout\breachRaiseAnim\viewmodel_M4m203_breach\altRaiseAnim\viewmodel_M4m203_grenade_2_bullet\quickRaiseAnim\viewmodel_M4m203_quick_pullout\quickDropAnim\viewmodel_M4m203_quick_putaway\emptyRaiseAnim\viewmodel_M4m203_pullout\emptyDropAnim\viewmodel_M4m203_putaway\sprintInAnim\viewmodel_M4m203_sprint_in\sprintLoopAnim\viewmodel_M4m203_sprint_loop\sprintOutAnim\viewmodel_M4m203_sprint_out\nightVisionWearAnim\viewmodel_M4m203_NVG_puton\nightVisionRemoveAnim\viewmodel_M4m203_NVG_takeoff\adsFireAnim\viewmodel_M4m203_ADS_fire\adsLastShotAnim\viewmodel_M4m203_ADS_fire\adsUpAnim\viewmodel_M4_eotech_ADS_up\adsDownAnim\viewmodel_M4_eotech_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m4carbine_fire_npc\fireSoundPlayer\weap_m4carbine_fire_plr\fireSoundPlayerAkimbo\weap_m4carbine_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\nightvision_wear_npc_default\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\nightvision_remove_npc_default\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m4\worldClipModel\weapon_m4_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m4_grenadier\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\630\shareAmmo\1\ammoName\m4\clipName\m4m203_eotech\maxAmmo\630\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\90\playerDamage\50\meleeDamage\200\minDamage\80\minPlayerDamage\50\maxDamageRange\1024\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.075\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.029\reloadShowRocketTime\0\reloadEmptyTime\2.359\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0.699\quickDropTime\0.259\quickRaiseTime\0.759\firstRaiseTime\1.23\breachRaiseTime\3\emptyRaiseTime\0.949\emptyDropTime\0.5\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerkLine truncated
|
||||
@@ -0,0 +1 @@
|
||||
WEAPONFILE\playerAnimType\none\hideTags\\notetrackSoundMap\\notetrackRumbleMap\\script\saw/stand\weaponType\projectile\weaponClass\turret\penetrateType\large\penetrateMultiplier\1\impactType\bullet_ap\inventoryType\primary\fireType\Single 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||||
WEAPONFILE\playerAnimType\none\hideTags\\notetrackSoundMap\\notetrackRumbleMap\\weaponType\projectile\weaponClass\non-player\penetrateType\none\penetrateMultiplier\1\impactType\rocket_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\\worldFlashEffect\muzzleflashes/cobra_rocket_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\missile_attackheli_fire\fireSoundPlayer\\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\0\reticleMinOfs\0\activeReticleType\Pip-On-A-Stick\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0\duckedOfsU\0\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\0\proneOfsU\0\proneMoveF\0\proneMoveR\0\proneMoveU\0\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\0\posProneMoveRate\0\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\0\posProneRotRate\0\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\hudIcon\\hudIconRatio\1:1\pickupIcon\\pickupIconRatio\1:1\ammoCounterIcon\\ammoCounterIconRatio\1:1\ammoCounterClip\None\startAmmo\0\shareAmmo\0\maxAmmo\0\clipSize\0\shotCount\0\sharedAmmoCap\0\damage\300\playerDamage\30\meleeDamage\0\minDamage\30\minPlayerDamage\0\maxDamageRange\15000\minDamageRange\16000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\32000\fireDelay\0\meleeDelay\0\meleeChargeDelay\0\fireTime\0.079\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0\meleeChargeTime\0\reloadTime\0\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0\raiseTime\0\altDropTime\0\altRaiseTime\0\quickDropTime\0\quickRaiseTime\0\firstRaiseTime\0\breachRaiseTime\0\emptyRaiseTime\0\emptyDropTime\0\sprintInTime\0\sprintLoopTime\0\sprintOutTime\0\stunnedTimeBegin\0\stunnedTimeLoop\0\stunnedTimeEnd\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\0\avoidDropCleanup\0\autoAimRange\1600\aimAssistRange\8000\aimAssistRangeAds\8000\aimPadding\0\enemyCrosshairRange\15000\crosshairColorChange\0\moveSpeedScale\0\adsMoveSpeedScale\0\sprintDurationScale\0\idleCrouchFactor\0\idleProneFactor\0\gunMaxPitch\0\gunMaxYaw\0\swayMaxAngle\0\swayLerpSpeed\0\swayPitchScale\0\swayYawScale\0\swayHorizScale\0\swayVertScale\0\swayShellShockScale\0\adsSwayMaxAngle\0\adsSwayLerpSpeed\0\adsSwayPitchScale\0\adsSwayYawScale\0\adsSwayHorizScale\0\adsSwayVertScale\0\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\0\rechamberWhileAds\0\bBulletExplosiveDamage\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\noAmmoPickup\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\disableSwitchToWhenEmpty\0\suppressAmmoReserveDisplay\0\enhanced\0\motionTracker\0\laserSightDuringNightvision\0\markableViewmodel\0\physCollmap\\noDualWield\0\dualWieldViewModelOffset\0\killIcon\\killIconRatio\4:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\1:1\dpadIconShowsAmmo\0\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\dropAmmoMin\0\dropAmmoMax\0\ammoDropClipPercentMin\0\ammoDropClipPercentMax\0\blocksProne\0\silenced\0\isRollingGrenade\0\explosionRadius\256\explosionRadiusMin\0\explosionInnerDamage\300\explosionOuterDamage\2000\damageConeAngle\180\bulletExplDmgMult\1\bulletExplRadiusMult\1\projectileSpeed\6000\projectileSpeedUp\100\projectileSpeedForward\0\projectileActivateDist\0\projectileLifetime\2\timeToAccelerate\0\projectileCurvature\0\projectileModel\projectile_hellfire_missile\projExplosionType\grenade\projExplosionEffect\explosions/dcburn_explosion_large\projExplosionEffectForceNormalUp\1\projELine truncated
|
||||
@@ -0,0 +1,19 @@
|
||||
WEAPONFILE\displayName\WEAPON_P90\playerAnimType\smg\gunModel\viewmodel_p90\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_eotech
|
||||
tag_red_dot
|
||||
tag_silencer
|
||||
tag_thermal_scope\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_p90_first_lift_plr weap_p90_first_lift_plr
|
||||
weap_p90_first_chamber_plr weap_p90_first_chamber_plr
|
||||
weap_p90_lift_plr weap_p90_lift_plr
|
||||
weap_p90_clipout_plr weap_p90_clipout_plr
|
||||
weap_p90_clipin_plr weap_p90_clipin_plr
|
||||
weap_p90_hit_plr weap_p90_hit_plr
|
||||
weap_p90_chamber_plr weap_p90_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_p90_first_lift_plr weap_p90_first_lift_plr
|
||||
weap_p90_first_chamber_plr weap_p90_first_chamber_plr
|
||||
weap_p90_lift_plr weap_p90_lift_plr
|
||||
weap_p90_clipout_plr weap_p90_clipout_plr
|
||||
weap_p90_clipin_plr weap_p90_clipin_plr
|
||||
weap_p90_hit_plr weap_p90_hit_plr
|
||||
weap_p90_chamber_plr weap_p90_chamber_plr\idleAnim\viewmodel_p90_idle\fireAnim\viewmodel_p90_fire\lastShotAnim\viewmodel_p90_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_p90_reload\reloadEmptyAnim\viewmodel_p90_reload_empty\raiseAnim\viewmodel_p90_pullout\dropAnim\viewmodel_p90_putaway\firstRaiseAnim\viewmodel_p90_first_time_pullout\breachRaiseAnim\viewmodel_p90_breach\quickRaiseAnim\viewmodel_p90_pullout\quickDropAnim\viewmodel_p90_quick_putaway\emptyRaiseAnim\viewmodel_p90_pullout\emptyDropAnim\viewmodel_p90_putaway\sprintInAnim\viewmodel_p90_sprint_in\sprintLoopAnim\viewmodel_p90_sprint_loop\sprintOutAnim\viewmodel_p90_sprint_out\nightVisionWearAnim\viewmodel_p90_NVG_puton\nightVisionRemoveAnim\viewmodel_p90_NVG_takeoff\adsFireAnim\viewmodel_p90_ADS_fire\adsLastShotAnim\viewmodel_p90_ADS_fire\adsUpAnim\viewmodel_p90_ADS_up\adsDownAnim\viewmodel_p90_ADS_down\weaponType\bullet\weaponClass\smg\penetrateType\small\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/mp5_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_fnp90_fire_npc\fireSoundPlayer\weap_fnp90_fire_plr\fireSoundPlayerAkimbo\weap_fnp90_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_mp5_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\8\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-50\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\280\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_p90\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_p90\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_p90\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\300\shareAmmo\1\ammoName\p90\clipName\p90\maxAmmo\300\clipSize\50\shotCount\1\sharedAmmoCap\0\damage\100\playerDamage\50\meleeDamage\200\minDamage\50\minPlayerDamage\50\maxDamageRange\750\minDamageRange\1000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.759\reloadShowRocketTime\0\reloadEmptyTime\3.5\reloadAddTime\1.769\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.8\raiseTime\0.759\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.1\breachRaiseTime\3\emptyRaiseTime\0.759\emptyDropTime\0.699\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1200\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\1200\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1.75\idleCrouchFactor\0.75\idleProneFactor\0.4\gunMaxPitch\6\gunMaxYaw\6\swayMaxAngle\20\swayLine truncated
|
||||
@@ -0,0 +1,19 @@
|
||||
WEAPONFILE\displayName\WEAPON_P90_ACOG\playerAnimType\smg\gunModel\viewmodel_p90\handModel\viewmodel_base_viewhands\hideTags\tag_iron_sight
|
||||
tag_eotech
|
||||
tag_red_dot
|
||||
tag_silencer
|
||||
tag_thermal_scope\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_p90_first_lift_plr weap_p90_first_lift_plr
|
||||
weap_p90_first_chamber_plr weap_p90_first_chamber_plr
|
||||
weap_p90_lift_plr weap_p90_lift_plr
|
||||
weap_p90_clipout_plr weap_p90_clipout_plr
|
||||
weap_p90_clipin_plr weap_p90_clipin_plr
|
||||
weap_p90_hit_plr weap_p90_hit_plr
|
||||
weap_p90_chamber_plr weap_p90_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_p90_first_lift_plr weap_p90_first_lift_plr
|
||||
weap_p90_first_chamber_plr weap_p90_first_chamber_plr
|
||||
weap_p90_lift_plr weap_p90_lift_plr
|
||||
weap_p90_clipout_plr weap_p90_clipout_plr
|
||||
weap_p90_clipin_plr weap_p90_clipin_plr
|
||||
weap_p90_hit_plr weap_p90_hit_plr
|
||||
weap_p90_chamber_plr weap_p90_chamber_plr\idleAnim\viewmodel_p90_idle\fireAnim\viewmodel_p90_fire\lastShotAnim\viewmodel_p90_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_p90_reload\reloadEmptyAnim\viewmodel_p90_reload_empty\raiseAnim\viewmodel_p90_pullout\dropAnim\viewmodel_p90_putaway\firstRaiseAnim\viewmodel_p90_first_time_pullout\breachRaiseAnim\viewmodel_p90_breach\quickRaiseAnim\viewmodel_p90_pullout\quickDropAnim\viewmodel_p90_quick_putaway\emptyRaiseAnim\viewmodel_p90_pullout\emptyDropAnim\viewmodel_p90_putaway\sprintInAnim\viewmodel_p90_sprint_in\sprintLoopAnim\viewmodel_p90_sprint_loop\sprintOutAnim\viewmodel_p90_sprint_out\nightVisionWearAnim\viewmodel_p90_NVG_puton\nightVisionRemoveAnim\viewmodel_p90_NVG_takeoff\adsFireAnim\viewmodel_p90_acog_ADS_fire\adsLastShotAnim\viewmodel_p90_acog_ADS_fire\adsUpAnim\viewmodel_p90_acog_ADS_up\adsDownAnim\viewmodel_p90_acog_ADS_down\weaponType\bullet\weaponClass\smg\penetrateType\small\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/mp5_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_fnp90_fire_npc\fireSoundPlayer\weap_fnp90_fire_plr\fireSoundPlayerAkimbo\weap_fnp90_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_mp5_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\8\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-50\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\280\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_p90\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_p90\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_p90\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\300\shareAmmo\1\ammoName\p90\clipName\p90_acog\maxAmmo\300\clipSize\50\shotCount\1\sharedAmmoCap\0\damage\100\playerDamage\50\meleeDamage\200\minDamage\50\minPlayerDamage\50\maxDamageRange\750\minDamageRange\1000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.759\reloadShowRocketTime\0\reloadEmptyTime\3.5\reloadAddTime\1.769\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.8\raiseTime\0.759\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.1\breachRaiseTime\3\emptyRaiseTime\0.759\emptyDropTime\0.699\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1200\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\1200\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1.75\idleCrouchFactor\1\idleProneFactor\1\gunMaxPitch\6\gunMaxYaw\6\Line truncated
|
||||
@@ -0,0 +1,19 @@
|
||||
WEAPONFILE\displayName\WEAPON_P90_EOTECH\playerAnimType\smg\gunModel\viewmodel_p90\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_red_dot
|
||||
tag_iron_sight
|
||||
tag_silencer
|
||||
tag_thermal_scope\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_p90_first_lift_plr weap_p90_first_lift_plr
|
||||
weap_p90_first_chamber_plr weap_p90_first_chamber_plr
|
||||
weap_p90_lift_plr weap_p90_lift_plr
|
||||
weap_p90_clipout_plr weap_p90_clipout_plr
|
||||
weap_p90_clipin_plr weap_p90_clipin_plr
|
||||
weap_p90_hit_plr weap_p90_hit_plr
|
