// Jump_across_72.gsc // Makes the character do a lateral jump of 72 units. #using_animtree( "generic_human" ); main() { // do not do code prone in this script self.desired_anim_pose = "stand"; animscripts\utility::UpdateAnimPose(); self endon( "killanimscript" ); self traverseMode( "nogravity" ); self traverseMode( "noclip" ); // orient to the Negotiation start node startnode = self getnegotiationstartnode(); assert( isdefined( startnode ) ); self OrientMode( "face angle", startnode.angles[ 1 ] ); self setFlaggedAnimKnoballRestart( "jumpanim", %gulag_pipe_traverse, %body, 1, .1, 1 ); self waittillmatch( "jumpanim", "finish" ); self traverseMode( "gravity" ); self animscripts\shared::DoNoteTracks( "jumpanim" ); }