#include common_scripts\utility; #using_animtree( "animated_props" ); main() { if( !isdefined ( level.anim_prop_models ) ) level.anim_prop_models = []; model = "foliage_palm_bare_1_animated"; level.anim_prop_models[ model ][ "sway" ] = "foliage_palm_bare_1_sway"; }