||||
weap_p90_chamber_plr weap_p90_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_p90_first_lift_plr weap_p90_first_lift_plr
|
||||
weap_p90_first_chamber_plr weap_p90_first_chamber_plr
|
||||
weap_p90_lift_plr weap_p90_lift_plr
|
||||
weap_p90_clipout_plr weap_p90_clipout_plr
|
||||
weap_p90_clipin_plr weap_p90_clipin_plr
|
||||
weap_p90_hit_plr weap_p90_hit_plr
|
||||
weap_p90_chamber_plr weap_p90_chamber_plr\idleAnim\viewmodel_p90_idle\fireAnim\viewmodel_p90_fire\lastShotAnim\viewmodel_p90_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_p90_reload\reloadEmptyAnim\viewmodel_p90_reload_empty\raiseAnim\viewmodel_p90_pullout\dropAnim\viewmodel_p90_putaway\firstRaiseAnim\viewmodel_p90_first_time_pullout\breachRaiseAnim\viewmodel_p90_breach\quickRaiseAnim\viewmodel_p90_pullout\quickDropAnim\viewmodel_p90_quick_putaway\emptyRaiseAnim\viewmodel_p90_pullout\emptyDropAnim\viewmodel_p90_putaway\sprintInAnim\viewmodel_p90_sprint_in\sprintLoopAnim\viewmodel_p90_sprint_loop\sprintOutAnim\viewmodel_p90_sprint_out\nightVisionWearAnim\viewmodel_p90_NVG_puton\nightVisionRemoveAnim\viewmodel_p90_NVG_takeoff\adsFireAnim\viewmodel_p90_ADS_fire\adsLastShotAnim\viewmodel_p90_ADS_fire\adsUpAnim\viewmodel_p90_eotech_ADS_up\adsDownAnim\viewmodel_p90_eotech_ADS_down\weaponType\bullet\weaponClass\smg\penetrateType\small\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/mp5_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_fnp90_fire_npc\fireSoundPlayer\weap_fnp90_fire_plr\fireSoundPlayerAkimbo\weap_fnp90_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_mp5_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\8\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-50\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\280\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_p90\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_p90\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_p90\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\300\shareAmmo\1\ammoName\p90\clipName\p90_eotech\maxAmmo\300\clipSize\50\shotCount\1\sharedAmmoCap\0\damage\100\playerDamage\50\meleeDamage\200\minDamage\50\minPlayerDamage\50\maxDamageRange\750\minDamageRange\1000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.759\reloadShowRocketTime\0\reloadEmptyTime\3.5\reloadAddTime\1.769\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.8\raiseTime\0.759\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.1\breachRaiseTime\3\emptyRaiseTime\0.759\emptyDropTime\0.699\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1200\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\1200\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1.75\idleCrouchFactor\0.75\idleProneFactor\0.4\gunMaxPitch\6\gunMaxYaw\6Line 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WEAPONFILE\displayName\WEAPON_P90_REDDOT\playerAnimType\smg\gunModel\viewmodel_p90\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
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tag_eotech
|
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tag_iron_sight
|
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tag_silencer
|
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tag_thermal_scope\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
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weap_p90_first_lift_plr weap_p90_first_lift_plr
|
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weap_p90_first_chamber_plr weap_p90_first_chamber_plr
|
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weap_p90_lift_plr weap_p90_lift_plr
|
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weap_p90_clipout_plr weap_p90_clipout_plr
|
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weap_p90_clipin_plr weap_p90_clipin_plr
|
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weap_p90_hit_plr weap_p90_hit_plr
|
||||
weap_p90_chamber_plr weap_p90_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
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weap_p90_first_lift_plr weap_p90_first_lift_plr
|
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weap_p90_first_chamber_plr weap_p90_first_chamber_plr
|
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weap_p90_lift_plr weap_p90_lift_plr
|
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weap_p90_clipout_plr weap_p90_clipout_plr
|
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weap_p90_clipin_plr weap_p90_clipin_plr
|
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weap_p90_hit_plr weap_p90_hit_plr
|
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weap_p90_chamber_plr weap_p90_chamber_plr\idleAnim\viewmodel_p90_idle\fireAnim\viewmodel_p90_fire\lastShotAnim\viewmodel_p90_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_p90_reload\reloadEmptyAnim\viewmodel_p90_reload_empty\raiseAnim\viewmodel_p90_pullout\dropAnim\viewmodel_p90_putaway\firstRaiseAnim\viewmodel_p90_first_time_pullout\breachRaiseAnim\viewmodel_p90_breach\quickRaiseAnim\viewmodel_p90_pullout\quickDropAnim\viewmodel_p90_quick_putaway\emptyRaiseAnim\viewmodel_p90_pullout\emptyDropAnim\viewmodel_p90_putaway\sprintInAnim\viewmodel_p90_sprint_in\sprintLoopAnim\viewmodel_p90_sprint_loop\sprintOutAnim\viewmodel_p90_sprint_out\nightVisionWearAnim\viewmodel_p90_NVG_puton\nightVisionRemoveAnim\viewmodel_p90_NVG_takeoff\adsFireAnim\viewmodel_p90_ADS_fire\adsLastShotAnim\viewmodel_p90_ADS_fire\adsUpAnim\viewmodel_p90_reflex_ADS_up\adsDownAnim\viewmodel_p90_reflex_ADS_down\weaponType\bullet\weaponClass\smg\penetrateType\small\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/mp5_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_fnp90_fire_npc\fireSoundPlayer\weap_fnp90_fire_plr\fireSoundPlayerAkimbo\weap_fnp90_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_mp5_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\8\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-50\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\280\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_p90\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_p90\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_p90\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\300\shareAmmo\1\ammoName\p90\clipName\p90_reflex\maxAmmo\300\clipSize\50\shotCount\1\sharedAmmoCap\0\damage\100\playerDamage\50\meleeDamage\200\minDamage\50\minPlayerDamage\50\maxDamageRange\750\minDamageRange\1000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.759\reloadShowRocketTime\0\reloadEmptyTime\3.5\reloadAddTime\1.769\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.8\raiseTime\0.759\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.1\breachRaiseTime\3\emptyRaiseTime\0.759\emptyDropTime\0.699\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1200\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\1200\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1.75\idleCrouchFactor\0.75\idleProneFactor\0.4\gunMaxPitch\6\gunMaxYaw\6Line 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|
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|
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WEAPONFILE\displayName\WEAPON_PP2000\playerAnimType\smg\gunModel\viewmodel_p2000\hideTags\tag_silencer
|
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tag_red_dot
|
||||
tag_thermal_scope
|
||||
tag_eotech\notetrackSoundMap\weap_pp2000_first_lift_plr weap_pp2000_first_lift_plr
|
||||
weap_pp2000_lift_plr weap_pp2000_lift_plr
|
||||
weap_pp2000_clipout_plr weap_pp2000_clipout_plr
|
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weap_pp2000_clipin_plr weap_pp2000_clipin_plr
|
||||
weap_pp2000_chamber_plr weap_pp2000_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_pp2000_first_lift_plr weap_pp2000_first_lift_plr
|
||||
weap_pp2000_lift_plr weap_pp2000_lift_plr
|
||||
weap_pp2000_clipout_plr weap_pp2000_clipout_plr
|
||||
weap_pp2000_clipin_plr weap_pp2000_clipin_plr
|
||||
weap_pp2000_chamber_plr weap_pp2000_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_pp2000_idle\emptyIdleAnim\viewmodel_pp2000_idle\fireAnim\viewmodel_pp2000_fire\lastShotAnim\viewmodel_pp2000_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_pp2000_reload\reloadEmptyAnim\viewmodel_pp2000_reload_empty\raiseAnim\viewmodel_pp2000_pullout\dropAnim\viewmodel_pp2000_putaway\firstRaiseAnim\viewmodel_pp2000_first_time_pullout\breachRaiseAnim\viewmodel_pp2000_breach\quickRaiseAnim\viewmodel_pp2000_pullout\quickDropAnim\viewmodel_pp2000_putaway\emptyRaiseAnim\viewmodel_pp2000_pullout\emptyDropAnim\viewmodel_pp2000_putaway\sprintInAnim\viewmodel_pp2000_sprint_in\sprintLoopAnim\viewmodel_pp2000_sprint_loop\sprintOutAnim\viewmodel_pp2000_sprint_out\nightVisionWearAnim\viewmodel_pp2000_NVG_puton\nightVisionRemoveAnim\viewmodel_pp2000_NVG_takeoff\adsFireAnim\viewmodel_pp2000_ADS_fire\adsLastShotAnim\viewmodel_pp2000_ADS_fire\adsUpAnim\viewmodel_pp2000_ADS_up\adsDownAnim\viewmodel_pp2000_ADS_down\idleAnimR\viewmodel_pp2000_idle_r\emptyIdleAnimR\viewmodel_pp2000_idle_r\fireAnimR\viewmodel_pp2000_fire_r\lastShotAnimR\viewmodel_pp2000_fire_r\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_pp2000_reload_r\reloadEmptyAnimR\viewmodel_pp2000_reload_empty_r\raiseAnimR\viewmodel_pp2000_pullout_r\dropAnimR\viewmodel_pp2000_putaway_r\firstRaiseAnimR\viewmodel_pp2000_pullout_r\breachRaiseAnimR\viewmodel_pp2000_breach_r\quickRaiseAnimR\viewmodel_pp2000_pullout_r\quickDropAnimR\viewmodel_pp2000_putaway_r\emptyRaiseAnimR\viewmodel_pp2000_pullout_r\emptyDropAnimR\viewmodel_pp2000_putaway_r\sprintInAnimR\viewmodel_pp2000_sprint_in_r\sprintLoopAnimR\viewmodel_pp2000_sprint_loop_r\sprintOutAnimR\viewmodel_pp2000_sprint_out_r\nightVisionWearAnimR\viewmodel_pp2000_NVG_puton_r\nightVisionRemoveAnimR\viewmodel_pp2000_NVG_takeoff_r\adsUpAnimR\viewmodel_pp2000_ADS_up\adsDownAnimR\viewmodel_pp2000_ADS_down\idleAnimL\viewmodel_pp2000_idle_l\emptyIdleAnimL\viewmodel_pp2000_idle_l\fireAnimL\viewmodel_pp2000_fire_l\lastShotAnimL\viewmodel_pp2000_fire_l\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_pp2000_reload_l\reloadEmptyAnimL\viewmodel_pp2000_reload_empty_l\raiseAnimL\viewmodel_pp2000_pullout_l\dropAnimL\viewmodel_pp2000_putaway_l\firstRaiseAnimL\viewmodel_pp2000_pullout_l\breachRaiseAnimL\viewmodel_pp2000_breach_l\quickRaiseAnimL\viewmodel_pp2000_pullout_l\quickDropAnimL\viewmodel_pp2000_putaway_l\emptyRaiseAnimL\viewmodel_pp2000_pullout_l\emptyDropAnimL\viewmodel_pp2000_putaway_l\sprintInAnimL\viewmodel_pp2000_sprint_in_l\sprintLoopAnimL\viewmodel_pp2000_sprint_loop_l\sprintOutAnimL\viewmodel_pp2000_sprint_out_l\nightVisionWearAnimL\viewmodel_pp2000_NVG_puton_l\nightVisionRemoveAnimL\viewmodel_pp2000_NVG_takeoff_l\adsUpAnimL\viewmodel_pp2000_ADS_up\adsDownAnimL\viewmodel_pp2000_ADS_down\weaponType\bullet\weaponClass\smg\penetrateType\small\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/uzi_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_pp2000_fire_npc\fireSoundPlayer\weap_pp2000_fire_plr\fireSoundPlayerAkimbo\weap_pp2000_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_miniuzi_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-50\Line 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WEAPONFILE\displayName\WEAPON_REMINGTON700\playerAnimType\sniper\gunModel\viewmodel_remington700\hideTags\tag_acog\notetrackSoundMap\weap_rem700_start_plr weap_rem700_start_plr
|
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weap_rem700_loop_plr weap_rem700_loop_plr
|
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weap_rem700_end_plr weap_rem700_end_plr
|
||||
weap_rem700_rechamber_plr weap_rem700_rechamber_plr
|
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melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_rem700_start_plr weap_rem700_start_plr
|
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weap_rem700_loop_plr weap_rem700_loop_plr
|
||||
weap_rem700_end_plr weap_rem700_end_plr
|
||||
