#include animscripts\traverse\shared; #include animscripts\utility; #include maps\_utility; #using_animtree( "generic_human" ); main() { if ( self.type == "dog" ) dog_wall_and_window_hop( "window_40", 40 ); else jump_through_window_human(); } jump_through_window_human() { traverseData = []; traverseData[ "traverseAnim" ] = %traverse_window_quick; traverseData[ "coverType" ] = "Cover Crouch"; traverseData[ "traverseHeight" ] = 36.0; traverseData[ "interruptDeathAnim" ][ 0 ] = array( %traverse_window_death_start ); traverseData[ "interruptDeathAnim" ][ 1 ] = array( %traverse_window_death_end ); DoTraverse( traverseData ); }