// generated by RTCW, do not modify unbindall bind TAB "+scores" bind ESCAPE "togglemenu" bind SPACE "+moveup;wait 3;ufo;wait 10;ufo;-moveup" bind 1 "+melee_breath" bind 2 "+binoculars" bind 3 "weapnext" bind 4 "+frag" bind 5 "+smoke" bind ` "toggleconsole" bind a "+speed" bind b "+movedown" bind c "god" bind d "+back" bind e "+forward" bind f "timescale 10" bind g "toggle g_entinfo 0 5 4" bind r "+moveleft" bind s "timescale 1" bind v "ufo" bind w "+moveright" bind x "+useitem" bind MOUSE1 "+attack" bind MWHEELDOWN "weapnext" bind MWHEELUP "weapprev" seta minicon "1" seta s_ambientvolume "1.0" seta logfile "2" seta cg_instantAction "0" seta cl_freelook "1" seta cl_mouseAccel "0" bind shift +prone bind \ map_restart bind ctrl "+reload" bind q "+melee" bind alt "weapalt" bind space "+activate" seta sensitivity "8.854167" seta sensitivity "4.5" seta sv_framerate_smoothing "1" bind - lastcamera 1 bind = nextcamera 1 bind s +leanleft bind f +leanright bind x toggle cg_fov 20 80 bind x debug_nuke on bind q toggle timescale 1 0.3 g_useholdtime 25 bind shift goprone bind MOUSE3 gocrouch bind MOUSE2 "+moveup;wait 3;toggleads" bind a toggleads seta name "[IW]^5Avatar" unbind alt bind pause toggle cl_paused 0 1 bind / scriptdebugger bind . toggle r_fullbright 0 1 bind 7 "enemygen n" bind 8 "enemygen s" bind 9 "enemygen w" bind 0 "enemygen e" bind MOUSE2 "+moveup" bind n "UFO; bind MOUSE3 +leanleft; bind MOUSE2 +leanright" bind b toggle cl_paused 0 2 bind b "cg_ufo; toggleads; bind MOUSE3 +leanleft; bind MOUSE2 +leanright" bind v "bind MOUSE2 +moveup; bind MOUSE3 gocrouch" bind t toggle timescale 15 1 // bind ' exec createfx.cfg bind backspace "set g_entinfo 1; wait 3; set g_entinfo 0; wait 2; set g_entinfo 1; wait 3; set g_entinfo 0" bind f1 devgui bind f6 savegame hoopla bind f9 "press f8" bind f8 loadgame hoopla bind u toggle r_normalmap flat unchanged bind y con_echo bind h toggle g_entinfo 0 1 2 set m_pitch "0.022" set g_entinfo_aionly 1 set createfx "" bind m "cg_draw2d 0; cg_drawgun 0; mapname; cg_drawfps 0; wait 3; screenshot; wait 3; cg_draw2d 1; cg_drawgun 1; cg_drawfps 2" bind z "mapname; viewpos; wait 3; screenshotJpeg" bind , toggle r_showtris 0 2 bind j set debug_unlink on bind k set debug_unlink off seta r_grainfilter 0 seta fs_debug 0 seta con_conspeed 10 bind - replay_back 10 bind 6 replay_mark bind 7 replay_goto bind 8 replay_live bind 0 replay_back 3 bind [ replay_restart bind / scriptdebugger exec avatar_map set r_fullbright 1 set modern on // CoD4 changes! bind CTRL "+reload" bind q "+melee" bind g "+actionslot 4" bind V "+actionslot 1" bind 2 "+actionslot 3" bind SPACE "+activate" bind b "+breath_sprint" bind p toggle cl_paused