weap_rem700_rechamber_plr weap_rem700_rechamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_remington_idle\fireAnim\viewmodel_remington_fire\lastShotAnim\viewmodel_remington_fire\rechamberAnim\viewmodel_remington_rechamber\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_remington_reload_loop\reloadEmptyAnim\viewmodel_remington_reload_loop\reloadStartAnim\viewmodel_remington_reload_intro\reloadEndAnim\viewmodel_remington_reload_out\raiseAnim\viewmodel_remington_pullout\dropAnim\viewmodel_remington_putaway\firstRaiseAnim\viewmodel_remington_pullout\quickRaiseAnim\viewmodel_remington_quick_pullout\quickDropAnim\viewmodel_remington_quick_putaway\emptyRaiseAnim\viewmodel_remington_pullout\emptyDropAnim\viewmodel_remington_putaway\sprintInAnim\viewmodel_remington_sprint_in\sprintLoopAnim\viewmodel_remington_sprint_loop\sprintOutAnim\viewmodel_remington_sprint_out\nightVisionWearAnim\viewmodel_remington_NVG_puton\nightVisionRemoveAnim\viewmodel_remington_NVG_takeoff\adsFireAnim\viewmodel_remington_fire\adsLastShotAnim\viewmodel_remington_fire\adsRechamberAnim\viewmodel_M40a3_rechamber\adsUpAnim\viewmodel_remington_ADS_up\adsDownAnim\viewmodel_remington_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/rifleflash\worldFlashEffect\muzzleflashes/rifleflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_rem700sniper_fire_npc\fireSoundPlayer\weap_rem700sniper_fire_plr\fireSoundPlayerAkimbo\weap_rem700sniper_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_rem700sniper_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\weap_rem700_rechamber_plr\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\1.5\proneOfsU\-1\proneMoveF\-55\proneMoveR\3\proneMoveU\-145\proneRotP\0\proneRotY\220\proneRotR\-200\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_remington700\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_remington700\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_remington700\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\startAmmo\20\shareAmmo\1\ammoName\remington700\clipName\remington700\maxAmmo\32\clipSize\4\shotCount\1\sharedAmmoCap\0\damage\400\playerDamage\220\meleeDamage\200\minDamage\400\minPlayerDamage\220\maxDamageRange\4000\minDamageRange\5000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.159\rechamberTime\0.86\rechamberTimeOneHanded\0.1\rechamberBoltTime\0.349\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\0.6\reloadShowRocketTime\0\reloadEmptyTime\0.15\reloadAddTime\0.259\reloadStartTime\1.129\reloadStartAddTime\0.959\reloadEndTime\0.769\dropTime\0.55\raiseTime\0.899\altDropTime\0\altRaiseTime\0\quickDropTime\0.259\quickRaiseTime\0.75\firstRaiseTime\0.899\breachRaiseTime\0.5\emptyRaiseTime\0.899\emptyDropTime\0.66\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.4\fuseTime\0\aifuseTime\0\lockonSupported\0\requirLine truncated
|
||||
@@ -0,0 +1,25 @@
|
||||
WEAPONFILE\displayName\WEAPON_RPD\playerAnimType\autorifle\gunModel\viewmodel_rpd\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_foregrip
|
||||
tag_red_dot
|
||||
tag_thermal_scope
|
||||
tag_heartbeat
|
||||
tag_eotech
|
||||
tag_silencer\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_rpd_idle\emptyIdleAnim\viewmodel_rpd_idle\fireAnim\viewmodel_rpd_fire\lastShotAnim\viewmodel_rpd_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_rpd_reload\reloadEmptyAnim\viewmodel_rpd_reload\raiseAnim\viewmodel_rpd_pullout\dropAnim\viewmodel_rpd_putaway\firstRaiseAnim\viewmodel_rpd_pullout\breachRaiseAnim\viewmodel_rpd_breach\quickRaiseAnim\viewmodel_rpd_pullout\quickDropAnim\viewmodel_rpd_putaway\emptyRaiseAnim\viewmodel_rpd_pullout\emptyDropAnim\viewmodel_rpd_putaway\sprintInAnim\viewmodel_rpd_sprint_in\sprintLoopAnim\viewmodel_rpd_sprint_loop\sprintOutAnim\viewmodel_rpd_sprint_out\nightVisionWearAnim\viewmodel_rpd_NVG_puton\nightVisionRemoveAnim\viewmodel_rpd_NVG_takeoff\adsFireAnim\viewmodel_rpd_ADS_fire\adsLastShotAnim\viewmodel_rpd_ADS_fire\adsUpAnim\viewmodel_rpd_ADS_up\adsDownAnim\viewmodel_rpd_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_degtyarev_rpd_fire_npc\fireSoundPlayer\weap_degtyarev_rpd_fire_plr\fireSoundPlayerAkimbo\weap_degtyarev_rpd_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_rpd\worldClipModel\weapon_rpd_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_rpd\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_rpd\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\400\shareAmmo\1\ammoName\rpd\clipName\rpd\maxAmmo\400\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\110\playerDamage\70\meleeDamage\200\minDamage\90\minPlayerDamage\70\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\9.699\reloadShowRocketTime\0\reloadEmptyTime\9.699\reloadAddTime\7.13\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\3\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\1800\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1.75\idleCrouchFactor\0.75\idleProneFLine truncated
|
||||
@@ -0,0 +1,24 @@
|
||||
WEAPONFILE\displayName\WEAPON_RPD_ACOG\playerAnimType\autorifle\gunModel\viewmodel_rpd\handModel\viewmodel_base_viewhands\hideTags\tag_foregrip
|
||||
tag_red_dot
|
||||
tag_thermal_scope
|
||||
tag_heartbeat
|
||||
tag_eotech
|
||||
tag_silencer\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_rpd_idle\emptyIdleAnim\viewmodel_rpd_idle\fireAnim\viewmodel_rpd_fire\lastShotAnim\viewmodel_rpd_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_rpd_attachment_reload\reloadEmptyAnim\viewmodel_rpd_attachment_reload\raiseAnim\viewmodel_rpd_pullout\dropAnim\viewmodel_rpd_putaway\firstRaiseAnim\viewmodel_rpd_pullout\breachRaiseAnim\viewmodel_rpd_breach\quickRaiseAnim\viewmodel_rpd_pullout\quickDropAnim\viewmodel_rpd_putaway\emptyRaiseAnim\viewmodel_rpd_pullout\emptyDropAnim\viewmodel_rpd_putaway\sprintInAnim\viewmodel_rpd_sprint_in\sprintLoopAnim\viewmodel_rpd_sprint_loop\sprintOutAnim\viewmodel_rpd_sprint_out\nightVisionWearAnim\viewmodel_rpd_NVG_puton\nightVisionRemoveAnim\viewmodel_rpd_NVG_takeoff\adsFireAnim\viewmodel_rpd_ADS_fire\adsLastShotAnim\viewmodel_rpd_ADS_fire\adsUpAnim\viewmodel_rpd_acog_ADS_up\adsDownAnim\viewmodel_rpd_acog_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_degtyarev_rpd_fire_npc\fireSoundPlayer\weap_degtyarev_rpd_fire_plr\fireSoundPlayerAkimbo\weap_degtyarev_rpd_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_rpd\worldClipModel\weapon_rpd_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_rpd\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_rpd\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\400\shareAmmo\1\ammoName\rpd\clipName\rpd_acog\maxAmmo\400\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\110\playerDamage\70\meleeDamage\200\minDamage\90\minPlayerDamage\70\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\9.699\reloadShowRocketTime\0\reloadEmptyTime\9.699\reloadAddTime\7.13\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\3\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\1800\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\Line truncated
|
||||
@@ -0,0 +1,25 @@
|
||||
WEAPONFILE\displayName\WEAPON_RPD\playerAnimType\autorifle\gunModel\viewmodel_rpd_digital\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_foregrip
|
||||
tag_red_dot
|
||||
tag_thermal_scope
|
||||
tag_heartbeat
|
||||
tag_eotech
|
||||
tag_silencer\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_rpd_idle\emptyIdleAnim\viewmodel_rpd_idle\fireAnim\viewmodel_rpd_fire\lastShotAnim\viewmodel_rpd_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_rpd_reload\reloadEmptyAnim\viewmodel_rpd_reload\raiseAnim\viewmodel_rpd_pullout\dropAnim\viewmodel_rpd_putaway\firstRaiseAnim\viewmodel_rpd_pullout\breachRaiseAnim\viewmodel_rpd_breach\quickRaiseAnim\viewmodel_rpd_pullout\quickDropAnim\viewmodel_rpd_putaway\emptyRaiseAnim\viewmodel_rpd_pullout\emptyDropAnim\viewmodel_rpd_putaway\sprintInAnim\viewmodel_rpd_sprint_in\sprintLoopAnim\viewmodel_rpd_sprint_loop\sprintOutAnim\viewmodel_rpd_sprint_out\nightVisionWearAnim\viewmodel_rpd_NVG_puton\nightVisionRemoveAnim\viewmodel_rpd_NVG_takeoff\adsFireAnim\viewmodel_rpd_ADS_fire\adsLastShotAnim\viewmodel_rpd_ADS_fire\adsUpAnim\viewmodel_rpd_ADS_up\adsDownAnim\viewmodel_rpd_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_degtyarev_rpd_fire_npc\fireSoundPlayer\weap_degtyarev_rpd_fire_plr\fireSoundPlayerAkimbo\weap_degtyarev_rpd_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_rpd_digital\worldClipModel\weapon_rpd_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_rpd\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_rpd\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\400\shareAmmo\1\ammoName\rpd\clipName\rpd_digital\maxAmmo\400\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\110\playerDamage\70\meleeDamage\200\minDamage\90\minPlayerDamage\70\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\9.699\reloadShowRocketTime\0\reloadEmptyTime\9.699\reloadAddTime\7.13\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\3\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\1800\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1.75\idleCrouchFactorLine truncated
|
||||
@@ -0,0 +1,24 @@
|
||||
WEAPONFILE\displayName\WEAPON_RPD_ACOG\playerAnimType\autorifle\gunModel\viewmodel_rpd_digital\handModel\viewmodel_base_viewhands\hideTags\tag_foregrip
|
||||
tag_red_dot
|
||||
tag_thermal_scope
|
||||
tag_heartbeat
|
||||
tag_eotech
|
||||
tag_silencer\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_rpd_idle\emptyIdleAnim\viewmodel_rpd_idle\fireAnim\viewmodel_rpd_fire\lastShotAnim\viewmodel_rpd_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_rpd_attachment_reload\reloadEmptyAnim\viewmodel_rpd_attachment_reload\raiseAnim\viewmodel_rpd_pullout\dropAnim\viewmodel_rpd_putaway\firstRaiseAnim\viewmodel_rpd_pullout\breachRaiseAnim\viewmodel_rpd_breach\quickRaiseAnim\viewmodel_rpd_pullout\quickDropAnim\viewmodel_rpd_putaway\emptyRaiseAnim\viewmodel_rpd_pullout\emptyDropAnim\viewmodel_rpd_putaway\sprintInAnim\viewmodel_rpd_sprint_in\sprintLoopAnim\viewmodel_rpd_sprint_loop\sprintOutAnim\viewmodel_rpd_sprint_out\nightVisionWearAnim\viewmodel_rpd_NVG_puton\nightVisionRemoveAnim\viewmodel_rpd_NVG_takeoff\adsFireAnim\viewmodel_rpd_ADS_fire\adsLastShotAnim\viewmodel_rpd_ADS_fire\adsUpAnim\viewmodel_rpd_acog_ADS_up\adsDownAnim\viewmodel_rpd_acog_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_degtyarev_rpd_fire_npc\fireSoundPlayer\weap_degtyarev_rpd_fire_plr\fireSoundPlayerAkimbo\weap_degtyarev_rpd_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_rpd_digital\worldClipModel\weapon_rpd_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_rpd\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_rpd\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\400\shareAmmo\1\ammoName\rpd\clipName\rpd_digital_acog\maxAmmo\400\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\110\playerDamage\70\meleeDamage\200\minDamage\90\minPlayerDamage\70\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\9.699\reloadShowRocketTime\0\reloadEmptyTime\9.699\reloadAddTime\7.13\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\3\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\1800\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\spriLine truncated
|
||||
@@ -0,0 +1,24 @@
|
||||
WEAPONFILE\displayName\WEAPON_RPD_REDDOT\playerAnimType\autorifle\gunModel\viewmodel_rpd_digital\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_foregrip
|
||||
tag_thermal_scope
|
||||
tag_heartbeat
|
||||
tag_eotech
|
||||
tag_silencer\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_rpd_idle\emptyIdleAnim\viewmodel_rpd_idle\fireAnim\viewmodel_rpd_fire\lastShotAnim\viewmodel_rpd_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_rpd_attachment_reload\reloadEmptyAnim\viewmodel_rpd_attachment_reload\raiseAnim\viewmodel_rpd_pullout\dropAnim\viewmodel_rpd_putaway\firstRaiseAnim\viewmodel_rpd_pullout\breachRaiseAnim\viewmodel_rpd_breach\quickRaiseAnim\viewmodel_rpd_pullout\quickDropAnim\viewmodel_rpd_putaway\emptyRaiseAnim\viewmodel_rpd_pullout\emptyDropAnim\viewmodel_rpd_putaway\sprintInAnim\viewmodel_rpd_sprint_in\sprintLoopAnim\viewmodel_rpd_sprint_loop\sprintOutAnim\viewmodel_rpd_sprint_out\nightVisionWearAnim\viewmodel_rpd_NVG_puton\nightVisionRemoveAnim\viewmodel_rpd_NVG_takeoff\adsFireAnim\viewmodel_rpd_ADS_fire\adsLastShotAnim\viewmodel_rpd_ADS_fire\adsUpAnim\viewmodel_rpd_reflex_ADS_up\adsDownAnim\viewmodel_rpd_reflex_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_degtyarev_rpd_fire_npc\fireSoundPlayer\weap_degtyarev_rpd_fire_plr\fireSoundPlayerAkimbo\weap_degtyarev_rpd_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_rpd_digital\worldClipModel\weapon_rpd_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_rpd\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_rpd\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\400\shareAmmo\1\ammoName\rpd\clipName\rpd_digital_reflex\maxAmmo\400\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\110\playerDamage\70\meleeDamage\200\minDamage\90\minPlayerDamage\70\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\9.699\reloadShowRocketTime\0\reloadEmptyTime\9.699\reloadAddTime\7.13\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\3\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\1800\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\Line truncated
|
||||
@@ -0,0 +1,24 @@
|
||||
WEAPONFILE\displayName\WEAPON_RPD_REDDOT\playerAnimType\autorifle\gunModel\viewmodel_rpd\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_foregrip
|
||||
tag_thermal_scope
|
||||
tag_heartbeat
|
||||
tag_eotech
|
||||
