#include maps\_vehicle_aianim; #include maps\_vehicle; #using_animtree( "vehicles" ); main( model, type ) { build_template( "stryker50cal", model, type ); build_localinit( ::init_local ); build_deathmodel( "vehicle_stryker_config2", "vehicle_stryker_config2_destroyed" ); build_deathfx( "explosions/large_vehicle_explosion", undefined, "exp_armor_vehicle" ); build_drive( %stryker_movement, %stryker_movement_backwards, 10 ); build_treadfx(); build_life( 999, 500, 1500 ); build_team( "allies" ); build_mainturret(); build_compassicon( "tank" ); build_frontarmor( .33 );// regens this much of the damage from attacks to the front build_rumble( "stryker_rumble", 0.15, 4.5, 900, 1, 1 ); } init_local() { } #using_animtree( "generic_human" ); setanims() { positions = []; for ( i = 0;i < 11;i++ ) positions[ i ] = spawnstruct(); positions[ 0 ].getout_delete = true; return positions; } /*QUAKED script_vehicle_stryker50cal (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_stryker50cal::main( "vehicle_stryker_config2" ); and these lines in your CSV: include,vehicle_stryker50cal sound,vehicle_stryker,vehicle_standard,all_sp defaultmdl="vehicle_stryker_config2" default:"vehicletype" "stryker50cal" default:"script_team" "allies" */