dvar_int debug_start 0 0 1 devgui_cmd "Main:1/Development:2/Map Restart:1" map_restart devgui_cmd "Main:1/Development:2/Exec Demo:2" "exec demo" devgui_cmd "Main:1/Development:2/Toggle UFO:3" ufo devgui_cmd "Main:1/Development:2/Toggle CG UFO:4" cg_ufo devgui_cmd "Main:1/Development:2/Toggle God Mode:5" god devgui_cmd "Main:1/Development:2/Toggle DemiGod:6" demigod devgui_cmd "Main:1/Development:2/Toggle NoClip:7" noclip devgui_cmd "Main:1/Development:2/Toggle Ignored By AI:8" notarget devgui_dvar "Main:1/Development:2/Time Scale:10" timescale devgui_cmd "Main:1/Development:2/Give All:11" "give all" devgui_dvar "Main:1/Development:2/MaxHealth:12" g_player_maxhealth devgui_cmd "Main:1/Development:2/Minicon:13" "togglep con_minicon" devgui_cmd "Main:1/Development:2/Jump to Start:14" "debug_start 1;devgui" devgui_cmd "Main:1/Bug Reporting:3/Next Bug Number:1" "bug_name_inc" devgui_cmd "Main:1/Bug Reporting:3/Bug (Copy Console Log):2" "bug" devgui_dvar "Main:1/Game Pad:4/Button Deadzone:1" gpad_button_deadzone devgui_dvar "Main:1/Game Pad:4/Stick Deadzone Min:2" gpad_stick_deadzone_min devgui_dvar "Main:1/Game Pad:4/Stick Deadzone Max:3" gpad_stick_deadzone_max devgui_dvar "Main:1/Game Pad:4/Stick Pressed Deflection:4" gpad_stick_pressed devgui_dvar "Main:1/Game Pad:4/L3 Deflect Max:5" gpad_button_lstick_deflect_max devgui_dvar "Main:1/Game Pad:4/R3 Deflect Max:6" gpad_button_rstick_deflect_max devgui_dvar "Main:1/Game Pad:4/Analog Attack Threshold:7" cl_analog_attack_threshold devgui_dvar "Main:1/Game Pad:4/Rumble:8" gpad_rumble devgui_dvar "Main:1/Player:5/View:1/Pitch Up Cap:1" player_view_pitch_up devgui_dvar "Main:1/Player:5/View:1/Pitch Down Cap:2" player_view_pitch_down devgui_dvar "Main:1/Player:5/Breath:2/Hold Time:1" player_breath_hold_time devgui_dvar "Main:1/Player:5/Breath:2/Gasp Time:2" player_breath_gasp_time devgui_dvar "Main:1/Player:5/Breath:2/Fire Delay:3" player_breath_fire_delay devgui_dvar "Main:1/Player:5/Breath:2/Gasp Scale:4" player_breath_gasp_scale devgui_dvar "Main:1/Player:5/Breath:2/Hold Lerp:5" player_breath_hold_lerp devgui_dvar "Main:1/Player:5/Breath:2/Gasp Lerp:6" player_breath_gasp_lerp devgui_dvar "Main:1/Player:5/Breath:2/Sound Lerp:7" player_breath_snd_lerp devgui_dvar "Main:1/Player:5/Breath:2/Sound Delay:8" player_breath_snd_delay devgui_dvar "Main:1/Player:5/Melee:3/Range:1" player_meleeRange devgui_dvar "Main:1/Player:5/Melee:3/Width:2" player_meleeWidth devgui_dvar "Main:1/Player:5/Melee:3/Height:3" player_meleeHeight devgui_dvar "Main:1/Player:5/Melee:3/Charge Scale:3" player_meleeChargeScale devgui_dvar "Main:1/Player:5/Mantle:4/Enable:1" mantle_enable; devgui_dvar "Main:1/Player:5/Mantle:4/Debug:2" mantle_debug; devgui_dvar "Main:1/Player:5/Mantle:4/Check Range:3" mantle_check_range devgui_dvar "Main:1/Player:5/Mantle:4/Check Radius:4" mantle_check_radius devgui_dvar "Main:1/Player:5/Mantle:4/Check Angle:5" mantle_check_angle devgui_dvar "Main:1/Player:5/Mantle:4/View Yaw Cap:6" mantle_view_yawcap devgui_dvar "Main:1/Player Settings:5/Jump:5/Height:1" jump_height devgui_dvar "Main:1/Player Settings:5/Jump:5/Step Size:2" jump_stepSize devgui_dvar "Main:1/Player Settings:5/Jump:5/Slowdown Enabled:3" jump_slowdownEnable devgui_dvar "Main:1/Player Settings:5/Jump:5/Ladder Push Vel:4" jump_ladderPushVel devgui_dvar "Main:1/Player Settings:5/Jump:5/Weapon Spread Add:5" jump_spreadAdd devgui_dvar "Main:1/Overlays:6/Misc:1" debugOverlay devgui_cmd "Main:1/Overlays:6/Toggle Ammo Counter:2" "togglep ammoCounterHide" devgui_dvar "Main:1/Overlays:6/Draw FPS:3" cg_drawFps devgui_dvar "Main:1/Overlays:6/Draw Material:4" cg_drawMaterial devgui_dvar "Main:1/Overlays:6/Draw 2D:5" cg_draw2D devgui_dvar "Main:1/Overlays:6/Draw Gun:6" cg_drawGun devgui_dvar "Main:1/Overlays:6/Status Monitor:7" com_statmon devgui_dvar "Main:1/Snd:7/snd_volume:1" snd_volume devgui_dvar "Main:1/Snd:7/snd_enable2D:2" snd_enable2D devgui_dvar "Main:1/Snd:7/snd_enable3D:3" snd_enable3D devgui_dvar "Main:1/Snd:7/snd_enableStream:4" snd_enableStream devgui_dvar "Main:1/Snd:7/snd_enableReverb:5" snd_enableReverb devgui_dvar "Main:1/Camera:8/FOV" cg_fov devgui_dvar "Main:1/Entities:9/Entity Info" g_entinfo devgui_cmd "Main:1/AI:10/Delete Axis:1" "ai axis delete" devgui_cmd "Main:1/AI:10/Delete Allies:2" "ai allies delete" devgui_dvar "Main:1/AI:10/Show Paths:3" ai_showPaths devgui_dvar "Main:1/AI:10/Show Nodes:4" ai_showNodes devgui_dvar "Main:1/AI:10/Show Nearest Node:5" ai_showNearestNode devgui_dvar "Main:1/AI:10/Show Chains:6" ai_showFriendlyChains devgui_cmd "Main:1/AI:10/Toggle Bad Path Spam:7" "togglep ai_badPathSpam" devgui_cmd "Main:1/AI:10/Toggle Ragdoll Deaths:8" "togglep ragdoll_enable" devgui_cmd "Main:1/HUD:11/Safe Area - Show:1" "set ui_safearea 1" devgui_cmd "Main:1/HUD:11/Safe Area - Hide:2" "set ui_safearea 0" devgui_dvar "Main:1/HUD:11/Horizontal Safe Area:3" safeArea_horizontal devgui_dvar "Main:1/HUD:11/Vertical Safe Area:4" safeArea_vertical devgui_dvar "Main:1/Missiles:12/Debug Draw:1" missileDebugDraw devgui_dvar "Main:1/Missiles:12/Debug Text:2" missileDebugText devgui_dvar "Main:1/Missiles:12/Macross Test:3" missileMacross devgui_cmd "Main:1/Disconnect:13" "disconnect" devgui_cmd "Main:1/Quit:14" "quit" exec devgui_vehicles exec devgui_scriptart