tag_silencer\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_rpd_idle\emptyIdleAnim\viewmodel_rpd_idle\fireAnim\viewmodel_rpd_fire\lastShotAnim\viewmodel_rpd_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_rpd_attachment_reload\reloadEmptyAnim\viewmodel_rpd_attachment_reload\raiseAnim\viewmodel_rpd_pullout\dropAnim\viewmodel_rpd_putaway\firstRaiseAnim\viewmodel_rpd_pullout\breachRaiseAnim\viewmodel_rpd_breach\quickRaiseAnim\viewmodel_rpd_pullout\quickDropAnim\viewmodel_rpd_putaway\emptyRaiseAnim\viewmodel_rpd_pullout\emptyDropAnim\viewmodel_rpd_putaway\sprintInAnim\viewmodel_rpd_sprint_in\sprintLoopAnim\viewmodel_rpd_sprint_loop\sprintOutAnim\viewmodel_rpd_sprint_out\nightVisionWearAnim\viewmodel_rpd_NVG_puton\nightVisionRemoveAnim\viewmodel_rpd_NVG_takeoff\adsFireAnim\viewmodel_rpd_ADS_fire\adsLastShotAnim\viewmodel_rpd_ADS_fire\adsUpAnim\viewmodel_rpd_reflex_ADS_up\adsDownAnim\viewmodel_rpd_reflex_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_degtyarev_rpd_fire_npc\fireSoundPlayer\weap_degtyarev_rpd_fire_plr\fireSoundPlayerAkimbo\weap_degtyarev_rpd_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_rpd\worldClipModel\weapon_rpd_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_rpd\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_rpd\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\400\shareAmmo\1\ammoName\rpd\clipName\rpd_reflex\maxAmmo\400\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\110\playerDamage\70\meleeDamage\200\minDamage\90\minPlayerDamage\70\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\9.699\reloadShowRocketTime\0\reloadEmptyTime\9.699\reloadAddTime\7.13\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\3\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\1800\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationLine truncated
|
||||
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|
||||
WEAPONFILE\displayName\WEAPON_RPG\playerAnimType\rocketlauncher\gunModel\viewmodel_rpg7\hideTags\\notetrackSoundMap\weap_rpg_raise_plr weap_rpg_raise_plr
|
||||
weap_rpg_drop_plr weap_rpg_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpg_lift_plr weap_rpg_lift_plr
|
||||
weap_rpg_insert_plr weap_rpg_insert_plr
|
||||
weap_rpg_twist_plr weap_rpg_twist_plr\notetrackRumbleMap\weap_rpg_raise_plr weap_rpg_raise_plr
|
||||
weap_rpg_drop_plr weap_rpg_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpg_lift_plr weap_rpg_lift_plr
|
||||
weap_rpg_insert_plr weap_rpg_insert_plr
|
||||
weap_rpg_twist_plr weap_rpg_twist_plr\idleAnim\viewmodel_rpg_idle\emptyIdleAnim\viewmodel_rpg_idle_empty\fireAnim\viewmodel_rpg_fire\lastShotAnim\viewmodel_rpg_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_rpg_reload\raiseAnim\viewmodel_rpg_pullout\dropAnim\viewmodel_rpg_putaway\firstRaiseAnim\viewmodel_rpg_pullout\quickRaiseAnim\viewmodel_rpg_pullout\quickDropAnim\viewmodel_rpg_putaway\emptyRaiseAnim\viewmodel_rpg_pullout\emptyDropAnim\viewmodel_rpg_putaway\sprintInAnim\viewmodel_rpg_sprint_in\sprintLoopAnim\viewmodel_rpg_sprint_loop\sprintOutAnim\viewmodel_rpg_sprint_out\nightVisionWearAnim\viewmodel_rpg_NVG_puton\nightVisionRemoveAnim\viewmodel_rpg_NVG_takeoff\adsFireAnim\viewmodel_rpg_idle\adsLastShotAnim\viewmodel_rpg_idle\adsUpAnim\viewmodel_rpg_ADS_up\adsDownAnim\viewmodel_rpg_ADS_down\weaponType\projectile\weaponClass\rocketlauncher\penetrateType\none\penetrateMultiplier\0\impactType\rocket_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/at4_flash\worldFlashEffect\muzzleflashes/at4_flash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\weap_rpg_loop\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_rpg_fire_npc\fireSoundPlayer\weap_rpg_fire_plr\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_ps_large\meleeSwipeSoundPlayer\melee_rpg_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_rpg_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\weap_rpg_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\weap_rpg_drop_plr\scanSound\\bounceSound\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\reticle_flechette\reticleSide\\reticleCenterSize\32\reticleSideSize\24\reticleMinOfs\17\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1\proneOfsU\-1\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_rpg7\rocketModel\viewmodel_rpg7_rocket\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_rpg\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_rpg\ammoCounterIconRatio\4:1\ammoCounterClip\Rocket\startAmmo\4\shareAmmo\1\ammoName\rpg\clipName\rpg\maxAmmo\4\clipSize\1\shotCount\0\sharedAmmoCap\0\damage\400\playerDamage\0\meleeDamage\200\minDamage\0\minPlayerDamage\0\maxDamageRange\999999\minDamageRange\999999\destabilizationRateTime\0.08\destabilizationCurvatureMax\70\destabilizeDistance\120\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.33\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\3.292\reloadShowRocketTime\0.1\reloadEmptyTime\0\reloadAddTime\1.169\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.467\raiseTime\0.732\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.732\breachRaiseTime\0.5\emptyRaiseTime\0.5\emptyDropTime\0.5\sprintInTime\0.33\sprintLoopTime\1\sprintOutTime\0.33\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\0\aimAssistRangeAds\0\aimPadding\0\enemyCrosshairRange\1500\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swLine truncated
|
||||
@@ -0,0 +1,11 @@
|
||||
WEAPONFILE\displayName\WEAPON_RPG\playerAnimType\rocketlauncher\gunModel\viewmodel_rpg7\hideTags\\notetrackSoundMap\weap_rpg_raise_plr weap_rpg_raise_plr
|
||||
weap_rpg_drop_plr weap_rpg_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpg_lift_plr weap_rpg_lift_plr
|
||||
weap_rpg_insert_plr weap_rpg_insert_plr
|
||||
weap_rpg_twist_plr weap_rpg_twist_plr\notetrackRumbleMap\weap_rpg_raise_plr weap_rpg_raise_plr
|
||||
weap_rpg_drop_plr weap_rpg_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpg_lift_plr weap_rpg_lift_plr
|
||||
weap_rpg_insert_plr weap_rpg_insert_plr
|
||||
weap_rpg_twist_plr weap_rpg_twist_plr\idleAnim\viewmodel_rpg_idle\emptyIdleAnim\viewmodel_rpg_idle_empty\fireAnim\viewmodel_rpg_fire\lastShotAnim\viewmodel_rpg_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_rpg_reload\raiseAnim\viewmodel_rpg_pullout\dropAnim\viewmodel_rpg_putaway\firstRaiseAnim\viewmodel_rpg_pullout\quickRaiseAnim\viewmodel_rpg_pullout\quickDropAnim\viewmodel_rpg_putaway\emptyRaiseAnim\viewmodel_rpg_pullout\emptyDropAnim\viewmodel_rpg_putaway\sprintInAnim\viewmodel_rpg_sprint_in\sprintLoopAnim\viewmodel_rpg_sprint_loop\sprintOutAnim\viewmodel_rpg_sprint_out\nightVisionWearAnim\viewmodel_rpg_NVG_puton\nightVisionRemoveAnim\viewmodel_rpg_NVG_takeoff\adsFireAnim\viewmodel_rpg_idle\adsLastShotAnim\viewmodel_rpg_idle\adsUpAnim\viewmodel_rpg_ADS_up\adsDownAnim\viewmodel_rpg_ADS_down\weaponType\projectile\weaponClass\rocketlauncher\penetrateType\none\penetrateMultiplier\0\impactType\rocket_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/at4_flash\worldFlashEffect\muzzleflashes/at4_flash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\weap_rpg_loop\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_rpg_fire_npc\fireSoundPlayer\weap_rpg_fire_plr\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_ps_large\meleeSwipeSoundPlayer\melee_rpg_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_rpg_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\weap_rpg_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\weap_rpg_drop_plr\scanSound\\bounceSound\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\reticle_flechette\reticleSide\\reticleCenterSize\32\reticleSideSize\24\reticleMinOfs\17\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1\proneOfsU\-1\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_rpg7\rocketModel\viewmodel_rpg7_rocket\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_rpg\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_rpg\ammoCounterIconRatio\4:1\ammoCounterClip\Rocket\startAmmo\4\shareAmmo\1\ammoName\rpg\clipName\rpg\maxAmmo\4\clipSize\1\shotCount\0\sharedAmmoCap\0\damage\400\playerDamage\0\meleeDamage\200\minDamage\0\minPlayerDamage\0\maxDamageRange\999999\minDamageRange\999999\destabilizationRateTime\0.4\destabilizationCurvatureMax\10\destabilizeDistance\300\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.33\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\3.292\reloadShowRocketTime\0.1\reloadEmptyTime\0\reloadAddTime\1.169\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.467\raiseTime\0.732\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.732\breachRaiseTime\0.5\emptyRaiseTime\0.5\emptyDropTime\0.5\sprintInTime\0.33\sprintLoopTime\1\sprintOutTime\0.33\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\0\aimAssistRangeAds\0\aimPadding\0\enemyCrosshairRange\1500\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swaLine truncated
|
||||
@@ -0,0 +1,29 @@
|
||||
WEAPONFILE\displayName\WEAPON_SCAR_GL\playerAnimType\autorifle\gunModel\viewmodel_scar_h\hideTags\tag_foregrip
|
||||
tag_silencer
|
||||
tag_red_dot
|
||||
tag_thermal_scope
|
||||
tag_sight_off
|
||||
tag_acog_2
|
||||
tag_shotgun
|
||||
tag_eotech
|
||||
tag_heartbeat\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_scar_lift_plr weap_scar_lift_plr
|
||||
weap_scar_clipout_plr weap_scar_clipout_plr
|
||||
weap_scar_clipin_plr weap_scar_clipin_plr
|
||||
weap_scar_hit_plr weap_scar_hit_plr
|
||||
weap_scar_chamber_plr weap_scar_chamber_plr
|
||||
weap_m203_chamber_open_plr weap_m203_chamber_open_plr
|
||||
weap_m203_chamber_close_plr weap_m203_chamber_close_plr
|
||||
weap_m203_load_plr weap_m203_load_plr
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_scar_lift_plr weap_scar_lift_plr
|
||||
weap_scar_clipout_plr weap_scar_clipout_plr
|
||||
weap_scar_clipin_plr weap_scar_clipin_plr
|
||||
weap_scar_hit_plr weap_scar_hit_plr
|
||||
weap_scar_chamber_plr weap_scar_chamber_plr
|
||||
weap_m203_chamber_open_plr weap_m203_chamber_open_plr
|
||||
weap_m203_chamber_close_plr weap_m203_chamber_close_plr
|
||||
weap_m203_load_plr weap_m203_load_plr
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\idleAnim\viewmodel_scar_h_m203_idle\fireAnim\viewmodel_scar_h_m203_fire\lastShotAnim\viewmodel_scar_h_m203_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_scar_h_m203_reload\reloadEmptyAnim\viewmodel_scar_h_m203_reload_empty\raiseAnim\viewmodel_scar_h_m203_pullout\dropAnim\viewmodel_scar_h_m203_putaway\firstRaiseAnim\viewmodel_scar_h_m203_first_time_pullout\breachRaiseAnim\viewmodel_scar_h_m203_breach\altRaiseAnim\viewmodel_scar_h_m203_grenade_2_bullet\quickRaiseAnim\viewmodel_scar_h_m203_pullout\quickDropAnim\viewmodel_scar_h_m203_putaway\emptyRaiseAnim\viewmodel_scar_h_m203_pullout\emptyDropAnim\viewmodel_scar_h_m203_putaway\sprintInAnim\viewmodel_scar_h_m203_sprint_in\sprintLoopAnim\viewmodel_scar_h_m203_sprint_loop\sprintOutAnim\viewmodel_scar_h_m203_sprint_out\nightVisionWearAnim\viewmodel_scar_h_m203_NVG_puton\nightVisionRemoveAnim\viewmodel_scar_h_m203_NVG_pulloff\adsFireAnim\viewmodel_scar_h_m203_ADS_fire\adsUpAnim\viewmodel_scar_h_m203_ADS_up\adsDownAnim\viewmodel_scar_h_m203_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/heavy_view\worldFlashEffect\muzzleflashes/heavy\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_scar_fire_npc\fireSoundPlayer\weap_scar_fire_plr\fireSoundPlayerAkimbo\weap_scar_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_mp44_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_scar_h\worldClipModel\weapon_scar_h_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_scar_h\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_scar_h\ammoCounterIconRatio\1:1\ammoCounterClip\Magazine\startAmmo\300\shareAmmo\1\ammoName\scar_h\clipName\scar_h_gl\maxAmmo\300\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\90\playerDamage\50\meleeDamage\200\minDamage\80\minPlayerDamage\50\maxDamageRange\1024\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.832\reloadShowRocketTime\0\reloadEmptyTime\2.832\reloadAddTime\1.86\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.66\raiseTime\0.933\altDropTime\0\altRaiseTime\0.8\quickDropTime\0.25\quickRaiseTime\0.5\firstRaiseTime\1.432\breachRaiseTime\3\emptyRaiseTime\0.933\emptyDropTime\0.25\sprintInTime\0.3\sprintLoopTime\0.6\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeALine truncated
|
||||
@@ -0,0 +1,27 @@
|
||||
WEAPONFILE\displayName\WEAPON_M203\playerAnimType\m203\gunModel\viewmodel_scar_h\hideTags\tag_foregrip
|
||||
tag_silencer
|
||||
tag_red_dot
|
||||
tag_thermal_scope
|
||||
tag_sight_off
|
||||
tag_acog_2
|
||||
tag_shotgun\notetrackSoundMap\weap_gp25_lift_plr weap_gp25_lift_plr
|
||||
weap_gp25_chamber_plr weap_gp25_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
