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RezTech committed 2017-07-08 14:47:21 -04:00
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WEAPONFILE\displayName\WEAPON_GP25\playerAnimType\m203\gunModel\viewmodel_ak47_tactical_digital\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
tag_heartbeat
tag_red_dot
tag_shotgun
tag_silencer\notetrackSoundMap\weap_gp25_lift_plr weap_gp25_lift_plr
weap_gp25_chamber_plr weap_gp25_chamber_plr
melee_knife_stab melee_knife_stab
weap_ak47_switch_grenade weap_ak47_switch_grenade
weap_ak47_switch_back weap_ak47_switch_back\notetrackRumbleMap\weap_gp25_lift_plr weap_gp25_lift_plr
weap_gp25_chamber_plr weap_gp25_chamber_plr
melee_knife_stab melee_knife_stab
weap_ak47_switch_grenade weap_ak47_switch_grenade
weap_ak47_switch_back weap_ak47_switch_back\idleAnim\viewmodel_ak47_grenadier_grenade_idle\emptyIdleAnim\viewmodel_ak47_grenadier_grenade_idle\fireAnim\viewmodel_ak47_grenadier_grenade_fire\lastShotAnim\viewmodel_ak47_grenadier_grenade_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_grenadier_grenade_reload\raiseAnim\viewmodel_ak47_grenadier_grenade_pullout\dropAnim\viewmodel_ak47_grenadier_grenade_putaway\firstRaiseAnim\viewmodel_ak47_grenadier_grenade_pullout\breachRaiseAnim\viewmodel_ak47_grenadier_grenade_breach\altRaiseAnim\viewmodel_ak47_grenadier_togrenade\quickRaiseAnim\viewmodel_ak47_grenadier_gren_quick_pullout\quickDropAnim\viewmodel_ak47_grenadier_gren_quick_putaway\emptyRaiseAnim\viewmodel_ak47_grenadier_grenade_pullout\emptyDropAnim\viewmodel_ak47_grenadier_grenade_putaway\sprintInAnim\viewmodel_ak47_grenadier_grenade_sprint_in\sprintLoopAnim\viewmodel_ak47_grenadier_sprint_loop\sprintOutAnim\viewmodel_ak47_grenadier_grenade_sprint_out\nightVisionWearAnim\viewmodel_ak47_grenadier_grenade_NVG_puton\nightVisionRemoveAnim\viewmodel_ak47_grenadier_grenade_NVG_takeoff\adsFireAnim\viewmodel_ak47_grenadier_grenade_fire\adsLastShotAnim\viewmodel_ak47_grenadier_grenade_fire\adsUpAnim\viewmodel_ak47_grenadier_grenade_ADS_up\adsDownAnim\viewmodel_ak47_grenadier_grenade_ADS_down\weaponType\projectile\weaponClass\grenade\penetrateType\none\penetrateMultiplier\0\impactType\grenade_explode\inventoryType\altmode\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m203_flshview\worldFlashEffect\muzzleflashes/heavy\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_gp25_fire_npc\fireSoundPlayer\weap_gp25_fire_plr\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_ak47_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_gp25_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_gp25_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\projectile_bounce\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\reticle_m203\reticleSide\\reticleCenterSize\128\reticleSideSize\128\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-100\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_tactical_digital\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47\ammoCounterIconRatio\4:1\ammoCounterClip\AltWeapon\startAmmo\10\shareAmmo\1\ammoName\gl_ak47\clipName\gl_ak47_digital\maxAmmo\10\clipSize\1\shotCount\0\sharedAmmoCap\0\damage\250\playerDamage\0\meleeDamage\200\minDamage\0\minPlayerDamage\0\maxDamageRange\999999\minDamageRange\999999\destabilizationRateTime\0.4\destabilizationCurvatureMax\5\destabilizeDistance\750\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.5\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\3.13\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\2\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0.3\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.949\breachRaiseTime\3\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExLine 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