#include animscripts\utility; #include animscripts\traverse\shared; #using_animtree( "generic_human" ); main() { if ( self.type == "dog" ) dog_jump_up( 52.0, 5 ); else low_wall_human(); } low_wall_human() { traverseData = []; traverseData[ "traverseAnim" ] = %traverse_stepup_52; traverseData[ "traverseHeight" ] = 52.0; DoTraverse( traverseData ); }