weap_ak47_switch_back weap_ak47_switch_back
|
||||
weap_m203_chamber_open_plr weap_m203_chamber_open_plr
|
||||
weap_m203_chamber_close_plr weap_m203_chamber_close_plr
|
||||
weap_m203_load_plr weap_m203_load_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\notetrackRumbleMap\weap_gp25_lift_plr weap_gp25_lift_plr
|
||||
weap_gp25_chamber_plr weap_gp25_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
weap_ak47_switch_back weap_ak47_switch_back
|
||||
weap_m203_chamber_open_plr weap_m203_chamber_open_plr
|
||||
weap_m203_chamber_close_plr weap_m203_chamber_close_plr
|
||||
weap_m203_load_plr weap_m203_load_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\idleAnim\viewmodel_scar_h_m203_grenade_idle\fireAnim\viewmodel_scar_h_m203_grenade_fire\lastShotAnim\viewmodel_scar_h_m203_grenade_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_scar_h_m203_grenade_reload\raiseAnim\viewmodel_scar_h_m203_grenade_pullout\dropAnim\viewmodel_scar_h_m203_grenade_putaway\firstRaiseAnim\viewmodel_scar_h_m203_grenade_pullout\breachRaiseAnim\viewmodel_scar_h_m203_grenade_breach\altRaiseAnim\viewmodel_scar_h_m203_bullet_2_grenade\altDropAnim\viewmodel_scar_h_m203_grenade_putaway\quickRaiseAnim\viewmodel_scar_h_m203_grenade_pullout\quickDropAnim\viewmodel_scar_h_m203_grenade_putaway\emptyRaiseAnim\viewmodel_scar_h_m203_grenade_pullout\emptyDropAnim\viewmodel_scar_h_m203_grenade_putaway\sprintInAnim\viewmodel_scar_h_m203_grenade_sprint_in\sprintLoopAnim\viewmodel_scar_h_m203_grenade_sprint_loop\sprintOutAnim\viewmodel_scar_h_m203_grenade_sprint_out\nightVisionWearAnim\viewmodel_scar_h_m203_grenade_NVG_puton\nightVisionRemoveAnim\viewmodel_scar_h_m203_grenade_NVG_takeoff\adsFireAnim\viewmodel_scar_h_m203_grenade_fire\adsLastShotAnim\viewmodel_scar_h_m203_grenade_fire\adsUpAnim\viewmodel_scar_h_m203_grenade_ADS_up\adsDownAnim\viewmodel_scar_h_m203_grenade_ADS_down\weaponType\projectile\weaponClass\grenade\penetrateType\none\penetrateMultiplier\0\impactType\grenade_explode\inventoryType\altmode\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m203_flshview\worldFlashEffect\muzzleflashes/m203_flshview\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_gp25_fire_npc\fireSoundPlayer\weap_gp25_fire_plr\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_ak47_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_gp25_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_gp25_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\projectile_bounce\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\reticle_m203\reticleSide\\reticleCenterSize\128\reticleSideSize\1\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\1.5\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-1.5\proneRotP\0\proneRotY\300\proneRotR\0\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_scar_h\worldClipModel\weapon_scar_h_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47\ammoCounterIconRatio\4:1\ammoCounterClip\AltWeapon\startAmmo\10\shareAmmo\1\ammoName\m203_scar_h\clipName\m203_scar_h\maxAmmo\10\clipSize\1\shotCount\0\sharedAmmoCap\0\damage\250\playerDamage\0\meleeDamage\200\minDamage\0\minPlayerDamage\0\maxDamageRange\999999\minDamageRange\999999\destabilizationRateTime\0.4\destabilizationCurvatureMax\10\destabilizeDistance\1000\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.3\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.179\reloadTime\2.599\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.6\altDropTime\0\altRaiseTime\0.8\quickDropTime\0.259\quickRaiseTime\0.759\firstRaiseTime\0.5\breachRaiseTime\3\emptyRaiseTime\0.6\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.5\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inherLine truncated
|
||||
@@ -0,0 +1,19 @@
|
||||
WEAPONFILE\displayName\WEAPON_SCAR_THERMAL\playerAnimType\autorifle\gunModel\viewmodel_scar_h\hideTags\tag_foregrip
|
||||
tag_silencer
|
||||
tag_red_dot
|
||||
tag_sight_on
|
||||
tag_acog_2
|
||||
tag_m203
|
||||
tag_shotgun
|
||||
tag_eotech
|
||||
tag_heartbeat\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_scar_lift_plr weap_scar_lift_plr
|
||||
weap_scar_clipout_plr weap_scar_clipout_plr
|
||||
weap_scar_clipin_plr weap_scar_clipin_plr
|
||||
weap_scar_hit_plr weap_scar_hit_plr
|
||||
weap_scar_chamber_plr weap_scar_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_scar_lift_plr weap_scar_lift_plr
|
||||
weap_scar_clipout_plr weap_scar_clipout_plr
|
||||
weap_scar_clipin_plr weap_scar_clipin_plr
|
||||
weap_scar_hit_plr weap_scar_hit_plr
|
||||
weap_scar_chamber_plr weap_scar_chamber_plr\idleAnim\viewmodel_scar_h_idle\fireAnim\viewmodel_scar_h_fire\lastShotAnim\viewmodel_scar_h_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_scar_h_reload\reloadEmptyAnim\viewmodel_scar_h_reload_empty_alt\raiseAnim\viewmodel_scar_h_pullout\dropAnim\viewmodel_scar_h_putaway\firstRaiseAnim\viewmodel_scar_h_first_time_pullout\breachRaiseAnim\viewmodel_scar_h_breach\quickRaiseAnim\viewmodel_scar_h_pullout\quickDropAnim\viewmodel_scar_h_putaway\emptyRaiseAnim\viewmodel_scar_h_pullout\emptyDropAnim\viewmodel_scar_h_putaway\sprintInAnim\viewmodel_scar_h_sprint_in\sprintLoopAnim\viewmodel_scar_h_sprint_loop\sprintOutAnim\viewmodel_scar_h_sprint_out\nightVisionWearAnim\viewmodel_scar_h_NVG_puton\nightVisionRemoveAnim\viewmodel_scar_h_NVG_takeoff\adsFireAnim\viewmodel_scar_h_ADS_fire\adsLastShotAnim\viewmodel_scar_h_ADS_fire\adsUpAnim\viewmodel_scar_h_ADS_thermal_up\adsDownAnim\viewmodel_scar_h_ADS_thermal_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/heavy_view\worldFlashEffect\muzzleflashes/heavy\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_scar_fire_npc\fireSoundPlayer\weap_scar_fire_plr\fireSoundPlayerAkimbo\weap_scar_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_mp44_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_scar_h\worldClipModel\weapon_scar_h_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_scar_h\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_scar_h\ammoCounterIconRatio\1:1\ammoCounterClip\Magazine\startAmmo\300\shareAmmo\1\ammoName\scar_h\clipName\scar_h_thermal\maxAmmo\300\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\90\playerDamage\50\meleeDamage\200\minDamage\80\minPlayerDamage\50\maxDamageRange\1024\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.832\reloadShowRocketTime\0\reloadEmptyTime\2.832\reloadAddTime\1.86\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.66\raiseTime\0.933\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.5\firstRaiseTime\1.432\breachRaiseTime\3\emptyRaiseTime\0.933\emptyDropTime\0.25\sprintInTime\0.3\sprintLoopTime\0.6\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\1800\crosshairColorChange\1\moveSpeedScale\0.9\adsMovLine truncated
|
||||
@@ -0,0 +1 @@
|
||||
WEAPONFILE\playerAnimType\none\hideTags\\notetrackSoundMap\\notetrackRumbleMap\\weaponType\projectile\weaponClass\non-player\penetrateType\none\penetrateMultiplier\1\impactType\rocket_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\\worldFlashEffect\muzzleflashes/heavy\pickupSound\weap_pickup\pickupSoundPlayer\\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_aim9_fire\fireSoundPlayer\\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\0\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0\duckedOfsU\0\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\0\proneOfsU\0\proneMoveF\0\proneMoveR\0\proneMoveU\0\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\0\posProneMoveRate\0\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\0\posProneRotRate\0\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\hudIcon\\hudIconRatio\1:1\pickupIcon\\pickupIconRatio\1:1\ammoCounterIcon\\ammoCounterIconRatio\1:1\ammoCounterClip\None\startAmmo\0\shareAmmo\0\maxAmmo\0\clipSize\0\shotCount\0\sharedAmmoCap\0\damage\3000\playerDamage\30\meleeDamage\0\minDamage\30\minPlayerDamage\0\maxDamageRange\15000\minDamageRange\16000\destabilizationRateTime\0\destabilizationCurvatureMax\10\destabilizeDistance\32000\fireDelay\0\meleeDelay\0\meleeChargeDelay\0\fireTime\0.2\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0\meleeChargeTime\0\reloadTime\0\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0\raiseTime\0\altDropTime\0\altRaiseTime\0\quickDropTime\0\quickRaiseTime\0\firstRaiseTime\0\breachRaiseTime\0\emptyRaiseTime\0\emptyDropTime\0\sprintInTime\0\sprintLoopTime\0\sprintOutTime\0\stunnedTimeBegin\0\stunnedTimeLoop\0\stunnedTimeEnd\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\0\avoidDropCleanup\0\autoAimRange\1600\aimAssistRange\8000\aimAssistRangeAds\8000\aimPadding\0\enemyCrosshairRange\15000\crosshairColorChange\0\moveSpeedScale\0\adsMoveSpeedScale\0\sprintDurationScale\0\idleCrouchFactor\0\idleProneFactor\0\gunMaxPitch\0\gunMaxYaw\0\swayMaxAngle\0\swayLerpSpeed\0\swayPitchScale\0\swayYawScale\0\swayHorizScale\0\swayVertScale\0\swayShellShockScale\0\adsSwayMaxAngle\0\adsSwayLerpSpeed\0\adsSwayPitchScale\0\adsSwayYawScale\0\adsSwayHorizScale\0\adsSwayVertScale\0\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\0\rechamberWhileAds\0\bBulletExplosiveDamage\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\noAmmoPickup\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\disableSwitchToWhenEmpty\0\suppressAmmoReserveDisplay\0\enhanced\0\motionTracker\0\laserSightDuringNightvision\0\markableViewmodel\0\physCollmap\\noDualWield\0\dualWieldViewModelOffset\0\killIcon\\killIconRatio\4:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\1:1\dpadIconShowsAmmo\0\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\dropAmmoMin\0\dropAmmoMax\0\ammoDropClipPercentMin\0\ammoDropClipPercentMax\0\blocksProne\0\silenced\0\isRollingGrenade\0\explosionRadius\900\explosionRadiusMin\0\explosionInnerDamage\5000\explosionOuterDamage\1000\damageConeAngle\180\bulletExplDmgMult\1\bulletExplRadiusMult\1\projectileSpeed\6000\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileLifetime\5\timeToAccelerate\0\projectileCurvature\0\projectileModel\projectile_sidewinder_missile\projExplosionType\grenade\projExplosionEffect\impacts/cobrapilot_rocket_impact\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDLine truncated
|
||||
@@ -0,0 +1,5 @@
|
||||
WEAPONFILE\displayName\WEAPON_STINGER\playerAnimType\rocketlauncher\gunModel\viewmodel_stinger\hideTags\\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_stinger_open_plr weap_stinger_open_plr
|
||||
weap_stinger_lift_plr weap_stinger_lift_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_stinger_open_plr weap_stinger_open_plr
|
||||
weap_stinger_lift_plr weap_stinger_lift_plr\idleAnim\viewmodel_stinger_idle\emptyIdleAnim\viewmodel_stinger_idle\fireAnim\viewmodel_stinger_ADS_fire\lastShotAnim\viewmodel_stinger_ADS_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\raiseAnim\viewmodel_stinger_pullout\dropAnim\viewmodel_stinger_putaway\firstRaiseAnim\viewmodel_stinger_first_time_pullout\quickRaiseAnim\viewmodel_stinger_pullout\quickDropAnim\viewmodel_stinger_putaway\emptyRaiseAnim\viewmodel_stinger_pullout\emptyDropAnim\viewmodel_stinger_empty_putaway\sprintInAnim\viewmodel_stinger_sprint_in\sprintLoopAnim\viewmodel_stinger_sprint_loop\sprintOutAnim\viewmodel_stinger_sprint_out\nightVisionWearAnim\viewmodel_stinger_NVG_puton\nightVisionRemoveAnim\viewmodel_stinger_NVG_takeoff\adsFireAnim\viewmodel_stinger_ADS_fire\adsLastShotAnim\viewmodel_stinger_ADS_fire\adsUpAnim\viewmodel_stinger_ADS_up\adsDownAnim\viewmodel_stinger_ADS_down\weaponType\projectile\weaponClass\rocketlauncher\penetrateType\none\penetrateMultiplier\0\impactType\rocket_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/at4_flash\worldFlashEffect\muzzleflashes/at4_flash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\slamraam_proj_loop\pullbackSound\\pullbackSoundPlayer\\fireSound\stinger_fire_npc\fireSoundPlayer\stinger_fire_plr\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\\meleeSwipeSound\melee_swing_ps_large\meleeSwipeSoundPlayer\melee_javelin_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\mtl_pipe_hit\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\24\reticleMinOfs\17\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\0\proneOfsU\-0.5\proneMoveF\0\proneMoveR\1\proneMoveU\-100\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_stinger\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_stinger\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_rpg\ammoCounterIconRatio\4:1\ammoCounterClip\Rocket\startAmmo\1\shareAmmo\1\ammoName\slamraam\clipName\slamraam_missile_dcburning\maxAmmo\1\clipSize\1\shotCount\0\sharedAmmoCap\0\damage\1000\playerDamage\0\meleeDamage\200\minDamage\0\minPlayerDamage\0\maxDamageRange\999999\minDamageRange\999999\destabilizationRateTime\0.4\destabilizationCurvatureMax\10\destabilizeDistance\300\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\1.059\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\0\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\2\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.699\raiseTime\1\altDropTime\0\altRaiseTime\0\quickDropTime\0.259\quickRaiseTime\0.75\firstRaiseTime\1.5\breachRaiseTime\0.5\emptyRaiseTime\1\emptyDropTime\1.2\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\1\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\0\aimAssistRangeAds\0\aimPadding\0\enemyCrosshairRange\1500\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockSLine truncated
