#include animscripts\utility; #include animscripts\traverse\shared; #using_animtree( "generic_human" ); main() { if ( self.type == "dog" ) dog_wall_and_window_hop( "window_40", 40 ); else low_wall_human(); } low_wall_human() { traverseData = []; traverseData[ "traverseAnim" ] = %traverse40; traverseData[ "traverseToCoverAnim" ] = %traverse40_2_cover; traverseData[ "coverType" ] = "Cover Crouch"; traverseData[ "traverseHeight" ] = 40.0; traverseData[ "interruptDeathAnim" ][ 0 ] = array( %traverse40_death_start, %traverse40_death_start_2 ); traverseData[ "interruptDeathAnim" ][ 1 ] = array( %traverse40_death_end, %traverse40_death_end_2 ); DoTraverse( traverseData ); }