// THIS FILE IS AUTOGENERATED, DO NOT MODIFY main() { self setModel("body_seal_udt_assault_b"); codescripts\character::attachHead( "alias_seal_udt_heads", xmodelalias\alias_seal_udt_heads::main() ); self.voice = "seal"; } precache() { precacheModel("body_seal_udt_assault_b"); codescripts\character::precacheModelArray(xmodelalias\alias_seal_udt_heads::main()); }