|
||||
@@ -0,0 +1,5 @@
|
||||
WEAPONFILE\displayName\WEAPON_STINGER\playerAnimType\rocketlauncher\gunModel\viewmodel_stinger\hideTags\\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_stinger_open_plr weap_stinger_open_plr
|
||||
weap_stinger_lift_plr weap_stinger_lift_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_stinger_open_plr weap_stinger_open_plr
|
||||
weap_stinger_lift_plr weap_stinger_lift_plr\idleAnim\viewmodel_stinger_idle\emptyIdleAnim\viewmodel_stinger_idle\fireAnim\viewmodel_stinger_ADS_fire\lastShotAnim\viewmodel_stinger_ADS_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\raiseAnim\viewmodel_stinger_pullout\dropAnim\viewmodel_stinger_putaway\firstRaiseAnim\viewmodel_stinger_first_time_pullout\quickRaiseAnim\viewmodel_stinger_pullout\quickDropAnim\viewmodel_stinger_putaway\emptyRaiseAnim\viewmodel_stinger_pullout\emptyDropAnim\viewmodel_stinger_empty_putaway\sprintInAnim\viewmodel_stinger_sprint_in\sprintLoopAnim\viewmodel_stinger_sprint_loop\sprintOutAnim\viewmodel_stinger_sprint_out\nightVisionWearAnim\viewmodel_stinger_NVG_puton\nightVisionRemoveAnim\viewmodel_stinger_NVG_takeoff\adsFireAnim\viewmodel_stinger_ADS_fire\adsLastShotAnim\viewmodel_stinger_ADS_fire\adsUpAnim\viewmodel_stinger_ADS_up\adsDownAnim\viewmodel_stinger_ADS_down\weaponType\projectile\weaponClass\rocketlauncher\penetrateType\none\penetrateMultiplier\0\impactType\rocket_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/at4_flash\worldFlashEffect\muzzleflashes/at4_flash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\stinger_proj_loop\pullbackSound\\pullbackSoundPlayer\\fireSound\stinger_fire_npc\fireSoundPlayer\stinger_fire_plr\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\\meleeSwipeSound\melee_swing_ps_large\meleeSwipeSoundPlayer\melee_javelin_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\mtl_pipe_hit\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\24\reticleMinOfs\17\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\0\proneOfsU\-0.5\proneMoveF\0\proneMoveR\1\proneMoveU\-100\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_stinger\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_stinger\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_rpg\ammoCounterIconRatio\4:1\ammoCounterClip\Rocket\startAmmo\1\shareAmmo\1\ammoName\stinger\clipName\stinger\maxAmmo\1\clipSize\1\shotCount\0\sharedAmmoCap\0\damage\1000\playerDamage\0\meleeDamage\200\minDamage\0\minPlayerDamage\0\maxDamageRange\999999\minDamageRange\999999\destabilizationRateTime\0.4\destabilizationCurvatureMax\10\destabilizeDistance\300\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\1.059\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\0\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\2\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.699\raiseTime\1\altDropTime\0\altRaiseTime\0\quickDropTime\0.259\quickRaiseTime\0.75\firstRaiseTime\1.5\breachRaiseTime\0.5\emptyRaiseTime\1\emptyDropTime\1.2\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\1\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\0\aimAssistRangeAds\0\aimPadding\0\enemyCrosshairRange\1500\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAnglLine truncated
|
||||
@@ -0,0 +1,11 @@
|
||||
WEAPONFILE\displayName\WEAPON_STRIKER\playerAnimType\other\gunModel\viewmodel_striker\hideTags\tag_red_dot
|
||||
tag_eotech
|
||||
tag_silencer\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_striker_lift_plr weap_striker_lift_plr
|
||||
weap_striker_clipin_plr weap_striker_clipin_plr
|
||||
weap_striker_chamber_plr weap_striker_chamber_plr
|
||||
weap_striker_end_plr weap_striker_end_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_striker_lift_plr weap_striker_lift_plr
|
||||
weap_striker_clipin_plr weap_striker_clipin_plr
|
||||
weap_striker_chamber_plr weap_striker_chamber_plr
|
||||
weap_striker_end_plr weap_striker_end_plr\idleAnim\viewmodel_striker_idle\emptyIdleAnim\viewmodel_striker_idle\fireAnim\viewmodel_striker_fire\lastShotAnim\viewmodel_striker_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_striker_reload_loop\reloadEmptyAnim\viewmodel_striker_reload_loop\reloadStartAnim\viewmodel_striker_reload_intro\reloadEndAnim\viewmodel_striker_reload_out\raiseAnim\viewmodel_striker_pullout\dropAnim\viewmodel_striker_putaway\firstRaiseAnim\viewmodel_striker_pullout\breachRaiseAnim\viewmodel_striker_breach\quickRaiseAnim\viewmodel_striker_pullout_quick\quickDropAnim\viewmodel_striker_putaway_quick\emptyRaiseAnim\viewmodel_striker_pullout\emptyDropAnim\viewmodel_striker_putaway\sprintInAnim\viewmodel_striker_sprint_in\sprintLoopAnim\viewmodel_striker_sprint_loop\sprintOutAnim\viewmodel_striker_sprint_out\nightVisionWearAnim\viewmodel_striker_NVG_puton\nightVisionRemoveAnim\viewmodel_striker_NVG_takeoff\adsFireAnim\viewmodel_striker_fire_ads\adsLastShotAnim\viewmodel_striker_fire_ads\adsUpAnim\viewmodel_striker_ADS_up\adsDownAnim\viewmodel_striker_ADS_down\weaponType\bullet\weaponClass\spread\penetrateType\small\penetrateMultiplier\1\impactType\shotgun\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/shotgunflash_view\worldFlashEffect\muzzleflashes/shotgunflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_stryker_fire_npc\fireSoundPlayer\weap_stryker_fire_plr\fireSoundPlayerAkimbo\weap_stryker_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_winch1200_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/shotgun_view\worldShellEjectEffect\shellejects/shotgun\viewLastShotEjectEffect\shellejects/shotgun_view\worldLastShotEjectEffect\shellejects/shotgun\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_striker\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_striker\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_shotgun\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\startAmmo\36\shareAmmo\1\ammoName\striker\clipName\striker\maxAmmo\60\clipSize\12\shotCount\8\sharedAmmoCap\0\damage\50\playerDamage\50\meleeDamage\200\minDamage\15\minPlayerDamage\15\maxDamageRange\300\minDamageRange\800\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.159\rechamberTime\0\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\0.666\reloadShowRocketTime\0\reloadEmptyTime\0.666\reloadAddTime\0.3\reloadStartTime\1.146\reloadStartAddTime\0.85\reloadEndTime\0.432\dropTime\0.43\raiseTime\0.75\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.6\breachRaiseTime\3\emptyRaiseTime\0.75\emptyDropTime\0.43\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.649\nightVisionWearTimePowerUp\0.649\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1Line truncated
|
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|
||||
WEAPONFILE\displayName\WEAPON_STRIKER_REFLEX\playerAnimType\other\gunModel\viewmodel_striker\hideTags\tag_sight_on
|
||||
tag_eotech
|
||||
tag_silencer\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_striker_lift_plr weap_striker_lift_plr
|
||||
weap_striker_clipin_plr weap_striker_clipin_plr
|
||||
weap_striker_chamber_plr weap_striker_chamber_plr
|
||||
weap_striker_end_plr weap_striker_end_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_striker_lift_plr weap_striker_lift_plr
|
||||
weap_striker_clipin_plr weap_striker_clipin_plr
|
||||
weap_striker_chamber_plr weap_striker_chamber_plr
|
||||
weap_striker_end_plr weap_striker_end_plr\idleAnim\viewmodel_striker_idle\emptyIdleAnim\viewmodel_striker_idle\fireAnim\viewmodel_striker_fire\lastShotAnim\viewmodel_striker_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_striker_reload_loop\reloadEmptyAnim\viewmodel_striker_reload_loop\reloadStartAnim\viewmodel_striker_reload_intro\reloadEndAnim\viewmodel_striker_reload_out\raiseAnim\viewmodel_striker_pullout\dropAnim\viewmodel_striker_putaway\firstRaiseAnim\viewmodel_striker_pullout\breachRaiseAnim\viewmodel_striker_breach\quickRaiseAnim\viewmodel_striker_pullout_quick\quickDropAnim\viewmodel_striker_putaway_quick\emptyRaiseAnim\viewmodel_striker_pullout\emptyDropAnim\viewmodel_striker_putaway\sprintInAnim\viewmodel_striker_sprint_in\sprintLoopAnim\viewmodel_striker_sprint_loop\sprintOutAnim\viewmodel_striker_sprint_out\nightVisionWearAnim\viewmodel_striker_NVG_puton\nightVisionRemoveAnim\viewmodel_striker_NVG_takeoff\adsFireAnim\viewmodel_striker_fire_ads\adsLastShotAnim\viewmodel_striker_fire_ads\adsUpAnim\viewmodel_striker_reflex_ADS_up\adsDownAnim\viewmodel_striker_reflex_ADS_down\weaponType\bullet\weaponClass\spread\penetrateType\small\penetrateMultiplier\1\impactType\shotgun\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/shotgunflash_view\worldFlashEffect\muzzleflashes/shotgunflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_stryker_fire_npc\fireSoundPlayer\weap_stryker_fire_plr\fireSoundPlayerAkimbo\weap_stryker_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m1014_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m4benelli_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m4benelli_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/shotgun_view\worldShellEjectEffect\shellejects/shotgun\viewLastShotEjectEffect\shellejects/shotgun_view\worldLastShotEjectEffect\shellejects/shotgun\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_striker\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_striker\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_shotgun\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\startAmmo\36\shareAmmo\1\ammoName\striker\clipName\striker_reflex\maxAmmo\60\clipSize\12\shotCount\8\sharedAmmoCap\0\damage\50\playerDamage\50\meleeDamage\200\minDamage\15\minPlayerDamage\15\maxDamageRange\300\minDamageRange\800\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.159\rechamberTime\0\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\0.666\reloadShowRocketTime\0\reloadEmptyTime\0.666\reloadAddTime\0.3\reloadStartTime\1.146\reloadStartAddTime\0.85\reloadEndTime\0.432\dropTime\0.43\raiseTime\0.75\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.6\breachRaiseTime\3\emptyRaiseTime\0.75\emptyDropTime\0.43\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.649\nightVisionWearTimePowerUp\0.649\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requiLine truncated
|
||||
@@ -0,0 +1,17 @@
|
||||
WEAPONFILE\displayName\WEAPON_TAVOR_ACOG\playerAnimType\autorifle\gunModel\viewmodel_tavor_digital\hideTags\tag_tavor_scope
|
||||
tag_heartbeat
|
||||
tag_m203
|
||||
tag_silencer
|
||||
tag_eotech
|
||||
tag_red_dot
|
||||
tag_sight_on
|
||||
tag_shotgun
|
||||
tag_thermal_scope\notetrackSoundMap\weap_tavor_lift_plr weap_tavor_lift_plr
|
||||
weap_tavor_clipout_plr weap_tavor_clipout_plr
|
||||
weap_tavor_clipin_plr weap_tavor_clipin_plr
|
||||
weap_tavor_chamber_plr weap_tavor_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_tavor_lift_plr weap_tavor_lift_plr
|
||||
weap_tavor_clipout_plr weap_tavor_clipout_plr
|
||||
weap_tavor_clipin_plr weap_tavor_clipin_plr
|
||||
weap_tavor_chamber_plr weap_tavor_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_tavor_idle\emptyIdleAnim\viewmodel_tavor_idle\fireAnim\viewmodel_tavor_fire\lastShotAnim\viewmodel_tavor_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_tavor_reload\reloadEmptyAnim\viewmodel_tavor_reload_empty\raiseAnim\viewmodel_tavor_pullout\dropAnim\viewmodel_tavor_putaway\firstRaiseAnim\viewmodel_tavor_first_time_pullout\breachRaiseAnim\viewmodel_tavor_breach_v1\quickRaiseAnim\viewmodel_tavor_pullout\quickDropAnim\viewmodel_tavor_putaway\emptyRaiseAnim\viewmodel_tavor_pullout\emptyDropAnim\viewmodel_tavor_putaway\sprintInAnim\viewmodel_tavor_sprint_in\sprintLoopAnim\viewmodel_tavor_sprint_loop\sprintOutAnim\viewmodel_tavor_sprint_out\nightVisionWearAnim\viewmodel_tavor_NVG_puton\nightVisionRemoveAnim\viewmodel_tavor_NVG_takeoff\adsFireAnim\viewmodel_tavor_mars_ADS_fire\adsLastShotAnim\viewmodel_tavor_mars_ADS_fire\adsUpAnim\viewmodel_tavor_acog_ADS_up\adsDownAnim\viewmodel_tavor_acog_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_tavor_fire_npc\fireSoundPlayer\weap_tavor_fire_plr\fireSoundPlayerAkimbo\weap_tavor_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\nightvision_wear_npc_default\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\nightvision_remove_npc_default\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-1\proneOfsR\1\proneOfsU\0\proneMoveF\-160\proneMoveR\1\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_tavor_digital\worldClipModel\weapon_m16_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_tavor\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_tavor\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\420\shareAmmo\1\ammoName\tavor\clipName\tavor_digital_acog\maxAmmo\420\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\90\playerDamage\50\meleeDamage\200\minDamage\80\minPlayerDamage\50\maxDamageRange\1024\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.075\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\2.93\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.55\raiseTime\0.829\altDropTime\0\altRaiseTime\0\quickDropTime\0.259\quickRaiseTime\0.75\firstRaiseTime\1.1\breachRaiseTime\3\emptyRaiseTime\0.829\emptyDropTime\0.55\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.6\nightVisionWearTimeFadeOutEnd\0.699\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.6\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\2800\aimAssistRange\3200\aimAssistRangeAds\320Line truncated
