#include maps\_vehicle; #include maps\_vehicle_aianim; #using_animtree( "vehicles" ); main( model, type ) { build_template( "snowmobile_player", model, type ); build_localinit( ::init_local ); build_deathmodel( "vehicle_snowmobile", "vehicle_snowmobile_static" );// RADNAME = _player build_deathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" ); build_treadfx(); build_life( 999, 500, 1500 ); build_aianims( ::setanims, ::set_vehicle_anims ); build_compassicon( "automobile", false ); build_team( "allies" ); } init_local() { } set_vehicle_anims( positions ) { return positions; } #using_animtree( "generic_human" ); setanims() { positions = []; for ( i = 0; i < 2; i++ ) positions[ i ] = spawnstruct(); positions[ 0 ].getout_delete = true; positions[ 0 ].sittag = "tag_driver"; positions[ 1 ].sittag = "tag_passenger"; return positions; } /*QUAKED script_vehicle_snowmobile_player (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_snowmobile_player::main( "vehicle_snowmobile" ); and these lines in your CSV: include,vehicle_snowmobile_snowmobile_player sound,vehicle_snowmobile,vehicle_standard,all_sp defaultmdl="vehicle_snowmobile" default:"vehicletype" "snowmobile_player" default:"script_team" "allies" */ /*QUAKED script_vehicle_snowmobile_player_alt (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_snowmobile_player::main( "vehicle_snowmobile_alt" ); and these lines in your CSV: include,vehicle_snowmobile_snowmobile_player sound,vehicle_snowmobile,vehicle_standard,all_sp defaultmdl="vehicle_snowmobile_alt" default:"vehicletype" "snowmobile_player" default:"script_team" "allies" */