#include animscripts\utility; #include animscripts\traverse\shared; #using_animtree( "generic_human" ); main() { if ( self.type == "dog" ) { dog_wall_and_window_hop( "window_40", 40 ); } else { low_wall_human(); } } low_wall_human() { traverseData = []; traverseData[ "traverseAnim" ] = %traverse_window_M_2_dive; traverseData[ "traverseStopsAtEnd" ] = true; traverseData[ "traverseHeight" ] = 36.0; DoTraverse( traverseData ); }