|
||||
@@ -0,0 +1,17 @@
|
||||
WEAPONFILE\displayName\WEAPON_TAVOR_EOTECH\playerAnimType\autorifle\gunModel\viewmodel_tavor_digital\hideTags\tag_acog_2
|
||||
tag_heartbeat
|
||||
tag_m203
|
||||
tag_silencer
|
||||
tag_tavor_scope
|
||||
tag_red_dot
|
||||
tag_sight_on
|
||||
tag_shotgun
|
||||
tag_thermal_scope\notetrackSoundMap\weap_tavor_lift_plr weap_tavor_lift_plr
|
||||
weap_tavor_clipout_plr weap_tavor_clipout_plr
|
||||
weap_tavor_clipin_plr weap_tavor_clipin_plr
|
||||
weap_tavor_chamber_plr weap_tavor_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_tavor_lift_plr weap_tavor_lift_plr
|
||||
weap_tavor_clipout_plr weap_tavor_clipout_plr
|
||||
weap_tavor_clipin_plr weap_tavor_clipin_plr
|
||||
weap_tavor_chamber_plr weap_tavor_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_tavor_idle\emptyIdleAnim\viewmodel_tavor_idle\fireAnim\viewmodel_tavor_fire\lastShotAnim\viewmodel_tavor_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_tavor_reload\reloadEmptyAnim\viewmodel_tavor_reload_empty\raiseAnim\viewmodel_tavor_pullout\dropAnim\viewmodel_tavor_putaway\firstRaiseAnim\viewmodel_tavor_first_time_pullout\breachRaiseAnim\viewmodel_tavor_breach_v1\quickRaiseAnim\viewmodel_tavor_pullout\quickDropAnim\viewmodel_tavor_putaway\emptyRaiseAnim\viewmodel_tavor_pullout\emptyDropAnim\viewmodel_tavor_putaway\sprintInAnim\viewmodel_tavor_sprint_in\sprintLoopAnim\viewmodel_tavor_sprint_loop\sprintOutAnim\viewmodel_tavor_sprint_out\nightVisionWearAnim\viewmodel_tavor_NVG_puton\nightVisionRemoveAnim\viewmodel_tavor_NVG_takeoff\adsFireAnim\viewmodel_tavor_mars_ADS_fire\adsLastShotAnim\viewmodel_tavor_mars_ADS_fire\adsUpAnim\viewmodel_tavor_eotech_ADS_up\adsDownAnim\viewmodel_tavor_eotech_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_tavor_fire_npc\fireSoundPlayer\weap_tavor_fire_plr\fireSoundPlayerAkimbo\weap_tavor_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\nightvision_wear_npc_default\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\nightvision_remove_npc_default\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-1\proneOfsR\1\proneOfsU\0\proneMoveF\-160\proneMoveR\1\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_tavor_digital\worldClipModel\weapon_m16_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_tavor\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_tavor\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\420\shareAmmo\1\ammoName\tavor\clipName\tavor_digital_eotech\maxAmmo\420\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\90\playerDamage\50\meleeDamage\200\minDamage\80\minPlayerDamage\50\maxDamageRange\1024\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.075\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\2.93\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.55\raiseTime\0.829\altDropTime\0\altRaiseTime\0\quickDropTime\0.259\quickRaiseTime\0.75\firstRaiseTime\1.1\breachRaiseTime\3\emptyRaiseTime\0.829\emptyDropTime\0.55\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.6\nightVisionWearTimeFadeOutEnd\0.699\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.6\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\2800\aimAssistRange\3200\aimAssistRangeALine truncated
|
||||
@@ -0,0 +1,17 @@
|
||||
WEAPONFILE\displayName\WEAPON_TAVOR_MARS\playerAnimType\autorifle\gunModel\viewmodel_tavor\hideTags\tag_acog_2
|
||||
tag_heartbeat
|
||||
tag_m203
|
||||
tag_silencer
|
||||
tag_eotech
|
||||
tag_red_dot
|
||||
tag_sight_on
|
||||
tag_shotgun
|
||||
tag_thermal_scope\notetrackSoundMap\weap_tavor_lift_plr weap_tavor_lift_plr
|
||||
weap_tavor_clipout_plr weap_tavor_clipout_plr
|
||||
weap_tavor_clipin_plr weap_tavor_clipin_plr
|
||||
weap_tavor_chamber_plr weap_tavor_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_tavor_lift_plr weap_tavor_lift_plr
|
||||
weap_tavor_clipout_plr weap_tavor_clipout_plr
|
||||
weap_tavor_clipin_plr weap_tavor_clipin_plr
|
||||
weap_tavor_chamber_plr weap_tavor_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_tavor_idle\emptyIdleAnim\viewmodel_tavor_idle\fireAnim\viewmodel_tavor_fire\lastShotAnim\viewmodel_tavor_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_tavor_reload\reloadEmptyAnim\viewmodel_tavor_reload_empty\raiseAnim\viewmodel_tavor_pullout\dropAnim\viewmodel_tavor_putaway\firstRaiseAnim\viewmodel_tavor_first_time_pullout\breachRaiseAnim\viewmodel_tavor_breach_v1\quickRaiseAnim\viewmodel_tavor_pullout\quickDropAnim\viewmodel_tavor_putaway\emptyRaiseAnim\viewmodel_tavor_pullout\emptyDropAnim\viewmodel_tavor_putaway\sprintInAnim\viewmodel_tavor_sprint_in\sprintLoopAnim\viewmodel_tavor_sprint_loop\sprintOutAnim\viewmodel_tavor_sprint_out\nightVisionWearAnim\viewmodel_tavor_NVG_puton\nightVisionRemoveAnim\viewmodel_tavor_NVG_takeoff\adsFireAnim\viewmodel_tavor_mars_ADS_fire\adsLastShotAnim\viewmodel_tavor_mars_ADS_fire\adsUpAnim\viewmodel_tavor_mars_ADS_up\adsDownAnim\viewmodel_tavor_mars_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_tavor_fire_npc\fireSoundPlayer\weap_tavor_fire_plr\fireSoundPlayerAkimbo\weap_tavor_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\nightvision_wear_npc_default\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\nightvision_remove_npc_default\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-1\proneOfsR\1\proneOfsU\0\proneMoveF\-160\proneMoveR\1\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_tavor\worldClipModel\weapon_m16_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_tavor\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_tavor\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\420\shareAmmo\1\ammoName\tavor\clipName\tavor_mars\maxAmmo\420\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\90\playerDamage\50\meleeDamage\200\minDamage\80\minPlayerDamage\50\maxDamageRange\1024\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.075\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\2.93\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.55\raiseTime\0.829\altDropTime\0\altRaiseTime\0\quickDropTime\0.259\quickRaiseTime\0.75\firstRaiseTime\1.1\breachRaiseTime\3\emptyRaiseTime\0.829\emptyDropTime\0.55\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.6\nightVisionWearTimeFadeOutEnd\0.699\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.6\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\2800\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\eLine truncated
|
||||
@@ -0,0 +1,17 @@
|
||||
WEAPONFILE\displayName\WEAPON_TAVOR_REDDOT\playerAnimType\autorifle\gunModel\viewmodel_tavor\hideTags\tag_acog_2
|
||||
tag_heartbeat
|
||||
tag_m203
|
||||
tag_silencer
|
||||
tag_eotech
|
||||
tag_tavor_scope
|
||||
tag_sight_on
|
||||
tag_shotgun
|
||||
tag_thermal_scope\notetrackSoundMap\weap_tavor_lift_plr weap_tavor_lift_plr
|
||||
weap_tavor_clipout_plr weap_tavor_clipout_plr
|
||||
weap_tavor_clipin_plr weap_tavor_clipin_plr
|
||||
weap_tavor_chamber_plr weap_tavor_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_tavor_lift_plr weap_tavor_lift_plr
|
||||
weap_tavor_clipout_plr weap_tavor_clipout_plr
|
||||
weap_tavor_clipin_plr weap_tavor_clipin_plr
|
||||
weap_tavor_chamber_plr weap_tavor_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_tavor_idle\emptyIdleAnim\viewmodel_tavor_idle\fireAnim\viewmodel_tavor_fire\lastShotAnim\viewmodel_tavor_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_tavor_reload\reloadEmptyAnim\viewmodel_tavor_reload_empty\raiseAnim\viewmodel_tavor_pullout\dropAnim\viewmodel_tavor_putaway\firstRaiseAnim\viewmodel_tavor_first_time_pullout\breachRaiseAnim\viewmodel_tavor_breach_v1\quickRaiseAnim\viewmodel_tavor_pullout\quickDropAnim\viewmodel_tavor_putaway\emptyRaiseAnim\viewmodel_tavor_pullout\emptyDropAnim\viewmodel_tavor_putaway\sprintInAnim\viewmodel_tavor_sprint_in\sprintLoopAnim\viewmodel_tavor_sprint_loop\sprintOutAnim\viewmodel_tavor_sprint_out\nightVisionWearAnim\viewmodel_tavor_NVG_puton\nightVisionRemoveAnim\viewmodel_tavor_NVG_takeoff\adsFireAnim\viewmodel_tavor_mars_ADS_fire\adsLastShotAnim\viewmodel_tavor_mars_ADS_fire\adsUpAnim\viewmodel_tavor_reflex_ADS_up\adsDownAnim\viewmodel_tavor_reflex_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_tavor_fire_npc\fireSoundPlayer\weap_tavor_fire_plr\fireSoundPlayerAkimbo\weap_tavor_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\nightvision_wear_npc_default\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\nightvision_remove_npc_default\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-1\proneOfsR\1\proneOfsU\0\proneMoveF\-160\proneMoveR\1\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_tavor\worldClipModel\weapon_m16_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_tavor\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_tavor\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\420\shareAmmo\1\ammoName\tavor\clipName\tavor_reflex\maxAmmo\420\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\90\playerDamage\50\meleeDamage\200\minDamage\80\minPlayerDamage\50\maxDamageRange\1024\minDamageRange\2400\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.075\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\2.93\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.55\raiseTime\0.829\altDropTime\0\altRaiseTime\0\quickDropTime\0.259\quickRaiseTime\0.75\firstRaiseTime\1.1\breachRaiseTime\3\emptyRaiseTime\0.829\emptyDropTime\0.55\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.6\nightVisionWearTimeFadeOutEnd\0.699\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.6\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\2800\aimAssistRange\3200\aimAssistRangeAds\3200\aimPaddiLine truncated
|
||||
@@ -0,0 +1 @@
|
||||
WEAPONFILE\playerAnimType\none\hideTags\\notetrackSoundMap\\notetrackRumbleMap\\weaponType\bullet\weaponClass\non-player\penetrateType\large\penetrateMultiplier\1\impactType\bullet_ap\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\\worldFlashEffect\muzzleflashes/bmp_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_havoc_turret\fireSoundPlayer\\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\0\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0\duckedOfsU\0\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\0\proneOfsU\0\proneMoveF\0\proneMoveR\0\proneMoveU\0\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\0\posProneMoveRate\0\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\0\posProneRotRate\0\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\hudIcon\\hudIconRatio\1:1\pickupIcon\\pickupIconRatio\1:1\ammoCounterIcon\\ammoCounterIconRatio\1:1\ammoCounterClip\None\startAmmo\0\shareAmmo\0\maxAmmo\0\clipSize\0\shotCount\0\sharedAmmoCap\0\damage\100\playerDamage\100\meleeDamage\0\minDamage\5\minPlayerDamage\0\maxDamageRange\15000\minDamageRange\250\destabilizationRateTime\0\destabilizationCurvatureMax\10\destabilizeDistance\32000\fireDelay\0\meleeDelay\0\meleeChargeDelay\0\fireTime\0.1\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0\meleeChargeTime\0\reloadTime\0\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0\raiseTime\0\altDropTime\0\altRaiseTime\0\quickDropTime\0\quickRaiseTime\0\firstRaiseTime\0\breachRaiseTime\0\emptyRaiseTime\0\emptyDropTime\0\sprintInTime\0\sprintLoopTime\0\sprintOutTime\0\stunnedTimeBegin\0\stunnedTimeLoop\0\stunnedTimeEnd\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\0\avoidDropCleanup\0\autoAimRange\1600\aimAssistRange\8000\aimAssistRangeAds\8000\aimPadding\10\enemyCrosshairRange\15000\crosshairColorChange\0\moveSpeedScale\0\adsMoveSpeedScale\0\sprintDurationScale\0\idleCrouchFactor\0\idleProneFactor\0\gunMaxPitch\0\gunMaxYaw\0\swayMaxAngle\0\swayLerpSpeed\0\swayPitchScale\0\swayYawScale\0\swayHorizScale\0\swayVertScale\0\swayShellShockScale\0\adsSwayMaxAngle\0\adsSwayLerpSpeed\0\adsSwayPitchScale\0\adsSwayYawScale\0\adsSwayHorizScale\0\adsSwayVertScale\0\rifleBullet\0\armorPiercing\1\boltAction\0\aimDownSight\0\rechamberWhileAds\0\bBulletExplosiveDamage\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\noAmmoPickup\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\disableSwitchToWhenEmpty\0\suppressAmmoReserveDisplay\0\enhanced\0\motionTracker\0\laserSightDuringNightvision\0\markableViewmodel\0\physCollmap\\noDualWield\0\dualWieldViewModelOffset\0\killIcon\death_helicopter\killIconRatio\4:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\1:1\dpadIconShowsAmmo\0\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\dropAmmoMin\0\dropAmmoMax\0\ammoDropClipPercentMin\0\ammoDropClipPercentMax\0\blocksProne\0\silenced\0\isRollingGrenade\0\explosionRadius\300\explosionRadiusMin\0\explosionInnerDamage\10\explosionOuterDamage\10\damageConeAngle\180\bulletExplDmgMult\1\bulletExplRadiusMult\1\projectileSpeed\10000\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileLifetime\30\timeToAccelerate\0\projectileCurvature\0\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\1\stickiness\Don't stick\stickToPlayeLine truncated
