// Fence_climb.gsc // Makes the character climb a 48 unit fence // TEMP - copied wall dive until we get an animation // Makes the character dive over a low wall #include animscripts\traverse\shared; main() { if ( self.type == "dog" ) dog_wall_and_window_hop( "wallhop", 40 ); else wall_hop_human(); } #using_animtree( "generic_human" ); wall_hop_human() { if ( randomint( 100 ) < 30 ) self advancedTraverse( %traverse_wallhop_3, 39.875 ); else self advancedTraverse( %traverse_wallhop, 39.875 ); }