|
||||
@@ -0,0 +1,14 @@
|
||||
WEAPONFILE\displayName\WEAPON_UMP45_ACOG\playerAnimType\smg\gunModel\viewmodel_ump45_digital\hideTags\tag_red_dot
|
||||
tag_eotech
|
||||
tag_thermal_scope
|
||||
tag_heartbeat
|
||||
tag_silencer
|
||||
tag_sight_on\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_ump45_lift_plr weap_ump45_lift_plr
|
||||
weap_ump45_clipout_plr weap_ump45_clipout_plr
|
||||
weap_ump45_clipin_plr weap_ump45_clipin_plr
|
||||
weap_ump45_chamber_plr weap_ump45_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_ump45_lift_plr weap_ump45_lift_plr
|
||||
weap_ump45_clipout_plr weap_ump45_clipout_plr
|
||||
weap_ump45_clipin_plr weap_ump45_clipin_plr
|
||||
weap_ump45_chamber_plr weap_ump45_chamber_plr\idleAnim\viewmodel_ump45_idle\fireAnim\viewmodel_ump45_fire\lastShotAnim\viewmodel_ump45_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ump45_reload\reloadEmptyAnim\viewmodel_ump45_reload_empty\raiseAnim\viewmodel_ump45_pullout\dropAnim\viewmodel_ump45_putaway\firstRaiseAnim\viewmodel_ump45_pullout\breachRaiseAnim\viewmodel_ump45_breach\quickRaiseAnim\viewmodel_ump45_pullout\quickDropAnim\viewmodel_ump45_putaway\emptyRaiseAnim\viewmodel_ump45_pullout\emptyDropAnim\viewmodel_ump45_putaway\sprintInAnim\viewmodel_ump45_sprint_in\sprintLoopAnim\viewmodel_ump45_sprint_loop\sprintOutAnim\viewmodel_ump45_sprint_out\nightVisionWearAnim\viewmodel_ump45_NVG_puton\nightVisionRemoveAnim\viewmodel_ump45_NVG_takeoff\adsFireAnim\viewmodel_ump45_fire\adsLastShotAnim\viewmodel_ump45_fire\adsUpAnim\viewmodel_ump45_acog_ADS_up\adsDownAnim\viewmodel_ump45_acog_ADS_down\idleAnimR\viewmodel_ump45_akimbo_R_idle\emptyIdleAnimR\viewmodel_ump45_akimbo_R_idle\fireAnimR\viewmodel_ump45_akimbo_R_fire\lastShotAnimR\viewmodel_ump45_akimbo_R_fire\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_ump45_akimbo_R_reload\reloadEmptyAnimR\viewmodel_ump45_akimbo_R_reload_empty\raiseAnimR\viewmodel_ump45_akimbo_R_pullout\dropAnimR\viewmodel_ump45_akimbo_R_putaway\firstRaiseAnimR\viewmodel_ump45_akimbo_R_pullout\breachRaiseAnimR\viewmodel_ump45_breach\quickRaiseAnimR\viewmodel_ump45_akimbo_R_pullout\quickDropAnimR\viewmodel_ump45_akimbo_R_putaway\emptyRaiseAnimR\viewmodel_ump45_akimbo_R_pullout\emptyDropAnimR\viewmodel_ump45_akimbo_R_putaway\sprintInAnimR\viewmodel_ump45_akimbo_R_sprint_in\sprintLoopAnimR\viewmodel_ump45_akimbo_R_sprint_loop\sprintOutAnimR\viewmodel_ump45_akimbo_R_sprint_out\adsUpAnimR\viewmodel_ump45_ADS_up\adsDownAnimR\viewmodel_ump45_ADS_down\idleAnimL\viewmodel_ump45_akimbo_L_idle\emptyIdleAnimL\viewmodel_ump45_akimbo_L_idle\fireAnimL\viewmodel_ump45_akimbo_L_fire\lastShotAnimL\viewmodel_ump45_akimbo_L_fire\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_ump45_akimbo_L_reload\reloadEmptyAnimL\viewmodel_ump45_akimbo_L_reload_empty\raiseAnimL\viewmodel_ump45_akimbo_L_pullout\dropAnimL\viewmodel_ump45_akimbo_L_putaway\firstRaiseAnimL\viewmodel_ump45_akimbo_L_pullout\quickRaiseAnimL\viewmodel_ump45_akimbo_L_pullout\quickDropAnimL\viewmodel_ump45_akimbo_L_putaway\emptyRaiseAnimL\viewmodel_ump45_akimbo_L_pullout\emptyDropAnimL\viewmodel_ump45_akimbo_L_putaway\sprintInAnimL\viewmodel_ump45_akimbo_L_sprint_in\sprintLoopAnimL\viewmodel_ump45_akimbo_L_sprint_loop\sprintOutAnimL\viewmodel_ump45_akimbo_L_sprint_out\adsUpAnimL\viewmodel_ump45_ADS_up\adsDownAnimL\viewmodel_ump45_ADS_down\weaponType\bullet\weaponClass\smg\penetrateType\small\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/mp5_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ump45_fire_npc\fireSoundPlayer\weap_ump45_fire_plr\fireSoundPlayerAkimbo\weap_ump45_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_fnp90_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\8\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-50\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\280\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\stanLine truncated
|
||||
@@ -0,0 +1,13 @@
|
||||
WEAPONFILE\displayName\WEAPON_UMP45_EOTECH\playerAnimType\smg\gunModel\viewmodel_ump45_digital\hideTags\tag_acog_2
|
||||
tag_red_dot
|
||||
tag_heartbeat
|
||||
tag_silencer
|
||||
tag_thermal_scope\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_ump45_lift_plr weap_ump45_lift_plr
|
||||
weap_ump45_clipout_plr weap_ump45_clipout_plr
|
||||
weap_ump45_clipin_plr weap_ump45_clipin_plr
|
||||
weap_ump45_chamber_plr weap_ump45_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_ump45_lift_plr weap_ump45_lift_plr
|
||||
weap_ump45_clipout_plr weap_ump45_clipout_plr
|
||||
weap_ump45_clipin_plr weap_ump45_clipin_plr
|
||||
weap_ump45_chamber_plr weap_ump45_chamber_plr\idleAnim\viewmodel_ump45_idle\fireAnim\viewmodel_ump45_fire\lastShotAnim\viewmodel_ump45_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ump45_reload\reloadEmptyAnim\viewmodel_ump45_reload_empty\raiseAnim\viewmodel_ump45_pullout\dropAnim\viewmodel_ump45_putaway\firstRaiseAnim\viewmodel_ump45_pullout\breachRaiseAnim\viewmodel_ump45_breach\quickRaiseAnim\viewmodel_ump45_pullout\quickDropAnim\viewmodel_ump45_putaway\emptyRaiseAnim\viewmodel_ump45_pullout\emptyDropAnim\viewmodel_ump45_putaway\sprintInAnim\viewmodel_ump45_sprint_in\sprintLoopAnim\viewmodel_ump45_sprint_loop\sprintOutAnim\viewmodel_ump45_sprint_out\nightVisionWearAnim\viewmodel_ump45_NVG_puton\nightVisionRemoveAnim\viewmodel_ump45_NVG_takeoff\adsFireAnim\viewmodel_ump45_fire_ads\adsLastShotAnim\viewmodel_ump45_fire_ads\adsUpAnim\viewmodel_ump45_eotech_ADS_up\adsDownAnim\viewmodel_ump45_eotech_ADS_down\idleAnimR\viewmodel_ump45_akimbo_R_idle\emptyIdleAnimR\viewmodel_ump45_akimbo_R_idle\fireAnimR\viewmodel_ump45_akimbo_R_fire\lastShotAnimR\viewmodel_ump45_akimbo_R_fire\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_ump45_akimbo_R_reload\reloadEmptyAnimR\viewmodel_ump45_akimbo_R_reload_empty\raiseAnimR\viewmodel_ump45_akimbo_R_pullout\dropAnimR\viewmodel_ump45_akimbo_R_putaway\firstRaiseAnimR\viewmodel_ump45_akimbo_R_pullout\breachRaiseAnimR\viewmodel_ump45_breach\quickRaiseAnimR\viewmodel_ump45_akimbo_R_pullout\quickDropAnimR\viewmodel_ump45_akimbo_R_putaway\emptyRaiseAnimR\viewmodel_ump45_akimbo_R_pullout\emptyDropAnimR\viewmodel_ump45_akimbo_R_putaway\sprintInAnimR\viewmodel_ump45_akimbo_R_sprint_in\sprintLoopAnimR\viewmodel_ump45_akimbo_R_sprint_loop\sprintOutAnimR\viewmodel_ump45_akimbo_R_sprint_out\adsUpAnimR\viewmodel_ump45_ADS_up\adsDownAnimR\viewmodel_ump45_ADS_down\idleAnimL\viewmodel_ump45_akimbo_L_idle\emptyIdleAnimL\viewmodel_ump45_akimbo_L_idle\fireAnimL\viewmodel_ump45_akimbo_L_fire\lastShotAnimL\viewmodel_ump45_akimbo_L_fire\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_ump45_akimbo_L_reload\reloadEmptyAnimL\viewmodel_ump45_akimbo_L_reload_empty\raiseAnimL\viewmodel_ump45_akimbo_L_pullout\dropAnimL\viewmodel_ump45_akimbo_L_putaway\firstRaiseAnimL\viewmodel_ump45_akimbo_L_pullout\quickRaiseAnimL\viewmodel_ump45_akimbo_L_pullout\quickDropAnimL\viewmodel_ump45_akimbo_L_putaway\emptyRaiseAnimL\viewmodel_ump45_akimbo_L_pullout\emptyDropAnimL\viewmodel_ump45_akimbo_L_putaway\sprintInAnimL\viewmodel_ump45_akimbo_L_sprint_in\sprintLoopAnimL\viewmodel_ump45_akimbo_L_sprint_loop\sprintOutAnimL\viewmodel_ump45_akimbo_L_sprint_out\adsUpAnimL\viewmodel_ump45_ADS_up\adsDownAnimL\viewmodel_ump45_ADS_down\weaponType\bullet\weaponClass\smg\penetrateType\small\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/mp5_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ump45_fire_npc\fireSoundPlayer\weap_ump45_fire_plr\fireSoundPlayerAkimbo\weap_ump45_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_fnp90_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\8\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-50\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\280\proneRotR\-300\posMoveRate\6\posProneMoveLine truncated
|
||||
@@ -0,0 +1 @@
|
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WEAPONFILE\playerAnimType\none\hideTags\\notetrackSoundMap\\notetrackRumbleMap\\weaponType\projectile\weaponClass\non-player\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\\worldFlashEffect\muzzleflashes/minigun_flash_tracer_view\pickupSound\weap_pickup\pickupSoundPlayer\\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\\fireSoundPlayer\\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\\worldShellEjectEffect\shellejects/20mm_mp\viewLastShotEjectEffect\\worldLastShotEjectEffect\shellejects/20mm_mp\reticleCenter\reticle_flechette\reticleSide\\reticleCenterSize\48\reticleSideSize\0\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0\duckedOfsU\0\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\0\proneOfsU\0\proneMoveF\0\proneMoveR\0\proneMoveU\0\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\0\posProneMoveRate\0\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\0\posProneRotRate\0\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\hudIcon\\hudIconRatio\1:1\pickupIcon\\pickupIconRatio\1:1\ammoCounterIcon\\ammoCounterIconRatio\1:1\ammoCounterClip\None\startAmmo\0\shareAmmo\0\maxAmmo\0\clipSize\0\shotCount\0\sharedAmmoCap\0\damage\250\playerDamage\0\meleeDamage\0\minDamage\150\minPlayerDamage\0\maxDamageRange\15000\minDamageRange\16000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\3000\fireDelay\0\meleeDelay\0\meleeChargeDelay\0\fireTime\0.05\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0\meleeChargeTime\0\reloadTime\0\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0\raiseTime\0\altDropTime\0\altRaiseTime\0\quickDropTime\0\quickRaiseTime\0\firstRaiseTime\0\breachRaiseTime\0\emptyRaiseTime\0\emptyDropTime\0\sprintInTime\0\sprintLoopTime\0\sprintOutTime\0\stunnedTimeBegin\0\stunnedTimeLoop\0\stunnedTimeEnd\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\0\avoidDropCleanup\0\autoAimRange\1600\aimAssistRange\8000\aimAssistRangeAds\8000\aimPadding\10\enemyCrosshairRange\15000\crosshairColorChange\0\moveSpeedScale\0\adsMoveSpeedScale\0\sprintDurationScale\0\idleCrouchFactor\0\idleProneFactor\0\gunMaxPitch\0\gunMaxYaw\0\swayMaxAngle\0\swayLerpSpeed\0\swayPitchScale\0\swayYawScale\0\swayHorizScale\0\swayVertScale\0\swayShellShockScale\0\adsSwayMaxAngle\0\adsSwayLerpSpeed\0\adsSwayPitchScale\0\adsSwayYawScale\0\adsSwayHorizScale\0\adsSwayVertScale\0\rifleBullet\0\armorPiercing\1\boltAction\0\aimDownSight\0\rechamberWhileAds\0\bBulletExplosiveDamage\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\noAmmoPickup\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\disableSwitchToWhenEmpty\0\suppressAmmoReserveDisplay\0\enhanced\0\motionTracker\0\laserSightDuringNightvision\0\markableViewmodel\0\physCollmap\\noDualWield\0\dualWieldViewModelOffset\0\killIcon\death_helicopter\killIconRatio\4:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\1:1\dpadIconShowsAmmo\0\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\dropAmmoMin\0\dropAmmoMax\0\ammoDropClipPercentMin\0\ammoDropClipPercentMax\0\blocksProne\0\silenced\0\isRollingGrenade\0\explosionRadius\256\explosionRadiusMin\0\explosionInnerDamage\250\explosionOuterDamage\150\damageConeAngle\180\bulletExplDmgMult\10\bulletExplRadiusMult\10\projectileSpeed\10000\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\256\projectileLifetime\3\timeToAccelerate\0\projectileCurvature\0\projectileModel\projectile_tag\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExLine 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Reference in new issue
Block a user